`
`The following chart contains Supercell’s Invalidity Contentions demonstrating that Kim anticipates claims 1-18 of U.S. Patent No.
`10,398,978 under 35 U.S.C. § 102 or renders the same claims obvious alone or in view of other prior art under 35 U.S.C. § 103.
`Because the Court has yet to issue a claim construction in this case, fact discovery is ongoing, and the invalidity of the asserted claims
`will likely be the subject of expert discovery, these contentions are preliminary only and Supercell reserves the right to supplement or
`modify these contentions in accordance with the agreed patent-disclosure procedures and the Docket Control Order in this case.
`Additionally, and in further consideration of the preliminary stages of the case, Supercell notes that the pinpoint citations referenced in
`this chart are not exhaustive, and Supercell reserves the right to rely on additional citations within the reference. Furthermore,
`citations to any figure, table, or chart are meant to encompass the language describing the respective figure, table, or chart, and vice
`versa.
`
`These charts also incorporate analysis based upon GREE’s apparent interpretation of the asserted claims, as reflected in GREE’s
`infringement contentions to date. Supercell does not agree with GREE’s incomplete, ambiguous, and inadequate application of the
`asserted claims in those contentions. However, as detailed below, such application (to the extent that it can be reasonably ascertained)
`further renders each asserted claim invalid. Supercell further reserves its right to supplement these contentions based on further
`discovery, including any supplemental infringement contentions or any interrogatory response purporting to rebut these invalidity
`contentions provided by GREE.
`
`Additionally, Supercell notes that while certain potential obviousness arguments and combinations may be cited within these charts,
`such recitations are not exhaustive. As such, to the extent that any asserted claims are found not to be anticipated by Kim, Supercell
`reserves the right to argue that such non-anticipated claims are obvious over Kim alone, in view of any of the arguments raised within
`the charts, in view of any of the other prior art cited in Supercell’s cover pleading, or in view of prior art that may later become known
`to Supercell as part of the discovery process.
`
`
`
`
`1
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 1 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`
`
`’978 Patent claim 1
`
`1 Preamble: A method
`performed by a portable
`electronic device, the method
`comprising:
`
`Kim
`
`Kim discloses a method performed by a portable electronic device, the method.
`
`See, e.g., Kim at 1:30-42:
`
`Most current online games are character based. A user may access a game server using a user
`terminal, and enjoy an online game by selecting and manipulating game characters provided in
`online games. The characters provided in online games may be free of charge, or may be
`purchased in game using game points. Assuming that the user possesses a plurality of
`characters, the user may play a game while changing characters between turns. In an exemplary
`online game having a character provision function, the user possesses a team consisting of a
`plurality of characters, and manages the team by individually scouting, employing, or making a
`contract with each of the plurality of characters constituting the team.
`
`
`
`See, e.g., Kim at 18:4-11:
`
`As exemplarily shown in FIG. 13, a team management system of an online game according to
`an embodiment of the present invention includes a plurality of user terminals 10 l to 10 n,
`Internet 200, a game server 300, and a team management apparatus 400. Each of the plurality
`of user terminals 10 l to 10 n is connected to the game server 300 through the Internet 200, and
`is provided with a game client for implementation of a game.
`
`
`
`See, e.g., Kim at 19:44-60:
`
`The method and apparatus for managing a team in an online game according to the
`embodiments of the present invention as described above may be executed by an application
`that is originally equipped in a terminal (the application may include a program included in, for
`
`2
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 2 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`example, a basic platform or management system equipped in the terminal), or may be
`executed by an application (i.e. a program) that is installed, by a user, to the terminal through
`an application provider server, such as a web server associated with a corresponding service or
`application, or an application store server. In this regard, the method for managing a team in an
`online game according to the above described embodiments of the present invention may be
`realized by the application (i.e. the program) that is originally equipped in the terminal or the
`application that is installed to the terminal by the user, and the method may be recorded in a
`recording medium that may be read by a computer, for example, a terminal.
`
`
`
`See, e.g., Kim at 20:56-64:
`
`The computer, which can read the recording medium, in which the application, i.e. the program
`for execution of the method for managing a team in an online game according to the respective
`embodiments of the present invention, may include a general PC, such as a general desktop or
`laptop computer, a smart phone, a tablet PC, a Personal Digital Assistant (PDA), and a mobile
`terminal such as a mobile communication terminal, and moreover, may be construed as all
`possible computing devices.
`
`
`
`See, e.g., Kim at 20:65-21:6:
`
`In addition, if the computer, which can read the recording medium, in which the application,
`i.e. the program for execution of the method for managing a team in an online game according
`to the respective embodiments of the present invention, is a smart phone, a tablet PC, a PDA, or
`a mobile terminal, the application may be downloaded from the application provider server into
`the general PC, and may be installed in the mobile terminal via a synchronization program.
`
`
`
`3
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 3 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`See, e.g., Kim at Fig. 13:
`
`
`
`
`
`4
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 4 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`1a: executing a game by
`arranging, based on a
`command received from a first
`player, a plurality of game
`contents within a game space,
`the game contents including at
`least game contents for
`defending from an attack
`initiated by a second player;
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of
`ordinary skill in the art. Further, this claim limitation would have been obvious in light of
`numerous other U.S. patents, U.S. patent publications, articles, and products available at the time
`the asserted patent was filed, and it would have been obvious to combine these references to a
`person of ordinary skill in the art. For example, see at least the corresponding claim elements in
`the respective charts, which are incorporated by reference as if fully set forth herein: Mastermind,
`Backyard Monsters, Cho, Farone, Kim, Sword of the Stars.
`
`Kim discloses executing a game by arranging, based on a command received from a first player, a
`plurality of game contents within a game space, the game contents including at least game
`contents for defending from an attack initiated by a second player.
`
`See, e.g., Kim at Abstract:
`
`A method for managing a team in an online game includes, by a team management apparatus,
`configuring a team management screen, displaying the team management screen that contains
`information on at least one preset formation upon receiving a signal indicating that the user
`enters the team management screen from the user terminal, setting each information on the at
`least one formation upon receiving setting related to details of a selected one formation among
`the at least one formation from the user terminal, judging whether the number of currently set
`formations is less than a preset maximum number of formations upon receiving a formation
`addition request signal from the user terminal, and adding the formation if the number of
`currently set formations is less than the maximum number of formations, and setting a
`formation change shortcut key.
`
`
`
`5
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 5 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`See, e.g., Kim at 1:16-22:
`
`1. Technical Field The present invention relates to technologies with regard to an online game
`having a team management function, in which a user may preset a plurality of formations of a
`plurality of characters on a team, and may immediately change the plurality of preset
`formations during game play.
`
`
`
`See, e.g., Kim at 2:24-30:
`
`Therefore, it is an object of the present invention to provide a method for managing a team in
`an online game, in which a user may set a plurality of formations that represent arrangements
`of a plurality of characters on a team prior to playing a match, and may set a shortcut key for
`change between the plurality of formations, which allows the user to immediately and easily
`change between formations even during game play.
`
`
`
`See, e.g., Kim at 2:54-3:3:
`
`The display of the team management screen may include displaying a formation addition unit
`that displays the at least one formation, displaying a formation selection unit that provides a
`plurality of preset formations each represented in a numerical form, displaying a formation
`setting unit that displays positions of a plurality of characters corresponding to the selected
`formation among the at least one formation, displaying a replacement information display unit
`that displays information on a position of a selected character to be replaced and a position of a
`replacement character among the plurality of characters displayed on the formation setting unit,
`displaying a substitute character display unit that displays at least one substitute character that
`is included in the plurality of characters on the team and is not displayed on the formation
`
`6
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 6 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`setting unit, and displaying position adaptability with respect to each of the plurality of
`characters displayed on the formation setting unit.
`
`
`
`See, e.g., Kim at 4:16-23:
`
`The display of the tactic setting screen may include displaying positions of the plurality of
`characters corresponding to the selected formation, displaying an offense disposition
`adjustment sign to adjust an offense disposition at one side of the respective positions of the
`plurality of characters, and displaying a defense disposition adjustment sign to adjust a defense
`disposition at one side of the respective positions of the plurality of characters.
`
`
`
`See, e.g., Kim at 4:24-32:
`
`The setting of the offense disposition and the defense disposition of each of the plurality of
`characters may include adjusting the offense disposition according to a drag signal with respect
`to the offense disposition adjustment sign of each of the plurality of characters upon receiving
`the drag signal from the user terminal, and adjusting the defense disposition according to a drag
`signal with respect to the defense disposition adjustment sign of each of the plurality of
`characters upon receiving the drag signal from the user terminal.
`
`
`
`See, e.g., Kim at 4:59-67:
`
`The adjustment of the state of each of the plurality of characters may include displaying a ring
`menu that consists of a plurality of menus arranged in a circular form around the character
`selected by the user terminal among the plurality of characters, displaying a plurality of sub-
`menus corresponding to a selected menu if one menu among the plurality of menus of the ring
`
`7
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 7 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`menu is selected, and performing an action corresponding to a selected sub-menu if one sub-
`menu among the plurality of sub-menus is selected.
`
`
`
`See, e.g., Kim at 5:53-6:4:
`
`According to the present invention, in an online game in which a user performs a match via
`team management, the user may set a plurality of formations that represent arrangements of a
`plurality of characters on a team prior to playing a match, and may freely change between
`formations using a shortcut key during game play. This ensures efficient implementation of a
`match by the user. In addition, the user may arbitrarily adjust positions of the plurality of
`characters with respect to each of a plurality of formations from among basic positions
`provided in a game, thereby being capable of setting a formation that is optimal for a user team.
`Moreover, when deploying the respective characters on the team at particular positions,
`information on adaptability at corresponding respective positions of the plurality of characters
`as well as information on win rates of given respective formations may be provided to the user,
`which allows the user to set an optimized formation. As a result, it is possible to provide a high
`degree of freedom in user team management and to enhance user interest in a game.
`
`
`
`See, e.g., Kim at 8:43-52:
`
`After the team management screen is displayed, the user adjusts details of a currently set
`formation for a team via the user terminal, and the team management apparatus sets the details
`of the formation according to settings received from the user terminal (S400). The details of the
`formation may include change between formations, setting of respective positions of a plurality
`of characters on a team, replacement of characters at different positions, and position change,
`
`8
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 8 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`for example. A detailed description with regard to setting of the details of the formation will
`follow.
`
`
`
`See, e.g., Kim at 9:26-43:
`
`After formation addition and setting of the details are completed, a shortcut key for change
`between formations is set (S800). During game play, the user is prevented from entering the
`team management screen for change between formations. Thus, the team management
`apparatus has to provide a shortcut key to allow the user to select a particular key of a keyboard
`so as to easily change between formations during game play. Typically, since change between
`formations is not frequently required during game play, the shortcut key need not be readily
`accessible by the user. That is, since the shortcut key is used infrequently, one key on a number
`keypad of the keyboard may be set to the change shortcut key. In the present invention, in one
`example, the 0 key on the number keypad is assumed to be the shortcut key for change between
`formations. Although the shortcut key is typically preset by the team management apparatus
`and provided to the user, as occasion demands, the user may directly set the shortcut key for
`change between formations.
`
`
`
`See, e.g., Kim at 9:58-10:9:
`
`Explaining the sequence of displaying the team management screen (TMW) as exemplarily
`shown in FIG. 3, a formation addition unit FAU is displayed on the team management screen
`(S310). The formation addition unit FAU contains at least one formation. A formation
`provision online game typically provides one basic formation. Since at least one formation
`must be set to play a match, the online game provides the basic formation BF simultaneously
`with generation of a team, although even the basic formation BF is changeable by the user. If
`
`9
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 9 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`the user changes the basic formation BF, the resulting changed formation serves as the basic
`formation BF. In addition, if a preliminary formation PF1 added by the user is present, the
`preliminary formation is also displayed on the formation addition unit FAU, so as to allow the
`number and kind of formations set by the user to be displayed. The formation addition unit
`FAU further provides a formation addition button AFB to allow the user to add a preliminary
`formation if the number of formations set by the user is less than the maximum number of
`formations.
`
`
`
`See, e.g., Kim at 10:44-60:
`
`After the formation addition unit is displayed, a formation selection unit SF is displayed
`(S320). The formation selection unit displays a plurality of formations preset by the team
`management apparatus. That is, assuming that the team management apparatus presets a
`plurality of formations, such as 4-2-4, 4-3-3, and 4-4-2, and the user selects one of the plurality
`of formations, a plurality of characters on a team will be arranged according to the selected
`formation. The user may have difficulty in directly correcting positions of a plurality of
`characters individually in order to set a plurality of formations. Accordingly, in an online game,
`it is preferable that the team management apparatus preset a plurality of formations to allow the
`user to select a desired one of the plurality of formations, and thereafter to simply adjust
`respective positions of a plurality of characters in the selected formation, which ensures easier
`user setting of the plurality of formations.
`
`
`
`See, e.g., Kim at 10:61-11:6:
`
`Thereafter, the team management apparatus displays a formation setting unit FMS (S330). The
`formation setting unit FMS displays positions of a plurality of characters arranged according to
`
`10
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 10 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`a formation that is selected from among the basic formation BF and the preliminary formation
`PF1. In addition, the formation setting unit FMS may allow the user to adjust respective
`positions of the plurality of characters. More specifically, the formation setting unit FMS may
`include a basic button BBT, a tactic button CBT, and a management button MBT, to allow the
`user to adjust a disposition and state of each character as well as respective positions of the
`plurality of characters. A detailed description of the formation setting unit FMS will follow.
`
`
`
`See, e.g., Kim at 11:33-45:
`
`Then, the team management apparatus displays a substitute character on a substitute character
`display unit SCS. A team management game may possess a substitute character except for a
`character that directly participates in a match. The substitute character is also a character
`included in a team. Accordingly, replacement of characters may occur not only between
`characters arranged in a selected formation, but also between a character arranged in a selected
`formation and a substitute character not arranged in the selected formation. The substitute
`character display unit SCS is an area that displays a substitute character that is not arranged in a
`currently selected formation, but is included in a team.
`
`
`
`See, e.g., Kim at 11:46-60:
`
`After the substitute character is displayed, position adaptability PAT is displayed (S360). The
`position adaptability PAT is a menu that shows a chart of adaptability of a plurality of
`characters, arranged in a selected formation, to respective positions thereof. Although the
`replacement information display unit SRC also shows the position adaptability, this is related to
`position adaptability of one particular selected character. However, in terms of the user that has
`to manage a team, it is necessary to manage the whole team and it is difficult to check position
`
`11
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 11 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`adaptability of each character by individually selecting a plurality of characters. Accordingly,
`in the present invention, by providing a chart of adaptability of all of the plurality of characters,
`arranged in the selected formation, to respective positions thereof, it is possible to assist the
`user in judging whether or not a given team formation is suitable.
`
`
`
`See, e.g., Kim at 12:58-65:
`
`After the respective positions of the plurality of characters are displayed on the formation
`setting unit FMS, the respective positions of the plurality of characters are set by instructions
`applied from the user terminal (S440). In this case, the user may perform replacement of a
`plurality of characters, and change of respective positions of the plurality of characters, for
`example. A detailed description of setting of the positions of the characters (S440) will follow.
`
`
`
`See, e.g., Kim at 13:24-46:
`
`The character position setting screen as exemplarily shown in FIG. 5 displays the formation
`setting unit FMS in the form of a soccer field of an online soccer game by way of example. The
`formation setting unit FMS further displays eleven characters (character A to character K)
`according to a set formation. FIG. 5 shows a formation of 4-3-3 as one example. The respective
`characters (character A to character K) are displayed along with Character Names (CN) as well
`as Position Names (PN). As the user selects one of the plurality of characters (character A to
`character K) and moves the selected character to a position of another character, the user may
`request character replacement (S441). The team management apparatus replaces the selected
`character upon receiving a replacement request signal for the selected character (S442). In
`addition, the user may request character replacement by selecting one substitute character from
`among a plurality of substitute characters displayed on a substitute character display unit, and
`
`12
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 12 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`thereafter moving the selected character to a position of one character displayed on the
`formation setting unit FMS, or may request character replacement via a menu that is displayed
`upon character selection. The menu that is displayed upon character selection will be described
`hereinafter.
`
`
`
`See, e.g., Kim at 13:47-56:
`
`Then, it is judged whether or not the user requests position movement of the selected character
`after selecting one character from among the plurality of characters (character A to character K)
`(S443). The position movement of the character may be requested by selecting the character
`selection in a manner similar to character replacement. That is, if one character displayed on
`the formation setting unit FMS is selected, the team management apparatus of the present
`invention judges this selection as a character replacement request or a request for position
`movement of the selected character.
`
`
`
`See, e.g., Kim at 13:57-14:18:
`
`After the character is selected, the team management apparatus displays a boundary area of the
`selected character (S444). Here, the boundary area refers to an area where the respective
`characters (character A to character K) may maintain the position name (PN) thereof. The size
`and shape of the boundary area may be differently set on a per position basis. If the character is
`moved (S445), it is judged whether or not a distance between the moved character and the most
`adjacent character is greater than a preset minimum distance between neighboring characters
`(S446). If the distance between the moved character and the most adjacent character is greater
`than the preset minimum distance between neighboring characters, movement of the character
`is determined, and the character is displayed at the moved position (S447). In this case, if the
`
`13
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 13 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`character is moved outward of the boundary area, the position name (PN) of the character is
`changed according to the moved position. To ensure that the position name is changeable
`according to the moved position, the team management apparatus may preset the position
`names (PN), corresponding to all areas to which the character is movable, in the formation
`setting unit FMS. However, if the distance between the moved character and the most adjacent
`character is not greater than the preset minimum distance between neighboring characters, it is
`judged whether or not character replacement is requested (S441). That is, if the character is
`moved to a position excessively close to another character, the team management apparatus
`may judge that the user wishes to replace the character, rather than to move the character.
`
`
`
`See, e.g., Kim at 15:6-36:
`
`The tactic setting screen exemplarily shown in FIG. 8 is a screen to be displayed on the
`formation setting unit FMS, and is displayed when the tactic button CBT of the formation
`setting unit FMS is selected. Explaining the tactic setting screen of FIG. 8, the formation setting
`unit FMS displays a soccer stadium image, similar to the configuration of the character position
`setting screen, and eleven characters (character A to character K) according to a preset
`formation. In addition, the respective characters (character A to character K) are provided with
`character names (CN) and position names (PN). However, differently from the character
`position setting screen, the tactic setting screen displays bidirectional arrows at both sides of
`the characters (character A to character J) except for a goalkeeper character (character K).
`Although FIG. 8 illustrates that bidirectional arrows of the respective characters have different
`lengths on a per character basis, it is preferable that all characters basically have the
`bidirectional arrows of the same lengths so long as there is no separate user setting. Among two
`arrows of each character, one arrow that points toward the goalkeeper character (character K),
`in other words, that points toward a goal net of a user team is a defense disposition adjustment
`sign (DDP) to increase defense disposition of the character, and the other arrow that points
`
`14
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 14 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`toward an opposite direction of the goalkeeper character (character K), in other words, that
`points toward a goal net of an opponent team is an offense disposition adjustment sign (ADP)
`to increase offense disposition of the character. The defense disposition adjustment sign DDP
`and the offense disposition adjustment sign ADP are signs to adjust the defense disposition and
`offense disposition of the character and to display a currently set disposition.
`
`
`
`See, e.g., Kim at 16:26-57:
`
`The character management screen exemplarily shown in FIG. 10 is a screen that is displayed
`when the management button MBT of the formation setting unit FMS is selected. Explaining
`the character management screen of FIG. 10, the formation setting unit FMS displays a soccer
`stadium image, similar to the character position setting screen, and eleven characters (character
`A to character K) arranged according to a preset formation. The respective characters (character
`A to character K) are provided with character names (CN). However, differently from the
`character position setting screen of FIG. 5 in which the position names (PN) as well as the
`character names (CN) are displayed, the character management screen of FIG. 10 displays the
`character names (CN) and character states (CST). The character state (CST) basically
`represents the physical fitness of each character. Although FIG. 10 represents the physical
`fitness of the character as either high H, medium M, or low L, the physical fitness may be
`subdivided, or may be represented by other symbols instead of letters according to game
`setting. In addition, if it is necessary to display other states, except for the physical fitness, of
`one of the plurality of characters, the required state may be marked on the corresponding
`character. For example, assuming that the character F was penalized for a disciplinary
`infraction, such as a caution, in a previous game, it is more important that the user be aware of
`the disciplinary infraction of the character than the physical fitness of the character. As such, if
`a particular character has more important something than the physical fitness in a game, this
`may be displayed instead of the physical fitness. In addition, by displaying the physical fitness
`
`15
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 15 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`of a character when the user selects the character, it may be possible to allow the user to
`comprehend all important states of the character.
`
`
`
`See, e.g., Kim at 16:58-17:6:
`
`In FIG. 10, with regard to the character L, a menu for character management is displayed when
`the user selects the character L. Although batch management of all characters may be
`performed via the character batch management unit CBM as exemplarily shown in FIG. 3, the
`user may individually manage the plurality of characters as occasion demands. To this end, in
`the present invention, if a particular character is selected, a character management menu is
`displayed around the corresponding character. More specifically, in the present invention, for
`simplicity of the menu, a plurality of menus is arranged to constitute a ring menu surrounding
`the selected character. If the user selects one menu of the ring menu, sub-menus of the selected
`menu may be displayed. Accordingly, the user may easily manage each character using the ring
`menu displayed around the character as well as the sub-menus.
`
`
`
`See, e.g., Kim at 17:9-27:
`
`Explaining the character management sequence of FIG. 11 with reference to FIG. 10, if the
`management button MBT of the formation setting unit FMS is selected (S470), a plurality of
`characters is displayed on the formation setting unit FMS according to a preset formation, and
`the state of each character is displayed (S481). Then, it is judged whether or not the user selects
`one character among the plurality of characters (S482). If the user selects a particular character,
`the ring menu is displayed around the selected character (S483). Thereafter, it is judged
`whether or not the user selects one menu of the ring menu (S484). If the user selects one menu
`among a plurality of menus arranged in a ring form, a plurality of sub-menus corresponding to
`
`16
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 16 of 767
`
`
`
`Exhibit I-10: U.S. Patent No. 10,398,978 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’978 Patent claim 1
`
`Kim
`
`the selected menu is displayed (S485). Then, it is judged whether or not the user selects one
`sub-menu among the plurality of sub-menus (S486). If the user selects one sub-menu, the team
`management apparatus performs an action corresponding to the selected sub-menu (S487).
`
`
`
`See, e.g., Kim at 17:39-48:
`
`As described above, the position adaptability PAT is a menu to provide a chart of adaptability
`of a plurality of characters, arranged according to a selected formation, to respective positions
`thereof. Providing the chart of position adaptability of all of the plurality of characters arranged
`according to a selected formation may assist the user in judging whether or not the formation of
`the whole team is suitable. If the position adaptability tab PAT of FIG. 3 is selected, the
`position adaptability screen as exe