throbber
Curriculum Vitae for Mark Claypool
`
`Professor of Computer Science
`Professor of Interactive Media & Game Development
`Worcester Polytechnic Institute
`
`Phone: (978) 571-9895
`Email: claypool@cs.wpi.edu
`Web: http://www.cs.wpi.edu/~claypool
`
`July 26, 2019
`
`Supercell
`Exhibit 1009
`Page 1
`
`

`

`Contents
`
`1 Education
`
`2 Appointments
`
`2.1 Academic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`2.2 Other
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3 Scholarship
`
`3.1 Publications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.1.1
`
`Journal Publications
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.1.2 Books
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.1.3 Conference Publications
`
`. . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.1.4
`
`Invited Publications
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.2 Funding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.2.1 Awarded Grants
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.2.2
`
`Sponsored Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.3 Professional Membership . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.4 Awards Related to Scholarship . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4 Teaching
`
`4.1 Teaching Innovations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.1.1 New Degrees
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.1.2 New Courses
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.1.3 New Labs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.2 Courses Taught . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.2.1 Undergraduate
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.2.2 Graduate
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.3 Graduate Student Advising . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.3.1 Ph.D. Theses Advised . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.3.2 M.S. Theses Advised . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.4 Undergraduate Projects
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.4.1 Major Qualifying Projects Advised . . . . . . . . . . . . . . . . . . .
`
`i
`
`1
`
`1
`
`1
`
`2
`
`2
`
`2
`
`2
`
`4
`
`5
`
`14
`
`15
`
`15
`
`16
`
`17
`
`18
`
`18
`
`18
`
`18
`
`18
`
`19
`
`19
`
`19
`
`20
`
`21
`
`21
`
`22
`
`24
`
`24
`
`Supercell
`Exhibit 1009
`Page 2
`
`

`

`4.4.2
`
`Interactive Qualifying Projects Advised . . . . . . . . . . . . . . . . .
`
`4.4.3
`
`Sufficiencies Advised . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.5 Awards Related to Teaching . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5 Service
`
`5.1 Administrative Positions . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2 Committees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.1 Editorship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.2 Conference Chairs . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.3
`
`Steering Committees . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.4 Organization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.5 Program Committees . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.6 Within WPI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.3 Referee Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.3.1 Publication Review . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.3.2 Proposal Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.4 Thesis Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.4.1 Ph.D.
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.4.2 M.S.
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.5 Program Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.6 Personnel Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`33
`
`36
`
`36
`
`37
`
`37
`
`37
`
`37
`
`38
`
`38
`
`38
`
`38
`
`40
`
`42
`
`42
`
`44
`
`45
`
`45
`
`45
`
`47
`
`47
`
`ii
`
`Supercell
`Exhibit 1009
`Page 3
`
`

`

`Profile
`
`Excellent teacher and scholar with deep technical strength in networks and operating sys-
`tems, with specific expertise in multimedia streaming and network games. Proven research
`track record with over 100 peer-reviewed publications, an h-index of 37, and an i10 index of
`82. External funding from government agencies and industry and best paper awards in top
`conferences. Consistent, sustained high-quality teaching at both undergraduate and grad-
`uate levels with excellent evaluations. Advising and mentoring in over 100 student-focused
`projects that combine teaching and research. Novel teaching innovations in developing new
`projects, new courses and new programs.
`
`1 Education
`
`Doctor of Philosophy, Computer Science
`“Quality Planning for Distributed Collaborative Multimedia Applications”
`University of Minnesota, Minneapolis, Minnesota
`
`Masters of Science, Computer Science
`University of Minnesota, Minneapolis, Minnesota
`
`Bachelor of Arts, Mathematics
`Colorado College, Colorado Springs, Colorado
`
`2 Appointments
`
`2.1 Academic
`
`Professor
`Computer Science Department
`Worcester Polytechnic Institute, Worcester, MA
`(Sabbatical semester, Fall 2017)
`
`SV and MS Center Director
`Computer Science Department
`Worcester Polytechnic Institute, Worcester, MA
`
`Program Director
`Interactive Media and Game Development
`Worcester Polytechnic Institute, Worcester, MA
`
`Associate Professor
`Computer Science Department
`Worcester Polytechnic Institute, Worcester, MA
`(Sabbatical year, 2007 – 2008)
`
`1
`
`1993 – 1997
`
`1990 – 1993
`
`1986 – 1990
`
`2009 – present
`
`2016 – present
`
`2005 – 2014
`
`2004 – 2009
`
`Supercell
`Exhibit 1009
`Page 4
`
`

`

`1998 – 2004
`
`1997 – 1998
`
`1990 – 1993
`
`2017
`
`2007 – 2008
`
`1996 – 1997
`
`1995 – 1996
`
`1994
`
`1993 – 1996
`
`1992 – 1993
`
`Assistant Professor
`Computer Science Department
`Worcester Polytechnic Institute, Worcester, MA
`
`Visiting Assistant Professor
`Computer Science Department
`Worcester Polytechnic Institute, Worcester, MA
`
`Teaching Assistant
`Department of Computer Science and Engineering
`University of Minnesota, Minneapolis, MN
`
`2.2 Other
`
`Erskine Visiting Fellow (Sabbatical)
`University of Canterbury, Christchurch, New Zealand
`
`Consultant (Sabbatical)
`MITRE Corporation, Bedford, Massachusetts
`
`Software Engineer
`3M Corporation, St. Paul, Minnesota
`
`Software Architect
`Paradigm Computer Systems, Minneapolis, Minnesota
`
`Software Consultant
`Market Line Research, Minneapolis, Minnesota
`
`Research Assistant
`University of Minnesota, Minneapolis, Minnesota
`
`Software Engineer
`Paramax (Unisys), Eagan, Minnesota
`
`3 Scholarship
`
`3.1 Publications∗
`
`3.1.1 Journal Publications
`
`[jr1] Mark Claypool. “Game Input with Delay – Moving Target Selection with a Game
`Controller Thumbstick”, ACM Transactions on Multimedia Computing, Communica-
`tions, and Applications (TOMM), Special Issue on Delay-Sensitive Video Computing
`
`∗For author lists, italics denotes a graduate student and bold denotes an undergraduate student.
`
`2
`
`Supercell
`Exhibit 1009
`Page 5
`
`

`

`in the Cloud, April 2018.
`
`[jr2] Mark Claypool, Artian Kica, Andrew La Manna, Lindsay O’Donnell, and Tom
`Paolillo. “On the Impact of Software Patching on Gameplay for the League of Legends
`Computer Game”, Springer Computer Games Journal, Volume 6, Issue 1–2, Pages 33–
`61, DOI 10.1007/s40869-017-0032-9, ISSN 2062-773X, 2017.
`
`[jr3] Brett Levasseur, Mark Claypool, and Robert Kinicki. “Impact of Acknowledgments
`on Application Performance in 4G LTE Networks”, Springer Wireless Personal Com-
`munications, DOI 10.1007/s11277-015-2910-4, Pages 1–26, July 2015.
`
`[jr4] Mark Claypool. “Teaching Network Game Programming with the Dragonfly Game
`Engine”, Syllabus Journal - Special Issue on Teaching with and about Video Games,
`Volume 4, Number 1, Open Journal Systems, 2015.
`
`[jr5] Mark Claypool, David Finkel, Alexander Grant and Michael Solano. “On the
`Performance of OnLive Thin Client Games”, Springer Multimedia Systems Journal
`(MMSJ) - Special Issue on Network Systems Support for Games, Volume 20, Issue 5,
`Pages 471–484, DOI 10.1007/s00530-014-0362-4, February 2014.
`
`[jr6] Thangam Seenivasan and Mark Claypool. “CStream: Neighborhood Bandwidth Ag-
`gregation for Better Video Streaming”, Springer Multimedia Tools and Applications,
`Volume 70, Issue 1, Pages 379–408, 2014.
`
`[jr7] Mark Claypool. “Dragonfly - Strengthening Programming Skills by Building a Game
`Engine from Scratch”, Computer Science Education – Special issue on Games in Com-
`puter Science Education, Taylor and Francis, June 2013.
`
`[jr8] Mingzhe Li, Mark Claypool and Robert Kinicki. “Playout Buffer and Rate Opti-
`mization for Streaming over IEEE 802.11 Wireless Networks”, ACM Transactions on
`Multimedia Computing, Communications, and Applications (TOMCCAP), 2009.
`
`[jr9] Yubing Wang, Mark Claypool and Robert Kinicki. “Modeling RPS and Evaluating
`Video Repair with VQM”, IEEE Transactions on Multimedia, 2009.
`
`[jr10] Huahui Wu, Mark Claypool and Robert Kinicki. “ARMOR - A System for Adjusting
`Repair and Media Scaling for Video Streaming”, Elsevier Journal of Visual Commu-
`nication and Image Representation, Volume 19, Number 8, Pages 489-499, December
`2008.
`
`[jr11] Kajal Claypool and Mark Claypool. “On Frame Rate and Player Performance in First
`Person Shooter Games”, Springer Multimedia Systems Journal (MMSJ), Volume 13,
`Number 1, Pages 3–17, 2007.
`
`[jr12] Mark Claypool and Kajal Claypool. “Latency and Player Actions in Online Games”,
`Communications of the ACM, Volume 49, Issue 11, Pages 40–45, November 2006.
`
`3
`
`Supercell
`Exhibit 1009
`Page 6
`
`

`

`[jr13] Jae Chung and Mark Claypool. “Empirical Evaluation of the Congestion Responsive-
`ness of RealPlayer Video Streams”, Kluwer Multimedia Tools and Applications, Volume
`31, Number 2, Pages 171–193, November 2006.
`
`[jr14] Mingzhe Li, Mark Claypool, Robert Kinicki and James Nichols. “Characteristics of
`Streaming Media Stored on the Web”, ACM Transactions on Internet Technology
`(TOIT), Volume 5, Number 4, Pages 601–626, November 2005.
`
`[jr15] Huahui Wu, Mark Claypool and Robert Kinicki. “Adjusting Forward Error Correction
`with Temporal Scaling for TCP-Friendly Streaming MPEG”, ACM Transactions on
`Multimedia Computing, Communications, and Applications (TOMCCAP), Volume 1,
`Number 4, Pages 315–337, November 2005.
`
`[jr16] Yubing Wang and Mark Claypool. “RealTracer – Tools for Measuring the Performance
`of RealVideo on the Internet”, Kluwer Multimedia Tools and Applications, Volume 27,
`Number 3, Pages 411–430, December 2005.
`
`[jr17] Mark Claypool. “The Effect of Latency on User Performance in Real-Time Strategy
`Games”, Elsevier Computer Networks, special issue on Networking Issues in Entertain-
`ment Computing, Volume 49, Issue 1, Pages 52–70, September 2005.
`
`[jr18] Mark Claypool, David Brown, Phong Le and Makoto Waseda. “Inferring User
`Interest”, IEEE Internet Computing, Pages 32–39, November/December 2001.
`
`[jr19] Bhupesh Kothari and Mark Claypool. “Dynamic Web Pages: Performance Impact On
`Web Servers”, Journal of Internet Research, Volume 11, Number 1, Pages 18–25, 2001.
`
`[jr20] Mark Claypool, John Riedl, et al. “Network Requirements for 3D Flying in a Zoomable
`Brain Database” IEEE Journal on Selected Areas in Communications, on Gigabit
`Networking, 1995.
`
`[jr21] John Riedl, Vahid Mashayeki, Jim Schnepf, Mark Claypool and Dan Frankowski.
`“SuiteSound: A System for Distributed Collaborative Multimedia” IEEE Journal on
`Transactions on Knowledge and Data Engineering (TKDE), Pages 600–610, 1993.
`
`3.1.2 Books
`
`1. Mark Claypool. Dragonfly - Program a Game Engine from Scratch, (Book) Interactive
`Media and Game Development, Worcester Polytechnic Institute, 2013. Online at:
`http://dragonfly.wpi.edu/book/
`
`2. Grenville Armitage, Mark Claypool and Philip Branch. Networking and Online Games:
`Understanding and Engineering Multiplayer Internet Games, John Wiley and Sons,
`Ltd., Hardcover, 232 Pages, ISBN 0-470-01857-7, June 2006.
`
`4
`
`Supercell
`Exhibit 1009
`Page 7
`
`

`

`3.1.3 Conference Publications
`
`[cn1] Feng Li, Jae Chung and Mark Claypool. “Silhouette - Identifying YouTube Video
`Flows from Encrypted Traffic”, In Proceedings of the 28th ACM International Work-
`shop on Network and Operating Systems Support for Digital Audio and Video (NOSS-
`DAV), Amsterdam, The Netherlands, June 2018.
`
`[cn2] Ragnhild Eg, Kjetil Raaen and Mark Claypool. “Playing with Delay: With Poor
`Timing Comes Poor Performance, and Experience Follows Suit”, In Proceedings of
`the 10th International Conference on Quality of Multimedia Experience (QoMEX),
`Sardinia, Italy, June 2018.
`
`[cn3] Mark Claypool, Feng Li and Jae Chung. “BBR’ - An Implementation of Bottleneck
`Bandwidth and Round-trip Time Congestion Control for ns-3”, In Proceedings of the
`Workshop on ns-3 (WNS3), Mangalore, India, June 2018.
`
`[cn4] Feng Li, Xiaoxiao Jiang, Jae Won Chung, and Mark Claypool. “Who is the King of the
`Hill? Traffic Analysis over a 4G Network”, In Proceedings of the IEEE International
`Conference on Communications (ICC), Kansas City, Missouri, USA, May 2018.
`
`[cn5] Feng Li, Jae Won Chung, Xiaoxiao Jiang, and Mark Claypool. “TCP CUBIC ver-
`sus BBR on the Highway”, In Proceedings of the Passive and Active Measurement
`Conference (PAM), Berlin, Germany, March 2018.
`
`[cn6] Mark Claypool, Ragnhild Eg and Kjetil Raaen. “Modeling User Performance for Mov-
`ing Target Selection with a Delayed Mouse”, In Proceedings of the 23rd International
`Conference on MultiMedia Modeling (MMM), Reykjavik, Iceland, January 2017.
`
`[cn7] Mark Claypool. “On Models for Game Input with Delay - Moving Target Selection
`with a Mouse”, In Proceedings of the IEEE International Symposium on Multimedia
`(ISM), (Invited Paper), San Jose, CA, USA, December 11-13, 2016.
`
`[cn8] Artian Kica, Andrew La Manna, Lindsay O’Donnell, Tom Paolillo and Mark
`Claypool. “Nerfs, Buffs and Bugs – Analysis of the Impact of Patching on League
`of Legends”, In Proceedings of the 2nd International Workshop on Collaboration and
`Gaming (CoGames), Orlando, FL, USA, October - November 2016
`
`[cn9] Anthony Gallo, Philipp Baumann, Emmanuel Agu and Mark Claypool. “Ex-
`erwalls – an Exercise Alternative to Paywalls in Mobile Games”, In Proceedings of
`the International Academic Conference on Meaningful Play, East Lansing, MI, USA,
`October 2016
`
`[cn10] Mark Claypool, Ragnhild Eg, and Kjetil Raaen. “The Effects of Delay on Game
`Actions: Moving Target Selection with a Mouse”, In Proceedings of the ACM Annual
`Symposium on Computer-Human Interaction in Play (CHI PLAY), Austin, TX, USA,
`October 2016
`
`5
`
`Supercell
`Exhibit 1009
`Page 8
`
`

`

`[cn11] Emmanuel Agu and Mark Claypool. “Cypress: A Cyber-Physical Recommender Sys-
`tem to Discover SmartPhone Exergame Enjoyment”, In Proceedings of the ACM Work-
`shop on Engendering Health with Recommender Systems, Boston, MA, USA, Septem-
`ber 2016.
`
`[cn12] Meng Luo and Mark Claypool. “Uniquitous: an Open-source Cloud-based Game Sys-
`tem in Unity”, In Multimedia Communications Technical Committee E-Letter (COM-
`SOC MMTC), IEEE Communications Society, Vol. 10, No. 6, November 2015.
`
`[cn13] Meng Luo and Mark Claypool. “Uniquitous: Implementation and Evaluation of a
`Cloud-based Game System in Unity”, In Proceedings of the IEEE Games, Entertain-
`ment, Media Conference (GEM), Toronto, Canada, October 2015.
`
`[cn14] Mark Claypool, Jonathan Decelle, Gabriel Hall, and Lindsay O’Donnell. “Sur-
`render at 20? Matchmaking in League of Legends”, In Proceedings of the IEEE Games,
`Entertainment, Media Conference (GEM), Toronto, Canada, October 2015.
`
`[cn15] Mark Claypool, Daniel Farrington, and Nicholas Muesch. “Measurement-based
`Analysis of the Video Characteristics of Twitch.tv”, In Proceedings of the IEEE Games,
`Entertainment, Media Conference (GEM), Toronto, Canada, October 2015.
`
`[cn16] Mark Claypool, Tianhe Wang, and McIntyre Watts. “A Taxonomy for Player Ac-
`tions with Latency in Network Games”, In Proceedings of the 25th ACM International
`Workshop on Network and Operating Systems Support for Digital Audio and Video
`(NOSSDAV), Portland, Oregon, USA, March 19, 2015.
`
`[cn17] Brett Levasseur, Mark Claypool, and Robert Kinicki. “Impact of Acknowledgments on
`Application Performance in 4G LTE Networks”, In International Conference on Com-
`puting, Networking and Communications (ICNC) - Wireless Networks (WN), Anaheim,
`California, USA, February 16-19, 2015. (under 30% acceptance rate)
`
`[cn18] Feng Li, Mark Claypool, and Robert Kinicki. “Treatment-Based Traffic Classification
`for Residential Wireless Networks”, In International Conference on Computing, Net-
`working and Communications (ICNC) - Computing, Networking and Communications
`(CNC), Anaheim, California, USA, February 16-19, 2015. (under 30% acceptance rate)
`
`[cn19] Mark Claypool and David Finkel. “The Effects of Latency on Player Performance in
`Cloud-based Games”, In Proceedings of the 13th ACM Network and System Support
`for Games (NetGames), Nagoya, Japan, December 4-5, 2014. (26% acceptance rate)
`
`[cn20] David Finkel, Mark Claypool, Sam Jaffe, Thinh Nguyen, and Brendan Stephen.
`“Assignment of Games to Servers in the OnLive Cloud Game System”, In Proceedings
`of the 13th ACM Network and System Support for Games (NetGames), Nagoya, Japan,
`December 4-5, 2014.
`
`[cn21] Brett Levasseur, Mark Claypool, and Craig Wills. “A TCP CUBIC Implementation
`in ns-3”, In Proceedings of the Workshop on ns-3 (WNS3), Atlanta, GA, USA, May 7,
`2014.
`
`6
`
`Supercell
`Exhibit 1009
`Page 9
`
`

`

`[cn22] Murad Kaplan, Mark Claypool, and Craig Wills. “How’s My Network? – Predicting
`Performance From Within a Web Browser Sandbox”, In Proceedings of the 37th IEEE
`Conference Workshop on Local Computer Networks (LCN), Clearwater, FL, USA, Oc-
`tober 2012.
`
`[cn23] Zhe Zhou, Mark Claypool and Robert Kinicki. “Characterization of a 3G EV-DO Net-
`work - a Measurement Study”, In Proceedings of the 12th IEEE International Workshop
`on Wireless Local Networks (WLN), Clearwater, FL, USA, October 2012.
`
`[cn24] Mark Claypool, David Finkel, Alexander Grant and Michael Solano. “Thin to
`Win? Network Performance Analysis of the OnLive Thin Client Game System”, In
`Proceedings of the 11th ACM Network and System Support for Games (NetGames),
`Venice, Italy, November 2012. (20% acceptance rate)
`
`[cn25] Mark Claypool, Jared Hays, Alex Kuang and Thomas Lextrait. “On the Perfor-
`mance of Games using Solid State Drives”, In Proceedings of the 10th ACM Network
`and System Support for Games (NetGames), Ottawa, Canada, October 2011. (33%
`acceptance rate)
`
`[cn26] Craig Jordan, Matt Knapp, Dan Mitchell, Mark Claypool and Kathi Fisler.
`“CounterMeasures: A Game for Teaching Computer Security”, In Proceedings of the
`10th ACM Network and System Support for Games (NetGames), Ottawa, Canada,
`October 2011. (33% acceptance rate)
`
`[cn27] Choong-Soo Lee, Mark Claypool, and Robert Kinicki. “Implementation and Demon-
`stration of a Credit-based Home Access Point”, In Proceedings of the ACM Multimedia
`Conference, Florence, Italy, October 25-29, 2010. (20% acceptance rate)
`
`[cn28] Rabin Karki, Thangam Seenivasan, Mark Claypool, and Robert Kinicki. “Performance
`Analysis of Home Streaming Video Using Orb”, In Proceedings of the 18th ACM Inter-
`national Workshop on Network and Operating Systems Support for Digital Audio and
`Video (NOSSDAV), Amsterdam, The Netherlands, June 2010. (41% acceptance rate)
`
`[cn29] Zhe Zhou, Mark Claypool, and Robert Kinicki. “Analysis of an IEEE 802.11 Network
`Activity during a Small Workshop”, In Proceedings of the 6th International Workshop
`on Wireless Network Measurements (WiNMee), Avignon, France, May 2010.
`(58%
`acceptance rate)
`
`[cn30] Choong-Soo Lee, Mark Claypool, and Robert Kinicki. “A Credit-based Home Access
`Point (CHAP) to Improve Application Performance on IEEE 802.11 Networks”, In
`Proceedings of the First ACM Multimedia Systems Conference (MMSys), Scottsdale,
`AZ, USA, February 2010. (50% acceptance rate)
`
`[cn31] Artur Janc, Craig Wills and Mark Claypool. “Network Performance Evaluation in a
`Web Browser”, In Proceedings of the 21st IASTED International Conference on Paral-
`lel and Distributed Computing and Systems (PDCS), Cambridge, MA, USA, November
`2009. (77% acceptance rate)
`
`7
`
`Supercell
`Exhibit 1009
`Page 10
`
`

`

`[cn32] Alan Ritacco, Craig Wills and Mark Claypool. “How’s My Network? – A Java Ap-
`proach to Home Network Measurement”, In Proceedings of the 18th International Con-
`ference on Computer Communications and Networks (ICCCN), San Francisco, CA,
`USA, August 2009. (30% acceptance rate)
`
`[cn33] Mark Claypool. “Motion and Scene Complexity for Streaming Video Games”, In
`Proceedings of the 4th International Conference on the Foundations of Digital Games
`(FDG), Florida, USA, April 26-30, 2009. (25% acceptance rate)
`
`[cn34] Mark Claypool and Kajal Claypool. “Perspectives, Frame Rates and Resolution: It’s
`all in the Game”, In Proceedings of the 4th International Conference on the Foundations
`of Digital Games (FDG), Florida, USA, April 26-30, 2009. (Acceptance rate 25%)
`
`[cn35] Paolo Piselli, Mark Claypool and Jim Doyle. “Relating Cognitive Models of Computer
`Games to User Evaluations of Entertainment”, In Proceedings of the 4th International
`Conference on the Foundations of Digital Games (FDG), Florida, USA, April 26-30,
`2009. (Acceptance rate 25%)
`
`[cn36] Mingzhe Li, Mark Claypool and Robert Kinicki. “WBest: a Bandwidth Estimation
`Tool for IEEE 802.11 Wireless Networks”, In Proceedings of the 33rd IEEE Confer-
`ence on Local Computer Networks (LCN), Montreal, Quebec, Canada, October 2008.
`(Acceptance rate 39%)
`
`[cn37] James Kinicki and Mark Claypool. “Traffic Analysis of Avatars in Second Life”,
`In Proceedings of the 18th ACM International Workshop on Network and Operating
`Systems Support for Digital Audio and Video (NOSSDAV), Braunschweig, Germany,
`May 2008. (Acceptance rate 34%)
`
`[cn38] Kajal Claypool and Mark Claypool. “Teddies: Trained Eddies for Reactive Stream
`Processing”, In Proceedings of the 13th International Conference on Database Systems
`for Advanced Applications (DASFAA), pages 220-234, New Delhi, India, March 2008.
`(Acceptance rate 30%)
`
`[cn39] Mark Claypool. “Network Characteristics for Server Selection in Online Games”, In
`Proceedings ACM/SPIE Multimedia Computing and Networking (MMCN) Conference,
`San Jose, CA, USA, January 2008. (Acceptance rate 42%)
`
`[cn40] Yubing Wang, Mark Claypool and Robert Kinicki. “An Analytic Comparison of RPS
`Video Repair”, In Proceedings ACM/SPIE Multimedia Computing and Networking
`(MMCN) Conference, San Jose, CA, USA, January 2008. (Acceptance rate 42%)
`
`[cn41] Jae Chung, Mark Claypool and Robert Kinicki. “Stochastic Fair Traffic Management
`for Efficient and Robust IP Networking”, In Proceedings of the 26th IEEE International
`Performance, Computing, and Communications Conference (IPCCC), New Orleans,
`LA, USA, April 2007. (Acceptance rate 37%).
`
`8
`
`Supercell
`Exhibit 1009
`Page 11
`
`

`

`[cn42] Feng Li, Mingzhe Li, Rui Lu, Huahui Wu, Mark Claypool, and Robert Kinicki. “Mea-
`suring Queue Capacities of IEEE 802.11 Wireless Access Points”, In Proceedings of the
`Fourth IEEE International Conference on Broadband Communications, Networks and
`Systems (BROADNETS), Raleigh, NC, USA, September 2007. (Acceptance rate 44%)
`
`[cn43] Yubing Wang, Mark Claypool and Robert Kinicki. “Impact of Reference Distance
`for Motion Compensation Prediction on Video Quality”, In Proceedings ACM/SPIE
`Multimedia Computing and Networking Conference (MMCN), San Jose, CA, USA,
`January 2007. (Acceptance rate 30%)
`
`[cn44] Kajal Claypool and Mark Claypool. “The Effects of Resolution on Users Playing
`First Person Shooter Games”, In Proceedings ACM/SPIE Multimedia Computing and
`Networking Conference (MMCN), San Jose, CA, USA, January 2007.
`(Acceptance
`rate 30%)
`
`[cn45] Mingzhe Li, Mark Claypool, and Robert Kinicki. “Packet Dispersion in IEEE 802.11
`Wireless Networks”, In the Proceedings of the Second IEEE International Workshop on
`Performance and Management of Wireless and Mobile Networks , Tampa, FL, USA,
`November 2006. (Acceptance rate 38%)
`
`[cn46] Mark Claypool, Robert Kinicki, William Lee, Mingzhe Li, and Gregory Ratner.
`“Characterization by Measurement of a CDMA 1x EVDO Network”, In Proceedings of
`the ACM SIGMOBILE Wireless Internet Conference (WICON), Boston, MA, USA,
`August 2006.
`
`[cn47] Huahui Wu, Mark Claypool, and Robert Kinicki. “On Combining Temporal Scaling
`and Quality Scaling for Streaming MPEG”, In Proceedings of the 16th ACM Inter-
`national Workshop on Network and Operating Systems Support for Digital Audio and
`Video (NOSSDAV), Newport, RI, USA, May 2006. (Acceptance rate 31%)
`
`[cn48] Feng Li, Mingzhe Li, Rui Lu, Huahui Wu, Mark Claypool, and Robert Kinicki. “Tools
`and Techniques for Measurement of IEEE 802.11 Wireless Networks”, In Proceedings
`of the Second International Workshop On Wireless Network Measurement (WiNMee),
`Boston, MA, USA, April 2006. (48% acceptance rate).
`
`[cn49] Huahui Wu, Mark Claypool and Robert Kinicki. “Guidelines for Selecting Practical
`MPEG Group of Pictures”, In Proceedings of IASTED International Conference on
`Internet and Multimedia Systems and Applications (EuroIMSA), Innsbruck, Austria,
`February 2006.
`
`[cn50] Mark Claypool, Kajal Claypool, and Feissal Dama. “The Effects of Frame Rate and
`Resolution on Users Playing First Person Shooter Games”, In Proceedings ACM/SPIE
`Multimedia Computing and Networking Conference (MMCN), San Jose, CA, USA,
`January 2006. (25% acceptance rate)
`
`[cn51] Mark Claypool. “On the 802.11 Turbulence of Nintendo DS and Sony PSP Hand-
`held Network Games”, In Proceedings of the 4th ACM Workshop on Network and
`
`9
`
`Supercell
`Exhibit 1009
`Page 12
`
`

`

`System Support for Games (NetGames), Hawthorne, NY, USA, October 2005. (50%
`acceptance rate) (Winner of Best Paper award)
`
`[cn52] Steven Gargolinski, Christopher St. Pierre and Mark Claypool. “Game Server
`Selection for Multiple Players”, In Proceedings of the 4th ACM Workshop on Network
`and System Support for Games (NetGames), Hawthorne, NY, USA, October 2005.
`(50% acceptance rate)
`
`[cn53] Jon Gretarsson, Feng Li, Mingzhe Li, Ashish Samant, Huahui Wu, Mark Claypool
`and Robert Kinicki. “Performance Analysis of the Intertwined Effects between Net-
`work Layers for 802.11g Transmissions”, In Proceedings of the 1st ACM Workshop on
`Wireless Multimedia Networking and Performance Modeling (WMuNeP), Montreal,
`Canada, October 2005. (44% acceptance rate)
`
`[cn54] Mingzhe Li, Feng Li, Mark Claypool, and Robert Kinicki. “Weather Forecasting –
`Predicting Performance for Streaming Video over Wireless LANs”, In Proceedings of
`the 15th ACM International Workshop on Network and Operating Systems Support
`for Digital Audio and Video (NOSSDAV), Stevenson, WA, USA, June 2005.
`(37%
`acceptance rate)
`
`[cn55] Huahui Wu, Mark Claypool, and Robert Kinicki. “Adjusting Forward Error Correction
`with Quality Scaling for Streaming MPEG”, In Proceedings of the 15th ACM Inter-
`national Workshop on Network and Operating Systems Support for Digital Audio and
`Video (NOSSDAV), Stevenson, WA, USA, June 2005. (37% acceptance rate)
`
`[cn56] Kajal Claypool and Mark Claypool. “Teaching Software Engineering Through Game
`Design”, In Proceedings of the ACM Innovation in Technology in Computer Science
`Education (ITiCSE) Conference, Lisbon, Portugal, June 2005. (34% acceptance rate)
`
`[cn57] Feng Li, Jae Chung, Mingzhe Li, Huahui Wu, Mark Claypool, and Robert Kinicki.
`“Application, Network and Link Layer Measurements of Streaming Video over a Wire-
`less Campus Network”, In Proceedings of the 6th Passive and Active Network Measure-
`ment Workshop (PAM), Boston, MA, USA, April 2005. (30% acceptance rate)
`
`[cn58] Mark Claypool, Robert Kinicki, and Abhishek Kumar. “Traffic Sensitive Active Queue
`Management”, In Proceedings of the 8th IEEE Global Internet Symposium (GIS), Mi-
`ami, FL, USA, March 2005. (34% acceptance rate)
`
`[cn59] Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel
`Agu, and Mark Claypool. “The Effects of Loss and Latency on User Performance in
`Unreal Tournament 2003”, In Proceedings of the 3rd ACM Workshop on Network and
`System Support for Games (NetGames), Portland, OR, USA, September 2004. (46%
`acceptance rate)
`
`[cn60] Mingzhe Li, Choong-Soo Lee, Emmanuel Agu, Mark Claypool, and Robert Kinicki.
`“Performance Enhancement of TFRC in Wireless Ad Hoc Networks”, In Proceedings
`of the 10th International Conference on Distributed Multimedia Systems (DMS), San
`Francisco, CA, USA, September 2004. (46% acceptance rate for regular papers)
`
`10
`
`Supercell
`Exhibit 1009
`Page 13
`
`

`

`[cn61] James Nichols and Mark Claypool. “The Effects of Latency on Online Madden NFL
`Football”, In Proceedings of the 14th ACM International Workshop on Network and
`Operating Systems Support for Digital Audio and Video (NOSSDAV), Kinsale, County
`Cork, Ireland, June 16-18, 2004. (25% acceptance rate)
`
`[cn62] James Nichols, Mark Claypool, Robert Kinicki and Mingzhe Li. “Measurements of the
`Congestion Responsiveness of Windows Streaming Media”, In Proceedings of the 14th
`ACM International Workshop on Network and Operating Systems Support for Digital
`Audio and Video (NOSSDAV), Kinsale, County Cork, Ireland, June 16-18, 2004. (25%
`acceptance rate)
`
`[cn63] Mark Claypool, Mingzhe Li, James Nichols, Huahui Wu, and Robert Kinicki. “In-
`ferring Queue Sizes in Access Networks by Active Measurement”, In Proceedings of
`the 5th Passive and Network Active Measurement Workshop (PAM), Antibes Juan-les-
`Pins, France, April 2004. (17% acceptance rate)
`
`[cn64] Choong-Soo Lee, Emmanuel Agu, Mark Claypool, Robert Kinicki and Mingzhe Li.
`“Low Delay Marking for TCP in Wireless Ad Hoc Networks”, In Proceedings of IEEE
`Workshop on Multihop Wireless Networks (MWN), Phoenix, AZ, USA, April 2004.
`(37.5% acceptance rate)
`
`[cn65] Mark Claypool, Robert Kinicki, and Matthew Hartling. “Active Queue Management
`for Web Traffic”, In Proceedings of the 23rd IEEE International Performance, Com-
`puting, and Communications Conference (IPCCC), Phoenix, AZ, USA, April 2004.
`(estimated 36% acceptance rate)
`
`[cn66] Huahui Wu, Mark Claypool and Robert Kinicki. “A Model for MPEG with Forward
`Error Correction and TCP-Friendly Bandwidth”, In Proceedings of Network and Op-
`erating Systems Support for Digital Audio and Video (NOSSDAV), Monterrey, CA,
`USA, June 2003. (30% acceptance rate)
`
`[cn67] James Nichols and Mark Claypool. “Performance Evaluation of Load Sharing Poli-
`cies with PANTS on a Beowulf Cluster”, In Proceedings of the ClusterWorld Confer-
`ence, San Jose, CA, USA, June 2003.
`
`[cn68] Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool and Emmanuel Agu.
`“The Effect of Latency on User Performance in Warcraft III”, In Proceedings of 2nd
`ACM Workshop on NetGames, Redwood City, CA, USA, May 2003. (83% acceptance
`rate) (Winner of Best Paper award)
`
`[cn69] Mark Claypool and Yali Zhu. “Using Interleaving to Ameliorate the Effects of Packet
`Loss in a Video Stream”, In Proceedings of the International Workshop on Multimedia
`Network Systems and Applications (MNSA), Providence, RI, USA, May 2003. (70%
`acceptance rate)
`
`[cn70] Jae Chung, Mark Claypool and Yali Zhu. “Measurement of the Congestion Respon-
`siveness of RealPlayer Streaming Video Over UDP”, In Proceedings of the Packet Video
`Workshop (PV), Nantes, France, April 2003. (37% acceptance rate for presentation)
`
`11
`
`Supercell
`Exhibit 1009
`Page 14
`
`

`

`[cn71] Jae Chung and Mark Claypool. “Analysis of Active Queue Management”, In Proceed-
`ings of the 2nd IEEE International Symposium on Network Computing and Applica-
`tions (NCA), Cambridge, MA, USA, April 2003. (26% acceptance rate)
`
`[cn72] Mark Claypool, David LaPoint and Josh Winslow. “Network Analysis of Counter-
`strike and Starcraft”, In Proceedings of the 22nd IEEE International Performance,
`Computing, and Communications Conference (IPCCC), Phoenix, AZ, USA, April
`2003. (36% acceptance rate)
`
`[cn73] Vishal Phirke, Mark Claypool and Robert Kinicki. “Traffic Sensitive Active Queue
`Management for Improved Multimedia Streaming”, In Proceedings of the International
`Workshop on QoS in Multiservice IP Networks (QoS-IP), Milano, Italy, February 2003.
`(50% acceptance rate)
`
`[cn74] Mingzhe Li, Mark Claypool and Robert Kinicki. “MediaPlayer versus RealPlayer – A
`Comparison of Network Turbulence”, In Proceedings of the ACM SIGCOMM Internet
`Measurement Workshop (IMW), Marseilles, France, November 2002. (30% acceptance
`rate)
`
`[cn75] Jae Chung and Mark Claypool. “Rate-Based Active Queue Management with Priority
`Classes for Better Video Transmission”, In Proceedings of the Seventh IEEE Symposium
`on Computers and Communications (ISCC), Taormina/Giardini Naxos, Italy, July
`2002. (50% accepta

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket