`
`Professor of Computer Science
`Professor of Interactive Media & Game Development
`Worcester Polytechnic Institute
`
`Phone: (978) 571-9895
`Email: claypool@cs.wpi.edu
`Web: http://www.cs.wpi.edu/~claypool
`
`July 26, 2019
`
`Supercell
`Exhibit 1009
`Page 1
`
`
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`Contents
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`1 Education
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`2 Appointments
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`2.1 Academic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`2.2 Other
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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`3 Scholarship
`
`3.1 Publications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.1.1
`
`Journal Publications
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . .
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`3.1.2 Books
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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`3.1.3 Conference Publications
`
`. . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.1.4
`
`Invited Publications
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.2 Funding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.2.1 Awarded Grants
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.2.2
`
`Sponsored Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.3 Professional Membership . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`3.4 Awards Related to Scholarship . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4 Teaching
`
`4.1 Teaching Innovations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.1.1 New Degrees
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.1.2 New Courses
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.1.3 New Labs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.2 Courses Taught . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.2.1 Undergraduate
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.2.2 Graduate
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`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.3 Graduate Student Advising . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.3.1 Ph.D. Theses Advised . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.3.2 M.S. Theses Advised . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.4 Undergraduate Projects
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.4.1 Major Qualifying Projects Advised . . . . . . . . . . . . . . . . . . .
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`Supercell
`Exhibit 1009
`Page 2
`
`
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`4.4.2
`
`Interactive Qualifying Projects Advised . . . . . . . . . . . . . . . . .
`
`4.4.3
`
`Sufficiencies Advised . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`4.5 Awards Related to Teaching . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5 Service
`
`5.1 Administrative Positions . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2 Committees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.1 Editorship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.2 Conference Chairs . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.3
`
`Steering Committees . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.4 Organization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.5 Program Committees . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.2.6 Within WPI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.3 Referee Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.3.1 Publication Review . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.3.2 Proposal Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.4 Thesis Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.4.1 Ph.D.
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.4.2 M.S.
`
`. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.5 Program Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
`
`5.6 Personnel Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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`ii
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`Supercell
`Exhibit 1009
`Page 3
`
`
`
`Profile
`
`Excellent teacher and scholar with deep technical strength in networks and operating sys-
`tems, with specific expertise in multimedia streaming and network games. Proven research
`track record with over 100 peer-reviewed publications, an h-index of 37, and an i10 index of
`82. External funding from government agencies and industry and best paper awards in top
`conferences. Consistent, sustained high-quality teaching at both undergraduate and grad-
`uate levels with excellent evaluations. Advising and mentoring in over 100 student-focused
`projects that combine teaching and research. Novel teaching innovations in developing new
`projects, new courses and new programs.
`
`1 Education
`
`Doctor of Philosophy, Computer Science
`“Quality Planning for Distributed Collaborative Multimedia Applications”
`University of Minnesota, Minneapolis, Minnesota
`
`Masters of Science, Computer Science
`University of Minnesota, Minneapolis, Minnesota
`
`Bachelor of Arts, Mathematics
`Colorado College, Colorado Springs, Colorado
`
`2 Appointments
`
`2.1 Academic
`
`Professor
`Computer Science Department
`Worcester Polytechnic Institute, Worcester, MA
`(Sabbatical semester, Fall 2017)
`
`SV and MS Center Director
`Computer Science Department
`Worcester Polytechnic Institute, Worcester, MA
`
`Program Director
`Interactive Media and Game Development
`Worcester Polytechnic Institute, Worcester, MA
`
`Associate Professor
`Computer Science Department
`Worcester Polytechnic Institute, Worcester, MA
`(Sabbatical year, 2007 – 2008)
`
`1
`
`1993 – 1997
`
`1990 – 1993
`
`1986 – 1990
`
`2009 – present
`
`2016 – present
`
`2005 – 2014
`
`2004 – 2009
`
`Supercell
`Exhibit 1009
`Page 4
`
`
`
`1998 – 2004
`
`1997 – 1998
`
`1990 – 1993
`
`2017
`
`2007 – 2008
`
`1996 – 1997
`
`1995 – 1996
`
`1994
`
`1993 – 1996
`
`1992 – 1993
`
`Assistant Professor
`Computer Science Department
`Worcester Polytechnic Institute, Worcester, MA
`
`Visiting Assistant Professor
`Computer Science Department
`Worcester Polytechnic Institute, Worcester, MA
`
`Teaching Assistant
`Department of Computer Science and Engineering
`University of Minnesota, Minneapolis, MN
`
`2.2 Other
`
`Erskine Visiting Fellow (Sabbatical)
`University of Canterbury, Christchurch, New Zealand
`
`Consultant (Sabbatical)
`MITRE Corporation, Bedford, Massachusetts
`
`Software Engineer
`3M Corporation, St. Paul, Minnesota
`
`Software Architect
`Paradigm Computer Systems, Minneapolis, Minnesota
`
`Software Consultant
`Market Line Research, Minneapolis, Minnesota
`
`Research Assistant
`University of Minnesota, Minneapolis, Minnesota
`
`Software Engineer
`Paramax (Unisys), Eagan, Minnesota
`
`3 Scholarship
`
`3.1 Publications∗
`
`3.1.1 Journal Publications
`
`[jr1] Mark Claypool. “Game Input with Delay – Moving Target Selection with a Game
`Controller Thumbstick”, ACM Transactions on Multimedia Computing, Communica-
`tions, and Applications (TOMM), Special Issue on Delay-Sensitive Video Computing
`
`∗For author lists, italics denotes a graduate student and bold denotes an undergraduate student.
`
`2
`
`Supercell
`Exhibit 1009
`Page 5
`
`
`
`in the Cloud, April 2018.
`
`[jr2] Mark Claypool, Artian Kica, Andrew La Manna, Lindsay O’Donnell, and Tom
`Paolillo. “On the Impact of Software Patching on Gameplay for the League of Legends
`Computer Game”, Springer Computer Games Journal, Volume 6, Issue 1–2, Pages 33–
`61, DOI 10.1007/s40869-017-0032-9, ISSN 2062-773X, 2017.
`
`[jr3] Brett Levasseur, Mark Claypool, and Robert Kinicki. “Impact of Acknowledgments
`on Application Performance in 4G LTE Networks”, Springer Wireless Personal Com-
`munications, DOI 10.1007/s11277-015-2910-4, Pages 1–26, July 2015.
`
`[jr4] Mark Claypool. “Teaching Network Game Programming with the Dragonfly Game
`Engine”, Syllabus Journal - Special Issue on Teaching with and about Video Games,
`Volume 4, Number 1, Open Journal Systems, 2015.
`
`[jr5] Mark Claypool, David Finkel, Alexander Grant and Michael Solano. “On the
`Performance of OnLive Thin Client Games”, Springer Multimedia Systems Journal
`(MMSJ) - Special Issue on Network Systems Support for Games, Volume 20, Issue 5,
`Pages 471–484, DOI 10.1007/s00530-014-0362-4, February 2014.
`
`[jr6] Thangam Seenivasan and Mark Claypool. “CStream: Neighborhood Bandwidth Ag-
`gregation for Better Video Streaming”, Springer Multimedia Tools and Applications,
`Volume 70, Issue 1, Pages 379–408, 2014.
`
`[jr7] Mark Claypool. “Dragonfly - Strengthening Programming Skills by Building a Game
`Engine from Scratch”, Computer Science Education – Special issue on Games in Com-
`puter Science Education, Taylor and Francis, June 2013.
`
`[jr8] Mingzhe Li, Mark Claypool and Robert Kinicki. “Playout Buffer and Rate Opti-
`mization for Streaming over IEEE 802.11 Wireless Networks”, ACM Transactions on
`Multimedia Computing, Communications, and Applications (TOMCCAP), 2009.
`
`[jr9] Yubing Wang, Mark Claypool and Robert Kinicki. “Modeling RPS and Evaluating
`Video Repair with VQM”, IEEE Transactions on Multimedia, 2009.
`
`[jr10] Huahui Wu, Mark Claypool and Robert Kinicki. “ARMOR - A System for Adjusting
`Repair and Media Scaling for Video Streaming”, Elsevier Journal of Visual Commu-
`nication and Image Representation, Volume 19, Number 8, Pages 489-499, December
`2008.
`
`[jr11] Kajal Claypool and Mark Claypool. “On Frame Rate and Player Performance in First
`Person Shooter Games”, Springer Multimedia Systems Journal (MMSJ), Volume 13,
`Number 1, Pages 3–17, 2007.
`
`[jr12] Mark Claypool and Kajal Claypool. “Latency and Player Actions in Online Games”,
`Communications of the ACM, Volume 49, Issue 11, Pages 40–45, November 2006.
`
`3
`
`Supercell
`Exhibit 1009
`Page 6
`
`
`
`[jr13] Jae Chung and Mark Claypool. “Empirical Evaluation of the Congestion Responsive-
`ness of RealPlayer Video Streams”, Kluwer Multimedia Tools and Applications, Volume
`31, Number 2, Pages 171–193, November 2006.
`
`[jr14] Mingzhe Li, Mark Claypool, Robert Kinicki and James Nichols. “Characteristics of
`Streaming Media Stored on the Web”, ACM Transactions on Internet Technology
`(TOIT), Volume 5, Number 4, Pages 601–626, November 2005.
`
`[jr15] Huahui Wu, Mark Claypool and Robert Kinicki. “Adjusting Forward Error Correction
`with Temporal Scaling for TCP-Friendly Streaming MPEG”, ACM Transactions on
`Multimedia Computing, Communications, and Applications (TOMCCAP), Volume 1,
`Number 4, Pages 315–337, November 2005.
`
`[jr16] Yubing Wang and Mark Claypool. “RealTracer – Tools for Measuring the Performance
`of RealVideo on the Internet”, Kluwer Multimedia Tools and Applications, Volume 27,
`Number 3, Pages 411–430, December 2005.
`
`[jr17] Mark Claypool. “The Effect of Latency on User Performance in Real-Time Strategy
`Games”, Elsevier Computer Networks, special issue on Networking Issues in Entertain-
`ment Computing, Volume 49, Issue 1, Pages 52–70, September 2005.
`
`[jr18] Mark Claypool, David Brown, Phong Le and Makoto Waseda. “Inferring User
`Interest”, IEEE Internet Computing, Pages 32–39, November/December 2001.
`
`[jr19] Bhupesh Kothari and Mark Claypool. “Dynamic Web Pages: Performance Impact On
`Web Servers”, Journal of Internet Research, Volume 11, Number 1, Pages 18–25, 2001.
`
`[jr20] Mark Claypool, John Riedl, et al. “Network Requirements for 3D Flying in a Zoomable
`Brain Database” IEEE Journal on Selected Areas in Communications, on Gigabit
`Networking, 1995.
`
`[jr21] John Riedl, Vahid Mashayeki, Jim Schnepf, Mark Claypool and Dan Frankowski.
`“SuiteSound: A System for Distributed Collaborative Multimedia” IEEE Journal on
`Transactions on Knowledge and Data Engineering (TKDE), Pages 600–610, 1993.
`
`3.1.2 Books
`
`1. Mark Claypool. Dragonfly - Program a Game Engine from Scratch, (Book) Interactive
`Media and Game Development, Worcester Polytechnic Institute, 2013. Online at:
`http://dragonfly.wpi.edu/book/
`
`2. Grenville Armitage, Mark Claypool and Philip Branch. Networking and Online Games:
`Understanding and Engineering Multiplayer Internet Games, John Wiley and Sons,
`Ltd., Hardcover, 232 Pages, ISBN 0-470-01857-7, June 2006.
`
`4
`
`Supercell
`Exhibit 1009
`Page 7
`
`
`
`3.1.3 Conference Publications
`
`[cn1] Feng Li, Jae Chung and Mark Claypool. “Silhouette - Identifying YouTube Video
`Flows from Encrypted Traffic”, In Proceedings of the 28th ACM International Work-
`shop on Network and Operating Systems Support for Digital Audio and Video (NOSS-
`DAV), Amsterdam, The Netherlands, June 2018.
`
`[cn2] Ragnhild Eg, Kjetil Raaen and Mark Claypool. “Playing with Delay: With Poor
`Timing Comes Poor Performance, and Experience Follows Suit”, In Proceedings of
`the 10th International Conference on Quality of Multimedia Experience (QoMEX),
`Sardinia, Italy, June 2018.
`
`[cn3] Mark Claypool, Feng Li and Jae Chung. “BBR’ - An Implementation of Bottleneck
`Bandwidth and Round-trip Time Congestion Control for ns-3”, In Proceedings of the
`Workshop on ns-3 (WNS3), Mangalore, India, June 2018.
`
`[cn4] Feng Li, Xiaoxiao Jiang, Jae Won Chung, and Mark Claypool. “Who is the King of the
`Hill? Traffic Analysis over a 4G Network”, In Proceedings of the IEEE International
`Conference on Communications (ICC), Kansas City, Missouri, USA, May 2018.
`
`[cn5] Feng Li, Jae Won Chung, Xiaoxiao Jiang, and Mark Claypool. “TCP CUBIC ver-
`sus BBR on the Highway”, In Proceedings of the Passive and Active Measurement
`Conference (PAM), Berlin, Germany, March 2018.
`
`[cn6] Mark Claypool, Ragnhild Eg and Kjetil Raaen. “Modeling User Performance for Mov-
`ing Target Selection with a Delayed Mouse”, In Proceedings of the 23rd International
`Conference on MultiMedia Modeling (MMM), Reykjavik, Iceland, January 2017.
`
`[cn7] Mark Claypool. “On Models for Game Input with Delay - Moving Target Selection
`with a Mouse”, In Proceedings of the IEEE International Symposium on Multimedia
`(ISM), (Invited Paper), San Jose, CA, USA, December 11-13, 2016.
`
`[cn8] Artian Kica, Andrew La Manna, Lindsay O’Donnell, Tom Paolillo and Mark
`Claypool. “Nerfs, Buffs and Bugs – Analysis of the Impact of Patching on League
`of Legends”, In Proceedings of the 2nd International Workshop on Collaboration and
`Gaming (CoGames), Orlando, FL, USA, October - November 2016
`
`[cn9] Anthony Gallo, Philipp Baumann, Emmanuel Agu and Mark Claypool. “Ex-
`erwalls – an Exercise Alternative to Paywalls in Mobile Games”, In Proceedings of
`the International Academic Conference on Meaningful Play, East Lansing, MI, USA,
`October 2016
`
`[cn10] Mark Claypool, Ragnhild Eg, and Kjetil Raaen. “The Effects of Delay on Game
`Actions: Moving Target Selection with a Mouse”, In Proceedings of the ACM Annual
`Symposium on Computer-Human Interaction in Play (CHI PLAY), Austin, TX, USA,
`October 2016
`
`5
`
`Supercell
`Exhibit 1009
`Page 8
`
`
`
`[cn11] Emmanuel Agu and Mark Claypool. “Cypress: A Cyber-Physical Recommender Sys-
`tem to Discover SmartPhone Exergame Enjoyment”, In Proceedings of the ACM Work-
`shop on Engendering Health with Recommender Systems, Boston, MA, USA, Septem-
`ber 2016.
`
`[cn12] Meng Luo and Mark Claypool. “Uniquitous: an Open-source Cloud-based Game Sys-
`tem in Unity”, In Multimedia Communications Technical Committee E-Letter (COM-
`SOC MMTC), IEEE Communications Society, Vol. 10, No. 6, November 2015.
`
`[cn13] Meng Luo and Mark Claypool. “Uniquitous: Implementation and Evaluation of a
`Cloud-based Game System in Unity”, In Proceedings of the IEEE Games, Entertain-
`ment, Media Conference (GEM), Toronto, Canada, October 2015.
`
`[cn14] Mark Claypool, Jonathan Decelle, Gabriel Hall, and Lindsay O’Donnell. “Sur-
`render at 20? Matchmaking in League of Legends”, In Proceedings of the IEEE Games,
`Entertainment, Media Conference (GEM), Toronto, Canada, October 2015.
`
`[cn15] Mark Claypool, Daniel Farrington, and Nicholas Muesch. “Measurement-based
`Analysis of the Video Characteristics of Twitch.tv”, In Proceedings of the IEEE Games,
`Entertainment, Media Conference (GEM), Toronto, Canada, October 2015.
`
`[cn16] Mark Claypool, Tianhe Wang, and McIntyre Watts. “A Taxonomy for Player Ac-
`tions with Latency in Network Games”, In Proceedings of the 25th ACM International
`Workshop on Network and Operating Systems Support for Digital Audio and Video
`(NOSSDAV), Portland, Oregon, USA, March 19, 2015.
`
`[cn17] Brett Levasseur, Mark Claypool, and Robert Kinicki. “Impact of Acknowledgments on
`Application Performance in 4G LTE Networks”, In International Conference on Com-
`puting, Networking and Communications (ICNC) - Wireless Networks (WN), Anaheim,
`California, USA, February 16-19, 2015. (under 30% acceptance rate)
`
`[cn18] Feng Li, Mark Claypool, and Robert Kinicki. “Treatment-Based Traffic Classification
`for Residential Wireless Networks”, In International Conference on Computing, Net-
`working and Communications (ICNC) - Computing, Networking and Communications
`(CNC), Anaheim, California, USA, February 16-19, 2015. (under 30% acceptance rate)
`
`[cn19] Mark Claypool and David Finkel. “The Effects of Latency on Player Performance in
`Cloud-based Games”, In Proceedings of the 13th ACM Network and System Support
`for Games (NetGames), Nagoya, Japan, December 4-5, 2014. (26% acceptance rate)
`
`[cn20] David Finkel, Mark Claypool, Sam Jaffe, Thinh Nguyen, and Brendan Stephen.
`“Assignment of Games to Servers in the OnLive Cloud Game System”, In Proceedings
`of the 13th ACM Network and System Support for Games (NetGames), Nagoya, Japan,
`December 4-5, 2014.
`
`[cn21] Brett Levasseur, Mark Claypool, and Craig Wills. “A TCP CUBIC Implementation
`in ns-3”, In Proceedings of the Workshop on ns-3 (WNS3), Atlanta, GA, USA, May 7,
`2014.
`
`6
`
`Supercell
`Exhibit 1009
`Page 9
`
`
`
`[cn22] Murad Kaplan, Mark Claypool, and Craig Wills. “How’s My Network? – Predicting
`Performance From Within a Web Browser Sandbox”, In Proceedings of the 37th IEEE
`Conference Workshop on Local Computer Networks (LCN), Clearwater, FL, USA, Oc-
`tober 2012.
`
`[cn23] Zhe Zhou, Mark Claypool and Robert Kinicki. “Characterization of a 3G EV-DO Net-
`work - a Measurement Study”, In Proceedings of the 12th IEEE International Workshop
`on Wireless Local Networks (WLN), Clearwater, FL, USA, October 2012.
`
`[cn24] Mark Claypool, David Finkel, Alexander Grant and Michael Solano. “Thin to
`Win? Network Performance Analysis of the OnLive Thin Client Game System”, In
`Proceedings of the 11th ACM Network and System Support for Games (NetGames),
`Venice, Italy, November 2012. (20% acceptance rate)
`
`[cn25] Mark Claypool, Jared Hays, Alex Kuang and Thomas Lextrait. “On the Perfor-
`mance of Games using Solid State Drives”, In Proceedings of the 10th ACM Network
`and System Support for Games (NetGames), Ottawa, Canada, October 2011. (33%
`acceptance rate)
`
`[cn26] Craig Jordan, Matt Knapp, Dan Mitchell, Mark Claypool and Kathi Fisler.
`“CounterMeasures: A Game for Teaching Computer Security”, In Proceedings of the
`10th ACM Network and System Support for Games (NetGames), Ottawa, Canada,
`October 2011. (33% acceptance rate)
`
`[cn27] Choong-Soo Lee, Mark Claypool, and Robert Kinicki. “Implementation and Demon-
`stration of a Credit-based Home Access Point”, In Proceedings of the ACM Multimedia
`Conference, Florence, Italy, October 25-29, 2010. (20% acceptance rate)
`
`[cn28] Rabin Karki, Thangam Seenivasan, Mark Claypool, and Robert Kinicki. “Performance
`Analysis of Home Streaming Video Using Orb”, In Proceedings of the 18th ACM Inter-
`national Workshop on Network and Operating Systems Support for Digital Audio and
`Video (NOSSDAV), Amsterdam, The Netherlands, June 2010. (41% acceptance rate)
`
`[cn29] Zhe Zhou, Mark Claypool, and Robert Kinicki. “Analysis of an IEEE 802.11 Network
`Activity during a Small Workshop”, In Proceedings of the 6th International Workshop
`on Wireless Network Measurements (WiNMee), Avignon, France, May 2010.
`(58%
`acceptance rate)
`
`[cn30] Choong-Soo Lee, Mark Claypool, and Robert Kinicki. “A Credit-based Home Access
`Point (CHAP) to Improve Application Performance on IEEE 802.11 Networks”, In
`Proceedings of the First ACM Multimedia Systems Conference (MMSys), Scottsdale,
`AZ, USA, February 2010. (50% acceptance rate)
`
`[cn31] Artur Janc, Craig Wills and Mark Claypool. “Network Performance Evaluation in a
`Web Browser”, In Proceedings of the 21st IASTED International Conference on Paral-
`lel and Distributed Computing and Systems (PDCS), Cambridge, MA, USA, November
`2009. (77% acceptance rate)
`
`7
`
`Supercell
`Exhibit 1009
`Page 10
`
`
`
`[cn32] Alan Ritacco, Craig Wills and Mark Claypool. “How’s My Network? – A Java Ap-
`proach to Home Network Measurement”, In Proceedings of the 18th International Con-
`ference on Computer Communications and Networks (ICCCN), San Francisco, CA,
`USA, August 2009. (30% acceptance rate)
`
`[cn33] Mark Claypool. “Motion and Scene Complexity for Streaming Video Games”, In
`Proceedings of the 4th International Conference on the Foundations of Digital Games
`(FDG), Florida, USA, April 26-30, 2009. (25% acceptance rate)
`
`[cn34] Mark Claypool and Kajal Claypool. “Perspectives, Frame Rates and Resolution: It’s
`all in the Game”, In Proceedings of the 4th International Conference on the Foundations
`of Digital Games (FDG), Florida, USA, April 26-30, 2009. (Acceptance rate 25%)
`
`[cn35] Paolo Piselli, Mark Claypool and Jim Doyle. “Relating Cognitive Models of Computer
`Games to User Evaluations of Entertainment”, In Proceedings of the 4th International
`Conference on the Foundations of Digital Games (FDG), Florida, USA, April 26-30,
`2009. (Acceptance rate 25%)
`
`[cn36] Mingzhe Li, Mark Claypool and Robert Kinicki. “WBest: a Bandwidth Estimation
`Tool for IEEE 802.11 Wireless Networks”, In Proceedings of the 33rd IEEE Confer-
`ence on Local Computer Networks (LCN), Montreal, Quebec, Canada, October 2008.
`(Acceptance rate 39%)
`
`[cn37] James Kinicki and Mark Claypool. “Traffic Analysis of Avatars in Second Life”,
`In Proceedings of the 18th ACM International Workshop on Network and Operating
`Systems Support for Digital Audio and Video (NOSSDAV), Braunschweig, Germany,
`May 2008. (Acceptance rate 34%)
`
`[cn38] Kajal Claypool and Mark Claypool. “Teddies: Trained Eddies for Reactive Stream
`Processing”, In Proceedings of the 13th International Conference on Database Systems
`for Advanced Applications (DASFAA), pages 220-234, New Delhi, India, March 2008.
`(Acceptance rate 30%)
`
`[cn39] Mark Claypool. “Network Characteristics for Server Selection in Online Games”, In
`Proceedings ACM/SPIE Multimedia Computing and Networking (MMCN) Conference,
`San Jose, CA, USA, January 2008. (Acceptance rate 42%)
`
`[cn40] Yubing Wang, Mark Claypool and Robert Kinicki. “An Analytic Comparison of RPS
`Video Repair”, In Proceedings ACM/SPIE Multimedia Computing and Networking
`(MMCN) Conference, San Jose, CA, USA, January 2008. (Acceptance rate 42%)
`
`[cn41] Jae Chung, Mark Claypool and Robert Kinicki. “Stochastic Fair Traffic Management
`for Efficient and Robust IP Networking”, In Proceedings of the 26th IEEE International
`Performance, Computing, and Communications Conference (IPCCC), New Orleans,
`LA, USA, April 2007. (Acceptance rate 37%).
`
`8
`
`Supercell
`Exhibit 1009
`Page 11
`
`
`
`[cn42] Feng Li, Mingzhe Li, Rui Lu, Huahui Wu, Mark Claypool, and Robert Kinicki. “Mea-
`suring Queue Capacities of IEEE 802.11 Wireless Access Points”, In Proceedings of the
`Fourth IEEE International Conference on Broadband Communications, Networks and
`Systems (BROADNETS), Raleigh, NC, USA, September 2007. (Acceptance rate 44%)
`
`[cn43] Yubing Wang, Mark Claypool and Robert Kinicki. “Impact of Reference Distance
`for Motion Compensation Prediction on Video Quality”, In Proceedings ACM/SPIE
`Multimedia Computing and Networking Conference (MMCN), San Jose, CA, USA,
`January 2007. (Acceptance rate 30%)
`
`[cn44] Kajal Claypool and Mark Claypool. “The Effects of Resolution on Users Playing
`First Person Shooter Games”, In Proceedings ACM/SPIE Multimedia Computing and
`Networking Conference (MMCN), San Jose, CA, USA, January 2007.
`(Acceptance
`rate 30%)
`
`[cn45] Mingzhe Li, Mark Claypool, and Robert Kinicki. “Packet Dispersion in IEEE 802.11
`Wireless Networks”, In the Proceedings of the Second IEEE International Workshop on
`Performance and Management of Wireless and Mobile Networks , Tampa, FL, USA,
`November 2006. (Acceptance rate 38%)
`
`[cn46] Mark Claypool, Robert Kinicki, William Lee, Mingzhe Li, and Gregory Ratner.
`“Characterization by Measurement of a CDMA 1x EVDO Network”, In Proceedings of
`the ACM SIGMOBILE Wireless Internet Conference (WICON), Boston, MA, USA,
`August 2006.
`
`[cn47] Huahui Wu, Mark Claypool, and Robert Kinicki. “On Combining Temporal Scaling
`and Quality Scaling for Streaming MPEG”, In Proceedings of the 16th ACM Inter-
`national Workshop on Network and Operating Systems Support for Digital Audio and
`Video (NOSSDAV), Newport, RI, USA, May 2006. (Acceptance rate 31%)
`
`[cn48] Feng Li, Mingzhe Li, Rui Lu, Huahui Wu, Mark Claypool, and Robert Kinicki. “Tools
`and Techniques for Measurement of IEEE 802.11 Wireless Networks”, In Proceedings
`of the Second International Workshop On Wireless Network Measurement (WiNMee),
`Boston, MA, USA, April 2006. (48% acceptance rate).
`
`[cn49] Huahui Wu, Mark Claypool and Robert Kinicki. “Guidelines for Selecting Practical
`MPEG Group of Pictures”, In Proceedings of IASTED International Conference on
`Internet and Multimedia Systems and Applications (EuroIMSA), Innsbruck, Austria,
`February 2006.
`
`[cn50] Mark Claypool, Kajal Claypool, and Feissal Dama. “The Effects of Frame Rate and
`Resolution on Users Playing First Person Shooter Games”, In Proceedings ACM/SPIE
`Multimedia Computing and Networking Conference (MMCN), San Jose, CA, USA,
`January 2006. (25% acceptance rate)
`
`[cn51] Mark Claypool. “On the 802.11 Turbulence of Nintendo DS and Sony PSP Hand-
`held Network Games”, In Proceedings of the 4th ACM Workshop on Network and
`
`9
`
`Supercell
`Exhibit 1009
`Page 12
`
`
`
`System Support for Games (NetGames), Hawthorne, NY, USA, October 2005. (50%
`acceptance rate) (Winner of Best Paper award)
`
`[cn52] Steven Gargolinski, Christopher St. Pierre and Mark Claypool. “Game Server
`Selection for Multiple Players”, In Proceedings of the 4th ACM Workshop on Network
`and System Support for Games (NetGames), Hawthorne, NY, USA, October 2005.
`(50% acceptance rate)
`
`[cn53] Jon Gretarsson, Feng Li, Mingzhe Li, Ashish Samant, Huahui Wu, Mark Claypool
`and Robert Kinicki. “Performance Analysis of the Intertwined Effects between Net-
`work Layers for 802.11g Transmissions”, In Proceedings of the 1st ACM Workshop on
`Wireless Multimedia Networking and Performance Modeling (WMuNeP), Montreal,
`Canada, October 2005. (44% acceptance rate)
`
`[cn54] Mingzhe Li, Feng Li, Mark Claypool, and Robert Kinicki. “Weather Forecasting –
`Predicting Performance for Streaming Video over Wireless LANs”, In Proceedings of
`the 15th ACM International Workshop on Network and Operating Systems Support
`for Digital Audio and Video (NOSSDAV), Stevenson, WA, USA, June 2005.
`(37%
`acceptance rate)
`
`[cn55] Huahui Wu, Mark Claypool, and Robert Kinicki. “Adjusting Forward Error Correction
`with Quality Scaling for Streaming MPEG”, In Proceedings of the 15th ACM Inter-
`national Workshop on Network and Operating Systems Support for Digital Audio and
`Video (NOSSDAV), Stevenson, WA, USA, June 2005. (37% acceptance rate)
`
`[cn56] Kajal Claypool and Mark Claypool. “Teaching Software Engineering Through Game
`Design”, In Proceedings of the ACM Innovation in Technology in Computer Science
`Education (ITiCSE) Conference, Lisbon, Portugal, June 2005. (34% acceptance rate)
`
`[cn57] Feng Li, Jae Chung, Mingzhe Li, Huahui Wu, Mark Claypool, and Robert Kinicki.
`“Application, Network and Link Layer Measurements of Streaming Video over a Wire-
`less Campus Network”, In Proceedings of the 6th Passive and Active Network Measure-
`ment Workshop (PAM), Boston, MA, USA, April 2005. (30% acceptance rate)
`
`[cn58] Mark Claypool, Robert Kinicki, and Abhishek Kumar. “Traffic Sensitive Active Queue
`Management”, In Proceedings of the 8th IEEE Global Internet Symposium (GIS), Mi-
`ami, FL, USA, March 2005. (34% acceptance rate)
`
`[cn59] Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel
`Agu, and Mark Claypool. “The Effects of Loss and Latency on User Performance in
`Unreal Tournament 2003”, In Proceedings of the 3rd ACM Workshop on Network and
`System Support for Games (NetGames), Portland, OR, USA, September 2004. (46%
`acceptance rate)
`
`[cn60] Mingzhe Li, Choong-Soo Lee, Emmanuel Agu, Mark Claypool, and Robert Kinicki.
`“Performance Enhancement of TFRC in Wireless Ad Hoc Networks”, In Proceedings
`of the 10th International Conference on Distributed Multimedia Systems (DMS), San
`Francisco, CA, USA, September 2004. (46% acceptance rate for regular papers)
`
`10
`
`Supercell
`Exhibit 1009
`Page 13
`
`
`
`[cn61] James Nichols and Mark Claypool. “The Effects of Latency on Online Madden NFL
`Football”, In Proceedings of the 14th ACM International Workshop on Network and
`Operating Systems Support for Digital Audio and Video (NOSSDAV), Kinsale, County
`Cork, Ireland, June 16-18, 2004. (25% acceptance rate)
`
`[cn62] James Nichols, Mark Claypool, Robert Kinicki and Mingzhe Li. “Measurements of the
`Congestion Responsiveness of Windows Streaming Media”, In Proceedings of the 14th
`ACM International Workshop on Network and Operating Systems Support for Digital
`Audio and Video (NOSSDAV), Kinsale, County Cork, Ireland, June 16-18, 2004. (25%
`acceptance rate)
`
`[cn63] Mark Claypool, Mingzhe Li, James Nichols, Huahui Wu, and Robert Kinicki. “In-
`ferring Queue Sizes in Access Networks by Active Measurement”, In Proceedings of
`the 5th Passive and Network Active Measurement Workshop (PAM), Antibes Juan-les-
`Pins, France, April 2004. (17% acceptance rate)
`
`[cn64] Choong-Soo Lee, Emmanuel Agu, Mark Claypool, Robert Kinicki and Mingzhe Li.
`“Low Delay Marking for TCP in Wireless Ad Hoc Networks”, In Proceedings of IEEE
`Workshop on Multihop Wireless Networks (MWN), Phoenix, AZ, USA, April 2004.
`(37.5% acceptance rate)
`
`[cn65] Mark Claypool, Robert Kinicki, and Matthew Hartling. “Active Queue Management
`for Web Traffic”, In Proceedings of the 23rd IEEE International Performance, Com-
`puting, and Communications Conference (IPCCC), Phoenix, AZ, USA, April 2004.
`(estimated 36% acceptance rate)
`
`[cn66] Huahui Wu, Mark Claypool and Robert Kinicki. “A Model for MPEG with Forward
`Error Correction and TCP-Friendly Bandwidth”, In Proceedings of Network and Op-
`erating Systems Support for Digital Audio and Video (NOSSDAV), Monterrey, CA,
`USA, June 2003. (30% acceptance rate)
`
`[cn67] James Nichols and Mark Claypool. “Performance Evaluation of Load Sharing Poli-
`cies with PANTS on a Beowulf Cluster”, In Proceedings of the ClusterWorld Confer-
`ence, San Jose, CA, USA, June 2003.
`
`[cn68] Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool and Emmanuel Agu.
`“The Effect of Latency on User Performance in Warcraft III”, In Proceedings of 2nd
`ACM Workshop on NetGames, Redwood City, CA, USA, May 2003. (83% acceptance
`rate) (Winner of Best Paper award)
`
`[cn69] Mark Claypool and Yali Zhu. “Using Interleaving to Ameliorate the Effects of Packet
`Loss in a Video Stream”, In Proceedings of the International Workshop on Multimedia
`Network Systems and Applications (MNSA), Providence, RI, USA, May 2003. (70%
`acceptance rate)
`
`[cn70] Jae Chung, Mark Claypool and Yali Zhu. “Measurement of the Congestion Respon-
`siveness of RealPlayer Streaming Video Over UDP”, In Proceedings of the Packet Video
`Workshop (PV), Nantes, France, April 2003. (37% acceptance rate for presentation)
`
`11
`
`Supercell
`Exhibit 1009
`Page 14
`
`
`
`[cn71] Jae Chung and Mark Claypool. “Analysis of Active Queue Management”, In Proceed-
`ings of the 2nd IEEE International Symposium on Network Computing and Applica-
`tions (NCA), Cambridge, MA, USA, April 2003. (26% acceptance rate)
`
`[cn72] Mark Claypool, David LaPoint and Josh Winslow. “Network Analysis of Counter-
`strike and Starcraft”, In Proceedings of the 22nd IEEE International Performance,
`Computing, and Communications Conference (IPCCC), Phoenix, AZ, USA, April
`2003. (36% acceptance rate)
`
`[cn73] Vishal Phirke, Mark Claypool and Robert Kinicki. “Traffic Sensitive Active Queue
`Management for Improved Multimedia Streaming”, In Proceedings of the International
`Workshop on QoS in Multiservice IP Networks (QoS-IP), Milano, Italy, February 2003.
`(50% acceptance rate)
`
`[cn74] Mingzhe Li, Mark Claypool and Robert Kinicki. “MediaPlayer versus RealPlayer – A
`Comparison of Network Turbulence”, In Proceedings of the ACM SIGCOMM Internet
`Measurement Workshop (IMW), Marseilles, France, November 2002. (30% acceptance
`rate)
`
`[cn75] Jae Chung and Mark Claypool. “Rate-Based Active Queue Management with Priority
`Classes for Better Video Transmission”, In Proceedings of the Seventh IEEE Symposium
`on Computers and Communications (ISCC), Taormina/Giardini Naxos, Italy, July
`2002. (50% accepta