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`Returning to the clan
`
`Product: Clash of Clans | Developer: Supercell | Format: iPhone | Genre: Strategy,
`Tower defence | Players: 1 | Networking: wireless (network) | Version: Europe
`
`by Peter Willington
`
`This is a freemium game
`review, in which we usually give
`our impressions immediately
`after booting a game up, again
`after three days, and finally
`after seven days. However,
`Clash of Clans has been out for
`months, and I've been playing
`for a good long while, so I'm
`going to be doing things a bit
`different this time round...
`
`Clash of Clans hit the App Store
`in its full 1.7 release on June 13th 2012, after spending some time in
`closed beta.
`
`Image gallery >>
`
`I was introduced to the game by my main man Jon Jordan through the
`Pocket Gamer Podcast a few months later, after hearing about his love of
`the game, and the staggering amount of money he'd ploughed into the
`freemium title.
`
`I've always been interested in freemium games, and I've sunk more than
`my fair share of time in them. But by the time I played Clash of Clans I'd
`become frustrated with the failing common to many freemium world-
`building titles: there's very little skill or strategy involved in success.
`
`One small step for barbarian man
`
`To me, Clash of Clans represents a tentative but significant step towards
`changing this, though it's a step that few take the time to recognise. See,
`Clash of Clans asks you to be good at the game as well as patient, and for
`that it deserves recognition.
`
`Clans asks you to build a village and populate it with everything the
`warring tribe you're leading might need. A town hall for leadership, a gold
`mine for money, an army camp to hold your warriors, an Elixir collector to
`gather up this additional resource from the ether - pretty soon you've got
`plenty of architectural work to be getting on with.
`
`As you build and expand your small camp into a burgeoning fortress you
`unlock more building types, but never enough to weigh you down with
`choices. Hit a high enough level and you can take over the Clan Castle,
`allowing you to forge allegiances with other players, upgrade your
`barracks, and create different types of unit.
`
`There are more than enough types of unit to unlock, but not enough for
`any of them to seem perfunctory on the battlefield.
`
`It's in the battles that you first appreciate the necessity for skill. The first
`few battles with the AI are easy-peasy. Simply build enough Barbarians to
`overrun the Goblin hideout, and watch them take it apart.
`
`Then you're given access to archer units, and you're thinking, "well, this is
`easy, I'm storming through these."
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`https://web.archive.org/web/20130502020345/http:/www.pocketgamer.co.uk/r/iPhone/Clash+of+Clans/review.asp?c=47309
`
`1/3
`
`Supercell
`Exhibit 1015
`Page 1
`
`
`
`2/7/2020
`
`Brick by brick
`
`Then you run up against an enemy barricade with a few cannons and a big
`chunky wall, and you're done for. Your hand-to-hand units can't tear the
`wall down fast enough, and your archers are too busy plundering
`resources to notice that they're being fired on by cannons.
`
`So you upgrade your Barracks and after a while you have Giants and Wall
`Breakers. Now you can smash through those same walls with a well-placed
`bomb, and your Giants are dismantling cannons with ease.
`
`The game builds like this, requiring more and more sophisticated units,
`asking you to strategise and really think about which elements you should
`focus on building within your camp.
`
`Clash of Clans review - iPhone reviews | Pocket Gamer
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`Next you'll find that having overwhelming numbers just isn't going to cut it
`- you'll need to specifically think where and when you'll deploy troops, and
`how they're going to interact with the enemy camps.
`
`Lots of cannons guarding an entrance? You'll want an aerial unit to rain fire
`from above. Bomb traps lying in wait around the back? Go through the
`walls at the side.
`
`There's even narrative justification for these systems of play, should you
`need it. You're wrangling a riotous clan, of course you don't have complete
`control over all your troops, but you can give general orders as their chief.
`
`This, of course, is all training for when you first get raided by another real-
`life player. The first time you see your base wiped out, you'll watch the
`replay to see how it happened, rebuild, and perhaps shore up certain areas
`of your base. Then it's time to train troops and go show them who's boss.
`
`Coming home
`
`The pressure to continue formulating better defences or more deadly forms
`of attack keeps you coming back, and the well-calibrated match-making
`system ensure you'll never grow too frustrated or bored.
`
`It's not a perfect game, of course - hence the Gold Award and not the
`Platinum. But the issues are few and far between.
`
`Occasionally, the game will mistake you scrolling across your camp as you
`wanting to move a building, which can be a pain. And it's quick to boot,
`but seems to reset the loading process whenever you return to the
`iPhone's home screen and then jump back in.
`
`It was never the best-looking game. It's not ugly by any means, but the
`presentation is all isometric 2D and the number of frames of animation
`could have been a little higher.
`
`And perhaps it takes slightly longer than desirable to buildings to go up.
`It's not excessive, and it gives you time to walk away and think about how
`you want to move forward, but when you just want to get on and execute
`on your strategies it can be a pain.
`
`But these are minor gripes. Clash of Clans is a superb game, freemium or
`otherwise, with more nuance than most give it credit for. That's why it's
`passed the test of time since its launch and still has an active community
`devotedly constructing elaborate fortresses in the hope of becoming
`invincible.
`
`So go and grab it. It's free, it's easy to get into, and it's a superb example
`of how freemium should work.
`
`That's our experience of the game, what's yours been? Let us and the rest
`of the Pocket Gamer Community know by leaving us a comment in the box
`below.
`
`What's this?
`
`Clash of Clans
`
`Peter Willington | 18 December 2012
`Those looking for an opportunity to build a
`world, while destroying someone else's,
`will find Clash of Clans a very appealing
`package with surprisingly deep layers of
`strategy to dig through
`
`Rate this game >>
`
`Average reader score:
`
`About our scores >>
`
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`
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`https://web.archive.org/web/20130502020345/http:/www.pocketgamer.co.uk/r/iPhone/Clash+of+Clans/review.asp?c=47309
`
`2/3
`
`Supercell
`Exhibit 1015
`Page 2
`
`
`
`2/7/2020
`
`Clash of Clans review - iPhone reviews | Pocket Gamer
`
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`https://web.archive.org/web/20130502020345/http:/www.pocketgamer.co.uk/r/iPhone/Clash+of+Clans/review.asp?c=47309
`
`3/3
`
`Supercell
`Exhibit 1015
`Page 3
`
`