`
`By:
`BRIAN M. HOFFMAN, Reg. No. 39,713
`JENNIFER R. BUSH, Reg. No. 50,784
`GREGORY A. HOPEWELL Reg. No. 66,012
`MICHAEL J. SACKSTEDER
`FENWICK & WEST LLP
`801 California Street
`Mountain View, CA 94041
`Telephone: 650.988.8500
`Facsimile: 650.938.5200
`
`UNITED STATES PATENT AND TRADEMARK OFFICE
`_______________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`_______________
`
`SUPERCELL OY,
`Petitioner,
`
`v.
`
`GREE, Inc.,
`Patent Owner.
`_____________
`
`PGR No.
`_____________
`
`DECLARATION OF SEAN OLESIUK
`
`Supercell
`Exhibit 1011
`Page 1
`
`
`
`
`
`I, Sean Olesiuk, hereby declare and state as follows:
`
`1. My name is Sean Olesiuk. I am a user of Supercell’s online game Clash
`
`of Clans and a member of Supercell’s Clash of Clans Community Forum. My user
`
`name on the Clash of Clans Community Forum is “Mastermind.” I have knowledge
`
`about my use of the Clash of Clans Community Forum, all posts made under the user
`
`name “Mastermind” in the Clash of Clans Community Forum, and all edits to those
`
`posts.
`
`2.
`
`I joined the Clash of Clans Community Forum in March 2013.
`
`3. On September 11, 2013, I published two original posts on the Clash of
`
`Clans Community Forum. The first is entitled “Mastermind’s In-Game Builder Idea
`
`(with LOADS of pictures!),” and the second is a continuation of the first post
`
`(hereinafter collectively, “Mastermind’s In-Game Builder Post”).
`
`4. Attached hereto as Exhibit AA is a true and correct copy of an Affidavit
`
`of Christopher Butler, the Office Manager at Internet Archive, which includes as a
`
`further exhibit Mastermind’s In-Game Builder Post from September 15, 2013,
`
`retrieved by the Internet Archive.
`
`5.
`
`Exhibit A to the Affidavit of Christopher Butler, is accessible via the
`
`Internet Archive at
`
`https://web.archive.org/web/20130915081112/http:/forum.supercell.net:80/showthrea
`
`d.php/149687-Mastermind-s-In-Game-Builder-Idea-(with-LOADS-of-pictures!).
`
`
`
`Supercell
`Exhibit 1011
`Page 2
`
`
`
`
`
`6.
`
`Exhibit A accurately shows the text and images of Mastermind’s In-
`
`Game Builder Post as published on September 15, 2013.
`
`7. Attached hereto as Exhibit B is the “Post Edit History” of the first post
`
`of Mastermind’s In-Game Builder Post (hereinafter “Part One”).
`
`8.
`
`It is my understanding that the Post Edit History feature of the Clash of
`
`Clans Community Forum records each time a user edits a forum post.
`
`9.
`
`Exhibit B shows that I published Part One on September 11, 2013 at
`
`11:18 AM. The information shown in Exhibit B is accurate and consistent with my
`
`recollection.
`
`10. Exhibit B shows that I edited Part One seven times: on September 11,
`
`2013 at 11:29 AM; September 11, 2013 at 11:47 AM, September 11, 2013 at 11:59
`
`AM; September 12, 2013 at 12:09 AM; September 12, 2013 at 10:40 AM; September
`
`30, 2013 at 10:08 AM; and September 30, 2013 at 10:10 AM.
`
`11. Attached hereto as Exhibit C is a “Post Comparison” of Part One as
`
`published on September 11, 2013 at 11:18 AM and Part One as published after being
`
`edited on September 12, 2013 at 10:40 AM.
`
`12.
`
`It is my understanding that the Post Comparison feature of the Clash of
`
`Clans Community Forum allows the author of a post to view all differences between
`
`versions of a forum post. Additions or changes in text or image file links are shaded
`
`
`
`Supercell
`Exhibit 1011
`Page 3
`
`
`
`in green and preceded with a "+" symbol. Deletions are shaded in red and preceded
`
`with a "-" symbol.
`
`13.
`
`The information shown in Exhibits C and D accurate and consistent
`
`with my recollection of the edits I made to Part One of Mastermind’s In-Game
`
`Builder Post.
`
`14.
`
`The unedited text and the text shaded in green in Exhibit C is the same
`
`as in Exhibit A. This demonstrates that Exhibit A is a true and accurate
`
`representation of the text and image file links of Part One of Mastermind’s In-Game
`
`Builder Post as published on September 15, 2013.
`
`15. Attached hereto as Exhibit D is the Post Comparison of the original post
`
`of Part One published on September 11, 2013 at 11:18 AM and as edited on
`
`September 30, 2013 at 10:10 AM. This post comparison shows each and every
`
`change that I made to Part One.
`
`16.
`
`Exhibit D shows that no image file links were added, altered, or
`
`removed from Part One of Mastermind’s In-Game Builder Post.
`
`17. Attached hereto as Exhibit E is the Post Edit History of the second post
`
`of Mastermind’s In-Game Builder Post (hereinafter “Part Two”). The information
`
`shown in Exhibit E is accurate and consistent with my recollection.
`
`18.
`
`Exhibit E shows that I made an original post on September 11, 2013 at
`
`11:19 AM.
`
`Supercell
`Exhibit 1011
`Page 4
`
`
`
`
`
`19. Exhibit E shows that I edited Part Two 12 times: on September 11, 2013
`
`at 11:27 AM; September 11, 2013 at 11:44 AM; September 11, 2013 at 11:45 AM;
`
`September 11, 2013 at 12:02 PM; September 11, 2013 at 1:47 PM; September 11,
`
`2013 at 2:54 PM; September 12, 2013 at 6:55 PM; September 13, 2013 at 6:55 PM;
`
`September 17, 2013 at 7:41 AM; September 17, 2013 at 1:33 PM; and September 30,
`
`2013 at 7:07 AM. The information shown in Exhibit E is accurate and consistent
`
`with my recollection of my activities in editing Part Two.
`
`20. Attached hereto as Exhibit F is the Post Comparison of the original Part
`
`Two post of Mastermind’s In-Game Builder Post and the version of the September
`
`12, 2013 at 6:55. The information shown in Exhibit F is accurate and consistent with
`
`my recollection.
`
`21. Between September 11, 11:19 AM and September 12, 2013 at 6:55 PM
`
`I made seven edits to Part Two.
`
`22. Exhibit F shows that in my original Part Two post, I wrote “2nd half
`
`coming in a few mins!” to alert any readers that I would soon post more information.
`
`I then edited the post periodically until September 12, 2013 at 6:55 PM, which is
`
`shown in the green shaded text of Exhibit F.
`
`23. The green text in Exhibit F is the same as in the corresponding part of
`
`Exhibit A.
`
`
`
`Supercell
`Exhibit 1011
`Page 5
`
`
`
`
`
`24.
`
`I did not add, alter, or remove any images from Part Two after
`
`September 12, 2013 at 6:55 PM.
`
`25. Attached hereto as Exhibit G is the Post Edit History of Part Two. It
`
`shows all edits made to Part Two between September 12, 2013 at 6:55 PM and the
`
`current version of Part Two, which was made on September 30, 2013 at 7:07AM.
`
`The information shown in Exhibit G is accurate and consistent with my recollection.
`
`26. Exhibit G shows that the only text changes that I made were responses
`
`to or incorporating suggestions from forum commenters. These changes include
`
`referencing a comment “From HammsterGubben,” “From D3r,” “From Bobby,” and
`
`“From Spiky.”
`
`27.
`
`I have made no changes to any of the image file links. For example,
`
`Exhibit G shows that the image link
`
`“[IMG]http://i40.tinypic.com/vyozlw.jpg[/IMG]” was not changed or moved
`
`between September 12, 2013 6:55 PM and the current version of Part Two, which is
`
`accurate and consistent with my recollection of my activities with respect to editing
`
`Part Two.
`
`28. The images in Exhibit A are the same images that were available to the
`
`public on September 15, 2013 in Mastermind’s In-Game Builder Post.
`
`29. Based on my recollection, I did not add, alter, or remove any images
`
`from Mastermind’s In-Game Builder Post after September 12, 2013.
`
`
`
`Supercell
`Exhibit 1011
`Page 6
`
`
`
`
`
`30.
`
`In addition, I have reviewed the Post Edit History of both Part One and
`
`Part Two of Mastermind’s In-Game Builder Post. As shown in Exhibit D and
`
`Exhibit G, no image file links were added, altered, or removed from either post after
`
`September 12, 2013, which is accurate and consistent with my recollection.
`
`31.
`
`I have also reviewed the original image files that I used to create
`
`Mastermind’s In-Game Builder Post and the metadata of each original image file. I
`
`have saved on an external hard drive each original image file used in the
`
`Mastermind’s In-Game Builder Post, except for two. One missing file is a screen
`
`shot of the game that I took prior to posting. The second is a red “x” box.
`
`32. Attached as Exhibit H is a chart showing (1) the images contained in
`
`Exhibit A, (2) the original images I used to create Mastermind’s In-Game Builder
`
`Post, and (3) the metadata of the original image files used to create Mastermind's In-
`
`Game Builder Post. The images in the Exhibit A Image File column are the images
`
`obtained from Exhibit A to this declaration - specifically, Mastermind’s In-Game
`
`Builder Post from September 15, 2013, retrieved by the Internet Archive. The
`
`images in the Original File Image column are the image files from my records that
`
`were used in the Mastermind’s In-Game Builder Post from September 15, 2013. The
`
`images in the Metadata column are screenshots of the metadata for the corresponding
`
`images in the Original File Image column.
`
`
`
`Supercell
`Exhibit 1011
`Page 7
`
`
`
`33. The "Date Modified" field in the Metadata column of Exhibit H shows
`
`the last date that each original image file was modified. Each original image file was
`
`last modified prior to or on September 11, 2013.
`34. Exhibit H shows that each image contained in Exhibit A is identical to
`
`the original image file.
`35. Exhibit H also shows that none of the original image files have been
`
`modified since September 11,2013.
`
`I declare under penalty of perjury that the foregoing is true and correct. I
`
`declare that all statements made herein of my knowledge are true, and that all
`
`statements made on information and belief are believed to be true, and that these
`
`statements were made with the knowledge that willful false statements and the like so
`
`made are punishable by fine or imprisonment, or both, under Section 1001 of Title 18
`
`of the United States Code.
`
`Executed tfris.f[aay of February 202A.
`
`Sean Olesiuk
`
`Supercell
`Exhibit 1011
`Page 8
`
`
`
`
`
`
`Exhibit AA
`
`Exhibit AA
`
`
`
`
`
`
`
`Supercell
`Exhibit 1011
`
`Page 9
`
`Supercell
`Exhibit 1011
`Page 9
`
`
`
`
`
`www.mchivcorg
`415.561.6767
`415840-0391 c-fax
`
`Internet Archive
`300 hunston Avenue
`San Francisco, CA 94118
`
`AFFIDAVIT OF CHRISTOPHER BUTLER
`
`l. I am the Office Manager at the Internet Archive, located in San Francisco,
`California. I make this declaration of my own personal knowledge.
`2. The lntemet Archive is a website that provides access to a digital library of
`lntemet sites and other cultural artifacts in digital form. Like a paper library, we provide
`free access to researchers, historians, scholars, and the general public. The lntemet
`Archive has partnered with and receives support from various institutions, including the
`Library of Congress.
`3. The lntemet Archive has created a service known as the Wayback Machine. The
`Wayback Machine makes it possible to surf more than 300 billion pages stored in the
`Internet Archive's web archive. Visitors to the Wayback Machine can search archives
`by URL (i.e., a website address). If archived records for a URL are available, the visitor
`will be presented with a list of available dates. The visitor may select one ofthose
`dates, and then begin surfing on an archived version of the Web. The links on the
`archived files, when served by the Wayback Machine, point to other archived files
`(whether HTML pages or images). lfa visitor clicks on a link on an archived page, the
`Wayback Machine will serve the archived file with the closest available date to the page
`upon which the link appeared and was clicked.
`4. The archived data made viewable and browseable by the Wayback Machine is
`compiled using software programs known as crawlers, which surf the Web and
`automatically store copies of web files, preserving these files as they exist at the point of
`time of capture.
`5. The Internet Archive assigns a URL on its site to the archived files in the format
`http://web.archive.org/web/[Year in yyyy][Month in mm][Day in dd][Time code in
`hh:mm:ss]/[Archived URL]. Thus, the Internet Archive URL
`http://web.archive.org/web/19970126045828/http://www.archive.org/ would be the
`URL for the record ofthe Internet Archive home page HTML file
`(http://www.archive.org/) archived on January 26, 1997 at 4:58 am. and 28 seconds
`(1997/01/26 at 04:58:28). A web browser may be set such that a printout from it will
`display the URL of a web page in the printout’s footer. The date assigned by the lntemet
`Archive applies to the HTML file but not to image files linked therein. Thus images that
`appear on a page may not have been archived on the same date as the HTML file.
`Likewise, if a website is designed with "frames," the date assigned by the lntemet
`Archive applies to the frameset as a whole, and not the individual pages within each
`frame.
`
`6. Attached hereto as Exhibit A are true and accurate copies of printouts of the
`Internet Archive's records of the HTML files for the URLs and the dates specified in the
`footer of the printout.
`7. I declare under penalty of perjury that the foregoing is true and correct.
`
`DATE: I11“! I? ristopher Butler
`
`Supercell
`Exhibit 1011
`
`Page 10
`
`Supercell
`Exhibit 1011
`Page 10
`
`
`
`Exhibit A
`
`Exhibit A
`
`Supercell
`Exhibit 1011
`
`Page 11
`
`Supercell
`Exhibit 1011
`Page 11
`
`
`
`http://web.archive.org/web/20130915081112/http://forum.supercell.net/showth
`read.php/149687-Mastermind-s-In-Game-Builder-Idea-(with-LOADS-of-pictures!)
`
`Supercell
`Exhibit 1011
`Page 12
`
`
`
`Mastermind's In-Game Builder Idea (with LOADS of pictures!)
`
`1 of 18
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`3 Days Ago
`
`Mastermind
`
`Junior Member
`
`Join Date:
`Location:
`Posts:
`
`Mar 2013
`California
`158
`
`Hey everyone! Welcome to this thread containing my ideas for an In-Game Base Builder in Clash of Clans. Like my
`other thread (about an updated Player Profile that you can find here: http://www.tinyurl.com/mastermindprofile),
`I've included a bunch of pictures I put together in Photoshop in the hopes that it will visually demonstrate what I
`am thinking a potential builder could look like.
`
`First... THIS THREAD IS LOOONNNNGGGG! Sorry about the length, but I like to be thorough even to a
`fault/unnecessarily. Hope some of you appreciate that!
`
`Like my other thread, I realize this is more of an "Ideas & Suggestions" topic, so if it would be better in that
`section, please move this mods
` Hopefully the General crowd can see this too, as it is more populated in this
`forum.
`
`So why make this thread? This idea has been suggested before and it's in the sticky (albeit just 1 sentence), but
`I'm making this thread to show you exactly how I think it should be. I have wanted a Base Builder in the game,
`much like the one on ClashofClansBuilder.com, since I started playing back in December. Bases and base design
`are the core of the game, even though it is called Clash of Clans. Currently, the way to build a base is to move
`everything you have over to the side/edges of the base and then start moving things back in a new formation. The
`problem with this is that it is very time consuming and inefficient, which turns a lot of people off from creating new
`bases. Once you get into TH9 and TH10 bases, it becomes very hard to make a new base because of the sheer
`number of movable pieces there are and how little space you have to work with. An In-Game Base Builder would
`help immensely in this department.
`
`http://web.archive.org/web/20130915081112/http://forum.supercell.net:80/showthread.php/149687-Mastermind-s-In-Game-Builder-Idea-(wit...
`
`Supercell
`Exhibit 1011
`Page 13
`
`
`
`Mastermind's In-Game Builder Idea (with LOADS of pictures!)
`
`2 of 18
`
`Another thing many Clashers have been asking for since the beginning is the ability to save a base design or 2, and
`be able to switch between them. This would be important for Farmers and Trophy Hunters, as they could easily
`cycle between 2 different bases tailored around whatever camp they currently are in (farming or trophy pushing).
`
`These 2 ideas are the capstones of my thread. Base Builder and Design Layouts.
`
`Current Base Redesign System
`Here is an example of what a TH8 base looks like while redesigning currently. Just imagine a TH10 with the same
`amount of space but 50 more walls and many more 3x3 items.
`
`This picture is without all of the traps and without MOST of the decorations that are available. Although it is
`possible to redesign a base currently, the suggestions I am offering will hopefully ease the process of base building
`and add some cool new features! If you like these ideas, please let me know! If not, please let me know as well! I
`welcome any criticism
`
`Let's get started, back with the original image:
`
`Entering the In-Game Builder
`
`http://web.archive.org/web/20130915081112/http://forum.supercell.net:80/showthread.php/149687-Mastermind-s-In-Game-Builder-Idea-(wit...
`
`Supercell
`Exhibit 1011
`Page 14
`
`
`
`Mastermind's In-Game Builder Idea (with LOADS of pictures!)
`
`3 of 18
`
`As you can see on the right side of this image, a new button was added:
`
`Touching this button leads to a brand new page with 2 options:
`
`Base Builder Page
`
`Builder and Layouts. Even though this thread has a lot of new things added to the game, I'll try to keep it as simple
`and easy to understand as possible. On this page, you can either click Builder or Layouts. Builder will take you to
`the actual Base Builder where you can design a new base, and Layouts is where your previously made Base
`Designs are saved (and where you can switch from one base design to another in a matter of seconds). Extra
`points for what game the scrolls on the Layout button was taken from
` For now, let's focus on the Builder and
`select that option:
`
`The Base Builder
`
`http://web.archive.org/web/20130915081112/http://forum.supercell.net:80/showthread.php/149687-Mastermind-s-In-Game-Builder-Idea-(wit...
`
`Supercell
`Exhibit 1011
`Page 15
`
`
`
`Mastermind's In-Game Builder Idea (with LOADS of pictures!)
`
`4 of 18
`
`This window/picture is the main focus of this thread. This is the In-Game Base Builder! When thinking of different
`ideas of how to make the Base Builder, I liked this idea best. The user interface and set-up looks a lot like an
`Attack screen, so the user would feel fairly comfortable with the familiarity of it's design. The other option I was
`thinking of going with was one like on ClashofClansBuilder.com, but instead of the completely top-down view, I
`decided to go with this one. As you can see, there are many new features and buttons that I will explain very
`clearly for you all. The base is completely open, allowing the user to have free reign of placing objects. This feature
`alone is the reason I want the idea (whether my version or another) in the game badly.
`
`Obstacles (trees, rocks, bushes) are not included in these pictures, but I think they should if an idea like this was
`ever implemented. I will talk more about obstacles later and how they would come into play when switching base
`layouts.
`
`Onto the explanations for the new features in this window:
`
`The User Interface
`
`This part of the new UI is the heart of the Base Builder. Like stated above, I've made it to look like an Attack you
`would make on any base. But instead of troops, base items are in their place. Everything in this window is pretty
`self explanatory: it includes the picture of the item and how many items there are. In this instance, there are five
`Level 10 Cannons you can place. As you may notice, there are 2 different Archer Towers. That simply means they
`are different levels (as shown in the picture).
`
`These buttons appear right over the Base Items window. It is a simple categorical system to more easily navigate
`the various base items. It is broken up the same was as the shop window, which includes Defense, Army, Walls,
`Decorations, Resources, and All. Below is a picture showing what each button corresponds with:
`
`I ended up deciding not to use the buttons with text, simply because it looked cleaner without it.
`
`http://web.archive.org/web/20130915081112/http://forum.supercell.net:80/showthread.php/149687-Mastermind-s-In-Game-Builder-Idea-(wit...
`
`Supercell
`Exhibit 1011
`Page 16
`
`
`
`Mastermind's In-Game Builder Idea (with LOADS of pictures!)
`
`5 of 18
`
`These total bars were something I added late, but they play a big part of the base design. It needs to be a
`requirement that each base design use EVERY purchased item the user has BEFORE a base design can be saved as
`a layout. (EDIT: I added a segment later on about the ability to save a layout without using every item in order to
`work on it at a different time or update later, but not being able to USE the layout until every item is placed.) The
`reason behind this is to prevent people from laying down only 1 item and avoiding any negative trophies, or to
`prevent high trophy count people from using only 40% of their items (without a townhall) and getting a free shield
`with no trophy loss on every attack. I will show an example of what it will look like later (as far as not using every
`item), but as each item is placed, the meters go up. Walls count for both Walls and Total.
`
`At the top right we have 3 buttons (which I'll go into detail later):
`
`Green Check Box = Saves base design into layouts
`Red X Box = Exits the builder
`Orange Minus Box = Minimizes user interface and shows spawn points/defense radii (will show later)
`
`Using the Builder
`With the user interface now explained, let's see what it would look like to actually use the builder!
`
`As shown in this picture, we are currently on the ALL tab (as shown by the + icon being highlighted on the lower-
`right) and we've selected the Town Hall. Once clicked, the Town Hall pops up on the main screen. Several things
`happen when an item is clicked:
`
`The Town Hall button is highlighted, showing it is in use. The number went from a white x1 of quantity to a grayed
`out x0, meaning no more Town Halls are able to be placed. The background turned from a bright blue color to a
`dull magenta, signifying more visually that there are no other Town Halls to be placed. All this stuff is pretty
`explanatory, I'm just trying to be ultra clear.
`
`http://web.archive.org/web/20130915081112/http://forum.supercell.net:80/showthread.php/149687-Mastermind-s-In-Game-Builder-Idea-(wit...
`
`Supercell
`Exhibit 1011
`Page 17
`
`
`
`Mastermind's In-Game Builder Idea (with LOADS of pictures!)
`
`6 of 18
`
`A small info screen appears when an item is selected, moveable, and in-use. It shows the name, level, and the
`asterisks also show level. I originally had quantity instead of Level 8 text, but decided to use level in both picture,
`text, and asterisks to make it clear. I think quantity would be sufficient as well.
`
`The Send Back Button. This button appears next to the info screen whenever an item is selected. With the item
`selected (as the Town Hall appears in the main picture above), click on this button to send the Town Hall (or any
`selected item) back to the inventory. If we did this with the Town Hall, the Town Hall would leave the building
`screen, be placed back into the inventory, and the Town Hall button would turn back to blue with a x1 quantity.
`This keeps the builder clean and free of space (which is the whole point of this builder!)
`
`This screenshot exemplifies what happens if you click off and set the Town Hall (or any item) in place. As shown in
`the 2 screenshots above, the Total Bar moves up 1. Again, every item needs to be set in place before a base can be
`saved. Also, the info screen, Send Back Button, and white highlight around the Town Hall Button disappear.
`
`Walls in the Builder
`
`http://web.archive.org/web/20130915081112/http://forum.supercell.net:80/showthread.php/149687-Mastermind-s-In-Game-Builder-Idea-(wit...
`
`Supercell
`Exhibit 1011
`Page 18
`
`
`
`Mastermind's In-Game Builder Idea (with LOADS of pictures!)
`
`7 of 18
`
`Let's click on the WALLS button on the lower-right and start placing some walls!
`
`Using walls in the In-Game Builder employs a few different features than the other items. One obvious feature is its
`own meter at the top-left. Again, Walls count for both Walls AND Total meters.
`
`As we can see, I have 2 different levels of walls (7 and 8), but if I had more they would be placed here too.
`
`This ANCHOR Button appears next to the SEND BACK Button, and is only seen when a wall is selected and in-use.
`It is an on/off button and when on, the current wall becomes an anchor. You can then stretch out connecting walls
`by dragging in any direction!
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`As seen in this screenshot, the ANCHOR Button is on (as shown by the crimson highlight around it) and the current
`wall flashes in a similar crimson glow. I just drag in any direction and connecting walls stretch out wherever I want!
`The reason behind this feature is that each item is currently placed one-at-a-time by clicking it's corresponding
`button at the bottom. Since walls would take awhile to set (in similar fashion to how it is currently), this option
`would definitely speed along the process and simply make things easier.
`
`Let's place some walls in our TH8 base. Warning: we are currently making the worst TH8 design in history haha
`
`With our walls in place, let's set up the rest of our base.
`
`Out of space, continued on to next post...
`
`Last edited by Mastermind; 2 Days Ago at 06:40 PM.
`
`Mastermind | Level 80 | TH8
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`http://web.archive.org/web/20130915081112/http://forum.supercell.net:80/showthread.php/149687-Mastermind-s-In-Game-Builder-Idea-(wit...
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`Hyrule Knights | Clan Leader (Join us!)
`Clan Page = http://tinyurl.com/hyruleknightsclan
`My Player Profile Idea = http://tinyurl.com/mastermindprofile
`My In-Game Builder Idea = http://tinyurl.com/basebuilder
`
`Continued from first post…
`
`Setting Up the Rest of the Base
`
`Reply With Quote
`
`#2
`
`3 Days Ago
`
`Mastermind
`
`Junior Member
`
`Join Date:
`Location:
`Posts:
`
`Mar 2013
`California
`158
`
`We click on the Defense Category Button and place a Cannon (which shows its radius). Again, I'll show how the
`Orange Minus Button at the top-right relates to this later.
`
`I had other photos showing each piece being placed, but let's speed up the process.
`
`Buttons at the Top-Right
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` Before we click the Green Checkmark
`Finally, our base is done! I told you it would be the worst design in history
`Button at the top-right to save our base as a Layout, let's click the Orange Minus Button below it.
`
`Clicking this minimizes the UI and looks like this:
`
`This is another feature many players have been wanting for awhile: a way to see how well their base is covered
`(with the radii) and where enemy attackers can spawn on their base. Not only does the Orange Minus Button
`minimize the user interface, but adds this new feature as well.
`
`The Red X Button at the very top-right simply exits the Base Builder and gives a warning message that "Exiting the
`Base Builder will erase any current design" and ask if the user is sure he/she wants to quit.
`
`Saving Your Design
`Now let's go ahead and save our base design as a Layout!
`
`Click the Green Check Button at the top-right.
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`Uh-Oh!!! Remember I said earlier that EVERY item needs to be placed BEFORE a base can be saved. This prevents
`a lot of potential problems with using less items. I must have forgotten, so this message appears if you try to save
`your base design without using every single piece (even decorations).
`
`EDIT! READ THIS! (Saving Unfinished Bases)
`A few people like Zombie, babble, etc. (on page 6) bring up a great point that bases should be able to be saved
`even if they are unfinished so that we can work on them at different times, update later on, and don't have to
`complete the whole thing in 1 turn. However, in order to USE a layout, the base must have every item placed.
`Thanks for the input guys!
`
`I'll fast forward the process and quickly create a base that uses EVERY item I have purchased.
`
`As you can see, this base looks MUCH better than the original one I tried to save (thank God that warning message
`popped up)! Every item is placed and all the icons at the bottom show x0 quantity and show magenta backgrounds,
`easily signifying there are no items to be placed.
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`The meters at the top also tell us that every item we have purchased has been placed.
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`With everything complete, we can now click the Green Check Button once again and actually save our base as a
`Layout!
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`Click OKAY to save your design as a Layout.
`
`Layouts
`Although most of this thread has been about the Base Builder aspect, the Layout feature is easily as important in
`my eyes. Once the base design is complete, this is the screen you will be taken to.
`
`As we can see, we already have 2 previous base designs saved and 2 spaces empty. Right after clicking the Green
`Check Button to save our design, our only option is to save the design or exit out (at the top-right). If we choose to
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`save our design in Layout 1 or Layout 2, an option will appear allowing us to either Overwrite the previous design
`or cancel.
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`But let's choose the Empty area at the bottom-left.
`
`Once chosen, our new base design is saved as Layout 3!
`
`Congratulations! That is how a base is made and saved in the Mastermind Base Builder!
`
`Switching Between Base Designs
`So just to refresh your memory on how to switch between base designs after you save a design as a Layout, here is
`the process:
`
`1.
`
`2.
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`3.
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`Clicking a Layout will prompt you with a few choices:
`• Use This Layout
`• Rename Layout
`• Share Layout
`• Delete Layout
`
`Choosing the Use This Layout option will automatically switch your base to whatever design you select! (Assuming
`no obstacles are in the way, I'll talk about that in 2 paragraphs).
`
`EDIT: Also, an Edit Layout option should be included so that we have the ability to change a layout and don't have
`to remake a whole new layout for a minor tweak, as well as upgrading TH's and accounting for new items.
`
`EDIT: Mufasa wrote this on page 4, I liked his idea so I included it here as a possibility! "Maybe make the possible
`total saved layouts equal to how many builders you have? 1 builder hut = 1 saved layout+current layout. 2 builder
`huts=2 layouts+current layout..or something along those lines. This could help supercell make money from the
`people who are on the fence about buying more builders, and makes builders an even better investment for the
`hardcore players."
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`S