`
`The following chart contains Supercell’s Invalidity Contentions demonstrating that Kim anticipates claims 1-16 of U.S. Patent No.
`10,335,682 under 35 U.S.C. § 102 or renders the same claims obvious alone or in view of other prior art under 35 U.S.C. § 103.
`Because the Court has yet to issue a claim construction in this case, fact discovery is ongoing, and the invalidity of the asserted claims
`will likely be the subject of expert discovery, these contentions are preliminary only and Supercell reserves the right to supplement or
`modify these contentions in accordance with the agreed patent-disclosure procedures and the Docket Control Order in this case.
`Additionally, and in further consideration of the preliminary stages of the case, Supercell notes that the pinpoint citations referenced in
`this chart are not exhaustive, and Supercell reserves the right to rely on additional citations within the reference. Furthermore,
`citations to any figure, table, or chart are meant to encompass the language describing the respective figure, table, or chart, and vice
`versa.
`
`These charts also incorporate analysis based upon GREE’s apparent interpretation of the asserted claims, as reflected in GREE’s
`infringement contentions to date. Supercell does not agree with GREE’s incomplete, ambiguous, and inadequate application of the
`asserted claims in those contentions. However, as detailed below, such application (to the extent that it can be reasonably ascertained)
`further renders each asserted claim invalid. Supercell further reserves its right to supplement these contentions based on further
`discovery, including any supplemental infringement contentions or any interrogatory response purporting to rebut these invalidity
`contentions provided by GREE.
`
`Additionally, Supercell notes that while certain potential obviousness arguments and combinations may be cited within these charts,
`such recitations are not exhaustive. As such, to the extent that any asserted claims are found not to be anticipated by Kim, Supercell
`reserves the right to argue that such non-anticipated claims are obvious over Kim alone, in view of any of the arguments raised within
`the charts, in view of any of the other prior art cited in Supercell’s cover pleading, or in view of prior art that may later become known
`to Supercell as part of the discovery process.
`
`
`
`
`1
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 1 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`
`
`’682 Patent claim 1
`
`1 Preamble: A method
`performed by a user terminal
`used by a first player, the
`method comprising:
`
`Kim
`
`Kim discloses a method performed by a user terminal used by a first player, the method.
`
`See, e.g., Kim at 1:16-22:
`
`1. Technical Field The present invention relates to technologies with regard to an online game
`having a team management function, in which a user may preset a plurality of formations of a
`plurality of characters on a team, and may immediately change the plurality of preset
`formations during game play.
`
`
`
`See, e.g., Kim at 1:30-42:
`
`Most current online games are character based. A user may access a game server using a user
`terminal, and enjoy an online game by selecting and manipulating game characters provided in
`online games. The characters provided in online games may be free of charge, or may be
`purchased in game using game points. Assuming that the user possesses a plurality of
`characters, the user may play a game while changing characters between turns. In an exemplary
`online game having a character provision function, the user possesses a team consisting of a
`plurality of characters, and manages the team by individually scouting, employing, or making a
`contract with each of the plurality of characters constituting the team.
`
`
`
`See, e.g., Kim at 2:24-30:
`
`Therefore, it is an object of the present invention to provide a method for managing a team in
`an online game, in which a user may set a plurality of formations that represent arrangements
`of a plurality of characters on a team prior to playing a match, and may set a shortcut key for
`
`2
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 2 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`change between the plurality of formations, which allows the user to immediately and easily
`change between formations even during game play.
`
`
`
`See, e.g., Kim at 18:4-11:
`
`As exemplarily shown in FIG. 13, a team management system of an online game according to
`an embodiment of the present invention includes a plurality of user terminals 10 l to 10 n,
`Internet 200, a game server 300, and a team management apparatus 400. Each of the plurality
`of user terminals 10 l to 10 n is connected to the game server 300 through the Internet 200, and
`is provided with a game client for implementation of a game.
`
`
`
`See, e.g., Kim at 19:44-60:
`
`The method and apparatus for managing a team in an online game according to the
`embodiments of the present invention as described above may be executed by an application
`that is originally equipped in a terminal (the application may include a program included in, for
`example, a basic platform or management system equipped in the terminal), or may be
`executed by an application (i.e. a program) that is installed, by a user, to the terminal through
`an application provider server, such as a web server associated with a corresponding service or
`application, or an application store server. In this regard, the method for managing a team in an
`online game according to the above described embodiments of the present invention may be
`realized by the application (i.e. the program) that is originally equipped in the terminal or the
`application that is installed to the terminal by the user, and the method may be recorded in a
`recording medium that may be read by a computer, for example, a terminal.
`
`
`
`3
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 3 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`See, e.g., Kim at 20:56-64:
`
`The computer, which can read the recording medium, in which the application, i.e. the program
`for execution of the method for managing a team in an online game according to the respective
`embodiments of the present invention, may include a general PC, such as a general desktop or
`laptop computer, a smart phone, a tablet PC, a Personal Digital Assistant (PDA), and a mobile
`terminal such as a mobile communication terminal, and moreover, may be construed as all
`possible computing devices.
`
`
`
`See, e.g., Kim at 20:65-21:6:
`
`In addition, if the computer, which can read the recording medium, in which the application,
`i.e. the program for execution of the method for managing a team in an online game according
`to the respective embodiments of the present invention, is a smart phone, a tablet PC, a PDA, or
`a mobile terminal, the application may be downloaded from the application provider server into
`the general PC, and may be installed in the mobile terminal via a synchronization program.
`
`
`
`See, e.g., Kim at Fig. 13:
`
`4
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 4 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`
`
`
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of
`
`5
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 5 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`1a: transmitting first
`information to a server from
`the user terminal, the first
`information identifying a
`second player which is
`different from the first player
`and being designated by the
`first player,
`
`ordinary skill in the art. Further, this claim limitation would have been obvious in light of
`numerous other U.S. patents, U.S. patent publications, articles, and products available at the time
`the asserted patent was filed, and it would have been obvious to combine these references to a
`person of ordinary skill in the art. For example, see at least the corresponding claim elements in
`the respective charts, which are incorporated by reference as if fully set forth herein: Mastermind,
`Backyard Monsters, Cho, Farone, Kim, Sword of the Stars, Madden 25, FIFA 13, Gratuitous Tank
`Battles, JP 200.
`
`Kim discloses transmitting first information to a server from the user terminal, the first
`information identifying a second player which is different from the first player and being
`designated by the first player.
`
`See, e.g., Kim at 1:16-22:
`
`1. Technical Field The present invention relates to technologies with regard to an online game
`having a team management function, in which a user may preset a plurality of formations of a
`plurality of characters on a team, and may immediately change the plurality of preset
`formations during game play.
`
`
`
`See, e.g., Kim at 1:30-42:
`
`Most current online games are character based. A user may access a game server using a user
`terminal, and enjoy an online game by selecting and manipulating game characters provided in
`online games. The characters provided in online games may be free of charge, or may be
`purchased in game using game points. Assuming that the user possesses a plurality of
`characters, the user may play a game while changing characters between turns. In an exemplary
`online game having a character provision function, the user possesses a team consisting of a
`
`6
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 6 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`plurality of characters, and manages the team by individually scouting, employing, or making a
`contract with each of the plurality of characters constituting the team.
`
`
`
`See, e.g., Kim at 2:24-30:
`
`Therefore, it is an object of the present invention to provide a method for managing a team in
`an online game, in which a user may set a plurality of formations that represent arrangements
`of a plurality of characters on a team prior to playing a match, and may set a shortcut key for
`change between the plurality of formations, which allows the user to immediately and easily
`change between formations even during game play.
`
`
`
`See, e.g., Kim at 7:6-12:
`
`In the embodiments of the present invention, the terms “communication”, “communication
`network”, and “network” may be used interchangeably. The three terms refer to as
`wired/wireless local area and wide area data transmission/reception networks to enable
`transmission/reception of files between user terminals and between a user terminal and a
`download server.
`
`
`
`See, e.g., Kim at 7:13-21:
`
`In the following description, the term “game server” refers to a server computer that a user
`accesses to use game content. In the case of a game, the capacity of which is small or the
`number of users of which is small, a single game server may manage a plurality of game
`programs. In addition, in the case of a game, the capacity of which is very great or the number
`
`7
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 7 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`of real time access users is great, one or more game servers may be present to manage a single
`game according to the function of the game.
`
`
`
`See, e.g., Kim at 10:44-60:
`
`After the formation addition unit is displayed, a formation selection unit SF is displayed
`(S320). The formation selection unit displays a plurality of formations preset by the team
`management apparatus. That is, assuming that the team management apparatus presets a
`plurality of formations, such as 4-2-4, 4-3-3, and 4-4-2, and the user selects one of the plurality
`of formations, a plurality of characters on a team will be arranged according to the selected
`formation. The user may have difficulty in directly correcting positions of a plurality of
`characters individually in order to set a plurality of formations. Accordingly, in an online game,
`it is preferable that the team management apparatus preset a plurality of formations to allow the
`user to select a desired one of the plurality of formations, and thereafter to simply adjust
`respective positions of a plurality of characters in the selected formation, which ensures easier
`user setting of the plurality of formations.
`
`
`
`See, e.g., Kim at 18:4-11:
`
`As exemplarily shown in FIG. 13, a team management system of an online game according to
`an embodiment of the present invention includes a plurality of user terminals 10 l to 10 n,
`Internet 200, a game server 300, and a team management apparatus 400. Each of the plurality
`of user terminals 10 l to 10 n is connected to the game server 300 through the Internet 200, and
`is provided with a game client for implementation of a game.
`
`
`
`8
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 8 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`See, e.g., Kim at 18:12-21:
`
`The game server 300 provides a web page that the user can access, and also provides the
`plurality of user terminals 10 l to 10 n with several services, such as a variety of Internet games,
`chatting, society, shopping mall, etc. Although FIG. 13 illustrates a plurality of users as being
`connected to the game server 300 through computers 10 l to 10 n, instead of the computers,
`there may be other terminals that are connected to the game server 300 through the Internet 200
`to perform a game. For example, mobile communication terminals, and Internet connectable
`televisions may be used.
`
`
`
`See, e.g., Kim at 18:29-36:
`
`If the user enters a game via a web page, the game server 300 drives game clients previously
`mounted in the user terminals 10 l to 10 n, and the user terminals 10 l to 10 n are connected to
`the game server 300 through the Internet 200 by the driven game clients. Here, although the
`game clients are assumed to be previously mounted in the user terminals 10 l to 10 n, the game
`server 300 may control installation of game clients for a corresponding game as necessary.
`
`
`
`See, e.g., Kim at 18:37-41:
`
`The game server 300 may include a game database (not shown) that stores game control logics
`on a per game basis. Here, game logics refer to specified rules to enable automated progress of
`a game according to a predefined rule, and may correspond to a series of game progress
`procedures.
`
`
`
`9
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 9 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`See, e.g., Kim at 19:44-60:
`
`The method and apparatus for managing a team in an online game according to the
`embodiments of the present invention as described above may be executed by an application
`that is originally equipped in a terminal (the application may include a program included in, for
`example, a basic platform or management system equipped in the terminal), or may be
`executed by an application (i.e. a program) that is installed, by a user, to the terminal through
`an application provider server, such as a web server associated with a corresponding service or
`application, or an application store server. In this regard, the method for managing a team in an
`online game according to the above described embodiments of the present invention may be
`realized by the application (i.e. the program) that is originally equipped in the terminal or the
`application that is installed to the terminal by the user, and the method may be recorded in a
`recording medium that may be read by a computer, for example, a terminal.
`
`
`
`See, e.g., Kim at 20:15-24:
`
`In addition, if the computer processor requires communication with any other remote
`computers, servers, or the like in order to execute the above described functions, the code may
`further include communication protocol related code that designates a communication method
`between the computer processor and any other remote computers, servers, or the like using a
`computer communication module (for example, a wired and/or wireless communication
`module) as well as information or media for transmission/reception during communication.
`
`
`
`See, e.g., Kim at 20:47-55:
`
`In particular, the computer readable recording medium, in which an application, i.e. a program
`for execution of the method for managing a team in an online game according to the respective
`
`10
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 10 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`embodiments of the present invention may be a storage medium (for example, a hard disk)
`included in an application provider server, such as an application store server, a web server
`related to an application or a corresponding service, or the like, or may be an application
`provider server.
`
`
`
`See, e.g., Kim at 20:56-64:
`
`The computer, which can read the recording medium, in which the application, i.e. the program
`for execution of the method for managing a team in an online game according to the respective
`embodiments of the present invention, may include a general PC, such as a general desktop or
`laptop computer, a smart phone, a tablet PC, a Personal Digital Assistant (PDA), and a mobile
`terminal such as a mobile communication terminal, and moreover, may be construed as all
`possible computing devices.
`
`
`
`See, e.g., Kim at 20:65-21:6:
`
`In addition, if the computer, which can read the recording medium, in which the application,
`i.e. the program for execution of the method for managing a team in an online game according
`to the respective embodiments of the present invention, is a smart phone, a tablet PC, a PDA, or
`a mobile terminal, the application may be downloaded from the application provider server into
`the general PC, and may be installed in the mobile terminal via a synchronization program.
`
`
`
`See, e.g., Kim at Claim 1:
`
`1. A method for managing a team in an online game, the team management method
`comprising: electronically configuring, by a team management apparatus, a team management
`
`11
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 11 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`screen by receiving electronic data and transforming the received electronic data into one or
`more formations that designate respective positions of a plurality of characters included in a
`team managed by the user; electronically displaying, by the team management apparatus, the
`team management screen that contains information on at least one preset formation including a
`basic formation on a user terminal upon receiving a signal indicating that the user enters the
`team management screen from the user terminal; setting, by the team management apparatus,
`each information on the at least one formation upon receiving setting related to details of a
`selected formation among the at least one formation from the user terminal; judging, by the
`team management apparatus, whether or not the number of currently set formations is less than
`a preset maximum number of formations upon receiving a formation addition request signal
`from the user terminal, and adding the formation if the number of currently set formations is
`less than the maximum number of formations; and setting, by the team management apparatus,
`a formation change shortcut key that generates an instruction to immediately change the at least
`one formation during game play, wherein the display of the team management screen further
`includes displaying a character management menu display unit that displays an item for batch
`application to the plurality of characters on the team.
`
`
`
`See, e.g., Kim at Claim 14:
`
`14. The apparatus according to claim 13, wherein the team management setting unit is
`configured to store the plurality of preset formations, and change positions of the plurality of
`characters displayed on the formation setting unit according to the selected formation upon
`receiving a signal for selection of one formation among the plurality of formations from the
`user terminal.
`
`
`
`12
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 12 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`See, e.g., Kim at Fig. 13:
`
`
`
`
`
`13
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 13 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`1b: the server receiving second
`information from another user
`terminal executing a game, the
`second information being
`associated with the second
`player and the second
`information indicating types
`and positions of at least one of
`a set of game contents
`arranged within at least a part
`of a game space; and
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of
`ordinary skill in the art. Further, this claim limitation would have been obvious in light of
`numerous other U.S. patents, U.S. patent publications, articles, and products available at the time
`the asserted patent was filed, and it would have been obvious to combine these references to a
`person of ordinary skill in the art. For example, see at least the corresponding claim elements in
`the respective charts, which are incorporated by reference as if fully set forth herein: Mastermind,
`Cho, Farone, JP 200, Backyard Monsters, Cho, Farone, Kim, Madden 25, Gratuitous Tank Battles,
`Sword of the Stars, FIFA 13.
`
`Kim discloses the server receiving second information from another user terminal executing a
`game, the second information being associated with the second player and the second information
`indicating types and positions of at least one of a set of game contents arranged within at least a
`part of a game space.
`
`See, e.g., Kim at Abstract:
`
`A method for managing a team in an online game includes, by a team management apparatus,
`configuring a team management screen, displaying the team management screen that contains
`information on at least one preset formation upon receiving a signal indicating that the user
`enters the team management screen from the user terminal, setting each information on the at
`least one formation upon receiving setting related to details of a selected one formation among
`the at least one formation from the user terminal, judging whether the number of currently set
`formations is less than a preset maximum number of formations upon receiving a formation
`addition request signal from the user terminal, and adding the formation if the number of
`currently set formations is less than the maximum number of formations, and setting a
`formation change shortcut key.
`
`14
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 14 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`
`
`See, e.g., Kim at 1:16-22:
`
`1. Technical Field The present invention relates to technologies with regard to an online game
`having a team management function, in which a user may preset a plurality of formations of a
`plurality of characters on a team, and may immediately change the plurality of preset
`formations during game play.
`
`
`
`See, e.g., Kim at 1:30-42:
`
`Most current online games are character based. A user may access a game server using a user
`terminal, and enjoy an online game by selecting and manipulating game characters provided in
`online games. The characters provided in online games may be free of charge, or may be
`purchased in game using game points. Assuming that the user possesses a plurality of
`characters, the user may play a game while changing characters between turns. In an exemplary
`online game having a character provision function, the user possesses a team consisting of a
`plurality of characters, and manages the team by individually scouting, employing, or making a
`contract with each of the plurality of characters constituting the team.
`
`
`
`See, e.g., Kim at 2:24-30:
`
`Therefore, it is an object of the present invention to provide a method for managing a team in
`an online game, in which a user may set a plurality of formations that represent arrangements
`of a plurality of characters on a team prior to playing a match, and may set a shortcut key for
`change between the plurality of formations, which allows the user to immediately and easily
`change between formations even during game play.
`
`15
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 15 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`
`
`See, e.g., Kim at 2:54-3:3:
`
`The display of the team management screen may include displaying a formation addition unit
`that displays the at least one formation, displaying a formation selection unit that provides a
`plurality of preset formations each represented in a numerical form, displaying a formation
`setting unit that displays positions of a plurality of characters corresponding to the selected
`formation among the at least one formation, displaying a replacement information display unit
`that displays information on a position of a selected character to be replaced and a position of a
`replacement character among the plurality of characters displayed on the formation setting unit,
`displaying a substitute character display unit that displays at least one substitute character that
`is included in the plurality of characters on the team and is not displayed on the formation
`setting unit, and displaying position adaptability with respect to each of the plurality of
`characters displayed on the formation setting unit.
`
`
`
`See, e.g., Kim at 4:16-23:
`
`The display of the tactic setting screen may include displaying positions of the plurality of
`characters corresponding to the selected formation, displaying an offense disposition
`adjustment sign to adjust an offense disposition at one side of the respective positions of the
`plurality of characters, and displaying a defense disposition adjustment sign to adjust a defense
`disposition at one side of the respective positions of the plurality of characters.
`
`
`
`See, e.g., Kim at 5:53-6:4:
`
`16
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 16 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`According to the present invention, in an online game in which a user performs a match via
`team management, the user may set a plurality of formations that represent arrangements of a
`plurality of characters on a team prior to playing a match, and may freely change between
`formations using a shortcut key during game play. This ensures efficient implementation of a
`match by the user. In addition, the user may arbitrarily adjust positions of the plurality of
`characters with respect to each of a plurality of formations from among basic positions
`provided in a game, thereby being capable of setting a formation that is optimal for a user team.
`Moreover, when deploying the respective characters on the team at particular positions,
`information on adaptability at corresponding respective positions of the plurality of characters
`as well as information on win rates of given respective formations may be provided to the user,
`which allows the user to set an optimized formation. As a result, it is possible to provide a high
`degree of freedom in user team management and to enhance user interest in a game.
`
`
`
`See, e.g., Kim at 7:13-21:
`
`In the following description, the term “game server” refers to a server computer that a user
`accesses to use game content. In the case of a game, the capacity of which is small or the
`number of users of which is small, a single game server may manage a plurality of game
`programs. In addition, in the case of a game, the capacity of which is very great or the number
`of real time access users is great, one or more game servers may be present to manage a single
`game according to the function of the game.
`
`
`
`See, e.g., Kim at 7:41-59:
`
`In the present invention, character's skills may be set in various ways according to
`characteristics of each game. In the case of an online soccer game, kinds of character's skills
`
`17
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 17 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`may be set to ball control, offense, pass, defense, and goal keeping, for example, which
`represent skills of a player corresponding to a character. The respective skills may be further
`subdivided according to setting conditions of a game. For example, with regard to ball control
`of an online soccer game, detailed skills, such as endurance, stamina, composure, etc., may be
`provided. The user may convert experience points into respective skills at different rates, and
`thus grow an initial character having predetermined properties into different characters having
`different properties according to a user selected conversion of the experience points into skill
`status points. That is, even if plural users play a game using the same character, properties of
`the character may be differentiated as the respective users convert experience points into
`various different kinds of skill status points, which results in growth of characters having
`different properties.
`
`
`
`See, e.g., Kim at 8:43-52:
`
`After the team management screen is displayed, the user adjusts details of a currently set
`formation for a team via the user terminal, and the team management apparatus sets the details
`of the formation according to settings received from the user terminal (S400). The details of the
`formation may include change between formations, setting of respective positions of a plurality
`of characters on a team, replacement of characters at different positions, and position change,
`for example. A detailed description with regard to setting of the details of the formation will
`follow.
`
`
`
`See, e.g., Kim at 10:10-24:
`
`Each of the basic formation BF and the preliminary formation PF1 displayed on the formation
`addition unit FAU is represented by numbers that show a formation form. Here, the formation
`
`18
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 18 of 482
`
`
`
`Exhibit G-10: U.S. Patent No. 10,335,682 to U.S. Patent No. 9,079,105 (“Kim”)
`
`’682 Patent claim 1
`
`Kim
`
`form refers to basic information regarding each a team shape, i.e. regarding the arrangement of
`a plurality of characters constituting a team. An online soccer game expresses a formation
`using a method that is used in a real world soccer game. For example, in a real world soccer
`game, according to the arrangement of players except for a goalkeeper, a formation is
`expressed by 4-3-3, 4-3-2-1, etc. Accordingly, in the case of an online soccer game, each of the
`basic formation BF and the preliminary formation PF1 displayed on the formation addition unit
`FAU may show a numerical arrangement form with regard to a formation of a real world soccer
`game, such as 4-3-3, 4-3-2-1, etc.
`
`
`
`See, e.g., Kim at 10:61-11:6:
`
`Thereafter, the team management apparatus displays a formation setting unit FMS (S330). The
`formation setting unit FMS displays positions of a plurality of characters arranged according to
`a formation that is selected from among the basic formation BF and the preliminary formation
`PF1. In addition, the formation setting unit FMS may allow the user to adjust respective
`positions of the plurality of characters. More specifically, the formation setting unit FMS may
`include a basic button BBT, a tactic button CBT, and a management button MBT, to allow the
`user to adjust a disposition and state of each character as well as respective positions of the
`plurality of characters. A detailed description of the formation setting unit FMS will fo