`
`(Suggested parameters are included in the documentation that comes
`with your CD-ROM drive.)
`
`Once you have correctly loaded the two drivers, you can then run the
`compact disc player.
`
`To run CD Player:
`1. Type CDPLYR and press Enter
`
`Sound Blaster CD Pia er
`
`Track: 01:00:00
`
`Pause
`
`St°P
`
`Next
`Track
`
`Time
`
`Sound Blaster CD Player Control Screen
`
`The CD player control screen is displayed with current track information,
`time current track has played, current operation and disk volume.
`
`The icon control buttons operate the various functions of the compact
`disc player. You can execute these functions with either the keyboard
`or mouse. To move between controls, use the Arrow keys and press
`the Enter key to start the operation. While you move from control to
`Control, the button is highlighted and current operation displayed .
`
`12-4
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`
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`SIJIJIID BLASTEBW
`
`All control buttons are symbolized by icons. Each function is used as
`the name suggests. Refer to chart for more detailed explanation.
`
`Description
`
`Starts the CD player. If already started, this will
`restart current track.
`
`Stop
`
`Stops the CD player .
`
`Pause/Continue
`
`Pauses the CD player until selected again to
`continue playing.
`
`Next Track
`
`Moves the CD player to the next track. If the
`disc’s last track is encountered, it moves to the
`first track .
`
`Previous
`Track
`
`Selects the previous track. If the first track is
`encountered, it plays the final track.
`
`Fast
`Forward
`
`Fast-forwards the player by a 16 second count.
`If the end of disc is encountered, the function is
`
`ignored.
`
`Volume
`
`Rewinds the player by a 16 second count.
`Function is ignored if the beginning of the disc
`is reached.
`
`The volume control is controlled by a vertical bar
`at the right hand side. To change volume, move
`
`the control with the UP or DOWN keys until you
`reach the desired volume. With the mouse,
`
`the right or left button. Right
`simply select
`increases Volume, left decreases.
`
`132
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`SIJIINII BMSIEBQVSIJIINII BMSIEBQV
`
`
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`12-612-6
`
`
`
`133133
`
`133
`
`
`
`SBP-MIX & SBP-SET
`
`MIXER INPUT AND
`
`VOLUME CONTROL
`
`SBP-SET & SBP~MlX ............................................. ..13-3
`
`Mix Control ...................................................... ..13-3
`
`Changing the Hot-Key ...................................... ..13-3
`SBP-MIX Menu ................................................. ..13-4
`
`SBP—M|X in Graphic Mode ............................... ..13-5
`SBP-SET ........................................................... ..13—6
`
`134
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`Sllllllll B|J|STE|IQ.,y,Sllllllll B|J|STE|IQ.,y,
`
`
`
`13- 213- 2
`
`
`
`135135
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`135
`
`
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`Sllllllll Blllslillfify
`
`SBP-SET & SBP-MIX
`
`Two program are provided to control and select input sources and
`volume levels.
`
`D SBP-MIX
`
`this is a memory resident program for setting Volume
`controls of the Sound Blaster Pro.
`
`I SBP-SET
`
`this program controls the selection of sources, filters
`and volume from the DOS command line.
`
`Mixer Control
`
`The Sound Blaster Pro mixer lets you control the volume of the
`following:
`
`I Master—the overall volume of each source.
`
`Voice—the digitized sound volume.
`
`FM Music—the synthesized music volume.
`
`CD—the Compact Disk volume
`Line-In—the Audio Line-In volume
`
`To install the program into memory:
`
`1. Type SBP-MIX and press Enter.
`
`2. To activate the installed SBP-MIX press ALT key and then the 1 key.
`
`5. To remove the program from the memory type SBP-MIX/u.
`
`Changing the Hot-Key
`
`The default hot-key to activate SBP-MIX is Alt 1. You can change the
`hot-key by entering the forrnat:SBP—MlX [/khotkey]. The parameter
`/k specifies the new hot-key. A hot-key consists of a shift status key and
`a number key on the main keyboard.
`
`136
`
`13-3
`
`136
`
`
`
`SIIIINII Blllsllflfly
`
`The shfit status key can be any of the following:
`
`D
`
`D
`
`SHIF'I'L—left shift key
`
`SHIFTR—right shift key
`
`D ALT——alternate key
`
`D CTRL—control key
`
`The number key is the number key from 1 to 9 on the main keyboard.
`
`Fro example, to specify the control key and 9 as the new hot-key, type
`SBP-MIX /RCTRL9.
`
`SBP-MIX Menu
`
`When you press the hot~key, SBP—MIX will pop-up at the DOS prompt
`or from any program.
`
`Note: SBP-MIX will not pop-up from programs that take over the
`keyboard interrupt. In case this happens, you need to use SBP-SET to
`make settings before running programs that take over the keyboard
`interrupt.
`
`After activating SBP—MIX from text—mode, you can make selections using
`either the keyboard or a mouse from the following menus:
`
`Card reset
`
`Master volume
`
`VOC volume
`LINE volume
`CD volume
`MIC volume
`FM volume
`
`FM channel
`
`ADC charmel
`
`ADC input test on/off
`Stereo on/off
`Exit
`
`Make a selection by moving the menu bar or by placing the cursor
`(pointer) on the selected function and pressing the left button on the
`mouse. From the keyboard, use the Up and Down Arrow keys and
`press Enter. The right mouse button or ESC cancels the selection.
`
`After making a selection from the main menu, an option menu is
`displayed. You highlight and select the option using the mouse or
`keyboard.
`
`13-4
`
`137
`
`137
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`SIIIINIJ BLASTE|IQ,%
`
`SBP-MIX in Graphic Mode
`
`When activating SBP—MIX from the graphic mode, you will not get a full
`set of controls. Instead, functions are displayed only at the bottom line
`of the screen.
`
`You select a function using the Up and Down Arrow keys and set the
`mixer parameter for that function using Left and Right Arrow keys.
`
`One limitation in the graphic mode is that, you can control only the main
`volume of the mixer—there are no individual left and right volume
`controls.
`
`138
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`Sllllllll BU\STE|IQ,%
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`SBP—SET
`
`Using this program you can select and mix sound from different sources,
`choose filters and control individual volumes. You make selections and
`
`settings from the DOS command line.
`
`TO run:
`
`1. Type SBP-SET [/switches] and press Enter.
`
`@ Description
`
`
`
`all other messages are suppressed except for
`error messages.
`
`Returns all settings to original defaults.
`
`Sets microphone volume. nn is a range from 0
`to 7. The default is 0.
`
`Selects the recording filter cut—off frequency. xx
`is LOW or HIGH. The default is LOW.
`
`
`
`
`
`
`Specifiesthequietscreenmode.Whenselected,
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`/ANFI:ON/OFF
`Selects the recording filter. ON records using a
`filter. OFF records without the filter. The default
`is ON.
`
`Selects recording source. The default is MIC. xx
`is one of the followings:
`
`MIC—Microphone
`CD——CD
`
`LINE—Line—in
`
`
`
`
`
`/DNFI:ON/OFF
`
`/VOLUME:1,r
`
`Selects output filter option. ON sends voice output
`through filter. OFF bypasses the filter. The default
`is ON.
`
`Sets the left and right volume levels of:
`
`M—Ma5ter volume
`
`FM—FM volume
`
`
`
`VOC—Voice volume
`
`LIN'E—Line-in Volume
`
`
`
`
`
`
`
`13-6
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`139
`
`139
`
`
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`Sllllllll Blflsliflfy
`
`Volume levels range from 1 to 15 for 1 (left) and
`1' (right) volume. The default volume for Master,
`FM and Voice is 9, for Line-in it is 0.
`
`Example: Setting left volume to 7 and right
`volume to 9 for Line-in is entered as: /IINE:7,9
`
`You can set volume at any time using the above
`parameters, or you can place a Command in your
`AUTOEXECBAT file to set a volume level
`
`suitable to your sound system.
`
`Example: Putting the following line in your
`AUTOEXECBAT file to sets the Master volume
`
`to level 12, Digitized Voice to level 14, FM music
`volume to level 12 and Line-in volume to level
`
`12: SBP-SET /M:12,12 /VOC:1-4,14 /FM:12,12
`
`/LINE:12,12
`
`Sets CD volume. nn ranges from 0 to 15. The
`default level is 0. There are no left and right
`volume controls for the CD.
`
`140
`
`13-7
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`140
`
`
`
`
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`SIIIJHII BMSTEBQVSIIIJHII BlASTE|IQ,y
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`
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`13-813-8
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`
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`141141
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`141
`
`
`
`.2
`SIIIIIIII BLIISTEII
`v“/
`
`WINDOWS APPLICATION
`
`JUKEBOX
`
`MIXER CONTROL
`
`WINDOWS 3.0 APPLICATIONS .......................... ..l4-3
`
`Jukebox, Mixer Control
`Installation ....................................................... ..14-3
`
`Moving the DLL ........................................... ..14-3
`Setting the Windows Environment ............... ..l4—4
`Setting the WlN.lNl Configuration ............... ..l4-5
`Jul<eBox ............................................................ ..14-6
`
`SBMixer ........................................................... ..l4-8
`
`Moving Around SBMixer .............................. ..14-9
`Volume Controls .......................................... ..14-9
`
`Buttons ........................................................ ..14—9
`
`ADC In Test ................................................. ..l4-9
`
`Filters ......................................................... ..14-10
`
`142
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`SOUND BlJ\STEIIQ.%SOUND BlASTEIIQ.%
`
`
`
`14-214-2
`
`
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`143143
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`143
`
`
`
`SIJIIND BLASTEBW
`
`WINDOWS 3.0 APPLICATIONS
`
`JUKEBOX
`
`MIXER CONTROL
`
`For Windows 3.0 owners, we have included two Sound Blaster Pro
`
`application programs to let you see and bear how easily Sound Blaster
`and Sound Blaster Pro integrate with Windows. If you are interested in
`developing Windows 3.0 applications, by using Windows SBK (Sound
`Blaster Developer Kit), you can add the impact of Sound Blaster Pro
`audio to your programs. We have also included a program called SETUP
`to help you set the Sound Blaster Pro settings in the WIN.INI file.
`
`Naturally, running these programs requires Microsoft Windows 3.0 installed
`in your system. The programs included are:
`
`Jukebox
`I
`I Sound Blaster Pro Mixer Control
`
`I
`
`Setup
`
`Installation
`
`Installation is relatively easy, however you need to follow the instructions
`closely. If you have any problem running these applications, check your
`installation.
`
`Moving the DLL
`The DLL (Dynamic—Link Library) is necessary for Windows applications.
`We have included the Sound Blaster DLL (SNDBLSTDLL). You should
`
`move the DLL to the Windows directory so you can use it with other
`Sound Blaster Pro Windows applications.
`
`To move the DLL:
`
`1. Change to the \SBPRO\Wl1\lDOWS subdirectory.
`
`'
`
`2. Copy SNDBLST.DLL to the WINDOWS directory (Normally this is in
`C:\WINDOWS).
`
`144
`
`14 - 3
`
`144
`
`
`
`SIJIINII BLASTE|IQ,%
`
`3. Delete the SNDBLST.DLL file in the \SBPRO\WINDOWS
`
`subdirectory.
`
`Setting the Windows Environment
`
`To keep your Windows neat and to make Sound Blaster programs easier
`to find and execute, create a program group for your Sound Blaster Pro
`Windows 3.0 applications.
`
`To create the program group:
`
`1. Select the File menu of Windows Program Manager then select
`New.
`
`2. Select Program Group in the dialog box
`
`3. Type Sound Blaster Pro in the Description box and click on the OK
`button or press Enter. A blank window titled Sound Blaster Pro is
`displayed.
`
`4. Select File, New and Program Item.
`
`type
`and
`the Description box
`in
`5. Type _]ukeBox
`C:\SBPRO\W]NDOW'S\JUKEBOX in the Command Line box. You
`will see an icon representing]ukeBox appear in the Sound Blaster Pro
`Window.
`
`6. Repeat steps four and five, except this time type Mixer for the De-
`scription and enter C:\SBPRO\WINDOWS\SBMlXER in the
`Command Line. The Mixer icon is displayed.
`
`7. Repeat steps four and five, except type Setup for the Description and
`enter C:\SBPRO\WINDO\VS\SETUP in the Command Line. The
`
`Setup icon is displayed.
`
`Note: These steps assume you have installed the programs in the C hard
`disk the \SBPRO\\‘K/INDOWS subdirectory.
`
`14-4
`
`145
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`SIJIINII BLASTEBW
`
`Setting the WlN.lNI Configuration
`
`The WINJNI file, normally found in the WINDOVVS directory, contains
`information required by Windows to run applications correctly. To let
`Windows know the Sound Blaster Pro I/O, Interrupt and DMA channel
`settings, they need to be placed in the \X/'IN.INI file. Since WININI is an
`ASCII file, you can use a word processor or text editor to add the Sound
`Blaster Pro settings. The file must be stored in ASCII.
`
`However, we have made it easier for you to change the '\X/'IN.INl file by
`including our Windows program, SETUP. Using this program, you can
`scan the current hardware configuration, enter
`settings, or have the
`program add the following defaults to the WININI file:
`
`[SoundBlaster]
`P01't=220
`
`Int=7
`
`DMA= 1
`
`Note: Port refers to the Sound Blaster Pro 1/0 address; Int is the DAC
`
`(Digital to Analog Converter) interiupt and DMA is the Direct Memory
`Access Channel.
`
`If you have changed the jumper settings on the Sound Blaster Pro card,
`you need to change the WININI file to match.
`
`Selecting Auto Scan in SETUP lets you scan the current hardware
`configuration. You can then manually enter the I/O port address,
`interrupt and DMA channel settings. After verifying the settings, SETUP
`makes the necessary changes in the WINJNI file.
`
`146
`
`14-5
`
`146
`
`
`
`]ukeBox
`
`SIIIINII BlASTEBq‘%
`
`To run setup:
`
`1. Double click on the Setup icon in the Sound Blaster Pro window.
`
`2. When the dialog box appears, select the card you have installed:
`Sound Blaster or Sound Blaster Pro.
`
`5. When the 1/0 port dialog box appears, the default will be selected.
`If it has not been changed, select OK. If the setting is not correct a
`message box will appear telling you that the setting is incorrect and
`return you to the dialog box.
`
`4. Make or leave the default setting on the Interrupt and DMA settings.
`
`JukeBox plays MIDI files. (Files with extension .MID). This program
`provides a demonstration of the Sound Blaster Pro in the Windows 3.0
`environment. The program was written using the Microsoft Windows
`Development Kit and the Sound Blaster Developer Kit
`(SBK for
`Windows).
`
`]ukeBox uses the same conventions as most Windows applications. You
`can use the mouse, or the keyboard to make selections. You can double
`click with the left mouse button to select files or change directories.
`Without a mouse you can use the Tab key to move from option to
`option. When the desired function is highlighted, press the Enter key
`to execute this operation. You can also use the Alt key and the underlined
`character to select menu items.
`
`The MIDI files list displays any file with the .MID extension. We have
`included some sample files for you to play with. The Play Queue box
`is where you place the MIDI files to play. The MIDI files are played in
`the order they appear. You can skip or remove a file at any time.
`
`14-6
`
`147
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`
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`SIIIINII BlASTEHQ.%
`
`Path : C:\SBPHO\SBWIN
`
`MIDI Fllu to queue
`
`Status: IDLE
`
`Play Queue
`
`M|s1-mm
`SNOWMANMID
`..]
`
`.
`
`-
`
`C:\SBPHO\SBWlN\M|STY.MlD
`
`IB
`
`
`
`Description
`
`Pressing this button places all MIDI files in the
`Play Queue.
`
`
`
`
`
`
`
`This button is used to place a selected MIDI file
`in the Play Queue. Select (highlight) a file and
`then press the Queue button. MIDI files can be
`placed in the Play Queue in any order. You can
`place a file in the Play Queue by double clicking
`on the file in the MIDI files box.
`
`This removes a file from the Play Queue. Select
`a file in the Play Queue and press the Remove
`button. If a file is not selected, the first file is
`removed.
`
`Remove
`
`148
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`14-7
`
`148
`
`
`
`SIJIINII BlASTEIIQ4%
`
`Press this button to clear all files from the Play
`Queue box.
`
`Quits the program.
`
`
`
`This button starts and stops the JukeBox
`playing songs in the Play Queue. The name
`on the button changes to reflect the current
`mode. To play, a file must be in the Play
`Queue. \When the song is finished playing,
`the file will disappear from the Play Queue.
`
`Press this button to pause the jul<eBox at the
`current song. The button will change to say
`Continue. The jukeBox will remain paused
`until Continue button is pressed.
`
`This skips to the next song in the Play Queue.
`
`SBMixer
`
`SBMixer lets you control individual volumes from different sources and
`lets you test input levels of Analog to Digital Conversion (ADC) sound.
`Using Windows, you can run SBMixer the same time as _IukeBox. You
`can actually use _]ukeBox to play music in the background while using
`the microphone to sing along with your favorite song.
`
`ADC In Test
`
`Source
`
`14-8
`
`149
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`
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`SIJIIIIII BlAS'I'Ellq,y
`
`Moving Around SBMixer
`
`Moving around SBMixer is simple—use the mouse or keyboard to select
`or highlight options. Use mouse or Tab key to move from option to
`option. Use the Up and Down Arrow keys to move the scroll bars.
`
`Volume Controls
`
`Available are:
`
`I MAS - The Master volume control.
`
`FM — PM Music
`
`CD - CD Player
`
`Mic — Microphone - default is 0.
`Lin - Line In
`
`Voc — Voice
`
`Buttons
`
`I Reset - Resets all Volumes to their default levels.
`
`I Start Test - Starts the input source test
`
`ADC In Test
`
`The ADC In Test lets the user see a graphic representation of sound level
`from a selected source.
`
`To test:
`
`1. Select source
`
`2. Select filter
`
`3. Press the Start Test button.
`
`When sound is heard, a bar will appear in the box next to the Source
`box. This bar will reflect sound level changes.
`
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`14-9
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`
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`
`SOUND BlASTEBQ.¢
`
`Filters
`
`Selecting either the high or low frequency filter is a matter of individual
`taste. Play around With filter selection to see what sounds better to you.
`
`14-10
`
`151
`
`151
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`
`
`SIIUIIIJ BlIISTEIIQ¢o
`
`APPENDIX A
`
`GENERAL SPECIFICATIONS
`
`Sound Capabilities:
`
`22 voices of FM music — Two sets of FM music chips
`Frequency Modulation sound generation for realistic sounds
`
`Each set of FM chips (one on Left channel, one on Right channel)
`consists of :
`
`TWO modes: Nine sounds or Six melody sound and Five rhythm
`sounds
`
`supported by numerous games and entertainment software
`
`(2 X 8 bit DAC)
`Stereo Digitized voice channel
`Provide output of sound sampled from the real world - speech,
`special effects, animal sounds, thunderstorm can be easily reproduced
`on these stereo DAC channels.
`
`I
`
`programmable variable sampling rate 4KHz to 44.1 KHZ
`
`DAC Transfer modes :
`
`I Direct mode - direct single byte transfer by CPU
`I DMA mode — No CPU intervention/overhead required
`
`I compression schemes :
`8 bit data , no compression
`2 to 1 data compression: 4bit ADPCM, hardware decompression
`3 to 1 data compression: 2.6bit ADPCM, hardware decompression
`4 to 1 data compression: Zbit ADPCM, hardware decompression
`
`Built-in Digital/Analog Mixer
`Software programmable digital/analog mixer
`Mixing Inputs each with digital volume control (log scale)
`
`152
`
`A-1
`
`152
`
`
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`Sllllllll BLllSTE|IQ,%
`
`I Stereo DAC
`
`I FM Music
`I CD—Audio
`
`I Line-In
`
`I Microphone
`I Master Vol
`
`—
`
`-
`—
`
`—
`
`-
`—
`
`8 levels
`
`8 levels with steering
`8 levels
`
`8 levels
`
`4 levels
`8 levels
`
`Built-in stereo power amplifier
`Max output : 4 watts per channel, 4 ohms stereo outputs
`stereo headset connector,
`drives any kind of speakers, portable
`speakers or headsets directly.
`
`Built-in Manual Master Volume Control
`
`Voice Input (Digital Sampling) Capability
`
`8 bit stereo A-D conversion of sound signal
`I variable sampling rate : 4KHz to 44.1KHz
`
`ADC transfer modes:
`
`I Direct mode
`
`I DMA mode - no CPU intervention required
`
`Built in microphone jack and amplifier with auto-gain control
`For direct input (sampling) of sound/speech from the real world
`through standard microphone.
`
`Input selectable by software from :
`I Microphone input (mono)
`I Line input (mono or stereo)
`I CD audio input (mono or stereo)
`
`A-2
`
`153
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`
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`Sflllllll BlAS'lE|IQ.¢
`
`CD-ROM Interface
`
`Built-in CD-ROM AT-BUS type interface.
`
`Joystick Port
`Standard “Game I/O port” built-in (15 pin D-sub connector) connects
`any standard IBM compatible joystick (analog)
`
`MIDI Interface
`
`Built-in MIDI interface, for connection to MIDI instruments or keyboards.
`
`154
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`
`
`SIIIIHII BUISTEB ¢_o
`SIIIIHII BLISTEB ,o
`
`'9/'9/
`
`
`
`A-A-
`
`
`
`155155
`
`155
`
`
`
`Sflllllll BLflSTE|IQ,%
`
`APPENDIX B
`
`I/O Address Selection
`
`The Sound Blaster Pro uses 24 consecutive 1/ 0 addresses. There are
`
`2 choices of I/O Base address.
`
`Base Address
`
`1/0 Addresses used
`
`
`
`
`
`22OH
`2401-I
`
`22OH [0 2371-1
`
`2401-1 to 257H
`
`I/O Address Map
`
`ZOOH - 207H : Game port
`Base + OH -
`Left FM music Status Port
`
`Base + OH
`Base + 1H
`
`Base + 2H
`Base + 2H
`Base + 3H
`Base + 4H
`Base + 5H
`Base + 6H
`Base + 8H
`
`Left FM music Register Address Port
`Left FM music Data Port
`
`Right FM music Status Port
`Right FM music Register Address Port
`Right FM music Data Port
`Mixer chip Register Address Port
`Mixer chip Data Port
`DSP Reset
`FM music Status Port
`
`Base + 8H
`Base + 9H :
`
`FM music Register Address Port
`FM music Data Port
`
`Base + OAH : DSP Read Data
`
`Base + OCH : DSP Write Data or Command
`
`Base + OCH : DSP Write Buffer Status (Bit 7)
`
`Base + OEH : DSP Data Available Status (Bit 7)
`
`Base + 10H ‘
`
`CD-ROM data register
`
`Base + 11H .
`
`CD-ROM status register
`
`Base + 12H :
`Base + 131-I
`:
`388H
`
`CD-ROM reset register
`CD-ROM enable register
`FM music Status Port
`
`388H
`389}!
`
`FM music Register Address Port
`FM music Data Port
`
`(read/write)
`
`(read only)
`(write only)
`
`(read only)
`
`(read only)
`(write only)
`(read only)
`(write only)
`(read/write)
`
`(write only)
`(read only)
`(write only)
`(read only)
`(read only)
`(write only)
`(read only)
`(read only)
`(read/write)
`
`(read only)
`(write only)
`(write only)
`(read only)
`(write only)
`
`(read only)
`
`B-1
`
`156
`
`156
`
`
`
`SOUND BMSTEBQV
`
`Connector Pin,Assignment
`
`PC Speaker connector
`
`PIN
`
`SIGNAL
`
`I/O
`
`1
`
`2
`
`IN
`
`IN
`
`CD IN connector
`
`SIGNAL
`
`GROUND
`
`CD LEFT CHANNEL
`
`GROUND
`
`CD RIGHT CHANNEL
`
`157
`
`157
`
`
`
`Sllllllll BlllSTE|iQ,%
`
`APPENDIX C
`
`Quick Reference for Problem Solving
`
`Help for Installation
`
`Read this if you have problems installing Sound Blaster Pro. (Refer to:
`Common Problems Encountered)
`
`When installing the Sound Blaster Pro Card, beware of possible
`hardware conflicts with other adaptor cards.
`
`Each adaptor card may contend for Various CPU resources, there are
`three possible sources of hardware conflicts :
`
`D DMA channel conflict
`
`D
`
`D
`
`IRQ (Interrupt Request) lines conflict
`
`I/O address conflict
`
`In the case of Sound Blaster Pro, it uses :
`
`D DMA Channel 1 by default, for its digitized voice input/output
`
`DMA operations.
`
`D
`
`D
`
`Interrupt default at IRQ 7 (used for voice/MIDI operations)
`Jumper selectable at IRQ 2,
`IRQ 10, IRQ 5 and IRQ 7
`
`I/O address : 22OH - 237H as default. Jumper selectable at :
`22OH and 24OH. FM music chip also uses addresses 3881-1 and
`3891-i. Joystick port uses the standard address of 200—207H
`
`158
`
`158
`
`
`
`SIJIJNII BLHSTEBW;
`
`DMA Conflict
`
`The DMA channel used by the Sound Blaster Pro is selectable from 0,1
`and 5. It can share a DMA channel with other adaptor cards, provided
`that these cards can also share DMA channels.
`
`Other cards using DMA channels can have their DMA channels
`selectable. We suggest that you change the others cards‘ DMA
`Channel to either Channel 0 or Channel 5, if a conflict occurs.
`
`Interrupt Line (IRQ) Conflict
`
`The Sound Blaster Pro uses interrupt line IRQ7 as default. Some printer
`interface (LPT1:) snatch away the IRQ7 even though it never requires
`the interrupt.
`
`In the rare case of interrupt conflict with another 1/O card, you can
`change the interrupt of the Sound Blaster Pro to IRQ2 or IRQ5
`
`C See Table 1 for the best IRQ line to use.)
`
`We don’t suggest using IRQIO, because there are too many existing
`software packages that do not allow the selection of IRQ10.
`
`I/O Address Conflict
`
`The possibility of conflict on the default I/O address of 22OH is very
`small. We advise against changing this I/O port address. Changing
`from this default I/O address means that you have to re-install many
`software programs that support Sound Blaster Pro.
`
`159
`
`159
`
`
`
`SIIIJNIJ B|.ASTEHQ1%
`
`Interrupt
`
`AT Machines
`
`Used by system Timer
`
`Used by Keyboard
`
`FREE
`
`FREE (Or COM Port 2)
`
`Use by COM Port 1
`
`FREE
`
`Used by Diskette Controller
`
`Default used by Sound Blaster Pro
`
`FREE
`
`DMA Channels
`
`AT Machines
`
`DMA Channel 0
`
`FREE
`
`DMA Channel 1
`
`Default
`
`DMA Channel 2
`
`Used by Diskette Controller
`
`DMA Channel 3
`
`FREE
`
`Interrupt and DMA Assignment
`
`If there is a conflict with another card in your system, we suggest you
`change the I/O port address of the other card. Remember to re-install
`the I/O port address for programs running on that card.
`
`160
`
`160
`
`
`
`Sflllllll BLl|STEflq,%
`
`Common Problems Encountered
`
`PROBLEM
`
`TEST-SBP’s Error 0400
`
`CAUSE
`
`Conflict on DMA Channel 1 with scanner card
`
`or network card, or other special cards that
`uses DMA channel 1.
`
`REMEDY
`
`Remove scanner card or network card (if you
`have one) and re-install its DMA to Channel 3.
`You need an AT machine to resolve this
`
`conflict. (see DMA CONFLICT)
`
`Other cards that could possibly use DMA
`Channel 1
`are: diskette COPY cards, SCSI
`
`cards or any special card. Remove these
`special cards one by one and run TEST-SBP to
`see if the error message disappears.
`If the
`error disappears, then the card that is just
`removed is in Conflict with Sound Blaster Pro.
`
`Check the card’s manual for re—installing its
`DMA.
`
`PROBLEM
`
`TEST-SBP's ERROR FOUND ON INTERRUPT
`
`CAUSE
`
`REMEDY
`
`Conflict on IRQ7, your system uses up IRQ7
`
`Remove Sound Blaster Pro from your system,
`and re-install its Interrupt jumper (refer “location
`of jumper” for more details) from IRQ7 to IRQ2
`or IRQ5.
`If you have used up IRQ2 and IRQ5 for some
`other card, you can try to look at IRQ7 again.
`
`C-4
`
`161
`
`161
`
`
`
`SIIIINII BLASTEB
`«V
`
`If it is also used up, try to look for the jumper
`on your system board or Parallel 1/0 card that
`allows you to disable IRQ7 for LPT1:. You can
`consult the respective manual or your computer
`vendor on how to do this.
`
`PROBLEM
`
`Voice Recording too soft.
`
`CAUSE
`
`REMEDY
`
`PROBLEM
`
`CAUSE
`
`REMEDY
`
`Microphone used is not sensitive enough.
`
`Use a microphone that has a 600 ohm
`impedance and a sensitivity of -75 dB or better
`for good recording.
`(As a rule of thumb, one that costs more than
`
`US$30 should do the job. Remember to buy a
`1/4 inch to 1/8 inch adaptor-jack if
`the
`microphone has a 1/4 inch jack) A condenser
`microphone would work well.
`
`Background static noise from the speakers.
`
`Noisy power supply of the computer system.
`
`Computer systems are well—known to be the
`greatest producers of electrical noise. Much
`care had been taken in the design of Sound
`Blaster Pro’s bui1t—in amplifier to reduce as
`much noise from the computer’s power supply
`as possible. There are, however, some
`computer systems that simply produce too
`much noise. These noise are picked up and
`amplified to audible range when the power
`amplifier is set at a high volume. There is no
`good remedy here, except to turn down the
`volume control. If louder volume is desired,
`
`try to amplify using an external amplifier.
`
`162
`
`C-5
`
`162
`
`
`
`suunn BLASTEBW»
`
`PROBLEM
`
`:
`
`“No Interrupt vector available” error when
`
`running SBFMDRV.
`
`CAUSE
`
`: All the DOS software interrupt vectors (INT
`80H - OBFH) are taken up by a resident
`program that is misbehaving.
`
`REMEDY
`
`: Most commonly,
`
`the misbehaving resident
`
`program is a DOS MENU resident program in
`your AUTOEXEQBAT file. You can avoid
`problem with this kind of resident programs in
`the following ways:
`
`I Boot the system again from a DOS diskette
`and then run SBFMDRV from the \pSBPRO
`sub-directory to confirm that the problem
`is solved.
`
`I During the booting process of the fixed
`disk, press Ctrl—Break to abort
`the
`AUTOEXEC file. Then run
`
`\SBPRO \SBFMDRV
`
`I Execute \SBPRO\SBFMDRV before
`
`running the misbehaving program in your
`AUTOEXEC file.
`i.e.
`insert
`the line
`
`\SBPRO\SBFMDRV
`
`before
`
`the
`
`misbehaving program. This might only
`solve some cases with a partially
`misbehaved program. With a badly
`misbehaved residentprogram, you might
`have to remove it from the AUTOEXEC
`
`totally.
`
`PROBLEM
`
`CAUSE.
`
`:
`
`:
`
`Joystick port not working
`
`Sound Blaster Pro’sJoystick port conflicts with
`existing joystick port in the system.
`
`C-6
`
`163
`
`163
`
`
`
`SIJIIIIII BLASTEII
`0‘?
`
`REMEDY
`
`Take out the Sound Blaster Pro Card and
`
`PROBLEM
`
`REMEDY
`
`remove the JOYSTICK ENABLE jumper UP4).
`Use the joystick port in your system instead.
`
`Note:
`
`Removing JP4 will not remove the
`MIDI function of the card. The MIDI
`
`pins are still active on Sound Blaster
`Pro’s joystick port.
`
`joystick not working properly in some
`programs.
`
`This is a classic problem with PC’s joystick port
`which uses the CPU timing to calculate joystick
`position. When a CPU is too fast and the
`program does not take good care of the
`change in CPU speed, the wrong calculation
`would cause the joystick port to move to its
`unusable range.
`
`The Sound Blaster Pro adheres to this PC
`
`standard and hence would inherit the same
`
`problems. You could confirm that the joystick
`port is working if some programs can handle
`the joystick properly.
`
`The possible remedy here is to switch the
`computer to its lowest possible speed.
`
`PROBLEM
`
`Sound Blaster Pro’s MIDI port not compatible
`to RolandMPU 401.
`
`164
`
`C-7
`
`164
`
`
`
`REMEDY
`
`PROBLEM
`
`CAUSE
`
`REMEDY
`
`SIJUNII BLASTEH
`«V
`
`The Sound Blaster Pro complies with the
`International MIDI Association recommended
`
`standard. The MPU401 has some intelligence
`in its MIDI implementation. This intelligence
`could be easily emulated by a small driver
`routine in the PC. Hence, programs that run
`on the MPU401 cannot work directly on the
`Sound Blaster Pro. They must be modified by
`their respective software companies in order
`to run on the Sound Blaster.
`
`Before buying any MIDI software, please
`ensure that they support Sound Blaster Pro.
`
`Computer hangs after running one of the
`Sound Blaster Pro program.
`
`Conflict with other adaptor cards in the system.
`
`To identify the possible conflicting card, remove
`all the non-essential cards one by one from the
`system;
`leaving only the essential cards :
`Diskette/Fixed Disk Controller Card and Video
`
`Adaptor Card in the system.
`
`After each card is removed, run the same
`program that hangs the system.
`If problem is
`solved,
`then the last card removed has a
`possible conflict with Sound Blaster Pro. Try
`to determine whether it
`is a DMA conflict,
`Interrupt conflict or 1/0 address conflict by
`looking up the manuals of this card.
`
`165
`
`165
`
`
`
`Sflllllll BLl\5TEBQ,%
`
`APPENDIX D
`
`Connecting the PC Internal Speaker
`
`You can connect the sound of the internal PC speaker to Sound Blaster
`Pro. However, due to the variations of internal PC speaker connections
`found in different PCS, you will need an experienced PC technician to
`do the job for you. You may want to seek the help of your computer
`dealer.
`
`Procedures For PC Technicians only:
`
`I Locate the PC speaker connections on the motherboard.
`
`I Remove the connection to the internal PC speaker.
`
`I From the motherboard, connect a Wire from the +SVdc pin of
`the speaker connector to pinl of JP1 on the Sound Blaster Pro.
`
`I Connect another wire from the Data out pin of the motherboard
`speaker connector to pin2 of JP] on the Sound Blaster Pro.
`
`I You will need to provide the suitable connection wires and
`sockets yourself.
`
`DO NOT ATTEMPT TO FIX THE CONNECTION YOURSELF IF YOU
`
`ARE NOT SURE OR ELSE YOU MIGHT DAMAGE YOUR PC OR THE
`
`INC. OR HER
`SOUND BLASTER PRO. CREATIVE LABS,
`DISTRIBUTORS WILL NOT BE LIABLE FOR SUCH DAMAGES.
`
`166
`
`166
`
`
`
`
`
`SIIIIHII BI.ASTE|IQ,%SIIIIHII BI.ASTE|IQ,%
`
`
`
`D-D-
`
`
`
`167167
`
`167
`
`
`
`Sllllllll BlAS'l'E|iq,%
`
`APPENDIX E
`
`Connecting CD-ROM Drive
`
`The Sound Blaster Pro has a built—in CD-ROM Drive interface which
`
`can be connected to a Matsushita model CR—521 CD ROM Drive.
`
`Detailed connecting instructions and cable kits are provided when you
`purchase the CD-ROM Drive from Creative Labs. or its dealers.
`
`E-1
`
`168
`
`168
`
`
`
`
`
`SIIIINIJ BlASTEBQ,%SIIIINIJ BlASTEBQ,%
`
`
`
`E- 2E- 2
`
`
`
`169169
`
`169
`
`