`
`Selecting Blocks
`
`Before you can edit or play a Voice block, it is necessary to learn how
`to select blocks. You can select blocks from the keyboard or with a
`mouse. You can select more than one block at a time. However, selected
`blocks must be next to each other. You cannot select terminator blocks.
`
`Each line is numbered in descending order. The screen below shows
`blocks three and four selected. The double rule box indicates selected
`
`blocks. The reverse (highlighted) text, line two, is the current block. You
`can define or select both current block and selected blocks at the same
`
`time. The windows on the right side show the location of selected blocks
`and the cursor.
`
`Selecting blocks may be a bit confusing at first, but it gets easier with
`practice. You can use either the mouse or the keyboard.
`
` Block Type
`Information
`
`
`
`8000 Hz
`
`0.383 Sec
`
`UPK 3275
`
`Voice
`Silence
`
`
`
`
`
`TIP: Place the mouse coursor
`at this point, press and hold
`the mouse button and move
`the pointer to the left off the
`screen to select all block from
`that point to the top.
`
`Mouse
`
`TIP: Place the mouse coursor
`at this point. press and hold
`the mouse button and move
`
`the pointer to the right off the
`screen to select all block from
`that point to the bottom.
`
`1. To select blocks, place the cursor on a block, click and hold, then drag
`the pointer over the blocks you want to select and release the mouse
`button.
`
`2. To select a current block, place cursor on block, click and release the
`mouse button.
`
`71
`
`C”’s°’
`I:
`
`T
`End Blk
`
`
`
`_--______
`
`
`k Silence
`0.292 Sec
`Terminator
`
`E,:|lé:3rlsnt—>
`
`mocks
`
`
`
`71
`
`
`
`Stlllllll Bll-l5TEflQ.%
`
`Keyboard
`
`1 . Press thefi key then type the number of the beginning block and press
`Enter.
`
`2. Press the E key then type the number of the ending block and press
`Enter.
`
`3. To select current block, use the Up and Down Arrow keys.
`
`Loading Large Files
`
`Since, recorded files can be as large as available hard disk storage space,
`files can be too large to load in to memory. To get around this limitation,
`Voice Editor II provides a method that lets you edit a portion of the file.
`
`Loading a file too big for available memory causes two screens to
`display.—the Block Type Screen that has each block numbered and the
`Message Screen that lets youselect blocks and split files.
`
`VE-09
`
`You select blocks the same Way you did in the Block Information Screen.
`You can split files too large for memory using the Split option in the
`Message box. After selecting blocks, press the 0 key or select QK with
`the mouse. The normal Block Information Screen then displays.
`
`M"5'°’“9°
`
`File size too large
`Select blocks to edit
`
`Total freemermry
`
`Selected block size
`
`Spms large
`files in half.
`
`Size or Blocks three to
`five. This can be edited
`since the total is less than
`free memory.
`
`Il‘|f0llT|&N0|'|
`
`UPK 2368
`
`UPK B275
`UPK 1493
`
`UPK 1938
`
`Block too large to load in
`memory. To edit this block use
`the Split option to break the
`block in half.
`
`Terminator
`blecklcari got
`be 99 9° 9 -
`
`72
`
`9-9
`
`72
`
`
`
`SUIINII BUlSTE|lQ,%
`
`Now that you know how to load a file, what blocks are and how to select
`them, the rest of the options are easy.
`
`
`
`Save
`
`This does exactly what it says. It does not give you a chance to change
`your mind and overwrites the file saving the changes to disk.
`
`Save as
`
`This gives you the opportunity to give a new filename to a changed file.
`Selecting this option causes the Directory/Drive screen to display.
`
`Write
`
`This option lets you save selected block from the Block Information
`screen to a file.
`
`B'0Gk TVP9
`
`Information
`
`Current
`mock —>
`
`8000 Hz
`
`UPK 8275
`
`Voice
`Silence
`T 8000 Hz ‘ T T
`” oie
`blocks V 80Hz
`UPK 1938
`Silence
`0.292 Sec
`Terminator
`
`0.383 Sec Selected
`
`;
`
`Intro
`
`This displays the Copyright Screen
`
`Exit
`
`9-10
`
`This is the option you select to quit Voice Editor 11.
`
`73
`
`73
`
`
`
`Record
`
`settings
`To Memory
`To Qisk
`
`Sgan Input
`
`Sllllllll Bl.A5TEBQ.?
`
`Now that you know how to load a file and select blocks, we can proceed
`to the good part.
`
`Recording sound with Voice Editor II is similar to using a tape recorder—
`first you connect all cables and devices correctly, select the sound source,
`check input
`level and then press the record button.
`
`There are actually a few other things We have to do in Voice Editor 11
`before we can record. The first thing is to select the Settings option under
`Record. This displays a screen for selecting sound source, filter, sampling
`rate, and record mode (stereo/no stereo). If you select Stereo, unfiltered
`and the 22.05KHz sampling rate are automatically selected. Refer to the
`filter chart when selecting or setting the sampling rate.
`
`Settings
`
`1. Select Settings from option menu.
`
`2. Select sound source, filter, sampling rate and where you Want to store
`the recording.
`
`
`
`
`Selecting Stereo
`automatically selects No
`Filter and 22.o5KHz. Stereo
`can not be selected when
`Microphone is selected.
`
`Max. Fiec. time
`Sampling Rate
`
`:
`
`42 S
`8000 la-lcz
`
`9-11
`
`74
`
`
`OOOO©|ClAlm
`
`l-(Hz
`I-loo
`1 Khz
`2.05 KHz
`4.1 KHz
`ser Defined
`8000 Hz
`
`We
`O T0 Memory
` Max. Rec. time
`
`Selecting
`I
`User
`B3ll”§§n$;i%'5"5
`Rate Screen.
`
`74
`
`
`
`Sflllllll BlASTE|IQ,%
`
`The Settings Screen lets you choose between three sources and four
`sound types. You cannot select Microphone and Stereo at the same time.
`Line In and CD Mixer in the mono mode can select either low or high
`frequency filter.
`In the stereo mode, unfiltered and 22.0SKHz are
`automatically selected.
`
`Filter selection is dependent on the sampling rate you select when
`recording. Use the chart to determine filter selection.
`
`Sampling Rate
`
`Select Fllter
`
`less than 18KHz
`
`Low - 3.2KHz filter
`
`No filter
`
`18KHz to 36KHz
`
`36KHz and above
`
`High - 8.8KHz filter
`
`When setting the Sampling Rate, you will notice that the higher the
`sampling rate, the lower the recording time. Also, remember to set the
`sampling rate to coincide with your filter selection (Refer to the filter chart
`described earlier). For a better understanding of Sound Sampling refer
`to the Sound Basics section. Generally, the higher the sampling rate, the
`better the recorded sound quality.
`
`3. After making selections, select _(_)K.
`
`Scan Input
`
`The next thing you need to do is make sure there is sound input to the
`Sound Blaster Pro card. If you have selected CD or Line-In, you can hear
`the sound. You cannot hear output from the microphone through the
`speakers. However, if you want to see a graphic representation of the
`sound for the select source:
`
`1. Select Scan Input from the option menu. A screen displays an active
`waveform. If you are using a microphone, you need to speak into it
`before you can see the waveform.
`
`
`
`9-12
`
`75
`
`75
`
`
`
`SIIIJHII BlA5TE|IQ,¢
`
`Note: The Sound Blaster Pro board has a built—in self—attenuation system
`to prevent spiking. When you speak or play sound, you may
`notice a line touch the bottom of the waveform screen. However,
`
`the Sound Blaster Pro card will begin rounding out the signal to
`prevent this.
`
`Once you are satisfied with the input:
`
`2. Press Escape or press the mouse button to remove the Input Scan
`Screen.
`
`Recording to Memory
`
`Now you are ready to record. If you selected To Memory in the Settings
`screen, remember you only have a certain amount of available memory.
`Voice Editor II does not yet support extended memory. Naturally, if you
`select the hard disk, you will have a longer recording time since you can
`fill an entire hard disk with a sound file.
`
`To record to Memory:
`
`1. Make selections in Setting Screen and select To Memory and select
`QK.
`
`2. Select To _M_emo1'y in the option menu under gecord.
`
`Once you make the selection, Voice Editor II begins recording. A screen
`will be displayed While recording. This screen also lets you stop the
`recording. The Block Information Screen displays the new block
`information.
`
`
`
`76
`
`9-13
`
`76
`
`
`
`snunn BLASTEBW:
`
`Recording to Disk
`
`1. After making the initial settings, select'To Qisk and select QK.
`2. Select '1‘o Qisk in the option menu under fiecord
`
`5. When the Directory/Drive Screen displays, enter Eilename and select
`QK.
`
`Note: If you select an existing file name in the Directory /Drive Screen,
`Voice Editor II will ask if you want to overwrite the existing file.
`
`When you start recording, any file in memory will remain. If you
`have a file in memory when loading, Voice Editor II warns you
`if you have not saved the file in memory. It will replace the file
`in memory with the file you are loading. You can choose to save
`the file in memory, or replace it with the new file.
`
`Play.
`
`Now that you have learned how to load a file, select blocks and record
`files, naturally you want to play them.
`
`From Memory
`Selected fllocks
`From Qlsk
`
`From Memory
`
`To play a file from memory:
`
`1. Select From Memory in the option menu.
`
`If you don’t hear any sound, you may need to set the volume. Access
`the Volume controls from the Main Menu.
`
`
`
`9~14
`
`To set volume:
`
`1. Select Volume from the Main menu.
`
`2. When the option menu pops down, select one of the following:
`I Master You need to set the master volume control to an audible
`
`level before individual volume controls can take effect.
`
`I Voice
`
`Controls voice output.
`
`D CDisc
`
`Controls CD Player. You cannot control left and right
`volume separately.
`
`I Line In Controls devices connected to the Line-in jack.
`
`77
`
`77
`
`
`
`Sllllllll BlA5'l'EBq,%
`
`Title Bar—Vo|ume
`control aalectlon ———>
`displayed here
`
`,
`Master Volume
`
`
`
`Move rlgnl to
`Increase. All volume
`controls have a range
`of 0 to 15. CD has
`only one volume
`control.
`
`Important: Set the manual volume control located on the back of the
`Sound Blaster Pro card to at least midrange for software
`volume controls to take effect. The software volume
`
`controls have a range of O to 15.
`
`Selected Blocks
`
`To play selected blocks:
`
`1. Select any combination of blocks in the Block Information Screen.
`
`2. Select Selected Blocks in the option menu
`
`It is necessary to load a file in memory before you can play selected
`blocks. The only individual blocks you can play and hear are Voice
`blocks. You can select individual Silence, ASCII and Marker blocks and
`try to play them, but don’t expect to hear anything.
`
`You can play a group of Voice blocks or even select a combination of
`Voice, Silence, ASCII and Marker blocks, but you will only hear the Voice
`block mixed with silent periods.
`
`From Disk
`
`To play from disk:
`
`1. Select From l_)_isk in the option menu.
`
`2. When the Directory/Drive Screen displays, select a file to play.
`
`5. Select QK.
`
`Note: Playing a file from disk will not affect a file loaded in memory.
`
`9-15
`
`78
`
`78
`
`
`
`SIIIINII BlA5TEBQ,%
`
`CD Player
`
`CD Player
`—
`
`If you select CD Mixer as a sound source, you can control the CD player
`from this menu.
`
`1. Select _C_Disc from the Main menu.
`
`2. Select (_2D Player in the option menu to display CD Player Control
`Screen.
`
`Note: The CD Player can play in the background. For additional
`information regarding the CD Player connection, the CD Section
`of this manual.
`
`
`
`
`:
`:
`
`12
`00:06
`
`When selected.
`moves the CD
`forward each
`tlme ou press
`the
`key or
`mouse button
`
`Track
`Tlme
`
`o a
`Noivgts
`mu
`
`Need to
`reset each
`tlrne CD ls
`changed
`
`Edit
`
`
`
`Now that you can load 21 files, select blocks, play and record files, we are
`to the point Where we change and rearrange your voice files.
`
` Before We can edit anything, a file must be in memory, either a recorded
`
`file or a file loaded from disk.
`
`If you do not have any blocks selected, the options Move, Copy and
`Combine are grayed out and cannot be selected. We will cover them later,
`but first we will cover Insert, Delete and Modify. These options affect the
`Current block (Current Block, the block reversed or highlighted in the
`Block Information Screen.)
`
`9-16
`
`79
`
`79
`
`
`
`SIIIINII BlASTEflQ.%
`
`Insert
`
`Using Insert, you can add additional blocks of information to your
`existing voice file. Selecting any one of these options displays an entry
`screen with an append option. Selecting append places the block
`beneath the Current Block. Enter the data you desire and select QK or
`
`flit to return to the previous screen. You can also press ESC to exit to
`the previous screen.
`
`ASCII S1:-lng
`ASCII smng
`-I-HNNSND
`Almond 0
`
`=
`
`9
`
`Max. 24 characters
`
`Flange {ram 1 to 999
`
`‘
`
`Flange 001 to 99999
`
`Flange from 1 to 999
`
`7
`
`Selecting the Insert options creates new blocks and places them in the
`Block Information Screen.
`
`Block Type
`
`Informatlon
`
`Voice
`Current
`mock —> Sllence
`Marker
`
`6000 Hz
`0.383 Sec
`12
`
`UPK 8275 —
`
`Repeat option
`will place a
`
`2‘n‘=gi;fit'er —l
`
`a current or
`selected b|ock(s).
`
`
`
`-D Repeat
`
`Voice
`
`End RSPBE“
`Te
`in
`
`3
`
`aooo Hz
`
`UPK 3275
`
`9-17
`
`80
`
`80
`
`
`
`Sllllllll BLllSTEllQ¢
`
`Delete
`
`If there are no blocks selected, this option asks if you want to delete the
`Current Block. If there are blocks selected, it asks if you want to delete
`selected blocks.
`
`Modify
`
`You can modify any block shown in the Block Information Screen,
`except the Terminator.
`
`If you modify Silence, ASCII, Marker or Repeat blocks, an entry screen
`is displayed giving you the opportunity to change the data in those
`blocks. When modifying the Silence block, you can change the sampling
`rate. If there are no Selected blocks, an entry screen displays for the
`Current block.
`
`Note: Remember, the double—ruled box defines the Selected block(s).
`
`The reversed or highlighted block is the Current block.
`
`To modify a Voice block:
`
`1. Select a Voice block in the Block Information Screen.
`
`2. Select Modify from the I_idit options
`
`When the screen displays the waveform, you can cut, paste and rearrange
`the waveform to create special effects.
`
`9-18
`
`81
`
`81
`
`
`
`Sflllllll BlASTEBQ,%
`
`Use Alt key and
`underlined
`character to
`select option
`menu
`
`Voice data
`
`Selected
`
`goom Blk §gn
`End
`
`Move right to
`zoom in.
`
`f
`PHYS
`selected
`data
`
`Cursor Sec
`T
`
`Shows number 01'
`seconds oi playing
`time from beginning
`of file
`
`Note: Only unpacked voice blocks can be displayed as a waveform.
`
`The Modify Menus
`
`There are three menus in the Modify Waveform Screen: Option, Edit and
`Effect. Use the mouse or Alt key and underlined character to select option
`menus.
`
`Editing Voice Data
`
`VE-28
`
`
`
`
`
`Eject
`gption
`L-Edii
`
`
`§plit Block
`gmplify
`Edit Sampling Rate
`Fade_ gut
`
`Fade_ln
`
`
`
`
`
`Pan Left-Flight
`Pan fiight—Left
`
`
`82
`
`9-19
`
`82
`
`
`
`SOUND BLASTEBW»
`
`§p|lt Biock
`Edll Sampling Flats
`Exit
`
`Split Block
`
`With this option, you can split a Data block at any location on the
`Waveform Screen.
`
`To Split a Data block:
`
`1. Click at any point in the waveform with the mouse.
`
`2. Select _0_ption from the menu and then select §plit Block.
`
`Note: From the keyboard, use the Tab key to move the cursor to the right
`in big jumps. Press and hold the Shift key and press the Tab key
`to move the cursor to left in big jumps. Use the < and > keys to
`move the cursor left or right in small increments. Once you have
`moved the cursor to the desired position, press the Alt and O to
`select Qption and then press the S key.
`
`You will notice that there is now another Voice block in the Block
`
`Information Screen. If you decide that you do not Want to do this, you
`can select the two Voice blocks that you have splited and use the
`Coml_)ine command in the Edit Menu from the Main Screen to put them
`back together. \X/e’1l cover Combine a little later in this manual.
`
`Edit Sampling Rate
`
`You can change the sampling rate of Voice blocks using this option.
`Using this option will change the tone or pitch. You cannot change the
`sampling rate of selected portions of waveform. Any change affects the
`whole Voice Block.
`
`To Edit Sampling Rate of a Voice block:
`
`1. Select the Qption Menu then select Edit Sampling Rate.
`
`2. Select the new sampling rate from the entry screen.
`
`9-20
`
`83
`
`83
`
`
`
`Edfl
`
`§uvn
`$1..
`gm
`[nun
`
`SOUND BLASTEH V'?
`
` Sampllng Rate
`
`lfllg
`
`Before you can use these Edit options, you need to know how to select
`a portion of the waveform or voice data using the mouse or the keyboard.
`
`Using the mouse you simply move the cursor to a beginning point, click
`and hold the mouse button while dragging the mouse left or right. Once
`you reach the desired ending point, release the button. You can also use
`the scroll bar below the waveform.
`
`From the keyboard, move the cursor using the Tab or Shift and Tab key,
`or the < and > keys to a beginning point. Now press and hold the Ctrl
`key then press the B key to select the beginning point.
`
`To select the ending point, move the cursor to an ending point and press
`and hold the Ctrl key then press the E key.
`
`Another method is to enter the location values into the Blk fign and End
`windows. Press B and type in a value and then press Enter. Press E and
`type in a value then press Enter.
`
`Save
`
`The Save option lets you save the selected data in the waveform.
`
`To Save selected sound data:
`
`1. Select a portion of the waveform.
`
`2. Select Edit from the Menu and then select §ave.
`
`3. When the Directory/Drive screen displays, enter a new filename or
`select a file and overwrite the file.
`
`84
`
`84
`
`
`
`SIJIINII BU|5TEflQ.%
`
`to overwrite a file, you can not recover
`Important: When you select
`the original sound.
`
`Cut
`
`With this option you can cut a portion of the waveform.
`
`To cut sound data from the waveform:
`
`1. Select a portion of the Waveform.
`
`2. Select Edit from the Menu and then select _(_Jut.
`
`Note: The cut portion of the waveform is held in memory unless you
`decide to paste it at some point in the waveform.
`
`Paste
`
`This option lets you paste cut voice data any place in the wave form.
`
`Important: You can only paste once. There is no copy option. You
`can, however, copy selected blocks in the Block Information
`Screen.
`
`To select a spot to paste:
`
`1. Place the pointer at any point on the waveform and click. This is the
`insertion point. (To use the keyboard, type the B key and use the left
`and right arrow key or simply enter the location in the Bgn Blk
`window.)
`
`9-22
`
`85
`
`85
`
`
`
`SIJIJNII B|.A5TEBQ.,%
`
`Fill
`
`Selecting this option displays an entry screen where you can enter 3 value
`from 0 to 255. The default is 128 which is the silence point.
`If you use
`the default it will put a straight line in your waveform at the portion you
`selected.
`
`Insert
`
`This option is almost the same, except it places the value at the cursor
`location in the waveform.
`
`Edltlng Voice Data
`
`Fllenarna
`
`: Traln
`
`255
`
`128
`
`Waveform after selectlng Insert wlth the delault value 125 K
`
`I
`
`Z
`
`86
`
`9-23
`
`86
`
`
`
`255
`
`Packing Files
`
`Memory
`lfiigk
`
`SOUND BIJ\STEBQ4%
`
`Using Fill and Insert you can create your own square waveforms similar
`to that shown below.
`
`shown here
`‘dertécée lines
`are not displays-:i~:~I"= the
`screen.
`
`Voice Editor II provides four methods for compressing voice files. Three
`are compression techniques that compress files in ratios of 4:1, 3:1 and
`
`2:1. The 4:1 ratio reduces the size of the file by 75%, 3:1 by 66% and 2:1
`by 50%. You can pack files in memory or disk. The Block Information
`Screen reflects Whether a Data block is packed or unpacked by placing
`PK1, PK2 or PK3 in the block.
`
`
`
`PK1
`
`FK2
`
`PK3
`
`Threshold value
`
`[Z]
`Window Size
`
` 35'
`
`Important: While packing files can save space, you can not unpack
`files. Also, you can not modify the waveform of a packed
`file.
`If you want to pack a disk file, but don’t want to
`overwrite the original file, you need to save it using a
`different file name.
`
`9-24
`
`87
`
`87
`
`
`
`Sflllllll BLASTEBW
`
`Silence is another method of reducing file size. When you select the
`silence option, an entry screen is displayed. Defaults are 5 and 150. What
`this does, at this default setting, is look at every 150 bytes of voice data
`and remove any that falls within the threshold setting. That is, it removes
`data that falls between 125 and 131 with 128 as the silence value.
`
`Window Size - 150 Bytes
`|q._
`T3 131
`ThresholdValue - 128
`la__:._
`
`Effects
`
`firnpllfy
`Fade gut
`Fade_In
`Pan _|__af1-Flight
`
`Pan flight-Left
`
`These special effects can change your sound. Selecting Amplify increases
`the volume of a sound. You can amplify a portion of the waveform or
`the entire Voice block.
`
`Amplify
`
`
`
`Selecting Amplify displays an entry screen with the default set at 200%.
`Selecting this will increase the volume of your sound.
`
`88
`
`9-25
`
`88
`
`
`
`SIJIINII BlAS'lE|IQ,%
`
`Echo
`
`Selecting Echo displays an entry screen to set the percentage of echo and
`a delay time. The best way to learn this is by playing with different
`percentages and time delays. One way to produce a good echo is to add
`some silence data to the end of the sound before applying the Echo effect.
`This provides time for the sound to fade gradually. Use the Insert option
`under Edit on the Main Menu.
`
`
`
`Fade Out
`
`This option takes the selected portion of the waveform and gradually
`reduces the sound volume until it fades out.
`
`Fade In
`
`The reverse of Fade Out, this option gradually increases the volume of
`the selected portion of the waveform to its highest setting.
`
`Pan Left-Right
`
`Use this option to create the effect of sound moving from left to right. It
`takes a selected portion of the waveform and moves it gradually from the
`left speaker to the right speaker.
`
`9-26
`
`89
`
`89
`
`
`
`SIJIIND BlASl'E|lQ¢?
`
`Pan Right-Left
`
`This does the same as the Pan Left-Right option, except it moves sound
`from right to left speaker.
`
`Back to Block Editing
`
`
`
`toad
`3;: as
`F32“
`E5"
`
`Now that we have learned to modify Waveforms and other blocks of
`information, this returns us to the last three options under Edit on the
`Main Menu Screen: Copy, Move and Combine. These options do exactly
`what they say and effect the selected blocks in the Block Information
`screen.
`
`Copy
`With this option you can copy 21 Selected b1ock(s) and move them to a
`different location. After copying, the copied block(_s) appear beneath the
`Current block location.
`
`Move
`
`This option lets you move one or more blocks to a different location. The
`Current block location determines the location they move to.
`
`Combine
`
`This lets you combine Voice blocks only. Voice blocks must have the
`same sampling rate before you can combine them.
`
`90
`
`90
`
`
`
`SIJIINII BMSTEBQV
`
`Sound Basics
`
`Sound is nothing more than the movement or vibration of molecules in
`the air that cause other things to vibrate—1ike your auditory nerves that
`let you hear sound.
`
`Sound is, for our purpose, represented by sine waves. Sine waves have
`two characteristics—frequenCy and amplitude. Frequency is the number
`of cycles per second and has an effect on the pitch or timbre of a sound.
`Amplitude, represented by the height of a sine wave, is also the loudness
`of a sound.
`
`Peak
`
`Amplitud
`
`Peak
`
`One Cycle
`
`4- Wavelength —>
`
`9-28
`
`91
`
`91
`
`
`
`Stlllllll Bl.A5TEIiQ.%
`
`4- 1Second —b4— 1Second —>4— 1Second —>
`
`
`
`4-
`
`1Hertz —P4— 2Hertz —)4— 3Hertz
`
`-9
`
`Frequency equals number of cycles per second
`
`Sampling Rate
`
`Sound waves are not simple sine waves, but complex Waves. When you
`record a sound with the Sound Blaster Pro, it changes analog signals into
`digital signals.
`
`Sampling is the number of times the Sound Blaster Pro looks at a sound
`and recreates a digitized version or image of the sound. For example,
`recording sound at 4KHz, create 4000 digitized images or samples in one
`second. When looking at a standard sound waveform, compared to a
`digitized image you can see bits of information make up the digitized
`image. In the case of Voice Editor II, you can select between 4Khz (4,000
`Hertz) and 44.1KHz when recording. This sampling rate affects
`the
`quality of sound—the higher the sampling rate, the better the sound. A
`CD has a sampling rate of 44Khz at 16 bits.
`
`Since sampling rate is measured in frequency (Hertz), changing the
`sampling rate after recording changes the sound’s pitch. If you decrease
`the sampling rate of a recorded Voice file, you change the pitch to a lower
`tone.
`.
`5'
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`Original Sound waveform
`
`Digitized W3V°i°""
`
`9-29
`
`92
`
`92
`
`
`
`SIIIIHIJ BlA5TE|IQ4y
`
`-30
`
`93
`
`93
`
`
`
`VOICE UTILITIES
`
`VOICE UTILITIES .................................................. ..10-3
`
`VOC-H DR ....................................................... .. 1 0-3
`
`JOINTVOC ....................................................... ..10—4
`
`VREC ............................................................... ..10—5
`
`VPLAY ............................................................. ..1 0-6
`
`94
`
`94
`
`
`
`SIJUNIJ BLASTEBW
`
`10-
`
`95
`
`95
`
`
`
`SIJIIIIII BLIISTEIIQ,¢
`
`VOICE UTILITIES
`
`These voice utilities are helpful in creating and changing recorded
`sounds. They can be used in creating special batch files for multimedia
`applications. The following programs are found in the VEDIT2
`subdirectory:
`
`I VOC-HDR : Adds headers to raw voice files
`
`joins or combines voice files
`JOINTVOC :
`I
`I VREC
`: Records voice to disk from the command line
`
`I VPLAY
`
`:
`
`Plays digitized voice from disk
`
`Important: Most of the programs in this section have optional
`parameters that can be set. To eliminate some of the
`confusion the following conventions and standards
`are used to describe files and parameters:
`
`I
`
`filename.voc
`
`I Options
`
`:
`
`:
`
`refers to a voice file. These can also be
`
`shown as sourcefilevoc, targetfilevoc and
`file1.voc. The .VOC extension refers to a
`Creative Voice File Format. All voice files are
`
`shown in bold.
`
`refers to optional settings for voice files.
`These options are usually listed inside
`brackets—you do not type the brackets when
`setting options. The lower case letters refer
`to variable settings for each option. The
`options will be shown in bold italics.
`
`VOC-HDR
`
`This program adds the CT-VOICE header to a raw sound file recorded
`from other sources. With the header added, Voice Editor II and other
`programs using the CT-VOICE driver can then play the sound file.
`
`Entry format:
`
`VOC-HDR sourcefile targetfile.voc
`
`96
`
`10-3
`
`96
`
`
`
`SIJIINIJ BLASl'E|IQ,%
`
`Important: It is necessary to put the .VOC extension on the target
`file.
`
`JOINTVOC
`
`With this utility you can combine two or more voice files into a new
`file.
`
`Entry format:
`
`JOINTVOC / Ttargetfi1e.voc fl1e1.voc file2.voc Vsaa /Mbb /Rcc /RE]
`
`Note: The parameters [/Saa/Mbb/Rcc/RE] can be added to each
`voice file to be combined. Decimal values for aa, bb and cc
`cannot be greater than 32767.
`
`Example:
`
`If you Want to join three files, where file2.voc repeats five
`times and then pauses for two seconds after playing
`fi1e2.voc, this is entered as:
`
`JOINTVOC / Ttargetfi1e.voc file1.voc /R5 fi1e2.voc /RE /S20 flle3.voc
`
`Description/Specifications
`
`Adds a silence period to a voice file in units of
`0.1 seconds.
`
`Adds a marker to the file. During playback of the
`voice, if the marker is encountered, it sends a 2-
`byte flag. An application program can then
`decide how to act when encountering these
`flags.
`
`Requests 2. block to be repeated. If cc equals -1
`and requests non—stop repeating.
`
`Ends the repeat command.
`
`10-4
`
`97
`
`97
`
`
`
`SIJIJNII BLASTEHQV
`
`VREC
`
`With this utility you can record a voice from the DOS command line.
`The voice is recorded directly to the diskette or hard disk using a
`double-buffering technique. The length of the recorded Voice file is
`limited only by the disk capacity.
`
`VREC filename.voc [/Bzkk] [/Azii] [/F:hh] [/S:hh] [/Mzmm] [/L:nn] [/T:ss]
`
`[/Q] [x=“command line”]
`
`Option
`Parameter
`
`Description/Specifications
`
`filename
`
`Is the filename to store the recorded Voice. The
`
`default extension is .VOC. The Voice is stored in
`
`the Creative Voice File format.
`
`Sets the buffer size used for recording. The
`program uses two buffers during the recording
`process. kk is the size of the buffer in 2K units.
`If the buffer is not specified, a default value of
`16 is assumed for kk (52K bytes per buffer). You
`can enter a range from 1 to 32 for I313.
`
`Selects the recording source. The default setting
`is MIC. it must be one of the following sources:
`MIC - Microphone, CD — CD, LINE — Line in.
`
`Selects the recording filter. 1919 can be either
`LOW or HIGH. The default is LOW. The cut-off
`
`frequency for LOW is 4 kHz. The cut—off
`frequency for HIGH is 8 kHz.
`
`Sets the recording sampling rate (frequency).
`The range for lab in MONO mode is from 4000
`Hz to 44100 Hz.
`In the STEREO mode,
`the
`
`sampling rate is fixed at 22050 Hz.
`
`10-
`
`5
`
`98
`
`98
`
`
`
`Sllllllll BlllSTEIIQ,¢
`
`0Pfl°n
`Parameter
`
`DescriptionlSpecifications
`
`This option selects either recording mode. Enter
`MONO or STEREO for mm. Default is MONO.
`
`This option controls the LINE input volume. nn
`can be from 0 to 15. The default is 0.
`
`Set the recording time in one second units. The
`range forss is from 1 to 65535, giving a maximum
`recording time of about 18.20 hours. (Note: This
`function will not work when /X switch is
`
`specified.)
`
`Specifies Quiet screen mode operation. When
`specified, except for error messages, all other
`messages are suppressed.
`
`Go to DOS to execute a DOS command or
`
`another program after the voice process is
`activated. command line specifies the DOS
`command or a program to be executed containing
`up to 16 parameters.
`
`VP LAY
`
`10 - 6
`
`You use this program to play a voice file from the DOS command line.
`The voice file can be any size and must be a Creative Voice File Format.
`
`Entry format:
`
`VPLAY filenamenvoc I/B.'kk] [/1":ss] [/Q] [/X- “command line”]f
`
`99
`
`99
`
`
`
`SIIIINIJ BlA5TE|Iq¢,
`
`Description/Specifications
`
`filenamexvoc
`
`This is the Voice file to play. The default extension
`is .VOC. The Voice file must be in the Creative
`
`Voice File format.
`
`Sets the buffer size used for playback. The
`program uses two buffers during the playback
`process. kk is the size of the buffer in 2K units.
`If the buffer is not specified, a default value of 16
`is assumed for kk (32K bytes per buffer). You
`can enter a range from 1 to 32 for kk.
`
`Sets the playback time in one second units. The
`range for ss is from 1 to 65535. (Note: This
`function will not Work when /X switch is
`
`specified.)
`
`Specifies Quiet screen mode operation. When
`specified, except for error messages, all other
`messages are suppressed.
`
`Go to DOS to execute a DOS command or
`
`another program after the voice process is
`activated. command line specifies the DOS
`command or a program to be executed containing
`up to 16 parameters.
`
`/X= “command
`line”
`
`10
`
`-7
`
`100
`
`100
`
`
`
`Sflllllll BlAS'lElIQ,%
`
`10-
`
`101
`
`101
`
`
`
`FM INTELLIGENT ORGAN
`
`STEREO VERSION
`
`FM INTELLIGENT ORGAN ................................... ..11-3
`
`Getting Started ................................................. ..1 1 -3
`Play Mode ................................................... ..11-4
`Keyboard Terminology ................................. ..1 1 -6
`Getting To Know Your Keyboard ................. ..11-7
`Save, Load & Replay ........................................ ..1 1 -7
`Save ............................................................. ..11-8
`
`Load ............................................................ ..11-
`
`................................ ..11-11
`Non—Stop Replay ....
`Instruments and Accompaniments .................. .. 1 1 -12
`Instruments ................................................ ..11-13
`
`/-\uto—Bass Chord ........................................ ..1 1-13
`
`Auto Arpeggio ............................................ ..1 1-14
`Artificial Melody ........................................ ..11-14
`Tempo Control ........................................... ..1 1-14
`Volume Control ......................................... ..1 1-16
`
`Time Signatures ......................................... ..11-17
`Major/Minor Scale Solution ....................... ..11-17
`
`Transposing ............................................... ..11-18
`
`102
`
`102
`
`
`
`Sllllllll nmsrinqy
`
`Changing Octaves ...................................... ..11-18
`Blank Keys and the Small Keyboard ........... ..11-20
`Buffer Status ............................................... ..11-20
`
`Default Settings & Other Functions ............ ..11-21
`More Functions—F8 ..................................... ..11-21
`
`Learn Mode ............................................... ..11-22
`
`MIDI Mode ........................................................ ..11-23
`
`11- 2
`
`103
`
`103
`
`
`
`SIJUNII BIASTEHW
`
`FM INTELLIGENT ORGAN
`
`STEREO VERSION
`
`The FM Intelligent Organ transforms your computer into an organ of
`incredible power and you into an instant musician. With one finger-
`or all ten, if you can rnanage—-you can learn to play complex musical
`pieces on your computer keyboard—-—the software adds the
`accompaniment (bass, chord and rhythm) in real time.
`
`We have included a Learn Mode to help you master the keyboard—
`without stopping to learn music theory. And, ifyou have a MIDI—compatible
`keyboard, using our MIDI
`interface,
`increases your music-making
`capabilities tenfold