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`1
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`SAMSUNG 1006
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`TVIINVMIHDNSIHEIJEIHHHSY1
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`Copyright © Creative Labs, Inc., 1989-1991
`Copyright © Creative Technology Pte Ltd., 1989-1991
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`2
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`SOUND BLASTEBQ,%
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`Creative Labs, Inc. License Software Statement
`
`The software described in this manual is protected by copyright laws
`internationally. Therefore you must not copy it for any purposes other
`than backing-up our software and protecting your investment from
`loss.
`
`The software must not be used on two or more machines at the same
`time.
`
`WARRANTY
`
`the physical diskettes and
`Inc. warrants that
`CWCIIIVQ Labs,
`documentation enclosed herein to be free of defects in workmanship
`for a period of 60 days from the date of purchase.
`In the event of a
`defect
`in material or workmanship during the Warranty period,
`Creative Labs, Inc. will replace the defective diskettes or documentation
`when the defective product is returned to Creative Labs, Inc. by the
`owner.
`The remedy for this breach of warranty is limited to
`replacement only and shall not cover any other damages, including
`but not limited to the loss of profit, special, incidental, consequential
`and other similar claims.
`
`CIQCIHVQ Labs. Inc. specifically disclaims all other warranties, expressed
`or implied, including but not limited to implied warranties of merchant
`ability and fitness for a particular purpose with respect to the defects
`of the products and program license granted herein. With respect to
`the use of this product, in no event shall Creative Labs, Inc. be liable
`for any loss of profit or any other commercial damage, including but
`not limited to special, incidental, consequential or other damages.
`
`IBM, PS/2 are registered trademark of International Business Machines Corp.
`Voyetra Sequencer Plus is a registered trademark of Voyetra Technologies
`MSDOS, Windows are registered trademark of Microsoft Corp.
`AutoDesk Animator is a registered trademark of Autodesk Inc.
`Tandy is a registered trademark of Tandy Corp.
`Adlib is a registered trademark of Adlib Inc,
`
`3
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`SOUND BLASTEBQW
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`FCC NOTICE
`
`This card has been tested and found to comply with the limits for a Class B
`digital device, pursuant to of Part 15 of the FCC Rules. These limits are designed
`to provide reasonable protected against harmful interference in a residental
`installation. This equipment generates, uses, and can radiate radio frequency
`energy and, if not installed and used in accordance with the instruction, may
`cause harmful interference to radio communications. However, there is no
`guarantee that interference will not occur in a particular installation. If this
`equipment does cause harmful interference to radio or television reception,
`which can be determined by turning the equipment Off and on, the user is
`encourage to try to correct the interference by one or more of the following
`measures:
`
`Reorient or relocate the receiving antenna.
`
`Increase the separation between the equipment and receiver.
`
`Connect the equipment into an outlet on a circuit different from that to which
`the receiver is connected.
`
`Consult the dealer or an experience radio/ TV technician for help.
`
`CAUTION
`
`To comply with the limits for the Class B digital device, pursuant to Part 15 of
`the FCC Rules, this card must be installed in computer equipmentscertified to
`comply with the Class B limits. All cables used to connect the computer and
`peripherals must be shielded and grounded. Operation with non—certified
`computers or non-shielded cables may result
`in interference to radio or
`television reception.
`
`FCC ID : IBACT-SBP 1330
`
`MODIFICATION
`
`Any changes or modofications not expressly approved by the grantee of this
`device could void the user's authority to operate the equipment.
`
`Creative Labs, Inc.
`
`2050 Duane Avenue Santa Clara CA 95054
`
`USA Technical Support Line: (408) 982 9226
`
`4
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`SOUND BLASTE|IQ4%
`
`if any, for the latest information
`Please read the “README” file,
`concerning the SOUND BLASTER PRO which is not available at
`printing time. To read this file, type:
`
`README
`
`USA Technical Support Line: (408) 982 9226
`
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`Sflllllll BlASTEllQ,%
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`CONTENTS
`
`Chapter 1
`
`Introduction
`
`Chapter 2
`
`Installation Notes
`
`Chapter 3
`
`Joystick Port/MIDI Connector
`
`Chapter 4
`
`Using Sound Blaster Pro With Other Software
`
`Chapter 5
`
`The Talking Parrot
`
`Chapter 6
`
`SBTa|ker Text-to Speech Synthesizer
`
`Chapter 7
`
`Dr. Sbaitso—Your Personal Consultant
`
`Chapter 8 MMPlay-Multimedia Presentations
`
`Chapter 9
`
`Voice Editor II
`
`Chapter 10 Voice Utilities
`
`Chapter 11
`
`FM Intelligent Organ (Stereo Version)
`
`Chapter 12 CD Player
`
`Chapter 13
`
`SBP-MIX & SBP-SET
`
`Mixer Input 8: Volume Control
`
`Chapter 14 Windows Applications
`
`Jukebox, Mixer Control
`
`Appendix
`
`Appendix A
`
`Appendix B
`
`Appendix C
`
`Appendix D
`
`Appendix E
`
`6
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`SOUND BMSTEBQV
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`7
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`1
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`INTRODUCTION
`
`INTRODUCTION .................................................. ..1-1
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`SIJIINIJ BLASTEBW
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`Sllllllfl Bl.ASTE|IQ,%
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`INTRODUCTION
`
`Creative’s SOUND BLASTER PRO
`
`Welcome to the world of Multimedia - a dream made true by the
`Sound Blaster Pro from the CREATIVE group of people.
`
`We, at CREATIVE, have had this dream since 1986, when we launched
`
`our talking computer — CUBIC-CT. It was a multimedia, multi—lingual
`PC that had music, voice-input, voice—output, enhanced graphics,
`huge ROM Disk, multi—lingual — all built into the computer. A great
`technological feat at that time. But CUB1C—CT was way ahead of its
`time — because there was very little software to support the multimedia
`features.
`
`Today, when we launched Sound Blaster Pro, we have completely
`reversed the situation. Sound Blaster Pro being 100% compatible with
`Sound Blaster has a tremendous amount of software support from day
`one. These are quality Entertainment, Education, Music, Multimedia
`and Productivity software developed in—house by Creative Labs and
`more than 5000 third—party developers all over the world.
`
`And many new and exciting multimedia applications that utilize the
`SOUND BLASTER PRO’s extra features are on their way to flood the
`market. You will wonder how you will ever compute without Sound
`Blaster Pro, just as the mouse or VGA graphics.
`
`Sound Blaster Pro is essentially TWO SOUND BLASTERS put into one
`- you have almost [W0 of everything on the Sound Blaster :
`
`I Dual DACs for stereo or mono digitized voice output
`I Stereo/Mono ADC for sampling voice in stereo or mono,
`I You can now sample from the microphone, Line-in or even
`from the CD—Audio.
`
`I Dual FM music synthesizer chips - to give you 22 voices of stereo
`FM music.
`
`I The maximum sampling rates of the DAC and ADC are
`increased to 44.1KHz (22.05KHz in stereo).
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`SIJIJNII BLASTEII fio<2
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`PLUS — all the audio signals are controlled and mixed by a very versatile
`digital/analog Mixer built in the Sound Blaster Pro. The Mixer allows
`mixing of the following audio sources :
`
`Digitized stereo sound
`FM stereo music
`
`Microphone
`Line—in
`
`CD—Audio
`
`AND can you imagine what if you can control their individual volumes
`by software? The outcome is awesome and breathtaking.
`
`Then we still have the joystick port and the MIDI interface. The MIDI
`interface has a 64 byte buffer with full duplex and time stamping
`features.
`
`We are really proud that the Multimedia PC sound standard was
`developed based on the specifications of the Sound Blaster. Sound
`Blaster Pro naturally exhibits full compliance to the Multimedia PC
`standard.
`
`To be ready for the Multimedia PC. We have added a CD-ROM
`interface on the Sound Blaster Pro. You may attach an internal or
`external CD—ROM Drive at a much lower cost in the near future. Check
`
`with us when you are ready to go into CD—ROM.
`
`We don’t stop here. To further the multimedia cause, we want to be
`sure that you are all set up for it from day one. You might be aware
`that Sound Blaster is already bundled with many software. Now, we
`have decided to bundle in three more products which we used to sell:
`
`I SBPRO VOICE EDITOR software
`
`D
`
`SB MIDI KIT which consists of a MIDI Adaptor Plug with MIDI
`cables and Voyetra's SEQUENCER PLUS software
`I MMPLAY — Script based multimedia presentation software
`
`1-4
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`SIIIIHII BlASTEBQ,¢
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`These great values in Sound Blaster Pro allow you to be productive in
`Multimedia from day one if you wish. Or just enjoy the good old Sound
`Blaster favorites that are now improved:
`
`FM Intelligent Organ (now in stereo)
`I
`I Talking Parrot (now more fun)
`D Dr SBAITSO2 (Text—to Speech, now crazier)
`
`Of course, you can run the numerous amazing games that provide you
`with great voices, music and action. Don’t forget, the Sound Blaster Pro
`is not just for games, it is also for the Professionals, and there are many
`other great education, music, multimedia and productivity software
`that support the Sound Blaster Pro.
`
`The multimedia day has come, and we are really glad that you are on
`board. We thank you for your purchase of the Sound Blaster Pro, a
`product that we think will change the way you compute forever.
`
`Creative Labs. Inc.
`Creative Technology Ptc Ltd.
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`INSTALLATION NOTES A
`
`INSTALLATION NOTES ......................................... ..2-3
`
`installing the Sound Blaster Pro Card .................................. ..2-3
`Testing the Sound Blaster Pro Card ..................................... ..2-5
`Manual TEST-SBP ............................................................... ..2-6
`
`Changing the Jumper Settings ............................................. ..2-7
`Changing [/0 Address ................................................... ..2-7
`Changing Interrupt Line ................................................. ..2-7
`Changing DMA Channel ............................................... ..2-7
`Installing Software .............................................................. ..2-8
`Set Sound Environment ....................................................... ..2-9
`
`Set Sound ...................................................................... ..2-9
`
`Set Blaster ................................................................... ..2-10
`
`SET-ENV ...................................................................... ..2-10
`
`Installing Sound Drivers (INST-DRV) ................................ ..2-10
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`SOUNII BlASTElI¢.%
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`INSTALLATION NOTES
`
`The Sound Blaster Pro can be used on IBM AT 2865, 3865, 4865, PS/2
`
`(model 25/30), Tandy AT and Compatibles.
`
`The MMPLAY software requires a VGA adaptor to run properly. The
`rest of the bundled software require at least EGA graphics to run.
`
`Installing the Sound Blaster Pro Card
`
`I Switch off the power supply of the computer and remove the top
`cover.
`
`I Plug the Sound Blaster Pro card into any free 16-bit slot of the
`computer.
`
`I Connect the Sound Blaster Pro card to stereo speakers or headphones
`or to your home stereo set. (Refer to Figure 1).
`
`Warning:
`
`The built—in stereo power amplifier has a maximum
`output power of four Watts per channel with four ohms
`speakers and two watts per channel with eight ohms
`speakers. Do not play at maximum volume if your
`speaker are not capable of handling this power.
`
`I Adjust the volume control of the Sound Blaster Pro card to mid
`range.
`
`I Replace the top cover of the computer and switch on the computer.
`
`I After booting up your system, you can proceed to test the Sound
`Blaster Pro card. The next section provides a detailed discussion
`on the diagnostic program TEST-SBP.
`
`I Please refer to Appendices D and E, if you need to connect Sound
`Blaster Pro to the CD-ROM drive or the PC's internal speaker.
`
`16
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`2-3
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`16
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`
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`17
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`SIIIINIJ BLASTEBW;
`
`Testing the Sound Blaster Pro Card
`
`The diagnostic program for Sound Blaster Pro card, TEST-SBP, is found
`on the diskette labeled Sound Blaster Pro Disk #1.
`
`Place this disk into drive A and type:
`
`TEST-SBP
`
`This program tests the basic hardware configuration of Sound Blaster
`Pro. These include the base I/O address, interrupt and DMA channel.
`These settings are jumper selectable. (Refer to Figure 1 for details).
`
`The program starts the test by scanning the jumper setting to identify
`the hardware configuration. Once the hardware configuration is
`identified, a menu display lets you test the voice/music output.
`
`The automatic scanning process lets you install the card easily. It scans
`for the factory defaults and then checks for other settings if the default
`setting has been Changed. Listed below are the defaults and other
`possible settings.
`
`Hardware Configuration Settings
`
`I/O Port Address:
`
`220 - 237 Hex
`240 - 257 Hex
`
`Interrupt Line:
`
`(factory default)
`
`(factory default for digitized sound)
`
`2 D 7
`
`10
`
`DMA channel:
`
`(factory default for digitized sound)
`
`0 1
`
`3
`
`18
`
`2-5
`
`18
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`Sflllllll BlllS'|'ElIq1%
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`The automatic scanning of hardware configuration process might not
`work due to hardware conflicts with other adaptor cards in your
`system. These cards may use the I/O port, interrupt or DMA channel
`that the test program accesses.
`
`Manual TEST-SBP
`
`You can avoid hardware conflicts by executing TEST-SBP with the
`optional /M switch for manual selection. For example:
`
`TEST-SBP /M
`
`With this switch, the program will prompt you to select a possible
`hardware configuration manually. Select the option that matches the
`jumper settings on the card.
`
`If the test program reports an error on one of the settings, it indicates
`a hardware conflict between Sound Blaster Pro and another hardware
`
`card.
`
`To resolve the conflict, you need to change the hardware configuration
`on the other adaptor card or the Sound Blaster Pro card. We strongly
`suggest that you avoid changing the factory default setting of Sound
`Blaster Pro. This is because Sound Blaster Pro is backward compatible
`with the Sound Blaster card. To Support previous Sound Blaster
`software, you should set your Sound Blaster Pro at 1/0 address: 220
`or 240, DMA channel 1 and interrupts 2, 5, or 7.
`
`If you decide to change the hardware configuration on the Sound
`Blaster Pro card, please refer to Changing Jumper Settings and
`Appendix C, for solving any installation problem.
`
`If you have changed the factory default configuration, you must install
`the drivers discussed in Installing Sound Drivers.
`
`2-6
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`19
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`Sfllllill Bl.ASIElIQ,%
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`Changing Jumper Settings
`
`This section describes how to change the jumper setting of the I/O
`address, Interrupt line and DMA line.
`
`Switch off the computer and remove the Sound Blaster Pro card from
`the computer. Locate the jumpers by referring to Figure 1.
`
`Changing [/0 Address
`
`I/O address is selected byjP1 5 and JP14. To change the factory default
`I/O address from ZZOH to 24OH, pull the jumper from JPI3 (22150 and
`plug it into JP14.
`
`JPI3 (22X) - 220-237 Hex I/O Address (default)
`IP14 C2420 - 240-257 Hex I/O Address
`
`Changing Interrupt Line
`
`The Interrupt Line can be selected by putting the jumper on one of the
`following:
`
`~ Interrupt Line 2
`JP21 (IRQ2)
`~ Interrupt Line 5
`JPZO (IRQ5)
`- Interrupt Line 7 (default)
`JP19 (IRQ7)
`JP18 (IRQ10) — Interrupt Line 10
`
`Changing DMA Channel
`
`jumpers are used to select the DMA channels for the SB
`Four
`(Digitized Sound). There are three DMA channels available: 0, 1 and
`3. The DACK jumpers must have the same settings as the DRQ
`jumpers. The diagram shows the factory defaults where the SB set to
`Channel one.
`
`20
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`SOUND BlASTEB#o/
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`The pins are used to select the DMA channel for Sound Blaster Pro (SB)
`We suggest that you do not change the digitized sound (SB) default
`from DMA channel one.
`
`Installing Software
`
`Channels
`
`c"'5""‘°'°
`
`o
`
`1
`
`3
`
`0
`
`1
`
`3
`
`JP5
`
`JP6
`
`JP?
`
`0
`O
`DRO3
`
`I0o
`
`o
`DACKO DACK1 DACK3
`
`O
`DRGO
`
`DHO1
`
`Important: The Sound Blaster Pro’s software is distributed in
`compressed format, you need a hard disk to install the
`software.
`
`is on the diskette
`The hard disk's installation program, INST-HD,
`labeled as Sound Blaster Pro Disk #1. Place this diskette in your
`floppy drive and execute the program giving the destination drive
`name of the hard disk. For example:
`
`INST-HD C:
`
`INST-HD installs the Sound Blaster Pro's software under the directory
`\SBPRO. Several subdirectories are automatically created under this
`directory.
`
`Note: Before executing any Sound Blaster Pro program, you must set
`up two environment strings, refer to Set Sound Environment.
`
`Important: From this point, it is assumed that you are in \SBPRO
`subdirectory.
`
`21
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`Sllllllll BlASTE|IQ1%
`
`Important: From this point, it is assumed that you are in \SBPRO
`subdirectory.
`
`Set Sound Environment
`
`Before you run any Sound Blaster Pro's software, you need to setup
`two environment strings;- SOUND and BLASTER. (Please refer to
`your DOS manual on the SET environment command, if necessary).
`
`Set Sound
`
`The SOUND environment string specifies the Sound Blaster Pro’s
`software directory. Many software packages rely on this environment
`setting to locate the sound drivers and other Sound Blaster Pro files.
`
`The hard disk install program modifies your AUTOEXEQBAT file to
`include the cornrnandSETSOUND=-C: \SBPRO for setting the SOUND
`environment string (assuming your Sound Blaster Pro's software is
`installed in C:).
`
`Note: There is no space before or after the = (equal) sign.
`
`Currently, Voice Editor II, FM Intelligent Organ and MMPlay sound
`drivers are located in the \DRV subdirectory under the path specified
`in the SOUND environment string.
`
`Set Blaster
`
`The BLASTER environment string specifies the base I/O address,
`interrupt and DMA channel hardware configuration of your Sound
`Blaster Pro card.
`
`The command for setting the BLASTER environment string with factory
`default setting is
`
`SET BLASTER-=A220 I7 D1
`
`22
`
`2-9
`
`22
`
`
`
`SIIIINII Bflsliflqy
`
`where:
`
`A specifies the base I/O port. It is either 220 or 240.
`I
`specifies the interrupt line. It is 2, 5, 7 or 10.
`D specifies the DMA channel. It is 0, 1 or 3.
`
`Note: There is no space before or after the - (equal) sign. But, there
`must be at least a space between two settings.
`
`SET-ENV
`
`The SET-ENV program found in the \SBPRO directory helps you
`identify the hardware configuration on your card and modifies the
`AUTOEXECBAT file to include the set BLASTER environment string
`based on your hardware configuration.
`
`It is necessary to run this program after installing the software or after
`changing the hardware configuration.
`
`Installing Sound Drivers (INST-DRV)
`
`This section is meant for those who have changed the default I/O port
`address,
`interrupt and DMA. When hardware configurations are
`changed,
`the various drivers must be re—installed with the new
`changes.
`
`This re-installation is necessary for running Sound Blaster applications
`which do not support the BLASTER environment string. For these
`applications, you have to install the driver with your new hardware
`
`settings.
`
`The command format is :
`
`INST-DRV
`
`[directory]
`
`Assuming that you are in \SBPRO directory,
`SBFMDRVCOM, just enter:
`
`to install
`
`the
`
`INST-DRV
`
`2-10
`
`23
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`23
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`
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`SOUND BlA5TEBQ,y
`
`To install CT—VOICE.DRV and ORGANDRV, just enter:
`
`INST-DRV \SBPRO \DRV
`
`Once in INST—DRV, select the correct I/O port address, interrupt and
`DMA channel. The program will check and verify the configuration
`and display a list of drivers found in the directory. Just select the driver
`you want to install.
`
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`SIIIJNII BLASTEB o
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`IOYSTICK PORT /
`
`MIDI CONNECTOR
`
`JOYSTICK PORT/MIDI CONNECTOR .................. ..3-3
`Disable Joystick Port .......................................... ..3-3
`Double Joysticks ................................................ ..3-3
`MIDI and MIDI Adaptor .................................... ..3-4
`MIDI Software .................................................... ..3-4
`
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`SOUND BLllSTEBQ,%
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`JOYSTICK PORT / MIDI CONNECTOR
`
`The Joystick Port on the Sound Blaster Pro is identical to that on the
`standard PC Game Control Adaptor (or Game I/O port).
`It uses an
`analog joystick with a 15-pin D—Sub connector.
`It supports any
`software that uses the standard PC joystick.
`
`This 15-pin connector also serves as the MIDI interface of the Sound
`Blaster Pro. With the joystick port replicated on the MIDI adaptor, both
`the MIDI device and joystick can share one slot, leaving more room
`on your PC for other peripheral cards.
`
`Disable Joystick Port
`
`If your computer already has a joystick port (or Game 1/O card), you
`can remove it and use the one on the Sound Blaster Pro.
`
`If you do not wish to remove it, perhaps that card also serves other
`functions, you must disable the joystick port on the Sound Blaster.
`This is because the two identical joystick ports will clash with each
`other.
`
`Disabling the Sound Blaster Pro joystick port can be done by removing
`the jumper JP4 on the card.
`(See figure 1 for the location of this
`jumper). The MIDI port is not affected by the removal of this jumper.
`
`Double Joysticks
`
`If you need to run two joysticks from the Sound Blaster Pro joystick
`Port, a joystick Splitter Y-Cable is separately available from Creative
`Labs, Inc. A Y—cable from other companies might not work for Sound
`Blaster Pro.
`
`28
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`SIJIINIJ BLASTEBQ.%
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`MIDI and MIDI Adaptor
`
`The MIDI interface of the Sound Blaster Pro implements the standard
`recommended by the International MIDI Association.
`
`To connect the Sound Blaster Pro to a MIDI keyboard (or synthesizer)‘,
`you need to plug the MIDI Adaptor cable with the MIDI Kit to the
`Joystick/MIDI connector. This MIDI Adaptor is required because the
`standard MIDI IN/OUT plugs will not fit the computer interface
`connectors.
`
`Two MIDI cables are provided with the MIDI Adaptor. You will not
`miss the joystick port as it is replicated on this MIDI Adaptor.
`
`Plug the MIDI Cable end marked MIDI-OUT to the MIDI—IN of the
`keyboard, and plug the MIDI-IN of the cable to the MIDI-OUT of the
`keyboard.
`
`You do not need a MIDI—THRU because your PC will be used as the
`MIDI host. MIDI-THRU is only found on MIDI instruments.
`
`To connect to more MIDI instruments, you can use the MIDI-THRU of
`the MIDI instruments to daisy chain instruments, or get the optional
`MIDI Box from Creative Labs. This box gives one MIDI—IN and five
`MIDI-OUTS.
`
`MIDI Software
`
`A MIDI Adaptor and MIDI keyboard do not complete the list for a MIDI
`setup. You still need software.
`
`For starters, the bundled SFM Intelligent Organ software supports the
`MIDI keyboard. You are able to play on the computer keyboard as
`well as the MIDI keyboard.
`
`For music pro (or to be), you can use the MIDI Sequencer Sp Pro
`software that comes with the MIDI Kit to play music using a MIDI
`keyboard or the internal FM music Synthesizer.
`
`29
`
`29
`
`
`
`SIIIJNII Bl.ASTE|iQ.¢
`
`Joystick / MIDI Port Wiring Diagram
`
`
`
`IIIIIIIIIIIIIIIIIIIIIIIIIIIll
`
`Joystick B
`
`Ni‘ .
`
`DDmmmmMM
`
`+5V
`
`—
`
`.
`
`DHHJ0DnnUUinL.
`IIm....mmAmmKCO.mXc>3.V.
`
`.5ILAllIJ‘6-I3
`
`4.I..Itin:IIIinii:IniiulnII:IIIIII
`
`30
`
`3-5
`
`30
`
`
`
`
`SIIIIIIII BlASTEIIQ,%
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`3- 6
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`31
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`
`
`4
`
`USING SOUND BLASTER PRO
`
`WITH OTHER SOFTWARE
`
`USING SOUND BLASTER PRO WITH OTHER SOFTWARE
`
`.............................................................................. ..4-3
`
`Third Party Software Support .............................. ..4-3
`
`32
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`32
`
`
`
`SIJIIND BlASTEBQ,%
`
`-2
`
`33
`
`33
`
`
`
`SIJIINIJ BLASTEIIQ,¢
`
`USING SOUND BLASTER PRO
`
`WITH OTHER SOFTWARE
`
`The Sound Blaster Pro is the sound card that has the largest library of
`supporting software. We are constantly introducing new and innovative
`software for Sound Blaster Pro.
`
`A Sound Blaster Developer Kit is available for those who wish to write
`software that makes use of Sound Blaster Pro. See the "Optional
`Hardware and Software Catalog” for details.
`
`A SOUND BLASTER Windows Developer Kit is also available now for
`those who wish to write Windows 5.0 application.
`
`Third Party Software Support
`
`Music/sound drivers are usually included in third party software. Just
`pick the sound/music card from the install menu or from their
`instructions given. The sound/music card could be one of the
`following :
`
`D Sound Blaster
`
`I Sound Blaster Pro
`
`I AdLib* Music Card
`
`Sound Blaster Pro will be automatically supported by the Windows 5.0
`with Multimedia extension.
`Just pick the right drivers during
`installation.
`
`34
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`34
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`Sllllflll BlASTEBQ1%
`
`4- 4
`
`35
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`35
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`
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`Sllllllll BlAS'l'EBQ,%
`
`THE TALKING PARROT
`
`Getting Started ....................................................... ..5—3
`Customizing Your Parrot ........................................ ..5-4
`Making Parrot Voices ............................................. ..5-4
`Talking Parrot Voice Files ....................................... ..5-5
`
`36
`
`36
`
`
`
`Sllllllll BLAST
`
`EH47‘?
`
`5- 2
`
`37
`
`37
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`
`
`SOUND BlASTEHq,%
`
`THE TALKING PARROT
`
`Getting Started
`
`This mischievous parrot likes to mimic speech. It talks back, sometimes
`with outrageous remarks and it even giggles when tickled. The
`purpose of this software is to provide you with a demonstration on the
`power of the Sound Blaster Pro and to give you some hands-on
`experience in using its voice capabilities combined with graphics.
`
`You can say anything you want, in any language. You can press any
`key or simply leave it alone and see what happens.
`
`Important: This program requires an AT (286) computer to run
`properly. A microphone plugged into the Sound Blaster
`Pro card is also required. If the microphone has a switch,
`make sure it is turned ON.
`
`To start the program:
`
`1. Change to the \SBPRO directory.
`
`2. Type PARROT and press Enter.
`
`5. When the screen displays a graph indicating noise level, press
`Enter and type a number that is ten counts above the noise level
`displayed (140 to 230) and press Enter again.
`
`Example: If
`
`the graph displays 150, type 140 and press Enter.
`
`4. When the parrot finishes its oper1ing remarks, speak into the
`microphone.
`
`Important: Speak directly into the microphone with sufficient
`volume so that the parrot can hear you.
`
`5. Press the Escape key to leave the program.
`
`38
`
`38
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`
`
`Sllllllll BLASTEIiQ,¢
`
`Customizing Your Parrot
`
`For those who want more fun out of the Talking Parrot, you can
`customize it by creating your own pictures and voices. There are four
`PCX format pictures used to make up the parrot. You can use any paint
`or draw program that saves in the .PCX format to create your own
`version of the Talking Parrot.
`
`Give your drawings the same file names as those listed in the table and
`copy them to the \SBPRO\PARROT directory.
`
`Parrot .PCX Picture Files
`
`EGA/VGA
`
`Description
`
`PARROTE3
`
`PARFiOT.E0
`
`PAFiFlOT.E1
`
`PARROTE2
`
`Parrot with mouth closed
`
`Parrot wiht mouth open
`
`Parrot with mouth wide open
`
`Parrot with eyes and mouth closed
`
`Making Parrot Voices
`
`The pre—recorded voices for the Talking Parrot are stored in the
`PARROTV.VCB file. This file contains all 21 voices. To create your own
`voices, use Voice Editor II to record the 21 voice and give them the
`same names shown in the table. Stores these files in the SBP/PARROT
`
`directory.
`
`To create the .VCB file:
`
`I From the \SBPRO\PARROT directory type MAKEPV and press
`Enter.
`
`Important: Make sure that:
`
`I All files are recorded at 10,000Hz sampling rate
`
`I The Voice data is NOT packed
`
`D Each voice data in each file does not exceed 64K
`
`D The sum of the size of the 21 voices must NOT exceed the free
`
`memory after the Talking Parrot is loaded. To be on the safe side,
`keep the file size less than 250K.
`
`39
`
`39
`
`
`
`Sllllllll BMSTEHQV
`
`Note: The program MAKEPV used to create the PARROTVA/CB file
`checks for the existence of the origina1PARROTV.VCB file and
`ask for your permission to overwrite it.
`
`Talking Parrot Voice Files
`
`The following tables contain the 21 voice files that make up the
`PARROTVVCB.
`
`Random Greeting Message Files
`
`File Name
`
`Description
`
`PVOC-A.VOC
`
`Hello there
`
`PVOC-B.VOC
`
`Hi I how are you 7
`
`PVOC-O.VOC
`PVOC-D.VOC
`
`PVOC-E.VOC
`PVOC-F.VOC
`
`PVOC-G.VOC
`
`PVOC-H.VOC
`
`P_VOC-I.VOC
`
`PVOC-J.VOC
`
`Good day
`Welcome to the show.
`
`I'm a talking parrot.
`Please talk to me.
`
`Nice to see you.
`
`Please say something.
`
`Have a nice day.
`
`Goodbye.
`
`The Parrot will say files PVOC-A. PVOC-E and PVOC-D
`at start up. When you quit the parrot says PVOC-J and
`PVOC-I.
`
`Random Reply Message Files
`
`File Name
`
`Description
`
`
`
`
`
`Oh i You sound terrible
`
`PVOC-K.VOC
`
`PVOC—L.VOC
`Yak I You have bad breath
`
`
`
`PVOC-M.VOC
`
`What are you saying?
`
`PVOC-N.VOC
`PVOC-O.VOC
`
`What are you saying? (angrily)
`Don't talk nonsense
`
`The Parrotwill randomly refuse to play backthe recorded
`voice and will send out one of these messages instead.
`
`40
`
`
`
`40
`
`
`
`send out one of these messages
`
`When the keyboard is pressed, the Parrot will randomly
`
`Descrlptlon
`
`Ouch
`
`Ooo..h
`
`Don't touch me
`
`Go away
`Haa..hee..hee
`
`Herr..herr..herr
`
`Sllllllll BlASTE|I?,%
`
`Reaction Message to Keyboard Files
`
`File Name
`
`PVOC-P.VOC
`
`PVOC-Q.VOC
`
`PVOC-FLVOC
`
`PVOC-S.VOC
`PVOC-T.VOC
`
`PVOC-U.VOC
`
`5-6
`
`41
`
`
`
`SBTALKER
`
`TEXT-TO-SPEECH SYNTHESIZER
`
`SBTALKER - Text-to-Speech Synthesizer ................. ..6-3
`Removing SBTALKER ......................................... ..6-4
`
`EMS Memory ..................................................... ..6-4
`Using the Read Program ..................................... ..6-4
`
`42
`
`42
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`
`-2
`
`43
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`43
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`
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`Sflllllll BlASTEBQ,%
`
`SBTALKER
`
`TEXT-TO-SPEECH SYNTHESIZER
`
`This text—to—speech synthesizer program is a memory—resident module
`that reads ASCII text and had an unlimited vocabulary . There are two
`application programs included with SBTALKER:
`
`I Read
`
`:
`
`this program reads ASCII text files, text entered
`from the DOS command line, and text sent
`through communications ports.
`
`I Dr. Sbaitso :
`
`a fun program that attempts to converse with
`you in English.
`
`Important: You must load SBTALKER in memory before Read and
`Dr. Sbaitso can run. Remember, if you have not put the Set
`Sound command in your AUTOEXECBAT file, you need
`to enter the Set Sound command, Set Sound=C:\SBPRO
`
`before you can play Sound Blaster Pro software.
`
`TO load SBTALKER:
`
`I Change to the SBPRO\SBTALKER directory.
`
`I Type SBTALK and press Enter.
`
`Note: SBTALK is a batch file (SBTALKBAT) located in the SBPRO
`
`directory. You can run the program by entering SBTALKER /
`DBLASTER to specify the speech driver, BLASTERDRV.
`
`To set echo effect:
`
`installing SBTALKER, type SET-ECHO [dddd] and press
`I After
`Enter.
`
`Note: dddd set the delay time for the echo effect. The range is from 0
`to 4,000. Entering 1,000 provides a good echo effect with about
`a 0.1 second delay. A delay setting of 500 produces a reverb effect.
`
`44
`
`6-3
`
`44
`
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`
`Sflllllll BlAS'l'EBQ,%
`
`Removing SBTALKER
`
`SBTALKER will stay in memory until you remove it or reboot. You may
`not be able to run other applications with SBTALKER in memory.
`
`To remove SBTALKER from memory:
`
`I Change to the \SBPRO\SBTALKER directory.
`
`I Type Remove and press Enter.
`
`Important: To effectively remove SBTALKER,
`program loaded in memory.
`
`it must be the last
`
`EMS Memory
`
`SBTALKER automatically loads itself into Expanded Memory (EMS)
`memory, if the proper EMS driver is installed in the system. SBTALKER
`is compatible with most EMS drivers in the market. However, if you have
`one that doesn’t work properly with SBTALKER, it may be necessary to
`remove this EMS driver to run SBTALKER.
`
`Using the Read Program
`
`READ can read text typed at the DOS prompt and ASCII text files. There
`are three entry formats:
`
`I Read "any text"
`I Read
`
`I Read <standard-input [/W]
`
`Note: /W option display the text while reading.
`
`6-4
`
`45
`
`45
`
`
`
`SOUND BlA$TEBQ¢%
`
`Exmnple:
`
`Read <sbtest.txt/W.
`
`To have this program say “Hello, how are you?” :
`
`I At the DOS prompt type Read “Hello, how are you?” and press
`Enter. (or type: Read hello, how are you? and press Enter.)
`
`To read an ASCII file:
`
`I Type Read <sbtest.txt and press Enter.
`
`I Press the ESC key to quit the program.
`
`To read ASCII from the communications port, COM1:
`
`I Type Read <com1 and press Enter.
`
`To read text enter from keyboard:
`
`I Type Read and press Enter.
`
`The program will read entered text line by line until you press CTRL-C
`
`to quit.
`
`Note: sbtesttxt is an ASCII file supplied with the software. However you
`can ask it to read any ASCII text and you can type in a path to
`where the file is located. For example you can enter:
`
`Read <C:\ SBPRO\Readme.txt.
`
`46
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`
`6- 6
`
`47
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`47
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`
`
`DR. SBAITSO
`
`YOUR PERSONAL CONSULTANT
`
`DR. SBAITSO — YOUR PERSONAL CONSULTANT ..7-3
`
`Getting Started ................................................... ..7-3
`Exploring Dr. Sbaitso .......................................... ..7-3
`Dot Commands ....................