throbber
Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 1 of 15 PagelD #: 47866
`
`IN THE UNITED STATES DISTRICT COURT
`FOR THE DISTRICT OF DELAWARE
`
`ACCELERATION BAYLLC,
`
`Plaintiff,
`
`v.
`
`C.A. No, 16-454-RGA
`
`ELECTRONIC ARTSINC.,
`
`
`
`Defendant.
`
`MEMORANDUMOPINION
`
`Philip A. Rovner, Jonathan A. Choa, POTTER ANDERSON & CORROONLLP, Wilmington,
`DE; Aaron M. Frankel (argued),KRAMER LEVIN NAFTALIS & FRANKEL LLP, New York,
`NY; Paul J. Andre, Lisa Kobialka, James R. Hannah,KRAMER LEVIN NAFTALIS &
`FRANKELLLP, Menlo Park, CA;
`
`Attorneysfor Plaintiff.
`
`Jack B. Blumenfeld, Cameron P. Clark, MORRIS NICHOLS ARSHT & TUNNELLLLP,
`Wilmington, DE; Michael A. Tomasulo (argued), David P. Enzminger, Gino Cheng,JoeS.
`Netikosol, WINSTON & STRAWN LLP,Los Angeles, CA; Louis L. Campbell, WINSTON &
`STRAWN LLP, Menlo Park, CA; Daniel K. Webb, WINSTON & STRAWN LLP,Chicago,IL;
`Joseph C. Masullo, WINSTON & STRAWN LLP, Washington, DC;
`
`Attorneys for Defendant.
`
`October ‘L 2022
`
`

`

`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 2 of 15 PagelD #: 47867
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` rusDISTRICTJUDGE:
`
`Before me is Defendant’s motion for summary judgment of non-infringement by collateral
`
`estoppel.
`
`(D.I. 580).
`
`I have considered the parties’ briefing.
`
`(D.I. 581, 582, 586). For the
`
`reasonsset forth below, I will GRANT Defendant’s motion.
`
`I.
`
`BACKGROUND
`
`On June 17, 2016, Plaintiff Acceleration Bay filed suit against Defendant Electronic Arts
`
`(“EA”) alleging infringement ofU.S. Patent Nos. 6,701,344 (344 Patent), 6,714,966 (966 Patent),
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`6,732,147 (147 Patent), 6,829,634 (634 Patent), 6,910,069 (069 Patent), and 6,920,497 (°497
`
`Patent).
`
`(D.I. 1 at 410).
`
`After prior summary judgmentrulings on infringement and oninvalidity, two infringement
`
`allegations remain: (1) DOE infringementbyall accused products of the ’147 Patent, and (2) literal
`
`infringement by the accused NHL and Plants vs. Zombies (“PvZ”) gamesof the ’344 and ’966
`
`Patents when EA internally tests those games in the United States.
`
`(See D.I. 581 at 1 (citing
`
`Acceleration Bay LLC v. Activision Blizzard, Inc., 324 F. Supp. 470, 478-59, 485-87 (D. Del. 2018)
`
`(summary judgment opinion addressing claim invalidity); Acceleration Bay LLC v. Elec. Arts Inc.,
`
`No. 16-454-RGA, 2019 WL 1376036 (D. Del. Mar. 27, 2019) (summary judgment opinion
`
`addressing noninfringement by Defendant)); D.I. 582 at 2 n.1 (confirming that Plaintiff “is
`
`narrowingits election of asserted claims to no longer include any claims from [the °497 Patent]”)).
`
`This case is related to Acceleration Bay LLC v. Take-Two Interactive Software, Inc., No.
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`16-455-RGA (“Take-Two Case”), where Plaintiff accused online features of three video games—
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`NBA2K15 and NBA 2K 16 (collectively, “NBA 2K”), and Grand Theft Auto Online (““GTAO”)—
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`of infringing the °344, °966, ’147, °069, and 497 Patents.
`
`See Take-Two Case, 2020 WL
`
`1333131, at *1 (D. Del. Mar. 23, 2020) (“Take-Two SJ Opinion”), appeal dismissed sub
`
`2
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`

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`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 3 of 15 PagelD #: 47868
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`nom. Acceleration Bay LLC v. 2K Sports, Inc., 2020 WL 9459373 (Fed. Cir. Oct. 2, 2020)
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`(dismissing cross-appeal), and aff'd in part, dismissed in part sub nom. Acceleration Bay LLCv.
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`2K Sports, Inc., 15 F.4th 1069 (Fed. Cir. 2021) (“Take-Two Appeal”).
`
`In the Take-Two Case, the
`
`defendants moved for summary judgment of non-infringement, which I granted in a detailed
`
`opinion. See Take-Two SJ Opinion. Plaintiff appealed. See Take-Two Appeal.
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`On April 21, 2020, I stayed this case pending resolution of Plaintiff's appeal of my
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`summary judgmentruling in the Take-Two Case.
`
`(See D.I. 561). The Court of Appeals for the
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`Federal Circuit issued a decision on that appeal on October 4, 2021. See Take-Two Appeal
`
`(affirming-in-part the Take-Two SJ opinion and dismissing-in-part Plaintiffs appeal on mootness
`
`grounds). With the Take-Two Case’s appeal resolved, Defendant now moves for summary
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`judgment of noninfringement, arguing that Plaintiff is collaterally estopped from relitigating
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`infringementissues it lost in the Take-Two Case.
`
`In this case, each remaining asserted claim requires a network that is “m-regular.”
`
`I
`
`construed “m-regular” to mean “[a] state that the network is configured to maintain, where each
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`[participant or computer] is connected to exactly m neighbor[participants or computers].” (DI.
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`260 at 5). This construction also applied in the Take-Two Case, and Defendant did not appealthis
`
`construction. See Take-Two Appeal.
`
`I held a hearing on this motion on September 30, 2022.
`
`(See D.I. 588).
`
`Il.
`
`LEGAL STANDARD
`
`“The court shall grant summary judgment if the movant shows that there is no genuine
`
`dispute as to any material fact and the movantis entitled to judgment as a matter of law.” Fed. R.
`
`Civ. P. 56(a). Material facts are those “that could affect the outcome”of the proceeding, and “a
`
`dispute about a material fact is genuine if the evidence is sufficient to permit a reasonable jury to
`
`3
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`

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`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 4 of 15 PagelD #: 47869
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`return a verdict for the nonmoving party.” Lamont v. New Jersey, 637 F.3d 177, 181 (3d Cir.
`
`2011) (cleaned up).
`
`In deciding a motion for summary judgment, the court must view the
`
`evidence in the light most favorable to the non-moving party and draw all reasonable inferences
`
`in that party’s favor. See Scott v. Harris, 550 U.S. 372, 380 (2007); Wishkin v. Potter, 476 F.3d
`
`180, 184 (3d Cir. 2007).
`
`Collateral estoppel, also known as issue preclusion, bars parties from relitigating matters
`
`that they previously hadafull and fair opportunity to litigate. See Montana v. United States, 440
`
`U.S. 147, 153 (1979). This “protects their adversaries from the expense and vexation attending
`
`multiple lawsuits, conserves judicial resources, and fosters reliance on judicial action by
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`minimizing the possibility of inconsistent decisions.” Jd. at 153-54.
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`In a patent case, the law of the regional circuit applies to collateral estoppel generally and
`
`Federal Circuit precedent applies where the determination of collateral estoppel
`
`involves
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`substantive issues of patent law. See Ohio Willow Wood Co. v. Alps South, LLC, 735 F.3d 1333,
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`1342 (Fed. Cir. 2013). Under Third Circuit law, collateral estoppel applies when “(1) the issue
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`sought to be precluded is the sameas that involved in the prior action; (2) that issue was actually
`
`litigated; (3) it was determined by a final and valid judgment; and (4) the determination was
`
`essential to the prior judgment.” Burlington N. R. Co. v. Hyundai Merch. Marine Co., 63 F.3d
`
`1227, 1231-32 (3d Cir. 1995) (cleaned up). The “essential to the prior judgment” element can be
`
`satisfied when the prior judgment was reached through alternative findings.
`
`Jean Alexander
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`Cosms., Inc. v. L’Oreal USA, Inc., 458 F.3d 244, 255 (3d Cir. 2006) (“we will follow the traditional
`
`view that
`
`independently sufficient alternative findings should be given preclusive effect”).
`
`Whether the “basic requirements for issue preclusion are satisfied” is a question of law.
`
`Jd. at
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`

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`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 5 of 15 PagelD #: 47870
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`248; see also Ohio Willow Wood, 735 F.3d at 1341 (de novo review ofthe application of collateral
`
`estoppel).
`
`Asis particular to patent law,“an infringement claim in a second suit is the same claim as
`
`in an earlier infringement suit if the accused products in the two suits are essentially the same.”
`
`Phil-Insul Corp.
`
`vy. Airlite Plastics Co., 854 F.3d 1344, 1353 (Fed. Cir. 2017) (cleaned up).
`
`“Accused devices are essentially the same where the differences between them are merely
`
`colorable or unrelated to the limitations in the claim of the patent.” Jd. (cleaned up). The accused
`
`device in a second suit need not be produced by the same company as that considered inafirst
`
`suit. See Aspex Eyewear, Inc. v. Zenni Optical Inc., 713 F.3d 1377, 1380 (Fed. Cir. 2013) (in
`
`holding that “[c]ollateral estoppel precludesa plaintiff from relitigating identical issues by merely
`
`switching adversaries[,|” affirming “that [a second defendant’s] accused rimless magnetic clip-on
`
`sunglasses are materially indistinguishable from [a first defendant’s] rimless magnetic clip-on
`
`sunglasses”) (cleaned up). The alleged infringer “bears the burden of showing that the accused
`
`devices are essentially the same as those in the prior litigation.” ArcelorMittal Atlantique et
`
`Lorraine v. AK Steel Corp., 908 F.3d 1267, 1274 (Fed. Cir. 2018).
`
`Il.
`
`DISCUSSION
`
`A.
`
`Issues Previously Adjudicated in the Take-Two Case
`
`The Parties’ dispute centers around three noninfringement issues I decided in the Take-
`
`Two SJ Opinion.
`
`(See D.I. 581 at 2-3).
`
`First, for GTAO, I considered the player movement issue. Plaintiff argued that GTAO
`
`infringes the m-regular limitation because the players’ avatars “share more data when they are near
`
`each other” thus causing an m-regular network to “arise naturally as the players are moving
`
`throughout the game.” Take-Two SJ Opinion at *8 (cleaned up).
`
`In rejecting this argument, I
`
`5
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`

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`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 6 of 15 PagelD #: 47871
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`held, “Under my claim construction, a network is not m-regular if the participants just happen to
`
`connect to the same number of other participants occasionally. Rather, the network must be
`
`‘configured to maintain’ an m-regular state.” Jd. at *8. Based on this, I held that “the [GTAO]
`
`players’ actions determine how connections are formed, and the network is not ‘configured to
`
`maintain’ any particular state.” Jd J explained that “if a system is designed to achieve a desired
`
`result, one would not normally say the result ‘just arises naturally.’” Jd.
`
`Second, for NBA 2K,I considered the all-connected server issue. Plaintiff argued that a
`
`server which connects to all the virtual basketball players is not a “participant” in the game and,
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`thus, does not defeat m-regularity.
`
`Jd at *9,.
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`I disagreed, finding that, “the server is not playing
`
`basketball .... The server is, however, a participant in the network becauseit transfers data back
`
`and forth between other network participants. These patent claims are directed to network
`
`management, so what matters is whether the server is a participant in the network, not whetherit
`
`is making jump shots or grabbing rebounds.” Id.
`
`Third, I considered Plaintiffs Doctrine of Equivalents (“DOE”) argument that the GTAO
`
`network performs substantially the same function as an m-regular network by “optimizing the
`
`entire network processing of the network by limiting each participant’s network connections” so
`
`that “data are distributed in a balanced fashion over the network[.]” Jd. at *8 (cleaned up); see also
`
`id. at *10 (similar DOE argument for NBA 2K).
`
`I rejected this DOE argument because it
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`“effectively reads the m-regular limitation out of the patent” when “[t]here is no mention of
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`participants connecting to the same numberofother participants.” Jd. at *9; see also id. at *10
`
`(rejecting Plaintiff's DOE argument for NBA 2K for the same reason).
`
`Defendant explains that these three issues were actually litigated, determined by final and
`
`valid judgment, and essential to the prior judgment.
`
`(See D.I. 581 at 18; see also Burlington, 63
`
`6
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`

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`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 7 of 15 PagelD #: 47872
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`F.3d at 1231-32). Plaintiff does not contest that these requirements for collateral estoppel are met.
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`(See generally D.J. 582).
`
`I agree with Defendant, and find that these three issues were actually
`
`litigated (see generally Take-Two SJ Opinion; Take-Two Appeal), were determined by a final and
`
`valid judgment
`
`(see generally id. see also Phil-Insul Corp., 854 F.3d at 1357 (“the
`
`noninfringement determinations in [a previous case] are final for collateral estoppel purposes by
`
`virtue of [a plaintiffs] failure to appeal them”)), and were essential to the prior judgment (see
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`Take-Two SJ Opinion at *7-10).
`
`B.
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`Issues Currently Being Adjudicated
`
`Defendant argues that noninfringement issues being considered in this case are identical to
`
`the player movement, all-connected server, and DOEissues that were previously adjudicated in
`
`the Take-Two Case.
`
`1.
`
`Player Movement Issue
`
`Defendant argues that, just as with GTAO in the Take-Two Case, Plaintiff's infringement
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`arguments rely on a “claim that the [Defendant’s] networks may or may not be m-regular
`
`depending on the players’ actions in the game.”
`
`(D.I. 581 at 14). Specifically, Defendant
`
`explains that Plaintiff's infringement argument relies on the “voice squelching” feature of the
`
`accused games, whereby,“‘When[the] DirtyCast [server] detects that there are four VoIP streams
`
`being directed to a participant, it will prevent additional VoIP data from being sent to that
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`participant at that time.’” (D.I. 581 at 15 (quoting D.I. 428, Ex. A-1 (Medvidovic Report) at
`
`q154, 168, 177, 193)). Plaintiffs expert explains, “Thus, the network is configured so that each
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`participant can only have four VoIP data connections at the same time, making the network m-
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`regular, with m=4.”
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`(DI. 428, Ex. A-1 at 49154, 168, 177, 193)). Considering Plaintiff's
`
`argument, Defendant contends, “Here—as in Take-Two—theplayers’ actions determine whether
`
`7
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`

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`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 8 of 15 PagelD #: 47873
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`voice squelching is activated. ... If no players talk, or even if one, two, three, or four playerstalk,
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`voice squelching is not activated and there is no m-regular network under Acceleration’s theory.
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`Under Acceleration’s theory, only whenfive playerstry to talk at the same time does an m-regular
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`network form [which] is exactly like the non-default, transitory, player-generated m-regular
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`network theory that this Court found lacking in Take-Two.”
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`(D.1. 581 at 16).
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`Plaintiff disagrees, arguing that “the voice squelching rules used in the Networks make the
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`broadcast of voice data 4-regular, because each play only has 4 voice data connections,irregardless
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`of the players’ actions.” (D.I. 582 at 13). Plaintiff further asserts, “[Defendant] suggests that
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`these are transient connectionsthat only exist when a player [chooses] to talk, but that is incorrect.”
`
`(d.)
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`Instead, “The voice connection is implemented through VoIP (Voice Over Internet Protocol)
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`tunnels which create persisting voice connections to certain participants, such as in a squad or
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`group.” (id. (citing D.I. 442, Ex. 1 (Medvidovic Report) at 4133 (including a string cite to source
`
`code))). At the close of the hearing, Plaintiff cited additional evidence to support its argument
`
`that the VoIP tunnels are “persistent” and m-regular independentof player actions.
`
`(See D.I. 429,
`
`Ex. A-3 (Medvidovic Reply Report) at J931, 61, 66, 74).
`
`During the hearing, Plaintiff also suggested that “the use of [team] channels ... in PvZ,
`
`where each participantis directly connected only to the other membersofits squad and notto all
`
`of the other participants in the game”establishes m-regularity for the PvZ network even in the face
`
`of voice squelching.
`
`(D.I. 582 at 6-7 (citing D.I. 428, Ex. A-1 at 99128-142, 174-188)).! At the
`
`! While referring to the PvZ team channels in the backgroundsection ofits briefing, Plaintiff did
`not include in its arguments that the PvZ team channels defeat Defendant’s summary judgment
`arguments for voice squelching.
`(See D.I. 582 at 6-7, 13; see also John Wyeth & Bro. Ltd. v.
`CIGNA Int'l Corp., 119 F.3d 1070, 1076 n.6 (3d Cir. 1997) (“[A]rguments raised in passing...,
`but not squarely argued, are considered waived.”)).
`8
`
`

`

`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 9 of 15 PagelD #: 47874
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`close of the hearing, Plaintiff cited additional evidence to support its argument that the PvZ team
`
`channels are m-regular.
`
`(See D.I. 429, Ex. A-3 at 9953, 77; D.I. 434, Ex. E-9 at 93:3-23).
`
`I agree with Defendant.
`
`I find that the accused products in this case and NBA 2K are
`
`essentially the same for purposes of the player movement issue.
`
`Just as was the case with NBA
`
`2K,for the presently accused products,“it is the players’ actions [in communicating through their
`
`microphonesthat] determine how connections are formed, and the network is not ‘configured to
`
`maintain’ any particular state.”
`
`(Take-Two SJ Opinion at *8). Particularly, Plaintiffs expert
`
`explains that the DirtyCast server enacts voice squelching upon “detect[ing] that there are VoIP
`
`streams being directed to a participant.” (D.I. 428, Ex. A-1 at 49154, 168, 177, 193)). Thus,
`
`while “the network is configured so that each participant can only have four VoIP data connections
`
`at the same time[,]” the network only enacts voice squelching when players are speaking.
`
`(/d.).
`
`“Under my claim construction, a network is not m-regular if the participants just happen to connect
`
`to the same number of other participants occasionally” based on whether players are speaking.
`
`(Take-Two SJ Opinion at *8).
`
`Further, during the hearing regarding this Motion, Plaintiff could not meaningfully contest
`
`that. the voice-squelched VoIP streams are impersistent and dependent on player actions.
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`Particularly, while Plaintiff pointed to paragraphs 31, 61, 66, and 74 of Dr. Medvidovic’s Reply
`
`Report during the hearing, these paragraphs do not support the notion that the VoIP tunnels are
`
`persistently m-regular.
`
`(See D.I. 429, Ex. A-3 at 9931, 61, 66, 74). For example, paragraph 31
`
`describes an “underlying physical network” of VoIP tunnels “through whichall of the VoIP traffic
`
`flows[,]” where voice squelching cause “some data [to] not [be] sent over some of those [VoIP
`
`tunnels] fora period oftime.” (See id at§31). Thus, paragraph 31 suggests that the VoIP tunnels
`
`are not m-regular and exist as underlying connections between all players, and that voice
`
`9
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`

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`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 10 of 15 PagelD #: 47875
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`squelching limits which tunnels are used based on which players are speaking. That is not a
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`persistent, m-regular network and, instead, any m-regularity would be caused by player actions.
`
`Similarly, paragraphs 61, 66, and 74 do not support Plaintiff's argument that the VoIP tunnels
`
`form a persistently m-regular network.
`
`Additionally, while Plaintiff suggested that the PvZ team channels—whereeach playeris
`
`connected only to the other members of their team—are uniquely m-regular, I disagree. As
`
`Plaintiff recognized in its briefing, the PvZ team channels rely on voice squelching.
`
`(See D.I. 582
`
`at 6 (noting “the use in the Networks of voice squelching[,]” where “VoIP tunnels operate in the
`
`same way for all three Accused Products”); see also D.I. 428, Ex. A-1 at 9131 (explaining that,
`
`for PvZ, “not all participants in a given game session are connected through [the] sub-channels.
`
`... For a given channel, a participant can have four neighborparticipants at a time such that only
`
`four VoIP messages can be heard at a time due to the VoIP squelching rules[.]”), 182 (explaining
`
`that, for PvZ, “the VoIP functionality uses the PvZ logical Sub-Channels”)). Thus, independent
`
`of whether PvZ limits the potential voice connections to the members of each team, PvZ’s use of
`
`voice squelching causes impersistent connections that are dependent on the players’ actions and,
`
`thus, defeats m-regularity. Plaintiff cites to paragraphs 53 and 77 of Dr. Medvidovic’s Reply
`
`Report as suggesting otherwise, but, from my review, these paragraphs do not suggest that the
`
`voice squelching feature common to each of the accused products works differently based on
`
`PvZ’s use of team channels.
`
`(See D.I. 429, Ex. A-3 at 953, 77; see also D.1. 434, Ex. E-9 at 93:3-
`
`23 (unrelated testimony regarding the DirtyCast server “always [being] a participant” in the
`
`accused games)).
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`10
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`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 11 of 15 PagelD #: 47876
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`Thus, Plaintiff is collaterally estopped from proceeding with its literal infringement claims
`
`because, as was determined in the Take-Two Case, a network cannot be m-regular if the m-
`
`regularity is dependent on players’ actions.
`
`2.
`
`All Connected Server Issue
`
`Defendant argues that the DirtyCast server, on which each of the accused productsrelies,
`
`is a network participant that is connected to all other participants.
`
`(See D.I. 581 at 8-13; see also
`
`D.I. 442, Ex.
`
`1 (Medvidovic Report) at 42 (for each of the accused products, asserting, “The
`
`participants are [FIFA/NHL/PvZ] software application programs, running on player consoles (PC
`
`and Xboxes), and EA’s DirtyCast server”), {79 (“The DirtyCast server is part of the underlying
`
`network and is also a participant in the application overlay FIFA Network whenit applies game
`
`logics and selectively forwards data.”), J986, 93, 154, 168, 177, 193; DI. 434, Ex. E-9
`
`(Medvidovic Dep. Tr.) at 93:3-23 (“Q:
`
`... are you trying to say that the DirtyCast server is
`
`sometimes a participant and sometimes not? A: No. It’s always a participant, but the way it
`
`participates is by applying the game logics and forwarding data.”)). Through the cited evidence,
`
`Defendant strongly conveys that, according to Plaintiff’s own expert, the DirtyCast server is a
`
`network participant.
`
`Plaintiff responds, “[D]efendant’s semantic argument that the EA DirtyCast server, which
`
`distributes voice data at the network layer, is a participant at the application layer is unpersuasive.
`
`... [T]he DirtyCast Serveris not a participant in the application layer network in the relevant sense
`
`because it never processes the voice data in the way that the players, who are the participants at
`
`the application layer[,] do[.]” (D.I. 582 at 12 (citing D.I. 434, Ex. E-9 at 93:3-23; D.I. 442, Ex. 1
`
`at §168)).
`
`Plaintiff emphasizes that,
`
`in denying Defendant’s earlier motion for summary
`
`judgment of non-infringement, I found that there is a factual dispute regarding “the appropriate
`
`11
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`

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`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 12 of 15 PagelD #: 47877
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`‘layer’ of the network at which to evaluate infringement.” (D.I. 582 at 12-13 (citing Acceleration
`
`Bay, 2019 WL 1376036,at *7)).
`
`I find Plaintiff's assertion that the DirtyCast server is not a participant “in the relevant
`
`sense” to be unsupported attorney argument.
`
`Indeed, Plaintiffs cited evidence does not support
`
`its argument. For example, paragraph 168 of Dr. Medvidovic’s report does not explain whether
`
`the DirtyCast server is a participant in the application layer.
`
`(See D.I. 442, Ex.
`
`1 at 9168).
`
`Instead, paragraph 168 describes the DirtyCast server’s function in “ensur[ing] that ... player[s]
`
`[do] not receive VoIP messaging from all other players ... at the same time” before providing a
`
`string cite to the source code.
`
`(See id.).
`
`I find that Plaintiff's expert Dr. Medvidovic clearly posits that the DirtyCast server is a
`
`network participant for each of the accused products.
`
`(See, e.g., D.I. 442, Ex. 1 at J92, 79, 86,
`
`93). Dr. Medvidovic plainly states that the DirtyCast server is “always a participant [and]
`participates ... by applying the game logics and forwarding data.” (D.I. 434, Ex. E-9 at 93:3-23;
`
`see also DJ. 442, Ex. 1 at 479 (explaining that, when the DirtyCast server “applies game logics
`
`and selectively forwards data,” it is a “participant in the application overlay ... [n]etwork”)).
`
`Similarly, in the second paragraph of his expert report, Dr. Medvidovic lists “EA’s DirtyCast
`
`server” as a network participant for each of the accused products.
`
`(D.I. 442, Ex.
`
`1 at 42).
`
`Plaintiffs attorneys cannotlimit those statements to avoid summary judgment.
`
`Thus, I find the accused products in the present case and NBA 2K in the Take-Two Case
`
`to be essentially the same for purposes of the all-connected server issue. See Take-Two SJ
`
`Opinion at *9 (“what matters is whether the server is a participant in the network”). This basis
`
`for summary judgment of no literal infringementis in addition to the independent basis described
`
`in Section III.B.1 above.
`
`12
`
`

`

`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 13 of 15 PagelD #: 47878
`
`For these reasons,I findthat Plaintiff is collaterally estopped from advancingits remaining
`
`literal infringement theoriesin this case.
`
`3.
`
`Doctrine of Equivalents Issue
`
`Defendant argues that the DOE issues being considered in this case are identical to the
`
`DOEissues that were previously adjudicated for GTAO and NBA 2K,particularly considering
`
`that for the ’147, ’344, and ’966 Patent—the only patentsstill at play in this case—“the patentee
`
`added the m-regular limitation during prosecution [thus barring Plaintiff] by prosecution history
`
`estoppel from now attempting to erase that limitation from the patents.” (Take-Two SJ Opinion
`
`at *9; see D.I. 581 at 17-18). Defendant asserts that estoppel “applies because the features of the
`
`accused EA gamesalleged to infringe by equivalents are essentially the same as those rejected by
`
`this Court for both NBA 2K and GTAO [where] [i]n both cases, [Plaintiffs] experts used nearly
`
`identical language in alleging infringement by equivalents.” (D.I. 581 at 17 (citing DI. 428, Ex.
`
`A-1 (Medvidovic report for the present case) at JJ199-201, 211-213, 226-228; Take-Two Case,
`
`D.I. 464, Ex. A-1 (Medvidovic report for the Take-Twocase) at ¥192-194)).
`
`Without citing any evidence, Plaintiff disagrees, arguing that the DOE issues are not
`
`essentially the same because “[t]he [EA] Networks are m-regular through the imposition of
`
`specific rules, such as the voice squelching, which makes the Networks 4-regular for voice data[,|
`
`and team channels, which makes the Network m-regular based on the numberof players in each
`
`team.”
`
`(D.I. 582 at 13-14).
`
`In granting summary judgment in the Take-Two SJ Opinion, I explained that Plaintiff's
`
`DOE arguments for both GTAO and NBA 2K were flawed because they attempt “to remove
`
`inconvenient claim elements, such as the m-regular limitation.” (Take-Two SJ Opinion at *10).
`
`This reasoning was underscored by the fact that “for the °344, ’966, and ’147 patents ... the
`
`13
`
`

`

`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 14 of 15 PagelD #: 47879
`
`patentee added the m-regularlimitation during prosecution” to overcome “a specific prior art
`
`reference[,]” thus barring Plaintiff “by prosecution history estoppel from now attempting to erase
`
`that limitation from the patents.” (/d. at *9).
`
`Iagree with Defendant. The portionsof Plaintiff's
`
`expert’s reports cited by Defendant showthat there are no material differences between the accused
`
`products in this case and Take-Two as they relate to Plaintiff's rejected DOE arguments. My
`
`belief that the accused products are essentially the same is buttressed by Plaintiffs inability to
`
`point to any evidence supporting meaningful differences in the accused productsas theyrelate to
`
`infringement of the m-regular limitation under DOE.
`
`(See D.I. 582 at 13-14; see also Phil-Insul
`
`Corp., 854 F.3d at 1353; Transocean Offshore Deepwater Drilling, Inc.
`
`vy. Maersk Contractors
`
`USA,
`
`Inc., 617 F.3d 1296, 1312 (Fed. Cir. 2010) (applying collateral estoppel when the
`
`infringement issue in a second case wasidentical to the issue considered in an earlier case, and
`
`product differences “[did] not change the fact that the [allegedly infringing product] does not
`
`infringe”)). For these reasons, where each of the elements for collateral estoppel is met, I find
`
`that Plaintiff is collaterally estopped from advancing its DOE theories in this case.
`
`4,
`
`Summary Judgment Absent Collateral Estoppel
`
`Defendant also argues, “if this Court finds that collateral estoppel does not apply[,]”
`
`summary judgment of non-infringement shouldstill be granted because “no reasonable jury could
`
`find infringement under [Plaintiff's theories[.]”
`
`(D.I. 581 at 19). That may be true, but
`
`Defendant previously moved for summary judgment of non-infringement, however, and I ruled on
`
`that motion.
`
`(See D.I. 546). Thus, Defendant’s present request for summary judgment of non-
`
`infringement is, in essence, a motion for reconsideration.
`
`I deny summary judgment onthis
`
`alternative basis because Defendant has not met the standard for reconsideration.
`
`14
`
`

`

`Case 1:16-cv-00454-RGA Document 589 Filed 10/07/22 Page 15 of 15 PagelD #: 47880
`
`IV.
`
`CONCLUSION
`
`A separate order will be entered.
`
`15
`
`

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