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`Case 6:23-cv-00158-ADA Document 65-6 Filed 04/05/24 Page 1 of 22
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`EXHIBIT V
`EXHIBIT V
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`EXHIBIT V
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`Sub-Exhibit Description
`1
`Anish Tallapureddy LinkedIn Profile
`2
`Eunice Shin LinkedIn Profile
`3
`Jason Gall LinkedIn Profile
`4
`Leonard Soskin LinkedIn Profile
`5
`Phillip Dang LinkedIn Profile
`6
`Prasad Selvan LinkedIn Profile
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`Page
`1
`4
`6
`8
`12
`15
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`Contact
`
`www.linkedin.com/in/
`anishtallapureddy (LinkedIn)
`letsgetretarded.wordpress.com
`(Blog)
`
`Top Skills
`Business Strategy
`Financial Modeling
`Business Development
`
`Languages
`Hindi
`Telugu
`English
`
`Anish Tallapureddy
`
`Product Management at Google | Ex - Meta, Amazon, Dell
`Austin, Texas, United States
`
`Summary
`Anish Tallapureddy is a product leader with +15 years of experience
`in product management, strategy, and idea incubation. He is
`currently driving product management for advertiser experiences
`including onboarding, privacy, identity and security solutions at
`Google Ads.
`
`Previously he led product management for audio/video calling
`experiences at Meta Platforms. Prior to Meta, Anish worked at Dell
`where he drove product for “IT as a Service” experiences, and at
`Amazon, where he led product management for AWS "Snowball"
`and at Amazon Video Games. Before Amazon, Anish spent 4 years
`at Cypress Semiconductor in product roles.
`
`Anish earned a master's degree in management and engineering
`from the Massachusetts Institute of Technology (MIT), an MBA from
`the Indian Institute of Management Calcutta, and a BS in Electrical
`Engineering from BITS Pilani in India.
`
`Experience
`
`Google
`Product Management Lead
`July 2022 - Present (1 year 10 months)
`Product Management for Google Ads
`
`Meta
`Product Management Lead
`May 2021 - July 2022 (1 year 3 months)
`Austin, Texas Metropolitan Area
`"Bringing people together when they are far apart through immersive audio/
`video calling experiences"
`
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`Driving product for the platform that powers audio/video and other remote
`presence experiences across FB, Instagram, Messenger, Workplace, Oculus
`and other Reality labs/ metaverse products.
`
`Dell Technologies
`Director, Product Management & Strategy
`October 2016 - May 2021 (4 years 8 months)
`Austin, Texas Metropolitan Area
`Led product management and strategy for "IT as a Service" solutions' to help
`customers bring cloud agility, simplify IT consumption and accelerate business
`transformation
`
`Amazon
`2 years
`Sr. Product Manager Technical - Amazon Web Services
`2015 - 2016 (1 year)
`Greater Seattle Area
`Led product management for Amazon Web Services ‘Snowball’- a solution to
`accelerate transfer of customer data into/out of AWS cloud. Built the product
`"0" to "1" and expanded its presence across multiple regions. Designed and
`launched multiple features to enable customers to integrate Snowball into their
`cloud workflows
`
`Sr. Product Manager - US Video Games
`2014 - 2015 (1 year)
`Greater Seattle Area
`Led product management for Amazon Video Games. Spearheaded the
`product roadmap, prioritization & development of features to enable the sale
`of digital games globally on “Amazon.com” including Digital Cart & Bundling,
`Premium A+ & enhanced detail page programs
`
`- Conceptualized and implemented special discounts on video games to
`‘Amazon Prime members’; Led a multi-functional effort across 12 teams,
`inventing the entire process, designing user experiences/ features & offering
`first-ever Prime benefit in video games
`
`Cypress Semiconductor
`Strategy, M&A, Venture Capital & Product Development
`2010 - 2014 (4 years)
`San Francisco Bay Area, USA
`
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`Worked on a range of projects on Strategy, M&A, Venture Capital, & Product
`Development; Executed special projects for CEO, CFO, and the senior
`leadership
`
`PwC
`Summer Associate - Financial Advisory Services
`2009 - 2009 (less than a year)
`Detailed study for a PE investor on Indian Apparel sector and estimation of
`organized retail penetration in the industry
`
`Larsen & Toubro Limited
`Product Manager
`2007 - 2008 (1 year)
`Mumbai Area, India
`Handled product management for Control & Automation solutions
`
`Bharat Forge Ltd
`Summer Intern
`2005 - 2005 (less than a year)
`Pune Area, India
`Developed tools to integrate FANUC PLC with FIDIA designer for precise
`manufacturing of crank shafts for a major US Auto corporation.
`
`Education
`Massachusetts Institute of Technology
`MS, Management & Engineering 
`
`Indian Institute of Management, Calcutta
`MBA, Strategy, Finance
`
`Birla Institute of Technology and Science, Pilani
`BSEE (Hons.), Electronics & Computer Science
`
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`Contact
`
`www.linkedin.com/in/eunicesbr
`(LinkedIn)
`
`Top Skills
`Market Research
`Category Management
`Cross-functional Team Leadership
`
`Languages
`English (Native or Bilingual)
`Spanish (Limited Working)
`Korean (Limited Working)
`
`Certifications
`Certified Professional Category
`Analyst
`
`Eunice Shin
`
`Marketing Insights Researcher at Reality Labs
`Dallas, Texas, United States
`
`Summary
`Insights expert with over 8 years of experience in the CPG
`industry. Proven track record in delivering high impact, scalable
`and innovative insight-led solutions. Extensive qualifications in:
`Quantitative & Qualitative Research, Selling Story Development,
`Cross-Functional Team Leadership, Category Management and
`Data Analytics.
`
`Experience
`
`Meta
`Marketing Insights Researcher - Reality Labs
`October 2022 - June 2023 (9 months)
`
`Keurig Dr Pepper Inc.
`8 years 4 months
`Shopper Insights Manager
`March 2018 - October 2022 (4 years 8 months)
`
`Shopper Insights Associate Manager
`April 2016 - March 2018 (2 years)
`Plano, Texas
`
`Category Management Analyst
`July 2014 - March 2016 (1 year 9 months)
`Plano, Texas
`
`CMP Chicago Business Center
`Assistant Property Manager
`February 2013 - June 2014 (1 year 5 months)
`Chicago, Illinois
`
`Education
`DePaul University
`
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`Bachelor’s Degree, Marketing with a concentration in Sales Leadership and
`Category Management · (2012 - 2014)
`
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`Contact
`
`www.linkedin.com/in/jagall
`(LinkedIn)
`
`Top Skills
`Emerging Trends
`Team Management
`Conflict Resolution
`
`Jason Gall
`
`Product Marketing & Management | Acquisition Marketing |
`Customer Engagement | Data Science & Analytics | P&L Ownership
`Austin, Texas, United States
`
`Summary
`Specialties: Engagement and Lifecycle Marketing, Digital Content
`Marketing, Streaming Video, Business Development, Acquisition/
`Growth Strategy, Advertising, Consumer Marketing, Direct
`Response Marketing, Digital Marketing, Product Marketing, Product
`Management/Development, Information Technology, Application
`Development, Data Science and Analytics, GTM
`
`Experience
`
`Digital Turbine
`GM Alternative Appstore and Direct to Consumer
`October 2023 - Present (7 months)
`Austin, Texas, United States
`
`Meta
`2 years 11 months
`Director AR/VR - Reality Labs
`December 2021 - September 2023 (1 year 10 months)
`Austin, Texas, United States
`
`Director, MarTech and Insights - Small Business Group
`November 2020 - June 2022 (1 year 8 months)
`Austin, Texas, United States
`
`Amazon
`7 years
`Principal Product Manager Tech - Advertising Audiences
`2020 - 2020 (less than a year)
`
`Head of Fire TV Engagement, Data Science and Product Strategy
`(Tech)
`2017 - 2020 (3 years)
`
`Global Category Lead - Fire TV
`
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`2015 - 2017 (2 years)
`Greater Seattle Area
`
`Sr Product Marketing Manager- Appstore
`2013 - 2015 (2 years)
`
`SportsLabs - A Silver Chalice Company
`Vice President Product and Strategy
`2010 - 2013 (3 years)
`
`Boost Mobile
`Sr Manager Device Portfolio and Planning
`September 2009 - May 2010 (9 months)
`
`Sonic Boom Media
`VP of Products and Sales
`September 2008 - December 2009 (1 year 4 months)
`
`Boost Mobile
`Sr Manager of Digital Media
`August 2006 - August 2008 (2 years 1 month)
`
`Product Marketing Manager- Ringers
`Product Marketing Manager- Ringers and Call Tones
`August 2000 - August 2006 (6 years 1 month)
`
`Education
`Michigan State University
`Logistics, Materials, and Supply Chain Management · (1997 - 2000)
`
`Michigan Technological University
`Mechanical Engineering · (1996 - 1997)
`
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`Contact
`
`www.linkedin.com/in/leonardsoskin
`(LinkedIn)
`
`Leo Soskin
`
`Vice President of Product Marketing
`Austin, Texas, United States
`
`Top Skills
`Strategy
`Product Marketing
`Project Management
`
`Summary
`A strategic leader with a passion for gaming, technology and
`athletics. Enjoying nearly two decades of experience building and
`leading high-performing teams that drive commercial success for
`some of the world’s most successful companies.
`
`Experience leading diverse marketing disciplines, setting overarching
`company objectives and strategies, establishing streamlined org-
`wide processes, orchestrating global omnichannel marketing
`campaigns, securing and fostering strategic partnerships, and
`directing full-scale product operations.
`
`Experience
`
`FloSports
`Vice President of Product Marketing
`2023 - Present (1 year)
`Austin, Texas
`Responsible for subscriber and revenue health, leading the Product Marketing
`and Growth teams who oversee strategic planning and development, go-to-
`market strategy and execution, comprehensive customer journey optimization,
`pricing and plan mix strategy, and board-level performance reporting.
`
`Meta
`Director of Product Marketing (AR & Smart Glasses)
`2021 - 2023 (2 years)
`Seattle, Washington
`Directed the Business, Marketing, and Product Operations teams as the GM,
`driving the AR and Smart Glasses portfolio within Reality Labs. Responsible
`for setting the strategic vision, establishing organizational processes, defining
`the target audience with core value props, developing the foundational product
`marketing strategies with global go-to-market plans, and leading cross-
`functional in-market execution focused on sales channel optimization and
`business performance.
`
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`Google
`Head of Product Marketing (AR, Stadia, Services)
`2017 - 2021 (4 years)
`Mountain View, California
`Augmented Reality - Led product marketing for ARCore. Driving holistic
`strategy across the greater organization, integrating within the Android HW/SW
`ecosystem, signing external content partners and bringing the AR/VR vision to
`life for Google.
`
`Stadia - Founding team member, from early technical conception, global
`segmentation, and value prop development, through consumer launch and
`beyond. Responsible for marketing excellence, in-market performance and
`platform growth.
`
`Integrated Services - Led product marketing and business performance
`for key strategic subscription services integrated within Google Hardware
`products, primarily focusing on gaming, mobility, home security, and
`environmental verticals.
`
`Zynga
`Director of Product Marketing
`2016 - 2017 (1 year)
`San Francisco, California
`Directed the marketing team overseeing Zynga's core and casino games,
`which were responsible for hundreds of millions in annual revenue and were
`an integral part of the double-digit year over year bookings growth.
`
`Immersion Corporation
`Head of Gaming & Virtual Reality
`2015 - 2016 (1 year)
`San Jose, California
`Led the ideation, development, and sales for haptic hardware technologies
`and software creation tools, built for the next generation of gaming peripherals,
`bundled with major consoles, PCs, and VR headsets.
`
`Timebomb
`Founder
`2014 - 2015 (1 year)
`San Mateo, California
`
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`Ran all core aspects of a startup, from ideation and design to app
`development, marketing, and fundraising. Timebomb was the first anonymous
`and ephemeral social content consumption platform on the App Store.
`
`Ustyme
`Director of Product & Marketing
`2013 - 2014 (1 year)
`Sausalito, California
`Ran strategy, product marketing, brand creation, and product development for
`an early-stage mobile-first startup aiming to connect people all over the world
`through interactive games and books.
`
`Ubisoft
`Senior Product Marketing Manager
`2011 - 2013 (2 years)
`San Francisco, California
`Led product marketing and go-to-market for Ubisoft’s 3rd party games
`business, creating and executing best-in-class marketing campaigns in
`partnership with Lionsgate, Starz, Paramount, and Comedy Central.
`
`Electronic Arts (EA)
`Global Product Marketing Manager
`2006 - 2011 (5 years)
`Redwood Shores, California
`Owned all inbound and outbound responsibilities of taking AAA global video
`game franchises to market. Created and executed integrated go-to-market
`plans that drive key areas of the marketing mix and deliver against the P&L.
`
`Friendly Franchisees Corporation/Silver Star Real Estate LLC
`Marketing Manager
`2005 - 2006 (1 year)
`Irvine, California
`Led the creation and distribution of corporate marketing materials and
`employee incentive programs to the district managers of multi-million dollar
`restaurant franchises across Southern California.
`
`Education
`California State University-Long Beach - College of Business
`Bachelor, Marketing
`
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`Stanford University
`Building and Scaling Subscription Businesses 
`
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`Contact
`
`www.linkedin.com/in/phillip-
`dang-9221a25b (LinkedIn)
`
`Top Skills
`Deep Learning
`Machine Learning
`Research and Development (R&D)
`
`Phillip Dang
`
`Machine Learning Engineer
`Flower Mound, Texas, United States
`
`Summary
`Just another data torturer
`
`Experience
`
`Flexport
`Machine Learning Engineer
`July 2023 - Present (10 months)
`
`Meta
`1 year 8 months
`Machine Learning Engineer
`January 2023 - July 2023 (7 months)
`
`Data Scientist
`December 2021 - January 2023 (1 year 2 months)
`
`Virtualitics, Inc.
`Data Scientist
`July 2021 - December 2021 (6 months)
`
`Blue Yonder
`Data Scientist
`July 2019 - July 2021 (2 years 1 month)
`Dallas, Texas
`• Designed, developed, and tested models for forecasting unit sales, revenue,
`and other time-series data
`• Scaled and improved existing initiatives and methodologies of Demand
`Forecasting systems
`• Identified root causes of forecast inaccuracy and researched new
`technologies across data science to improve the technical capabilities of the
`team
`• Collaborated with researchers, developers and business leaders to define
`product requirements and to provide analytical supports
`
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`Call Box
`Machine Learning Engineer
`July 2018 - July 2019 (1 year 1 month)
`Dallas/Fort Worth Area
`. Architected machine learning models to identify keywords in audio files
`
`. Leveraged call transcription (textual data) and Natural Language Processing
`to build machine learning models and to perform text classification and topic
`modeling
`
`. Applied AI and custom algorithms to identify the best sequence for calling
`prospects using telephony features
`
`. Developed systems and software to help scale existing initiatives
`
`Princeton Plasma Physics Laboratory (PPPL)
`Undergraduate Student Researcher
`September 2016 - December 2016 (4 months)
`Princeton
`. Developed numerical tools and computational models to simulate and study
`magnetic reconnection, a physical process in highly conducting plasmas that
`can explain explosive events on the Sun and other stellar objects.
`
`ISAS/JAXA
`Undergraduate Student Researcher
`June 2016 - August 2016 (3 months)
`. Analyzed plasma instabilities through studying magneto-hydrodynamics
`(MHD) equations
`
`. Designed and developed computational models to simulate solar flares and
`different plasma and hydrodynamic systems
`
`The University of Tokyo
`Undergraduate Student Researcher
`June 2015 - August 2015 (3 months)
`Tokyo, Japan
`. Selected to serve as student researcher at University of Tokyo
`
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`. Analyzed data for diagnosing solar plasma with EUV spectroscopy in the
`Hinode group
`
`. Developed code and used data from Japanese satellite Hinode to study
`plasma properties in solar flares
`
`Education
`Princeton University
` · (2012 - 2016)
`
`Princeton University
`Bachelor of Science, Physics
`
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`Contact
`
`www.linkedin.com/in/prasadselvam
`(LinkedIn)
`
`Top Skills
`Strategic Leadership
`Data Science
`Strategic Leadership in Technology
`
`Certifications
`TCS Emerging Leader Certification
`Machine Learning A-Z™: Hands-On
`Python & R In Data Science
`Scrum Master Certified (SMC)
`Machine Learning - Stanford
`University
`Building Resilience
`
`Prasad Selvam
`
`Engineering Leader @ Unity | Ex-Meta | Cloud Computing | Agile
`Product Development | Machine Learning | E-Comm & Retail Tech |
`Expert in Data Development
`Austin, Texas, United States
`
`Summary
`What Differentiates Me:
`
`➞ AGILE THOUGHT LEADER: 20+ years of comprehensive
`experience delivering complex global transformational programs,
`leading cross-functional teams, providing technical direction to
`deliver on the architecture, design development, and deployment
`of large-scale complex, highly scalable, distributed real-time
`applications.
`
`➞ TRUSTED PARTNER: Adept at providing strategic direction and
`communicating data-driven insights to key enterprise stakeholders
`to manage the planning, execution, and control of multiple streams
`simultaneously to successful completion. Skillful at mentoring and
`coaching emerging IT leaders to drive unity and accelerate solutions
`for diverse business needs (scope, schedule, cost, benefit, and
`quality).
`
`➞ INNOVATIVE & AGILE STRATEGIST: Proven success pioneering
`innovative solutions to meet aggressive goals and evolving
`business needs. Recognized for evolving strategy, development,
`and execution of large-scale product and technology roadmaps
`and Machine Learning initiatives to simplify current solutions and
`methodologies, while accelerating time to market in highly-matrixed
`environments.
`
`Career Highlights:
`
`➞ Led development of complex, highly scalable, and distributed real-
`time applications across web and mobile platforms
`
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`➞ Drove efficiencies and revenue by enabling machine learning-
`driven capabilities that delivered next generation of customer
`experiences
`
`➞ Led great teams towards building solutions to optimize inventory
`across channels generating over $100M+ revenue for the retailer
`
`➞ Recognized for providing technical oversight, and for pioneering
`efforts to build next-generation item setup process across
`merchandising space to create and manage products that generated
`$100M+ in revenue by optimizing inventory across channels
`
`➞ Directed high-performing engineering teams in high-growth
`environments, driving efficiency and revenue through Machine
`Learning-driven solutions.
`
`➞ Executed continuous deployment techniques and monitoring
`practices for high availability, and drove transformational
`improvement in data collection ecosystem resulting in significant
`efficiencies.
`
`Experience
`
`Unity
`Head of Enterprise Data Engineering
`July 2023 - Present (10 months)
`Austin, Texas, United States
`• Strategic leader in transforming and elevating Unity's corporate data
`infrastructure, orchestrating initiatives to significantly enhance system
`performance, scalability, and reliability for future-proof business innovation.
`• Initiated and spearheaded a strategic architectural overhaul, delivering a
`foundational enhancement in system capabilities that underpins scalable
`innovation and robust, data-driven decision-making frameworks.
`• Played a pivotal role in streamlining the development lifecycle, implementing
`agile methodologies, and deploying advanced data engineering practices that
`accelerated product and solution delivery, thereby enabling the business to
`rapidly adapt and execute strategic decisions.
`
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`• Championed the integration of innovative data strategies and engineering
`solutions across the organization, significantly elevating the analytical
`capabilities and decision-making power of business units.
`
`Meta
`Sr Engineering Leader | Technology Strategy and Foundations
`December 2021 - March 2024 (2 years 4 months)
`Austin, Texas Metropolitan Area
`• Pioneered the strategic development and execution of a data collection
`and software engineering initiative, crucially bolstering Meta's Go-To-Market
`strategy for flagship devices such as Rayban Glasses and Quest headsets.
`• Led the vision and architecture for a Reality Labs-wide consolidation
`platform, drastically streamlining the engineering toolset
`• Directed the operational enablement of Live Chat, enhancing user support
`for compromised accounts and ensuring the integration of robust security
`measures.
`• Orchestrated the design and implementation of a comprehensive operational
`software platform, achieving end-to-end process visibility and fostering
`seamless cross-functional collaboration.
`• Exhibited exceptional leadership and software engineering acumen
`in steering high-priority projects through challenging and ambiguous
`environments.
`
`Tata Consultancy Services
`17 years 7 months
`Sr Director of Engineering (bestbuy.com/mobile app) | Best Buy
`Corporation
`June 2018 - December 2021 (3 years 7 months)
`Richfield, Minnesota, United States
`In this role, I have transformed the customer journey across Shop, Browse,
`Commerce, and mobile experiences by managing delivery of several flagship
`initiatives across complex systems used by customers. I lead engineering
`efforts across 20+ product engineering teams and provide direction in
`delivering capabilities for web and mobile platforms.
`
`Key Achievements Have Included:
`
`• Driving enterprise-level cross-functional initiatives across digital channels
`- Curbside Pickup, Lease to Own, Membership, and Personalization
`Experiences using machine learning (AML) techniques, including leading a
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`team in the re-launch and migration of mobile app experience (built in React
`Native)
`• Building a platform for continuous learning and personalization using applied
`machine learning (AML) techniques, which allowed for contextual decision-
`making processes (later leveraged to drive personalization's around purchase
`decisions on bestbuy.com (driving 5% improvement in conversion rate))
`• Leading modernization, migration, and reengineering efforts of tier 1 complex
`commerce applications supporting cart and checkout featured from DC to
`Cloud
`• Serving as an evangelist to solve critical business problems, which has
`required ideating solutions to business/end-customer problems over Guided
`Selling, Automation of 3D Model assets, Store Inventory Optimization, and
`Video Commerce solutions
`• Recruiting and mentoring emerging engineering talent (team of 20+
`Engineering Managers and Engineers talent for Digital Engagement), including
`building new scrum teams to support efforts across Pricing and Commerce
`Applications
`• Supervising a team and providing input for system analysis, design
`walkthroughs, and code reviews to enhance customer experience and drive
`top-line growth (curbside experiences, leasing experiences, alternative
`fulfillment, and omni-channel strategies)
`
`Director of Engineering (Merchandising | MDM | Supply Chain) | Target
`Corporation
`December 2014 - June 2018 (3 years 7 months)
`Minneapolis, Minnesota, United States
`As the Senior Engineering Leader, defined the architecture and led the
`development of a new set of merchandising systems to replace business
`critical legacy applications. Applications were developed following microservice
`architecture and were deployed on Target's internal cloud platform.
`
`Key Achievements Included:
`
`• Managing a 60+ member team (delivering strategy enabling solutions and
`optimized business processes to OmniChannel capabilities), and supporting
`supply chain and senior leaders through strong cross-functional and cross-
`team efforts
`• Delivering $150M+ in supply chain cost savings by integrating online and
`stores retail sales and inventory onto single systems platform by enabling new
`inventory management functionality enabling channel agnostic view/operation
`of inventory
`
`Page 4 of 6
`
`Jawbone v. Meta
`Page 18
`
`

`


`

`

`Case 6:23-cv-00158-ADA Document 65-6 Filed 04/05/24 Page 21 of 22
`
`• Acting as Business Architect for capability road maps to enable the
`modernization of 57+ inventory management applications and related
`processes, and establishing domain ownership of Inventory Master Data
`• Leading efforts in rolling out next generation item setup process across
`merchandising space, impacting >1.5M SKU’s across channels and >5K
`internal and external users globally, driving efficiency across item setup
`process, and reducing setup time by >40% 
`• Pioneering modernization efforts in transforming critical Product onboarding
`capabilities supported by MDM (STIBO PIM) from SAAS to cloud native
`application
`• Transforming and enabling omnichannel forecasting, replenishment, and
`allocation capabilities for Target's retail inventory
`• Partnering with global stakeholders to manage budgets, design solutions,
`remove blockers, and devise creative project delivery accelerators
`• Fostering successful change management to promote digital technology
`adoption, and resolving issues and escalations
`• Managing regional and offshore development teams, and transforming
`DevOps culture across client portfolios (while overseeing budget, projects, and
`resources planning)
`
`Sr Engineering Manager - Center of Excellence & Master Data
`Management | Target Corporation
`September 2008 - December 2014 (6 years 4 months)
`Minneapolis, Minnesota, United States
`In this role, I led the development of Target Corporations Centers of
`Excellence (COE), which involved developing a deployment strategy, program
`roadmap, resourcing strategy, and program rollout across Item Management,
`Merchandising, and Store portfolios.
`
`Other Achievements Included:
`
`• Managing Java technology development and delivery teams, overseeing
`daily and strategic operations to guide Program Management, and surpassing
`intake and delivery of key performance indicators (KPIs) as point of contact for
`Target Tech COE Service Managers
`• Creating a new product MDM solution for the Target Corporation, and
`defining end-to-end project scope, goals, milestones, deliverables, tasks, and
`resource requirements
`• Managing project activity across several tracks and open-source
`technologies oriented towards building product features in a distributed
`technology stack
`
`Page 5 of 6
`
`Jawbone v. Meta
`Page 19
`
`

`


`

`

`Case 6:23-cv-00158-ADA Document 65-6 Filed 04/05/24 Page 22 of 22
`
`Technical Lead | Target Corporation
`September 2006 - August 2008 (2 years)
`Minneapolis, Minnesota, United States
`Served as technical lead for product development and delivery of work
`across Pricing and Supply chain initiatives. Championed end-to-end Systems
`Development Lifecycle (SDLC), managing a geographically dispersed team.
`
`Lead Developer | Payless Shoe Source
`February 2005 - August 2006 (1 year 7 months)
`Chennai, Tamil Nadu, India
`Hand-selected to support product development for US Softline Retail
`Customer, Payless Shoes. Developed business capabilities in various
`programming environments based on client functionality requirements.
`Successfully handed over client deliverables meeting performance and
`schedule targets.
`
`System Engineer | BestBuy Corporation
`June 2004 - June 2005 (1 year 1 month)
`Chennai, Tamil Nadu, India
`
`Education
`PSG College of Technology
`Bachelor of Engineering (BE), Electrical, Electronics and Communications
`Engineering · (2000 - 2004)
`
`Page 6 of 6
`
`Jawbone v. Meta
`Page 20
`
`

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