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`00/91/07
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`f
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`“78 9
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`Customer No. 23932
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`EVO
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`oO
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`/
`\
`Patent Application
`Docket No. 47079-00077
`
`IN THE UNITED STATES PATENT AND TRADEMARK OFFICE
`
`In re
`
`For:
`
`of:
`
`Shridhar P. Joshi
`
`patent application
`Methodof Transferring Gaming Data on a Global Computer Network
`
`
`
`BOX PATENT APPLICATION
`Assistant Commissioner
`for Patents
`°
`Washington, D.C. 20231
`gt
`
`CERTIFICATE OF MAILING BY EXPRESS MAIL
`
`"EXPRESS MAIL" Mailing Label No.
`
`EL705449427US
`Date ofDeposit: October 16, 2000
`I hereby certify that this paper orfee is being deposited with the U.S.
`Postal Service "Express Mail Post Office to Addresscc” service under
`37 CFR 1.10 on the date indicated above and is addressed to the Assistant
`Commissionerfor Patents, Washington, D.C.,20231
`
`
`
`
`
`Sir:
`
`bepebe
`
`be
`
`, how
`
`PATENT APPLICATION TRANSMITTAL LETTER
`
`find the following:
`Transmitted herewith for filing, please
`Specification, claims and abstract ofthe above-referenced patent application (total of 25 pages)
`
`3 shect(s) of drawing(s) (X_formal/__ informal).
`
`Combined Declaration and Power of Attorney (signed).
`
`An Assignment of the invention to: WMS Gaming
`A verified statement claiming small entity status under 37 CFR 1.9 and 1.27.
`Information Disclosure Statement; Form PTO-1449; references, and
`Other (specify):
`.
`Acknowledgment postcard
`
`Inc.
`
`This application
`
`is a:
`
`Continuation
`Divisional
`Continuation-In-Part
`
`of prior copendingparentapplication Serial No.
`to insert the following line in the beginning of the specification:
`Please amend the application
`filed on
`--This application is a Continuation of
`pending.--
`
`filed on
`
`_now
`
`pending.
`
`prior application Serial No.
`
`Patent Owner NexRF Exhibit 2003, Page
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`1 of 938
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`Patent Owner NexRF Exhibit 2003, Page 1 of 938
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`
`
`In the event that a
`to extend time under 37 CFR 1.136 is necessary in the parent
`petition
`to maintain copendencyforthis application,a petition for an extension ofthe necessary time
`application
`to maintain copendency is hereby requested for the parent application and the Commissioner is hereby
`authorized to debit our Account Number 10-0447 for the necessary fees.
`
`The filing fee has been calculated as shown below:
`
`yore[noexrea
`
`
`
`
`
`
`
`
`PRESENTED
`
`pare
`oe
`
`Ps|e|e
`
`ee
`
`
`
`gy
`
`
`etCLAIM(S
`
`RECORDALFEE
`eeASSIGNMENT
`
`
`
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`
`
`Please charge my Deposit
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`Account No. 10-0447 in the amountof $
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`x
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`Xx
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`Check in the amount of $1,358.00 is attached. Please charge any deficiency
`Account No. 10-0447.
`overpayment to
`Deposit
`
`or credit any
`
`charge payment of the following fees during the
`The Commissioner is hereby authorized to
`or credit any overpayment to Deposit Account No. 10-0447.
`pendencyofthis application
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`x
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`fees under 37 CFR 1.17 and under 37 CFR 1.20(d).
`Anypatent application processing
`The issue fee set in 37 CFR 1.18 at or before mailing of theN
`pursuant to 37 CFR 1.311(b).
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`
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`3200 Fountain Place
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`312/425-3909 (Fax)
`
` JENKENS & GILCHRIST
`
`CHICAGO 137572 v t, 47079.00077
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`Patent Owner NexRF Exhibit 2003, Page
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`Customer No. 23932
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`PATENT
`47079-00077
`
`
`
`
`
`
`APPLICATION FOR UNITED STATES LETTERS PATENT
`
`For
`
`METHOD OF TRANSFERRING GAMING DATA ON A
`
`GLOBAL COMPUTER NETWORK
`
`By
`
`ShridharP. Joshi
`
`
`NUMBER:
`
`EXPRESS MAIL MAILING LABEL
`EL705449427US
`
`October 16, 2000
`DATE:
`| herebycertify that this paper or fee is being deposited with the United States Postal Service
`“EXPRESS MAIL POST OFFICE TO ADDRESSEE”service under 37 C.F.R. 1.10 on the date
`indicated above and is addressed to: Assistant Commissioner for Patents, Washington D.C.
`
`20231.
`
`CHICAGO 137574v1 47079-00077
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`METHOD OF TRANSFERRING GAMING DATA ON A
`GLOBAL COMPUTER NETWORK
`
`FIELD OF THE INVENTION
`
`to
`invention relates
`The present
`generally
`to a method of transferring data from a
`particularly,
`at a remote site via a
`global computer network.
`
`gaming machines and,
`establishmentto a
`
`gaming
`
`more
`
`player
`
`the
`
`BACKGROUND OF THE INVENTION
`Gaming machines, such as slot machines, video poker machines and the like,
`have been a comerstone of the gaming industry for several years. Generally, the
`on the likelihood (or perceived
`popularity of such machines with players is
`dependent
`likelihood) of winning money andthe intrinsic entertainment value of the machine
`relative to other available gaming options. Shrewd operators consequently strive to
`employ the most
`entertaining and exciting machines available because such machines
`attract
`to the operator. Accordingly, in
`frequent play and hence increase profitability
`there is a
`continuing need for gaming
`machine industry,
`competitive gaming
`machine manufacturers to
`produce different methods to attract
`frequent play by
`enhancing the entertainment value and excitement associated with the game.
`play gaming machines much more
`Many game players want to be able to
`are
`are often limited because
`able to do. Such players
`frequently then they
`currently
`to attend casinos or other legal gaming establishments
`~—of the requisite travel required
`The involvedness, cost and
`located in select portions of the United States.
`player being forced to travel to a
`inconvenience of a
`gaming establishment severely
`limits the amount of gambling excursions that a
`can assume.
`Furthermore,
`player
`a
`since these excursions are
`as
`gaming player is often forced to
`infrequent,
`spend
`the excursion because such a
`player may not
`much time gambling
`possible during
`have the means to return to the gaming establishment for several months or years.
`more
`need for a
`or
`to be able to
`There is
`gaming player
`gamble
`continuing
`frequently
`for a shorter period time than is currently available and to be able to do so from a
`location remote to the
`establishment.
`
`as
`
`gaming
`
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`The present invention is directed to
`satisfying these needs. The
`foregoing
`of the invention will become apparent upon reading the following
`other advantages
`detailed description.
`
`and
`
`a
`
`a
`
`SUMMARYOF THE INVENTION
`player accessing, via a remote
`A remote
`gaming method comprising
`gaming site on a
`global computer network connected to the remote
`terminal,
`provide via the remote terminal, personal identification
`terminal. The player is able to
`a
`site and select, via the remote terminal,
`information to the gaming
`game of chance
`located at a
`gaming establishment for remote
`play. The remote terminal is located
`a wager
`via the remote
`outside the gaming establishment. The playerplaces,
`terminal,
`text or
`the selected game and receives randomly generated
`for playing
`graphical
`outcome data at the remote terminal for the selected game. The outcome data being
`server or a
`generated by either a
`machine at the gaming establishment
`gaming
`gaming
`to the gamingsite.
`and is subsequently relayed
`
`DESCRIPTION OF SPECIFIC EMBODIMENTS
`
`from a
`
`to various modifications and alternative
`
`While the invention is susceptible
`forms, specific embodiments have been shown by way of example and will be
`described in detail herein. However, it should be understood that the invention is not
`particular forms disclosed. Rather, the invention is to
`intended to be limited to the
`cover all modifications, equivalents, and alternatives falling within the spirit and
`scope of the invention as defined by
`the
`appendedclaims.
`a method by which data can be transferred
`The present invention comprises
`establishment to a
`gaming player disposed in a remote location from
`gaming
`a
`accesses
`the host gaming
`the gaming establishment.
`Generally,
`player
`use of a
`global computer network. The host
`gaming establishment
`establishment by
`a slot machine play) and reports the
`engages in
`gambling-type activities (e.g.,
`outcomesto the remote
`player.
`During the 1990’s, global computer networks, such as the World Wide Web
`accessed through the Internet, became increasingly popular outlets. It is contemplated
`in accordance with the present invention that other types of
`global computer networks
`are available. The Internet is a
`global communications network built on worldwide
`
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`designed
`
`large
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`of
`
`data and telephone networks. Computers connected to the Internet can
`exchange
`information with any other connected computer. The backbone of the Internet is
`founded on various sets of major telephone conduits and switches that exist across the
`to move
`world. These communications conduits are
`volumes of data
`rates of speed.
`traffic at
`extremely high
`Each of the major conduits referred to above terminates at a router, which is a
`volumes of data. Each router is connected to
`large, fast switch that sorts the large
`additional, local routing devices. Local
`routing devices, called “points
`presence”
`an Internet termination router located in
`local Internet access. For example,
`provide
`Chicago may have point of presence routers connected in, for example, Milwaukee
`A router is able to connect as many point of presence routers as the
`and Indianapolis.
`capacity of the
`switching systems and the Internet will permit.
`In addition to
`point of presence routers, commercial Internet exchanges and
`Internet exchanges also connect to the routers. These exchanges transfer data
`global
`between Internet service providers, both
`nationally and internationally. When data
`on one U.S. Internet service provider with a destination on another US.
`originates
`long distance provider, the data is first routed to the commercial Internet exchange
`where it makes the transfer between providers.
`connect to a local point of presence router
`Personal computers typically
`a local Internet carrier. A local Internet carrier obtains a direct line to the
`+through
`a modem or other connection by which a
`point of presence router and provides
`user achieves Internet access. When the personal computer
`personal computer
`connects to the modem ofthe local Internet carrier, the local Internet carrier switches
`of presence router, which in turn connects the
`the home computer to the point
`to the Internet.
`personal computer
`Another method of connecting computers to the Internet
`is by direct
`a local area network (LAN)
`to the point of presence. Multiple
`connection through
`can be connected to a
`single LAN, which connects to the point of
`personal computers
`a leased data line. The computers connected to the LAN receive
`presence through
`and transmit data to the point of the presence through the LAN.
`Attached to most LANs are a
`of different servers
`including
`server. The File Server
`
`variety
`Server and the Hypertext Transport Protocol (“HTTP”)
`
`the File
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`on the
`
`connects to the LAN and contains the common data files used by the personal
`particular type of server
`computers, the LAN and other servers. An HTTP serveris a
`to a certain Internet
`that processes incoming and outgoing data written according
`communication protocol, called hypertext transport protocol.
`As described above,the Internet is able to interconnect every computer
`on the Internet. An Internet site
`includes
`Internet with every other computer
`typically
`certain data files (called “web pages” that are a
`part of the World Wide Web)in its
`File Server. The Internet site HTTP server makes those pages available to other
`on the Internet. An HTTP Server that makes World Wide Web pages
`computers
`available on the Internet usually includes a so-called “home
`the
`starting point
`page,”
`for outside users to
`navigate through the underlying World Wide Web pages serviced
`by the HTTP Server. These World Wide Web pages are written in a
`special World
`called Hypertext Markup Language (“HTML”). When a
`Wide Web language
`user wants to view a home page, it can do so
`by requesting that
`personal computer
`data over the Internet.
`In response, the requisite LAN retrieves the web page data
`from its File Server and instructs its HTTP Server to transmit the data, addressed via
`to the
`personal computer that requested the information. The data
`the Internet,
`point of presence router near the
`generally travels from the local leased link to the
`location of the LAN, through the Internet, through the point of presence router near
`the requesting personal computer, through the local Internet carrier, and into the
`modem ofthe requesting personal computer.
`controls
`Transmission Control Protocol/Internet Protocol
`(“TCP/IP”)
`transmission of data on the Internet to
`provide World Wide Web communication to
`the appropriate receiver on the
`users. To insure that data is sent to and received by
`on the Internet is assigned
`a
`Internet, every device communicating
`unique address
`called an Internet Protocol (“IP”) address. Elements of the IP address
`the
`identify
`location in the network that a device is connected. Other parts of the IP address
`identify the specific device. The IP address number has a
`three-digit element that
`identifies the state of the resident and an additional seven
`digits, three of which
`specifically identify the
`bit binary address,
`by human users.
`
`identify the local exchange of the resident and four digits
`a
`home of the resident. The IP address is presently
`thirty-two
`readily processed by computers, but cumbersome for use
`
`that
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`Consequently, the
`more “user
`
`name.
`
`majority of IP addresses are
`assigned mnemonics to make them
`a host name and a domain
`The mnemonic consists of two parts:
`friendly.”
`It is this representation of the IP address that is commonly used by Internet
`users to access Web sites. Conventionally within the World Wide Web,
`the
`mnemonic “WWW”is used to represent the host name. The
`remaining portion of the
`mnemonic represents the domain or network where the host resides. For example,
`a host named “www”
`in the domain (network)
`identifies
`
`www.uspte.gov,
`
`supported by
`
`“uspto.gov”.
`Internet components to address each other and
`The standard protocol used by
`usually is used as a Uniform Resource Locator (“URL”). This terminology appears as
`opening element in the web site address. For example, http://www.uspto.gov, the
`the
`Uniform Resource Locator indicates that the request is for “http” formatted data, (i.e.,
`an electronic mail message). The home page
`a web page as
`opposed to, for example,
`for the data resides on the “www” HTTP server on the “uspto.gov” LAN (or domain).
`The nameof the file (to be found most
`likely in the file server
`the
`uspto.gov LAN)
`is “homepage.html.”
`Once a user has received an “HTML” formatted file corresponding
`to a web
`displayed file may prompt the user to request additional
`the text of the
`page,
`are referred to as
`information contained in different web page files. The prompts
`in a different
`and usually show up on a home page(or other web page)
`“hypertext”
`them as
`hypertext links. Hypertext links in
`color than normal text, thus
`distinguishing
`a document allow a reader to
`jump from one
`to another object
`within the
`object
`document and to
`objects outside of the document. Hyperlinks between documents
`create an informational space with no formal pathways. Hyperlinks may include any
`or other
`one HTML page to another
`kind of
`hypermedia link connecting
`hypertext
`web site or in some external web site. HTML
`HTML pagein the currently displayed
`“compose” and represent information on a web
`is the computer language used to
`a mouse on the hypertext, the user is automatically “transported”
`page. By clicking
`from a current web page to a new web pagelinked to that hypertext.
`example, the master list server sends the request to a Domain Name Server
`For
`(“DNS”) responsible for handling calls to this address.
`If the DNS recognizes the
`call, then an affirmation is sent to the master list server that directs the call to the
`
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`server storing the particular home page. When the hypertext is selected, the browser
`a connection to the HTTPserver hosting thefile andit also requests from the
`requests
`HTTPserverthefile identified by the URL address. If the HTTP server accepts the
`the HTTP server
`to transmit the
`connection requested by the browser,
`proceeds
`requested file back to the browser. Once the browser receives the requestedfile, it
`user.
`presents the contentofthe file to the requesting
`delivers or
`Oneof the most popular mediums for browsing the Internet is the World Wide
`that helps the user access
`Web. The World Wide Webis a client/server application
`Its function is to display
`various HTML pages available at various Internet sites.
`documents and to make links between items of information available. The user then
`chooses which links to follow as the user pursues a course
`through various World
`Wide Web pages. An Internet World Wide Website refers to an
`entity connected to
`the Internet that supports World Wide Web communications and/or World Wide Web
`files. A typical web site will include an HTTP server and one or more HTML pages
`(sometimesreferred to as World Wide Web pages).
`to include a home page and a
`plurality of
`A website is usually configured
`hyperlinks. As a user clicks on one
`HTMLpages that may each contain one or more
`hyperlink in the home page, the useris transported
`to another HTMLpage. Further
`hyperlink that returns the user to the home page or a
`a
`pages may have, for example,
`hyperlink that forwards the user to a
`subsequent page.
`global computer network such as the Internet from a
`can access a
`A player
`It is contemplated in accordance with the present invention that
`personal computer.
`or pager can also access the Internet and
`other devices, such as a mobile telephone
`allow information transfer as will be described with reference to a
`personal computer.
`a
`The remainderofthis application will refer to, for simplicity,
`personal computer by
`player transmits and receives information regarding information transfer.
`which a
`personal computerpreferably contains a
`a
`As shownin FIG. 1,
`microprocessor
`110 that executes instructions from its Read Only Memory (ROM) and during such
`execution, the microprocessor 110 temporarily stores and accesses information from
`The microprocessor 110 is also attached to a
`the Random Access Memory (RAM).
`remote video display driver and remote monitor 116. The remote monitor 116
`displays outcome data of one or more slot machines 160, 161, 162 that has been
`
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`received from a casino server 140 via the Internet 120. Also connected to the
`110 of the personal computer is a mouse
`112, keyboard 114 and/or
`microprocessor
`other accessories that a
`input information such as
`player may use to
`play preferences.
`Assuming that the player has accessed a casino web site 130 that allows interactive
`is available to a casino
`information transfer, the information entered
`the player
`by
`server 140 and one or moreslot machines 160, 161, 162 therein.
`displayed in FIG.
`The remote
`personal computer and microprocessor 110,
`1, is communicatively connected to the casino server 140 and attached data storage
`unit 150 via the casino web site 130. The casino web site 130 is a remote
`wagering
`network controlled by the casino server 140.
`It is contemplated in accordance with
`or
`the present invention that the web site 130 may be owned and operated by agencies
`organizations separate from the casino; however,it is preferable that the casino server
`140 and the casino web site 130 are in constant communication to allow players
`access to the outcome
`from the slot machines 160, 161, 162
`
`as
`
`information emanating
`
`15
`
`within the casino.
`
`Atleast one slot machine 160 within the casino communicates outcome data to
`the casino server 140 for transfer to the casino web site 130 and to the player.
`Outcome data shall be understood to include information including, but not limited to,
`an
`game-related activity such as the position of the reels of a slot machine 160,
`all
`amount won or
`has won orlost and the
`indication of whether the player
`corresponding
`lost. This data is passed from the individual slot machine 160 to the casino server 140
`to the casino web site 130 and player.
`and subsequently
`Each slot machine 160 has
`unique identifying characteristics that allow the
`being sent from a
`casino server 140 to
`distinguish the outcome data as
`machine and to store and transmit that data with reference to that particular
`player the type of game from which the
`The casino, via its web site 130, asks the
`example, the player may choose to be
`player wishes to receive information. For
`connected to a
`machine such as a video or mechanical slot machine, video
`gaming
`blackjack machine, video poker machine, video roulette machine, video keno machine
`or a video bingo machine. The slot machines 160, 161, 162 in FIG.
`1 may be
`with any of these other types of gaming machines. After receiving
`
`particular
`
`machine.
`
`20
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`25
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`30.
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`replaced
`
`
` nal
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`information from the
`
`the type of game desired to be played, the
`player regarding
`casino website 130 transmits this information to the casino server 140 at the casino.
`
`events in
`
`electronic
`
`The slot machine 160 generally possesses myriad random gaming
`a wager on the outcome of the random
`which a
`to
`player has the opportunity
`place
`microprocessor, clock, and an
`event. Each slot machine 160 includes a
`operating
`executes the instructions for playing
`the slot machine
`system. The microprocessor
`160 and includes a random number generator. Random Access Memory (RAM)
`on to it by the microprocessor.
`stores information passed
`temporarily
`a coin or
`The slot machine 160 is initiated by inserting
`coins, using
`credit or
`other methods commonly knownin the art. The game begins in response
`by
`a lever or
`a
`a
`to the player activating
`starting device (e.g., by pulling
`pushing
`button).
`This activation causes the microprocessor within the slot machine 160 to set the reels
`in motion and the random number generator randomly selects a number that
`to a
`outcome. The microprocessor stops the reels to
`display the
`to the selected random number outcome. If the slot machine
`symbols corresponding
`160 is of the video type, simulated reels are rotated and stopped
`area.
`the reels in visual association with a video display
`In response to the activation of the slot machine 160, the microprocessor’s
`to a
`a random numberthat corresponds
`random number generator generates
`In accordance with one embodiment of the present invention,
`outcome.
`a wager
`player, via the Internet 120 or other global computer network, places
`outcome of this random numbergeneration. The casino then transmits the outcome of
`predetermined format or a format selected
`in either a
`the random number
`
`corresponds
`
`given
`
`to
`
`place symbols
`
`on
`
`given
`a remote
`
`on the
`
`generation
`
`by
`
`the player.
`a clock and an
`The casino server 140 also has a
`microprocessor,
`operating
`microprocessor of the server executes instruction of
`system associated therewith. The
`a
`program stored in
`read-only memory (ROM) and the microprocessor temporarily
`stores information in RAM. In order to communicate with the remote slot machine
`160, each slot machine 160 is connected to the casino server 140, The server includes
`one or more communications ports to connect with each slot machine 160 andalso to
`to the
`the network in order to transmit data to the casino’s web site 130 and eventually
`player. Furthermore, the microprocessor of the casino server 140 is united to a data
`
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`a casino player database
`a transaction processor 156,
`storage unit 150 comprising
`a session database 154, remote wagering database 152 and a
`gaming machine
`155,
`database 153.
`processor 156 manages the contents of the data
`In general, the
`transaction
`storage unit. The casino player database 155 includes multiple records having
`multiple fields of information related to the identification of each player. Thefields
`for example, name, social security number, player
`within each record include,
`identification number, address, telephone number(s), credit card type, number and
`expiration date, credit balance and other requisite information.
`The session database 154 comprises multiple records, each record relating
`remote play session. Onefield in each such record contains the player identification
`number and other fields include the type of slot machine 160 and its identification
`and payout. It
`numberto be accessed, the outcome(s), the bet per game,reel positions
`is contemplated in accordance with the present invention that a remote player may
`choose multiple slot machines 160, 161, 162 for remote information transfer.
`The remote wagering database 152 includes multiple records, each of which
`to a different slot machine 160. Each record comprisesfields including
`corresponds
`the terminal location, the player identification for players using the machine, start and
`endtimes for each player and gaming machine type. The information recordedin this
`database 152 is used to determine the amount of time that each slot machine 160 is
`
`to a
`
`used.
`
`The gaming machine database 153 also contains information regarding each
`as noted above, associated with particular
`gaming machine. Each slot machine is,
`identifying information and this information is stored in onefield of the slot machine
`database 153. Other fields include machine type, machine denomination, maximum
`coins allowed, outcome data, and for reel games, reel position and payout. This
`database 153 allows the casino server 140 to
`easily search and discover the different
`machines that possess different types of games.
`to one embodiment of the
`The general operation of the system according
`present invention is discussed in connection with FIGS. 2a, 2b. After accessing the
`simply request transfer to a
`can
`Internet 120, at step 205 of FIG. 2a, the player
`casino’s URL address or web site 130, in step 210, in the manner described above.
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`After
`
`a
`
`access to this address/site,
`player will, in order to be able to receive
`gaining
`as shown at step 215 of FIG. 2a,
`information directed from a
`casino, need to
`register,
`with the web site 130. One preferred methodof obtaining identification from a
`player
`is to create a user identification (“User ID”) number or name and password
`as
`on many websites. In order to create such a User ID, the web
`commonly performed
`preferably require the input of many pieces of information from a
`site 130 will
`registering participant, such as name, address, telephone number, preferred game or
`ofcredit card, expiration date
`games, preferred bet per game, credit card number, type
`and other pertinent information. After receiving this information, the casino website
`130 notifies the casino server 140 of the player’s desire to obtain a transfer of
`information. The casino server 140 processes the information, stores the relevant
`a User ID
`database 155 and assigns
`identification information within the casino
`serve as an identification
`
`to the new
`
`player
`The User ID and
`
`and password
`password
`player.
`tag for a
`to allow the player
`easily and repeatedly
`player
`information associated with the casino web site 130 of the present invention. Once
`are
`the Web Administrator, the player is able
`
`to
`
`enter and receive
`
`accepted by
`
`the User ID and password
`to access the games.
`Specifically, after accessing the casino web site 130 (or another authorized site
`a
`can
`into a casino or
`to handle logging
`player
`gaming establishment),
`designated
`area
`enter or
`example, the User
`by providing, for
`“log in”to, at step 220, the gaming
`as described above. After
`this information, the casino
`ID and password,
`receiving
`store the relevant identification information
`web site 130 will process the information,
`database 155 and assign
`within the casino player
`
`a User ID and
`
`password
`
`to the new
`
`player.
`
`are
`
`to allow
`
`an
`
`The User ID and passwordserve as an identification tag for a
`player
`enter and receive information associated with the
`to
`and
`the player
`repeatedly
`easily
`accepted, the player is given
`web site 130. Once the User ID and password
`play, the amount to wager, etc. The
`option of the type of gameto
`will indicate
`player
`one or more selection buttons,
`mouse 112 inputs and/or
`the preferred options using
`a means to pay for the
`must also provide
`keyboard 114 inputs.
`The
`player
`information to be transferred from the casino to the player via the Internet 120. One
`can ensure
`method that a
`payment for the information transfer is to
`
`preferred
`
`player
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`arrange an account with the casino or other
`that maintains control over
`organization
`to arrange such an account can
`the web site 130. A player wishing
`deposit funds with
`the casino in person or arrange for a line of credit in the casino account. Each time a
`player participates in a game by asking for an information transfer, the casino will
`portion of a
`deduct from the casino account the amount of the fee for the game or
`outcomes can be added to the casino
`
`player
`
`keyboard
`
`114 each
`
`game that is played. Payouts for
`winning
`account.
`It is also contemplated in accordance with the present invention that the
`wagering database 152 can “remember” the amount
`session database 154 and remote
`lost, and won for a
`a
`particular gaming session and only
`wagered,
`player during
`removeor add to a casino account, depending
`on the random outcomes, at the end of a
`gaming session.
`AS an initial step in the operation of the present embodiment, the remote
`player may add fundsto the player’s credit balance. Funds are
`to the player
`supplied
`account via a credit card that the player has previously submitted to the casino.
`It is
`can enter a
`also contemplated in accordance with the present invention that a
`means such as a mouse 112 and/or a
`credit card number via input
`an information retrieval session.
`time that the player begins
`The casino web site 130 transmits the
`
`player identifying information at step
`225 of FIG. 2a to the casino server 140. The casino server 140 accesses the record in
`player database 155, at step 230, containing the received
`player
`identification information. The server
`proceeds to access the credit availability
`and
`of the server 140 authenticates
`player.
`microprocessor
`the player identification number, which involves
`the casino player database
`searching
`If no record
`155 for the record having the received player identification numbers.
`exists in the casino player database 155 having the particular player identification
`number, than the remote
`is rejected and play is disallowed. If the casino player
`player
`database 155 identifies a record
`the player identification number,
`
`the casino
`
`credit information of the
`
`The
`
`containing
`
`the
`
`remote
`
`player is accepted for remote
`play.
`Once the credit and payment
`information is accessed,
`the player is then
`notified, at step 235 of FIG. 2b, to initiate remote
`play. Preferably, the remote
`a
`monitor 116 displays
`prompting message requesting that the remote
`player input the
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`to the casino
`
`signal
`
`play preferences
`a touch screen
`
`keyboard
`
`play preferences. Specifically, the casino server 140 transmits a
`on the remote monitor 116, the
`web site 130 that displays,
`prompting message.
`a
`specific wager on
`In order to
`to the
`prompting message and
`respond
`place
`the outcome of the random number generation, the player communicates, at step 240,
`one or more
`to the casino regarding the slot machine 160 event. The
`preferences
`via a mouse 112 input,
`a
`to enter
`player proceeds
`a touch pen input,
`or other input
`means
`114 input,
`input
`commonly
`knownin the a