throbber
Slot Accounting System
`Protocol Version 6.01
`
`ASSOCIATION Patent Owner NexRF Exhibit 2011, Page 1 of 181
`
`Slot Accounting System Protocol
`
`CFU UN:
`STANDARDS
`
`Patent Owner NexRF Exhibit 2011, Page 1 of 181
`
`

`

`
`
`11
`
`
`
`
`Slot Accounting System Protocol Version
`6.01
`Date: 6/13/2003
`
`
`Document ID: 03-601r0
`
`Version: v6.01
`
`
`
`PURPOSE: The purpose of the GSA SAS protocol version 6.01 is to facilitate
`communications between gaming machines and gaming systems.
`
`
`BENEFITS: SAS 6.01 is intended to benefit electronic gaming device manufacturers, system
`manufacturers, operators, and regulators by defining the system/game communication protocol.
`The goal of this specification is to improve interoperability between equipment provided by
`various gaming equipment manufacturers.
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 2 of 181
`
`

`

`
`
`
`Intellectual Property
`The intellectual property interests relating to the Gaming Standards
`Association (GSA) SAS Specification are subject to written agreement
`between GSA and International Game Technology (IGT). Users should
`contact either GSA or IGT’s representative designated below (see “Support”)
`with any questions regarding such interests, including the confidential nature
`of the information provided herein. All trademarks used within this
`document are the property of their respective owners. GSA SAS has been
`adopted by the Gaming Standards Association without regards as to whether
`adoption may involve any specific intellectual property rights or interests
`beyond those owned by IGT. Such adoption does not impose upon GSA any
`liabilities to any intellectual property owner, nor does GSA assume any
`obligation whatsoever to parties using or adopting the proposals,
`specifications or standards documents.
`
`DISCLAIMER OF WARRANTY
`THE SPECIFICATION IS PROVIDED "AS IS," AND GSA MAKES NO
`WARRANTIES, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE WITH
`RESPECT TO ANY SUCH MATERIALS, AND GSA SPECIFICALLY
`DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR
`FITNESS FOR A PARTICULAR PURPOSE. GSA DOES NOT WARRANT
`THAT THE SPECIFICATION WILL MEET USER’S REQUIREMENTS, THAT
`THE OPERATION OF THE SPECIFICATION WILL BE UNINTERRUPTED
`OR ERROR FREE, OR THAT DEFECTS IN THE SPECIFICATION WILL BE
`CORRECTED. FURTHERMORE, GSA DOES NOT WARRANT OR MAKE
`ANY REPRESENTATIONS REGARDING USE OR THE RESULTS OF THE
`USE OF THE SPECIFICATION IN TERMS OF CORRECTNESS,
`ACCURACY, RELIABILITY OR OTHERWISE. LICENSOR DISCLAIMS
`ANY WARRANTY RELATING TO INFRINGEMENT OF PATENTS OWNED
`BY OTHERS. USER ASSUMES RESPONSIBILITY FOR AVOIDING
`INFRINGEMENT OF PATENTS OWNED BY OTHERS APPLICABLE TO
`THE SPECIFICATION, DERIVATIVE SOFTWARE AND/OR LICENSED
`PRODUCTS.
`
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 3 of 181
`
`

`

`
`Limited Liability
`IN NO EVENT WILL GSA BE LIABLE TO ANY PERSON OR ENTITY FOR LOSS OF
`DATA, COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR ANY SPECIAL,
`CONSEQUENTIAL OR INCIDENTAL DAMAGES, UNDER ANY CAUSE OF ACTION
`AND WHETHER OR NOT SUCH PARTY OR ITS AGENTS HAVE BEEN ADVISED OF
`THE POSSIBILITY OF SUCH DAMAGE. THIS LIMITATION WILL APPLY
`NOTWITHSTANDING ANY FAILURE OF ESSENTIAL PURPOSE OF ANY LIMITED
`REMEDY PROVIDED HEREIN.
`
`Support
`Clarifications and application notes to support this standard may be written. To obtain the latest
`standard and any support documentation, contact GSA or IGT. If you have a product that
`incorporates GSA SAS, you should ask the company that manufactured your product for
`assistance. If you are a manufacturer, IGT can assist you with any clarification you may require.
`All comments or reported errors should be submitted in writing to IGT using one of the
`following methods.
`IGT Representative: John Chamberlain
`Phone:
`
`(775) 448-1605
`E-mail
`
`john.chamberlain@igt.com
`Mail to
`
`International Game Technology
`Attn: John Chamberlain - SAS 6.01 Technical Support
`9295 Prototype Drive, Reno, NV 89521
`
`
`
`
`
`
`
`
`
`33
`
`
`
`
`
`Acknowledgement
`GSA would like to thank IGT for its ongoing cooperation in providing the SAS technology
`upon which this specification is based. GSA would also like to acknowledge the following
`members, companies and representatives for their participation in developing this specification:
`
`
`
`Acres Gaming
`
`
`
`
`
`
`
`
`Aristocrat Technologies
`Atronic International
`Bally Gaming & Systems
`
`Gaming Laboratories
`International Inc.
`
`
`IGT
`Konami
`
`
`
`
`Mikohn
`WMS Gaming
`
`
`
`
`
`
`Bob Bartholomew, Matt Levin, Keith Russell, Gail
`Shelby, Mike Shelby
`Dougal Austin
`John Taylor
`Tony Antonucci, John Bogdan, Oliver Corpuz, Joe Davis,
`Carmen DiMichele, Russ Ristine
`
`David Arnold, James Maida, Bill McNabola, Jim Oatman,
`Fong Vang
`John Chamberlain, Larry Hollibaugh
`Tim Britt, Shawn Falstrom, Thomas Goldschmidt, Christy
`Olsen, Robert Perry, Dave Smiley, Terry Tyndall
`Jim Austin, Gary Barnett, Sam Farrage
`Tom Gentles, Chad Ryan
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 4 of 181
`
`

`

`Revision History
`
`
`Rev
`6.01 final
`6.01 draft 4
`6.01 draft 3
`6.01 draft 2
`6.01 draft 1
`6.00 final
`6.00 draft
`
`Process Timeline
`
`Rev
`6.01 final
`6.00 final
`6.00 draft
`5.10 to 6.00
`
`Date
`66//1133//22000033
`55//1144//22000033
`55//66//22000033
`44//1177//22000033
`44//99//22000033
`77//1122//22000022
`66//1144//22000022
`
`Date
`66//1133//22000033
`77//1122//22000022
`66//1144//22000022
`55//2222//22000022
`
`Reference Documents
`
`Name of Document
`SAS 6.00 Interoperability
`Requirements Specification
`
`
`
`
`
`
`
`1.1 Description of Changes
`SAS 6.01 approved by GSA board
`Third review period
`Second review period
`First review period
`Initial draft GSA SAS 6.01
`Initial GSA SAS release
`Initial draft GSA SAS release
`
`
`
`1.2
`Process
`Board Approval Received
`Board Approval Received
`Start Review Period
`WWoorrkkggrroouupp IInnppuutt
`
`
`
`Ver #
`aa
`
`
`
`Doc ID
`
`
`Rev Date
`10/1/2002
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 5 of 181
`
`

`

`
`
`IGT Slot Accounting System Version 6.01 June 13, 2003
`
`Slot Accounting System Protocol
`Version 6.01 June 13, 2003
`
`Revision History
`
`
`
`ii
`
`Version
`6.01
`
`Revision
`Corrected miscellaneous typographical errors.
`Clarified required vs. optional behavior.
`Changed Jurisdictional Cancelled Credits to Total Cancelled Credits for clarity.
`Clarified response options for invalid polls (section 2.2.2).
`Clarified implied NACK due to loss of sync (section 3.3)
`Clarified collision detection (section 4.5).
`Explained Maintenance Mode (section 7.4.2).
`Clarified handpay reporting (section 7.8.1, 7.8.2).
`Clarified game lock process (section 8.2).
`Clarified exception 56 behavior (section 10.4.1).
`Consistently refer to “secure” enhanced validation, when separate from system
`validation, for clarity (section 15). There is no non-secure enhanced validation.
`Clarified defaults for validation control/status bits (table 15.2c).
`Clarified operation of long polls 3D and 4D to non-validating host (section 15).
`Clarified operation of exceptions 3D and 3E (section 15.10).
`Moved long poll B3 (Send Token Denom) and B5 (Send Extended Game N Info)
`from sections 16.5 and 16.6 to sections 7.22 and 7.23.
`Clarified requirements for authenticating components during game play.
`Indicate 40 ms polling rate support in long poll A0 response.
`Improved Link Down detection (section 4.3).
`Added guidelines for unique AFT transaction IDs (section 8).
`Changed “ATM” to “Debit” in several places.
`Corrected requirements for line 19 of AFT receipts.
`Added several bit definitions in AFT long polls 72 and 74.
`Added Transfer Code FE interrogation to long poll 72.
`Deleted section 8.9, reporting player initiated cash outs (exception 26 and lp 66).
`Added authentication status codes to table 17.1d.
`Added section 8.12, set custom AFT ticket data (long poll 76).
`Added Send Multiple SAS Progressive Win Amounts poll (section 10.4.3).
`Added Game Identification codes to table C-1.
`Added $0.40 denomination to table C-4.
`Added meter 007F, weighted theoretical average, to table C-7.
`Allow all type G polls to be sent to a specific address.
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 6 of 181
`
`

`

`iiii
`
`Revision History (cont.)
`
`
`IGT Slot Accounting System Version 6.01 June 13, 2003
`
`
`
`
`Version
`6.00
`
`5.10
`
`5.02
`
`Revision
`Clarified exception queue (section 2.2.1).
`Clarified “link down” condition (section 4.3).
`Added long poll AF as alternate 6F meter poll, to allow consecutive meter polls.
`Clarified several issues and added features for Advanced Funds Transfers:
` Transaction ID must be printable ASCII.
` Eliminated requirement to reissue exceptions 6C and 6D (registration process).
` Specify only one lock condition with lock and status command.
` Clarified operation of funds transfer response transaction history buffer position.
` Clarified that ALL successful bonus transfers go in history, even if zero amount.
` Host may request cashout from gaming machine in funds transfer poll.
` Added transfer status types 93, 94, 95 and 9F to table 8.3e.
`Clarified some issues in Real Time Event reporting:
` Maximum of nine reels in Reel N Has Stopped real time event.
` Only base hand reported in Card Held/Not Held real time event.
`Added ASCII game name to long poll B5.
`Added section 17, Component Authentication Protocol.
`Removed legacy EFT poll 27, request current restricted promotional credits.
`Removed “TBD” polls 0C, 0D, 81, 82 and 93 since they were never defined.
`Added exceptions 98, 99, 9A and 9B (table A-1).
`Added Game ID codes BI, CY, SD and SE to table C-1.
`Added $500,000 and $1,000,000 bills to table C-6.
`Added several meters, including bill meters, to table C-7.
`Added the following:
` Auto rebet command.
` Extended meter support.
` Advanced Funds Transfer Protocol.
` Extended validation support.
` Several more meters to table C-7.
`Removed documentation of EFT.
`Reworked glossary.
`Added EFT long poll 6B, Transfer Promotional Credits To Host.
`Added section 16, multi-denom extensions.
`Corrected known typographical errors in 5.01.
`Extended EFT player cashout intercept time to 800ms.
`Renamed Hand Paid Credits meter to Hand Paid Cancelled Credits for clarity.
`Clarified multi-game support indication using long poll 51.
`Clarified max bet reporting.
`Changed the term “voucher” to “ticket” or “receipt” consistently.
`Clarified difference between cashout ticket and handpay receipt.
`Clarified proper metering of printed and redeemed tickets.
`Updated Game ID list (table C-1).
`Added denominations (table C-4).
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 7 of 181
`
`

`

`
`
`IGT Slot Accounting System Version 6.01 June 13, 2003
`
`Revision History (cont.)
`
`
`
`iiiiii
`
`Version
`5.01
`
`5.00
`
`4.02
`
`4.01
`
`4.00
`
`3.13
`
`3.06
`
`2.83
`
`Revision
`
`Added the following:
` System Validation extensions to Enhanced Validation.
` Additional ticket meters for long poll 2F.
` New Hopper Status long poll 4F in section 7.
` Updated Fig. 1 (4/26/2000).
`Added the following:
` New selected meters command in section 7.
` New date and time messages in section 7.
` Remote handpay reset command in section 7.
` Section 15 to describe the standard and enhanced validation support, and ticket
` redemption support.
`Clarified variable length messages, exception reporting.
`Added the following:
` Section 14 to describe the jackpot handpay reset methods functionality.
` Additional progressive functionality in section 10.
`Described the following:
` Game behavior upon accepting the game disable command.
` Bonus behavior upon recovering from a link down condition.
` ROM signature response during real time event reporting mode.
` Game behavior when a bonus is pending and the SAS link is lost.
` Game behavior when a bonus is received during maintenance, door open,
`handpays, and player screens.
` Use of the ‘no activity’ exceptions 00 and 1F.
`Clarified several glossary definitions.
`Added long poll 55 (Send Selected Game Numbers) and 56 (Send Enabled Game
`Numbers).
`Added a game option configuration for Winner’s Choice.
`Added game identification code CM for Coin Master UK.
`Added additional long poll descriptions.
`Removed EFT long polls and renamed ECT to EFT.
`Added SAS progressives and SAS bonuses.
`Added functionality for real time event reporting.
`Added the capability for the host to perform enhanced cashless transaction (ECT) to
`the gaming machine.
`Added the capability for the host to perform electronic fund transfers (EFT) to the
`gaming machine. Game start and end exceptions have been added.
`Added the generic bill accepted exception 4F and the corresponding long poll 48.
`Added long polls for entering and exiting maintenance mode, sending the cancelled
`credit meter, and sending 10 through 15. Added long polls to obtain the number of
`bills currently in the stacker and the total credit amount of all bills currently in the
`stacker.
`Added a country code and bill denomination table.
`The format for this document has been changed to better present the intended
`information.
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 8 of 181
`
`

`

`iivv
`
`Revision History (cont.)
`
`
`
`IGT Slot Accounting System Version 6.01 June 13, 2003
`
`
`
`
`Version
`2.82
`
`2.81
`2.80
`
`2.40
`
`Revision
`Added schematics for fiber optic and PT95A-to-gamng machine electrical
`connections.
`Fixed various syntax and typographical errors.
`Added the capability for host to enable/disable individual bill denominations.
`Added extensions for ticket printer exceptions and ticket validation, multi-game
`long polls 51 and 52, and enhanced bill acceptor status reporting.
`Added bill acceptor activity and reporting to version 2.00.
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 9 of 181
`
`

`

`
`
`IGT Slot Accounting System Version 6.01 June 13, 2003
`
`NOTICE OF COPYRIGHT
`
`The information contained within this document is the confidential and proprietary property of
`International Game Technology. Unauthorized reproductions, complete or partial, are strictly
`prohibited. Any person who desires a copy of this document should contact IGT.
`
`vv
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 10 of 181
`
`

`

`vvii
`Table of Contents
`Overview............................................................................................................. xi
`
`Section 1
`
`IGT Slot Accounting System Version 6.01 June 13, 2003
`
`
`
`
`
`Section 2
`
`
`Section 3
`
`
`Section 4
`
`
`Section 5
`
`
`Section 6
`
`
`
`Gaming Machine Interface.......................................................... 1-1
`1.1 Physical Interface .................................................................................... 1-1
`1.1.1 Daisy Chain ...................................................................................... 1-1
`1.1.2 Smart Interface Boards ..................................................................... 1-2
`1.2 Logical Interface ..................................................................................... 1-2
`1.2.1 Wakeup Mode................................................................................... 1-2
`
`Communications ......................................................................... 2-1
`2.1 Gaming Machine Addressing.................................................................. 2-1
`2.2 Host Polling............................................................................................. 2-1
`2.2.1 General Polls..................................................................................... 2-1
`2.2.2 Long Polls......................................................................................... 2-2
`2.2.2.1 Type R .......................................................................................... 2-2
`2.2.2.2 Type S........................................................................................... 2-2
`2.2.2.3 Type M.......................................................................................... 2-3
`2.2.2.4 Type G .......................................................................................... 2-3
`2.2.3 Transmitted Data Formats ................................................................ 2-3
`2.3 Timing Requirements.............................................................................. 2-4
`2.3.1 Gaming Machine Response Time..................................................... 2-4
`2.3.2
`Inter-Byte Delay Time...................................................................... 2-4
`2.3.3 Polling Rate ...................................................................................... 2-4
`
`Host Acknowledgment................................................................ 3-1
`3.1
`Implied Acknowledgment ....................................................................... 3-1
`3.2
`Implied Negative Acknowledgment........................................................ 3-1
`3.3 Synchronization....................................................................................... 3-1
`
`Error Conditions.......................................................................... 4-1
`4.1 Gaming Machine Busy Response............................................................ 4-1
`4.2 Loop Break Indication............................................................................. 4-1
`4.3 Link Down Detection.............................................................................. 4-1
`4.4 Unsupported Long Polls.......................................................................... 4-1
`4.5 Collisions................................................................................................. 4-1
`
`Cyclical Redundancy Check....................................................... 5-1
`5.1 Convention .............................................................................................. 5-1
`5.2 Host and Gaming Machine CRC Generation .......................................... 5-1
`
`ROM Signature ............................................................................ 6-1
`6.1 Verification ............................................................................................. 6-1
`6.2 Message Format ...................................................................................... 6-1
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 11 of 181
`
`

`

`
`
`vviiii
`IGT Slot Accounting System Version 6.01 June 13, 2003
`Section 7
`Long Poll Response Specifications .......................................... 7-1
`7.1 Single Meter Accounting Long Polls ...................................................... 7-1
`7.2 Multiple Meter Accounting Long Polls................................................... 7-1
`7.3 Send Selected Meters for Game N Long Poll ......................................... 7-3
`7.4 Enable/Disable Long Polls ...................................................................... 7-4
`7.4.1 Shutdown (Lock Out Play) Command.............................................. 7-5
`7.4.2 Maintenance Mode ........................................................................... 7-5
`7.5 Configure Bill Denominations Long Poll ............................................... 7-5
`7.6 Multi-Game Long Polls........................................................................... 7-6
`7.6.1 Enable/Disable Game N.................................................................... 7-6
`7.6.2 Send Total Hand Paid Cancelled Credits.......................................... 7-7
`7.6.3 Send Number of Games Implemented.............................................. 7-8
`7.6.4 Send Game N Meters........................................................................ 7-8
`7.6.5 Send Game N Configuration............................................................. 7-9
`7.6.6 Send Selected Game Number ........................................................... 7-10
`7.6.7 Send Enabled Game Numbers .......................................................... 7-11
`7.7 Send Games Played Since Last Power Up and Slot Door....................... 7-11
`Closure Long Poll
`7.8 Send Handpay Information Long Poll .................................................... 7-12
`7.8.1 Handpay Queue ................................................................................ 7-13
`7.8.2 Legacy Handpay Reporting .............................................................. 7-13
`7.9 Remote Handpay Reset ........................................................................... 7-13
`7.10 Send Gaming Machine ID and Information Long Poll ........................... 7-14
`7.11 Send Last Accepted Bill Information Long Poll ..................................... 7-15
`7.12 Send Card Information ............................................................................ 7-16
`7.13 Send Physical Reel Stop Information...................................................... 7-17
`7.14 Send Enabled Features ............................................................................ 7-18
`7.15 Send SAS Version ID and Gaming Machine .......................................... 7-19
`Serial Number
`7.16 Send Cash Out Limit ............................................................................... 7-20
`7.17 Receive Date and Time Global Broadcast............................................... 7-20
`7.18 Send Current Date and Time................................................................... 7-21
`7.19 Send Current Hopper Status.................................................................... 7-21
`7.20 Enable/Disable Game Auto Rebet........................................................... 7-23
`7.21 Send Extended Meters for Game N......................................................... 7-23
`7.22 Send Token Denomination .................................................................... 7-25
`7.23 Send Extended Game N Information..................................................... 7-25
`
`
`Section 8
`
`Advanced Funds Transfer.......................................................... 8-1
`8.1 AFT Register Gaming Machine Long Poll ............................................. 8-2
`8.2 AFT Game Lock and Status Request Long Poll ..................................... 8-5
`8.3 AFT Transfer Funds Long Poll ............................................................... 8-8
`8.4 Accepting Transfers ................................................................................ 8-18
`8.5 Bonus Awards ......................................................................................... 8-19
`8.6 Transaction History ................................................................................. 8-20
`8.7 Host Cashout Enable ............................................................................... 8-21
`8.8 Cash Out Button Pressed......................................................................... 8-22
`8.9 Reserved.................................................................................................. 8-22
`8.10 AFT Meters ............................................................................................. 8-23
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 12 of 181
`
`

`

`vviiiiii
`
`IGT Slot Accounting System Version 6.01 June 13, 2003
`8.11 Transaction Receipts ............................................................................... 8-23
`8.11.1 Set AFT Receipt Data....................................................................... 8-23
`8.11.2 Transaction Receipt Layout.............................................................. 8-24
`8.11.3 Sample Transaction Receipts............................................................ 8-27
`8.12 Set Custom AFT Ticket Data .................................................................. 8-29
`
`
`
`
`Reserved...................................................................................... 9-1
`
`
`Section 9
`
`Section 10 Progressives................................................................................ 10-1
`10.1 Broadcasts ............................................................................................... 10-1
`10.1.1 Group ................................................................................................ 10-2
`10.1.2 Level ................................................................................................. 10-2
`10.1.3 Amount ............................................................................................. 10-2
`10.2 Timing ..................................................................................................... 10-2
`10.3 Contributions........................................................................................... 10-2
`10.4 Reporting Progressive Wins.................................................................... 10-3
`10.4.1 SAS Progressive Level Hit Exception.............................................. 10-3
`10.4.2 Send SAS Progressive Win Amount ................................................ 10-3
`10.4.3 Send Multiple SAS Progressive Win Amounts ................................ 10-4
`10.5 Resetting Progressive Levels .................................................................. 10-5
`10.6 Cumulative Progressive Wins Meter....................................................... 10-5
`
`
`Section 11 Tournament ................................................................................. 11-1
`11.1 Configuration .......................................................................................... 11-1
`11.2 Entering Tournament Mode .................................................................... 11-1
`11.3 Accounting .............................................................................................. 11-1
`
`
`Section 12 Real Time Event Reporting......................................................... 12-1
`12.1 Enabling/Disabling Real Time Event Reporting..................................... 12-1
`12.2 Polling Method........................................................................................ 12-1
`12.3 Priority..................................................................................................... 12-1
`12.4 Host/Gaming Machine Acknowledgment ............................................... 12-1
`12.5 Event Response Format........................................................................... 12-1
`12.5.1 Bill Accepted .................................................................................... 12-2
`12.5.2 Legacy Bonus Pay Was Awarded..................................................... 12-2
`12.5.3 Game Start ........................................................................................ 12-3
`12.5.4 Game End ......................................................................................... 12-4
`12.5.5 Reel N Has Stopped.......................................................................... 12-5
`12.5.6 Game Recall Entry Displayed........................................................... 12-5
`12.5.7 Card Held/Not Held.......................................................................... 12-5
`12.5.8 Game Selected .................................................................................. 12-6
`12.6 No Activity Exceptions ........................................................................... 12-6
`12.7 ROM Signature Response ....................................................................... 12-6
`
`
`
`IGT SAS Protocol Version 6.01 Confidential and Proprietary
`©1991-2005 International Game Technology, Reno, Nevada
`
`Patent Owner NexRF Exhibit 2011, Page 13 of 181
`
`

`

`
`
`iixx
`IGT Slot Accounting System Version 6.01 June 13, 2003
`Section 13 Bonusing...................................................................................... 13-1
`13.1 Enabling/Disabling Bonusing ................................................................. 13-1
`13.2 Reporting Active Players ........................................................................ 13-1
`13.3 Legacy Bonus Awards ............................................................................ 13-1
`13.3.1 During Game Play ............................................................................ 13-2
`13.3.2 During Idle........................................................................................ 13-2
`13.3.3 During a Handpay............................................................................. 13-2
`13.3.4 During Player Screens ...................................................................... 13-2
`13.3.5 During a Malfunction, Door Open, or Maintenance......................... 13-2
`13.4 Multiplied Jackpots ................................................................................. 13-2
`13.4.1 Multiplied Jackpots and Multi-Line Gaming Machines ................... 13-3
`13.4.2 Multiplied Jackpots and Bonus Awards ........................................... 13-3
`13.4.3 Multiplied Jackpots and Progressive Wins....................................... 13-3
`13.5 Reporting Multiplied Jackpots and Legacy Bonus Awards .................... 13-4
`13.6 Bonus Accounting................................................................................... 13-4
`13.7 Game Delay............................................................................................. 13-5
`
`
`Section 14 Jackpot Handpay Reset Methods .............................................. 14-1
`14.1 Attendant Authorization ........................................................................ 14-1
`14.2 Enabling Jackpot Handpay Reset Methods ........................................... 14-1
`
`
`Section 15 Validation and Ticket Redemption............................................. 15-1
`15.1
`Improved Ticket Expiration Support..................................................... 15-2
`15.2 Extended Validation Status Long Poll................................................... 15-3
`15.3 Set Extended Ticket Data ...................................................................... 15-7
`15.4 Set Ticket Data Long Poll...................................................................... 15-8
`15.5 Send Cash Out Ticket Information Long Poll ....................................... 15-9
`15.6 Set Secure Enhanced Validation ID ...................................................... 15-10
`15.7 Send Pending Cashout Information....................................................... 15-11
`15.8 Receive Validation Number .................................................................. 15-12
`15.9 System Validation Examples................................................................. 15-13
`15.10 Send Enhanced Validation Information................................................. 15-15
`15.11 Send Ticket Validation Data Long Poll................................................. 15-17
`15.12 Redeem Ticket Long Poll ...................................................................... 15-18
`15.13 Send Validation Meters ......................................................................... 15-23
`15.14 Standard Validation Algorithm.............................................................. 15-24
`15.15 Secure Enhanced Validation Algorithm ................................................ 15-25
`
`
`Section 16 Multi-Denom Extensions ............................................................ 16-1
`16.1 Multi-Denom Preamble ......................................................................... 16-1
`16.2 Multi-Denom Preamble Examples..........

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