`
`PlayStation Wikipedia, the free encyclopedia
`
`PlayStation
`
`PlayStation
`
`From Wikipedia, the free encyclopedia
`For the 'Play Station', a game system designed by Sony and Nintendo in the early 1990s but not released to the public, see SNESCD.
`This article is about the "PlayStation" brand. For the 1994 console, see PlayStation (console). For other uses, see PlayStation
`(disambiguation).
`PlayStation (Japanese: プレイステーション Hepburn: Pureisutēshon, officially
`abbreviated PS) is a series of video game consoles created and developed by Sony
`Computer Entertainment . The brand was first introduced on December 3, 1994 in
`Japan with the launch of the original PlayStation console.[1] It now consists of four
`home consoles, as well as a media center, an online service, a line of controllers, two
`handhelds and a phone, as well as multiple magazines.
`
`Product type
`
`The original console in the series, the PlayStation, was the first video game console to
`ship 100 million units, 9 years and 6 months after its initial launch.[2] Its successor, the
`PlayStation 2, was released in 2000. The PlayStation 2 is the bestselling home console
`to date, having reached over 155 million units sold as of December 28, 2012.[3] Sony's
`next console, the PlayStation 3, was released in 2006 and has sold over 80 million
`consoles worldwide as of November 2013.[4] Sony's latest console, the PlayStation 4,
`was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming
`the fastest selling console in history.[5]
`
`2D monochrome version of the original multi
`coloured 3D logo
`Video game console
`(Home, handheld and
`microconsole)
`Sony Computer
`Entertainment
`MinamiAoyama, Minato,
`Tokyo, Japan
`1994
`Worldwide
`Worldwide
`
`Owner
`
`Country
`
`Introduced
`Markets
`Registered as a
`trademark in
`
`The first handheld game console in the PlayStation series, the PlayStation Portable or
`PSP, has sold a total of 80 million units worldwide as of November 2013.[6] Its
`successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012 has
`sold 4 million units as of January 2013.[7] PlayStation TV is a microconsole and a nonportable variant of the PlayStation Vita handheld
`game console.[8] Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated
`with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a
`Sony Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the
`DualShock, which is a line of vibrationfeedback gamepad having sold 28 million controllers as of June 28, 2008.[9]
`
`The PlayStation Network is an online service with over 110 million users worldwide (as of July 2013).[10] It comprises an online virtual
`market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscriptionbased
`online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million
`users worldwide at the time of its closure in March 2015.[11] PlayStation Mobile (formerly PlayStation Suite) is a software framework
`that provides PlayStation content on mobile devices. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that
`run the Android operating system, whereas version 2.00 released in 2014 would only target PlayStation Vita and (optionally) PlayStation
`TV.[12] Content set to be released under the framework consist of only original PlayStation games currently.[13]
`
`7th generation PlayStation products also use the XrossMediaBar, which is an awardwinning graphical user interface.[14] A new touch
`screenbased user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the
`interface. Additionally, PlayStation 2 and original PlayStation 3 consoles also featured support for Linuxbased operating systems, though
`this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the
`"Greatness Awaits" commercials in the United States.
`
`The series also has a strong lineup of firstparty titles due to Sony Computer Entertainment Worldwide Studios, a group of fifteen first
`party developers owned by Sony Computer Entertainment which are dedicated to developing firstparty games for the series. In addition,
`the series features various budget rereleases of titles by Sony with different names for each region; these include the Greatest Hits,
`Platinum, Essentials, Favorites (this in Latin America) and The Best ranges of titles.
`
`Contents
`
`1 History
`1.1 Origins
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`1.2 Formation of Sony Computer Entertainment
`2 Home consoles
`2.1 PlayStation
`2.2 PlayStation 2
`2.3 PlayStation 3
`2.4 PlayStation 4
`2.5 Comparison
`3 Handheld systems
`3.1 PlayStation Portable
`3.2 PlayStation Vita
`4 Other hardware
`4.1 PSX (2003)
`4.2 PocketStation
`4.3 Television sets
`4.4 Sony Ericsson Xperia Play
`4.5 Sony Tablets
`4.6 PlayStation TV
`5 Games
`5.1 First party games
`5.2 Rereleases
`6 Online services
`6.1 PlayStation 2 online service
`6.2 PlayStation Network
`6.3 PlayStation Store
`6.4 Life with PlayStation
`6.5 PlayStation Plus
`6.6 PlayStation Blog
`6.7 PlayStation App
`6.8 PlayStation Mobile
`6.9 PlayStation Now
`6.10 Online social networking services
`7 Software
`7.1 XrossMediaBar
`7.2 LiveArea
`7.3 Linux operating systems
`8 Controllers
`8.1 Early PlayStation controllers
`8.2 DualShock series and Sixaxis
`8.3 PlayStation Move
`9 Media
`9.1 Magazines
`9.2 CD ROM Magazine
`10 Marketing
`10.1 Slogans
`10.2 Notable advertising campaigns
`11 Reception
`12 References
`13 External links
`
`History
`
`Origins
`
`PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just come out of his hardware engineering division at that time
`and would later be dubbed as "The Father of the PlayStation".[15][16]
`
`The console's origins date back to 1988 where it was originally a joint project between Nintendo and Sony to create a CDROM for the
`Super Famicom.[17] Although Nintendo denied the existence of the Sony deal as late as March 1991,[18] Sony revealed a Super Famicom
`with a builtin CDROM drive, that incorporated Green Book technology or CDi, called "Play Station" (also known as SNESCD) at the
`Consumer Electronics Show in June 1991. However, a day after the announcement at CES, Nintendo announced that it would be breaking
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`its partnership with Sony, opting to go with Philips instead but using the same technology.[19] The deal was broken by Nintendo after they
`were unable to come to an agreement on how revenue would be split between the two companies.[19] The breaking of the partnership
`infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation
`project to rival Nintendo.[19]
`
`At that time, negotiations were still ongoing between Nintendo and Sony, with Nintendo offering Sony a "nongaming role" regarding
`their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with
`regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of
`the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several
`senior members of Sony's board. At the meeting, Kutaragi unveiled a proprietary CDROMbased system he had been working on which
`involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being
`reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the
`meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to
`be shifted from Sony's headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and
`maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).[19]
`
`According to SCE's producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should
`primarily focus on 2D sprite graphics or 3D polygon graphics. It was only after witnessing the success of Sega's Virtua Fighter in
`Japanese arcades that "the direction of the PlayStation became instantly clear" and 3D polygon graphics became the console's primary
`focus.[20]
`Formation of Sony Computer Entertainment
`
`At Sony Music, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony Music, and with Akira Sato to form Sony Computer
`Entertainment, Inc. (SCEI) on November 16, 1993.[21] A building block of SCEI was its initial partnership with Sony Music which helped
`SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony
`Music had been doing with Music Discs. The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony's
`headquarters, and Olaf Olafsson. Olafsson was CEO and president of New Yorkbased Sony Interactive Entertainment which was the
`mother company for the 1994founded Sony Computer Entertainment of America (SCEA).
`
`The PlayStation project, SCEI's first official project, was finally given the green light by Sony executives in 1993 after a few years of
`development. Also in 1993, Phil Harrison, who would later become President of Sony Computer Entertainment Worldwide Studios, was
`recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform.[19]
`
`After a demonstration of Sony's distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in
`Tokyo in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were Electronic Arts in
`the West and Namco in Japan. One of the factors which attracted developers to the platform was the use of a 3Dcapable, CDROMbased
`console which was much cheaper and easier to manufacture for in comparison to Nintendo's rival console, which used cartridge systems.
`The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor, the
`Sega Saturn. Popularity of the console spread after its release worldwide in North America and Europe.[19]
`Home consoles
`
`PlayStation
`
`Main article: PlayStation (console)
`
`The original PlayStation released on December 3, 1994 was the first of the ubiquitous PlayStation series
`of console and handheld game devices. It has included successor consoles and upgrades including the
`Net Yaroze (a special black PlayStation with tools and instructions to program PlayStation games and
`applications), "PSone" (a smaller version of the original) and the PocketStation (a handheld which
`enhances PlayStation games and also acts as a memory card). It was part of the fifth generation of video
`game consoles competing against the Sega Saturn and the Nintendo 64. By December, 2003, the
`PlayStation and PSone had shipped a combined total of 102.49 million units,[22] eventually becoming the
`first video game console to sell 120 million units.[2]
`
`PSone
`
`Main article: PSone
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`The original PlayStation.
`
`The redesigned PSone.
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`Released on July 7, 2000,[23] concurrently with its successor the PlayStation 2, the PSone was a considerably smaller, redesigned version
`of the original PlayStation video game console.[24] The PSone went on to outsell allother consoles, including its successor, throughout
`the remainder of the year.[24] It featured two main changes from its predecessor, the first being a cosmetic change to the console and the
`second being the home menu's Graphical User Interface; a variation of the GUI previously used only on PAL consoles up to that point.
`PlayStation 2
`
`Main article: PlayStation 2
`
`Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and
`the Nintendo GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is
`backwardscompatible with most original PlayStation games. Like its predecessor, it has received a
`slimmer redesign, and was also released built into the PSX DVR and the Sony BRAVIA KDL22PX300
`HDTV. It is the most successful home console in the world,[25] having sold over 155 million units sold as
`of December 28, 2012.[3] On November 29, 2005, the PS2 became the fastest game console to reach 100
`million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This
`achievement occurred faster than its predecessor, the PlayStation, which took "9 years and 6 months since
`launch" to reach the same figure.[2] PlayStation 2 shipments in Japan ended on December 28, 2012.[26]
`The Guardian reported on January 4, 2013 that PS2 production had ended worldwide. But studies show
`that many people all around the world still own one even if it is no longer in use. Playstation 2 has been
`ranked as the best selling console of all time as of 2015.[27]
`
`Slimline model
`
`Main article: PlayStation 2 Slimline
`
`Original PlayStation 2
`console (left) and slimline
`PlayStation 2 console with
`8 MB Memory Card and
`DualShock 2 controller
`(right).
`
`Released in 2004, four years after the launch of the original PlayStation 2, the PlayStation 2 Slimline was the first major redesign of the
`PlayStation 2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a builtin Ethernet port (in some
`markets it also has an integrated modem). In 2007, Sony began shipping a revision of the Slimline which was lighter than the original
`Slimline together with a lighter AC adapter.[28] In 2008, Sony released yet another revision of the Slimline which had an overhauled
`internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total
`weight of the console.[29]
`PlayStation 3
`
`Main article: PlayStation 3
`
`Released on November 17, 2006 in North America, the PlayStation 3 is a seventh generation game
`console from Sony. It competes with the Microsoft Xbox 360 and the Nintendo Wii. The PS3 is the first
`console in the series to introduce the use of motionsensing technology through its Sixaxis wireless
`controller. The console also incorporates a Bluray Disc player and features highdefinition resolution.
`The PS3 was originally offered with either a 20 GB or 60 GB hard drive, but over the years its capacity
`increased in increments available up to 500 GB. The PlayStation 3 has sold over 80 million consoles
`worldwide as of November 2013.[4]
`
`Slim model
`
`Main article: PlayStation 3 Slim
`
`Original (left) and slim (right)
`PlayStation 3 consoles with
`the DualShock 3 controller.
`
`Like its predecessors, the PlayStation 3 was rereleased in 2009 as a "slim" model. The redesigned model is 33% smaller, 36% lighter,
`and consumes 34% to 45% less power than previous models.[30][31] In addition, it features a redesigned cooling system and a smaller Cell
`processor which was moved to a 45nm manufacturing process.[32] It sold in excess of a million units within its first 3 weeks on sale.[33]
`The redesign also features support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link,
`EasyLink and others) which allows control of the console over HDMI by using the remote control as the controller. The PS3 slim also
`runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the "main power" switch (similar to
`PlayStation 2 slim), like the previous PS3 models, which was located at the back of the console.[30] It was officially released on
`September 1, 2009 in North America and Europe and on September 3, 2009 in Japan, Australia and New Zealand.[30][34][35]
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`Super Slim model
`
`Main article: PlayStation 3 Super Slim
`
`PlayStation Wikipedia, the free encyclopedia
`
`In 2012, Sony revealed a new "Super Slim" PlayStation 3. The new console, with a completely redesigned case which has a sliding door
`covering the disc drive (which has been moved to the top of the console), is 4.3 pounds, almost three pounds lighter than the previous
`"slim" model. The console comes with either 12GB flash memory or a 250GB, 500GB hard drive. Several bundles which include a Super
`Slim PS3 and a selection of games are available.
`PlayStation 4
`
`Main article: PlayStation 4
`
`The PlayStation 4 (PS4) is the latest video game console from Sony Computer Entertainment announced
`at a press conference on February 20, 2013. In the meeting, Sony revealed some hardware specifications
`of the new console.[36][37] The eighthgeneration system, launched in the fourth quarter of 2013,
`introduced the x86 architecture to the PlayStation series. According to lead system architect, Mark Cerny,
`development on the PlayStation 4 began as early as 2008.[38] PlayStation Europe CEO Jim Ryan
`emphasized in 2011 that Sony wanted to avoid launching the nextgeneration console behind the
`competition.[39]
`
`The PlayStation 4 with the
`DualShock 4 controller.
`
`Among the new applications and services, Sony introduced the PlayStation App, allowing PS4 owners to turn smartphones and tablets
`into a second screen to enhance gameplay.[40] The company also plans to debut PlayStation Now game streaming service, powered by
`technology from Gaikai.[41][42] By incorporating a share button on the new controller and making it possible to view ingame content
`being streamed live from friends, Sony plans to place more focus on social gameplay as well.[40] The PlayStation 4 was first released in
`North America on November 15, 2013.
`
`Comparison
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`
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`PlayStation 2
`PlayStation 3
`
`PlayStation 4
`
`Console
`
`Launch price
`
`¥39,800[1]
`US$299[43]
`£299[44]
`
`¥39,800[1]
`US$299[43]
`£299[44]
`
`Release date
`
`JP December 3,
`1994[46]
`NA September 9,
`1995[43]
`EU September 29,
`1995[44]
`AUS November 15,
`1995[47]
`
`PSone Model
`EU 2000
`JP July 7, 2000
`NA September 19,
`2000
`
`JP March 4, 2000[1]
`NA October 26,
`2000[43][48]
`EU November 24,
`2000[44]
`AUS November 30,
`2000
`
`Slimline Model
`EU October 29, 2004
`JP November 3, 2004
`NA November 2004
`
`[Not Pictured: SuperSlim
`model]
`
`¥49,980 (20 GB)[1]
`US$499 (20 GB), US$599
`(60 GB)[43]
`£425 (60 GB)[45]
`€599 (60 GB)[44]
`JP November 11,
`2006[1]
`NA November 17,
`2006[43]
`EU March 23, 2007[44]
`More...
`Slim Model
`JP August 27, 2009[1]
`NA September 1,
`2009[43]
`EU September 1,
`2009[44]
`
`Super Slim Model
`NA September 25,
`2012[43]
`EU September 28,
`2012[44]
`JP October 4, 2012[1]
`
`¥38,980
`US$399
`€399
`£349
`
`JP February 22, 2014[49]
`NA November 15, 2013[50]
`EU November 29, 2013[51]
`AUS November 29, 2013[51]
`
`>155 million (as of December
`28, 2012)[3]
`
`>84 million (as of November
`2014)[4]
`
`>Over 25 million (As of 28 October
`2015)[52]
`
`Grand Theft Auto V; Over
`15 million shipped (as of
`December 7, 2013)
`
`BDROM, DVDROM,
`CDROM, SACD (1st and
`2nd Gen Only)[55]
`
`Killzone Shadow Fall"; 2.1 millions
`shipped (as of March 2, 2014)
`
`Bluray, DVD
`Bluray 6x CAV, DVD 8x CAV
`
`Internal hard drive
`(20, 40, 60, 80, 120,
`160, 250, 320 or
`500 GB, depending
`on model)
`Wireless DualShock 3
`/ Sixaxis Controller
`Composite AV cable
`Ethernet cable
`
`Internal hard drive
`(500GB/1TB)[56][57]
`Wireless DualShock 4
`Controller
`Mono Headset
`Power Cable
`HDMI Cable
`USB Cable
`
`Units sold
`
`Bestselling
`game
`
`102.49 million shipped,
`including 28.15 million
`PSone units (as of March 31,
`2007)[22]
`
`Gran Turismo; 10.85
`million shipped (as of April
`30, 2008)[53][54]
`
`Grand Theft Auto: San
`Andreas; 17.33 million
`shipped (as of March 26,
`2008)[53]
`
`Media
`
`CDROMbased media
`
`DVDROM/CDROM
`
`Included
`accessories and
`extras
`
`RFU Adapter
`Controller
`(PlayStation
`Controller or
`DualShock,
`depending on
`production date)
`
`DualShock 2
`Controller
`Composite AV cable
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`USB cable
`
`Accessories
`(retail)
`
`PlayStation Controller
`Dual Analog
`Controller
`DualShock
`Multitap (up to 4
`players)
`Fishing reel
`controllers (Bass
`Landing and Reel
`Fishing)
`GunCon
`Jogcon
`Konami Justifier
`NeGcon
`PocketStation
`Flightstick
`Memory Card
`SVideo cable
`EuroAV Cable
`(RGBSCART)
`
`DualShock 2
`PlayStation 2 HDD
`Internal hard drive
`supported by PlayStation 2
`Expansion Bay (model
`30000 and 50000 only)
`PlayStation 2 Headset
`EyeToy
`Driving Force
`Steering Wheels with
`Force Feedback
`'Onimusha 3 katana
`controller
`Resident Evil 4
`chainsaw controller
`PlayStation 2 DVD
`remote control
`Network adapter
`Builtin for slim case
`model (PSTwo, model
`70000)
`Memory Card (8 MB,
`16 MB, 32 MB,
`64 MB, 128 MB) (for
`PlayStation 2)
`Guitar Hero SG
`Controller
`'Buzz' Controllers
`(with all versions of
`Buzz)
`Light gun (GunCon 2)
`Multitap (multi
`controller adaptor)
`Component AV cable
`SVideo cable
`EuroAV Cable
`(RGBSCART)
`Microphones (with
`Karaoke Revolution
`and SingStar games)
`USB Mouse &
`Keyboard
`
`PlayStation Move
`PlayStation Eye
`DualShock 3 Wireless
`Controller
`Bluray Remote
`Control
`SVideo Cable
`Component AV Cable
`DTerminal AV cable
`HDMI Cable
`PlayTV
`Torne
`Various rhythm game
`controllers for Guitar
`Hero, DJ Hero, Band
`Hero, Rock Band and
`Singstar games
`Microphones
`Guitar and Bass
`Guitar
`controllers
`Drum controllers
`Turntable
`controllers (DJ
`Hero/DJ Hero 2)
`Keyboard
`controller (Rock
`Band 3)
`Light Gun (GunCon
`3)
`
`DualShock 4 Wireless
`controller
`PlayStation Camera
`HDMI cable
`
`CPU
`
`R3000A 32bit RISC chip
`@ 33.7 MHz
`Manufactured by LSI
`Corporation
`
`16.47 million colors
`
`Resolution: 256x224
`640x480 Sprite/BG
`drawing Adjustable frame
`buffer No line restriction
`Unlimited CLUTs (Color
`LookUp Tables) 4,000
`
`GPU
`
`300 MHz MIPS "Emotion
`Engine"
`
`147 MHz "Graphics
`Synthesizer"; fill rate
`2.352 gigapixel/sec; 1.1
`gigapixel w. 1
`texture(diffuse); 588
`megapixel/sec w. 2
`textures (2 diffuse maps or
`1 diffuse map and 1
`other(0 around 74 mill, 1
`around 40 mill, 2 around
`20 mill); 2 textures per
`pass
`
`Cell Broadband Engine
`(3.2 GHz Power
`Architecturebased PPE
`with eight 3.2 GHz SPE)
`
`8Core AMD "Jaguar"
`
`550 MHz RSX "Reality
`Synthesizer" (based on
`
`Custom AMD Radeon
`18 Compute Units (1152 shaders) @
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`
`8x8 pixel sprites with
`individual scaling and
`rotation Simultaneous
`backgrounds (Parallax
`scrolling) 620,000
`polygons/sec
`
`PlayStation Wikipedia, the free encyclopedia
`Nvidia G70 architecture)
`Capable of multipass
`rendering;
`
`800 MHz[58]
`
`Connected to VU1 on CPU
`(a vector only for visual
`style coding things with
`3.2Gflops) to deliver
`enhanced shader graphics
`and other enhanced
`graphics
`
`Online service
`
`N/A
`
`Nonunified service
`
`Backward
`compatibility
`
`N/A
`
`PlayStation
`
`PlayStation Network
`PlayStation Store
`Internet browser
`A/V chat via PlayStation
`Eye or PS2 EyeToy, voice
`chat via headset
`20GB & 60GB: All
`PlayStation and
`PlayStation 2 titles
`Original 80GB: All PS1
`titles, most PS2 titles.[59]
`All other models(model
`code CECHGxx(40GB
`model in Europe) and
`later): Support for PS1
`titles only.
`
`PlayStation Network
`
`No native backwards compatibility.
`Cloud based backwards
`compatibility via PlayStation
`Now[60]
`
`System software proprietary OS
`
`proprietary OS, Linux
`DVD Playback Kit
`
`XrossMediaBar (XMB)
`
`Orbis OS[61]
`
`Operating Systems can be
`installed and run via a
`hypervisor (feature
`unavailable with Slim
`Model[62])
`Audio CD playback
`
`Audio file playback
`(ATRAC3, AAC, MP3,
`WAV, WMA)
`Video file playback
`(MPEG1, MPEG2,
`MPEG4, H.264AVC,
`DivX )
`
`DVD Playback
`
`Image editing and
`slideshows (JPEG, GIF,
`PNG, TIFF, BMP)
`Mouse and keyboard
`support
`Folding@Home client with
`visualizations from the
`RSX
`
`Development on console
`via free Linux platform or
`PC.
`
`Bluray playback
`
`DVD playback
`Audio playback from inserted USB
`flash drive
`
`TBA
`
`System software
`features
`
`Audio CD playback
`
`Audio CD playback
`
`DVD Playback
`
`Consumer
`programmability
`
`Requires the Net Yaroze
`kit
`
`Yabasic software, Linux
`for PlayStation 2
`
`Handheld systems
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`PlayStation Portable
`
`Main article: PlayStation Portable
`
`PlayStation Wikipedia, the free encyclopedia
`
`The PlayStation Portable (PSP) was Sony's first handheld console to compete with Nintendo's DS
`console. The original model (PSP1000) was released in December 2004 and March 2005,[63] The
`console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc
`(UMD), which can store both games and movies.[64][65] It contains 32 MB of internal flash memory
`storage, expandable via Memory Stick PRO Duo cards.[66] It has a similar control layout to the PS3 with
`its PlayStation logo button and its
` ('Triangle'),
` ('Circle/O'),
` ('Cross/X') and
` ('Square') buttons in
`their whitecolored forms.
`
`The original PlayStation
`Portable (PSP1000)
`
`PSP2000 and PSP3000 models
`
`Main articles: PlayStation Portable § PSP2000 and PlayStation Portable § PSP3000
`
`The PSP2000 (also known as the Slim & Lite in PAL territories) was the first major hardware revision of
`the PlayStation Portable, released in September 2007. The 2000 series was 33% lighter and 19% slimmer
`than the original PlayStation Portable.[67][68] The capacity of the battery was also reduced by ⅓ but the
`run time remained the same as the previous model due to lower power consumption. Older model
`batteries will still work and they extend the amount of playing time.[69] The PSP Slim & Lite has a new
`gloss finish. Its serial port was also modified in order to accommodate a new videoout feature (while
`rendering older PSP remote controls incompatible). On a PSP2000, PSP games will only output to
`external monitors or TVs in progressive scan mode, so that televisions incapable of supporting
`progressive scan will not display PSP games; nongame video will output in either progressive or
`interlaced mode. USB charging was also made possible.[70] Buttons are also reportedly more responsive on the PSP2000.[71] In 2008,
`Sony released a second hardware revision called the PSP3000 which included several features that were not present in the PSP2000,
`such as a builtin microphone and upgraded screen, as well as the ability to output PSP games in interlaced mode.
`
`A PSP Slim & Lite (PSP
`2000) console
`
`PSP Go model
`
`Main article: PlayStation Portable § PSP Go
`
`Released in October 2009, the PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike
`previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash
`memory to store games, videos and other media.[72] This can be extended by up to 32GB with the use of a
`Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go's rechargeable
`battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the
`original PSP1000,[73] and 16% lighter and 35% smaller than the PSP3000.[74] It has a 3.8" 480 × 272
`LCD[75] (compared to the larger 4.3" 480 × 272 pixel LCD on previous PSP models).[76] The screen
`slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of
`Sony's mylo COM2 internet device.[77] The PSP Go is being produced and sold concurrently with its
`predecessor the PSP3000 although it will not replace it.[73] All games on the PSP Go must be purchased
`and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP's
`physical media, the Universal Media Disc. The handheld also features connectivity with the PlayStation 3's controllers the Sixaxis and
`DualShock 3 via Bluetooth connection.[74]
`
`Piano Black PSP Go (open
`position)
`
`PSPE1000 model
`
`Main article: PlayStation Portable § PSPE1000
`
`The PSPE1000 is a budgetfocused PSP model which, unlike previous PSP models, does not feature WiFi or stereo speakers (replaced
`by a single mono speaker)[78] and has a matte "charcoal black" finish similar to the slim PlayStation 3.[79] The E1000 was announced at
`Gamescom 2011 and available across the PAL region for an RRP of €99.99.[79]
`PlayStation Vita
`
`Main article: PlayStation Vita
`
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`Released in Japan on December 17, 2011 and North America on February 22, 2012,[80] the PlayStation
`Vita[81] was previously codenamed Next Generation Portable (NGP). It was officially unveiled by Sony
`on January 27, 2011 at the PlayStation Meeting 2011.[82] The original model of the handheld, the PCH
`1000 series features a 5inch OLED touchscreen,[83] two analog sticks, a rear touchpad, Sixaxis motion
`sensing and a 4 core ARM CortexA9 MPCore processor.
`
`The new PCH2000 series system is a lighter redesign of the device that was announced at the SCEJA
`Press Conference in September 2013 prior to the Tokyo Game Show. This model is 20% thinner and 15%
`lighter compared to the original model, has an additional hour of battery life, an LCD display instead of OLED, includes a micro USB
`Type B port, 1GB of internal storage memory. It was released in Japan on October 10, 2013 in six colors: white, black, pink, yellow, blue,
`and olive green, and in North America on May 6, 2014.[84]
`Other hardware
`
`The PlayStation Vita
`
`PSX (2003)
`
`Main article: PSX (DVR)
`
`Released solely in Japan in 2003, the Sony PSX was a fully integrated DVR and PlayStation 2 video
`game console. It was the first Sony product to utilize the XrossMediaBar (XMB)[85] and can be linked
`with a PlayStation Portable to transfer videos and music via USB.[86] It also features software for video,
`photo and audio editing.[85] PSX supports online game compatibility using an internal broadband adapter.
`Games that utilize the PS2 HDD (for example, Final Fantasy XI) are supported as well.[87] It was the first
`product released by Sony under the PlayStation brand that did not include a controller with the device
`itself.[88]
`
`The PSX
`
`PocketStation
`
`Main article: PocketStation
`
`The PocketStation was a miniature game console created by SCE as a peripheral for the original PlayStation.[89]
`Released exclusively in Japan on December 23, 1999,[90] it featured a monochrome LCD display, a speaker, a
`realtime clock and infrared communication capability. It could also be used as a standard PlayStation memory
`card by connecting it to a PlayStation memory card slot.[89] It was extremely popular in Japan and Sony
`originally had plans to release it in the United States but the plan was ultimately scrapped due to various
`manufacturing and supplyanddemand problems.[91][92]
`Television sets
`
`Released in 2010, the Sony BRAVIA KDL22PX300 is a 22 inch 720p television which incorporates a
`PlayStation 2 console, along with 4 HDMI ports.[93]
`
`PocketStation
`
`A 24 inch 1080p PlayStation branded 3D television, officially called the PlayStation 3D Display, was released in late 2011. A feature of
`this 3D television is SimulView. During multiplayer games, each player will only see their respective screen (in full HD) appear on the
`television through their respective 3D glasses, instead of seeing a split screen (e.g. player 1 will only see player 1's screen displayed
`through their 3D glasses).
`Sony Ericsson Xperia Play
`
`Main article: Xperia Play
`
`The Xperia Play is an Androidpowered smartphone with a slideup gamepad resembling the PSP Go developed by Sony Ericsson aimed
`at gamers, and is the first to be PlayStation Certified. Also can download PlayStation Suite App.
`Sony Tablets
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`10/31/2015
`Sony Tablets are PlayStation Certified Android tablets, released in 2011, 2012, and 2013. They offer connectivity with PlayStation 3
`controllers, and integrate with the PlayStation network using a pr