Several novel devices and user interfaces have been developed over the past years, which allow to capture user’s body movements in front of a display and map Laval Virtual VRIC 2011 Proceedings - RICHIR Simon, SHIRAI Akihiko Editors Falkbuilt Ex. 1021, Page 001
The jump animation seemed to play an important role not exclusively on disorientation, but also on the user acceptance, because subjects evaluated the teleportation metaphor as significantly less satisfying and more difficult to fulfill the traveling task.
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