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`Exhibit 14
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`Case 6:21-cv-00755-ADA Document 61-15 Filed 05/20/22 Page 2 of 3
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`Contact
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`www.linkedin.com/in/casseveritt
`(LinkedIn)
`blog.xyzw.us/ (Blog)
`
`Top Skills
`OpenGL
`Homogeneous Coordinates
`Computer Graphics
`
`Publications
`Projective Texture Mapping
`
`Cass Everitt
`
`Engineer (Order of Anorak) at Oculus VR
`Austin
`
`Summary
`I like science and science by-products.
`
`Experience
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`Oculus VR
`Engineer (Order of Anorak)
`June 2014 - Present (7 years 5 months)
`Developing VR / XR system software and public facing APIs for Quest, Go,
`and Gear VR systems. Participated in the development of the OpenXR API.
`
`NVIDIA
`Wizard (Order of Merlin)
`February 2010 - May 2014 (4 years 4 months)
`Work on forward looking GPU architectures, focusing on developer issues like
`feature set, programming model, and API.
`
`Epic Games
`Senior Graphics Programmer
`August 2009 - January 2010 (6 months)
`Unreal Engine 3 mobile focus. Represented Epic at Khronos.
`
`id Software
`programmer
`April 2008 - July 2009 (1 year 4 months)
`Engine programmer on id tech 5.
`
`NVIDIA
`OpenGL Engineer
`May 2000 - April 2008 (8 years)
`Worked in many groups at NVIDIA. Started in developer technology for 3
`years, then 2 years in architecture working on Tesla series GPUs, then some
`time in software before going back to developer technology with a forward
`looking architecture focus.
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`Page 1 of 2
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`Case 6:21-cv-00755-ADA Document 61-15 Filed 05/20/22 Page 3 of 3
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`Mississippi State University
`Research Assistant I
`June 1996 - June 1998 (2 years 1 month)
`Worked on MS while doing scientific visualization research at the university.
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`Education
`Mississippi State University
`MS, Computational Engineering · (1996 - 2000)
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`Mississippi State University
`BS, Electrical Engineering · (1990 - 1994)
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`Mississippi School for Mathematics and Science
`High School Diploma, High School · (1988 - 1990)
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`Page 2 of 2
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