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`Contact
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`www.linkedin.com/in/mikezyda
`(LinkedIn)
`mikezyda.com (Company)
`
`Top Skills
`Video Games
`Computer Graphics
`Serious Games
`
`Languages
`Spanish (Limited Working)
`Mandarin (Elementary)
`Japanese (Limited Working)
`
`Honors-Awards
`IEEE Fellow
`IEEE Virtual Reality Technical
`Achievement Award
`Senior Member National Academy of
`Inventors
`Distinguished Alumni Award
`University of Massachusetts Amherst
`ACM Fellow
`
`Publications
`Testing Cyber Security with
`Simulated Humans
`Introducing emotion into military
`simulation and videogame design:
`America's Army: Operations and
`VIRTE
`Introducing emotion into military
`simulation and videogame design:
`America's Army: Operations and
`VIRTE
`Planning a Cosmopolis: Key
`Features of an MMOG for Social
`Science Research
`Enabling a voice modality in mobile
`games through VoiceXML
`
`Patents
`
`Mike Zyda
`
`Founding Director at USC Computer Science Games Program, part
`of USC Games
`Los Angeles
`
`Summary
`http://mikezyda.com
`
`Michael Zyda is the Founding Director of USC's Computer Science
`Games Program, and a Professor of Engineering Practice in the
`USC Department of Computer Science. At USC, he founded the
`Computer Science Games Program and the year-long advanced
`game projects course that forms the core of USC Games and took
`that program from no program to the #1 Games program in the
`world. That program has been rated #1 by the Princeton Review
`for ten of the last eleven years. His alums have shipped games
`played by over 5 billion players, about $250B in revenue and $2.5B
`in payroll to those alums. Zyda is an ACM Fellow, IEEE Fellow,
`an IEEE Virtual Reality Technical Achievement Award winner, a
`Senior Member of the National Academy of Inventors and a National
`Associate of the National Academies.
`
`Experience
`
`USC Computer Science Games Program
`Founding Director
`January 2005 - Present (17 years 2 months)
`Los Angeles
`http://mikezyda.com
`Michael Zyda is the Founding Director of USC's Computer Science Games
`Program, and a Professor of Engineering Practice in the USC Department
`of Computer Science. At USC, he founded the Computer Science Games
`Program and the year-long advanced game projects course that forms the
`core of USC Games and took that program from no program to the #1 Games
`program in the world. That program has been rated #1 by the Princeton
`Review for ten of the last eleven years. His alums have shipped games played
`by over 5 billion players, about $250B in revenue.
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`System for Encouraging a User to
`Perform Substantial Physical Activity
`Method and apparatus for motion
`tracking of an articulated rigid body
`Method and apparatus for motion
`tracking of an articulated rigid body
`Movable Display for Viewing and
`Interacting with Computer Generated
`Environments
`System for Encouraging a User to
`Perform Substantial Physical Activity
`
`Concurrents
`Advisor
`August 2020 - Present (1 year 7 months)
`Redwood City, California, United States
`A very cool, new architecture for eSports …
`
`We Are Robot, Inc.
`Advisor
`April 2020 - Present (1 year 11 months)
`Dallas, Texas, United States
`Deep learning for game and entertainment analytics
`
`Athanos, Inc.
`Advisor
`April 2019 - Present (2 years 11 months)
`Los Angeles, California, United States
`VR without an HMD
`
`Versusgame
`Advisor
`March 2019 - Present (3 years)
`San Francisco Bay Area
`Predictive betting game
`
`Equally
`Advisor
`February 2019 - Present (3 years 1 month)
`San Francisco, California, United States
`Games for Education
`
`Muoee
`Advisor
`December 2018 - Present (3 years 3 months)
`Shenzhen, Guangdong, China
`AI plug-ins for games for education
`
`EON Protocol (EOT)
`Advisor
`October 2018 - Present (3 years 5 months)
`Singapore
`Cryptocurrency for digital games
`
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`Movyl Technologies
`Advisor
`July 2018 - Present (3 years 8 months)
`Oakland, California, United States
`AI powered social media tools
`
`Primal Space Systems
`Advisor
`July 2018 - Present (3 years 8 months)
`Raleigh, North Carolina, United States
`Middleware protocol for streaming 3D geometry that enables local rendering
`
`StarCoach.tv
`Advisor
`October 2017 - Present (4 years 5 months)
`Beijing, China
`Learn to speak English by playing characters.
`
`Great Wall Tiger
`Co-Founder
`January 2016 - Present (6 years 2 months)
`Xi'an, Shaanxi, China
`Great Wall Tiger is a creative studio that develops augmented & virtual reality
`experiences.
`
`411 DTLA
`CEO
`June 2014 - Present (7 years 9 months)
`610 S Main St, #411, Los Angeles, CA 90014
`411 DTLA is a game & technology development firm specializing in AR & VR
`experiences.
`
`Vizzario
`Advisor
`March 2005 - Present (17 years)
`Venice, California
`AI with EQ
`
`Aston Scientific
`Advisor
`July 2020 - May 2021 (11 months)
`
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`Redwood City, California, United States
`Technology for sterilizing air instantly.
`
`ExaShape
`Advisor
`June 2019 - May 2021 (2 years)
`Redwood City, California, United States
`Sensors & Distributed AI
`
`Eternal Fantasy Land VR Technology
`Advisor
`April 2019 - May 2021 (2 years 2 months)
`Nanjing, Jiangsu, China
`VR technology & development laboratory
`
`Chia Interactive
`Advisor
`October 2018 - May 2021 (2 years 8 months)
`Nanjing, Jiangsu, China
`Game development studio
`
`Mira Labs
`Advisor
`November 2017 - July 2018 (9 months)
`Los Angeles, California, United States
`AR B-to-B Developer
`
`Happynin Games
`Chairman
`September 2009 - December 2012 (3 years 4 months)
`I was Chairman of Happynin Games, a mobile game developer focusing on the
`iPhone/iPad/iPod Touch platforms. Happynin built branded games as well as
`original IP.
`
`EmSense Corporation
`Science Advisor
`January 2004 - September 2011 (7 years 9 months)
`I provided advice to Emsense on neuroscience and the games industry.
`
`Naval Postgraduate School, Monterey
`Professor of Computer Science
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`February 1984 - January 2005 (21 years)
`http://www.nps.edu
`I began as Assistant Professor in Feb 1984 and was promoted to Full
`Professor July 1993. I served as Associate Chair for Administrative Affairs,
`Instruction, Research, and Academic Associate Chair for the Computer
`Science Department. I was effectively Acting Chair for 1987 - 1988.
`
`The MOVES Institute
`Director & Founder
`October 2000 - December 2004 (4 years 3 months)
`http://www.movesinstitute.org
`I created the vision, organization and led the MOVES Institute, an organization
`whose mission was research, development and education on next-generation
`technologies for modeling, virtual environments and simulation and their
`application. At the MOVES Institute, I directed the development and operation
`of the America's Army Game for its first four years, to 3M+ registered players.
`
`The NPSNET Research Group, Naval Postgraduate School
`Director & Founder
`January 1986 - October 2000 (14 years 10 months)
`http://www.nps.edu
`http://www.movesinstitute.org
`I founded the NPSNET Research Group, a group that developed the
`technology underlying networked simulations and games. The NPSNET
`Research Group created the first virtual environment that played across
`the Internet, the first virtual environment that played across the multi-cast
`backbone of the Internet, and the first networked virtual environment with fully
`instrumented, articulated humans. The MOVES Institute was created from the
`NPSNET Research Group.
`
`Education
`Washington University, St. Louis
`DSc, Computer Science · (August 1978 - January 1984)
`
`University of Massachusetts, Amherst
`MS, Computer & Information Science · (August 1976 - June 1978)
`
`UC San Diego
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`Case 6:21-cv-00755-ADA Document 40-12 Filed 02/18/22 Page 7 of 7
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`BA, Applied Mechanics and Engineering Sciences/
`Bioengineering · (1972 - 1976)
`
`Chatsworth High School
` · (1970 - 1972)
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