`NETWORK
`
`
`
`
`Display menu screen (Hold) Move
`
`diagonally
`
`
`
`
`
`G@/O/@/@)
`Use a move
` Confirm, advance
`
`
`
`(Tap the Touch Screen)
`
`
`OGY
`
`Usea team attack
`
`es
`
`
`
`Use a throwing item
`
`
`
`through dialogue
`Display the
` Move the cursor
`item menu
`
`(While moving) Dash
`
`Diet pungeats ichangd
`
`This mode usestheoutercamera.Move yourNintendo3D5:x
`every time you enter them,
`alm ata round objectnearyou, andthen press@. If yo
`Your Pokémon Paradise will
`Battle enemies and useitems
`
`
`
`RueOR eon caedungeon) Oey:
`be the home base forall
`OC CoCi)cocaT cmahae:
`to explore the dungeon and
`
`
`
`your adventures. Prepare
`
`
`your
`land,
`build useful
`
`Gogeethafib>ciand) facilities, and develop it
`
`
`“
`.
`into a true paradise!
`Form a party of up to four
`
`Pokémon
`and
`complete
`requests. When you finish a
`
`request, you'll be rewarded
`
`
`with items and @ (money),
`
`and you can move forward
`throughthe story.
`
`Instruction’ Manual DS.a"
` NINTENDO™S
`
`
`
`eg a
`aean TED| irae
`
`
`
`
`
`Receive Notifications (Cree)
`Even when your Nintendo 3DSsystem is in Sleep Modeoryouaren't playing this game, you can
`still receive notifications about additional dungeons by allowing your system to automatically
`search out and connect to wireless Internet access points. You can set this when youfirst start
`up the game, or select Others in the game’s main menu and change your settings under
`SpotPass Settings.
`
`“Youwill be able to use communication features after progressing through the game.
`
`
`
`@ How to Stop
`DISCtaetKaeILLES2)
`In your System Settings, select Data Managementand then StreetPass Management. Select
`
`
`
`the icon for this game, and then choose Deactivate StreetPass.
`
`
`Visit each other's Paradise and complete requests together with a friend,
`® WhatYou Will Need
`Nintendo 3DS or Nintendo 3DS XL system: Each player will need
`
`
`his or her own system (max 4).
`Pokémon Mystery Dungeon: Gatesto Infinity: Each player will need
`his or her own copy of the game (max 4).
`
`
`
`
`@ How to Play
`When youare in your Paradise in Companion Mode,select. Local Wireless. To bring a friend to
`
`
`yourParadise, select Call a Friend. To visit a friend’s Paradise, select Pay a Visit.
`Goereeneae
`
`
`Goreneoucrraiceyeexecu yD)
`
`
`If you select DLC (downloadable content) from the main menu, you will be able to purchase
`new dungeons by connecting to the Internet. (You will be charged for these dungeons.)
`
`
`If you activate the StreetPass™ feature for your game, you can rescue another player when he or
`“Wireless broadband Internet access required.
`she faints ina dungeon, or another player can do the samefor you.
`*The other playerwill also need to have StreetPass activated.
`
`
`
`@ Howto Begin
`If you place a
`Investigate the Passerby Post in your Paradise.
`
`Reviver Seed in the post, you will be able to rescue anotherplayer
`
`by using StreetPass.
`
`
`
`
`
`
`Using your Nintendo 3D5 system's Parental Controls, you can restrict the following functions:
`@ Use of credit cards and the purchase of goods and services @ StreetPass and Internet access
`
`*For more information on how to set Parental Controls, please refer to your Nintendo 3D5 system's Operations Manual.
`
`|
`
`|
`|
`
`
`
`
`Cee
`
`
`
`Gree, Inc.
`Ex. 2001
`Page 778
`
`Gree, Inc.
`Ex. 2001
`Page 778
`
`
`
`THIS GAME CARD WILL WORK ONLY WITH THE
`NINTENDO 3DS™ VIDEO GAME SYSTEM.
`
`
`
`Be
`WARRANTY& SERVICE INFORMATION
`TheOfficialSealis your
`uct. Tryourwebsiteatsupport.nintendo.com orcallourConsumer
`AasisaiceHatinoto082555700.ratherthasbolngtepearneed
`. Hours of operationare 6 a.m. to 7 pum., PacificTime,
`- Sunday
`Assistance Hotline at 1-800-255-3700,
`assurancethatthis product is
`(timessubjecttochange). Ifthe publemseeesolve
`Sieoubleshootinginformationavailable online oroverthetelephone, you
`beoffered
`cn
`licensed or manufactured by
`express factory service through Nintendo, Please do not send any products to Nintendo without contacting us first.
`Rayne
`Nintendo.Alwayslook for this
`ALLOWS WIRELESS MULTIPLAYER GAMES WITH
`HARDWARE WARRANTY« NintendoofAmerica i{nenda)warrantsotheagin purchaserthatthehardware productshall befreefrom
`seal when buying video game
`EACH NINTENDO 3D5 SYSTEM CONTAINING A.
`defects in material and workmanshipfortwelve (12) monthsfrom
`the date ofpurchase. Ifa defectcovered by this warranty occurs during this warranty
`period,
`Nintendo will repair or replacethe defective hardware product or component,free of charge.* The original purchaser is entitledto this warranty only if the date
`‘SEPARATE GAME CARD.
`systems,accessories, games
`ofpurchase isregisteredatpointofsaleortheconsumercan demonstrate,toNintendo’satisfaction,ththattheproductwaspurchasedwithinthelast12months.
`dl
`and related products.
`GAME & ACCESSORY WARRANTY« Nintendo warrants to the original purchaserthat the product (gamesand accessories) shall be free from defects
`in material and workmanshipfora period ofthree (3) months from the date of purchase. Ifa defect covered by this warranty occurs during thisthree (3) month
`81player
`warranty period, Nintendowill repair or replace the defective product,free of charge.*
`ALLOWS ONLINE PLAY THROUGH THE INTERNET.
`FOR MORE INFORMATION,SEE THE BUILT-IN
`ELedharaiad
`SERVICE AFTER EXPIRATION OF WARRANTY © Please tryour website atsupport.nintendo,com or call the ConsumerAssistance Hotline
`INSTRUCTION MANUAL
`at 1-800-255-3700 fortroubleshooting information and repair or replacementoptions andpricing.*
` ALLOWS AUTOMATIC SEARCH AND INFORMATION
`*in some instances, it may be necessary foryouto shipthe complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo.
`Please do not send any products to Nintendo without contactingusfirst.
`EXCHANGE WITH OTHER NINTENDO 3D5 SYSTEMS.
`WARRANTY LIMITATIONS + THISWARRANTY SHALL NOT APPLY IF THIS PRODUCT:(a) [S USED WITH PRODUCTS NOT SOLD OR LICENSED BY
`NINTENDO (INCLUDING, BUT NOT LIMITED TO, NOW-LICENSED GAME ENHANCEMENT.AND COPIER DEVICES, ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS
`Eu
`USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED ORTAMPEREDWITH; (d) 1S DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLEUSE,
`5
`‘Connectto
`OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HADTHE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
`—_
`
`ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY ANDFITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED
`IN DURATION TOTHEWARRANTY PERIODS DESCRIBED ABOVE(12 MONTHS OR 3.MONTHS,AS APPLICABLE).
`IN NO EVENT SHALLNINTENDO BE LIABLE FOR
`ALLOWS INFORMATION EXCHANGE BETWEEN THE
`CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS
`NINTENDO 308 SYSTEM AND A WIRELESS HOTSPOT.
`ON HOW LONG AN IMPLIEDWARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, $0 THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
`
`This warranty gives you specific legal rights. You may also have other rights which vary from state to state orprovince to province,
`Nintendo'saddress is: Nintendo of America Inc, PO. Box 957, Redmond, WA 98073-0957 U.S.A.
`This warranty is onlyvalid in the United States and Canada.
`
`NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE?
`
`Nintendo CustomerService
`SUPPORT.NINTENDO.COM
`or call 1-800-255-3700
`
`Playing video games can make your muscles,joints, or skin hurt. Follow these instructions to avoid problems such astendinitis,
`carpal tunnel syndromeor skin irritation:
`+ Avoid excessive play. Parents should monitor their children for appropriate play.
`« Take a 10 to 15 minute break every hour, even if you don't think you need it.
`+ Whenusing the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or
`discomfort.
`[fyour hands,wrists, or arms becometired or sore while playing,or if you feel symptoms such as tingling, numbness, burning or
`stiffness, stop and rest for several hours befote playing again.
`[Ifyou continue to have any ofthe above symptoms or other discomfort during or after play, stop playing and see a doctor.
`
`+
`
`+
`
`Eea
`This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo
`product warranty. Copying ofany Nintendo game isillegal and is strictly prohibited by domestic and internationalintellectual
`property laws. “Back-up”or“archival” copiesare not authorized and are not necessary to protect your software. Violators will be
`prosecuted.neve
`
`To view thebuilt-in instruction manual,tap the button
`labeled "Manual" displayed on the HOME Menu.
`
`NEED HELP PLAYING A GAME?
`For gameplayassistance, we recommendusing your
`favorite Internet search enginetofind tips for the game
`you are playing. Somehelpful wordsto includein the
`search, along with the game'stitle, are: “walk through,”
`"FAQ," “codes,” and “tips.”
`
`‘© 2013 Pokémon. © 1995-2013 Nintendo/Creatures Inc./GAME FREAK inc. © 1993-2013 Spike Chunsoft.
`Trademarks are property of their respective owners. Nintendo 3DS Is a trademark of Nintendo. © 2013 Nintendo.
`
`The Pokémon Company
`
`PLEASE CAREFULLY READ THE NINTENDO 3DS™ OPERATIONS MANUAL BEFORE USING YOUR
`SYSTEM, GAME CARD OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY
`INFORMATION.
`
`IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR
`CHILD PLAY VIDEO GAMES.
`
`Viewing of 3D images by children6 and under may cause vision damage.
`Use the ParentalControl feature to restrict the display of 3D images for children 6 and undet. See the Parental Controls section in the
`Nintendo 3D5 Operations Manual for more information.
`
`« Some people (about 1 in 4000) may have seizures ofblackouts triggeredby light flashes ofpattefns, and this may occur while they
`are watching TV orplaying video games, evenif they have never had a seizure before.
`+ Anyone who hashad a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before
`playing a video game,
`+ Parents should watch their children play video games. Stop playing and consult a doctorif you or your child hasany of thefollowing
`symptoms:
`
`Eye or muscle twitching
`Convulsions
`Involuntary movements
`Altered vision
`To reduce the likelihood ofa seizure whenplaying video games:
`Sit or stand as far from the screerras possible.
`.
`oo
`Play video games onthe smallest available television screen.
`.
`3. Do not play ifyou are tired or need sleep.
`
`Loss ofawareness
`Disorientation
`
`4. Playin a well-lit room.
`5. Take a 10 to 15 minute break every hour.
`
`Playing video games can result in eyestrain after a sustained period of time, and perhaps sooner ifusing the 3D feature. Playing video
`games canalso result in motion sicknessin some players. Follow these instructions to help avoid eyestrain, dizziness, or nausea:
`+ Avoid excessive play.It is recommended that parents monitor their children for appropriate play.
`+ Take a 10t0 15 minute break every hour, or every half hour when using the 3D feature, even if you don’t think you needit. Each
`person is different, so take more frequent and longer breaks if you feel discomfort.
`[fyour eyes become tired or sore while playing, orifyou feeldizzy or nauseated, stop andrest for several hours before playing again.
`[fyou continue to have any of the above symptoms, stop playing and see a doctor.
`
`+
`+
`
`Gree, Inc.
`Ex. 2001
`Page 779
`
`Gree, Inc.
`Ex. 2001
`Page 779
`
`
`
`NEED HELP WITH INSTALLATION,
`MAINTENANCE, OR SERVICE?
`
`&0
`monsPal=EN
`
`www.nintendo.com EPSP SEE Ee
`
`BOOKL Ey
`
`
`
`NINTENDOf
`
`
`
`Gree, Inc.
`Ex. 2001
`Page 780
`
`Gree, Inc.
`Ex. 2001
`Page 780
`
`
`
`WARNING:
`
`PLEASE
`
`‘THIS
`
`
`
`CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONS BOOKLET
`PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME PAK
`BOOKLET CONTAINS IINPORTANT SAFETY INFORMATION.
`
`products bearing the Oficial Nintendo Saal af Quality!
`
`Tits official seal is yourassurance that Nintendo has reviewed this product
`and Iiat it has met eur standards for excellence in workmanship, reliability
`and entertainment value. Altvays look for this seal
`when buying games and accessories
`to ensure
`complete compatibility with your Nintendo product.
`All Nintendo products are licensed by sale for Lise only with other quthorized
`
`(Rintendin)
`Seal of Quality
`
`
`
`
`
`About the Controller 2
`
`Controls
`
`Puzzle Village
`Professor Oak's Lab
`
`|
`
`a 4
`
`6
`> 7
`
`
`
`Mimic Mansion 8
`
`Thank you for selecting the Pokémon®Puzzle League GamePakfer the
`Nintendo® 64 system.
`
`Please read this instruction booklet thoroughly to ensure maximum enjoymentof
`your new game. Keepthisinstruction booklet and warranty information in a sate
`place for future reference.
`
`pe $e
`How to Pla
`
`Using Your Own Name =
`pili ,
`@
`a
`1-Player Stadium
`18
`
`NEED HELP WITH A GAME?
`2-Player Stadium
`4
`19
`For fee, qutomated game play tigs and news, call Nintendo's Power Line at,
`1-425-885-7529
`This moy be along distance call, a please col permission inom whinewer pealys the phone bill
`Rather taik with o game counselor?
`
`1-900-288-0707 (U.5. 91.50 per imine)
`1-900-451-4400 [Conade $2.09 per minute}
`om. Pacific time, Monday -Sowday, 6 am * pm. Sunday
`dam =<?
`Callers ender age 18 esel te obteiy parental permission tocall (prices subjact cheng
`
` Marathon #
`
`i
`
`2\
`EsAs
`1-800-771-3772.
`
`This product has been rated by the
`Entertainment Software Rating Board,
`For information about the ESRBrating, or
`to comment about the appropriateness of
`the rating, please contact the ESRB at
`
`Tego
`
`s
`.
`-/GAME FREAKine.
`® 1995- 2000 Nintendo/Creat * :
`:
`©2000Nintendo / Intelligent syne” -
`;
`™, @and the “N” Logo are trademarks ofNintendo of AmericaInc. All Hants reserved,
`©2000Nintendo of America Inc.
`
`
`
`Time Zone 22
`
`Spa Service
`
`Puzzle University
`
`23
`
`24
`
`Gree, Inc.
`Ex. 2001
`Page 781
`
`‘= ig
`
`
`
`
`
`Gree, Inc.
`Ex. 2001
`Page 781
`
`
`
`The Nintendo® 64 Controller
`‘
`th
`Control Stick Function
`The Nintendo 64 Control Stick uses an analog system to read the angles
`and directions of its movement. This allows precision control that is not
`possible using the conventional + Control Pad.
`
`When turning the Control Deck power ON, do not move the Control Stick
`from its neutral position on the controller.
`
`Stick to operate incorrectly.
`
`If the Control Stick is held at an angled position
`(as shown in the picture on the left) when the
`power is tumed ON, this position will be set as
`neutral. This will cause games using the Control
`
`(|
`
`To reset the neutral position once the game has
`started, let go of the Control Stick so it can return
`to its center position (as shownin the picture on
`
`the left) then press START while holding down
`the L and R Buttons.
`
`The ControlStick is a precisioninstrument: nals sure not to spillliquids
`or place any foreign objects into it.If you need assistance, contact
`Nintendo ConsumerAssistanceat 1-800-255-3700 or ce nearest
`Nintendo Authorized Repair Center.
`
`
`
`Holding the Nintendo 64 Controller
`While playing the Pok mon Puzzle League
`game, we recommend you use the hand
`positions shown on theleft. By holding the
`controllerlike this, you can operate the
`+ Control Pad freely with your left thumb.
`Using your right thumb, you can easily
`access the A and B Buttons.
`
`Connectingthe Nintendo 64 Controller
`Oneor two players can play this game. Connect eachplayer's controller
`to the appropriate controller socket on the front of the Control Deck.
`Beginningon the left, thesockets are for Player 1 and Player2.
`Youcannotstartthe.game if the first controller socket is empty.
`Ifyou change the connection during the game,you will need to either
`press RESET orturn the,power OFFto make the connectionactive.
`
`You must use two controllers
`in order to play the
`
`2-player game modes.
`
`\\. ih,
`
`oI
`
`Rt a "Le %
`sa Ly
`|SoeeeA
`
`Gree, Inc.
`Ex. 2001
`Page 782
`
`Gree, Inc.
`Ex. 2001
`Page 782
`
`
`
`Controls
`
`easier to use the + Control Padto play.
`
`“You con use the Control Stick to do anything you can use the
`+ Control Pad for. In this game, however, it is usually much
`
`|
`
`Gree, Inc.
`Ex. 2001
`Page 783
`
`Gree, Inc.
`Ex. 2001
`Page 783
`
`
`
`diya(|FLt
`There's lots to do in Puzzle Village, so be sureto check out everything!
`Put your PokémonPuzzle League Game Pak into
`your 64® sysiem, then turn the power ON. When
`yousee the Tifle Screen, press START to watch
`short cartoon starring Ash and Pikachu'™!
`
`|
`
`Professor Oak's Lab
`
`See Professor Oak first for information on the controls and rules, as well as
`basicinstructions on how to play.
`
`Press up and down on the + Control Podto highlight
`the lesson you wantto see, then press the A Button to
`stort the class, Each time Professor Oak finishes
`speaking, press the A Button to see what hehas to
`say next.
`
`Whenthecartoonis over, you'll sae the screen shown
`on the lefi—this is Puzzle Village! All you need to do
`is use the + Control Pad to highlight the place you
`want to visit, then press the A Button to gothere!
`
`© Controls
`© Basic |
`
`© Basic 2
`
`VS Rules|
`© VS Rules 2
`© 3-D Rules
`
`7 Heart Black
`
`
`
`
`6|Water Block EB Let Block
`
`Screen,
`Q Circle Block & Poke Ball Block
`
`Bh 1futontepeigh C+Co(+, ELL
`
`
`
` Note:ToeruseallthenomesandsovedgamemateoPuzzleVillage
`
`If you need to leavein the middle of a lesson, press
`the B Button to retum to the How to Play Menu. From
`there, you can choose a different lessonor presstheB
`Button to go back to the Puzzle Village.
`Shows you what each buttononthe controller does.
`Explains the basics of how tomove the cursor, switch blocks, and clear
`blocks, Also introduces combos and chains.
`
`Describes more advanced techniques for creating longer chains und
`bigger combos, Explains the Stop as well.
`Tells you how to send garbageto an opponent.
`Teaches you how to get rid of garbage that is sent to you.
`Exploins the difference between the 2-D and 3-DModes.
`
`Diamond Block
`
`Gree, Inc.
`Ex. 2001
`Page 784
`
`Gree, Inc.
`Ex. 2001
`Page 784
`
`
`
`Get some hands-on training from Tracey and Marrill™.
`It consometimesbe easierfolearn something if youwatch someone else doit first, then try
`to do the same thing yourself. You cando just that whenyouvisit MimicMansion!
`Justlike in Professor Ook’ Lab, use the +Control Pad
`on each menu to choosethelesson you wantto see,
`then press the AButton to stort. Pressthe A Button
`each timeTraceyfinishes speakingto lethim continue.
`Press the B Button at any‘neforeturn tothe last
`
`menu yes saw.
`
`® View Demo
`
`# IAimic Mode
`© Super Easy
`
`_
`
`Letsyou watch Tracey give examples, but doesn’t let you play.
`Allowsyouto see Traceydoo move, then lets you tryit yourself.
`Lets you play a 2-D or 3-Dsingle-player gamewith blocks that move
`up the screen very slowly.
`
`we.ISTHE OBJECT OF THE GAME?
`in thisgameisto lear the blocksoffofthe screen before they reach thetop. You
`weeeblocksbygettingthreeormoreofthesometypesidebyside, eitherhorizontally
`(leftandright) or vertically (up and down).
`EEE Line up the blocks horizontally...
`
`# ..OFvertically.
`Fa Blocks lined up diagonally won'tclear,
`
`HOW DO J MOVE THE BLOCKS?
`se Youwill see two white squares side byside on the screen—this is the cursor.
`You can use the + Control Pad to movethe cursor around.
`
`Ploce the cursor over two blocks. When you presseither the A Button orthe B
`Button, those two blocks will switch places. You can also switch a block withan
`empty space atthe top of an empty(or partially empty) column to makethe
`block fall. This is how you move blocks around to line them up.
`
`di Switchablockwithanemptyspace...
`
`i How to Play
`
`‘o
`
`-_doimke the block fill
`
`calm
`
`Gree, Inc.
`Ex. 2001
`Page 785
`
`Gree, Inc.
`Ex. 2001
`Page 785
`
`
`
`WHY DO THE BLOCKS MOVE UP THE SCREEN?
`Asyou play, new lines of blocks will appear at the bottom ofthe screen, pushingtheother
`blocks toward the top. As you continue to play, the blacks will start movingup the screen
`faster andfaster,
`You must clear the blocksoff of the screen before any ofthem reachthe top. When a block
`gets close to the top of the screen, all of the blocksin the column below it will start bouncing
`to warn you.If you see theblocks start to bounce, clear some blocks outofthat column right
`away! When a block hits the top of the screen, your gameis over.
`
`—
`
`longer chains.
`
`You can also couse new lines of blocks to appearat
`the bottom of the screen whenever you want by
`pressing either the L or R Button. Adding more blocks
`fo your screenwill help you create bigger combos and
`
`|
`
`Watch out!
`
`WHATIS A COMBO?
`To make @ combo, you need to clear more than three blocks at atime. Here are some
`examples of how to make combos...
`
`Switch the Leaf and
`Water Blocks. .. =
`
`.. for 0 Four-Block Combo!
`
`Switch the Water and
`Circle Blocks... =e
`
`.. for 0 Five-Block Combo!
`
`Switch the Fire and
`
`2 HeartBlocks... —_ ea]
`
`.. for a Six-Block Combo!
`
`Switch the Fire and
`CircleBlocks... —_
`
`.. for 0 Seven-Block Combo!
`
`Switch the Leaf and
`Circle Blocks... =
`
`:
`
`_. for 4Ten-Block Combo!
`
`HOW DO | MAKE A CHAIN?
`You can make a chain by clearing multiple groupsof three or more blocks, one right after the
`other. For example. ..
`
`
`
`
` When the three Circle
`a Four-Chain.
`
`Blocks clear, the Fire
`Block above will fall
`ond clear to make a
`Two-Chain.
`
`While the Water
`Blocks clear, drop
`the Heart Block that
`is al the top. It will
`londatthe bottom
`and clear to make
`
`As the Fire Blocks clear,
`toke the Water Block that
`is on the left, then moveit
`all the way to the right.
`Dropit underneath the
`other two Woter Blocks that
`are about to fall. (You've
`gotto be quick to pull this
`oneoff!) This will give you
`a Three-Chain.
`
`Drop thenext Heart Block
`in that column as the others
`clear. This block won't clear
`anything, butyou'll see why
`you should do this in the
`nextstep.
`
`Gree, Inc.
`Ex. 2001
`Page 786
`
`Gree, Inc.
`Ex. 2001
`Page 786
`
`
`
`
`
`Next, drop the Lea
`Block from that same
`column, The Heart
`Block that you
`droppedin the lost
`step lets the Leaf
`Block fall into the
`right place to clear,
`making a Five-Chain.
`
`As the Leaf Blocks clear,
`switch the Heart Block and
`the Circle Block.
`
`WHY ARE BLOCKS FALLING FROM THE TOP OF THE SCREEN?
`When you're playing a game inthe 1-Player Stadium or playing a 2-Player VS game, you'll
`probably see large blocksfall from the top of your screen. These are garbage blocks that
`your opponentis sending fo you.You con also send garbage blocks to your opponent.
`To send a garbage block,all you have to do is create either o chain or a combo. The biggerthe
`combo or chain you ake,the more garbage youwill send to your opponent. The garbage
`thot youwill send when you make a combo is a litile different from the garbageyouwill send
`when you make a chain.
`
`WHAT KIND OF GARBAGE DOES A COMBO MAKE?
`Remember that each of these steps must be
`Finally, the Heart
`When you make a combo,you will send a block (or blocks) of garbage that's one block
`Blockswill fallto cre-|done one right offer the other. if you don‘t
`shorter than the number of blocks you cleared. This sounds complicated, butit's really very
`ate a Six-Chain.
`get the blocks into place in time, there will
`simple! For example, suppose you makea Five-Block Combo. The garbage block you send to
`be a pause between the steps, and the chain
`your opponentwill be four blocks wide (5-1 = 4).
`will be broken!
`
`
`
`
`
`Four-Block
`Combo Garbage
`
`Five-Block
`Combo Garbage
`
`Six-Block
`Combo Garbage
`
`Seven-Block
`Combo Garbage
`
`WHY DO THE BLOCKS SOMETIMES STOP MOVING?
`Each time you create 0 combo or a chain, the blocks will stop moving up the screen for a short
`Laieoftime. This is calleda Stop.The biggerthe combo orchain, the longer the blockswill
`
`stay still.
`
`12 !
`
`Eight-Block
`Combo Garbage
`
`- Nine-Block
`Combo Garbage
`
`Ten-Block
`Combo Garbage
`
`13
`
`Gree, Inc.
`Ex. 2001
`Page 787
`
`Gree, Inc.
`Ex. 2001
`Page 787
`
`
`
`WHAT KIND OF GARBAGE DOESA CHAIN MAKE?
`When you make a chain, you will send a single long block of garbage that is six blocks wide.
`(Garbage sent by o chain in 3-D Mode is different. See pg. 16.) IF you make multiple chains
`all in a row, the garbage block you send will still be six blocks wide, butit will be higher. The
`height of the garbage block will be the same as the number of chains you make, minus one.
`Again, it's really quite easy. If you make o Three-Chain, the block you send will be twolevels
`high (3-1 = 2).*
`
`Two-Choin Garbage
`
`Three-Chain Garbage
`
`Four-Chain Garbage
`
`HOW DO| GET RID OF GARBAGE BLOCKS?
`Before you can cleor a garbageblock, you must first-transform it into a group of regular
`blocks. You do this by clearing the regular blocks that are around the garbage block.
`Makesure that when you clear a group of regular blocks, at ledst-one of those regular. blacks
`is touching the garbageblock. If you do, all of the single-level garbage blocks thatore the
`samecolor and touching will transform into regular blocks, Then you can dear those blocks
`just like you would any others!
`
`
`
`Make sure theset of blocks you dear is
`touching a gurbage block. (Remember,
`diagonal
`doesn’t count!)
`VW
`
`All of the single-level blocks that
`ore the same color and touching
`will transform,
`
`
`
`Clearing o garbage block sent by a chain is a little different. If the garbage block is several
`layers high, only the botiom layer will transform. You must slowly work your woy through
`each level of this type of garbage block.
`
`
`
`A gorbageblock sent by a chain
`may be severallayers high.
`
`Only the bottom layer
`will transform.
`
`*Note: Thelargest garbage block you can send by creating o chain is 12 levels high. Any
`
`choin larger than a |3-Choin will still only send « garbage block that is 12 levels high.
`
`Gree, Inc.
`Ex. 2001
`Page 788
`
`Gree, Inc.
`Ex. 2001
`Page 788
`
`
`
`Whenyouplayinthe3-DMode, you'll noticethat the blocksareset up alittle differently than
`they are in the 2-D Mode. When you movethe cursor left or right in the 2-D Mode, the cursor
`will stop when it gels to the edge ofthe screen.But inthe 3-D Mode, youcan continue to go
`left or right aslong as youlike.
`4
`eal
`
`In 3-D Mode, the blocks are arranged in a cylinder—it's kind of like they are attached to the
`outside of a can. Suppose you are looking at the front of a can of soup. If you turn the can
`around,you'll see the bock. Continue to turn the can in the samedirection, and you'll see the
`front again. It's the same way with these blocks. If you movethe cursor far enoughin one
`direction, you'll end up right back where youstarted!
`When youplay in 3-D Mode, be sure to watchall of the blocks. Don'tforget about the ones in
`the back, or they could stack up to the top of the screen.If they do, your game will be over.
`Also,thegarbageyou will sendfo an opponent when you create a chainina 3-Dgame is 0
`little differentthan what you would sendin a 2-D game.A 2-Chain will create asingle-level
`garbageblockthatis six blocks wide(1/3 ofthecylinder). A 3-Chain will create o single-level
`‘garbage blockthat is 12 blockswide(2/3 of the cylinder). A 4-Chain will ceatea single-level
`garbageblockthotis 18blockswide(wrapscompletelyaroundthe cylinder).
`Far 05-Chinup13Gin thegeragelackvilwrapcomplyarund thecindy
`and its heightwillbethe number ofthechainsyoumode, esteee
`Chain will create «garbage blockthatis two levelshigh (5-3=2).A13-Chainwillsend a
`garbage block thatis ten levels high (13-3 = 10).
`Lay
`wm
`Thelargestgarhaye block you can send bycreating achain in 3-0 Modeis 10 levelshigh.
`Anychainlarger than a 13-Chainwill stillonlysendagarbage block thatis 10 levels high.
`Note: You comi't play 0 3-0 game in the 1-Player Stadium,
`16
`
`|
`
`|
`
`
`
` WHAT'S DIFFERENTABOUT THE3-DMODE?
` When you delete a name,you will also erase any game
` 3-D Mode
`
`:
`UTTAq Your Owa iYame
`
`Whenyoustart a game, youwill have to selec o nome
`touse. Upto seven different names can be saved on
`the Name Select Screen.It'svery easy to replace any
`savednames with your own name or with the names of
`your friends!
`First of all, highlightone of the names that you don't
`wont. Then hold the Z Button while pressing the A Button.
`
`information that has been savedfor that name. Make
`sure youreally don't want the information anymore
`before youerasei Once you delete it, you can't get
`it back!
`
`After you have deleted a name, the word "New" will
`appear in that slot. Choose thatslottoenter your own
`name.Use the + Control Pad tomove the cursor, then
`press the A Button to enter « character,You canenter up
`to six letters, numbers, orcharacers.Ifyou make a
`mistake, press the B Button to erase the lost character
`you entered, Whenyouare finished, movethe cursor to
`the word "Done," then press the AButton.
`nn
`
`7
`
`‘Thenextlimeyougo to the NameSelectscreen,
`you'll beableto choose your own name!
`ain
`uy
`rey
`"
`ual
`Note: You can't delete the Gues! name or
`replace it with o differentone.
`
`Gree, Inc.
`Ex. 2001
`Page 789
`
`Gree, Inc.
`Ex. 2001
`Page 789
`
`
`
`VOaaEAs)meted tag
`Enter the main Puzzle League Competition.
`If you go to the 1-Ployer Stadium, you'll ge! to compete against lotsof familiarPokémon
`Trainers fo collect their badges. Work your way up through the ranksto sa the rightto play
`againstthemysterious Puzzle Master!
`Note:You cun't play a 3-D game in the |-Player Stodivm.
`
`
`
`Choose « nameto play with.
`
`
`
`oFtt justeySTART to moveon.
`
`Press theAButtontoseewhatyouropponent
`has tosoy.Ifyou don't wantfolistento him
`
`§ 2-Player Stadium
`
`Testyourskills as youcompete against a friend.
`Thefirstthing youmustdecidewhen youchoose2PlayerStadium iswhetherto play2-Player
`_VS(this is similar to the 1-Player Stadium mode), Time Zone, orSpa Service.
`
`Game Mode
`Player 1's Current Wins
`Player 1's Level
`Level Select
`
`Handicap or Clear Line *
`
`roe
`Player 2's Current Wins
`Player2's Level
`
`* Handicap settings will appear only when you choose toplay Time Zone. ClearLine sellings
`will appear only when you chooseto play Spa Service.
`
`Then, choose fo play in either 2-D or 3-D Mode. Next, each player shouldselect a difficulty
`level—use the + Control Padto slide the Poke Ball lof and right, then press the A Button.
`if you are playing a Time Zone or Spa Service game, each player must also choase a Handicap
`-or Clear Line setting.
`
`
`
`Each player should then choose a trainer. Just like
`before, use the + Control Pad to highlight the trainer
`you want, then press the A Button. Each trainer will
`use three different Pokémon,so pick the trainer
`youlike the best!
`
`Gree, Inc.
`Ex. 2001
`Page 790
`
`Gree, Inc.
`Ex. 2001
`Page 790
`
`
`
`On the next screenselectthePokémonyou want fo
`play withfirst, manelehavethree different
`Pokemonto choose from.
`Each
`time you are defeated,
`the Pokemon you were using when youlost will
`become unovailable—you'll hove to return to this
`screen andpick another Pokémon to continue with.
`Thefirst person to win three rounds wins the game! *
`
`Vey «ghia thal test quer vn dad weedelie
`First, decide whethertoplay a 2-D or 3-D game.Next,
`adjust how fast the blocks will moveup the screenat
`first (remember, they will get fasteras you play).
`Finally, select o difficulty level.
`
`Ries Mi
`:
`
`|
`
`‘
`
`§
`
`sn
`|
`ay
`|
`
`TimePlayed
`
`Playfield
`
`High Score
`Current Score
`
`Speed Level
`Ditficulty Level
`
`
`*Seepg. 28 forinformationonbilchange the number ofroundsyouneed to win agame.
`
`
`
`|
`
`;
`
`-
`
`a
`
`: ea
`a a
`ay
`
`4 rR
`
`ae =
`Pew j
`Bae
`
`When your game ends, you'll see numbers appear on the screen. These numbers show you
`how many combos and chains you created. Red blocks indicate combos, and blue blocks
`indicate chains.
`
`ao
`20
`
`ih
`
`Ys
`
`STE
`ej
`
`sa
`
`as
`FY
`Bay
`
`“5
`r
`ie
`
`i
`}
`
`Ik
`
`{
`
`af
`ie
`
`iil
`
`t
`
`Gree, Inc.
`Ex. 2001
`Page 791
`
`-
`
`oe
`,
`a
`aut aj
`:
`21
`z ak
`
`Gree, Inc.
`Ex. 2001
`Page 791
`
`
`
`|
`
`¥
`
`i
`
`‘
`
`i
`
`a |
`j
`|
`. |
`]
`!
`Battle TeamRocketbybroakingllofthe blocksabovetheClearLine.
`;
`m ScoreosanyPontsesyounhelorefineransoot.
`
`Fstdecidewhethertoplaya2-Dor3-Dgame.Next, «YourgoalintheSpaServicegameissimple—ustclearalloft blocksabovepews
`teeLine. Sometimesyouwon'tseethe ClearLineuntiltheblocks
`havemovedupth
`adjusthowfesttheblocfswilmoveupthescreen.
`seroenabit. Assoonasalloftheblocksabovethatlinehavebye deared,ilnv
`Finally, select o difficultylevel.
`|
`on to the next stage,
`|
`
`|
`
`Time Remaining
`
`Playfield
`
`HighScore
`
`Current Score
`
`Speed Level
`Difficulty level
`
`[
`,
`
`Time Played -
`
`Playti
`
`: a
`
`Stoge
`CometSoe
`Speed Level
`Difficulty Level
`ClearLine
`
`When your game ends, you'll see numbers appear on the screen. These numbers show you
`how many combos and chainsyoucreated. Red blocks indicate combos, andblue blocks
`a indicatechains.
`oy
`
`1
`
`2
`
`;
`
`’
`
`'
`
`me
`A
`sieeocing
`
`|
`
`
`
`}
`
`2
`
`}
`al
`
`23
`
`i
`
`Gree, Inc.
`Ex. 2001
`Page 792
`
`Gree, Inc.
`Ex. 2001
`Page 792
`
`
`
` Afteryou've chosen oneofthe three avleble
`
`background pictures, you'll seethis screen. Use the +
`Control Pad to move the cursor. Press the L or R Button
`to change thetype ofblock, then press the A Button to
`place o block onthe screen. If you want fo removea
`block, place thecursor over that block, then pressthe
`BButton. When your puzzle is finished, press START.
`You'll then have to select how many moves you will
`allowtheplayer to have.
`Mele:Before

Accessing this document will incur an additional charge of $.
After purchase, you can access this document again without charge.
Accept $ ChargeStill Working On It
This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.
Give it another minute or two to complete, and then try the refresh button.
A few More Minutes ... Still Working
It can take up to 5 minutes for us to download a document if the court servers are running slowly.
Thank you for your continued patience.

This document could not be displayed.
We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.
You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.
Set your membership
status to view this document.
With a Docket Alarm membership, you'll
get a whole lot more, including:
- Up-to-date information for this case.
- Email alerts whenever there is an update.
- Full text search for other cases.
- Get email alerts whenever a new case matches your search.

One Moment Please
The filing “” is large (MB) and is being downloaded.
Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!
If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document
We are unable to display this document, it may be under a court ordered seal.
If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.
Access Government Site