`
`__________________________________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`
`__________________________________
`
`SUPERCELL OY,
`Petitioner
`
`v.
`
`GREE, INC.,
`Patent Owner
`
`___________________________________
`
`Case: PGR2018-00008
`U.S. Patent No. 9,597,594
`
`
`
`PATENT OWNER’S RESPONSE
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`
`
`
`
`
`
`
`
`TABLE OF CONTENTS
`
`Introduction. ................................................................................................... 1
`I.
`II. The ’594 Patent. .............................................................................................. 2
`III. The Review Should Be Terminated Under § 325(d). ..................................... 8
`IV. The Alleged Ground of Invalidity. ............................................................... 12
`V. The Petition Fails to Prove Any Claim is Ineligible Under § 101. .............. 13
`1. Petitioner’s pure speculation as to the Examiner’s state of mind is
`improper and, in any case, wrong. ............................................................. 14
`A. Legal Standard for Invalidity Under § 101. .................................................. 15
`B. The Petition Fails to Meet its Burden Under Alice and Berkheimer. ........... 16
`1. Claim 12 is not representative of all claims of the ’594 patent. ................. 17
`2. Petitioner fails to analyze—or even mention—all of the limitations of
`claim 12. ..................................................................................................... 19
`3. The petition paraphrases the dependent claims and provides no actual
`analysis. ...................................................................................................... 21
`C. The Claims are Subject-Matter Eligible. ...................................................... 22
`1. “Step One” of Alice. ................................................................................... 23
`2. The claimed invention is not human-performable nor does it automate a
`manually-achievable purpose. .................................................................... 24
`3. Step Two of Alice: the claims recite the requisite “inventive concept.” .... 40
`VI. Conclusion. ................................................................................................... 48
`
`
`
`
`i
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`
`
`Exhibit
`No.
`2001
`
`2002
`
`2003
`2004
`2005
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`2006
`2007
`2008
`2009
`2010
`2011
`
`Patent Owner’s Exhibit List
`
`Exhibit Description
`
`“Formulating a Subject Matter Eligibility Rejection and Evaluating the
`Applicant’s Response to a Subject Matter Eligibility” (May 4, 2016), available
`at https://www.uspto.gov/sites/default/files/documents/ieg-may-2016-
`memo.pdf
`“July 2015 Update Appendix 1: Examples” (July 1, 2015), available at
`https://www.uspto.gov/sites/default/files/documents/ieg-july-2015-app1.pdf
`Biography of Steve D. Moore
`Declaration of David Crane
`April 26, 2018 “Guidance on the impact of SAS on AIA trial proceedings,”
`available at https://www.uspto.gov/patents-application-process/patent-trial-
`and-appeal-board/trials/guidance-impact-sas-aia-trial
`File Wrapper for U.S. Application No. 15/393,646
`File Wrapper for U.S. Application No. 15/636,847
`File Wrapper for U.S. Application No. 15/636,925
`File Wrapper for U.S. Application No. 15/636,964
`File Wrapper for U.S. Application No. 15/638,639
`U.S. Patent No. 6,398,646
`
`
`
`ii
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`
`
`I.
`
`Introduction.
`The challenged claims are patentable. In all five pending continuation
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`applications claiming priority to the ’594 patent, the same examiner who allowed
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`the ’594 patent commented that the pending claims were specifically analyzed
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`under § 101 and the Office’s May 2016 guidance—and found the claims both were
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`not drawn to an abstract idea, and were not patentably distinct from the ’594
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`patent’s challenged claims. Pursuant to § 325(d), the Board should therefore
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`terminate this review because the same issue of patentability under § 101 involving
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`the ’594 patent has already been considered and similarly patent-eligible claims
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`were allowed.
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`Moreover, in this proceeding, Petitioner’s alleged ground of invalidity under
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`§ 101 is nothing more than attorney argument unsupported by any relevant,
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`credible evidence. Petitioner’s ineligibility argument ignores the actual language
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`of the challenged claims and fails to provide any relevant evidence of what was
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`well-understood, routine, and conventional in the art. Not only does Petitioner fail
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`to meet its burden, but Petitioner’s challenge also fails on its merits. The invention
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`disclosed in the ’594 patent technologically improves on graphical user-interfaces
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`in the city-building game art, necessarily rooted in computer technology and drawn
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`towards online gaming where the claimed hardware and software components
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`interact to deliver an immersive virtual gaming environment. The problems the
`
`1
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`
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`’594 patent solves arise only in this specific context. The ’594 patent addresses
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`these problems in a concrete manner only applicable to user-interfaces in city-
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`building games. The Board should deny Petitioner’s request and confirm the
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`validity of the challenged claims.
`
`II. The ’594 Patent.
`The ’594 patent generally discloses systems and methods for controlling
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`“‘city-building games’ [] wherein a player builds a city within a virtual space,”
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`also referred to as a game space. Ex. 1001, 1:27-30. “In city building games,
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`players can build various facilities (such as houses, streets, ports, train stations,
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`airports, castles, training facilities, etc.) on desired positions and create a city after
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`their liking.” Ex. 1001, 1:30-34. The games have a competitive element where “a
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`city built by one player is attacked by a different player, and the city (arrangement
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`of items such as protective walls, buildings that are subject to an attack, protecting
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`soldiers, weapons, etc.) is one of factors [sic] for deciding the winning and losing,
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`or superiority and inferiority.” Ex. 1001, 1:44-50.
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`2
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`
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`Ex. 1001, Fig. 3A.
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`
`
`The ’594 patent identifies and addresses several problems known in the city-
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`building game art that are unique to these particular types of games played on
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`gaming devices. According to the ’594 patent, “since the items (game contents) of
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`a city of a player increase as the city develops, it is very complicated for a player to
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`change positions, types, levels, etc., of individual items.” Ex. 1001, 1:50-53. This
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`complexity makes it “hard to understand what kind of effect changing a city would
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`have against an attack from a different player.” Ex. 1001, 1:53-55. Consequently,
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`“many players have limited themselves to change only certain kinds of items, such
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`as soldiers and weapons, for which changing positions, types, levels, etc., is easy.”
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`Ex. 1001, 1:55-58. Because of these self-imposed limits, “as the game progresses,
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`3
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`
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`it becomes monotonous, and players might become bored with it.” Ex. 1001, 1:58-
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`60.
`
` The ’594 patent solves these and other problems in order to “improve the
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`usability of city building games and continuously attract players to the game.” Ex.
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`1001, 1:63-65. According to the ‘594 patent, the invention makes it “possible to
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`improve the usability of city building games and continuously attract players to the
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`game by making game contents and the arrangement of the game contents
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`changeable by using templates.” Ex. 1001, 3:30-34.
`
`Claim 1, for example, recites:
`
`“1. A method for controlling a computer that is provided with a
`storage unit configured to store game contents arranged within a game
`space, first positions of the game contents within the game space, and
`a template defining second positions of one or more of the game
`contents, and that progresses a game by arranging the game contents
`within the game space based on a command by a player, the method
`comprising:
`when the template is applied to a predetermined area within the game
`space based on the command by the player, moving, by the computer,
`the game contents arranged at the first positions within the game
`space to the second positions of the game contents defined by the
`template within the predetermined area.”
`Ex. 1001, 26:33-46. An example of the creation and application of a template
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`in the game space is depicted in Figures 3A-3E.
`
`4
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`
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`
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`Ex. 1001, Figs 3A-3E.
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`
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`According to the ’594 patent, the device storage unit may store “a facility
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`table (FIG. 2B) for managing facilities arranged within the game space, a facility-
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`type table (FIG. 2C) for managing types of the facilities, [and] a template table
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`(FIG. 2D) for managing templates.” Ex. 1001, 5:30-34. Facilities—i.e. buildings,
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`structures, walls, and towers owned by or available to the player—are one example
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`of the claimed “game contents.” Ex. 1001, 1:31-32 (“In city building games,
`
`5
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`
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`players can build various facilities”); 1:50-51 (“the items (game contents) of a city
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`of a player increase as the city develops”). The ’594 patent explains that “for a
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`predetermined area within the game space, the player can also create a template
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`stipulating types and positions of facilities based on the types and positions of
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`facilities arranged within the area.” Ex. 1001, 4:29-32. “When a template is
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`applied, facilities arranged within the game space are automatically changed to the
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`facilities defined in the template, and they are automatically moved to the defined
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`positions.” Ex. 1001, 4:34-38; compare Ex. 1001, claim 1 (“moving, by the
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`computer, the game contents arranged at the first positions within the game space
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`to the second positions of the game contents defined by the template”).
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`
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`The ’594 patent explains that the application of a template to an area
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`intelligently accounts for situations where the number and type of a player’s
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`facilities do not directly correspond to the configuration of the template. Ex. 1001,
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`2:40-58. When more facilities are available to the player than called for by a
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`template, “of the facilities arranged within the game space 420, those facilities with
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`the smallest moving distance (e.g., Manhattan distance) to positions of facilities
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`defined by the template 410, are moved to the positions of facilities.” Ex. 1001,
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`7:60-63. However, according to the ’594 patent a “player may also designate
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`facilities which are to be moved, or an area containing facilities which are to be
`
`moved. Further, the player may also in advance designate facilities which are not
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`6
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`
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`to be moved, or an area containing facilities which are not to be moved.” Ex.
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`1001, 8:2-6.
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`
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`In situations where the player has less facilities available than required by a
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`template, “positions on which no facilities are arranged among the positions of
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`facilities defined by the template 410, are illustrated in a condition where the
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`facility type is discernible (e.g., “white circle” 444 and “white triangle” 445).” Ex.
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`1001, 8:25-29. In those instances, according to the ’549 patent “it is also possible
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`to present the player with facilities of the same type or with facilities of a similar
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`type as proposals.” Ex. 1001, 8:30-32. In addition, the ’594 patent provides an
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`option for a player to “purchase facilities for positions where no facility has been
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`arranged, or to acquire the facilities, for example, by trading with a different player
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`in a multi-player environment.” Ex. 1001, 8:33-37.
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`
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`The ’594 patent discloses that template creation may be manual or
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`automatic. Ex. 1001, 8:42-44, 8:53-55. For example, a server may “create
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`templates based on facilities the player possesses, facilities selected by the player,
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`an area and/or an objective of a template.” Ex. 1001, 8:55-57. With respect to
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`templates based on objectives, the ’594 patent explains:
`
`“The objective of a template is, for instance, to realize a city that
`offers strong protection against soldiers with bows and arrows, to
`realize a city that work [sic] effectively for protection against attacks
`by giants, to strengthen the protection against air attacks, etc. In doing
`
`7
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`
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`so, it becomes easy for the player to create templates consistent with
`objectives.”
`Ex. 1001, 8:57-63. The ’594 patent states that “by making the arrangement of
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`facilities changeable by using templates, the usability of city building games is
`
`improved, and it becomes possible to continuously attract players to the game.”
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`Ex. 1001, 15:49-52. The ’594 patent is not limited to a single-player experience.
`
`The ’594 patent “can also be applied to a multi-player environment wherein
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`multiple players progress the game together.” Ex. 1001, 16:27-29.
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`III. The Review Should Be Terminated Under § 325(d).
`There are five pending continuation applications that claim priority to the
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`same application that issued as the ’594 patent. See generally Exs. 2006-2010.
`
`One of those applications was allowed on May 9, 2018—eight days after the Board
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`chose to institute review in this proceeding. Ex. 2006 at 514. In each application,
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`the same Examiner that allowed the ’594 patent issued a non-statutory double
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`patenting rejection in view of the challenged claims of the ’594 patent, stating that
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`the pending claims were not patentably distinct. Ex. 2006 at 207-219; Ex. 2007 at
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`345-359; Ex. 2008 at 269-280; Ex. 2009 at 388-402; Ex. 2010 at 342-354. And in
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`each application, the Examiner entered a Comment noting the claims were valid
`
`under § 101 because they were not drawn to an abstract idea. Ex. 2006 at 410; Ex.
`
`2007 at 270; Ex. 2008 at 269; Ex. 2009 at 388; Ex. 2010 at 342. According to the
`
`Examiner:
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`8
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`
`
`“1. Examiner analyzed the claims using the May 2016 Update to
`Subject Matter Eligibility.
`2. Examiner determined that the claimed invention is necessarily
`rooted in computer technology and thus not drawn to an abstract idea.
`For example, the claimed invention is drawn towards online gaming
`where the claimed hardware and software components interact to
`deliver an immersive virtual gaming environment. The claimed
`invention sets forth requirements for how to operate these
`interconnected components online, and over the Internet, to remote
`users. Thus, the claimed invention aligns with the facts of the Federal
`Circuit decisions in at least DDR Holdings, Enfish and Core Wireless.
`Hence, Examiner finds that the claims are patent-eligible under 35
`USC § 101.”
`See, e.g., Ex. 2009 at 388 (emphasis in original, footnote omitted). While Patent
`
`Owner does not admit that the claims are patentably indistinct for purposes of
`
`novelty and non-obviousness, the claims of all the patents are patent-eligible, as
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`the Examiner correctly found.
`
`
`
`35 U.S.C. § 325(d) states:
`
`“[D]uring the pendency of any post-grant review under this chapter, if
`another proceeding or matter involving the patent is before the Office,
`the Director may determine the manner in which the post-grant review
`or other proceeding or matter may proceed, including providing for
`the stay, transfer, consolidation, or termination of any such matter or
`proceeding.”
`
`9
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`
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`A previous panel of the Board has summarized the considerations in determining
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`how to exercise discretion under § 325(d). See Hospira, Inc. v. Genentech, Inc.,
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`IPR2017-00739 (PTAB July 27, 2017) (Paper 16), slip op. 18 (informative).
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`Those considerations include the need to avoid harassment of patent owners, the
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`interests of conserving the resources of the Office, and granting patent owners
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`repose on issues that have been considered previously. Id.
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`
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`Patent Owner respectfully requests the Board exercise its discretion under §
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`325(d) and terminate this review. Petitioner’s pattern of activity before the Office
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`raises at least the appearance of harassment—of the 43 petitions for post-grant
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`review filed in FY2018, Petitioner has filed 14, all against Patent Owner.1 In each
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`of those proceedings, Petitioner raises a boilerplate challenge to validity under §
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`101, with additional copy-paste challenges under § 112 in every proceeding except
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`for two trials. Petitioner presents no expert testimony—and in most of the
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`proceedings, no evidence at all—to support any of its challenges.2
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`1 See generally PGR2018-00008, -00029, -00036, -00037, -00039, -00047, -00050,
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`-00055, -00060, -00061, -00064, -00066, -00070, and -00071.
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`2 To be clear, Patent Owner does not allege that Petitioner is acting in bad faith.
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`However, the similarity across the fourteen petitions, the lack of supporting
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`evidence, and the failure to raise any prior-art based grounds of alleged invalidity
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`strongly support an inference that Petitioner’s actions are motivated by the
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`10
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`
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`Furthermore, the limited resources of the Office should not be wasted here
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`because the issue of § 101 validity has already been considered by the Office, and
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`Patent Owner should be granted repose on this issue. As explained above, the
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`Examiner has considered the issue of § 101 validity and determined the claims
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`were not drawn to an abstract idea at least five times during prosecution of patents
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`in the ’594 patent family. Ex. 2006 at 410; Ex. 2007 at 270; Ex. 2008 at 269; Ex.
`
`2009 at 388; Ex. 2010 at 342. In all of those applications, the Examiner
`
`determined the pending claims were not patentably distinct from those of the ’594
`
`patent. Ex. 2006 at 207-219; Ex. 2007 at 345-359; Ex. 2008 at 269-280; Ex. 2009
`
`at 388-402; Ex. 2010 at 342-354. And in all of those applications, the Examiner
`
`properly applied the latest guidance from the Office on the § 101 analysis. See Ex.
`
`1006.
`
`If pending claims not patentably distinct from those of the ’594 patent are
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`valid under § 101, then the challenged claims of the ’594 patent are valid under
`
`§ 101. See, e.g., Cleveland Clinic Found. v. True Health Diagnostics LLC, 859
`
`F.3d 1352, 1360 (Fed. Cir. 2017) (“Where, as here, the claims ‘are substantially
`
`similar and linked to the same’ law of nature, analyzing representative claims is
`
`proper.”), citing Content Extraction & Transmission LLC v. Wells Fargo Bank,
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`strategic business purpose of harassing Patent Owner rather than seeking
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`adjudication on the individual merits of any single proceeding.
`
`11
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`
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`N.A., 776 F.3d 1343, 1348 (Fed. Cir. 2014). The validity of the ’594 patent family
`
`under § 101 is thus well-settled, and Petitioner’s attempt to revisit this issue should
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`be rejected because the Examiner concluded for at least the fifth time that the ’594
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`patent family’s claims were not drawn to an abstract idea.
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`For the reasons described above, Patent Owner respectfully requests that the
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`Board exercise its discretion under § 325(d) and deny the petition.
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`IV. The Alleged Ground of Invalidity.
`The petition (“Pet.”) raises one alleged ground of invalidity, asserting that
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`claims 1-20 of the ’594 patent are invalid under § 101. Pet. 16-37. For the reasons
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`explained below, the petition should be denied in its entirety. Petitioner has
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`provided absolutely no relevant testimonial or extrinsic evidence in support of the
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`challenge raised in the petition—and mere attorney argument is insufficient for
`
`Petitioner to carry its burden. See, e.g., Suffolk Techs., LLC v. AOL Inc., 752 F.3d
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`1358, 1367 (Fed. Cir. 2014) (“Without expert testimony, however, Suffolk’s
`
`position is mere attorney argument. And here, those attorney arguments are
`
`insufficient to undermine the credible testimony from Google’s expert” as to a
`
`question of fact). As a result Petitioner has failed to show that it is more likely
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`than not that any of the challenged claims are unpatentable. 35 U.S.C. § 324(a).
`
`Petitioner’s alleged ground of invalidity also fails on its merits because it fails to
`
`address all of the limitations of the claims, ignores the disclosure of the
`
`12
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`
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`specification of the ’594 patent, and fails to provide any evidence of what was
`
`well-understood, routine, and conventional. The ’594 patent is not drawn to an
`
`abstract idea—the claimed invention is necessarily rooted in computer city-
`
`building games. The Board should deny the petition.
`
`V. The Petition Fails to Prove Any Claim is Ineligible Under § 101.
`Petitioner’s assertion that the challenged claims of the ’594 patent are
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`invalid under § 101 is wrong. Procedurally, Petitioner does not properly analyze—
`
`or in some instances even mention—all of the limitations recited by claims 1, 10,
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`11, and 12, or those of the dependent claims. The petition cites no relevant
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`evidence3, relying instead on attorney argument to support the claim that select
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`claim elements are both abstract and routine, conventional, or well-understood
`
`functionality. Since the petition fails to meet its basic burden under the Alice § 101
`
`analysis, this ground should be rejected.
`
`The § 101 challenge also fails on the merits—the claims of the ’594 patent
`
`are not directed to an abstract idea; rather, as the testimony of Patent Owner’s
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`expert discussed below demonstrates, the claims recite a specific application of an
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`3 Petitioner relies on Exhibit 1003 for support, but for the reasons explained in
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`more detail below this reference is irrelevant to the city-building game interface
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`field of the ’594 patent, is not relied upon as prior art by Petitioner, and does not
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`directly or indirectly analogize the invention claimed in the ’594 patent.
`
`13
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`
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`improved city-building game user-interface that was not routine, conventional, or
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`well-understood. The problems to be solved and the claimed invention are
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`necessarily rooted in computer technology and computer city-building games
`
`where game contents are arranged within a game space.
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`The validity of the challenged claims should be confirmed.
`
`1. Petitioner’s pure speculation as to the Examiner’s state of mind is
`improper and, in any case, wrong.
`
`Petitioner claims that § 101 was not addressed during prosecution. Pet. 19.
`
`However, the application that issued as the ’594 patent was filed on December 30,
`
`2015—more than one year after the Alice decision. And Petitioner acknowledges
`
`“guidance [had been] provided to examiners prior to the allowance of the ’984
`
`application” on the application of § 101. Pet. 19. In spite of this, Petitioner
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`speculates that the examiner failed to properly apply guidance issued by the
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`U.S.P.T.O. or any of the intervening decisions of the Federal Circuit applying the
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`Alice standard. Pet. 19-20.
`
`Petitioner’s musings do not amount to evidence that the examiner failed to
`
`properly determine whether the ’594 patent is patent-eligible. Moreover, the facts
`
`prove Petitioner wrong. In all five child applications claiming priority to the ’594
`
`patent, the Examiner found that the pending claims—not patentably distinct from
`
`the claims of the ’594 patent—were eligible and valid under § 101. Ex. 2006 at
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`410; Ex. 2007 at 270; Ex. 2008 at 269; Ex. 2009 at 388; Ex. 2010 at 342. The
`
`14
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`
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`Examiner in each of these cases applied the May 2016 guidance from the Office on
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`the application of § 101 and also specifically mentioned recent Federal Circuit
`
`cases—DDR Holdings, Enfish, and Core Wireless—as those cases issued.
`
`Compare Ex. 2006 at 410 (citing DDR Holdings and Enfish) with Ex. 2009 at 388
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`(additionally citing Core Wireless). Petitioner’s speculative assertion that “had the
`
`examiner had guidance regarding these cases during the substantive prosecution of
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`the ’984 application, the claims would have been rejected as lacking statutory
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`subject matter” is wrong.
`
`A. Legal Standard for Invalidity Under § 101.
`
`A patent may be obtained for “any new and useful process, machine,
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`manufacture, or composition of matter, or any new and useful improvement
`
`thereof.” 35 U.S.C. § 101. However, the Supreme Court has “held that this
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`provision contains an important implicit exception: Laws of nature, natural
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`phenomena, and abstract ideas are not patentable.” Alice Corp. Pty. v. CLS Bank
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`Int’l, 134 S. Ct. 2347, 2354 (2014). The “concern that drives this exclusionary
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`principle as one of pre-emption,” but “we tread carefully in construing this
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`exclusionary principle lest it swallow all of patent law.” Id.
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`Under the framework set forth in Alice, one must first “determine whether
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`the claims at issue are directed to a patent-ineligible concept.” Alice, 134 S. Ct. at
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`2355. “If not, the claims pass muster under § 101.” Ultramercial, Inc. v. Hulu,
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`15
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`
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`LLC, 772 F.3d 709, 714 (Fed. Cir. 2014). If the claims are directed to a patent-
`
`ineligible concept, one must next “consider the elements of each claim both
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`individually and ‘as an ordered combination’ to determine whether the additional
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`elements ‘transform the nature of the claim’ into a patent-eligible application.”
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`Alice, 134 S. Ct. at 2355 (quoting Mayo Collaborative Servs. v. Prometheus Labs.,
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`Inc., 132 S. Ct. 1289, 1297 (2012)).
`
`Step two is an inquiry as to whether the claims add an inventive concept that
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`is sufficient to ensure the patent amounts to more than a patent upon the concept
`
`itself. Alice, 134 S. Ct. at 2355. Claims reciting “well-understood, routine,
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`conventional activity” in the field of art are insufficient to confer patentability to
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`otherwise ineligible concepts. Mayo, 566 U.S. at 79. “The question of whether a
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`claim element or combination of elements is well-understood, routine and
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`conventional to a skilled artisan in the relevant field is a question of fact.”
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`Berkheimer v. HP Inc., 881 F.3d 1360, 1368 (Fed. Cir. 2018).
`
`B. The Petition Fails to Meet its Burden Under Alice and Berkheimer.
`
`To attempt to make its case, Petitioner distills claim 12 of the ’594 patent
`
`down to three verbs, claims those verbs were well-known at the time, and contends
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`that the ’594 patent is invalid under § 101 on that basis alone. Pet. 20. This is not
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`the analysis set forth in Alice. To meet its burden, the petition must (1)
`
`demonstrate the claims are directed to an abstract concept, (2) analyze the claim
`
`16
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`
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`limitations both individually and as an ordered combination, and (3) address the
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`underlying questions of fact as to whether a claim element or combination of
`
`elements is well-understood, routine, and conventional to a skilled artisan. See
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`Berkheimer, 881 F.3d at 1367-68. The petition fails on all three requirements.
`
`1. Claim 12 is not representative of all claims of the ’594 patent.
`
`As an initial matter, Petitioner alleges—and the Board initially agreed in its
`
`Decision to Institute—that claim 12 is “representative.” Pet. 10-11; Paper No. 15,
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`at 3 (“Dec. to Inst.”). Patent Owner disagrees. Independent claims 1, 10, and 11,
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`and the remaining dependent claims of the ’594 patent, recite unique limitations
`
`not found in claim 12 that separately bear on the question of patent eligibility.4 For
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`example, independent claims 1 and 10 recite “moving, by the computer, the game
`
`contents arranged at the first positions within the game space to the second
`
`positions of the game contents defined by the template within the predetermined
`
`area.” Ex. 1001, 26:43-46; 27:56-59. Dependent claim 2 recites a “template
`
`related to the different player [that] is applied to a predetermined area within the
`
`game space based on the command by the player.” Ex. 1001, 26:49-51.
`
`Dependent claim 3 recites “game contents which are arranged within the game
`
`4 Claim 12 is patent-eligible, at least for the reasons set forth in Section V.C. The
`
`identification of particular claim limitations in the dependent claims herein
`
`demonstrates that claim 12 is not representative of all claims.
`
`17
`
`
`
`space and are related to the different player, and positions of the game contents
`
`related to the different player.” Ex. 1001, 26:57-60.
`
`Dependent claim 4 is directed to the “start of an event” and the use an event-
`
`specific template. Ex. 1001, 27:1-7. Dependent claims 5, 6, and 7 specifically
`
`recite limitations to address situations where a player’s game contents are fewer
`
`than and/or more than that which is required by a template. Ex. 1001, 27:8-21.
`
`Dependent claims 8 and 9 recite the storage of the game contents for a
`
`predetermined area at the time of template creation, either by a single or multiple
`
`players. Ex. 1001, 27:31-43.
`
`Similarly, dependent claims 13-20 each recite unique limitations not found
`
`in the independent claims. For instance, dependent claims 13-16 recite and address
`
`the relationship between the “predetermined area” where the template is applied to
`
`an “existing area” of the game space. Ex. 1001, 28:26-42. In dependent claims 17
`
`and 18, a “plurality of templates” are created, selected, and applied. Ex. 1001,
`
`28:43-53. And in dependent claims 19 and 20, templates may be registered with a
`
`server and game contents within a template are stored in tabular form. Ex. 1001,
`
`28:55-63.
`
`None of these unique limitations is found in claim 12, and they each
`
`separately bear on the issue of subject-matter eligibility as explained in more detail
`
`below. The petition ignores these limitations or fails to adequately address them,
`
`18
`
`
`
`and thus Petitioner fails to meet its burden—and the Board erred—by treating
`
`claim 12 as representative. Berkheimer, 881 F.3d at 1365-66. For at least this
`
`reason, the claims should be found patentable because the petition failed to address
`
`all of the limitations of the challenged claims of the ’594 patent.
`
`2. Petitioner fails to analyze—or even mention—all of the limitations of
`claim 12.
`
`Petitioner’s treatment of claim 12 is wholly defective. To meet the burden
`
`set forth by Alice, the petition must address all of the claim limitations of claim 12,
`
`both individually and as an ordered combination. See, e.g., OIP Techs., Inc. v.
`
`Amazon.com, Inc., 788 F.3d 1359, 1362 (Fed. Cir. 2015) (“we must then consider
`
`the elements of each claim both individually and as an ordered combination”)
`
`(internal quotations and citation omitted). But Petitioner fails to do so. Claim 12
`
`is reproduced below, with annotations to particular elements for reference, and
`
`with limitations not addressed in full by Petitioner in italics (see Pet. 20-28):
`
`12. [preamble] A device in communication with a server,
`comprising:
`[12a] a memory device storing game software instructions; and
`[12b] one or more hardware processors configured to execute
`the game software instructions perform operations including:
`[12c] storing first positions of game contents;
`[12d] creating a template defining game contents and second
`positions of one or more of the game contents arranged in a game
`space based on a template creation command by a game player,
`
`19
`
`
`
`[12e] storing the created template in the memory device, and
`[12f] applying the template to a predetermined area within the
`game space based on a template application command by the game
`player.
`Ex. 1001, 28:11-25 (emphasis added).
`
`Nowhere does Petitioner analyze any of these limitations—either
`
`individually or as an ordered combination—in their entirety. For example, element
`
`[12d] recites “creating a template defining game contents and second positions of
`
`one or more of the game contents arranged in a game space based on a template
`
`creation command by a game player.” Ex. 1001, 28:17-21. The claim recites that
`
`the “template” defines both “game contents” and their “second positions,”
`
`providing limits to the structure and composition of the template. Id. The claim
`
`further limits the template to the arrangement of those contents in a game space
`
`based on a specific command provided by the user. Id. But the petition fails to
`
`analyze this limitation in its entirety—or even a substantial portion thereof. The
`
`petition simply discusses “creating a template” five times in the context of its
`
`purported analysis under § 101. Pet. 20, 21, 22, 24, 26.
`
`The petition fails to explain or even mention why selecting “applying the
`
`template to a predetermined area within the game space based on a template
`
`application command b

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