throbber

`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`UNITED STATES PATENT AND TRADEMARK OFFICE
`___________________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`___________________
`
`
`PLR WORLDWIDE SALES LIMITED,
`Petitioner
`
`v.
`
`
`
`
`
`
`
`FLIP PHONE GAMES INC.
`Patent Owner
`
`___________________
`
`U.S. Patent No. 11,117,056
`Inter Partes Review No. 2024-00200
`___________________
`
`
`DECLARATION OF JOSÉ ZAGAL, PH.D.
`
`
`
`
`
`
`Playrix Ex. 1003, Page 1 of 102
`
`

`

`
`
`U.S. Patent No. 111,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`
`TABLE OF CONTENTS
`
`INTRODUCTION ........................................................................................... 1
`
`BACKGROUND AND QUALIFICATIONS ................................................. 2
`
`I.
`
`II.
`
`III. COMPENSATION AND RELATIONSHIP WITH PARTIES ...................... 5
`
`IV. MATERIALS REVIEWED AND CONSIDERED ........................................ 5
`
`V. UNDERSTANDING OF THE RELEVANT LEGAL STANDARDS........... 6
`
`A.
`
`B.
`
`C.
`
`The Person of Ordinary Skill in the Art ................................................ 6
`
`Claim Construction................................................................................ 7
`
`Anticipation ........................................................................................... 7
`
`D. Obviousness ........................................................................................... 8
`
`E.
`
`Objective Indicia of Non-Obviousness ...............................................11
`
`VI. SUMMARY OF OPINIONS .........................................................................12
`
`VII. TECHNOLOGY BACKGROUND ...............................................................13
`
`A. Video Games .......................................................................................13
`
`B. Mobile Games .....................................................................................15
`
`C.
`
`Dynamic Content and In-Game Advertising ......................................18
`
`VIII. THE ’056 PATENT .......................................................................................19
`
`A.
`
`B.
`
`C.
`
`Specification ........................................................................................20
`
`Prosecution History .............................................................................21
`
`Claims ..................................................................................................22
`
`
`
`
`
`
`
`- i -
`
`
`
`Playrix Ex. 1003, Page 2 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`IX. LEVEL OF ORDINARY SKILL IN THE ART ...........................................26
`
`X.
`
`CLAIM CONSTRUCTION ..........................................................................29
`
`XI. OVERVIEW OF THE PRIOR ART .............................................................30
`
`A. U.S. Patent Pub. No. 2008/0102947 (“Hays”) ....................................30
`
`B.
`
`C.
`
`U.S. Patent Pub. No. 2007/0174490 (“Choi”) ....................................32
`
`U.S. Patent No. 7,698,178 (“Chu”) .....................................................33
`
`D. U.S. Patent Pub. No. 2007/0088801 (“Levkovitz”) ............................33
`
`XII. OBVIOUSNESS ANALYSIS FOR THE CHALLENGED CLAIMS .........35
`
`A. Ground 1: Hays Alone Renders Obvious Claims 1-16 .......................35
`
`1.
`
`Claim 1 ......................................................................................36
`
`a)
`
`b)
`
`c)
`
`d)
`
`e)
`
`f)
`
`Element 1[pre]: A system for providing updated content
`associated with a mobile video game to a mobile
`communication device, the system comprising: .............36
`
`Element 1[a]: a storage medium for storing in-game
`video game content; ........................................................37
`
`Element 1[b]: a server in communication with the storage
`medium; and ...................................................................38
`
`Element 1[c]: wherein the server is configured to: receive
`a request for updated content from the mobile
`communication device; ...................................................39
`
`Element 1[d]: identify, in response to receiving the
`request, what in-game video game content to send; .......41
`
`Element 1[e]: send a message relating to the in-game
`video game content to the mobile communication device
`in response to receiving the request, wherein the message
`is pre-selected by the server based on a model type
`associated with the mobile communication device, a
`
`- ii -
`
`
`
`
`
`
`
`Playrix Ex. 1003, Page 3 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`service subscription associated with the mobile
`communication device, or a service provider for the
`service subscription associated with the mobile
`communication device; and ............................................42
`
`g)
`
`Element 1[f]: send the in-game video game content to the
`mobile communication device as the updated content for
`the mobile video game. ...................................................45
`
`Claim 2: The system of claim 1, wherein the updated content
`comprises promotional content. ................................................46
`
`Claim 3: The system of claim 2, wherein the promotional
`content comprises localized promotional content based on a
`location of the mobile communication device. .........................46
`
`Claim 4: The system of claim 1, wherein identifying what in-
`game video game content to send is based on a model type
`associated with the mobile communication device, a service
`subscription associated with the mobile communications
`device, a service provider for the service subscription
`associated with the mobile communication device, or a location
`of the mobile communications device. .....................................48
`
`Claim 5: The system of claim 1, wherein the server is further
`configured to send information to the mobile communication
`device regarding the in-game placement location of the in-game
`video game content. ..................................................................49
`
`Claim 6: The system of claim 1, wherein the server is further
`configured to check whether the mobile communication device
`should receive the updated content before sending the updated
`content to the mobile communication device. ..........................52
`
`Claim 7: The system of claim 1, wherein the server is further
`configured to track the distribution of updated content. ...........53
`
`Claim 8: The system of claim 1, wherein the server is further
`configured to check for availability of bandwidth before
`sending the updated content to the mobile communication
`device. .......................................................................................54
`- iii -
`
`
`2.
`
`3.
`
`4.
`
`5.
`
`6.
`
`7.
`
`8.
`
`
`
`
`
`Playrix Ex. 1003, Page 4 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`9.
`
`Claims 9-16 ...............................................................................56
`
`B.
`
`Ground 2: Hays in Further View of Choi Render Obvious Claims 1-16
` .............................................................................................................57
`
`1.
`
`2.
`
`3.
`
`4.
`
`5.
`
`Rationale to Combine Hays and Choi .......................................57
`
`Elements 1[e] and 9[d] ..............................................................62
`
`Claims 3 and 11.........................................................................64
`
`Claims 4 and 12.........................................................................64
`
`Claims 8 and 16.........................................................................65
`
`C.
`
`Ground 3: Hays (or Hays and Choi) in Further View of Chu Render
`Obvious Claims 5 and 13 ....................................................................66
`
`1.
`
`2.
`
`Rationale to Combine Hays with Chu ......................................67
`
`Claims 5 and 13.........................................................................70
`
`D. Ground 4: Levkovitz Alone Renders Obvious Claims 1-16 ...............70
`
`1.
`
`Claim 1 ......................................................................................71
`
`a)
`
`b)
`
`c)
`
`d)
`
`e)
`
`Element 1[pre]: A system for providing updated content
`associated with a mobile video game to a mobile
`communication device, the system comprising: .............71
`
`Element 1[a]: a storage medium for storing in-game
`video game content; ........................................................71
`
`Element 1[b]: a server in communication with the
`storage medium; and ......................................................73
`
`Element 1[c]: wherein the server is configured to:
`receive a request for updated content from the mobile
`communication device; ...................................................73
`
`Element 1[d]: identify, in response to receiving the
`request, what in-game video game content to send; ......74
`
`- iv -
`
`
`
`
`
`
`
`Playrix Ex. 1003, Page 5 of 102
`
`

`

`f)
`
`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`Element 1[e]: send a message relating to the in-game
`video game content to the mobile communication device
`in response to receiving the request, wherein the message
`is pre-selected by the server based on a model type
`associated with the mobile communication device, a
`service subscription associated with the mobile
`communication device, or a service provider for the
`service subscription associated with the mobile
`communication device; and ............................................75
`
`g)
`
`Element 1[f]: send the in-game video game content to the
`mobile communication device as the updated content for
`the mobile video game. ...................................................77
`
`Claim 2: The system of claim 1, wherein the updated content
`comprises promotional content. ................................................78
`
`Claim 3: The system of claim 2, wherein the promotional
`content comprises localized promotional content based on a
`location of the mobile communication device ..........................78
`
`Claim 4: The system of claim 1, wherein identifying what in-
`game video game content to send is based on a model type
`associated with the mobile communication device, a service
`subscription associated with the mobile communications
`device, a service provider for the service subscription
`associated with the mobile communication device, or a location
`of the mobile communications device. .....................................79
`
`Claim 5: The system of claim 1, wherein the server is further
`configured to send information to the mobile communication
`device regarding the in-game placement location of the in-game
`video game content. ..................................................................80
`
`Claim 6: The system of claim 1, wherein the server is further
`configured to check whether the mobile communication device
`should receive the updated content before sending the updated
`content to the mobile communication device. ..........................81
`
`2.
`
`3.
`
`4.
`
`5.
`
`6.
`
`
`
`
`
`- v -
`
`
`
`Playrix Ex. 1003, Page 6 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`7.
`
`8.
`
`Claim 7: The system of claim 1, wherein the server is further
`configured to track the distribution of updated content. ...........82
`
`Claim 8: The system of claim 1, wherein the server is further
`configured to check for availability of bandwidth before
`sending the updated content to the mobile communication
`device. .......................................................................................82
`
`9.
`
`Claims 9-16 ...............................................................................83
`
`E.
`
`Ground 5: Levkovitz in View of Chu Render Obvious Claims 5 and
`13 .........................................................................................................84
`
`1.
`
`2.
`
`Rationale to Combine Levkovitz with Chu ..............................84
`
`Claims 5 and 13.........................................................................87
`
`F.
`
`Ground 6: Levkovitz in View of Choi Render Obvious Claims 8 and
`16 .........................................................................................................88
`
`1.
`
`2.
`
`Rationale to Combine Levkovitz with Choi .............................88
`
`Claims 8 and 16.........................................................................90
`
`G.
`
`Secondary Considerations ...................................................................91
`
`XIII. CONCLUSION ..............................................................................................92
`
`
`
`
`
`
`
`
`
`
`
`- vi -
`
`
`
`Playrix Ex. 1003, Page 7 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`EXHIBIT LIST
`
`No.
`
`Short Name
`
`Exhibit
`
`1001
`
`’056 Patent
`
`U.S. Patent No. 11,117,056
`
`1002
`
`1003
`
`1004
`
`1005
`
`1006
`
`1007
`
`’056 File
`History
`
`
`
`
`
`Hays
`
`Choi
`
`Chu
`
`Prosecution history for U.S. Patent No. 11,117,056
`
`Declaration of Dr. José Zagal
`
`Curriculum Vitae of Dr. José Zagal
`
`U.S. Patent Pub. No. 2008/0102947
`
`U.S. Patent Pub. No. 2007/0174490
`
`U.S. Patent No. 7,698,178
`
`1008
`
`Levkovitz
`
`U.S. Patent Pub. No. 2007/0088801
`
`1009
`
`FPG
`Infringement
`Charts
`
`Exemplary infringement charts for U.S. Patent No.
`11,117,056 served by Patent Owner in Flip Phone
`Games Inc. v. PLR Worldwide Sales Ltd., No. 2:23-
`cv-139 (E.D. Tex.)
`
`1010
`
`History of
`Video Games
`
`Steven Kent, The Ultimate History of Video Games
`(2001)
`
`Encyclopedia
`of Digital
`Communicatio
`ns
`
`Frans Mayra, “Mobile Games,” in the International
`Encyclopedia of Digital Communications and Society,
`1st ed. (2015)
`
`Wireless
`Gaming
`
`N. Leavitt, “Will wireless gaming be a winner?” in
`Computer, Vol. 36, No. 1, pp. 24-27 (Jan. 2003)
`
`1011
`
`1012
`
`1013
`
`ACM
`
`
`
`
`
`Jason Soh & Bernard Tan, “Mobile Gaming,” in
`Communications of the ACM, Vol. 51, No. 3, pp. 35-
`39 (Mar. 2008)
`
`- vii -
`
`
`
`Playrix Ex. 1003, Page 8 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`No.
`
`Short Name
`
`Exhibit
`
`1014
`
`IEEE
`Computer
`Graphics
`
`Michael Zyda et al., “Educating the Next Generation
`of Mobile Game Developers,” in IEEE Computer
`Graphics and Applications, Vol. 27, No. 2, pp. 92-96
`(Mar./Apr. 2007)
`
`1015 Productive Play
`
`Mark Andrejevic, “Productive Play 2.0: The Logic of
`In-Game Advertising” in Media International
`Australia, Vol. 130, No. 1, pp. 66-76 (Feb. 2009)
`
`1016
`
`Vedrashko
`Thesis
`
`Ilya Vedrashko, Advertising in Computer Games
`(Doc. No. 123290221) [Master’s Thesis, Mass. Inst. of
`Technology], DSpace@MIT
`
`1017
`
`Exit Games
`Press Release
`
`Exit Games, In-Game Advertising Goes Mobile [Press
`Release] (Mar. 21, 2006)
`
`1018
`
`Partanen
`
`Jussi-Pekka Partanen, Mobile Gaming: A Framework
`for Evaluating the Industry 2000-2005 (2001)
`
`
`
`
`
`- viii -
`
`
`
`
`
`
`
`
`
`Playrix Ex. 1003, Page 9 of 102
`
`

`

`
`
`U.S. Patent No. 10,617,958
`Petition for Inter Partes Review
`
`
`
`I, José P. Zagal, Ph.D., declare as follows:
`
`I.
`
`INTRODUCTION
`
`1.
`
`I have been retained by Quinn Emanuel Urquhart & Sullivan on behalf
`
`of PLR Worldwide Sales Ltd. (“Playrix” or “Petitioner”). I understand that Playrix
`
`is the petitioner in an inter partes review (“IPR”) of U.S. Patent No. 11,117,056 (the
`
`“’056 Patent”) (Ex. 1001) before the Patent Trial and Appeal Board (“PTAB” or
`
`“Board”). I understand the ’056 Patent is assigned to Patent Owner Flip Phone
`
`Games, Inc. (“Patent Owner”).
`
`2.
`
`I have been asked to provide my independent analysis of the ’056 Patent
`
`in light of the materials cited in this declaration and my knowledge and experience
`
`in the field of video games and game design during the relevant period. I have been
`
`asked to consider what a person of ordinary skill in the art as of the priority date of
`
`the ’056 Patent would have understood from the teachings of the ’056 Patent,
`
`including scientific and technical knowledge related to the ’056 Patent. I have also
`
`been asked to consider whether the references relied on by Playrix render obvious
`
`claims 1-16 of the ’056 Patent. All the opinions set forth in this declaration are my
`
`own.
`
`
`
`
`
`
`
`- 1 -
`
`
`
`Playrix Ex. 1003, Page 10 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`II. BACKGROUND AND QUALIFICATIONS
`
`3.
`
`I earned a Bachelor of Engineering Sciences degree from Pontificia
`
`Universidad Catolica de Chile in 1997. I obtained my title of Civil Industrial
`
`Engineer with a Computer Science Diploma and my Master’s degree in Engineering
`
`Science from Pontificia Universidad Catolica de Chile in 1999. I obtained my Ph.D.
`
`in Computer Science from Georgia Institute of Technology in 2008.
`
`4.
`
`I currently hold the position of Professor (Lecturing) in the Division of
`
`Games at the University of Utah. I have been employed by the University of Utah
`
`since 2013 and was employed as an Assistant Professor for the College of
`
`Computing and Digital Media at DePaul University from 2008 to 2015. I have spent
`
`more than two decades teaching, researching, or working in the field of gaming and
`
`computer science.
`
`5. My research for more than 20 years has focused generally on gaming,
`
`electronic media, and computer science. I have authored four books: Game Design
`
`Snacks (as editor), Role-Playing Games Studies: Transmedia Foundations (as editor,
`
`with Dr. Sebastian Deterding), The Videogames Ethics Reader (as editor), and
`
`Ludoliteracy: Defining, Understanding, and Supporting Games Education. I have
`
`also authored numerous peer-reviewed articles related to gaming and electronic
`
`media, and I regularly speak at both academic and game industry events such as the
`
`Game Developers Conference.
`
`
`
`
`
`- 2 -
`
`
`
`Playrix Ex. 1003, Page 11 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`6.
`
`I have knowledge and experience in the area of mobile games and
`
`online games through my academic research, teaching activities, as well as the
`
`activities of students here at the University of Utah. My very first academic
`
`publication from over 20 years ago proposed a model to support the design of
`
`multiplayer games1 at a time when multiplayer videogames were much rarer than
`
`they are nowadays. Since then, among other things, I have examined collaborative
`
`gameplay and the ethical considerations surrounding competition in multiplayer
`
`games. Mobile games and multiplayer games are also regular areas of discussion and
`
`analysis in the game design and ethics in videogame classes I teach at both the
`
`undergraduate and graduate levels (e.g. Introduction to Game Design, Mobile Game
`
`Design, Ethics in Games, etc.). For example, I designed and teach an undergraduate
`
`class on mobile game design that is offered as an elective in the BS in Games degree
`
`offered at the University of Utah. Mobile games are covered in most of the other
`
`courses I teach on games and game design.
`
`7.
`
`Also, I have professional experience in the area of online communities
`
`and social websites. From 2000 to 2002, I was the Director of Content and
`
`Community Development at Virtualia S.A. Virtualia was a Chilean company that
`
`
`1 Zagal, J.P., Nussbaum, M., Rosas, R. (2000) “A Model to Support the
`Design of Multiplayer Games”, Presence, Vol. 9, No. 5, October 2000, 448-462.
`
`
`
`
`
`- 3 -
`
`
`
`Playrix Ex. 1003, Page 12 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`created and developed an online community of the same name. The site included
`
`many social features including chat, message boards, and more. One of its more
`
`unique features was its own virtual currency that users could spend to obtain virtual
`
`as well as real-world items. Furthermore, during the summer months from 2005 to
`
`2007, I served as Director of Community Development for Studiocom, a full-service
`
`interactive media agency that designed and developed custom online communities
`
`for commercial clients such as Coca-Cola (CokeStudios, MyCoke) and Mattel
`
`(BarbieGirls.com).
`
`8. My past experience as an expert witness includes in support of the
`
`plaintiff in Segan LLC v Zynga Inc. (United States District Court for the Northern
`
`District of California, Case No. 3:14-cv-01315-CV) concerning U.S. Patent No.
`
`7,954,928, in support of the plaintiff in Catherine Alexander v. Take Two Interactive
`
`Software Inc. et al. (United States District Court for the Southern District of Illinois,
`
`Case No. 3:18-cv-0966-MJR-DGW) concerning copyright infringement, in support
`
`of the defendant in Ragnarok Game, LLC and ESDFOS, LLC v. Nine Realms, Inc.
`
`dba Human Head, et al. (Superior Court for the State of California, County of Los
`
`Angeles, Central District, Case No. 19STCV43434), and in support of the plaintiff
`
`in Skillz Platform Inc. v. AviaGames Inc. (United States District Court for the
`
`Northern District of California, Case No. 5:21-cv-02436) concerning U.S. Patent
`
`No. 9,649,564. I have also been retained as an expert witness for the defendant in
`
`
`
`
`
`- 4 -
`
`
`
`Playrix Ex. 1003, Page 13 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`GREE, Inc. v. Supercell Oy (United States District Court for the Eastern District of
`
`Texas, Case Nos. 2:19-cv-00070, -161, -172, -311). I have also submitted expert
`
`declarations in support of petitions for post-grant and inter partes review in the
`
`following cases: Supercell Oy v. GREE, Inc., IPR2020-00893, IPR2020-00513,
`
`IPR2020-00310, IPR2020-00215, IPR2020-00993, PGR2021-00041, and PGR-
`
`2021-00034.
`
`9. My professional background and technical qualifications also are
`
`reflected in my Curriculum Vitae, which is attached as Exhibit 1004.
`
`III. COMPENSATION AND RELATIONSHIP WITH PARTIES
`
`10.
`
`I am being compensated for my time. This compensation is not
`
`contingent upon my performance, the outcome of this matter, or any issues involved
`
`in or related to this matter.
`
`11.
`
`I have no financial interest in Petitioner or any related parties. I have
`
`been informed that Flip Phone Games, Inc. owns the ’056 Patent. I have no financial
`
`interest in and have no contact with Flip Phone Games, Inc. I similarly have no
`
`financial interest in the ’056 Patent and have not had any contact with the named
`
`inventor.
`
`IV. MATERIALS REVIEWED AND CONSIDERED
`
`12.
`
`I have reviewed and considered, in the preparation of this declaration,
`
`the ’056 Patent (Ex. 1001) and relevant portions of the prosecution file history for
`
`
`
`
`
`- 5 -
`
`
`
`Playrix Ex. 1003, Page 14 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`the ’056 Patent (Ex. 1002). I have also reviewed and considered the documents
`
`listed in the Exhibit List of this declaration, including the prior art I opine on in this
`
`declaration. I have also relied upon my education and experience in the relevant
`
`field of the art, and have considered the viewpoint of a POSITA as of the priority
`
`date of the ’056 Patent.
`
`V. UNDERSTANDING OF THE RELEVANT LEGAL STANDARDS
`
`A. The Person of Ordinary Skill in the Art
`
`13.
`
`I understand that central to the process of understanding the disclosures
`
`in a patent and assessing the validity of a patent is the notion of a person of ordinary
`
`skill in the art, sometimes referred to as a “POSITA.”
`
`14.
`
`I have been informed that a person having ordinary skill in the art is a
`
`hypothetical person who is used to analyze the prior art without the benefit of
`
`hindsight. Such a person is presumed to be one who thinks along the lines of
`
`conventional wisdom in the art. It is my understanding that factors such as the
`
`education level of those working in the field, the sophistication of the technology,
`
`the types of problems encountered in the art, the prior art solutions to those problems,
`
`and the speed at which innovations are made may help establish the level of skill in
`
`the art.
`
`15.
`
`I have been informed that the hypothetical person of ordinary skill is
`
`presumed to have knowledge of all references that are sufficiently related to one
`
`
`
`
`
`- 6 -
`
`
`
`Playrix Ex. 1003, Page 15 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`another and to the pertinent art, and to have knowledge of all arts reasonably
`
`pertinent to the particular problem that the claimed invention addresses.
`
`B. Claim Construction
`
`16.
`
`I have been informed that “[i]n an inter partes review proceeding, a
`
`claim of a patent . . . shall be construed using the same claim construction standard
`
`that would be used to construe the claim in a civil action under 35 U.S.C. 282(b),
`
`including construing the claim in accordance with the ordinary and customary
`
`meaning of such claim as understood by one of ordinary skill in the art and the
`
`prosecution history pertaining to the patent.” 37 C.F.R. § 42.100(b).
`
`17.
`
`I understand that there are certain exceptions to the general rule of
`
`construing claims in accordance with their ordinary and customary meaning,
`
`including lexicography and disavowal, but I have not been asked to analyze those
`
`exceptions for the purposes of this declaration.
`
`C. Anticipation
`
`18.
`
`I understand that to anticipate a claim, each and every element in the
`
`claim must be present in a single item of prior art. I understand that anticipation
`
`must be found in a single reference, device, or process. In other words, anticipation
`
`does not allow an additional reference to supply a missing claim limitation.
`
`19.
`
`In determining whether every one of the elements of the claimed
`
`invention is found in the prior art, I understand that one should take into account
`
`
`
`
`
`- 7 -
`
`
`
`Playrix Ex. 1003, Page 16 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`what a person of ordinary skill in the art would have understood from his or her
`
`examination of the particular prior art.
`
`20.
`
`I understand that an element may be inherent within a prior art
`
`reference, and therefore disclosed for purposes of anticipation. In order to rely on
`
`inherency, however, one must demonstrate that the element is necessarily present in
`
`the prior art reference, not merely likely or possibly present.
`
`21.
`
`I also understand that the prior art reference alleged to be anticipatory
`
`must also enable one of ordinary skill in the art to make the claimed invention
`
`without undue experimentation. I understand there is a rebuttable presumption that
`
`prior art patents are enabled.
`
`22.
`
`I understand that any differences between a prior art reference and a
`
`claimed invention invoke the question of obviousness, not anticipation.
`
`D. Obviousness
`
`23.
`
`I understand that a patent claim is also unpatentable if the claimed
`
`invention would have been obvious to a person of ordinary skill in the field at the
`
`time the claimed invention was made. This means that even if all of the requirements
`
`of the claim cannot be found in a single prior art reference that would anticipate the
`
`claim, a person of ordinary skill in the relevant field who knew about all this prior
`
`art would have come up with the claimed invention.
`
`
`
`
`
`- 8 -
`
`
`
`Playrix Ex. 1003, Page 17 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`24.
`
`I understand an obviousness determination can be based on a single
`
`prior art reference or a combination of multiple prior art references and the
`
`knowledge of a POSITA.
`
`25.
`
`I further understand that the ultimate conclusion of whether a claim is
`
`obvious should be based upon several factual determinations. That is, a
`
`determination of obviousness requires inquiries into: (1) the level of ordinary skill
`
`in the field; (2) the scope and content of the prior art; (3) what difference, if any,
`
`existed between the claimed invention and the prior art; and (4) any secondary
`
`evidence bearing on obviousness.
`
`26.
`
`I further understand that, in determining the scope and content of the
`
`prior art, in order to be considered as prior art, a reference must be reasonably related
`
`to the claimed invention of the patent. A reference is reasonably related if it is in the
`
`same field as the claimed invention or is from another field to which a person of
`
`ordinary skill in the field would look to solve a known problem.
`
`27.
`
`I understand that a patent claim composed of several elements is not
`
`proved obvious merely by demonstrating that each of its elements was independently
`
`known in the prior art. In evaluating whether such a claim would have been obvious,
`
`I may consider whether there is a reason that would have prompted a person of
`
`ordinary skill in the field to combine the elements or concepts from the prior art in
`
`the same way as in the claimed invention. I understand the prior art itself may
`
`
`
`
`
`- 9 -
`
`
`
`Playrix Ex. 1003, Page 18 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`provide a suggestion, motivation, or reason to combine or modify the teachings of
`
`the prior art, or that such a reason may come from other sources, such as the
`
`knowledge of a POSITA, common sense, and market forces.
`
`28.
`
`I further understand, however, that I must be careful not to determine
`
`obviousness using the benefit of hindsight. I should put myself in the position of a
`
`person of ordinary skill in the field at the time the claimed invention was made and
`
`I should not consider what is known today or what is learned from the teaching of
`
`the patent.
`
`29.
`
`I further understand that there is no single way to define the line
`
`between true inventiveness on the one hand (which is patentable) and the application
`
`of common sense and ordinary skill to solve a problem on the other hand (which is
`
`not patentable). For example, market forces or other design incentives may be what
`
`produced a change, rather than true inventiveness. I may consider whether the
`
`change was merely the predictable result of using prior art elements according to
`
`their known functions or substituting one known element for another, rather than
`
`being the result of true inventiveness. I may also consider whether there is some
`
`teaching or suggestion in the prior art to make the modification or combination of
`
`elements claimed in the patent. I may consider whether the innovation applies a
`
`known technique that had been used to improve a similar device or method in a
`
`similar way. I may also consider whether the claimed invention would have been
`
`
`
`
`
`- 10 -
`
`
`
`Playrix Ex. 1003, Page 19 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`obvious to try, meaning that the claimed innovation was one of a relatively small
`
`number of possible approaches to the problem with a reasonable expectation of
`
`success by those skilled in the art.
`
`30. Finally, I understand that any obviousness rationale for modifying or
`
`combining prior art must include a showing that a person of ordinary skill would
`
`have had a reasonable expectation of success. The expectation of success need only
`
`be reasonable; a perfect implementation or commercial embodiment of the invention
`
`is not required.
`
`E. Objective Indicia of Non-Obviousness
`
`31.
`
`I understand that objective evidence may be considered as an indication
`
`that the claimed invention would not have been obvious at the time the claimed
`
`invention was made. I understand that the purpose of such objective indicia of non-
`
`obviousness, also sometimes referred to as secondary considerations of non-
`
`obviousness, is to prevent a hindsight analysis of the obviousness of the claims.
`
`32.
`
`I understand that objective indicia of obviousness or non-obviousness
`
`may include the commercial success of the invention, industry praise for the
`
`invention, skepticism of the invention, licensing of the invention, copying of the
`
`invention, any long-felt need that the invention solved, failure of others, and
`
`unexpected results of the invention.
`
`
`
`
`
`- 11 -
`
`
`
`Playrix Ex. 1003, Page 20 of 102
`
`

`

`
`
`U.S. Patent No. 11,117,056
`Ex. 1003 Declaration of Dr. Jose Zagal
`
`33.
`
`I further understand that in order for evidence of secondary
`
`considerations to be significant, there must be a sufficient nexus between the claimed
`
`invention and the evidence of secondary considerations. I understand that this nexus
`
`serves to provide a link between the merits of the claimed invention and the ev

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket