`Entertainment Arts & Engineering
`University of Utah
`332 S. 1400 E, Room 221
`Salt Lake City, UT 84112
`jose.zagal@utah.edu
`
`Education
`2008
`
`
`Ph.D. in Computer Science
`Georgia Institute of Technology
`Advisor: Dr. Amy Bruckman
`
`1999
`
`1999
`
`M.S. Engineering Sciences
`Distinción Máxima (equivalent to Summa Cum Laude or Highest Honors)
`Pontificia Universidad Católica de Chile
`Advisor: Dr. Miguel Nussbaum
`Civil Industrial Engineer with Computer Science Diploma
`Distinción Máxima (equivalent to Summa Cum Laude or Highest Honors)
`Pontificia Universidad Católica de Chile
`
`1997
`
`Bachelor of Engineering Sciences
`Pontificia Universidad Católica de Chile
`Employment History
`2019- Present
`Professor, Lecturing
`Entertainment Arts & Engineering Program
`University of Utah
`
`2016- 2019
`
`2013- 2016
`
`2008 - 2015
`
`Associate Professor, Lecturing
`Entertainment Arts & Engineering Program
`University of Utah
`
`Visiting Assistant Professor
`Entertainment Arts & Engineering Program
`University of Utah
`
`Assistant Professor
`College of Computing and Digital Media
`DePaul University
`
`2005 - 2007
`(Summers only)
`
`Director of Community Development
`Studiocom (www.studiocom.com)
`
`2000 - 2002
`
`1999 - 2002
`
`1997 - 1999
`
`José P. Zagal
`Curriculum Vitae
`
`
`Director of Content and Community Development
`Virtualia S.A.
`
`Profesor Instructor Asociado
`Department of Computer Science,
`School of Engineering, Pontificia Universidad Católica de Chile.
`Game Designer and Programmer
`Eduinnova
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`Research and Creative Activities
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`Books
`Zagal, J.P. and Edwards, B. (forthcoming, 2024) “Seeing Red: Nintendo’s Virtual Boy”, MIT Press.
`
`Sidhu, P., Carter, M., Zagal, J.P. (Eds) (forthcoming, 2024) “50 Years of Dungeons & Dragons”, MIT Press.
`
`Zagal, J.P. (Ed) (2019) “Game Design Snacks: Easily Digestible Game Design Wisdom”, ETC Press :
`Pittsburgh, http://press.etc.cmu.edu/index.php/product/game-design-snacks-easily-digestible-game-design-wisdom/
`
`Zagal J. P., Deterding S. (Eds) (2018) “Role-Playing Games Studies: Transmedia Foundations”, Routledge.
`https://www.routledge.com/Role-Playing-Game-Studies-Transmedia-Foundations/Deterding-Zagal/p/book/9781138638907
`
`Zagal, J.P. (Ed) (2012), The Videogames Ethics Reader, Cognella : San Diego CA
`https://titles.cognella.com/behavioral-and-social-sciences/communication/the-videogame-ethics-reader-9781609276355.html
`
`Zagal, J.P. (2010), Ludoliteracy: Defining, Understanding, and Supporting Games Education, ETC Press :
`Pittsburgh, http://press.etc.cmu.edu/content/ludoliteracy-defining-understanding-and-supporting-games-education
`
`Journal Articles (refereed)
`Cardona-Rivera, R., Zagal, José P., Debus, M. (2023), “Aligning Story and Gameplay Through Narrative
`Goals”, Entertainment Computing.Vol 4. https://doi.org/10.1016/j.entcom.2023.100577
`
`Debus, Michael S., Zagal, José P., Cardona-Rivera, Rogelio (2020), “A Typology of Game Goals”, Game
`Studies 20(3). http://gamestudies.org/2003/articles/debus_zagal_cardonarivera
`
`Zagal, J. P. (2019) “An Analysis of Early 1980s English Language Commercial TRPG Definitions”,
`Analog Game Studies, 2019 Role-Playing Game Summit Special Issue,
`http://analoggamestudies.org/2019/12/an-analysis-of-early-1980s-english-language-commercial-trpg-definitions/
`• Earlier version presented at DiGRA 2019 Role-Playing Game Summit
`
`Bateman, C., Zagal J. (2018) “Game Design Lineages: Minecraft’s Inventory”, Transactions of the Digital
`Games Research Association (ToDiGRA). Vol 3. No. 3, 13-46.
`http://todigra.org/index.php/todigra/article/view/77/132
`• Earlier version presented at DiGRA UK 2017 Conference, Salford UK, May 5, 2017.
`
`Rothwell, E., Johnson, E., Wong, B., Rose, N., Latendresse, G., Altizer, R., Zagal, J., Smid, M., Watson, A.,
`Botkin, J. (2018) “The use of a Game-Based Decision Aid to educate pregnant couples about prenatal
`genetic screening: A randomized controlled study”, American Journal of Perinatology. 14 August 2018,
`eFirst.
`
`Zagal, J. P., Tomuro, N., Shepitsen, A., (2011) “Natural Language Processing for Games Studies
`Research”, Simulation & Gaming. Published online before print, October 12, 2011, doi:
`10.1177/1046878111422560
`
`Murphy, J. & Zagal J. P. (2011) “Videogames and the Ethics of Care”, International Journal of Gaming and
`Computer-Mediated Simulations. Vol. 3, No. 3, 69-81 [revised version of C.14]
`
`Zagal, J. P., Bruckman, A. (2011) “Blogging for Facilitating Understanding: A Study of Videogame
`Education”, International Journal of Learning and New Media. Vol. 3, No. 1, 7-27
`Zagal, J.P. & Mateas, M., (2010) “Time in Videogames: A Survey and Analysis”, Simulation & Gaming. Vol.
`41, No. 6, 844-868
`Reprinted in abridged version as: Zagal, J.P. & Mateas, M., (2015) “Analyzing Time in Videogames” in
`Lankoski, P. & Björk, S. (Eds). “Game Research Methods”, ETC Press, Pittsburgh, PA., pp 37-55,
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`José P. Zagal
`Curriculum Vitae
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`https://dl.acm.org/doi/abs/10.5555/2812774.2812780
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`Zagal, J. P., Bruckman, A, (2010) “Designing Online Environments for Expert/Novice Collaboration:
`Wikis to Support Legitimate Peripheral Participation”, Convergence. Vol. 16, No., 4 451-470
`Zagal, J.P., Bruckman, A. (2008) "Novices, Gamers, and Scholars", Game Studies. Vol. 8, No. 2, December
`2008.
`
`Featured: This article was featured at the 2009 Game Developers Conference (GDC) as one of the
`top ten game studies research findings from 2008. Main criteria for selection is the direct relevance of
`the researchers' insights to the future innovation of game design and development.
`
`Zagal, J. P., Fernandez-Vara, C., Mateas, M. (2008) “Rounds, Levels, and Waves: The Early Evolution of
`Gameplay Segmentation”, Games & Culture. Vol. 3. No. 2, 175-198
`
`Zagal, J.P., Rick, J., Hsi, I. (2006) “Collaborative Games: Lessons Learned from Board Games”,
`Simulation & Gaming Vol. 37, No. 1, 24-40.
`
`Zagal, J.P., Bruckman, A. (2005) "From Samba Schools to Computer Clubhouses: Cultural Institutions
`as Learning Environments", Convergence 11:1, 88-105.
`
`Zagal, J.P., Santelices, R., Nussbaum, M. (2002) "Maintenance Oriented Design and Development: A
`Case Study", IEEE Software - July-August 2002, 100-106.
`
`Zagal, J.P., Nussbaum, M., Rosas, R. (2000) "A Model to Support the Design of Multiplayer
`Games", Presence, Vol. 9, No. 5, October 2000, 448-462.
`
`
`Parts of Books (peer reviewed)
`(reprints are listed under original place of publication)
`
`Zagal, J.P. (2021) “Ethics in Videogames (EAE 3020)”, in Ferdig, R., Baumgartner, E. and Gandolfi, E.
`(Eds),Teaching the Game: A Collection of Syllabi for Game Design, Development, and Implementation Vol. 1,
`pp. 42-62, ETC Press, https://press.etc.cmu.edu/books/teaching-game/1
`
`Zagal, J.P. (In Press) “When the Abstract Becomes Concrete”, in Randl and Lasansky (Eds), Playing Place,
`MIT Press.
`
`Zagal, J.P. (2020) “Collaborative Games Redux: New Lessons from the Past 10 Years”, in MacCallum-
`Stewart, E. and Brown, D. (Eds), Rerolling Boardgames, pp 29-47, McFarland Press.
`
`Deterding, S., Zagal, J. P. (2018) “The Many Faces of RPG Studies”, in Zagal, J. P., Deterding, S. (Eds),
`Role-Playing Games Studies: Transmedia Foundations, pp.1-16, Routledge
`
`Zagal, J.P., Deterding, S. (2018) “Definitions of Role-Playing Games”, in Zagal, J. P., Deterding, S. (Eds),
`Role-Playing Games Studies: Transmedia Foundations, pp.19-52, Routledge
`
`Björk, S., Zagal, J.P. (2018) “Game Design and Role-Playing Games”, in Zagal, J. P., Deterding, S. (Eds),
`Role-Playing Games Studies: Transmedia Foundations, pp. 323-336, Routledge
`
`Torres-Toukoumidis, A., Zagal J. P., Pérez-Rodríguez M. A. (2016) “Juegos, Comunicación y Sociedad: La
`Comunicación Institucional como Factor de Desarrollo Social”, in L. M. Romero-Rodríguez, R. Mancinas-
`Chávez (Eds), Comunicación Institucional y Desarrollo Social, Editorial Egregius
`
`Putnam, C., Zagal, J. P., Cheng, J., (2016) “You are Not the Player: Teaching Games User Research to
`Undergraduate Students” in Garcia-Ruiz, M. (Ed), Usability Testing of Video Games: Multidisciplinary Case
`Studies, CRC Press/Taylor and Francis [refereed]
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`Curriculum Vitae
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`Zagal, J. P. (2014) “Ontology (in games)” in Ryan, M., Emerson, L., Robertson, B. (Eds), The Johns Hopkins
`Guide to the Digital Media. pp. 378-381., Johns Hopkins University Press, Baltimore, MD [refereed]
`
`Zagal, J.P. (2011) “Heavy Rain: Morality in Inaction, the Quotidian, and the Ambiguous” , Poels, K. and
`Malliet, S. (Eds.), Vice City Virtue: Moral Issues in Digital Game Play, Acco Academic, Belgium [refereed]
`
`Zagal, J.P. (2011) “Ethical Reasoning and Reflection as Supported by Videogames”, Schrier, K. &
`Gibson, D. (Eds), Designing Games for Ethics: Models, Techniques and Frameworks, IGI Global: Hershey, PA
`[refereed]
`
`Parts of Books (non-refereed)
`(reprints are listed under original place of publication)
`
`Sidhu, P., Carter, M., Zagal, J.P. (forthcoming, 2024) “Is this the Golden Age of Dungeons & Dragons?”,
`in Sidhu, P., Carter, M., Zagal, J.P. (Eds) Fifty Years of Dungeons & Dragons, pp. 1-11, MIT Press.
`
`Zagal, J.P. (2021) “The ‘Well Played’ Con”, in Davidson, D., Fay, I,, Fernandez-Vara, C. Pinckard, J.,
`Sharp, J. (Eds) Well-Played Retrospective: The Past, Pandemic and Future of Video Games, Value and
`Meaning, pp 149- 151, ETC Press. https://press.etc.cmu.edu/index.php/product/well-played-retrospective/
`
`Altizer, R. and Zagal, J. P. (2017) “Applying Innovation to Patient Education and Behavior” in Shipman,
`J.P. and B.A. Ulmer (eds), Information and Innovation: A Natural Combination for Health Sciences Libraries.
`pp. 77-88Lanham, MD: Rowman & Littlefield
`
` Zagal, J.P. (2017) “Lord British” in Mejia, R., Banks, J., and Adams, A. (Eds), 100 Greatest Video Game
`Characters, Rowan and Littlefield.
`
`Zagal, J.P. (2012) “Why a Game Canon for Game Studies Education is Wrong”, Fromme, J. & Unger, A.
`(Eds), Computer Games and New Media Cultures: A Handbook of Digital Games Studies, Springer. pp 665-
`677.
`
`Zagal, J. P. (2011) “Heavy Rain: Effective ‘Anti-Usability’” in Novak, J. Game Development Essentials,
`Third Edition, Delmar, Clifton Park NY, pp. 264.
`
`Zagal, J.P. (2011) “Heavy Rain: How I Learned to Trust the Designer”, Davidson, D. (Ed), Well Played
`3.0: More Perspectives on Video Games, Value and Meaning, ETC Press: Pittsburgh
`
`Zagal, J.P (2010) “Manhunt: The Dilemma of Play”, Davidson, D. (Ed), Well Played 2.0: More Perspectives
`on Video Games, Value and Meaning, ETC Press: Pittsburgh
`
`Conference Publications (refereed)
`Zagal, J. P. (In Press) “Using Dark Gameplay Design Patterns for Game Ethics Education”, Morality Play
`Workshop @DiGRA2023, 19-23 June 2023, Sevilla Spain
`
`Zagal, J. P. (2023) “Considering Large Student Teams in Game Development Education: A Post-
`Mortem”, Proceedings of the 2023 International Conference of the Digital Games Research Association
`(DiGRA), 19-23 June, Sevilla, Spain
`
`Cardona-Rivera, R. E., Zagal, J. P., Debus, M.S. (2022) “Game System Models: Toward Semantic
`Foundations for Technical Game Analysis, Generation, and Design”, Proceedings of the Eighteenth
`AAAI Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE2022),
`Pomona, California, October 24-28, 2022. https://ojs.aaai.org/index.php/AIIDE/article/download/21942/21711
`
`Cox, M., Zagal J. (2022) “Sustainability in City-Building Games”, Proceedings of the International
`Conference of the Digital Games Research Association (DiGRA), July 7-11, Krakow, Poland.
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`Cardona-Rivera, R. E., Zagal, J. P., Debus, M.S. (2020) “GFI: A Formal Approach to Narrative Design
`and Game Research”, 13th International Conference on Interactive Digital Storytelling (ICIDS 2020), 3-6
`November, Bornemouth, UK. [Runner-up for Best Paper Award]
`
`Zagal, J. P. (2020) “An Overview of Institutional Support for Game Students in Higher Education”,
`Proceedings of the 2020 DiGRA International Conference, June 2-6, Tampere, Finland [in-person conference was
`cancelled due to Covid-19]
`
`Cardona-Rivera, R. E., Zagal, J. P., Debus, M.S. (2020) “Narrative Goals in Games: A Novel Nexus of
`Story and Gameplay”, Foundations of Digital Games (FDG) Conference, September 15-18, Malta. [in-person
`conference was cancelled due to Covid-19]
`
`Zagal, J. P., Debus, M.S., Cardona-Rivera, R. E. (2019) “On the Ultimate Goals of Games: Winning,
`Finishing, and Prolonging”, 13th International Philosophy of Computer Games Conference, October 21-24,
`St Petersburg, Russia.
`
`Zagal, J.P. (2019) “An Analysis of 1980s English-Language Commercial TRPG Definitions”, RPG
`Summit @ DiGRA 2019, Kyoto Japan, August 6-9.
`
`Altizer, R., Zagal, J. P., Johnson, E., Wong, B., Anderson, R., Botkin, J., Rothwell, E. (2017) “Design Box
`Case Study: Facilitating
`Interdisciplinary Collaboration and Participatory Design
`in Game
`Development”, CHI PLAY'17 Extended Abstracts, October 15–18, 2017, Amsterdam, Netherlands
`Zagal, J. (2017) “War Ethics: A Framework for Analysing Videogames”, DiGRA 2017 Conference,
`Melbourne Australia, 3-6 July.
`
`Nay, J., Zagal, J. (2017) “Meaning without Consequence: Virtue Ethics and Inconsequential Choices in
`Games”, Foundations of Digital Games (FDG) Conference, Cape Cod, MA, August 14-17, 2017.
`Nguyen, T., Zagal J. (2016) “Good Violence, Bad Violence: The Ethics of Competition in Multiplayer
`Games”, First Joint International DiGRA FDG Conference, August 1-6, Dundee, Scotland.
`
`Wozniak, K., Zagal, J.P. (2016) “Exploring Adult Learners' Metacognition: A Survey of In-Person and
`Online Adult Learners”, 2016 Annual Meeting of the American Educational Research Association (AERA),
`April 8-12, Washington DC.
`
`Zagal, J.P., Altizer, R. (2015) “Placeholder Content in Game Development: Benefits and Challenges”,
`Proceedings of CHI Play 2015, Oct 3-7, London, UK, pp. 745-750.
`
`Zagal, J., Lewis, C. (2015) “Fighting Fantasies: Authoring RPG Gamebooks for Learning Game Writing
`and Design”, 2015 RPG Summit at the 2015 Digital Games Research Association (DiGRA) Conference,
`Lüneburg, Germany. May 14-17, 2015.
`
`Bills, P., Zagal J., Shipman, J, Moody, S. Larson, E., Bhavsar, S., Jarvis, C., Casucci, T., Rethlefsen, M.,
`Lombardo, N, Altizer, R. (2015) “Saved Games: Librarians Levelling Up With Games For Health”,
`Medical Library Association Annual Meeting and Exhibition (MLA ’15), May 15-20, Austin TX
`
`Kalinger, T., Altizer, R., Zagal, J., Shipman, J., Casucci, T. (2015) “Librarians as Matchmakers: Using
`Dating Sites as a Model for Collaboration – University of Utah”, Medical Library Association Annual
`Meeting (MLA15), Austin TX, May 15-20, 2015.
`
`Wozniak, K., Zagal, J. (2015) “Using Persuasive Design and Social Learning to Support Adult Learners'
`Metacognitive Development”, 11th International Conference on Computer Support Collaborative Learning,
`CSCL2015. June 7-11, Gothenburg, Sweden.
`
`Zagal, J.P., Altizer, R. , Zeng-Treitler, Q., Shipman, J., Lake, E., Aiono, H., Malheiro, M., Christensen, C.,
`(2014) “Doodle Health: Games as Cultural Probes”, Workshop on Entertainment in Serious Games and
`Entertaining Serious Purposes @ 13th International Conference on Entertainment Computing, Sydney,
`Australia, September 30, 2014. pp 11-12.
`
`Tomuro, N., Tanaka, S., Zagal, J.P. (2014) “Developing Soft Skills the Hard Way: International Student
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`Game Projects”, 2nd International Japan Game Studies Conference, August 21-23, Edmonton Canada.
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`Altizer, R., Zagal, J. P. (2014) “Designing Inside the Box or Pitching Practices in Industry and
`Education”, 2014 Digital Games Research Association Conference, August 3-6, Snowbird, UT
`
`Altizer, R., Zagal, J. P., (2014) “Pitch Perfect or Exploring Pitching Practices in Industry and Games
`Education”, 2014 Foundations of Digital Games Conference, April 3-7, 2014, Fort Lauderdale, FL.
`
`Zagal, J. P., Altizer, R. (2014) “Examining ‘RPG Elements’: Systems of Character Progression”, 2014
`Foundations of Digital Games Conference, April 3-7, 2014, Fort Lauderdale, FL.
`
`Zagal, J. P. (2013) “Understanding Japanese Games Education”, 2013 Digital Games Research
`Association Conference, August 26-29. Atlanta, GA.
`
`Zagal, J. P., Tomuro, N. (2013) “Cultural Differences in Game Appreciation: A Study of Player Game
`Reviews”, Foundations of Digital Games Conference, FDG 2013, May 14-17, Chania, Greece. (Winner of
`Best Paper Award, Global acceptance rate was 30%, only 4 papers were awarded best paper award)
`
`Zagal, J. P., Bjork, S., Lewis, C. (2013) “Dark Patterns in the Design of Games”, Foundations of Digital
`Games Conference, FDG 2013, May 14-17, Chania, Greece. (Acceptance rate was 30%)
`
`Wozniak, K. & Zagal, J. P. (2012) “Finding Evidence of Metacognition through Content Analysis of an
`ePortfolio Community: Beyond Text, Across New Media”, 10th International Conference on Computer
`Supported Collaborative Learning (CSCL), June 15-19, Madison WI.
`
`Raison, K., Tomuro, N., Lytinen, S., Zagal, J. P. (2012) “Extraction of User Opinions by Adjective-Context
`Co-clustering for Game Review Texts”, 8th International Conference on Natural Language Processing
`JapTAL 2012, October 22-24, Kanazawa, Japan.
`
`Zagal, J. & Lertudomtana, P. (2012) “A Tool for Supporting Game Design Education: Tower Defense
`Generator” Proceedings GLS 8.0 Games+Learning+Society Conference, 13-15 June, Madison, WI. pp. 533-
`534.
`
`Wozniak, K. & Zagal, J. (2012) “Adult Learning and ePortfolio Development: Validation, Empowerment,
`and Identity”, EdMedia 2012: World Conference on Educational Media and Technology. June 26-29,
`Denver, CO.
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`Wozniak, K. & Zagal, J. (2011). “Enhancing Community-based Learning with ePortfolios.” International
`Association for Research on Service Learning and Community Engagement. Chicago, IL.
`
`Wozniak, K. & Zagal, J. (2011). “ePortfolios, Digital Identity Development, and Communities of
`Practice.” Grace Hopper Celebration of Women in Computing Conference, Portland, OR
`
`Zagal, J.P. & Sharp, J. (2011) “A Survey of Final Project Courses in Game Programs: Considerations
`for Teaching Capstone”, Digital Interactive Games Research Association Conference (DiGRA 2011),
`Utrecht, The Netherlands
`
`Murphy, J. & Zagal J. P. (2010) “Videogames and the Ethics of Care”, Meaningful Play 2010, East Lansing,
`Michigan, USA. (Winner of Best Paper Award)
`
`Zagal, J. P., Tomuro, N. (2010), “The Aesthetics of Gameplay: A Lexical Approach”, Proceedings of the
`14th International Academic MindTrek Conference, Tampere, Finland, 9-16.
`
`Zhang, J., Fang, X., Chan, S., Zagal, J. (2010), “Measuring Flow Experience of Computer Game Players”,
`Proceedings of the 16th Americas Conference on Information Systems (AMCIS), Lima, Peru.
`
`Zachara, M. & Zagal J.P (2009), “Challenges for Success in Stereo Gaming: A Virtual Boy Case Study”,
`Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE
`2009), Athens, Greece. ACM, 99-106. [acceptance rate: 22%]
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`Thomas, D., Zagal J.P., Bogost, I., Robertson, M., Huber, W. (2009) “You Played That? Game Criticism
`meets Game Studies”, Proceedings of the Digital Games Research Association Conference (DiGRA 2009)
`London, England.
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`Zagal, J.P. (2009), “Ethically Notable Videogames: Moral Dilemmas and Gameplay”, Proceedings of the
`Digital Games Research Association Conference (DiGRA 2009) London, England.
`
`Zagal, J. P., Ladd, A., Johnson, T. (2009), “Characterizing and Understanding Game Reviews”,
`Proceedings of the 4th International Conference on the Foundations of Digital Games, Orlando FL, 215-222
`[acceptance rate: 28%]
`
`Zagal, J. P. (2008), “A Framework for Games Literacy and Understanding Games”, Proceedings of the
`ACM Future Play 2008 Conference, Toronto, Canada. 33-40 [Also presented at the conference]
`Reprinted as: Zagal, J. (2009). A Framework for Games Literacy and Understanding Games.
`“Loading... Journal of the Canadian Game Studies Association”, 3(5). Retrieved January 18, 2010,
`from http://journals.sfu.ca/loading/index.php/loading/article/view/74/67
`Reprinted (and translated to Portuguese by Richard Romancini) in: Zagal, J. (2009).
`“Uma estrutura para o letramento e a compreensão de jogos”
`https://edisciplinas.usp.br/pluginfile.php/4897204/mod_resource/content/1/Zagal_2009.pdf
`Zagal, J. P., Bruckman, A. (2008), “The Game Ontology Project: Supporting Learning While
`Contributing Authentically to Game Studies”, Proceedings of the International Conference of the Learning
`Sciences ICLS 2008, Utrecht, The Netherlands.
`
`Zagal, J. P., Mateas, M. (2007), “Temporal Frames: A Unifying Framework for the Analysis of Game
`Temporality”, Proceedings of the Digital Interactive Games Research Association Conference (DiGRA
`2007), Tokyo, Japan, 516-523.
`
`Zagal, J. P., Bruckman, A. (2007), “From Gamers to Scholars: Challenges of Teaching Game Studies”,
`Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2007), Tokyo,
`Japan, 575-582.
`
`Reprinted (and translated to Japanese) in: Zagal, J. P., Bruckman, A. (2008)
`“ゲーマーから研究者へ ーゲーム研究指導の難題一”Journal of Digital Games Research, Vol 2,
`Issue 1 “https://www.jstage.jst.go.jp/article/digraj/2/1/2_92/_pdf/-char/en
`
`Zagal, J. P., Bruckman, A. (2007), “GameLog: Fostering Reflective Gameplaying for Learning”,
`Proceedings of the 2007 ACM SIGGRAPH Symposium on Videogames, San Diego CA, 31-38.
`Zagal, J. P., Mateas, M., Fernandez-Vara, C., Hochhalter, B., Lichti, N. (2005) "Towards an Ontological
`Language for Game Analysis", Proceedings of the Digital Interactive Games Research Association
`
`Conference (DiGRA 2005), Vancouver B.C., June, 2005. (Included in the Selected Papers volume).
`Reprinted in: Worlds in Play: International Perspectives on Digital Games Research (2007), de
`Castell, S. and Jenson, J. (Eds), New York, Peter Lang
`
`Fernandez-Vara, C., Zagal, J. P., Mateas, M. (2005). "Evolution of Spatial Configurations in
`Videogames", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA
`2005), Vancouver B.C., June, 2005. (Included in the Selected Papers volume). (Nominated for Best Paper
`Award)
`Reprinted in: Worlds in Play: International Perspectives on Digital Games Research (2007), de
`Castell, S. and Jenson, J. (Eds), New York, Peter Lang
`
`
`
`Conference Presentations without Proceedings (refereed)
`Deterding, S. Medler, B. Flick C., Drachen, A., van Roessel L., Zagal, J.P. (2018) “The Coming Sh*t Storm?
`Game Research and Design Ethics after Facebook”, Foundations of Digital Games 2018, Malmo, Sweden,
`August 7-10.
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`José P. Zagal
`Curriculum Vitae
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`Zagal, J. (2018) “Role-Playing Game Studies: The Big Picture”, Living Games 2018, Boston MA, May 17-
`20.
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`Rothwell, E., Johnson, E., Rose, N., Altizer R., Zagal J., Latendresse G., Botkin J., Wong B. (Under Review)
`“Evaluation of a Game-Based Decision Aid for Prenatal Genetic Screening”, 39th Annual Meeting of the
`Society for Medical Decision Making (SMDM), Pittsburgh, PA. Oct. 22-25.
`
`Shipman JP, Casucci T, Altizer RA, Zagal JP. (2017) “Shhh! A Library and an Innovation Center Unite!”
`VentureWell 21st Annual Open Conference. Washington DC, March 24-25, 2017.
`
`Casucci, T., Shipman, Jean O., Altizer, R., Zagal J. (2016) “Shhh! We’re Making Games in the Library and
`You Can Too”, First Joint International DiGRA FDG Conference, August 1-6, Dundee, Scotland.
`
`Zagal, J., Deterding, S. (2016) “What Larp can Learn from Role-Playing Game Studies”, 2016 Living
`Games Conference, May 19-22, 2016, Austin TX
`
`Zagal, J., Deterding, S., Dormans, J., Björk, S. (2015) “On Board Games Played On Tablets, Smartphones,
`and other Computing Devices”, 2015 Digital Games Research Association Conference (DIGRA 2015),
`Lüneburg, Germany. May 14-17, 2015.
`
`Shipman JP, Altizer RA, Zagal J, Casucci T, Kalinger K. (2015) “Librarians as Matchmakers: Using Dating
`Sites as a Model for Collaboration”. Medical Library Association Annual Meeting, May 18, Austin, Texas,
`2015.
`
`Zagal, J. P., Putnam, C. (2013) “Teaching Game User Research”, CHI 2013 Games User Research
`Workshop, April 27, Paris, France. (Acceptance rate: 20%)
`
`Deterding, S., Zagal, J. P. (2013) “Roleplaying Game Studies: A Handbook”, DiGRA 2013, August 26-29,
`Atlanta, USA.
`
`Wozniak, K., Zagal, J. (2011) “Non-Traditional Students’ Attitudes, Social Practices, and Usage Patterns
`in an ePortfolio System Pilot”, 9th International ePortfolio & Identity Conference (ePIC), London, UK
`
`Wozniak, K., Zagal, J. (2011) “Adult Students’ Attitudes, Social Practices, and Usage Patterns in an
`ePortfolio System Pilot”, DePaul CDM School of Computing Research Symposium (SOCRS) 2011, Chicago,
`USA
`
`Zhang, J., Fang, X., Chan, S., Zagal, J. (2011) “Measuring Flow Experience of Computer Game Players”,
`DePaul CDM School of Computing Research Symposium (SOCRS) 2011, Chicago, USA
`
`Zagal, J. P., Tomuro, N., Shepitsen, A. (2010), “Natural Language Processing for Games Studies
`Research”, Games Research Methods Seminar, Tampere, Finland.
`
`Zagal, J. P. (chair), Aarseth, E., Björk, S., Holopainen, J., Mateas, M., (2007) “Patterns, Typology and
`Ontology: An Overview and Discussion of the Formal Analysis of Games and Gameplay”, Panel at
`Digital Interactive Games Research Association Conference (DiGRA 2007), Tokyo, Japan
`
`Zagal, J. P., (2007) “GameLog: Supporting Reflective Gameplaying Practices in the Context of Learning
`Games” - Games, Learning and Society 3.0 Conference, Madison WI., July 12-13, 2007
`
`Conference Presentations (non-refereed)
`José Zagal, Thorkild Hanghøj, Lise Møller, Charlotte Lærke Weitze, Jari Due Jessen, Miruna Vozaru
`(organizer) (2022) “Games in the Classroom”, Game Analysis Conference, IT University of
`Copenhagen, April 2-23, 2022.
`
`Salge, C. (organizer), Compton, K., Juul, J., Sullivan, A., Zagal, J. [participants in alphabetical order] (2020)
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`José P. Zagal
`Curriculum Vitae
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`“Designing Games for Remote Play”, Foundations of Digital Games 2020, Malta, 15-18, Sept, 2020.
`(held online due to Covid-19)
`
`Zagal, J. (2019) “Jams, Clubs, Shows, and More: An Overview of Institutional Support for Game
`Students”, Game Developers Conference 2019 – Education Summit, San Francisco, CA, Mar 18-22.
`Zagal, J., de Castell, S., Jenson, J., Trammell, A., White, W., Aarseth, E. (2018) “Publishing in Game
`Studies: Thoughts and Discussion with the Editors”, Digital Games Research Association Conference
`(DiGRA 2018), Torino, Italy, 25-28 July, 2018.
`
`Zagal, J. “The Game Ontology Project: A Retrospective”, Game Ontology Workshop, University of
`California Santa Cruz, Santa Cruz, May 25, 2018
`
`Mosca, I. (organizer), Karhulahti, V. (organizer), Grabarczyk, P., Gualeni, S., Juul, J., Leino, O., Sageng,
`J., Zagal, J. [participants in alphabetical order] (2015) “Game and Videogame Ontologies. A Round Table”,
`Digital Games Research Association Conference (DIGRA 2015), Lüneburg, Germany. May 14-17, 2015.
`
`Begy, J., Björk, S., Deterding, S., Dormans, J., Zagal, J., [authors in alphabetical order] (2015) “Tabletop Game
`Studies Panel”, 2015 Digital Games Research Association Conference (DIGRA 2015), Lüneburg,
`Germany. May 14-17, 2015.
`
`Zagal, J.P. (2015) “Top Tips for Students at GDC”, Game Developers Conference 2015 – Education
`Summit, San Francisco, CA, March 2-6,
`
`Zagal, J.P. (2014) “Design Patterns in Games: Big Questions and Challenges 2014 Edition”,
`Workshop on Design Patterns in Games (DPG 2014) @ Foundations of Digital Games 2014, Fort
`Lauderdale FL, April 3-5, 2014.
`
`Zagal, J. P. & Putnam C. (2014) “Setting Up and Running a Games User Research Class”, Game
`Developers Conference 2014 – Education Summit, San Francisco, CA [Putnam presented at conference]
`
`Zagal, J.P. (2013) “Dark Patterns in Game Design”, First International Conference on Gameful Design,
`Research, and Applications (Gamification 2013), Waterloo, ON Canada, October 2-4.
`
`Zagal, J. P. (2013) “Game Educators Rant: Why Crappy Games Can Be Good For Class”, Game
`Developers Conference 2013 – Education Summit, San Francisco, CA, March 25-29.
`
`Zagal, J.P. (2012) “Design Patterns in Games: Big Questions and Challenges”, Workshop on Design
`Patterns in Games (DPG 2012) @ Foundations of Digital Games 2012, Raleigh NC, May 30 – Jun 1,
`2012.
`
`Zagal, J. P. (2011) “Morality in Heavy Rain”, Ethical Inquiry through Video Game Play and Design: A
`Symposium, DePauw University, Indiana, Oct 10-12.
`
`Poels, K. (chair), Hartmann, T. (chair), Zagal J., Young, G., Whitty, M., Malliet, S., (2011) “Moral Issues
`in Digital Gameplay”, Digital Interactive Games Research Association Conference (DiGRA 2011),
`Utrecht, The Netherlands
`
`Kirman, B. (chair), Zagal J. P. (chair), Bateman, C., Knizia, R., Servaes, A., Sheerin, A., Wallis, J., Wilson,
`D., (2011) “Modern Board Games and Why Game Studies Should Care”, Digital Interactive Games
`Research Association Conference (DiGRA 2011), Utrecht, The Netherlands
`
`Zagal J. P. (chair), Aarseth, E, de Castel, S., Flanagan, M., Greene, M., Mäyrä, F., (2011) “The Ivory
`Tower that Isn’t: A Game Scholar Rant Session”, Digital Interactive Games Research Association
`Conference (DiGRA 2011), Utrecht, The Netherlands
`Zagal, J.P. & Sharp, J. (2011) “Massively Multi-Professor Cooperative Capstone Course Design
`(MMPCCD)”, Game Developers Conference 2011, CA.
`Notes: This talk received an attendee rating of 4.72 on a scale where 5 was the highest possible
`score (excellent/definite invite back). The highest rated talk received a 4.93.
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`José P. Zagal
`Curriculum Vitae
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`Zagal, J.P., (2010) “Devil’s Tuning Fork: Lessons for Managing Student, Faculty and Industry Game
`Projects”, Games Education Summit (GES) 2010, CA
`
`Zagal, J.P., (2010) “Using Videogames for Encouraging Moral and Ethical Reasoning”, Games
`Education Summit (GES) 2010, CA
`
`Zagal, J.P, Schrier, K. Sicart, M., Macklin, C. (2010) “Morally Interesting Choices: Games and their
`Ethical Potential”, Foundations of Digital Games (FDG) 2010, CA
`
`Zagal, J.P, Schrier, K. Sicart, M., (2009) “Ethics in Videogames”, Workshop at the Digital Interactive
`Games Research Association Conference (DiGRA 2009), London, UK.
`
`Zagal, J. P., (2007) “Learning About Videogames: Implications for Learning From Videogames”,
`OECD Expert Meeting on Videogames and Learning, Santiago Chile, October 2007
`
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`Technical Reports (not peer-reviewed)
`Zagal, J.P., Piper, A.M., Bruckman, A. (2006) "Social and Technical Factors Contributing to Successful
`3D Animation Authoring by Kids", GVU Tech Report: GIT-GVU-06-14
`
`Patel, S.N., Kientz, J. A., Zagal, J.P. (2004) "LoCoL: Encouraging Social Interaction and Exploration
`Through a Distributed, Multi-Media, Location-Based Mobile Game.", GVU Tech Report: GIT-GVU-04-
`17
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`Zagal, J.P., Piper, A.M., Bruckman, A. (2004) "Kids Telling Fables Through 3D Animation", GVU Tech
`Report: GIT-GVU-04-23
`
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`Other Academic Publications (not peer-reviewed)
`Zagal, J.P. (2016) “Values at Play in Digital Games”, American Journal of Play, Vol. 8 No. 2, pp. 283-284
`Zagal, J. P. (2016) “On Chairing a Games Research Conference”, Transactions of the Digital Games
`Research Association (ToDiGRA), Vol. 2 No. 2. pp. 5-20.
`
`Zagal, J.P., Altizer, R. (2016) “DiGRA 2014: Celebrating the Diversity of Games Research”, Transactions
`of the Digital Games Research Association (ToDiGRA), Vol. 2 No. 2.
`
`Zagal, J.P. (2011) “Hackers, History, and Game Design: What Racing the Beam Is Not”, Game Studies,
`Vol. 11, No. 2, May 2011.
`
`Zagal, J.P. (2007) “Game Studies: Who will continue to blaze the trail?”, Column for the Digital Games
`Research Association (DiGRA), August 2007
`
`
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`Keynote Presentations
`The Hispanic and Latin American Video Gaming Experience, “Chilean Videogames: 1970s-1980s”,
`Texas Tech University, Lubbock, Texas, February 25 and 26, 2022
`
`Charlas VRiD: Conocimiento que Transforma, “Videojuegos: Desafios y Oportunidades del Decimo
`Arte”, Universidad de Concepción, Concepción, Chile, May 13, 2021
`
`Teaching Game Studies