`
`IN THE UNITED STATES DISTRICT COURT
`FOR THE WESTERN DISTRICT OF TEXAS
`WACO DIVISION
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`
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`SPACETIME3D, INC.,
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`
`
`Plaintiff,
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`v.
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`APPLE INC.,
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`
`
`Civil Action No. 6:22-cv-00149-ADA
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`JURY TRIAL DEMANDED
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`
`
`
`
`
`
`
`
`
`
`Defendant.
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`DEFENDANT APPLE INC.’S OPENING CLAIM CONSTRUCTION BRIEF
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`
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`1
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`APPLE 1005
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`Case 6:22-cv-00149-ADA Document 38 Filed 09/01/22 Page 2 of 21
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`TABLE OF CONTENTS
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`Page
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`I.
`II.
`III.
`IV.
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`V.
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`INTRODUCTION ............................................................................................................. 1
`ASSERTED PATENTS ..................................................................................................... 1
`AGREED CONSTRUCTIONS ......................................................................................... 6
`ARGUMENT ..................................................................................................................... 7
`A.
`“TEXTURING” ..................................................................................................... 7
`B.
`PREAMBLES TO CLAIMS 1, 10, AND 19 OF THE ’868 PATENT ............... 12
`CONCLUSION ................................................................................................................ 16
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`i
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`2
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`Case 6:22-cv-00149-ADA Document 38 Filed 09/01/22 Page 3 of 21
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`TABLE OF AUTHORITIES
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`CASES
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`Page(s)
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`C.W. Zumbiel Co. v. Kappos, 702 F.3d 1371 (Fed. Cir. 2012) ......................................................14
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`Catalina Mktg. Int’l, Inc. v. Coolsavings.com, Inc., 289 F.3d 801 (Fed. Cir. 2002) ...............14, 16
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`Pacing Techs., LLC v. Garmin Int’l, Inc., 778 F.3d 1021 (Fed. Cir. 2015) ...................................14
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`Pitney Bowes, Inc. v. Hewlett-Packard Co., 182 F.3d 1298 (Fed. Cir. 1999) ...............................15
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`SpaceTime3D, Inc. v. Samsung Elecs. Co., No. 2:19-cv-372-JRG (E.D. Tex. Dec.
`7, 2020) ................................................................................................................1, 6, 10, 15
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`Wi-LAN USA, Inc. v. Apple Inc., 830 F.3d 1374 (Fed. Cir. 2016) ...............................................8, 9
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`i
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`3
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`Case 6:22-cv-00149-ADA Document 38 Filed 09/01/22 Page 4 of 21
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`I.
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`INTRODUCTION
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`
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`The parties dispute the construction of two claim terms in two of the three asserted patents
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`directed to 3D user interfaces. For both terms, the parties have undertaken notably different
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`approaches to claim construction. For its proposals, Apple Inc. (“Apple”) has applied well-settled
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`principles of patent law. That is, where the asserted claims use terms in accordance with their
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`customary usage, Apple has proposed definitions that reflect that usage. And, where the patentee
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`defined the scope of their claimed invention in the preamble to the claims, Apple has proposed
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`that the Court accept the inventor’s own limitation. By contrast, SpaceTime3D, Inc.
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`(“SpaceTime3D”) seeks overbroad constructions, unsupported by the patents.
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`In fact, Judge Payne (E.D. Tex.), in a prior litigation involving the same patents, rejected
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`the very same arguments set forth by SpaceTime3D and adopted Apple’s proposed constructions,
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`verbatim. SpaceTime3D, Inc. v. Samsung Elecs. Co., No. 2:19-cv-372-JRG (E.D. Tex. Dec. 7,
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`2020), Dkt. 104 (“Samsung Claim Construction Order”). The Court should do the same here.
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`II.
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`ASSERTED PATENTS
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`The Asserted Patents—U.S. Patent Nos. 8,881,048 (“’048 patent”), 9,304,654 (“’654
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`patent”), and 9,696,868 (“’868 patent”)—share substantively the same specification and relate
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`generally to a three-dimensional (“3D”) graphical user interface (“GUI”).1 More specifically, the
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`patents purport to describe an “improved” GUI wherein objects are presented in a virtual, 3D
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`Cartesian space. See ’048 patent, Abstract, 2:47-55. According to the patents, “the 3D GUI creates
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`the illusion of infinite space in 3D.” Id., 5:6-7.
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`1 Apple cites to the specification of the ’048 patent herein, but the same language appears in the
`specification of the other Asserted Patents.
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`1
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`4
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`Case 6:22-cv-00149-ADA Document 38 Filed 09/01/22 Page 5 of 21
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`The Asserted Patents contend that, as of the patents’ alleged priority date—September 13,
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`2005, when SpaceTime3D’s provisional application was filed2—prior art computer systems
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`included GUIs through which users could interact with windows and applications. ’048 patent,
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`1:56-67. These prior art GUIs included those incorporated into the widely distributed Mac OS X
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`and Windows XP computer operating systems, which predated the Asserted Patents’ alleged
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`priority date by at least two years and, as shown in the figures below, allowed users to open and
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`interact with multiple windows and applications:
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`2 Apple reserves the right to dispute the proper priority date for the Asserted Claims at the
`appropriate time during discovery.
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`2
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`5
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`Case 6:22-cv-00149-ADA Document 38 Filed 09/01/22 Page 6 of 21
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`See Ex. A at 67 (The Robin Williams Mac OS X Book, Jaguar Edition, 2003); Ex. B Windows
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`XP, Student Edition Complete, 2002); Ex. C (Apple Press Release, dated January 5, 2000,
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`available at https://www.apple.com/newsroom/2000/01/05Apple-Unveils-Mac-OS-X/); Ex. D
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`(Microsoft
`
`Press
`
`Release,
`
`dated
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`October
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`25,
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`2001,
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`available
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`at
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`https://news.microsoft.com/2001/10/25/windows-xp-is-here/).
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`The Asserted Patents explain that prior art GUIs—such as those depicted above from Mac
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`OS X and Windows XP—were not three-dimensional, but rather utilized only two dimensions
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`(“2D”). As the patents contend, the prior art virtual displays provided only “height and width.”
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`’048 patent, 1:67-2:3.
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`The Asserted Patents contend that there were significant limitations to these prior art 2D
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`GUIs. For example, the patents assert that the prior art 2D GUIs had a “finite-sized desktop,”
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`meaning the number of windows that could fit on the screen was limited. Due to the finite nature
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`of the 2D GUI, windows would have to be rendered on top of each other and the user could only
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`view the windows in the front and the windows in the back would get lost. Id., 2:4-13 (“When the
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`computer’s output exceeds this finite working graphical area, elements of the GUI (the windows)
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`are typically drawn on top of each other such that the GUI components overlap one another other
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`[sic].”). The Asserted Patents make clear that GUIs of this sort were 2D, not 3D. See id.
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`To address these alleged shortcomings of two-dimensional GUIs and their finite display
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`areas, the Asserted Patents purport to describe a GUI that operates in three dimensions rather than
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`two. More specifically, the alleged invention “uses the two-dimensional [] display of a user’s
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`computer to display three-dimensional [] objects in a simulated real-time 3D immersive Cartesian
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`space.” ’048 patent, 2:52-55. In the claimed 3D GUI, as in the real world, “objects not only have
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`a horizontal position (x) and vertical position (y) but also have depth (z) that is also known as time,
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`3
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`6
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`according to the three-dimensional coordinate system of mathematics.” Id., 2:15-18 (emphasis
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`added); see also id., 20:18-24 (“Since 3D virtual spaces have a (i) horizontal position known as
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`(x), (ii) vertical position known as (y) and (iii) a position of depth (z) which is also known as time,
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`one can see how it is possible to create a visual history of the end user’s computing session by
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`plotting new output in a new position further along the (z) axis and date and, time stamp it (e.g.,
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`entry 670 which reads Aug. 8, 2006—6:00 p.m.)[.]”).
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`The 3D space of the alleged invention is shown, for example, in Figure 10 of the patents,
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`reproduced below. As can be seen in the figure, the 3D space contains several window objects
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`that are arranged not only horizontally and vertically (as they could be in a 2D GUI), but also at
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`depths that reach toward the “back” of the display (i.e., along the z-axis):
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`Certain of these windows, such as item 362, are located in the foreground of the 3D space,
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`while other windows, such as item 368, are located in the background. See id., 18:16-36; see also,
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`4
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`7
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`e.g., id. at cl. 1 (reciting objects being displayed in the foreground or background of the 3D space).
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`The patents further describe arranging these windows in a certain order and allowing the user to
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`navigate between different windows. See id.
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`The alleged invention purportedly solves the shortcomings of prior art 2D GUIs because
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`the claimed 3D interface adds a third dimension in which to locate windows or other objects.
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`According to the Asserted Patents, whereas windows in 2D GUIs could become too easily hidden,
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`overlapped, or substituted as a result of the limited display area, more windows may be arranged
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`in the claimed 3D space and still be visible to the user. Id., 2:20-24 (“By plotting new output of
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`the computer (instead of replacing) in a virtual space that does not overlap or substitute what exists
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`on the finite desktop, a new virtual space through depth and time is created.”), 25:59-62 (“This
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`can be accomplished because new information expressed graphically in a virtual space does not
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`replace old information by replacing it or overlapping it. Instead, it is drawn in new virtual
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`space.”).
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`The Asserted Patents also describe functionality whereby the display may switch back and
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`forth between certain 3D and 2D views depending on the choice of the user. Id., 22:53-58 (“As
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`such, an end user can toggle or switch between 2D and 3D for any selectively captured computing
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`output and information (webpages, applications, documents, desktops or anything that can be
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`visualized on a computer) that was drawn within a 3D virtual space at will by using this
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`technique.”). The patents describe that multiple open applications or windows may be shown
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`simultaneously in the 3D space. Id., 18:16-36. The user may select one of those windows or
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`applications in the 3D space for interaction with that selected window or application. Id., 18:16-
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`36. According to the patents, the display may change from the 3D space to a 2D interface focused
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`5
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`8
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`on the selected window or application, and the user would be allowed to interact with the selected
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`window or application. Id., 22:53-58, 18:16-36.
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`To display objects in 3D spaces, the patents also describe a process referred to as “texture
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`mapping.” Texture mapping relates to drawing or mapping a 2D image onto a 3D object in a 3D
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`space. See ’048 patent, 23:17-25 (texture mapping to the “3-D interactive Cartesian space”),
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`22:34-40 (“texture mapping . . . into . . . 3D Cartesian space”). This is further explained in
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`connection with the disputed “texturing” claim term below.
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`III. AGREED CONSTRUCTIONS
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`The parties agree on the definition of two terms—those relating to 3D space and 2D space.
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`These agreed-to constructions are identical to the constructions adopted by Judge Payne. See
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`Samsung Claim Construction Order, slip op. at 19. These agreed constructions are set forth in the
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`table below:
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`Terms
`“3D space”
`’048 patent, claims 1, 8, 14
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`“three-dimensional space”
`’654 patent, claims 1, 10, 19
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`“3D [immersive] space”
`’868 patent, claims 1, 10, 19
`“two-dimensional (2D) space”
`’048 patent, claims 1, 8, 14
`’868 patent, claims 1, 10, 19
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`“two-dimensional space”
`’654 patent, claims 1, 10, 19
`
`Agreed Construction
`“a virtual space defined by a
`dimensional coordinate system”
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`three-
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`“a finite graphical area defined by a two-
`dimensional coordinate system”
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`For the other two claim terms, however, SpaceTime3D’s proposals are inconsistent with
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`both the intrinsic and extrinsic evidence. Indeed, Judge Payne already rejected SpaceTime3D’s
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`proposals in the prior litigation. These disputed terms are discussed below.
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`6
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`9
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`Case 6:22-cv-00149-ADA Document 38 Filed 09/01/22 Page 10 of 21
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`IV. ARGUMENT
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`Two claim construction issues remain in dispute: (1) the construction of the claim term
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`“texturing” and (2) whether the preambles of the independent claims of the ’868 patent are limiting.
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`For both issues, only Apple’s proposed constructions are consistent with the intrinsic and extrinsic
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`records, and identical to what Judge Payne already found in the prior Samsung litigation.
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`A.
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`“texturing”
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`Term
`“texturing”
`’048 patent, claims 1, 8
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`Apple’s Proposal
`“drawing or mapping an
`image onto a 3D object”
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`SpaceTime3D’s Proposal
`No construction necessary;
`plain and ordinary meaning
`applies.
`
` drawing or
`Alternatively:
`mapping [the first image on
`the first object and the second
`image on the second object].
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`The term “texturing” appears in claims 1 and 8 of the ’048 patent, which describes
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`“texturing the first image on the first object and the second image on the second object, the first
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`object being displayed in a foreground of the 3D space and the second object being displayed in a
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`background of the 3D space.” E.g., ’048 patent, cl. 1 (emphasis added). The parties agree that the
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`technical term “texturing” refers to “drawing or mapping” images onto certain objects, but disagree
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`over what those objects should be. More specifically, the parties dispute whether the object onto
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`which the image is drawn or mapped must be three-dimensional. Because Apple’s proposed
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`construction is consistent with the intrinsic evidence and customary usage, it should be adopted.
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`Specifically, Apple’s proposed construction appropriately reflects that the object being
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`“textured” onto must be 3D. Apple’s proposed construction is fully supported by the claim
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`language, the specification, and extrinsic evidence, and is identical to the construction previously
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`adopted by Judge Payne in the aforementioned prior litigation involving the Asserted Patents.
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`SpaceTime3D’s proposed construction, by contrast, is overly broad because it does not limit the
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`7
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`10
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`claimed “texturing” to 3D objects. SpaceTime3D’s proposal is contrary to the evidence and was
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`already rejected by Judge Payne in the prior litigation.
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`The intrinsic record confirms that “texturing” refers to drawing or mapping an image onto
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`a 3D object for two reasons: (1) “texturing” in the claims is synonymous with “texture mapping”
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`in the specification, and the patents describe “texture mapping” only as being performed onto 3D
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`objects and (2) the parties agree that “texturing” means certain “drawing or mapping,” and the
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`patents describe drawing or mapping of 2D images to be onto 3D objects.
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`First, in the patents, “texturing” in the claims is synonymous with “texture mapping” in
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`the specification. Notably, the specification does not use the word “texturing,” but it does refer
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`repeatedly to forms of the phrase “texture mapping.” E.g., ’048 patent at 6:8-11 (“texture
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`mapping”), 18:46-56 (“texture map”), 22:34-40 (“texture mapping”), 23:17-25 (“texture
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`mapping”), 23:44-48 (“texture mapped”), 23:52-56 (“texture-mapped”), 23:57-61 (“texture
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`mapping”), Fig. 7 (block 260) (“Texture Map”). It should therefore be understood that “texturing”
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`in the claims is synonymous with “texture mapping” in the specification. See Wi-LAN USA, Inc.
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`v. Apple Inc., 830 F.3d 1374, 1382 (Fed. Cir. 2016) (“Consistent use of a term in a particular way
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`in the specification can inform the proper construction of that term.”). Apple’s expert confirms
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`that a person of ordinary skill in the art would have understood this equivalence between
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`“texturing” in the claims and “texture mapping” in the specification. See Ex. E (Wolfe Decl.), ¶¶
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`25, 33-35, 37.
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`With respect to the phrase “texture mapping,” the specification repeatedly and exclusively
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`refers to it as an operation performed onto a 3D object. For example, the specification explains
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`that an image may be “texture mapped onto 3D geometry (e.g., a cube, pyramid, etc.).” Id., 23:44-
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`48. Likewise, the specification recites that images are “texture-mapped onto the 3D Geometry.”
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`8
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`Id., 23:52-56. Similarly, the specification states that “the two-dimensional graphics are drawn or
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`mapped onto three-dimensional objects.” Id., 23:17-34; see also id., 6:8-11 (Figure 3 is a flowchart
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`for texture mapping), 23:57-61 (Figure 3 shows the process of “texture mapping”), Fig. 3 (“Map
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`Visual Output . . . onto Arbitrary 3D Geometry”), 18:46-56 (“close button 420 on [a] texture map”
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`in Figure 10), Fig. 10 (showing close button 420 on a 3D object), 23:17-25 (texture mapping to
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`the “3-D interactive Cartesian space”), 22:34-40 (“texture mapping . . . into . . . 3D Cartesian
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`space”). By contrast, nowhere do the patents refer to texture mapping being performed onto 2D
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`objects, as SpaceTime3D’s construction would allow. See Wi-LAN USA, 830 F.3d at 1382.
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`Second, as SpaceTime3D agrees, “texturing” refers to certain “drawing or mapping.”
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`Furthermore, the specification consistently describes the drawing or mapping (of 2D images or
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`graphics) as being performed onto 3D objects. See Wi-LAN USA, 830 F.3d at 1382. For example,
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`the specification states that “the 3D GUI provides full functionality and interactivity of the 2D
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`display of a user’s computer . . . redrawn into a novel simulated real-time 3D immersive Cartesian
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`space, whereby the 2D graphics are drawn or mapped onto 3D objects.” ’048 patent, 22:17-24
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`(emphasis added). The specification further discloses that “the 3D GUI is adapted to create a
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`visual computing history, whereby normal changes to a 2D computer display output are drawn or
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`mapped onto new 3D objects, rather than replace the current output or 2D display once a change
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`is made.” Id., 26:20-24 (emphasis added). Thus, the specification consistently refers to “texture
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`mapping” (which, as explained above, is synonymous with “texturing”) as the drawing or mapping
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`onto 3D objects.
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`As such, the intrinsic record confirms that Apple’s proposed construction of “texturing”
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`should be adopted, and SpaceTime3D’s proposed construction should be rejected.
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`Notably, Judge Payne reached this same conclusion in the Samsung case. Samsung Claim
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`Construction Order, 23. Judge Payne found, for example, that the specification associates the term
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`“texture” with “drawing and mapping.” Id. at 22 (citing ’048 patent, 22:17-24). Judge Payne
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`further explained that the specification recites, in multiple places, that “2D graphics are drawn or
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`mapped onto 3D objects.” Id. at 23 (quoting ’048 patent, 22:17-24) (emphasis added by Judge
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`Payne); see also id. at 22 (quoting ’048 patent, 26:20-24). Accordingly, Judge Payne adopted the
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`claim construction proposed by Apple here, and rejected the construction being proposed again by
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`SpaceTime3D. Id. at 23.
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`Apple’s proposed construction is also consistent with the customary usage for the term as
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`set forth in not only the intrinsic record as set forth above, but also the contemporaneous written
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`references. For example, consistent with the intrinsic record as explained above, the Microsoft
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`Computer Dictionary (5th ed. 2002) defines “texture mapping” as a process in “3-D graphics”
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`whereby a picture or pattern is “‘wrapped’ around the object.” Ex. F, SpaceTime3D v. Samsung,
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`Dkt. 64-1 at 5. For the picture or pattern to be “wrapped” around an object, that object must be
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`three-dimensional; it would not make sense to “wrap” a picture or pattern around a 2D surface.
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`Indeed, the example given by that reference is that “a texture map of stones might be wrapped
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`around a pyramid shape.” Id. A pyramid shape is, of course, three-dimensional. Thus, according
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`to the Microsoft Computer Dictionary, texture mapping in 3D graphics involves an image (e.g.,
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`picture or pattern) being wrapped (drawn or mapped) around a 3D object (e.g., pyramid). Apple’s
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`expert, Dr. Wolfe, confirms that the Microsoft Computer Dictionary defines “texture mapping” as
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`necessarily occurring onto 3D objects. Ex. E (Wolfe Decl.), ¶ 39.
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`As Dr. Wolfe further explains, “texturing” is a term of art in the computer graphics field,
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`and that term of art is consistent only with Apple’s proposed construction. Ex. E (Wolfe Decl.),
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`10
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`13
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`¶¶ 37, 39, 44. According to Dr. Wolfe, there is a limitation to 3D models in computer graphics in
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`that they are essentially limited to a single color per surface, while objects in the real world have
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`more detailed and varied appearances. Id., ¶¶ 25-26. Texturing refers to a technique in the art
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`whereby images may be placed onto the surfaces of 3D objects in order to give those 3D surfaces
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`the appearance of a texture. Id., ¶ 25. Dr. Wolfe notes that he has never heard of “texturing” as
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`referring to drawing or mapping an image onto a 2D figure. Id., ¶ 27. To a person of skill in the
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`art, therefore, “texturing” as used in the claims of the ’048 patent refers to drawing or mapping an
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`image onto a 3D object as Apple proposes, not onto a 2D object as SpaceTime3D’s construction
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`would allow. Id., ¶¶ 34-35. Dr. Wolfe also explains that the extrinsic references identified by
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`SpaceTime3D do not counsel for any different a conclusion. Id., ¶¶ 40-43. For example, Dr.
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`Wolfe explains that none of SpaceTime3D’s references suggest a different meaning for texturing
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`other than the common usage in the field of “drawing or mapping an image onto a 3D object.” Id.,
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`¶¶ 40-43.
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`In sum, Apple’s proposed construction for “texturing” is supported by the intrinsic record
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`and the extrinsic evidence, and is identical to the construction ordered by Judge Payne in the
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`Samsung case. SpaceTime3D’s proposed construction, by contrast, is inconsistent with the
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`intrinsic and extrinsic evidence, and was already rejected by Judge Payne in the prior lawsuit. Yet,
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`SpaceTime3D recycles its same failed construction here in an effort to get a broader construction
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`from this Court. Apple’s construction, which would require the object being drawn or mapped
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`onto a 3D object, should be adopted.
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`14
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`B.
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`Preambles to claims 1, 10, and 19 of the ’868 patent
`
`Apple’s Proposal
`The preambles are limiting.
`
`SpaceTime3D’s Proposal
`No construction necessary;
`plain and ordinary meaning
`applies.
`
`Alternatively: Preamble is not
`limiting.
`
`Terms
`Preambles to the independent
`claims of the ’868 patent
`
`’868 patent, claims 1, 10, 19
`
`E.g.: 1.
`A method for using a two-
`dimensional (2D) space to
`selectively
`interact with a
`plurality of applications open
`on a device and a three-
`dimensional (3D) immersive
`space to switch between said
`plurality of application, said
`device
`having
`a
`fixed
`resolution display, comprising
`
`The parties’ other dispute concerns whether or not the preambles to the independent claims
`
`in the ’868 patent are limiting. Judge Payne already held in the prior suit that the preambles are
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`limiting, and Apple seeks the same construction here.
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`More specifically, the independent claims of the ’868 patent contain lengthy preambles
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`that provide the antecedent basis for multiple terms in the body of the claim as illustrated below,
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`using claim 1 as an example.
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`1. A method for using a two-dimensional (2D) space to selectively interact with a plurality
`of applications open on a device and a three-dimensional (3D) immersive space to switch
`between said plurality of application, said device having a fixed resolution display,
`comprising:
`
`receiving a plurality of inputs from a user, said plurality of inputs comprising at least
`first, second, and third inputs;
`
`opening said plurality of applications in response to said plurality of inputs, said
`plurality of applications comprising at least first, second, and third applications,
`wherein for each one of said plurality of applications (i) an object is generated having
`application-specific data, (ii) said object is displayed in said 2D space on said fixed
`resolution display, and (iii) said user is allowed to modify at least a portion of said
`application-specific data by interacting with said object;
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`15
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`allowing a user to switch between said plurality of application, comprising;
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`generating at least a plurality of images, said plurality of images comprising at least
`first, second, and third images, wherein said first image is an image of at least a
`portion of a first object generated by said first application and having first
`application-specific data, said second image is an image of at least a portion of a
`second object generated by said second application and having second application-
`specific data, and said third image is an image of at least a portion of a third object
`generated by said third application and having third application-specific data;
`
`replacing all objects corresponding to said plurality of applications that are visible
`in said 2D space with said plurality of images, said plurality of images being
`displayed in said 3D immersive space and in an order based on a last time that said
`user one of (i) opened said first application and interacted with said first object, (ii)
`opened said second application and interacted with said second object, and (iii)
`opened said third application and interacted with said third object, wherein a first
`one in said order is displayed in a foreground of said 3D immersive space, a second
`one in said order is displayed in a background of said 3D immersive space behind
`at least said first one in said order, and a third one in said order is displayed in said
`background of said 3D immersive space behind at least said second one in said
`order;
`
`allowing said user to move said plurality of images, wherein (i) movement of one
`of said plurality of images results in movement of all of said plurality of images,
`and (ii) continued movement in one direction of one of said plurality of images
`results in a perception to said user that said one of said plurality of images is moved
`off of said fixed resolution display; and
`
`allowing said user to delete at least one of said plurality of images from said 3D
`immersive space, wherein deletion of said second one in said order results in said
`third one in said order being moved to a location in said 3D immersive space where
`said second one in said order was located prior to said deletion; and
`
`allowing said user to interact with one of said first, second, and third applications,
`comprising:
`
`receiving a selection from said user of one of said plurality of images corresponding
`to one of said plurality of applications;
`
`replacing said plurality of images within said 3D immersive space with one of said
`first, second, and third objects corresponding to said one of said plurality of
`applications within said 2D space in response to said selection;
`
`receiving at least one interaction by said user with said one of said first, second,
`and third objects within said 2D space; and
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`modifying said one of said first, second, and third application-specific data in
`response to said at least one interaction.
`
`13
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`16
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`
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`Case 6:22-cv-00149-ADA Document 38 Filed 09/01/22 Page 17 of 21
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`
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`Where, as here, the preambles provide multiple antecedent bases for limitations in the
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`bodies of the claims, they are limiting. See Catalina Mktg. Int’l, Inc. v. Coolsavings.com, Inc.,
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`289 F.3d 801, 808 (Fed. Cir. 2002) (“[D]ependence on a particular disputed preamble phrase for
`
`antecedent basis . . . indicates a reliance on both the preamble and claim body to define the claimed
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`invention.”); see also Pacing Techs., LLC v. Garmin Int’l, Inc., 778 F.3d 1021, 1023-24 (Fed. Cir.
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`2015) (finding a preamble limiting because it provides the antecedent basis for two terms in the
`
`claims’ bodies); C.W. Zumbiel Co. v. Kappos, 702 F.3d 1371, 1385 (Fed. Cir. 2012) (finding
`
`preambles limiting because they contain an antecedent basis).
`
`For example, the preamble of claim 1 provides the antecedent basis for four different terms
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`that also appear in the body of the claim:
`
`Claim 1 Preamble (’868 patent at 38:40-44) Body
`“a two-dimensional (2D) space”
`“said 2D space” (’868 patent, 38:53-54)
`“a plurality of applications”
`“said plurality of applications” (’868 patent,
`38:48)
`“said 3D immersive space” (’868 patent, 39:6)
`“said fixed resolution display” (’868 patent,
`38:53-54)
`
`“a three-dimensional (3D) immersive space”
`“a fixed resolution display”
`
`Claim 10 Preamble (’868 patent at 40:40-44) Body
`“a two-dimensional (2D) space”
`“said 2D space” (’868 patent, 40:59)
`“a plurality of applications”
`“said plurality of applications” (’868 patent,
`40:53)
`“said 3D immersive space” (’868 patent,
`41:14)
`
`“a three-dimensional (3D) immersive space”
`
`
`
`
`
`Claim 19 Preamble (’868 patent at 42:52-55) Body
`“a two-dimensional (2D) space”
`“said 2D space” (’868 patent, 42:64)
`“a plurality of applications”
`“said plurality of applications” (’868 patent,
`42:59)
`“said 3D immersive space” (’868 patent,
`43:19)
`
`“a three-dimensional (3D) immersive space”
`
`14
`
`17
`
`
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`Case 6:22-cv-00149-ADA Document 38 Filed 09/01/22 Page 18 of 21
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`
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`Because the preambles provide the antecedent basis for multiple terms and are therefore
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`necessary to give life and meaning to the claims, the preambles should be construed as limiting.
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`See Pitney Bowes, Inc. v. Hewlett-Packard Co., 182 F.3d 1298, 1305 (Fed. Cir. 1999).
`
`Judge Payne reached the same conclusion in the Samsung case. There, Judge Payne held
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`that the preambles of the claims of the ’868 patent are limiting at least because the bodies of the
`
`claims rely upon the preambles to provide antecedent basis. Samsung Claim Construction Order,
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`32-33. The preambles are limiting on this basis alone.
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`Additionally, the preambles are necessary to give “life, meaning, and vitality to the claims.”
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`Pitney Bowes, 182 F.3d at 1305. As explained, the specification describes presenting a 3D space
`
`having multiple windows or applications, and allowing the user to select one of those windows or
`
`applications in the 3D space in order to allow the user to interact with the selected window or
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`application in a 2D view. ’868 patent, 18:16-36, 22:53-58. The preambles set forth this very
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`concept. E.g., id., cl. 1. Judge Payne likewise found that the preambles are necessary to give life,
`
`meaning, and vitality to the claims. Samsung Claim Construction Order, 32 (citing Pitney Bowes,
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`182 F.3d at 1298). Judge Payne reasoned that the specification emphasizes the importance of
`
`“using a two-dimensional (2D) space to selectively interact with a plurality of applications open
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`on a device and a three-dimensional (3D) immersive space . . . said device having a fixed
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`resolution display.” Id. at 32. As Judge Payne found, this critical aspect of the alleged invention
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`is found in the preamble of claim 1. Id. Likewise, the specification emphasizes the importance of
`
`“using a two-dimensional (2D) space to selectively interact with at least one of a plurality of
`
`applications open on a computing device and a three-dimensional (3D) space,” which is found in
`
`the preamble of claim 10. And the specification emphasizes the importance of “using a two-
`
`15
`
`18
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`
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`Case 6:22-cv-00149-ADA Document 38 Filed 09/01/22 Page 19 of 21
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`
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`dimensional (2D) space to selectively interact with at least one of a plurality of applications open
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`on a device and a three-dimensional (3D) space,” which is in the preamble of claim 19.
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`SpaceTime3D may argue that the preamble simply provides intended use or that the bodies
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`of the claims provide structurally complete inventions. But that argument is contradicted by the
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`fact that the preambles p