throbber
Contact
`
`www.linkedin.com/in/chris-
`samaniego-18b6a01 (LinkedIn)
`
`Chris Samaniego
`
`Principal Scientist at Adobe
`San Rafael
`
`Top Skills
`Agile Methodologies
`SaaS
`IntelliJ IDEA
`
`Patents
`Automated processing and delivery
`of media to web servers
`Imprint for visualization and
`manufacturing
`Automated media delivery system
`
`Experience
`
`Adobe Systems
`15 years 3 months
`Principal Scientist
`August 2013 - Present (9 years)
`Software Architect working on various projects including Creative Cloud
`Enterprise, Creative Cloud Storage, and Marketing Cloud integrations.
`
`Sr. Engineering Manager
`May 2007 - July 2013 (6 years 3 months)
`Managing a team responsible for Template Publishing features for the Scene7
`platform. This includes web to print technology for serving up print ready PDFs
`that can be dynamically manipulated via a URL. The team also implemented
`a new feature to dynamically compile Flash FLA files to SWF on the server.
`The FLAs can also be dynamically updated on the server before generating a
`SWF.
`
`The technology includes workflow tools to manage and create the assets for
`the servers. This includes plugins for Illustrator, InDesign, and Photoshop.
`There is also a flex SDK to allow developers to utilize the technology in their
`web applications.
`
`Scene7
`VP Technical Services
`December 2003 - May 2007 (3 years 6 months)
`Novato
`Created a new organization responsible for consulting and development of
`custom applications for Scene7 customers. Managed a team of developers,
`project managers, user experience designers, and consultants. Worked with
`sales to close new business for the consulting team. Worked closely with
`customers to scope projects, deliver technology, provide technical training, and
`support custom applications.
`
`Page 1 of 3
`
`Akamai Ex. 1015
`Akamai Techs. v. Equil IP Holdings
`IPR2023-00332
`Page 00001
`
`

`

`Custom applications include online product configurators, product zoom
`viewers, integrations with commerce systems and content management
`systems.
`
`Equilibrium
`CTO/Director of Engineering/Lead Engineer
`April 1997 - November 2003 (6 years 8 months)
`Designed and invented Equilibrium’s MediaRich image serving product.
`Worked with the executive team and marketing to raise capital for the
`company. Helped with product vision, business model, competitive research,
`and partnerships.
`
`Lead the development of Debabelizer 3.0 for Macintosh. Worked on the
`development team for Debabelizer on Windows.
`
`Ominiview/IPIX
`Software Engineering Consultant
`October 1996 - April 1997 (7 months)
`Designed and implemented Omniview Photobubble Director Xtra for the
`Macintosh. Omniview Photobubbles are 360 degree photographs that can be
`navigated through a special viewer.
`
`Advance Reality Interactive
`Software Engineer
`March 1996 - April 1997 (1 year 2 months)
`Designed and implemented several features of an interactive full motion
`video game. Created the user interface, installer, and autoplay for the
`game. Designed several authoring tools for the production of the video game
`including: an audio path tool to aid with the composition of music, script
`verification tools, script searching tools, script manipulation tools, and a video
`preview tool. Implemented and maintained mail server and corporate website.
`
`Light Source Computer Images
`Software Engineer / QA Tools Engineer
`September 1993 - February 1996 (2 years 6 months)
`Designed, implemented, and tested the Colortron device driver for the
`Macintosh and Windows 95. Created a driver utility application to test
`device driver and assist third party developers. Wrote the documentation
`for the device driver SDK and implemented the API for the device driver
`
`Page 2 of 3
`
`IPR2023-00332 Page 00002
`
`

`

`SDK. Designed and implemented a factory calibration application to aid the
`manufacturing of Colortrons.
`
`Designed and implemented an automated test harness to execute QA Partner
`test scripts over a network. Implemented test scripts for Colortron. Created
`test programs to aid in the testing of the Colortron hardware.
`
`Autodesk
`Test Engineer
`September 1991 - September 1993 (2 years 1 month)
`Designed sample and test applications using the CyberSpace virtual reality
`SDK. Helped with code maintenance and bug fixing. Ported the CyberSpace
`libraries, sample applications, and test code to various compilers. Created
`windows applications to test the DDE implementation of a Windows molecular
`modeling package. Tested AutoSketch.
`
`National Semiconductor
`Programmer Analyst
`January 1990 - August 1991 (1 year 8 months)
`Santa Clara
`Maintained data production systems and created reports and systems for
`finance, production, marketing, and engineering. Created a military data sheet
`system using an OCR engine to retrieve schematics and CAD packaging data.
`Created PC to mainframe interface systems so data can be manipulated on a
`PC and uploaded to a mainframe.
`
`Education
`University of Michigan
`BSCE, Computer Engineering · (1985 - 1990)
`
`Page 3 of 3
`
`IPR2023-00332 Page 00003
`
`

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