`LeStrange et al.
`
`US005371345A
`Patent Number:
`Date of Patent:
`
`11
`45
`
`5,371,345
`Dec. 6, 1994
`
`54 GAMING MACHINE CHANGESYSTEM
`a
`75l Inventors: Michael LeStrange, Brigantine, N.J.;
`Richard C. Raven; Jay Stone, both of
`Reno, Nev.
`73 Assignee: alg International, Inc., Las
`
`21) Appl. No.: 946,200
`22 Filed:
`Sep. 17, 1992
`
`s
`
`0 e o a po on a
`
`at A/ite o a n e s a o a o sa a - 4a e o o a sea sa ea e s au e o oo
`
`; 235
`
`use essee bo po so on a35/3. 5.
`235/382. 235/3825,902/23
`58 Field of Search ............ 235/380,381,382, 382.5;
`364/410; 902/23
`
`(56)
`
`References Cited
`U.S. PATENT DOCUMENTS
`4,283,709 8/1981 Lucero et al. .
`4,373,134 2/1983 Grace et al. .
`4,494,197 1/1985 Troy et al. .
`4,531,187 7/1985 Uhland .
`4,544,834 10/1985 Newport et al. .
`4,575,622 3/1986 Pellegrini.
`4,594,663 6/1986 Nagata et al. .
`4,650,977 3/1987 Couch .
`4,652,998 3/1987 Koza et al. .
`4,669,596 6/1987 Capers et al. .
`4,669,730 6/1987 Small .
`4,675,515 6/1987 Lucero .
`4,689,742 8/1987 Troy et al. .
`
`
`
`4,764,666 8/1988 Bergeron.
`5,038,022 8/1991 Lucero .................................. 902/23
`5,179,517 1/1993 Sarbinet al. .
`FOREIGN PATENT DOCUMENTS
`3271578 8/1979 Australia .
`3442778 9/1979 Australia .
`2027083 5/1984 Australia .
`2157383 6/1984 Australia .
`2180460 7/1986 United Kingdom .
`Primary Examiner-Harold Pitts
`Attorney, Agent, or Firm-Jenner & Block
`(57)
`ABSTRACT
`Providing change to gaming machine players is facili
`tated by the use of a change card having a memory
`storing a cash value which a change person can use to
`input a credit into a gaming machine in exchange for
`cash from a player. A game monitor unit having a card
`reader, a keypad and a display is attached to the gaming
`machine and can be used to authorize and transfer a
`selected cash value to the credit meter of the gaming
`machine from the change card. Cash values along with
`authorizations and security codes are input to the
`change card at a change station utilizing a similar moni
`tor unit. Financial controls and security can be en
`hanced by transmitting data relating to change card
`transactions from the gaming machine and the change
`station to a central data system.
`
`39 Claims, 1 Drawing Sheet
`
`EVERI EX. 1017; Page 1
`Everi v. Sightline IPR2022-00614
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`
`
`U.S. Patent
`
`Dec. 6, 1994
`
`5,371,345
`
`
`
`CENTRAL
`
`EVERI EX. 1017; Page 2
`Everi v. Sightline IPR2022-00614
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`
`
`1.
`
`GAMING MACHINE CHANGESYSTEM
`
`O
`
`TECHNICAL FIELD
`The invention relates to the field of coin operated
`gaming machines and more particularly to the systems
`for providing change or credit to operate gaming ma
`chines.
`BACKGROUND OF THE INVENTION
`At present there are a number of methods of provid
`ing a player with either credit or coins for playing gam
`ing machines including bill acceptor mechanisms as
`described in U.S. Pat. No. 5,102,136 and by credit card
`readers attached to the machines. However, most gam
`15
`ing machines are not equipped with bill acceptors and in
`many cases players do not possess or want to use a
`credit card with a gaming machine. As a result, many
`casinos employ a number of change persons who circu
`late in the gaming machine area to exchange coins or
`20
`tokens for currency bills. In order to provide change for
`players, the change person must normally carry a large
`number of coins of varying denominations. Very often a
`casino will have gaming machines that accept, for ex
`ample, nickels, quarters, fifty cent pieces or dollar coins
`25
`as well as dollar, five dollar, twenty five dollar or one
`hundred dollar tokens. In addition to the inherent prob
`lems of carrying about a large amount of change on the
`casino floor, this method of supplying players with
`change complicates the casino's accounting procedures
`30
`and increases security concerns. Further, this method
`requires a substantial inventory of coins to be kept on
`hand in the casino to supply the players and the ma
`chines.
`
`5,371,345
`2
`amount of time. The card can also be deactivated by the
`change station or by other components of the system. A
`cancel function can additionally be included to permit
`the change person to use the game monitor unit to trans
`fer a cash value that has been transferred to the gaming
`machine back to the card memory.
`It is a further object of the invention to provide a
`change system having a game monitor unit connected
`to a gaming machine, a change card having a memory
`for storing cash values and a change station which in
`cludes a station monitor unit having a keypad, a display
`and a card reader along with a station computer having
`a keyboard and a computer display where an initial cash
`value is inputted to the card memory by the computer
`keyboard. To enhance security, the station monitor unit
`is not accessible by, nor is it visible to, a cashier operat
`ing the station computer and the station monitor unit
`can be used by a change person to input a confidential
`personal identification number into the card memory.
`The identification number is then used to authorize the
`input of a selected cash value to the gaming machine
`through use of the game monitor unit keypad.
`Another object of the invention is to provide a gam
`ing machine change system where a change card having
`a memory for holding cash values along with an identi
`fication number can be used with a game monitor unit
`connected to a gaming machine that includes a keypad,
`a display and a card reader to input a selected cash
`value to the gaming machine and where an initial cash
`value and the identification number are inputted to the
`card memory by a change station. The system can also
`include a central data system operatively connected to
`both the gaming machine and the change station where
`the initial cash values are recorded in the central data
`system for each card and where the central data system
`is effective to enter a password into the card memory
`that is effective to prevent the game monitor unit from
`accepting a cash value from the card unless the pass
`word is present in the card memory. Additionally the
`central data system can be used to record transactions in
`parallel with the card.
`BRIEF DESCRIPTION OF THE DRAWING
`The drawing is a block diagram of a gaming machine
`change system according to the invention.
`DETAILED DESCRIPTION OF THE
`INVENTION
`The drawing provides an illustration of the preferred
`embodiment of a change system that can be used with a
`variety of different types of gaming machines and
`which eliminates the requirement that change persons
`physically carry coins or tokens. A representative ex
`ample of a gaming machine is shown at 10 which in
`cludes a housing 12, a coin payout tray 14, game control
`buttons 16-20, a control handle 22 and a coin input slot
`24. Also included is a game display 26 which can be a
`set of rotating reels in a slot machine or a video display
`in a video gaming machine. Attached to the housing 10
`is a game monitor unit 28 that includes a twelve charac
`ter dot matrix display 30, a keypad 32 and a combined
`magnetic-smart card reader 34. Also included is a three
`color LED 36 and a sound module 38. A more detailed
`description of a monitor unit that is suitable for use as
`the game monitor unit 28 is provided in co-pending U.S.
`patent application Ser. No. 07/763,924 filed on Sep. 23,
`1991 which is assigned to the assignee of this applica
`
`35
`
`SUMMARY OF THE INVENTION
`It is therefore an object of the invention to provide a
`change system where a change person is provided with
`a change card having a memory for storing an amount
`of money and where each gaming machine is provided
`40
`with a card reader and a keypad so that the change
`person can enter an amount of credit into the machine in
`exchange for cash received from a player.
`It is a further object of the invention to provide a
`change system including a game monitor unit con
`45
`nected to a gaming machine having a card reader, a
`display and a keypad for receiving a change card having
`a memory in which an initial cash value is entered by a
`change station. The keypad can be used by a change
`person to enter a selected cash value into the gaming
`50
`machine by entering a personal identification number
`corresponding to an identification number in the card
`memory and then the selected cash value. In order to
`maintain security of the change card, the change station
`can include a station monitor unit having a keypad, a
`55
`display and a card reader permitting the change person
`to input the identification number into the card mem
`ory. The display can also be used to display the change
`person's name in association with the input of the initial
`cash value.
`It is an additional object of the invention to provide a
`change system having a game monitor unit connected
`to a gaming machine along with a change card having a
`memory containing cash values and a personal identifi
`cation number where a change station can be used to
`65
`input an initial cash value into the card memory along
`with the identification number and where the card is
`automatically deactivated after a predetermined
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`4.
`tion. The monitor unit 28 includes a microprocessor
`by a line 90. The casino data system 88 is also connected
`(not shown) that is in direct communication with the
`as illustrated by a line 92 to the central data system 60.
`gaming machine's 10 microprocessor (also not shown).
`Operation of the change card system shown in the
`For simplicity, only one gaming machine 10 is shown in
`drawing is described below in terms of its operation in
`the drawing, but it will be understood that normally
`a casino environment. Most casinos employ change
`there will be a number of gaming machines on the ca
`persons for providing players with coins or tokens to
`sino floor equipped with game monitor units 28.
`play gaming machines in exchange for cash. In an illus
`Included in the change system shown in the drawing
`trative example of the operation of the system, a change
`is a change station as indicated by the dashed line 40.
`person would receive a non-active change card 66 at the
`Contained in the preferred embodiment of the change
`beginning of her shift from a booth cashier at the
`station 40 is a computer 42 having a video display 44, a
`change station 40. The change person then inserts her
`keyboard 46 and a card reader 47. The computer 42 can
`change card 66 into the card reader 56 of the change
`be a commercially available personal computer and can
`station monitor unit 50. The change person then logs on
`be used to perform additional functions in a casino ca
`to the central data system 60 by using the keypad 54 and
`shier booth where the change station 40 will normally
`15
`the display 52 to enter a personal identifier such as her
`be located. It should be noted that instead of the card
`casino license number. This information is transmitted
`reader 47, a third monitor unit (not shown) similar to
`via the change station computer 42 to the central data
`the monitor unit 28 including a keyboard and a display
`system 60. Alternatively, the booth cashier can enter
`can be used to perform the card reading functions for
`the personal identifier via the computer keyboard 46.
`the computer 42. Operatively connected by a line 48 to
`20
`After recognition of the personal identifier by the cen
`the computer 42 is a change station monitor unit 50. The
`tral data system 60, the booth cashier utilizing the com
`change station monitor unit 50 can be similar in con
`puter 42 enters an initial cash value into the card mem
`struction to the gaming machine monitor unit 28 and
`ory 70. The initial cash value is transmitted from the
`includes a alpha-numeric display 52, a keypad 54, a card
`computer 42 to the monitor unit 50 which in turn trans
`reader 56, and a LED 58. A wall or screen 59 is pro
`25
`mits this value to the card memory 70. Limits on the
`vided between the computer 42 and the change station
`maximum value of the initial cash value, for example
`monitor unit 50 in order to prevent a booth cashier
`$800, can be imposed by the central data system 60 or
`operating the computer 42 from gaining access to or
`the computer 42 and these limits can be programmed
`observing the display 52 on the change station monitor
`into the system as a function of the class of change
`unit 50.
`personnel or even by individual names. So that the
`Another element of the preferred embodiment of the
`change person can verify the amount inputted into the
`change system shown in the drawing is a gaming ma
`memory 70 and her name, the monitor unit 50 will dis
`chine central data system 60. Such data systems are
`play the amount and the change person's name on the
`typically installed in casinos and include a data process
`display 52. To improve security, the booth cashier can
`ing system which is in communication with the gaming
`35
`use the card reader 47 to transmit from a cashier's or
`machines on the casino floor in order to provide a vari
`management card (not shown) a booth identification
`ety of centralized accounting and security functions
`number or a cashier identification number to the card
`relating to the operation of the gaming machines. In the
`memory 70. In this manner, the individual or location
`embodiment of the invention shown in the drawing the
`which issued the card 66 can be identified in order to
`central data system 60 is in communication with the
`detect unauthorized issuance of change cards 66.
`gaming machine 10 and the computer 42 as illustrated
`Upon verification of her name and the initial amount
`by lines 62 and 64 respectively. It should be noted that
`loaded into the card 66, the change person will use the
`the system as described above can be used for a variety
`keypad 54 to enter a personal identification number into
`of environments including video lottery systems.
`the memory 70. This identification number is selected
`An important element of the change system is a
`45
`by the change person and is known only to the change
`change card 66 which is preferably a smart card and as
`person. The processor 68 in the card 66 is programmed
`such includes a microprocessor 68, a non-volatile ran
`to prevent activation of the card unless an acceptable
`dom access memory 70 and a monitor circuit 72. Al
`though the preferred embodiment of the card 66 in
`identification number has been entered into the memory
`cludes the microprocessor 68, it will be appreciated that
`70. To increase reliability, the processor 68 can be pro
`50
`grammed to prevent activation of the card 66 until the
`many of the system's functions can be preformed with a
`card having only a memory 70. Communication to ex
`identification number has been entered a second time by
`the change person. Optionally, the identification num
`ternal devices is facilitated by the monitor circuit 72
`which includes a number of contacts 74. Preferably the
`ber can also be verified and recorded by the central data
`system 60 and a verification signal transmitted frown
`contacts 74 conform to an industry standard such as
`the central data system to the card 66 to activate the
`ISO/DIS 78161/1 and 78161/2. The contacts 74 are
`configured to engage receptacles in the card readers 34
`card 66. The preferred identification number is a four
`and 56 thereby permitting communication between the
`digit number which will be easy for the change person
`card 66 and the monitor units 28 and 50 as indicated by
`to remember. However, in order to increase card secu
`a pair of arrows 76 and 78. An example of a suitable
`rity, it is considered desirable that the station monitor
`card for use with gaming machines is provided in U.S.
`unit 50 or the processor 68 be programmed not to ac
`Pat. No. 5,179,517, issued Jan. 12, 1993 and assigned to
`cept certain "weak” identification numbers such as 1111
`the assignee of this application.
`or 9999. To further increase security, the central data
`Other data processing elements can be associated
`system 60 will also load a daily password into the card
`with the change system shown in the drawing, includ
`memory 70 after the identification number has been
`65
`ing a cage data processing system 84 which is shown
`verified. Preferably, the password, which is stored in
`connected to the computer 42 by a line 86 and a casino
`the central data system 60, would not be accessible to
`data system 88 that is connected to the cage system 84
`either the change person or change station personnel.
`
`55
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`6
`After the change card 66 has been loaded with the
`where encryption algorithms are used to encrypt data in
`initial cash value and the identification number, it is
`the memory 70 and data transfers, it is not necessary
`removed from the card reader 56 by the change person.
`that the central data system 60 approve the cash value
`The change card 66 is then ready for use by the change
`transfers described above but it is desirable that a record
`person to provide players with change to operate the
`of the transfers be maintained in the system 60.
`gaming machine 10.
`In the event that the change person transfers a cash
`When a player requests change from the change per
`value to the machine 10 different from the amount ten
`son to play the machine 10, the change person will
`dered by the player, the monitor unit 28 is programmed
`insert the change card 66 into the card reader 34 and
`to respond to a predetermined sequence of key inputs
`enter her identification number into the monitor unit 28
`from the keypad 32 to cancel the transfer and transfer
`10
`utilizing the keypad 32. If the identification number
`this amount from the credit register of the machine 10 to
`keyed in matches the number in the card memory 70,
`the card memory 70. Preferably this cancel function is
`the password from the card memory 70 will be accessed
`disabled after the first credit is played on the machine
`by the monitor unit 28 and transmitted to the central
`10.
`data system 60 for verification. After verification by the
`When the cash value in the card memory 70 is de
`central data system 60, the monitor unit 28 will display
`creased below a predetermined amount, the change
`an enter message such as “Transfer 0000” on the display
`person can be notified by a number of different meth
`30. The change person after agreeing with the player on
`ods. First, the monitor unit 28 can be programmed to
`an amount and receiving that amount of cash from the
`display a low balance message on the display 30 when
`player, will use the keypad 32 to enter that selected cash
`the card is inserted in the card reader 34. Alternatively,
`20
`value into the monitor unit 28. The selected cash value
`the monitor unit 28 can be programmed to blink the
`is then transmitted to the central data system 60 where
`LED 36 red or emit a characteristic sound from the
`limit and reasonableness checks on this value can be
`sound module 38. The change person can also query the
`performed by the system 60 or preferably by the game
`cash value in the card memory 70 at any time by insert
`monitor unit 28. For example, selected values which are
`ing the card in either monitor unit 28 or 50 and pressing
`25
`less than the play denomination of the game 10 would
`a predetermined sequence of keys on the keypads 32 or
`not be permitted by the central data system 60. In the
`54.
`case of a $25 machine for instance, a transfer of $10
`To replenish the cash balance in the memory 70, the
`from the card 66 would be rejected by the system 60.
`change person returns to the change station where the
`Also, each gaming machine denomination will have a
`booth cashier counts the cash collected by the change
`30
`maximum transfer limit established in the central data
`person and enters this amount into the computer 42.
`system 60 or the game monitor unit 28. Additionally, it
`The change person then inserts her card 66 into the card
`is considered desirable that a transfer of a selected cash
`reader 56 and establishes its authenticity by entering the
`value that would put the gaming machine 10 into a hand
`identification number via the keypad 54. The amount of
`pay condition not be permitted. In order to perform this
`cash collected and the-cash value in the card memory
`35
`check, either the central data system 60, the game moni
`70 are transmitted to the central data system 60 and
`tor unit 28 or the gaming machine 10 would compare
`recorded. If the resulting cash value in the card memory
`the sum of the credits in the machine 10 and the selected
`70 plus the cash collected is not equal to the initial cash
`cash value to the lowest hand pay condition amount for
`value, the booth cashier is notified by the central data
`that machine 10. In one embodiment of the invention,
`system 60. Otherwise the value of the cash collected is
`the booth cashier can use the computer 42 to impose
`transmitted through the monitor unit 50 to the card 66
`limits on any one cash transaction and these limits are
`where the processor 68 adds it to the value of the cash
`stored in the card memory 70 or alternatively by the
`remaining in the memory 70. In order to permit the
`central data system 60. Should the selected cash value
`change person to verify the amount entered into the
`not conform to the above limits or criteria, an appropri
`memory 70, the monitor unit 50 scrolls the change per
`45
`ate message will be displayed on the display 30 and the
`son's name and the amount entered on the display 52.
`change person will have the option to use the keypad 32
`After verification, the change person removes the card
`to alter the selected cash value to be transferred to the
`66 from the card reader 56 and is ready to resume mak
`machine 10.
`ing change for the casino customers.
`Once the selected cash value passes the above checks,
`When the change person completes her shift, she
`this amount is added to any existing amount in a credit
`returns to change station 40 where the booth cashier
`register (not shown) in the gaming machine 10 and
`counts the cash collected by the change person. The
`displayed on a credit meter 79 located on the machine
`change person inserts the change card 66 into the reader
`10. The player then has the option of playing the ma
`56 and enters her identification number via the keypad
`chine 10 or obtaining change by hitting the cashout
`54. The remaining amountin the memory 70 is transmit
`55
`control button 16. To facilitate casino control of the
`ted to the computer 42 and to the central data system 60
`change cards 66 and operation of the gaming machines
`where the central data system 60 records the amount of
`10, the central data system 60 can include an operator
`cash collected by the booth cashier with the amount
`terminal 81 equipped with a display 80 and a keyboard
`from the memory 70 and alerts the booth cashier if there
`82. For example, the terminal 80 can be used to display
`is a discrepancy on the display 44. At this point the
`the amount transferred from the card 66 to the machine
`change person can deactivate the change card 66 by
`10 and the equivalent machine credits as long as the
`entering her identification number or another code into
`card 66 is in the reader 34. The terminal 81 can also
`the monitor unit 50 by the keypad 54. A deactivation
`display the current cash value in the card memory 70 as
`message is then displayed on the displays 44 and 52 and
`well as the requested amounts to be transferred to the
`the change person then returns the card 66 to the booth
`machine 10 and any problems with the transfer as de
`cashier. In the event that the change card 66 is lost or
`scribed above. It should be noted however, that due to
`otherwise not returned to the change station 40, deacti
`the basic integrity of the change card 66, especially
`vation of the change card 66 is automatically accom
`
`50
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`10
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`5,371,345
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`8
`plished by the periodic change of the password by the
`tor unit includes authorization means for receiving an
`central data system 60 or alternatively the processor 68
`identification input from said keypad and authorizing
`can be programmed to deactivate the card 66 after a
`the transfer of said selected cash value if said identifica
`predetermined time.
`tion input matches said identification number.
`Casino accounting and security is enhanced by the
`3. The system of claim 2 wherein said identification
`above described system since each transaction involv
`number is at least a four digit number.
`ing the change card 66 is recorded by the central data
`4. The system of claim 2 wherein said identification
`system 60. For example it is possible to produce a com
`number is known only to one change person.
`prehensive shift report for each change card 66 includ
`5. The system of claim 2 wherein said station monitor
`ing the name of the change person who received the
`unit includes a keypad and input means for permitting a
`card 66, cash deposited in the card memory 70 and the
`change person to input said identification number to
`identification of each gaming machine 10 along with the
`said card memory via said second keypad.
`amount of cash or credits transferred to the machine.
`6. The system of claim 5 wherein said input means
`However, in the preferred embodiment of the system,
`requires the person to input said identification number
`the change person's personal identification number is
`at least twice to activate said identification number in
`not directly accessible from the central data system 60
`said card memory.
`or the computer 42 so that the only person that has
`7. The system of claim 5 including means to prevent
`access or knowledge of this number is the change per
`acceptance of a plurality of predetermined weak identi
`son. In addition, the physical layout of the change sta
`fication numbers from being stored in said memory.
`tion 40 should be such that neither the booth cashier nor
`20
`8. The system of claim 1 wherein said station monitor
`any other change station personnel can gain access to or
`unit additionally includes a second display for display
`see the monitor unit 50 or its display 52 as illustrated in
`ing said initial cash value.
`the drawing by the wall 59. In the event that the change
`9. The system of claim 8 wherein said second display
`person should forget the identification number, it is
`additionally displays the name of the change person
`possible for casino personnel to use the change station
`25
`computer 42 or another computer connected to a moni
`associated with said initial cash value.
`10. The system of claim 5 wherein said authorization
`tor unit such as 28 or 50 to determine the identification
`means includes means for permitting a change person to
`number and gain access to the cash balance on the card
`66. For example, by using a relatively high speed com
`change said identification number at predetermined
`puter such as the central data system 60, each combina
`intervals.
`30
`tion of a four digit identification number can be tested
`11. The system of claim 1 wherein said selected cash
`for a match with the identification number on the card
`value must be at least equal to the denomination of said
`gaming machine.
`66 in a reasonable amount of time.
`In the embodiment of the invention shown in the
`12. The system of claim 1 wherein said gaming ma
`drawing the cage system 84 is used to integrate the
`chine is a credit gaming machine and includes means to
`35
`accounting of the change station 40 with the account
`prevent said transfer of said selected cash value if said
`ing, security functions and player tracking performed in
`selected cash value would put said gaming machine into
`the cashier's booth. For example, the cage system 84
`a hand paid condition.
`can be used for reconciling cash transactions in the
`13. The system of claim 1 wherein said first data
`cashier's booth including transactions performed in
`transfer means includes cancel means for transferring
`connection with the change station 40. The casino data
`said selected cash value from said gaming machine to
`system 88 receives data from the various cashier's
`said card memory.
`booths and the central data system 60 as well as other
`14. The system of claim 1 wherein said first data
`casino operations in order to provide casino manage
`transfer means responds to an input from said game
`ment with comprehensive information and reports re
`45
`monitor unit keypad to display said selected cash value
`lating to the overall operation of the casino.
`on said first display.
`We claim:
`15. The system of claim 1 wherein said first game
`1. A gaming machine change system comprising:
`monitor unit includes an indicator light and said light is
`a gaming machine;
`flashed when said selected cash value is below a prede
`a change station;
`50
`termined amount.
`a change card including a card memory for storing a
`16. The system of claim 1 wherein said first game
`cash value;
`monitor unit includes sound means for generating a
`a game monitor unit operatively connected to said
`distinctive sound when said selected cash value is below
`gaming machine including a first card reader for
`a predetermined amount.
`receiving said change card, first data transfer
`55
`17. The system of claim 5 wherein said second input
`means for transferring a selected cash value from
`means additionally includes means for inputting said
`said card as a credit to said gaming machine
`initial cash value into said card memory.
`wherein a player has the option of playing the
`18. The system of claim 17 wherein said station moni
`gaming machine or obtaining change, a keypad for
`tor unit displays a change person's name and said initial
`selecting said selected cash value and a first display
`60
`cash amount value on said second display after said
`for displaying said selected cash value; and
`initial cash value has been input into said memory.
`a station monitor unit operatively connected to said
`change station including a second card reader for
`19. The system of claim 1 wherein said change card
`receiving said change card and a second data trans
`includes deactivation means for automatically deacti
`fer means for transferring to said card memory an
`vating said change card after a predetermined time.
`65
`initial cash value to said card memory.
`20. The system of claim 19 wherein said deactivation
`2. The system of claim 1 wherein said card memory
`occurs within twenty-four hours of activation of said
`includes an identification number and said game moni
`change card.
`
`EVERI EX. 1017; Page 6
`Everi v. Sightline IPR2022-00614
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`5,371,345
`9
`10
`21. The system of claim 20 wherein said deactivation
`30. The system of claim 29 wherein said central data
`occurs approximately eight hours after activation of
`system includes password means for inputting a pass
`said change card.
`word into said card memory through said station moni
`tor unit and for inhibiting said first data transfer means
`22. The system of claim 5 wherein station monitor
`unless said password is in said card memory.
`unit includes means to deactivate said change card via
`31. The system of claim 30 wherein said password is
`said station monitor unit keypad.
`not accessible for display by said game monitor unit or
`23. The system of claim 22 wherein said deactivation
`said change station.
`occurs only after the person enters his identification
`32. The system of claim 30 wherein said password
`number on said station monitor unit keypad.
`means changes said password at predetermined time
`24. The system of claim 1 wherein said change station
`intervals.
`additionally includes a change station computer having
`33. The system of claim 27 wherein said central data
`a computer display, a computer keyboard and a mem
`system includes a central display for displaying said
`ory operatively connected to said station monitor unit
`selected cash value and said initial cash value while said
`and wherein said initial cash value input to said change
`change card is inserted in said first card reader.
`card is input into said card memory via said computer
`34. The system of claim 33 wherein said central data
`keyboard.
`system includes means for indicating on said central
`25. The system of claim 24 wherein said station moni
`display when said cash value in said card memory is
`tor unit is not accessible to a cashier operating said
`below a predetermined value.
`chang