throbber
UNITED STATES PATENT AND TRADEMARK OFFICE
`
`
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`
`
`
`ZYNGA INC.,
`
`Petitioner.
`v.
`
`IGT,
`
`Patent Owner.
`
`
`
`
`U.S. Patent No. 8,795,064
`
`
`Inter Partes Review Case No.: IPR2022-00200
`
`
`PATENT OWNER’S RESPONSE TO PETITION
`FOR INTER PARTES REVIEW
`
`
`
`
`
`
`
`

`

`TABLE OF CONTENTS
`
`IPR2022-00200
`
`V.
`
`B.
`
`C.
`
`Page
`Table of Authorities .................................................................................................. ii
`Exhibit List ............................................................................................................... iii
`I.
`Introduction ...................................................................................................... 1
`II.
`The ’064 Patent ................................................................................................ 1
`A.
`Summary of ‘064 Patent’s Disclosure ................................................... 1
`B.
`Prosecution History ............................................................................... 4
`C.
`Claims 7 and 15 are Canceled ............................................................... 4
`III. Legal Standards ............................................................................................... 4
`IV. Review of Prior Art ......................................................................................... 6
`A. Aristocrat ............................................................................................... 6
`B.
`Boushy ................................................................................................. 10
`Claim Constructions ...................................................................................... 10
`A.
`Elements (c) and (d) Define Operations that Must be Performed
`When Their Predicates are Met ........................................................... 10
`“Message” ........................................................................................... 13
`B.
`VI. Level of Skill ................................................................................................. 13
`VII. Argument ....................................................................................................... 14
`A.
`The Petition’s Indiscriminate Mix-and-Match Invalidity Challenge
`is Improper. ......................................................................................... 16
`The Petition Fails to Show that Steps (c)(ii) and (d)(ii) are
`Performed when their Respective Predicates are Met. ....................... 18
`The Petition Fails to Show that Aristocrat Operates Using Tracked
`Information “Associated with [an] Identified Player.” ....................... 27
`VIII. Conclusion ..................................................................................................... 35
`
`
`
`
`
`
`i
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`

`

`IPR2022-00200
`
`TABLE OF AUTHORITIES
`
`Statutes
`35 U.S.C. § 103 .......................................................................................................... 4
`35 U.S.C. § 312 ........................................................................................................ 17
`Agency Decisions
`Med-El Elektromedizinische Geräte Ges. M.B.H., v. Advanced Bionics AG,
`IPR2020-01016, Paper 42 (PTAB March 31, 2022). .......................................... 14
`Regulations
`37 C.F.R. § 42.104 ................................................................................................... 16
`
`
`
`
`ii
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`

`

`IPR2022-00200
`
`EXHIBIT LIST
`
`Exhibit
`
`2001
`
`2002
`
`2003
`
`2004
`
`2005
`
`2006
`
`2007
`
`2008
`
`2009
`
`2010
`
`Description
`First Amended Complaint for Patent Infringement, IGT et al. v. Zynga
`Inc., No. 6:21-cv-00331-ADA (W.D. Tex.), Dkt. 7.
`
`Joint Notice of Agreed Extension of Deadlines, IGT et al. v. Zynga
`Inc., No. 6:21-cv-00331-ADA (W.D. Tex.), Dkt. 38.
`
`Joint Notice Regarding Extension of Deadlines, IGT et al. v. Zynga
`Inc., No. 6:21-cv-00331-ADA (W.D. Tex.), Dkt. 55.
`
`Claim Construction Order, IGT et al. v. Zynga Inc., No. 6:21-cv-
`00331-ADA (W.D. Tex.), Dkt. 64.
`
`Britain Eakin, West Texas Judge Says He Can Move Faster Than
`PTAB, LAW360 (Nov. 27, 2019), https://www.law360.com/-
`articles/1224105/west-texas-judge-says-he-can-move-faster-than-
`ptab.
`
`Ryan Davis, Albright Says He’ll Very Rarely put Cases On Hold For
`PTAB, LAW360 (May 11, 2021), https://www.law360.com/–
`articles/1381597/albright-says-he-ll- very-rarely-put-cases-on-hold-
`for-ptab.
`
`Move Over Marshall, There’s a New Sheriff in Town―The Rise of
`Waco and the Western District of Texas, THE NATIONAL LAW
`REVIEW (Feb. 28, 2022), https://www.natlawreview.com/article/-
`move-over-marshall-there-s-new-sheriff-town-rise-waco-and-
`western-district-texas
`
`Q1 in Review: New Uncertainties Spark Further Change as Reform
`Momentum Builds, RPX (Apr. 30, 2019), https://www.rpxcorp.com-
`/intelligence/blog/q1-in-review-new-uncertainties-spark-further-
`change-as-reform-momentum-builds.
`
`Docket Report, IGT et al. v. Zynga Inc., No. 6:21-cv-00331- ADA
`(W.D. Tex.) (generated March 9, 2022).
`
`Order on Discovery, IGT et al. v. Zynga Inc., No. 6:21-cv- 00331-
`ADA (W.D. Tex.), Dkt. 61.
`
`
`
`iii
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`

`

`IPR2022-00200
`
`Exhibit
`
`2011
`
`Description
`Defendant’s Preliminary Invalidity Contentions, IGT et al. v. Zynga
`Inc., No. 6:21-cv-00331-ADA (W.D. Tex.) (served Sept. 1, 2021).
`
`2012
`
`2013
`
`2014
`
`2015
`
`2016
`
`2017
`
`2018
`
`2019
`
`2020
`
`2021
`
`Defendant’s Opposed Motion to Transfer Venue to the Austin
`Division of the Western District of Texas, IGT et al. v. Zynga Inc.,
`No. 6:21-cv-00331-ADA (W.D. Tex.), Dkt. 63.
`
`ORDER GRANTING INTRA-DISTRICT TRANSFER OF VENUE,
`Datascape, Ltd. v. Dell Techs. Inc., No. 6:19-cv-00129-ADA
`
`E-mail to counsel re: IGT et al v. ZYNGA INC. (6:21-cv-00331-
`ADA) - Preliminary Constructions (Jan. 4, 2022).
`
`Docket Sheet, IGT et al. v. Zynga Inc., No. 6:21-cv- 00331-ADA
`(W.D. Tex.) (Apr. 18, 2022).
`
`Unopposed Motion to Withdraw Defendants Motion for Judgment on
`the Pleadings, IGT et al. v. Zynga Inc., No. 6:21-cv- 00331-ADA
`(W.D. Tex.), Dkt. 68.
`
`Defendant’s Final Invalidity Contentions, IGT et al. v. Zynga Inc.,
`No. 6:21-cv- 00331-ADA (W.D. Tex.).
`
`Declaration of Stacy Friedman
`
`Curriculum Vita of Stacy Friedman
`
`DICTIONARY OF COMPUTER AND INTERNET TERMS, 9th ed., pp. 256-7
`Barron’s (2006).
`
`IEEE STANDARD DICTIONARY OF ELECTRICAL AND ELECTRONICS
`TERMS, 6th ed., p. 500 (1996).
`
`2022
`
`Disclaimer in Patent Under 37 C.F.R. § 1.321(a)
`
`
`
`
`
`
`iv
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`

`

`IPR2022-00200
`
`I.
`
`INTRODUCTION
`Patent Owner, IGT, respectfully requests that the Board reject the invalidity
`
`grounds proposed against claims 1-18 (the “Challenged Claims”) of U.S. Patent No.
`
`8,795,064 (the “’064 Patent”) because the prior art does not teach the subject matter
`
`of the Challenged Claims. An ordinarily-skilled worker, who reads the claims from
`
`the perspective of a computer scientist, would not agree that the prior art teaches
`
`outputting multiple messages when the predicates of the Challenged Claims’ “if”
`
`elements are met or that the prior art teaches outputting messages based on
`
`information tracked in association with an identified player. Moreover, the Board
`
`should reject the proposed grounds because, as the Petition acknowledges, they
`
`haphazardly cite to a of slew messages disclosed by the primary Aristocrat reference
`
`in an indiscriminate mix-and-match fashion.
`
`II. THE ’064 PATENT
`A.
`Summary of ‘064 Patent’s Disclosure
`The ’064 Patent is a member of a large patent family directed to management
`
`of messaging at a gaming machine. See Ex. 1001, col. 1:5-2:27 (describing family).
`
`The “game machine [may] provide relevant information at appropriate times, and/or
`
`in response to appropriate events, to players using the game machine.” Id., Abstract.
`
`The gaming machine is a “dynamic and flexible system adapted to interact with
`
`
`
`1
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`

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`IPR2022-00200
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`players on an individual basis” by providing “messages at a game machine [that]
`
`enhance[] a player's overall gaming experience by selectively outputting helpful and
`
`desirable messages to players while minimizing interference with the players'
`
`gaming and to avoid overwhelming players with unsolicited, unwanted, and/or
`
`irrelevant messages.” Id. The ’064 Patent and its brethren each claim different
`
`aspects of the disclosed system.
`
`FIG. 3 is a block diagram of a gaming machine controller 102:
`
`
`’064 Patent (Ex. 1001), FIG. 3 (annotated)
`
`Id. col. 13:25-33. As is relevant to the ’064 Patent, the controller 102 tracks various
`
`types of player information and stores it in a player database 308 (blue). Id. col.
`
`17:48-52. The controller 102 maintains message databases 310-320 (purple) for
`
`promotional messages, instructive messages, status messages, and the like. Id. col.
`
`
`
`2
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`

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`IPR2022-00200
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`14:38-49; see generally, id. FIGS. 5-10 and cols. 18:15-20:64. The controller 102
`
`maintains a trigger condition database 322 (yellow) that stores data defining “a
`
`condition that, upon its occurrence or satisfaction, results in a controller outputting
`
`a message at a game machine.” Id. col. 10:35:37. The controller 102 further
`
`maintains a message queue database 328 (orange) that may “control[] the order that
`
`messages are output to a player.” Id. col. 22:29-38.
`
`A trigger condition is “useful in determining when to output a message to a
`
`player.” Id. col. 21:11-12. An exemplary trigger condition database 322A is shown
`
`in FIG. 11A:
`
`’064 Patent (Ex. 1001), FIG. 11A (annotated)
`
`
`
`In this example, the database’s trigger conditions 1100A define when messages are
`
`to be output from the system. The database 328 also identifies, for each trigger
`
`condition, what message(s) are to be output. In one example, highlighted in orange,
`
`
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`3
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`

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`IPR2022-00200
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`a common trigger condition causes several queued messages to be output from the
`
`system. Messages may be placed in the message queue database 328 based on a
`
`variety of factors, including tracked player information. Id. col. 58:33-59:59.
`
`Different types of tracked information may cause different messages to be output.
`
`B.
`Prosecution History
`The ’064 Patent was filed as application no. 13/680,852 in November 2012.
`
`The Challenged Claims were allowed on a first office action.
`
`C. Claims 7 and 15 are Canceled
`Dependent claims 7 and 15 are canceled herewith. Ex. 2022.
`
`III. LEGAL STANDARDS
`A claim is obvious when “the differences between the subject matter sought
`
`to be patented and the prior art are such that the subject matter as a whole would
`
`have been obvious at the time the invention was made to a person having ordinary
`
`skill in the art to which said subject matter pertains.” 35 U.S.C. § 103(a).
`
`The question of obviousness is resolved on the basis of underlying factual
`
`determinations, including: (1) the scope and content of the prior art; (2) any
`
`differences between the claimed subject matter and the prior art; (3) the level of
`
`ordinary skill in the art; and (4) when available, objective evidence such as
`
`commercial success, long-felt but unsolved needs, and failure of others. Graham v.
`
`
`
`4
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`

`IPR2022-00200
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`John Deere Co., 383 U.S. 1, 17-18 (1966); see KSR Int’l Co. v. Teleflex Inc., 550
`
`U.S. 398, 407 (2007) (the Graham “factors continue to define the inquiry that
`
`controls.”).
`
`Obviousness is not shown merely by showing that the prior art includes
`
`separate references covering separate limitations of a challenged claim. Forest
`
`Labs., LLC v. Sigmapharm Labs., LLC, 918 F.3d 928, 934 (Fed. Cir. 2019); Unigene
`
`Labs., Inc. v. Apotex, Inc., 655 F.3d 1352, 1360 (Fed. Cir. 2011). Rather, it must be
`
`shown that a person of ordinary skill at the time of the invention “would have
`
`selected and combined those prior art elements in the normal course of research and
`
`development to yield the claimed invention.” Id. As a corollary, a reference
`
`“teach[es] away when a person of ordinary skill … would be led in a direction
`
`divergent from the path that was taken by the applicant.” Polaris Indus., Inc. v.
`
`Arctic Cat, Inc., 882 F.3d 1056, 1069 (Fed. Cir. 2018).
`
`In an IPR, the Board must remain aware “of the distortion caused by hindsight
`
`bias and must be cautious of arguments reliant upon ex post reasoning.” KSR, 550
`
`U.S. at 421. “[A] court must view the prior art without reading into that art the
`
`patent’s teachings.” Vandenberg v. Dairy Equipment Co., 740 F.2d 1560, 1564
`
`(Fed. Cir. 1984). For this reason, the obviousness test “focuses on evidence before
`
`the time of invention.” In re Translogic Tech., Inc., 504 F.3d 1249, 1260 (Fed. Cir.
`
`2007).
`
`
`
`5
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`

`

`IPR2022-00200
`
`IV. REVIEW OF PRIOR ART
`A. Aristocrat
`Aristocrat discloses a control system for a slot machine that communicates
`
`information to a player via an animated interface character, “Mr. Cashman:”
`
`
`
`Aristocrat (Ex. 1004), FIGS. 6, 13, 18
`
`
`
`Ex. 1004 at 2:24-28. The character may “indicate to the player any game and feature
`
`prizes won as a result of playing the respective game.” Id. It also may “randomly
`
`award[] a game feature specific to the game being played.” Id. at 4:5-7. The
`
`character may be triggered by, among other things, “one or more specific game
`
`states,” “one or more specific console states,” or “specific player activity.” Id. at
`
`11:8-16. Overall, Aristocrat’s goal is to “add interest to the games provided on such
`
`machines in order to keep the players amused and therefore willing to continue
`
`paying the game.” Id. at 1:7-12.
`
`
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`6
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`

`

`IPR2022-00200
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`Zynga’s Petition focuses on messages that are output from the machine. See
`
`Pet. at 18 (bonus award message), 33-41 (more messages). Aristocrat’s control
`
`system employs a state machine that determines when messages are output to
`
`players:
`
`Aristocrat (Ex. 1004), FIG. 12 (annotated)
`
`
`
`An amorphous mode 80 (yellow) is a “normal or reset state for the state machine” in
`
`which an “interface character 50 [is] either not being present or being present in an
`
`amorphous form 50 that does not obstruct operation of the main game.” Ex. 1004 at
`
`23:32-35. The control system exits the amorphous mode 80 to one of two other
`
`states: An analysis mode 81 (orange), where the state machine “conduct[s] an
`
`analysis of console status to determine of any actions are required” (id. at 24:4-7),
`
`
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`7
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`

`IPR2022-00200
`
`or an attendant mode 84 (gray) that “is only entered when an attendant enters a
`
`special code or uses a special key” (id. at 25:27-29).1 From the analysis mode 81
`
`(orange arrows), the control system 81 transitions to either an assistant mode 82
`
`(light blue), an award mode 83 (brown), or a promotional mode 85 (purple) and,
`
`thereafter, returns to the amorphous mode 80. Id. FIG. 12. Aristocrat does not
`
`disclose that the control system transitions, for example, from the award mode 83 to
`
`the promotional mode 85 or vice versa.
`
`The state machine transitions to the assistant mode 82 (light blue) when it
`
`determines that “the player is playing in an unusual manner or … the player has
`
`delayed in making a decision.” Id. at 24:26-30. In the assistant mode 82, the
`
`interface character morphs into a suitable form that provides help to the player or to
`
`“offer suggestions on optimizing returns if the player is rejecting high return options
`
`or not maximizing their chances of progressive prizes.” Id. at 24:31-34. “Once the
`
`advice has been offered, the state machine will return to the amorphous mode” (light
`
`blue arrow). Id.
`
`
`1 The Petition makes no reference to Aristocrat’s attendant mode 84 and, therefore,
`
`it is not addressed further on this Response.
`
`
`
`8
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`

`

`IPR2022-00200
`
`The state machine may transition to the award mode 83 (brown) to make an
`
`award to a winning player or, at times, to a losing player. Id. at 24:13-18, 24:35-
`
`25:12. In this mode, “the interface character will morph to a new character
`
`depending upon the type of award.” Id. at 24:35-36. For example, a losing streak
`
`may result in an award of bonus games. Id. at 17:1-16, 30:20-23. “Once the award
`
`is completed, the state machine will again return to the Amorphous mode 80” (brown
`
`arrow). Id. at 25:17-18.
`
`The state machine may transition to the promotional mode 85 (purple) to
`
`encourage play pattern modification, for example, “if [the] player is detected as
`
`playing slowly or betting in increments that do not optimize their chance of
`
`winning.” Id. at 24:19-21. “When in the promotional mode 85, the character will
`
`morph into a form suitable for the message being delivered.” Id. at 25:19-20. “Once
`
`a single promotional message has been given, the state machine will undergo a
`
`transition to Amorphous mode 80” (purple arrow). Id. at 25:25-26.
`
`Beyond its role in the state machine of FIG. 12, Aristocrat discloses that Mr.
`
`Cashman may alter gameplay at a slot machine. For example, Mr. Cashman may:
`
` nudge a wheel into a winning position (id. at 17:23-25),
`
` spin a random wheel (id. at 27:3-12);
`
` award a random bonus prize (id. at 27:27-31); and
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`
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`9
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`

`IPR2022-00200
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` generate wild symbols for games (id. at 27:32-28:2).
`
`Aristocrat discloses these features are triggered “random[ly] and weighted by the
`
`desired hit rate of the feature.” Id. at 26:3-23. The Petition does not assert that these
`
`game features are relevant to the proffered invalidity ground.
`
`B.
`Boushy
`Boushy describes a customer tracking and recognition system for affiliated
`
`casino properties. Ex. 1005, Abstract. Boushy describes a system in which customer
`
`data is accumulated from a variety of casino properties that participate in an affiliate
`
`program. Id. col. 2:5-23. Boushy teaches to provide the accumulated data to
`
`employees of the affiliated casinos for use in extending comps to the customers when
`
`they play in the employees’ casinos. Id. col. 2:50-3:3. Boushy does not disclose
`
`(and the Petition does not assert) that any such data is to be used in automated
`
`messaging provided to players at casino games.
`
`V. CLAIM CONSTRUCTIONS
`A. Elements (c) and (d) Define Operations that Must be Performed
`When Their Predicates are Met
`Although the Petition purports to apply the plain and ordinary meaning of all
`
`claim terms (Pet. at 14-15), it fails to acknowledge that elements (c) and (d) of
`
`independent claims 1 and 9 recite actions (sub-steps (i)-(ii)) that are performed when
`
`the predicates of those elements are met. Using claim 1 as an example, it recites:
`
`
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`10
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`

`IPR2022-00200
`
`(c) if [1] a first set of information associated with the identified player is
`tracked and [2] a message trigger condition occurs in association with
`the identified player:
`(i) determine, based at least in part on the first set of tracked
`information, a first message, and
`(ii) output the determined first message to the identified player, and
`(d) if [1] a second, different set of information associated with the
`identified player is tracked and [2] the message trigger condition occurs
`in association with the identified player:
`(i) determine, based at least in part on the second set of tracked
`information, a second, different message, and
`(ii) output the determined second message to the identified player.
`
`Ex. 1001, claim 1 (blue annotations added); see also id. claim 9. These ordinary
`
`recitations would be well understood by a POSITA—a computer scientist with two
`
`years professional experience in the gaming industry. Pet. at 20. A POSITA would
`
`recognize that steps (c)(i) & (ii) are performed when the predicates specified in
`
`element (c)’s if clause are met and that steps (d)(i) & (ii) are performed when the
`
`predicates recited in element (d)’s if clause are met. Ex. 2018 ¶¶ 70-71; see also Ex.
`
`2020 (if: a “keyword … that specifies that different actions are to be performed
`
`depending on the result of some test”), Ex. 2021 (if: a “branch that defines a
`
`condition and specifies the processing to be performed if the condition is met.”). A
`
`
`
`11
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`

`

`IPR2022-00200
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`POSITA further would understand that, when both if clauses are met, steps (c)(i)-
`
`(ii) and (d)(i)(ii) all are performed. Id.
`
`The if clauses of elements (c) and (d) both share one condition in common:
`
`“a message trigger condition occurs in association with the identified player”
`
`(clauses (c)[2] and (d)[2] above). Each if clause recites another condition that is
`
`unique: A “first set of information associated with the identified player is tracked”
`
`(clause (c)[1]), and “a second, different set of information associated with the
`
`identified player is tracked” (clause (d)[1]). Thus, by the claim’s plain language,
`
`when a “message trigger condition occurs,” a system that tracks both “a first set of
`
`information associated with the identified player” and “a second, different set of
`
`information associated with the identified player” outputs two determined messages
`
`to the identified player, as recited in elements (c)(ii) and (d)(ii). This interpretation
`
`is mandated by the plain meaning of the claim language.
`
`The Petition fails to acknowledge this requirement of the claims. Indeed, the
`
`Petition’s entire invalidity challenge relies on an incorrect claim interpretation,
`
`namely, that it is sufficient to find prior art where, “[i]f a certain message trigger
`
`condition occurs, [a] system outputs one of a first or second message to a player,
`
`depending on the information being tracked.” Pet. at 1 (emphasis added). To the
`
`contrary, the claims’ plain language requires two different messages to be output to
`
`a player when the predicates recited in elements (c) and (d) both are met.
`
`
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`12
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`IPR2022-00200
`
`B.
`“Message”
`The Decision to Institute construed the term “message” to encompass “any
`
`communication, in any form, intended to be presented to a player or other party”
`
`including presentation in a combination “of different forms, including text, audio,
`
`video, and images.” Dec. Inst. at 19. Although Patent Owner respectfully disagrees
`
`with this construction, the issue is moot because the patentability grounds identified
`
`in this Petition apply even when the Board applies its construction of “message.”
`
`VI. LEVEL OF SKILL
`The Board defined the level of ordinary skill in the art as follows:
`
`A POSITA in the technology field of the ’064 patent would have had a
`bachelor’s degree in computer science or a similar discipline and 2 years
`of professional programming experience in the gaming software industry.
`This POSITA would be aware of and generally knowledgeable about
`casino gaming systems as of the priority date for the ’064 patent, including
`the networks connecting various casino gaming machines and the manner
`in which casino gaming machines tracked player information and delivered
`messages to players.
`
`Dec. Inst. at 15-16. This definition should be revised to exclude reference to
`
`“track[ing] player information” because it infuses within the definition a hindsight
`
`bias toward the claimed subject matter. The Board has rejected such goal-oriented
`
`definitions in an analogous context, because the “issue [is] more appropriately
`
`
`
`13
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`

`

`IPR2022-00200
`
`addressed in the context of the scope and content of the prior art, rather than the
`
`definition of one of ordinary skill in the art.” See Med-El Elektromedizinische
`
`Geräte Ges. M.B.H., v. Advanced Bionics AG, IPR2020-01016, Paper 42 at 12-13
`
`(PTAB March 31, 2022).
`
`Patent Owner’s expert exceeds the level of skill of a POSITA under either
`
`definition. See Exs. 2018, § I.A, 2019.
`
`VII. ARGUMENT
`The Petition maps the “message triggering condition” to the Aristocrat
`
`reference in two ways, both of which should be rejected. The “message triggering
`
`condition” (red) purportedly occurs either when a game ends or when a
`
`determination is made that a rate of play has fallen below a predetermined threshold:
`
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`14
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`IPR2022-00200
`
`Table 1 (Pet. at 39 (annotated))
`
`Table 2 (Pet. at 40 (annotated))
`
`
`
`
`
`Under its first theory, the Petition argues that Aristocrat discloses four sets of
`
`“tracked information” (blue) and four output messages (green). Under its second
`
`theory, the Petition argues that Aristocrat discloses two sets of “tracked information”
`
`(also blue) and two possible “messages” (green). Zynga applies these features
`
`indiscriminately to elements (c) and (d), arguing that “any two combinations using
`
`
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`15
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`IPR2022-00200
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`the same message trigger consideration (either end of game or rate of play falling
`
`below a threshold) could be used to satisfy these limitations.” Pet. at 37.
`
`A. The Petition’s Indiscriminate Mix-and-Match Invalidity
`Challenge is Improper.
`At the outset, Patent Owner objects to the Petition’s indiscriminate application
`
`of the prior art. It is unfair to Patent Owner and the Board for Zynga to apply prior
`
`art in such a haphazard fashion. Instead, a “petition must specify where each element
`
`of the claim is found in the prior art patents or printed publications relied upon” and
`
`“identify[] specific portions of the evidence that support the challenge.” 37 C.F.R.
`
`§ 42.104(b). The Petition fails this standard because, by its own admission, it seeks
`
`to apply “any two combinations using the same message trigger consideration (either
`
`end of game or rate of play falling below a threshold) [] to satisfy” elements (c) and
`
`(d). Pet. at 37. The Petition refers to still other messages that do not appear in Table
`
`1 or Table 2 without explaining how these messages might be related to the claims’
`
`tracked “information” or “message trigger condition[s].” See Pet. at 16 (graphical
`
`examples), 34 (a player would have won with another Ace). This approach
`
`prejudices Patent Owner because, as demonstrated below, the Petition does not
`
`allege and Aristocrat does not disclose that a “determined first message” and a
`
`different “determined second message” both are output to a player when the
`
`predicates of elements (c) and (d) both are met.
`
`
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`16
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`IPR2022-00200
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`Petitioner’s motivation to combine analysis confirms this haphazard
`
`approach. See id. at 62-64. Petitioner’s blanket assertion that a “POSITA would
`
`have found it obvious to combine various embodiments of Aristocrat” (id. at 62)
`
`fails to identify what embodiments are to be combined, why they are to be combined,
`
`or how they are to be combined. The Petition identifies, among these embodiments,
`
`other messages, namely, “offers of prizes or bonus games,” a “bonus reel,” and a
`
`“busker” (id. at 63), that the Petition omits from its element-for-element analysis of
`
`the Challenged Claims. See, for example, id. at 32-41 (no mention of offers, bonus
`
`reels, or buskers in analysis of claim 1, elements (c) or (d)), 53-54 (not mentioned
`
`either in analysis of claim 9, elements (c) or (d)). The Petition simply lists these
`
`messages, again, making no effort to explain how they relate, if at all, to the
`
`“message trigger conditions” and tracked “information associated with the identified
`
`player” recited in the Challenged Claims.
`
`Petitioner’s next brief may attempt to show some combination of determined
`
`first and second messages that are output as required by the claims. The Board
`
`should reject any argument that presents a new combination of messages not
`
`presented already in analysis of element (c) and (d) of claims 1 and 9.
`
`Petitioner bears the burden to identify its invalidity grounds with particularity.
`
`35 U.S.C. § 312(a)(2). The Petition’s mix-and-match approach is insufficiently
`
`particularized, however, and it should be rejected.
`
`
`
`17
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`IPR2022-00200
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`B.
`
`The Petition Fails to Show that Steps (c)(ii) and (d)(ii) are
`Performed when their Respective Predicates are Met.
`The Board should reject the proffered Ground because the Petition fails to
`
`show that the prior art teaches that first and second determined messages are output
`
`to a player when the predicate conditions of elements (c) and (d) are met. Claims 1
`
`and 9 recite these features as follows:
`
`Claim
`
`Claim 1:
`
`Claim 9:
`
`Claim Text
`
`(c) if [1] a first set of information associated with the identified
`player is tracked and [2] a message trigger condition occurs in
`association with the identified player:
`(i) determine, based at least in part on the first set of tracked
`information, a first message, and
`(ii) output the determined first message to the identified
`player, and
`(d) if [1] a second, different set of information associated with the
`identified player is tracked and [2] the message trigger condition
`occurs in association with the identified player:
`(i) determine, based at least in part on the second set of tracked
`information, a second, different message, and
`(ii) output the determined second message to the identified
`player.
`(c) if [1] a first set of information associated with the identified
`player is tracked and [2] a message trigger condition occurs in
`association with the identified player:
`(i) causing the at least one processor to execute the plurality of
`instructions to determine, based at least in part on the first
`set of tracked information, a first message, and
`(ii) causing at least one output device to output the determined
`first message to the identified player, and
`
`
`
`18
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`IPR2022-00200
`
`Claim
`
`Claim Text
`(d) if [1] a second, different set of information associated with the
`identified player is tracked and [2] the message trigger condition
`occurs in association with the identified player:
`(i) causing the at least one processor to execute the plurality of
`instructions to determine, based at least in part on the
`second set of tracked information, a second, different
`message, and
`(ii) causing the at least one output device to output the
`determined second message to the identified player.
`
`As explained, both claims require that the first and second messages are output when
`
`the predicates of elements (c) and (d) both are met. See § V.A supra.
`
`On the merits, the Petition fails to show that the prior art, even if considered
`
`in combination, discloses all claim elements, particularly, the requirement that a
`
`“determined first message” and a “determined second message” both are output to a
`
`player (steps (c)(ii) & (d)(ii)) when the predicates of elements (c) and (d) both occur.
`
`The Petition argues that Aristocrat discloses six types of “tracked information” (blue
`
`in Tables 1 & 2) across two “message trigger conditions” (red); this is the basis for
`
`Petitioner to argue that conditions (c)[1] and (d)[1] are met. Pet. at 39-40. But
`
`Aristocrat’s system outputs only one message to the player when any message
`
`trigger condition occurs. Thus, although the Petition alleges that Aristocrat meets
`
`the predicate clauses of elements (c) and (d) in full, Aristocrat does not disclose
`
`performing both steps (c)(ii) and (d)(ii). Aristocrat outputs only a single message—
`
`
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`19
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`IPR2022-00200
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`not a “determined first message” and a different “determined second message”—to
`
`a player.
`
`A POSITA would recognize that Aristocrat’s system outputs a single message
`
`to a player using the state machine (Ex. 1004, FIG. 12) to which the Petition cites
`
`(Pet. at 17). Ex 2018 ¶¶ 86-93. Aristocrat discloses that messages are output to
`
`players from the assistant mode 82 (light blue), the award mode 83 (brown), and the
`
`promotional mode 85 (purple):
`
`Aristocrat (Ex. 1004), FIG. 12 (annotated)
`
`
`
`But Aristocrat discloses that each mode outputs a single message and thereafter
`
`returns to the amorphous mode 80 (yellow). See Ex. 1004 at 24:33-34 (Assistant
`
`Mode 82: “Once the advice has been offered, the state machine will return to the
`
`amorphous mode.”), 25:17-18 (Award Mode 83: “Once the award is completed, the
`
`
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`IPR2022-00200
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`state machine will again return to the Amorphous mode 80”), 25:25-26 (Promotional
`
`Mode 85: “Once a single promotional message has been given, the state machine
`
`will undergo a transition to Amorphous mode 80”). The Petition never argues that
`
`Aristocrat discloses outputting multiple messages when a common “message trigger
`
`condition occurs in association with the identified player.”
`
`Consider Petitioner’s first invalidity theory, which alleges that a “message
`
`trigger condition” is the end of a game. Pet. at 33; see also Table 1 above. The
`
`Petition alleges that Aristocrat discloses four types of “tracked information:”
`
`(1) player losses, (2) player bets, (3) whether a player has earned a b

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