throbber
DIAMOND McCARTHY LLP
`Matthew K. Blackburn (CSB 261959)
`mblackburn@diamondmccarthy.com
`Evan Boetticher (CSB No. 274377)
`evan.boetticher@diamondmccarthy.com
`150 California Street Suite 2200
`San Francisco, California 94111
`(cid:55)(cid:29)(cid:3)(cid:23)(cid:20)(cid:24)(cid:17)(cid:25)(cid:28)(cid:21)(cid:17)(cid:24)(cid:21)(cid:19)(cid:19)(cid:3)(cid:1733)(cid:3)(cid:41)(cid:29)(cid:3)(cid:23)(cid:20)(cid:24)(cid:17)(cid:21)(cid:25)(cid:22)(cid:17)(cid:28)(cid:21)(cid:19)(cid:19)
`Allan B. Diamond (pro hac vice)
`adiamond@diamondmccarthy.com
`John B. Sample, IV (pro hac vice)
`john.sample@diamondmccarthy.com
`909 Fannin Street, 37th Floor
`Houston, Texas 77010
`Telephone: 713.333.5100
`Facsimile 713.333.5199
`Attorneys for Plaintiffs NANTWORKS, LLC
`and NANT HOLDINGS IP, LLC
`UNITED STATES DISTRICT COURT
`NORTHERN DISTRICT OF CALIFORNIA
`SAN FRANCISCO DIVISION
`
`NANTWORKS, LLC, AND
`NANT HOLDINGS IP, LLC.,
`Plaintiffs,
`
`v.
`
`NIANTIC, INC.,
`
`Defendant.
`
`CASE NO. 3(cid:29)(cid:21)(cid:19)(cid:3032)-(cid:3032)(cid:70)(cid:89)(cid:3032)-(cid:3032)06262(cid:3032)-(cid:3032)LB
`
`DISCLOSURE OF ASSERTED CLAIMS AND
`INFRINGEMENT CONTENTIONS RELATING
`TO U.S. PATENT NOS. 10,403,051 AND
`10,664,518
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`Case No. 3:20-cv-06262-LB
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`Niantic's Exhibit No. 1038
`Page 001
`
`

`

`I.
`
`PRELIMINARY STATEMENT
`Pursuant to Patent L.R. 3(cid:3032)-(cid:3032)1, Plaintiffs Nantworks, LLC, and Nant Holdings IP, LLC.
`(“NantWorks”) provides the following Disclosure of Asserted Claims and Infringement
`Contentions Relating to U.S. Patent Nos. 10,403,051 (“the ’051 Patent”); and 10,664,518 (“the
`’518 Patent”)
`This Disclosure is based on NantWorks’ current knowledge, understanding, and beliefs.
`Recognizing that discovery is in its early stages and NantWorks has not yet completed its
`investigation, collection of information, or analysis of Defendant Niantic, Inc.’s (“Niantic”)
`conduct relevant to the Asserted Patents, NantWorks reserves its right to amend, revise, and/or
`supplement any part of this Disclosure and/or any accompanying exhibits in accordance with this
`Court’s Scheduling Order, Patent L.R. 3(cid:3032)-(cid:3032)6, and/or the Federal Rules of Civil Procedure, as
`additional documents and information become available and as discovery and investigation
`proceed.
`This Disclosure does not represent, and should not be understood as describing,
`NantWorks’ position regarding the construction of any claim language in the asserted claims of
`the Asserted Patents. Moreover, this Disclosure is made without prejudice to any position that
`NantWorks may take with respect to claim construction. NantWorks further reserves the right to
`supplement this Disclosure following any claim construction order from this Court or for other
`good cause, and reserves the right to introduce and use such supplemental materials at trial.
`Furthermore, NantWorks makes this Disclosure without waiving its right to object to the
`production of any document, data compilation, or tangible thing disclosed on the basis of any
`privilege, work product, relevancy, undue burden, or other valid objection.
`II.
`ASSERTED CLAIMS
`Based on the information presently known to NantWorks, NantWorks identifies the
`following asserted claims pursuant to Patent L.R. 3(cid:3032)-(cid:3032)1(a):
`(cid:120) The ’051 Patent (Pokémon Go)—claims 1, 5(cid:3031)–(cid:3031)9, 22(cid:3031)–(cid:3031)29, 36, 38, and 43
`(cid:120) The ’051 Patent (Harry Potter: Wizards Unite)— 1, 5(cid:3031)–(cid:3031)9, 22(cid:3031)–(cid:3031)29, 36, 38, and 43
`(cid:120) The ’518 Patent (Pokémon Go)—claims 1(cid:3031)–(cid:3031)8, 11(cid:3031)–(cid:3031)20, 23, 24, 26, 28(cid:3031)–(cid:3031)32, and 34(cid:3031)–(cid:3031)36
`
`NANTWORKS’ DISCLOSURE OF ASSERTED
`CLAIMS AND INFRINGEMENT CONTENTIONS
`
`1
`
`CASE NO. 3(cid:29)(cid:21)(cid:19)(cid:3032)-(cid:3032)(cid:70)(cid:89)(cid:3032)-(cid:3032)06262(cid:3032)-(cid:3032)LB
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`Niantic's Exhibit No. 1038
`Page 002
`
`

`

`(cid:120) The ’518 Patent (Harry Potter: Wizards Unite)—claims 1(cid:3031)–(cid:3031)8, 11(cid:3031)–(cid:3031)20, 23, 24, 26, 28, 29,
`32, and 34(cid:3031)–(cid:3031)36
`NantWorks alleges that Niantic infringes each of the asserted claims of the ’051
`and ’518 Patents under 35 U.S.C. §§(cid:3031)271(a), and/or (b).
`III.
`ACCUSED INSTRUMENTALITIES
`Pursuant to Patent L.R. 3(cid:3032)-(cid:3032)1(b), and based on NantWorks’ investigation thus far,
`NantWorks identifies the following apparatuses, products, devices, processes, methods, acts, or
`other instrumentalities (collectively “the Accused Instrumentalities”) that NantWorks believes
`infringe the asserted claims:
`(1) All versions/generations of the Pokémon Go game when used in conjunction with the
`Niantic Real World Platform that have been sold or offered for sale since September 3,
`2019.
`(2) All versions/generations of the Harry Potter: Wizards Unite game when used in
`conjunction with the Niantic Real World Platform that have been sold or offered for sale since
`September 3, 2019.
`On information and belief, all of Niantic’s Accused Instrumentalities described in
`paragraphs (1)—(2), above, have the back(cid:3032)-(cid:3032)end computer architecture, which Niantic refers to as
`the Niantic Real World Platform.
`NantWorks’ identification of the Accused Instrumentalities is based on its current
`knowledge, understanding, and beliefs as to the facts and information available as of the date of
`this Disclosure. NantWorks reserves the right to amend, revise, and/or supplement this
`identification as additional information becomes available as discovery and investigation proceed.
`IV.
`CLAIM CHARTS
`Pursuant to Patent L.R. 3(cid:3032)-(cid:3032)1(c), and based on NantWorks’ investigation thus far, attached
`as Exhibits 1(cid:3032)—(cid:3032)4 are detailed claim charts that identify specifically where each limitation of each
`asserted claim is found within each Accused Instrumentality.
`(cid:120) Exhibit 1: Claim chart for the ’051 patent (Pokémon Go)
`(cid:120) Exhibit 2: Claim chart for the ’051 patent (Harry Potter: Wizards Unite)
`
`NANTWORKS’ DISCLOSURE OF ASSERTED
`CLAIMS AND INFRINGEMENT CONTENTIONS
`
`2
`
`CASE NO. 3(cid:29)(cid:21)(cid:19)(cid:3032)-(cid:3032)(cid:70)(cid:89)(cid:3032)-(cid:3032)06262(cid:3032)-(cid:3032)LB
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`Page 003
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`

`

`V.
`
`(cid:120) Exhibit 3: Claim chart for the ’581 patent (Pokémon Go)
`(cid:120) Exhibit 4: Claim chart for the ’581 patent (Harry Potter: Wizards Unite)
`INFRINGEMENT
`Pursuant to Patent L.R. 3(cid:3032)-(cid:3032)1(d), and based on NantWorks’ investigation thus far,
`NantWorks believes that Niantic’s conduct with respect to the Accused Instrumentalities directly
`and indirectly infringes each of the asserted claims identified in Section II (above).
`On information and belief, Niantic directly infringes each of the asserted claims of the
`Asserted Patents by making, using, offering to sell, and/or selling in the United States and/or
`importing into the United States AR games (including its Pokémon Go game and its Harry Potter
`game). When these AR games are downloaded onto mobile devices, permitted to interact with
`backend servers, and used by Niantic, its employees, or its agents, these games practice the
`inventions claimed in one or more claims of each of the Asserted Patents.
`On information and belief, Niantic indirectly infringes each of the asserted claims of the
`Asserted Patents by inducing its customers and/or (cid:70)(cid:82)(cid:81)(cid:86)(cid:88)(cid:80)(cid:72)(cid:85)(cid:3)(cid:72)(cid:81)(cid:71)(cid:3032)-(cid:3032)(cid:88)(cid:86)(cid:72)(cid:85)(cid:86)(cid:3)(cid:87)(cid:82)(cid:3)(cid:71)(cid:76)(cid:85)(cid:72)(cid:70)(cid:87)(cid:79)(cid:92)(cid:3)(cid:76)(cid:81)(cid:73)(cid:85)(cid:76)(cid:81)(cid:74)(cid:72)(cid:3)(cid:87)(cid:75)(cid:72)(cid:3)
`Asserted Patents. Niantic induces infringement by providing AR games, including its Pokémon
`Go App and its Harry Potter App, that when downloaded onto mobile devices, permitted to
`interact with backend servers, and used by customers and/or consumer (cid:72)(cid:81)(cid:71)(cid:3032)-(cid:3032)(cid:88)(cid:86)(cid:72)(cid:85)(cid:86)(cid:3)(cid:73)(cid:82)(cid:85)(cid:3)AR gaming,
`as directed, and intended by Niantic, cause those customers and/or (cid:72)(cid:81)(cid:71)(cid:3032)-(cid:3032)(cid:88)(cid:86)(cid:72)(cid:85)(cid:86)(cid:3)(cid:87)(cid:82)(cid:3)(cid:83)(cid:85)(cid:68)(cid:70)(cid:87)(cid:76)(cid:70)(cid:72)(cid:3)(cid:87)(cid:75)(cid:72)(cid:3)
`inventions claimed in one or more claims of the Asserted Patents. For example, Niantic has taken
`affirmative steps that encourage, aid, and abet (and continues to encourage, aid, and abet)
`infringement by direct infringers by manufacturing and supplying the Accused Instrumentalities,
`by providing instructional guides on how to install and use the Accused Instrumentalities, by
`promoting the Accused Instrumentalities on its websites. Further, Niantic has induced and
`continues to induce with knowledge of the Asserted Patents and with knowledge of direct
`infringement of the Asserted Patents by its distributors, dealers, retailers, resellers, customers, and
`end(cid:3032)-(cid:3032)users in the United States (or has been willfully blind to the infringement).
`NantWorks intends to pursue fact discovery, including depositions, on the full scope of
`Niantic’s direct and indirect infringement.
`
`NANTWORKS’ DISCLOSURE OF ASSERTED
`CLAIMS AND INFRINGEMENT CONTENTIONS
`
`3
`
`CASE NO. 3(cid:29)(cid:21)(cid:19)(cid:3032)-(cid:3032)(cid:70)(cid:89)(cid:3032)-(cid:3032)06262(cid:3032)-(cid:3032)LB
`
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`Niantic's Exhibit No. 1038
`Page 004
`
`

`

`VI.
`
`LITERAL AND EQUIVALENT INFRINGEMENT
`Pursuant to Patent L.R. 3(cid:3032)-(cid:3032)1(e), NantWorks asserts that the Accused Instrumentalities
`literally infringe the asserted claims of the ’051 and ’518 Patents. To the extent that any of the
`Accused Instrumentalities do not literally infringe the asserted claims of the ’051 and ’518 Patents,
`NantWorks asserts infringement under the doctrine of equivalents. NantWorks may move to
`amend these contentions to allege infringement under the doctrine of equivalents based on future
`developments, discovery, and/or the Court’s claim construction order.
`VII.
`PRIORITY DATE
`Pursuant to Patent L.R. 3(cid:3032)-(cid:3032)1(f(cid:3032)), the asserted claims of the ’051 Patent is entitled to a
`priority date at least as early as April 8, 2011, as stated on the face of the patent. The asserted
`claims of the ’518 Patent are entitled to a priority date at least as early as October 17, 2013, as
`stated on the face of the patent.
`VIII. NANTWORKS’ PRODUCTS THAT INCORPORATE OR REFLECT THE
`ASSERTED CLAIMS
`Pursuant to Patent L.R. 3(cid:3032)-(cid:3032)1(g), NantWorks asserts that it has no products that incorporate
`or reflect the asserted claims of the Asserted Patents.
`IX.
`TIMING OF FIRST INFRINGEMENT AND THE START AND END OF
`CLAIMED DAMAGES
`Pursuant to Patent L.R. 3(cid:3032)-(cid:3032)1(h), and on information and belief, NantWorks asserts that
`(1) Niantic’s first infringement of the Asserted Patents began on the respective dates of issuance of
`each of the Asserted Patents, (2) NantWorks may be entitled to damages for Niantic’s
`infringement of the ’051 Patent starting September 3, 2019, (3) NantWorks may be entitled to
`damages for Niantic’s infringement of the ’518 Patent starting May 26, 2020, and (4) assuming
`Niantic’s infringement does not cease, damages will continue to accrue for Niantic’s infringing
`activities through the date of the expiration of the Asserted Patents. NantWorks intends to pursue
`fact discovery on the issue of Niantic’s first infringement of the Asserted Patents.
`
`NANTWORKS’ DISCLOSURE OF ASSERTED
`CLAIMS AND INFRINGEMENT CONTENTIONS
`
`4
`
`CASE NO. 3(cid:29)(cid:21)(cid:19)(cid:3032)-(cid:3032)(cid:70)(cid:89)(cid:3032)-(cid:3032)06262(cid:3032)-(cid:3032)LB
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`Niantic's Exhibit No. 1038
`Page 005
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`

`

`X.
`
`WILLFUL INFRINGEMENT
`Not asserted at this time, although NantWorks intends to pursue fact discovery on the issue
`of Niantic’s knowledge and willful infringement of the Asserted Patents and NantWorks reserves
`its right to amend, revise, and/or supplement any part of this Disclosure and/or any accompanying
`exhibits in accordance with this Court’s Scheduling Order, Patent L.R. 3(cid:3032)-(cid:3032)6, and/or the Federal
`Rules of Civil Procedure, as additional documents and information become available and as
`discovery and investigation proceed.
`XI.
`DOCUMENT PRODUCTION ACCOMPANYING DISCLOSURE
`Pursuant to Patent L.R. 3(cid:3032)-(cid:3032)2, NantWorks is producing nonprivileged documents
`concurrently herewith. NantWorks’ document production is based on its investigation to date and
`NantWorks reserves the right to supplement its production to the extent its investigation reveals
`any additional relevant documents required to be produced under Patent L.R. 3(cid:3032)-(cid:3032)2. There are
`additional technical and marking documents that are still being processed and will be produced
`herewith.
`Documents produced at least pursuant to Patent L.R. 3(cid:3032)-(cid:3032)2(c) are labeled: NW(cid:3032)-
`(cid:3032)NIANTIC_112(cid:3032)- NW(cid:3032)-(cid:3032)NIANTIC_290, NW(cid:3032)-(cid:3032)NIANTIC_321(cid:3032)- NW(cid:3032)-(cid:3032)NIANTIC_982, and NW(cid:3032)-
`(cid:3032)NIANTIC_1029(cid:3032)- NW(cid:3032)-(cid:3032)NIANTIC_1759.
`Documents produced at least pursuant to Patent L.R. 3(cid:3032)-(cid:3032)2(d) are labeled NW(cid:3032)-
`(cid:3032)NIANTIC_291(cid:3032)- NW(cid:3032)-(cid:3032)NIANTIC_320 and NW(cid:3032)-(cid:3032)NIANTIC_983(cid:3032)- NW(cid:3032)-(cid:3032)NIANTIC_1028.
`DATED: January 28, 2021
`DIAMOND MCCARTHY LLP
`By:
`/s/ Matthew K. Blackburn
`Allan B. Diamond
`Matthew K. Blackburn
`Evan Boetticher
`John B. Sample, IV
`Attorneys for Plaintiffs NANTWORKS, LLC
`and NANT HOLDINGS IP, LLC
`
`NANTWORKS’ DISCLOSURE OF ASSERTED
`CLAIMS AND INFRINGEMENT CONTENTIONS
`
`5
`
`CASE NO. 3(cid:29)(cid:21)(cid:19)(cid:3032)-(cid:3032)(cid:70)(cid:89)(cid:3032)-(cid:3032)06262(cid:3032)-(cid:3032)LB
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`

`

`CERTIFICATE OF SERVICE
`I hereby certify that I caused copies of the foregoing document(s) to be served on January
`28, 2021, upon the following interested parties in this action in the manner indicated:
`
`Dena Chen
`Lauren J. Krickl
`Heidi L. Keefe
`Alexandra M. Stenstedt Leeper
`COOLEY LLP
`3175 Hanover Street
`Palo Alto, CA 94304
`Phone: 650-843-5000
`Fax: 650-849-7400
`Email: hkeefe@cooley.com
`Email: aleeper@cooley.com
`Email: dchen@cooley.com
`Email: lkrickl@cooley.com
`Email: zNianticNantworks@cooley.com
`Attorneys for Defendant NIANTIC, INC.
`
`Michael G. Rhodes
`COOLEY LLP
`101 California Street, 5th Floor
`San Francisco, CA 94111-5800
`Phone: (415) 693-2000
`Fax: (415) 693-2222
`Email: rhodesmg@cooley.com
`Attorney for Defendant NIANTIC, INC.
`
`Via E-mail
`
`Via E-mail
`
`I certify under penalty of perjury that the foregoing is true and correct.
`Executed on January 28, 2021
`By:
`/s/ Evan Boetticher
`Evan Boetticher
`
`NANTWORKS’ DISCLOSURE OF ASSERTED
`CLAIMS AND INFRINGEMENT CONTENTIONS
`
`6
`
`CASE NO. 3(cid:29)(cid:21)(cid:19)(cid:3032)-(cid:3032)(cid:70)(cid:89)(cid:3032)-(cid:3032)06262(cid:3032)-(cid:3032)LB
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`
`

`

`EXHIBIT 1
`
`San Francisco, California 94111
`150 California Street, Suite 2200
`DIAMOND MCCARTHY LLP
`
`Niantic's Exhibit No. 1038
`Page 008
`
`

`

`1
`
`supplemental materials at trial.
`right to supplement this disclosure following any claim construction order from the Court or for other good cause, and the right to introduce and use such
`position that we may take with respect to claim construction. We reserve all rights and do not concede infringement of any claim, including but not limited to the
`our position regarding the construction of any claim language in the asserted claims. Moreover, the infringement contentions are made without prejudice to any
`from Niantic and from third parties during the course of litigation. The infringement contentionsdo not represent, and should not be understood as describing,
`(or aspects of accused products), andto further identify where each asserted claim is found in each accused product, including on the basis of discovery obtained
`investigation of Niantic’s infringement is ongoing, and we reserve the right to supplement and/or amend these contentions to identify additional accused products
`
`1The infringement contentions provided herein are illustrative and exemplary based on information obtained to date and may notbe exhaustive. Our
`
`2All infringement contentions set forth herein for any independent patent claim are hereby incorporated by reference into the infringementcontentions
`
`alleged for any dependent claims that depend on such independent claims, as if fully set forth therein.
`
`3Inclusion of any claim preamble in this claim chart should not be interpreted as an admission that the preamble is limiting. We reserve the right to take
`
`battle&f=team-go-rocket-grunts&l=en&p=web;https://nianticlabs.com/en/blog/pokemon-go-first-look/;https://nianticlabs.com/en/blog/arjourney/
`https://pokemongo.fandom.com/wiki/List_of_Pok%C3%A9mon_forms_by_release_date/2020;https://niantic.helpshift.com/a/pokemon-go/?s=gyms-
`
`5https://nianticlabs.com/en/blog/mardevupdate-research/;https://nianticlabs.com/en/blog/realityblending-announcement/;
`4https://nianticlabs.com/en/blog/pokemon-go-first-look/
`
`the position that claim preambles are limiting or not limiting on a claim-by-claim basis.
`
`600unique Pokémon figures whose depictions are exemplified below:5
`Virtual objects in the Pokémon Go gameinclude PokéStops,PokéGyms, as well asover
`public for download onto mobile devices and providinginstructions for doing so.
`and endusers of the Pokémon Go game to infringe by providing its Pokémon Go game to the
`To the extent that Niantic does not personally and directly infringe, it induces its customers
`world around them.”4
`reality to create a unique game experience that motivates players to go outside and explore the
`Gaming’ platform. This platform combines mobile locations technology and augmented
`Niantic touts that “Pokémon Go represents the next generation of Niantic ‘Real World
`platformand the Pokémon Go game provides an augmented reality (AR) platform system.
`To the extent that the preamble is considered a claim limitation, the Niantic real-world AR
`
`Infringing Functionality/Structure
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)1
`
`EXHIBIT 1
`
`memory; and
`transitory computer readable
`available AR objects in a first non-
`an AR object repository storing
`
`platform system comprising:3
`1. An augmented reality (AR)
`
`’051Patent Claims2
`
`Niantic's Exhibit No. 1038
`Page 009
`
`

`

`2
`
`6https://nianticlabs.com/en/blog/nrwp-update/
`
`which manages world-wide geospatial objects that developers can control.”6
`Pokémon GO, Niantic created“a real-time geospatial storage, indexing, and serving engine,
`As a central part of its platform that “underpins the core server and client engines”of
`
`[CONTINUED]
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 010
`
`

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`3
`
`7https://nianticlabs.com/en/blog/launch/;https://nianticlabs.com/en/blog/googlecloud/
`
`repository.
`The Pokémon Go AR platform systemhas an AR servercoupled with the AR object
`connected to the serving engine, as shown in the figure above.
`AR objectsto users.7Within the Niantic real world platform,the AR object repository is
`The Pokémon Go AR platform systemuses a “massively scalable server” systemto provide
`objects in a first non-transitory computer readable memory.
`The Pokémon Go AR platform systemhas an AR object repository storing available AR
`createsan AR objectrepository in a non-transitory computer readable memory.
`This serving engine stores data for these AR objectsin computer readable memory, which
`
`object repository and,
`an AR server coupled with the AR
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`[CONTINUED]
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 011
`
`

`

`4
`
`10https://niantic.helpshift.com/a/pokemon-go/?p=web&s=getting-started&f=map-view
`9https://niantic.helpshift.com/a/pokemon-go/?p=web&s=troubleshooting&f=supported-devices
`8https://nianticlabs.com/en/blog/googlecloud/;https://pokemongolive.com/en
`
`below:10
`phone/tablet computer into which the software application has been downloaded as shown
`The Pokémon Go gameincludes “a Map View,”which depictsthe environment near a mobile
`transitory computer readable memory by a processor.
`The Pokémon Go AR platform systemincludes software instructions stored in a second non-
`memory for execution by aprocessor.
`instructionswhich,once downloaded,are stored in a non-transitory computer readable
`computer readable memory. As a software application, the Pokémon Go game has software
`[Niantic] recommend[s] using phones with 2GB or more of RAM.”9RAM is a non-transitory
`Google Play,Galaxy Store,or theiOS App Store.8“For an optimal Pokémon GO experience,
`Niantic has made a software application (the Pokémon Go game) available for download via
`
`mobile device,
`an environment of an AR capable
`obtain digital data representative of
`
`configured to:
`memory by a processor, is
`transitory computer readable
`instructions stored in a second non-
`upon execution of software
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`[CONTINUED]
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 012
`
`

`

`5
`
`12https://nianticlabs.com/en/blog/mardevupdate-research/;https://nianticlabs.com/en/blog/realityblending-announcement/;
`11https://niantic.helpshift.com/a/pokemon-go/?s=getting-started&f=map-view&l=en&p=web
`
`https://nianticlabs.com/en/blog/pokemon-go-first-look/;https://nianticlabs.com/en/blog/arjourney/
`
`are combined with the AR objects as exemplified below12:
`environment by capturing images using the AR capable phone/tablet camera.These images
`Pokémon Go game users also may obtain digital data representationof areal-world
`AR capable mobile device.
`example, representing the local streets and geographic landmarks.11That phone/tabletis an
`environment)around the mobile phone/tabletcomputer running the Pokémon Go gameby, for
`The image above is formed from data and digitallyrepresentsa real-world location (an
`
`[CONTINUED]
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 013
`
`

`

`6
`
`13https://niantic.helpshift.com/a/pokemon-go/?p=web&s=getting-started&f=finding-catching-wild-pokemon&l=en(“Somewild Pokémon appear only
`
`in certain environments and climates. For example, some Pokémon may appear only near lakes, oceans, or other bodies of water.”)
`
`15https://twitter.com/niantichelp/status/1263920211452928002(NianticSupport: “Ghost-type Pokémon are out there and mostly appear at night.”)
`14https://nianticlabs.com/en/blog/decdevupdate-weather/
`
`Go game tailors interactions with those Pokémon depending on the real-world environment,
`at certain times,such as ghost pokemon being more likely to appear at night.15ThePokémon
`Pokémon types.14Also,Niantic has explained that certain Pokémon are more likely to appear
`phone/tablet computerlocation changes in-game probability of encountering particular
`encounteringcertain Pokémon objects.For example, the current weather at the mobile
`environment such as weather and time of day, to determine in-game events such as
`considers thebroader context of the location, includingtransitory aspects of the real-world
`a lake, ocean, etc.13In addition to considering the location, the Pokémon Go game also
`type Pokémon appear more frequently when the user’s phoneis near a bodyof water, such as
`changes in-game probability of encountering particular Pokémon types.For example, water-
`phone/tablet computer,including the devicelocation based on GPS or location data, which
`The Pokémon Go game considers the real-worldenvironment of the user’smobile
`View include a device location of the AR capable deviceand avirtual element attribute.
`Digital dataobtained by the Pokémon Go AR platform system making up Pokémon Go’s Map
`the specificPokémon type and itslocationwithin the depicted area.
`(e.g., particular Pokémon within the depicted area). Attributes of the virtual elements include
`mobile phone/tabletcomputer location withinthe depictedareaas well as virtual elements
`Data used in Pokémon Go’sMap View (shown above) includes an avatar (#5)showingthe
`an AR capable mobile device.
`The Pokémon Go AR platform system obtains digital data representative of an environment of
`
`location;
`based at least on the device
`and pertinent to the environment
`related to the AR capable device
`determine atleast onecontext
`
`andavirtual element attribute;
`location of the AR capable device
`the digital dataincluding a device
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`[CONTINUED]
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 014
`
`

`

`7
`
`16See, e.g.,https://nianticlabs.com/en/blog/decdevupdate-weather/(Pokémon-types that are suited to the weather “yield bonus Starburst” and “are more
`
`type Pokémon “tend to have higher CP and perform better in battle” in wet conditions)
`likely to have greater potential in battle”); https://niantic.helpshift.com/a/pokemon-go/?p=web&s=finding-evolving-hatching&f=weather-boosts&l=en(Water-
`
`17https://niantic.helpshift.com/a/pokemon-go/?p=web&s=finding-evolving-hatching&f=weather-boosts&l=en 1/
`
`AR objects):17
`objects to spawn,or appear,more frequentlynear the user for display on Map View (available
`sunny conditions, the Pokémon GO game identifies grass, ground, and fire-type Pokémon AR
`interactionand have certain attributesbased on thecontextdetermined above. For example, in
`The Pokémon Go game identifies particular Pokémon that are available for in-game
`and pertinent to the environment based at least on the devicelocation.
`The Pokémon Go AR platform systemdetermines a context related to the AR capable device
`Pokémon).16
`real-world time, and real-world weather(e.g., increasing user bonuses for capturing certain
`
`context;
`corresponding to the at least one
`representing available AR objects
`the AR object repository
`identify relevant AR objects from
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`[CONTINUED]
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 015
`
`

`

`8
`
`19https://nianticlabs.com/en/blog/pokemon-go-first-look/
`18https://niantic.helpshift.com/a/pokemon-go/?p=web&s=finding-evolving-hatching&f=weather-boosts&l=en 1/
`
`the user’s avatar and is displayed in the Map View.
`In the image above, a Squirtle Pokémon AR object (denoted with a red oval) is in proximity to
`
`on the Map View:19
`AR objectis displayed at all and, if close enough, how that Pokémon AR object is displayed
`The user’s movement relative to the Pokémon AR object determines whether the Pokémon
`based on the device’s real-worldlocation and the in-game location of the Pokémon AR object.
`Pokémon Go game determines whether the user is given an opportunity to catch a Pokémon
`phone/tablet computerlocation and the attributes of specific AR object(s). For example, the
`The Pokémon Go game permits users to interact with Pokémon AR objects based on mobile
`representing available AR objects correspondningto the at least one context.
`The Pokémon Go AR platform systemidentifies relevant AR objects from the AR repository
`weather at the phone’s location issunny.18
`Grass, ground, and fire-type Pokémon share the attribute of being boosted when the current
`
`attribute; and
`location and the virtual element
`based on at least the device
`presence of arelevant AR object
`determine whether to alter
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`[CONTINUED]
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 016
`
`

`

`9
`
`20https://niantic.helpshift.com/a/pokemon-go/?p=web&s=getting-started&f=finding-catching-wild-pokemon&l=en;
`
`21https://niantic.helpshift.com/a/pokemon-go/?p=web&s=getting-started&f=finding-catching-wild-pokemon&l=en
`
`https://nianticlabs.com/en/blog/pokemon-go-first-look/;https://nianticlabs.com/en/blog/decdevupdate-weather/
`
`visible and itssize in that scene)varies.
`In this way, the presence of a particular Pokémon AR object within a scene (whether it is
`
`icons at the bottom of the screen:
`Other Pokémon, those which are in the area but not as near,are reflected by small shadowy
`attribute) vary with time.21
`AR objects also move during game play and their particular locations (a virtual element
`bodies of water, and certain Pokémon only appear in particular areas of the world).20Pokémon
`current weatherat that real-world location (e.g., water type Pokémon are more common near
`frequentlydepending on the mobile device’s location in the real-world environmentand/orthe
`Particular Pokémon types (a virtual element attribute) appear more frequently or less
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`[CONTINUED]
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 017
`
`

`

`10
`
`22https://nianticlabs.com/en/blog/pokemon-go-first-look/
`
`the bottom of the screen:
`Pokémon, those which are in the area but not as near, are reflected by small shadowy icons at
`the user’s avatar and is displayed in the Map Viewon the user’s mobile device.Other
`In the image above, a Squirtle Pokémon AR object (denoted with red oval) is in proximity to
`
`computer at least some of the PokémonAR objects:22
`The Pokémon Go gamedisplays (or doesnotdisplay) onthe user’s mobile phone/tablet
`objectsbased on at least the devicelocation and avirtual element attribute.
`The Pokémon Go AR platform systemdetermines whether to alter presence of a relevant AR
`
`according to its altered presence.
`render the relevantAR objects
`cause the AR capable device to
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`[CONTINUED]
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 018
`
`

`

`11
`
`23https://nianticlabs.com/en/blog/mardevupdate-research/;https://nianticlabs.com/en/blog/realityblending-announcement/;
`
`https://nianticlabs.com/en/blog/pokemon-go-first-look/;https://nianticlabs.com/en/blog/arjourney/
`
`with the AR objects as exemplified below:
`by capturing images using the AR capable phone/tablet camera.These images are combined
`Pokémon Go game users may obtain digital data representation of a real-world environment
`computer at least some of the Pokémon AR objectsagainst a real-world background.23
`The Pokémon Go gamealso displays (or does not display) onthe user’s mobile phone/tablet
`Still other Pokémon, which are further away, are not displayed at all.
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`[CONTINUED]
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 019
`
`

`

`12
`
`the mobile phone/tabletcomputer which is running the Pokémon Go game using wireless data
`The Niantic Real World Platform includes one or more serverswhich provide information to
`Seeclaim 1.
`AR objects according to theiraltered presence.
`The Pokémon Go AR platform systemcauses the AR capable deviceto render the relevant
`user from the AR objects assigned location (as seem in the right-hand figure).
`(as shown in the figure on the left) and with size differences according to the distance of the
`The Pokémon GO game causesthe AR capable device to renderan object on a grassy surface
`
`device via a wireless network.
`coupled with the AR capable
`the AR server is a remote server
`5.The system of claim 1, wherein
`
`[CONTINUED]
`
`Infringement of U.S. Patent No. 10,403,051 (Pokémon Go)
`
`EXHIBIT 1
`
`Niantic's Exhibit No. 1038
`Page 020
`
`

`

`13
`
`24https://niantic.helpshift.com/a/pokemon-go/?s=troubleshooting&f=troubleshooting-guide-android&l=en&p=web;https://nianticlabs.com/privacy/en/
`
`triangulation.”)
`(“We identify your location using a variety of technologies, including GPS, the WiFi points you are accessing the Service through and mobile/cell tower
`
`25https://nianticlabs.com/en/blog/mardevupdate-research/;https://nianticlabs.com/en/blog/realityblending-announcement/;
`
`https://nianticlabs.com/en/blog/pokemon-go-first-look/;https://nianticlabs.com/en/blog/arjourney/
`
`computerchanges (e.g., the user turns from facing west to facing east relative to the real-world
`In “auto-rotation” mode, if the real-world orientation of the user’s mobile phone/tablet
`Seeclaim 1.
`on a position of the AR capable device relative to the environ

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