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`Niantic's Exhibit No. 1008
`Page 001
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`Spatial Augmented Reality
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`Niantic's Exhibit No. 1008
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`Page 002
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`Niantic's Exhibit No. 1008
`Page 002
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`Spatial Augmented Reality
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`Merging Real and Virtual Worlds
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`Oliver Bimber
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`Bauhaus—University, Weimar
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`Ramesh Raskar
`Mitsubishi Electric Research Laboratory,
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`Niantic's Exhibit No. 1008
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`Page 003
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`Niantic's Exhibit No. 1008
`Page 003
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`Page 004
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`Niantic's Exhibit No. 1008
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`Page 005
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`Niantic's Exhibit No. 1008
`Page 005
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`
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`Contents
`
`Preface
`
`1 A Brief Introduction to Augmented Reality
`1.1 What is Augmented Reality .................
`
`1.2 Today’s Challenges .......................
`
`1.3 Spatial Augmented Reality ..................
`1.4 Outline of the Book ......................
`
`Fundamentals: From Photons to Pixels
`
`2.1 Light in a Nutshell .......................
`
`2.2 Geometric Optics .......................
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`2.3 Visual Depth Perception ....................
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`2.4 Rendering Pipelines ......................
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`2.5 Summary and Discussion ...................
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`3.1 Head-Attached Displays ....................
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`3.2 Hand-Held Displays ......................
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`3.3 Spatial Displays .........................
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`3.4 Summary and Discussion ...................
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`4.1 Geometric Model ........................
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`4.2 Rendering Framework .....................
`4.3 Calibration Goals ........................
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`4.4 Display Environments and Applications ...........
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`4.5 Summary and Discussion ...................
`
`vii
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`Niantic's Exhibit No. 1008
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`Page 006
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`Niantic's Exhibit No. 1008
`Page 006
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`Niantic's Exhibit No. 1008
`Page 007
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`ix
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`B.1 General Definitions ....................... 337
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`B.2 Projection Functions ...................... 337
`B.3 Transformation Functions ................... 338
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`B.4 Additional Functions ...................... 340
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`Bibliography
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`343
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`Niantic's Exhibit No. 1008
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`Page 008
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`
`
`
`
`
`Niantic's Exhibit No. 1008
`Page 0014
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`Niantic's Exhibit No. 1008
`Page 0015
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`Niantic's Exhibit No. 1008
`Page 0016
`
`

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`Niantic's Exhibit No. 1008
`Page 0017
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`Niantic's Exhibit No. 1008
`Page 0018
`
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`

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`Niantic's Exhibit No. 1008
`Page 0019
`
`

`

`
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`
`
`1.4. Outline of the Book
`
`9
`
`the optical combination of virtual and real environments using mirror beam
`
`combiners,
`
`transparent screens, and holograms.
`
`It presents projector-
`
`based augmentation of geometrically complex and textured display sur-
`
`faces, which along with optical combiners achieve consistent illumination
`
`and occlusion effects. We present many spatial display examples, such as
`
`Shader Lamps, Virtual Showcases, Extended Virtual Tables, interactive
`
`holograms, apparent motion, Augmented Paintings, and Smart Projectors.
`
`Finally, we discuss the current problems, future possibilities, and en-
`
`abling technologies of spatial augmented reality.
`
`Chapter 2 lays the foundation for the topics discussed in this book. It
`
`starts with a discussion on light. The atomic view on light will give some
`
`hints on how it is generated—knowing about its properties allows us to
`
`
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`realize how it travels through space.
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`abstracted. This is beneficial for describing how simple optical elements,
`
`such as mirrors and lenses, work. This chapter will de

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