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UNITED STATES PATENT AND TRADEMARK OFFICE
`____________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`____________
`
`APPLE INC.
`Petitioner
`
`v.
`
`GESTURE TECHNOLOGY PARTNERS LLC
`Patent Owner
`_________________
`
`Inter Partes Review Case No. IPR2021-00923
`U.S. Patent No. 8,194,924
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`DECLARATION OF DR. BENJAMIN B. BEDERSON
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`I, Benjamin B. Bederson, hereby declare the following:
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`I.
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`BACKGROUND AND QUALIFICATIONS
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`1. My name is Benjamin B. Bederson, Ph.D and I am over 21 years of age
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`and otherwise competent to make this Declaration. I make this Declaration based on
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`facts and matters within my own knowledge and on information provided to me by
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`others.
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`2.
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`I have been retained by counsel for Petitioner as a technical expert in the
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`above-captioned case. Specifically, I have been asked to render certain opinions in
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`regard to the IPR petition with respect to U.S. Patent No. 8,194,924 (the “’924
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`Patent”). I understand that the Challenged Claims are claims 1-14. My opinions are
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`limited to those Challenged Claims.
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`3. My compensation in this matter is not based on the substance of my
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`opinions or the outcome of this matter. I have no financial interest in Petitioner. I am
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`being compensated at an hourly rate of $600 for my analysis and testimony in this
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`case.
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`4.
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`In writing this declaration, I have considered my own knowledge and
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`experience, including my work experience in the field of electrical and computer
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`engineering; my experience in teaching in this area; and my experience working with
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`others involved in this field, including in both the design and analysis of multimedia-
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`focused communication systems and subsystems. In reaching my opinions in this
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`matter, I have also reviewed the following references and materials:
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`• The ’924 Patent (Ex. 1001)
`• The ’924 Patent File History (Ex. 1002)
`• Canadian Published Patent Application CA2,237,939A1 (“Mann”) (Ex.
`1004)
`• U.S. Patent No. 6,144,366 (“Numazaki”) (Ex. 1005)
`• U.S. Patent No. 6,539,100 (“Amir”) (Ex. 1006)
`• U.S. Patent No. 5,666,157 (“Aviv”) (Ex. 1007)
`• “CCD and CMOS Imaging Array Technologies,” by Stuart Taylor
`(“Taylor”) (Ex. 1014)
`• “RTP: A Transport Protocol for Real-Time Applications,” Network Working
`Group, RFC 1889 (Jan 1996) (Ex. 1015)
`• Microsoft Computer Dictionary, 5th Ed. (2002) (Ex. 1016)
`• Electrical Engineering Dictionary (2000) (Ex. 1017)
`• Any additional background materials cited below
`A. Educational Background
`5.
`I received a Bachelor of Science degree in Computer Science with a
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`minor in Electrical Engineering from Rensselaer Polytechnic Institute (“RPI”) in
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`1986. I received a Master of Science degree and a Ph.D. in Computer Science from
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`New York University (“NYU”) in 1989 and 1992, respectively.
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`B.
`6.
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`Professional Experience
`Since 1998, I have been a Professor of Computer Science at the
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`University of Maryland (“UMD”), where I have joint appointments at the Institute
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`for Advanced Computer Studies and the College of Information Studies (Maryland’s
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`“iSchool”), and am currently Professor Emeritus. I was also Associate Provost of
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`Learning Initiatives and Executive Director of the Teaching and Learning
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`Transformation Center from 2014 to 2018. I am a member and previous director of
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`the Human-Computer Interaction Lab (“HCIL”), the oldest and one of the best
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`known Human-Computer Interaction research groups in the country. I was also co-
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`founder and Chief Scientist of Zumobi, Inc. from 2006 to 2014, a Seattle-based
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`startup that is a publisher of content applications and advertising platforms for
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`smartphones. I am also co-founder and co-director of the International Children’s
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`Digital Library (“ICDL”), a web site launched in 2002 that provides the world’s
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`largest collection of freely available online children’s books from around the world
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`with an interface aimed to make it easy for children and adults to search and read
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`children’s books online. I am also co-founder and prior Chief Technology Officer of
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`Hazel Analytics, a data analytics company whose product sends alerts in warranted
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`circumstances. In addition, I have for more than 25 years consulted for numerous
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`companies in the area of user interfaces, including Logitech, Microsoft, the Palo Alto
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`Research Center, Sony, Lockheed Martin, Hillcrest Labs, and NASA Goddard Space
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`Flight Center.
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`7.
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`For more than 30 years, I have studied, designed, and worked in the
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`field of computer science and human-computer interaction. My experience includes
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`30 years of teaching and research, with research interests in human-computer
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`interaction and the software and technology underlying today’s interactive
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`computing systems. This includes the design and implementation of image sensing
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`and image processing systems as well as software applications on mobile devices,
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`including smart phones and PDAs, such as my work on DateLens, LaunchTile, and
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`StoryKit described below. My consulting included helping companies apply my
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`work on “zoomable user interfaces” to their consumer-facing audio/video access
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`software.
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`8.
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`In 1992, I completed my Ph.D. dissertation at New York University
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`titled “A Miniature Space-Variant Active Vision System: Cortex-I” (Ex. 1012)1 in
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`which I worked with both CMOS and CCD image sensors and wrote image
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`processing software using those sensors. As depicted in the VLSI circuit layout
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`image below, I designed a custom CMOS image sensor with a radial pixel layout.
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`Figure 2.1 from my dissertation show the result of images taken with a camera I built
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`using that image sensor. I then built a custom CCD-based camera by manufacturing
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`a lens that I attached directly to a commercially available CCD sensor that is shown
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`in Figure 2.2.
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`1 Ex. 1012 is a pre-publication version of my thesis, which does not include the
`final chapter.
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`9.
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`In 1995, I built an “audio augmented reality” system2 that identified
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`which piece of art a person was standing in front of. This worked by installing
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`infrared transmitters in the ceiling above each piece of art which was identified by
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`an infrared receiver controlled by a microcontroller. As depicted in Figure 1 below,
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`2 Benjamin B. Bederson. 1995. Audio augmented reality: a prototype automated tour
`guide. In Conference Companion on Human Factors in Computing Systems (CHI
`'95), I. Katz, R. Mack, and L. Marks (Eds.). ACM, New York, NY, USA, 210-211.
`DOI=http://dx.doi.org/10.1145/223355.223526 (Ex. 1013).
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`a person wearing the receiver walked around, the microcontroller they were carrying
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`would identify the code from the transmitter they were standing under.
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`
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`10. At UMD, my research is in the area of Human-Computer Interaction
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`(“HCI”), a field that relates to the development and understanding of computing
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`systems to serve users’ needs. Researchers in this field are focused on making
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`universally usable, useful, efficient and appealing systems to support people in their
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`wide range of activities. My approach is to balance the development of innovative
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`technology that serves people’s practical needs. Example systems following this
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`approach that I have built include PhotoMesa (software for end users to browse
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`personal photos), DateLens (2002 software for end users to use their mobile devices
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`to efficiently access their calendar information), LaunchTile (2005 “home screen”
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`software for mobile devices to allow users to navigate apps in a zoomable
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`environment), SpaceTree (2001 software for end users to efficiently browse very
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`large hierarchies), ICDL (as described above), and StoryKit (a 2009 iPhone app for
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`children to create stories).
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`11. LaunchTile led to my creation of Zumobi in 2006, where I was
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`responsible for investigating new software platforms and developing new user
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`interface designs that provide efficient and engaging interfaces to permit end users
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`to access a wide range of content on mobile platforms (including the iPhone and
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`Android-based devices). For example, I designed and implemented software called
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`“Ziibii,” a “river” of news for iPhone, software called “ZoomCanvas,” a zoomable
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`user interface for several iPhone apps, and iPhone apps including “Inside Xbox” for
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`Microsoft and Snow Report for REI. At the International Children’s Digital Library
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`(ICDL), I have since 2002 been the technical director responsible for the design and
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`implementation of
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`the web site, www.childrenslibrary.org
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`(originally at
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`www.icdlbooks.org). In particular, I have been closely involved in designing the
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`user interfaces as well as the software architecture for the web site since its inception
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`in 2002.
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`12. Beginning in the mid-1990s, I have been responsible for the design and
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`implementation of numerous other web sites in addition to the ICDL. For example,
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`I designed and built my own professional web site when I was an Assistant Professor
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`of Computer Science at the University of New Mexico in 1995 and have continued
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`
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`to design, write the code for, and update both that site (which I moved to the
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`University of Maryland in 1998, currently at http://www.cs.umd.edu/~bederson/) as
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`well
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`as
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`numerous
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`project
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`web
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`sites,
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`such
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`as
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`Pad++,
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`http://www.cs.umd.edu/hcil/pad++/. I received the Janet Fabri Memorial Award for
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`Outstanding Doctoral Dissertation for my Ph.D. work in robotics and computer
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`vision. I have combined my hardware and software skills throughout my career in
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`Human-Computer Interaction research, building various interactive electrical and
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`mechanical systems that couple with software to provide an innovative user
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`experience.
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`13. My work has been published extensively in more than 160 technical
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`publications, and I have given about 100 invited talks, including 9 keynote lectures.
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`I have won a number of awards including the Brian Shackel Award for “outstanding
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`contribution with international impact in the field of HCI” in 2007, and the Social
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`Impact Award in 2010 from Association for Computing Machinery’s (“ACM”)
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`Special Interest Group on Computer Human Interaction (“SIGCHI”). ACM is the
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`primary international professional community of computer scientists, and SIGCHI
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`is the primary international professional HCI community. I have been honored by
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`both professional organizations. I am an “ACM Distinguished Scientist,” which
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`“recognizes those ACM members with at least 15 years of professional experience
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`and 5 years of continuous Professional Membership who have achieved significant
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`accomplishments or have made a significant impact on the computing field.” I am a
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`member of the “CHI Academy,” which is described as follows: “The CHI Academy
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`is an honorary group of individuals who have made substantial contributions to the
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`field of human-computer interaction. These are the principal leaders of the field,
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`whose efforts have shaped the disciplines and/or industry, and led the research
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`and/or innovation in human-computer interaction.” The criteria for election to the
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`CHI Academy are: cumulative contributions to the field; impact on the field through
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`development of new research directions and/or innovations; and (3) influence on the
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`work of others.
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`14.
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`I have appeared on radio shows numerous times to discuss issues
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`relating to user interface design and people’s use and frustration with common
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`technologies, web sites, and mobile devices. My work has been discussed and I have
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`been quoted by mainstream media around the world over 120 times, including by
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`the New York Times, the Wall Street Journal, the Washington Post, Newsweek, the
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`Seattle Post-Intelligencer, the Independent, Le Monde, NPR’s All Things
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`Considered, New Scientist Magazine, and MIT’s Technology Review.
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`15.
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`I have designed, programmed, and publicly deployed dozens of user-
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`facing software products that have cumulatively been used by millions of users. My
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`work is cited in patents by several major companies, including Amazon, Apple,
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`Facebook, Google, and Microsoft. I am the co-inventor of 12 U.S. patents and 18
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`U.S. patent applications. The patents are generally directed
`to user
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`interfaces/experience with some directed to mobile devices, including U.S. Patent
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`No. 9,778,810 (issued 2017), entitled “Techniques to modify content and view
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`content on mobile devices.”
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`16. My curriculum vitae, which includes a more detailed summary of my
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`background, experience, and publications, is attached as Appendix A.
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`II. LEGAL FRAMEWORK
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`A. Obviousness
`17.
`I am a technical expert and do not offer any legal opinions. However,
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`counsel has informed me as to certain legal principles regarding patentability and
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`related matters under United States patent law, which I have applied in performing
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`my analysis and arriving at my technical opinions in this matter.
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`18.
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`I have been informed that the Patent Trial and Appeal Board (“PTAB”)
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`now applies the claim construction standard applied by Article III courts (i.e., the
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`Phillips standard) regardless of whether a patent has expired. I have been informed
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`that under the Phillips standard, claim terms are to be given the meaning they would
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`have to a person having ordinary skill in the art at the time of the invention, taking
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`into consideration the patent, its file history, and, secondarily, any applicable
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`extrinsic evidence (e.g., dictionary definitions). In my analyses below, I have applied
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`the plain and ordinary meaning pursuant to the Phillips standard.
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`I have also been informed that a person cannot obtain a patent on an
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`19.
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`invention if the differences between the invention and the prior art are such that the
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`subject matter as a whole would have been obvious at the time the invention was
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`made to a person having ordinary skill in the art. I have been informed that a
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`conclusion of obviousness may be founded upon more than a single item of prior art.
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`I have been further informed that obviousness is determined by evaluating the
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`following factors: (1) the scope and content of the prior art, (2) the differences
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`between the prior art and the claim at issue, (3) the level of ordinary skill in the
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`pertinent art, and (4) secondary considerations of non-obviousness. In addition, the
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`obviousness inquiry should not be done in hindsight. Instead, the obviousness
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`inquiry should be done through the eyes of a person having ordinary skill in the
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`relevant art at the time the patent was filed.
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`20.
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`In considering whether certain prior art renders a particular patent claim
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`obvious, counsel has informed me that I can consider the scope and content of the
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`prior art, including the fact that one of skill in the art would regularly look to the
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`disclosures in patents, trade publications, journal articles, industry standards,
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`product literature and documentation, texts describing competitive technologies,
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`requests for comment published by standard setting organizations, and materials
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`from industry conferences, as examples. I have been informed that for a prior art
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`reference to be proper for use in an obviousness analysis, the reference must be
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`
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`“analogous art” to the claimed invention. I have been informed that a reference is
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`analogous art to the claimed invention if: (1) the reference is from the same field of
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`endeavor as the claimed invention (even if it addresses a different problem); or (2)
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`the reference is reasonably pertinent to the problem faced by the inventor (even if it
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`is not in the same field of endeavor as the claimed invention). In order for a reference
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`to be “reasonably pertinent” to the problem, it must logically have commended itself
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`to an inventor’s attention in considering his problem. In determining whether a
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`reference is reasonably pertinent, one should consider the problem faced by the
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`inventor, as reflected either explicitly or implicitly, in the specification. I believe that
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`all of the references that my opinions in this IPR are based upon are well within the
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`range of references a person having ordinary skill in the art would consult to address
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`the type of problems described in the Challenged Claims.
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`21.
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`I have been informed that, in order to establish that a claimed invention
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`was obvious based on a combination of prior art elements, a clear articulation of the
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`reason(s) why a claimed invention would have been obvious must be provided.
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`Specifically, I am informed that, under the U.S. Supreme Court’s KSR decision, a
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`combination of multiple items of prior art renders a patent claim obvious when there
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`was an apparent reason for one of ordinary skill in the art, at the time of the invention,
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`to combine the prior art, which can include, but is not limited to, any of the following
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`rationales: (A) combining prior art methods according to known methods to yield
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`predictable results; (B) substituting one known element for another to obtain
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`predictable results; (C) using a known technique to improve a similar device in the
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`same way; (D) applying a known technique to a known device ready for
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`improvement to yield predictable results; (E) trying a finite number of identified,
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`predictable potential solutions, with a reasonable expectation of success; (F)
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`identifying that known work in one field of endeavor may prompt variations of it for
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`use in either the same field or a different one based on design incentives or other
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`market forces if the variations are predictable to one of ordinary skill in the art; or
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`(G) identifying an explicit teaching, suggestion, or motivation in the prior art that
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`would have led one of ordinary skill to modify the prior art reference or to combine
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`the prior art references to arrive at the claimed invention.
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`22.
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`I am informed that the existence of an explicit teaching, suggestion, or
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`motivation to combine known elements of the prior art is a sufficient, but not a
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`necessary, condition to a finding of obviousness. This so-called “teaching
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`suggestion-motivation” test is not the exclusive test and is not to be applied rigidly
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`in an obviousness analysis. In determining whether the subject matter of a patent
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`claim is obvious, neither the particular motivation nor the avowed purpose of the
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`patentee controls. Instead, the important consideration is the objective reach of the
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`claim. In other words, if the claim extends to what is obvious, then the claim is
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`invalid. I am further informed that the obviousness analysis often necessitates
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`consideration of the interrelated teachings of multiple patents, the effects of demands
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`known to the technological community or present in the marketplace, and the
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`background knowledge possessed by a person having ordinary skill in the art. All of
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`these issues may be considered to determine whether there was an apparent reason
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`to combine the known elements in the fashion claimed by the patent.
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`23.
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`I also am informed that in conducting an obviousness analysis, a precise
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`teaching directed to the specific subject matter of the challenged claim need not be
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`sought out because it is appropriate to take account of the inferences and creative
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`steps that a person of ordinary skill in the art would employ. The prior art considered
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`can be directed to any need or problem known in the field of endeavor at the time of
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`invention and can provide a reason for combining the elements of the prior art in the
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`manner claimed. In other words, the prior art need not be directed towards solving
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`the same specific problem as the problem addressed by the patent. Further, the
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`individual prior art references themselves need not all be directed towards solving
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`the same problem. I am informed that, under the KSR obviousness standard, common
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`sense is important and should be considered. Common sense teaches that familiar
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`items may have obvious uses beyond their primary purposes.
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`24.
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`I also am informed that the fact that a particular combination of prior art
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`elements was “obvious to try” may indicate that the combination was obvious even
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`if no one attempted the combination. If the combination was obvious to try
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`(regardless of whether it was actually tried) or leads to anticipated success, then it is
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`likely the result of ordinary skill and common sense rather than innovation. I am
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`further informed that in many fields it may be that there is little discussion of obvious
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`techniques or combinations, and it often may be the case that market demand, rather
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`than scientific literature or knowledge, will drive the design of an invention. I am
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`informed that an invention that is a combination of prior art must do more than yield
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`predictable results to be non-obvious.
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`25.
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`I am informed that for a patent claim to be obvious, the claim must be
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`obvious to a person of ordinary skill in the art at the time of the invention. I am
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`informed that the factors to consider in determining the level of ordinary skill in the
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`art include (1) the educational level and experience of people working in the field at
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`the time the invention was made, (2) the types of problems faced in the art and the
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`solutions found to those problems, and (3) the sophistication of the technology in the
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`field.
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`26.
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`I am informed that it is improper to combine references where the
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`references teach away from their combination. I am informed that a reference may
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`be said to teach away when a person of ordinary skill in the relevant art, upon reading
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`the reference, would be discouraged from following the path set out in the reference,
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`or would be led in a direction divergent from the path that was taken by the patent
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`applicant. In general, a reference will teach away if it suggests that the line of
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`development flowing from the reference’s disclosure is unlikely to be productive of
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`the result sought by the patentee. I am informed that a reference teaches away, for
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`example, if (1) the combination would produce a seemingly inoperative device, or
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`(2) the references leave the impression that the product would not have the property
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`sought by the patentee. I also am informed, however, that a reference does not teach
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`away if it merely expresses a general preference for an alternative invention but does
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`not criticize, discredit, or otherwise discourage investigation into the invention
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`claimed.
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`27.
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`I am informed that even if a prima facie case of obviousness is
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`established, the final determination of obviousness must also consider “secondary
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`considerations” if presented. In most instances, the patentee raises these secondary
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`considerations of non-obviousness. In that context, the patentee argues an invention
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`would not have been obvious in view of these considerations, which include: (a)
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`commercial success of a product due to the merits of the claimed invention; (b) a
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`long-felt, but unsatisfied need for the invention; (c) failure of others to find the
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`solution provided by the claimed invention; (d) deliberate copying of the invention
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`by others; (e) unexpected results achieved by the invention; (f) praise of the
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`invention by others skilled in the art; (g) lack of independent simultaneous invention
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`within a comparatively short space of time; (h) teaching away from the invention in
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`the prior art.
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`I am further informed that secondary considerations evidence is only
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`28.
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`relevant if the offering party establishes a connection, or nexus, between the
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`evidence and the claimed invention. The nexus cannot be based on prior art features.
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`The establishment of a nexus is a question of fact. While I understand that the Patent
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`Owner here has not offered any secondary considerations at this time, I will
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`supplement my opinions in the event that the Patent Owner raises secondary
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`considerations during the course of this proceeding.
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`III. OPINION
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`A. Level of a Person of Ordinary Skill in the Art
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`29.
`
`I was asked to provide my opinion as to the level of skill of a person
`
`having ordinary skill in the art (“PHOSITA”) of the ’924 Patent at the time of the
`
`claimed invention, which counsel has told me to assume is July 8, 1999. In
`
`determining the characteristics of a hypothetical person of ordinary skill in the art of
`
`the ’924 Patent, I considered several factors, including the type of problems
`
`encountered in the art, the solutions to those problems, the rapidity with which
`
`innovations are made in the field, the sophistication of the technology, and the
`
`education level of active workers in the field. I also placed myself back in the time
`
`frame of the claimed invention and considered the colleagues with whom I had
`
`worked at that time.
`
`
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`19
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`IPR2021-00923
`U.S. Patent No. 8,194,924
`In my opinion, a PHOSITA at the time of the claimed invention of the
`
`30.
`
`’924 Patent would have had at least a bachelor’s degree in electrical engineering or
`
`equivalent with at least one year of experience in the field of human computer
`
`interaction. Additional education or experience might substitute for the above
`
`requirements. Such a PHOSITA would have been capable of understanding the ’924
`
`Patent and the prior art references discussed herein.
`
`31. Based on my education, training, and professional experience in the field
`
`of the claimed invention, I am familiar with the level and abilities of a person of
`
`ordinary skill in the art at the time of the claimed invention. Additionally, I met at
`
`least these minimum qualifications to be a person having ordinary skill in the art as
`
`of the time of the claimed invention of the ’924 Patent.
`
`B. Description of the Alleged Invention of the ’924 Patent
`
`32. The ’924 Patent describes computer devices that “optically sens[e]
`
`human input” using one or more cameras, contemplating applications in a “variety
`
`of fields such as computing, gaming, medicine, and education.” ’924 Patent at 2:7–
`
`23. A number of scenarios are described, including multiple cameras mounted in a
`
`fixed display as depicted in Fig. 1A below and a single camera mounted in a
`
`handheld device as depicted in Fig. 8B below:
`
`
`
`20
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`U.S. Patent No. 8,194,924
`
`Id. at Fig. 1A, 3:19-56 (describing cameras 100, 101, and 144).
`
`
`
`
`
`Id. at Fig. 8B, 13:1-10 (describing camera 850).
`
`33. The Challenged Claims each require a handheld device containing two
`
`separate cameras that face in different directions such that they have distinct fields
`
`of view. Id. at Claim 1 (claiming a “handheld device comprising . . . a first camera
`
`[and] a second camera . . . wherein the first and second cameras include non-
`
`overlapping fields of view”). During prosecution, the claims were rejected under 35
`
`U.S.C. § 112, ¶ 1 for failing to satisfy the written description requirement. The
`
`Examiner noted that the specification failed to describe a handheld device with two
`
`
`
`21
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`IPR2021-00923
`U.S. Patent No. 8,194,924
`cameras. ’924 File History at 109. In response, the applicant amended the
`
`specification, adding Fig. 18 (reproduced below) and its corresponding disclosure:
`
`
`
`'924 Patent at Figure 18, 25:40-26:51 (describing the same); ’924 File History at
`
`122-129 (amending specification to add Fig. 18 and corresponding disclosure).
`
`34. As illustrated, a handheld computer 1901 with central processing unit
`
`(CPU) houses a camera 1902 that can be paired in stereo with another camera 1910
`
`(on handheld unit), either of which may rotate about axis 1905 to view a user or
`
`aspect of that user like finger 1906. ’924 Patent at 25:40-43. When aimed at the user,
`
`the camera(s) can be used to obtain images and video images of a user’s fingers,
`
`hand, objects in the hand, gestures, and facial expressions. Id. at 25:50–63. Facing
`
`
`
`22
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`IPR2021-00923
`U.S. Patent No. 8,194,924
`one or more of the cameras away from the user, they “can also be used to see gestures
`
`of others.” Id. at 26:25.
`
`C. Opinions Related to Mann
`
`i. Overview of Mann (Ex. 1004)
`
`35. Mann’s invention is directed to a hand-held recording system that
`
`captures natural, yet high-quality conversations between its user and another
`
`conversation participant. Mann at 2-3. Mann describes several applications for the
`
`recording system. Id. at 8-9 (discussing benefits to personal safety), 12 (discussing
`
`utility for
`
`investigative
`
`journalism), 16 (discussing
`
`the need for mutual
`
`accountability between customers and retailers).
`
`36. Mann contemplates several configurations of the hand-held system,
`
`including a wristwatch that houses the entirety of the recording system. Id. at 14.
`
`Wristwatch 300 houses cameras 310 and 350, a viewfinder 320, and a “body worn
`
`pack” with battery, computer, and communication system connected by cabling 360.
`
`Id. at 12-13. The wristwatch configuration is illustrated in Fig. 3 below:
`
`
`
`23
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`IPR2021-00923
`U.S. Patent No. 8,194,924
`
`
`
`Id. at Fig. 3 (annotated to depict hardware elements). Camera 350 is directed toward
`
`the wristwatch wearer, while camera 310 is directed toward another subject. Id. at
`
`13. The viewfinder helps a wristwatch wearer aim camera 310. Id. This ensures the
`
`user creates a quality recording by ensuring the subject recorded remains centered
`
`in the video recording. Id. at 2. Mann also explains “the cabling 360 may be
`
`eliminated, so that the unit would be [] entirely self-contained” within the wristwatch
`
`itself. Id. at 14. Users control Mann’s wristwatch by interacting with a clock face
`
`
`
`24
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`IPR2021-00923
`U.S. Patent No. 8,194,924
`superimposed on the wristwatch display’s touch-based interface. Id. at 14-15. The
`
`watch interface is depicted in Fig. 4:
`
`
`
`Id. at Fig. 4. Using the interactive watch face above, users can enter information like
`
`letters, symbols, and numbers using finger strokes in vector directions such as from
`
`top to bottom, or “downwards.” Id. at 15. These user instructions control the
`
`wristwatch, such as starting or stopping specific operations:
`
`[T]he numbers may be assigned a secondary meaning (e.g., select “0”
`to stop recording, “4” to kill all processes and halt the processor, “7” to
`wake up the system from sleep mode, etc.”
`
`
`
`25
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`U.S. Patent No. 8,194,924
`Id. at 14. A PHOSITA would have recognized these programmable, computer-based
`
`operations of the wristwatch with its multi-camera configurability and user
`
`command inception would easily accommodate other, additional commands. For
`
`example, just as a user can stroke a finger upwards to “0” on the clockface to “stop
`
`recording,” a PHOSITA would recognize the computer could be programmed to
`
`recognize additional useful commands such as a finger stroke downwards to “6” to
`
`start recording a conversation. A PH

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