`Petitioners
`
`v.
`
`BLACKBERRY LIMITED,
`Patent Owner
`
`IPR2019-00942
`U.S. Patent No. 8,677,250
`
`Patent Owner’s Demonstratives
`
`Hearing: September 8, 2020
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`1
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`BlackBerry Exhibit No. 2009
`IPR2019-00942
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`Overview of ‘250 Patent
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`Overview of ’250 Patent
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`Overview of the ’250 Patent
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`Ex. 1001 (’250 Patent)
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`3
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`Overview of the ’250 Patent
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`Ex. 1001 (’250 Patent)
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`4
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`Overview of the ’250 Patent
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`Ex. 1001 (’250 Patent) at 1:44-58
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`5
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`Overview of the ’250 Patent
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`Ex. 1001 (’250 Patent) at FIG. 7B; 10:60-11:4
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`6
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`Overview of the ’250 Patent
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`Ex. 1001 (’250 Patent) at FIG. 5B; 10:8-15
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`7
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`Overview of the ’250 Patent
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`Ex. 1001 (’250 Patent) at FIG. 5B, 6B, 8B
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`8
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`Overview of Petitioners’ Ground
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`Ground
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`References
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`Ground 1:
`Claims 1, 4, 5, 6, 8, 9, 12, 13, 14
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`Galli, Crane, Miyaji
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`9
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`Overview of Prior Art: Galli
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`Overview of Prior Art: Galli
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`Ex. 1003 (Galli)
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`11
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`Overview of Prior Art: Galli
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`Ex. 1003 (Galli) at FIG. 4, 5A
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`12
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`Overview of Prior Art: Crane
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`Overview of Prior Art: Crane
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`Ex. 1004 (Crane) at FIG. 8, 7:25-31
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`14
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`Overview of Prior Art: Crane
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`Ex. 1004 (Crane) at 19:5-24
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`15
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`Overview of Prior Art: Crane
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`Ex. 1004 (Crane) at Fig. 6, 13:9-20
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`16
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`Overview of Prior Art: Miyaji
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`Overview of Prior Art: Miyaji
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`Ex 1005 (Miyaji)
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`18
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`Overview of Prior Art: Miyaji
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`Ex 1005 (Miyaji) at Fig. 4, ¶ 7-9
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`19
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`Petitioners’ Prior Art Combination Does Not “Utilize
`a Contact List...by Identifying Game Play in the
`Contact List”
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`Claim 1: “Utilize a Contact List . . . By Identifying Game Play in the Contact List”
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`Ex. 1001 (’250 Patent)
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`21
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`Claim 1: “Utilize a Contact List . . . By Identifying Game Play in the Contact List”
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`Paper 30 (Petitioners’ Reply) at 2
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`22
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`Claim 1: “Utilize a Contact List . . . By Identifying Game Play in the Contact List”
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`Ex. 1001 (‘250 Patent) at 12:3-16, 12:56-64
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`23
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`Claim 1: “Utilize a Contact List . . . By Identifying Game Play in the Contact List”
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`Ex. 1003 (Galli) at FIG. 5A, ¶ 41
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`24
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`Claim 1: Petitioners Attempt to Combine Galli, Crane, and Miyaji
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`Paper 30 (Petitioners’ Reply) at 24
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`25
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`Claim 1: No Motivation to Combine Galli with Turn-Based Game Applications
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`Galli:
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`Crane:
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`Miyaji:
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`Paper 22 (POR) at 10
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`V.
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`Ex. 1004 (Crane)
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`Galli’s applications are different from turn-based games:
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`Paper 30 (Petitioners’ Reply) at 13-14
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`Paper 30 (Petitioners’ Reply) at 11
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`26
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`Claim 1: No Motivation to Combine Galli with Turn-Based Game Applications
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`Petitioners’ expert confirmed the difference
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`Petitioners’ expert explained the difference:
`simultaneous v. waiting “longer period” for your turn
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`Ex. 2008 (Chatterjee Tr.) at 84:20-85:9
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`Ex. 1019 (Chatterjee Reply Decl.) ¶ 26
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`27
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`Claim 1: No Motivation to Combine References as Petitioners Propose
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`Ex. 1003 (Galli) at FIG. 4
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`28
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`Claim 1: No Motivation to Combine References as Petitioners Propose
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`Ex. 1003 (Galli)
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`29
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`Claim 1: No Motivation to Combine References as Petitioners Propose
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`Ex. 1004 (Crane) at FIG. 8, 7:25-31
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`30
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`Claim 1: No Motivation to Combine References as Petitioners Propose
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`Ex. 1004 (Crane) at 19:5-24
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`31
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`Claim 1: No Motivation to Combine References as Petitioners Propose
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`Ex 1005 (Miyaji) at Fig. 4, ¶ 7-9
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`32
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`Petitioners’ Prior Art Combination Does Not
`“Display[] at Least One Instant Message . . . Indicative
`of Game Progress”
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`Claim 1: “Displaying At Least One Instant Message . . . Indicative of Game Progress”
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`Ex. 1001 (’250 Patent) at Claim 1
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`34
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`Galli Does Not Display an “Instant Message . . . Indicative of Game Progress”
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`Ex. 1003 (Galli) at FIG. 4, ¶ 55
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`35
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`Crane’s Email Game Packets Are Not Displayed in Any Conversation
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`Ex. 1004 (Crane) at Fig. 6, 13:9-20
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`36
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`Crane’s IM Game Packets Are Not Displayed in an IM Conversation
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`Ex. 1004 (Crane) at FIG. 8, 7:25-31
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`37
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`Petitioners’ Attempt to Disavow Crane’s IM Embodiment
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`Paper 30 (Petitioners’ Reply) at 15
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`38
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`Combining Galli and Crane Would Not Render Claim 1 Obvious
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`Ex. 1003 (Galli) at FIG. 4; Ex. 1004 (Crane) at FIG. 8
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`39
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`Combining Galli and Crane Would Not Render Claim 1 Obvious
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`Ex. 1004 (Crane) at 19:5-24
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`40
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`Petitioners’ Prior Art Combination Does Not
`“Maintain[] the Game Progress Data”
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`Claims 6 & 14: “Maintaining the Game Progress Data”
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`Ex. 1001 (’250 Patent) at Claims 6, 14
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`42
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`Claims 1, 5, & 6
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`Claims 1, 5, & 6
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`5S. The method according to claim 4, further compri sing
`.
`.
`.
`.
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`displaying the game 1n progress user interface upon detecting
`selection of the contactlist entry associated with the game in
`progress.
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`6. The method according to claim 5, further comprising
`.
`“os
`:
`:
`maintaining, the game progress data upon switching away
`:
`.
`from the gamein progressuserinterface to enable the game in
`progress to be resumed upon a re-invocation of the game in
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`progress user interface.
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`Ex. 1001 (’250 Patent) at Claims 1, 5, 6
`Ex. 1001 (’250 Patent) at Claims 1, 5, 6
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`43
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`to the gamein progress.
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`1. A method of enabling a game to be played on an elec-
`tronic device, the method comprising:
`enabling a game application on the electronic device to
`utilize a contactlist for an instant messaging application
`for playing games with contacts in the contact list by
`identifying game play in the contactlist;
`during a game in progress with a particular contact in the
`contact list, preparing game messagesto be sent to the
`particular contact by including gameprogress data in an
`instant messaging message and an identifier to associate
`vet
`the data with the gameapplication;
`communicatingatleast one game message during the game
`in progress with the particular contact using an instant
`messaying system used by the instant messayiny applhi-
`cation:
`displaying at least one instant message in an instant mes-
`saging conversation user interface associated with the
`particular contact
`indicative of game progress,
`the
`instant messaging conversation user interface enabling
`additional instant messages to be sent to the particular
`contact in addition to instant messages indicating game
`play; and
`displaying a game in progress user interface associated
`with the game play, after detecting a selection in the
`instant Messaging conversation user interface to switch
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`
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`Claims 6 & 14: “Maintaining the Game Progress Data”
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`Ex. 1001 (’250 Patent) at 8:35-44
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`44
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`Claims 6 & 14: “Maintaining the Game Progress Data”
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`Ex. 1001 (’250 Patent) at Claims 1-3, 5-6
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`45
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`Claims 6 & 14: “Maintaining the Game Progress Data”
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`Paper 30 (Petitioners’ Reply) at 23; Ex. 2008 (Chatterjee Tr.) at 99:2-7
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`46
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