throbber
(12) Umted States Patent
`(10) Patent N0.:
`US 6,637,031 B1
`
`Chou
`('45) Date of Patent:
`Oct. 21, 2003
`
`U5006637031B1
`
`(54) MULTIMEDIA PRESENTATION LATENCY
`MINIMIZATION
`Inventor: Philip A. Chou, Menlo Park, CA (US)
`
`(75)
`
`EP
`
`FOREIGN PATENT DOCUMENTS
`0695094
`1/1996
`............ H04N/7/26
`OTHER PUBLICATIONS
`
`.
`.
`,
`,
`(73) Ass1gnee. 351305011 Corporatlon, Redmond, WA
`.
`,
`.
`.
`.
`.
`( T ) Notice.
`Subject. to any disclaimer, the term Of thls
`patent is extended or adjusted under 35
`U S C 154(b) b 0 da s
`‘
`‘
`"
`y
`y ‘
`
`(21) Appl. No.: 09/205,875
`.
`Dec. 4’ 1998
`Flled:
`(22)
`Int. CI.7 ................................................ H04N 7/173
`(51)
`(52) US. Cl.
`............................. 725/87; 725/94; 725/98;
`725/118; 709/219; 709/247; 348/384.1;
`348/395.1; 348/438.1; 375/2401; 375/240.”
`(58) Field of Search ............................. 725/94, 98, 118,
`725/240.26, 87; 370/468, 236, 230_232,
`235. 709/219 247. 348/394.1 395.1 409.1
`’ 410.1, 4&51’ ’438.l; 375/7240'1’ 240.11:
`240.19, 240.08
`
`(56)
`
`References Cited
`
`U~S~ PATENT DOCUMENTS
`5,262,875 A 7 11/1993 Mincer et a1.
`.............. 358/335
`5,659,539 A
`8/1997 Porter et a1.
`........... 395/200.61
`5,742,343 A
`4/1998 Haskell et a1.
`.............. 348/415
`5,886,733 A *
`3/1999 Zdepski et al.
`............... 348/13
`5,982,436 A * 11/1999 Balakrishnan et a1.
`...... 348/409
`6,014,694 A 5‘
`1/2000 Aharoni el. al.
`............. 709/219
`0,185,025 B1 *
`2/2001 Tso et al.
`709/247
`
`8/2001 Hindus et al.
`.............. 370/468
`6,282,206 B1 *
`
`Chiang, T., et al., “Hierarchical Coding of Digital TeleVi-
`sion”, IEEE Communications Alagazine, V01. 32, No. 5,
`38—45, (May 1, 1994).
`Zheng, B., et al., “Multimedia Over High Speed Networks:
`Reducing Network Requirements with Fast Buffer Fillup”,
`.
`.
`IEEE Global
`Telecommunications Conference, NK
`XP000825861, 779—784, (1998).
`* " d b ' examiner
`W >
`Primary ExamineriVivek Srivastava
`Assistant Examiner—Ngoc Vu
`(74) Attorney. Agent. or Firm—Lee & Hayes, PLLC
`(57)
`ABSTRACT
`.
`.
`.
`'
`.
`.
`.
`To obtain real-time responses With 1nteract1Ve multimedia
`servers, the server prov1des at least
`two different audio/
`Visual data streams. A first data stream has fewer bits per
`frame and prov1des a Video image much more quickly than
`asecond data stream with a higher number of bits and hence
`higher quality Video image. The first data stream becomes
`available to a client much faster and may be more quickly
`
`displayed on demand while the second data stream is sent to
`improve the quality as soon as the playback buffer can
`handle it. In one embodiment, an entire Video signal
`is
`layered> With a base layer prOVifllng the firs‘ Signal and
`further cnhanccmcnt layers compr1s1ng the second. The base
`layer may be actual Image frames or J11st the aule POIIIOH
`of a Video stream. The first and second streams are gradually
`combined in a manner such that the playback buffer does not
`overflow of underflow.
`
`18 Claims, 6 Drawing Sheets
`
`200
`
`
`
`
`
`
`
`
`
`
`
`
`VIDEO SERVER
`
`‘I
`
`II| l
`
`IIIII
`
`4'
`
`1.202
`
`
`
`
`
`
`
`VIDEO CLIENT
`
`VIDEO CAPTURING TOOLS
`
`Page 1 of 15
`Page 1 of 15
`
`VIMEO/IAC EXHIBIT 1011
`VIMEO/IAC EXHIBIT 1011
`VIMEO ET AL., IPR2019-00833
`VIMEO ET AL., |PR2019-00833
`
`

`

`US. Patent
`
`Oct. 21, 2003
`
`Sheet 1 0f 6
`
`US 6,637,031 B1
`
`502mm
`
`«52200
`
`
`
`29202“:mango:
`
`F.9...
`
`
`
`
`
`onEmz«my?.203_
`
`Du
`
`«9.202
`
`o(
`
`\l
`_______i__‘___
`
`mmEEO
`
`xmoEmz
`
`mo<mmmE_
`
`._<_mmm
`
`Eon
`
`mofixEZ
`
`12250
`
`”Ema
`
`wo<.._~_m:.z_
`
`me0.520%
`meom<I
`
`mama
`
`mo<.._mm.—z_
`
`mama
`
`mo<.._~_m.—z_
`
`2560mm
`
`$.58:
`
`mom5me
`
`a
`
`mmE<o<
`
`89>:2:
`027.88%3..........
`
`Page 2 of 15
`Page 2 of 15
`
`
`
`
`
`
`

`

`US. Patent
`
`Oct. 21, 2003
`
`Sheet 2 0f 6
`
`US 6,637,031 B1
`
`
`
`mm>mmmOm.n__>
`
`._.Zm_:0
`
`
`Omo_>
`
`CON
`
`Page 3 of 15
`Page 3 of 15
`
`
`
`._.2m=._oown=>
`
`

`

`US. Patent
`
`Oct. 21, 2003
`
`Sheet 3 0f 6
`
`US 6,637,031 B1
`
`
`
`Page 4 of 15
`Page 4 of 15
`
`

`

`US. Patent
`
`Oct. 21, 2003
`
`Sheet 4 0f 6
`
`US 6,637,031 B1
`
`BITS
`
`A
`
`B
`
`C
`
`D
`
`FIG. 4A
`
`FIG.4B
`
`BITS
`
`A B
`
`C
`
`D
`
`FIG. 4C
`
`BITS
`
`A BIB C19,
`
`D
`
`
`
`TIME
`
`TIME
`
`TIME
`
`FIG. 4D
`
`B'TS
`
`.E
`
`A SB
`
`9
`
`D
`
`F
`
`TIME
`
`D .,.F
`_,C
`,G
`A J3
`,E
`BITS
`
` TRANSMISSION
`DELAY I/Ir
`
`
`2
`E
`START—UP DELAY
`
`TIME
`
`FIG. 4E
`
`6‘9
`INITIAL ENCODER
`BUFFER EMPTINESS
`
`Page 5 of 15
`Page 5 of 15
`
`

`

`US. Patent
`
`Oct. 21, 2003
`
`Sheet 5 0f 6
`
`US 6,637,031 B1
`
`BITS
`
` FIG. 5
`
`FIG. 6
`
`TIME
`
`TIME
`
`FIG. 7
`
`BITS
`
`
`
`TIME
`
`Page 6 of 15
`Page 6 of 15
`
`

`

`US. Patent
`
`Oct. 21, 2003
`
`Sheet 6 0f 6
`
`US 6,637,031 B1
`
`FIG. 8
`
`
`
`TIME
`
`BITS
`
`
`
`TIME
`
`TIME
`
`FIG. 9
`
`FIG. 10
`
`Page 7 of 15
`Page 7 of 15
`
`

`

`US 6,637,031 B1
`
`1
`MULTIMEDIA PRESENTATION LATENCY
`MINIMIZATION
`
`FIELD OF THE INVENTION
`
`The present invention relates generally to multimedia
`communications and more specifically to latency minimiza—
`tion for on-demand interactive multimedia applications.
`
`COPYRIGHT NOTICE/PERMISSION
`
`10
`
`A portion of the disclosure of this patent document
`contains material which is subject to copyright protection.
`The copyright owner has no objection to the facsimile
`reproduction by anyone of the patent document or the patent
`disclosure as it appears in the Patent and Trademark Office
`patent file or records, but otherwise reserves all copyright
`rights whatsoever. The following notice applies to the soft-
`ware and data as described below and in the drawing hereto:
`Copyright © 1998, Microsoft Corporation, All Rights ’
`Reserved.
`
`15
`
`BACKGROUND
`
`Information presentation over the Internet is changing
`dramatically. New time-varying multimedia content is now
`being brought to the Internet, and in particular to the World
`Wide Web (the web), in addition to textual HTML pages and
`still graphics. Here, time-varying multimedia content refers
`to sound, video, animated graphics, or any other medium
`that evolves as a function of elapsed time, alone or in
`combination. In many situations, instant delivery and pre-
`sentation of such multimedia content, on demand, is desired.
`“On-demand” is a term for a wide set of technologies that
`enable individuals to select multimedia content from a
`central server for instant delivery and presentation on a
`client (computer or television). For example, vidco-on-
`demand can be used for entertainment (ordering movies
`transmitted digitally), education (viewing training videos)
`and browsing (viewing informative audiovisual material on
`a web page) to name a few examples.
`Users are generally connected to the Internet by a com-
`munications link of limited bandwidth, such as a 56 kilo bits
`per second (Kbps) modem or an integrated services digital
`network (ISDN) connection. Even corporate users are usu-
`ally limited to a fraction of the 1.544 mega bits per second
`(Mbps) 'l‘—1 carrier rates. This bandwidth limitation pro-
`vides a challenge to on-demand systems: it may be impos-
`sible to transmit a large amount of image or video data over
`a limited bandwidth in the short amount of time required for
`“instant delivery and presentation.” Downloading a large
`image or video may take hours before presentation can
`begin. As a consequence, special
`techniques have been
`developed for on-demand processing of large images and
`video.
`
`A technique for providing large images on demand over
`a communications link with limited bandwidth is progres-
`sive image transmission. In progressive image transmission,
`each image is encoded, or compressed, in layers, like an
`onion. The first (core) layer, or base layer, represents a
`low-resolution version of the image. Successive layers rep-
`resent successively higher resolution versions of the image.
`The server transmits the layers in order, starting from the
`base layer. The client receives the base layer, and instantly
`presents to the user a low-resolution version of the image.
`The client presents higher resolution versions of the image
`as the successive layers are received. Progressive image
`
`Page 8 of 15
`Page 8 of 15
`
`2
`transmission enables the user to interact with the server
`instantly, with low delay, or low latency. For example,
`progressive image transmission enables a user to browse
`through a large database of images, quickly aborting the
`transmission of the unwanted images before they are com-
`pletely downloaded to the client.
`Similarly, streaming is a technique that provides time-
`varying content, such as video and audio, on demand over a
`communications link with limited bandwidth. In streaming,
`audiovisual data is packetized, delivered over a network, and
`played as the packets are being received at the receiving end,
`as opposed to being played only after all packets have been
`downloaded. Streaming technologies are becoming increas-
`ingly important with the growth of the Internet because most
`users do not have fast enough access to download large
`multimedia files quickly. With streaming, the client browser
`or application can start displaying the data before the entire
`file has been transmitted.
`
`In a video on-demand delivery system that uses
`streaming,
`the audiovisual data is often compressed and
`stored on a disk on a media server for later transmission to
`
`the client side
`a client system. For streaming to work,
`receiving the data must be able to collect the data and send
`it as a steady stream to a decoder or an application that is
`processing the data and converting it to sound or pictures. If
`the client receives the data more quickly than required, it
`needs to save the excess data in a buffer. Conversely, if the
`client receives the data more slowly than required, it needs
`to play out some of the data from the buffer. Storing part of
`a multimedia file in this manner before playing the file is
`referred to as buffering. Buffering can provide smooth
`playback even if the client temporarily receives the data
`more quickly or more slowly than required for real-time
`playback.
`There are two reasons that a client can temporarily receive
`data more quickly or more slowly than required for real-time
`playback. First, in a variable-rate transmission system such
`as a packet network, the data arrives at uneven rates. Not
`only does packetized data inherently arrive in bursts, but
`even packets of data that are transmitted from the sender at
`an even rate may not arrive at the receiver at an even rate.
`This is due to the fact that individual packets may follow
`different routes, and the delay through any individual router
`may vary depending on the amount of traffic waiting to go
`through the router. The variability in the rate at which data
`is transmitted through a network is called network jitter.
`A second reason that a client can temporarily receive data
`more quickly or more slowly than required for real-time
`playback is that the media content is encoded to variable bit
`rate. For example, high-motion scenes in a video may be
`encoded with more bits than low-motion scenes. When the
`
`encoded video is transmitted with a relatively constant bit
`rate, then the high-motion frames arrive at a slower rate than
`the low—motion frames. For both these reasons (variable—rate
`source encoding and variable-rate transmission channels),
`buffering is required at the client to allow a smooth presen-
`tation.
`
`40
`
`45
`
`60
`
`65
`
`Unfortunately, buffering implies delay, or latency. Start-
`up delay refers to the latency the user experiences after he
`signals the server to start transmitting data from the begin-
`ning of the content (such as when a pointer to the content is
`selected by the user) before the data can be decoded by the
`client system and presented to the user. Scck dclay refers to
`the latency the user experiences after he signals to the server
`to start transmitting data from an arbitrary place in the
`middle of the content (such as when a seek bar is dragged to
`
`

`

`US 6,637,031 B1
`
`3
`a particular point in time) before the data can be decoded and
`presented. Both start-up and seek delays occur because even
`after the client begins to receive new data, it must wait until
`its buffer is sufficiently full to begin playing out of the buffer.
`It does this in order to guard against future buffer underflow
`due to network jitter and variable-bit rate compression. For
`typical audiovisual coding on the Internet, start-up and seek
`delays between two and ten seconds are common.
`Large start-up and seek delays are particularly annoying
`when the user is trying to browse through a large amount of
`audiovisual content trying to find a particular video or a
`particular location in a video. As in the image browsing
`scenario using progressive transmission, most of the time
`the user will want to abort the transmission long before all
`the data are downloaded and presented. In such a scenario,
`delays of two to ten seconds between aborts seem intoler-
`able. What is needed is a method for reducing the start-up
`and seek delays for such “on demand” interactive multime-
`dia applications.
`SUMMARY OF THE INVENTION
`
`The above-identified problems, shortcomings and disad-
`vantages with the prior art, as well as other problems,
`shortcoming and disadvantages, are solved by the present
`invention, which will be understood by reading and studying
`the specification and the drawings. The present invention ,
`minimizes the start—up and seek delays for on—demand
`interactive multimedia applications, when the transmission
`bit rate is constrained.
`
`In one embodiment, a server provides at least two differ-
`ent data streams. A first data stream is a low resolution
`stream encoded at a bit rate below the transmission bit rate.
`A second data stream is a normal resolution stream encoded
`
`at a bit rate equal to the transmission bit rate. The server
`initially transmits the low resolution stream faster than real
`time, at a bit rate equal to the transmission bit rate. The client
`receives the low resolution stream faster than real time, but
`decodes and presents the low resolution stream in real time.
`Unlike previous systems, the client does not need to wait
`for its buffer to become safely full before beginning to
`decode and present. The reason is that even at the beginning
`of the transmission, when the client buffer is nearly empty,
`the buffer will not underflow, because it is being filled at a
`rate faster than real time, but is being played out at a rate
`equal to real time. Thus, the client can safely begin playing
`out of its buffer as soon as data are received. In this way, the
`delay due to buifering is reduced to nearly zero.
`When the client buffer has grown sufficiently large to
`guard against future underflow by the normal resolution
`stream, the server stops transmission of the low resolution
`stream and begins transmission of the normal resolution
`stream. The system of the present invention reduces the
`start-up or seek delay for interactive multimedia applications
`such as video on-demand, at the expense of initially lower
`quality. The invention includes systems, methods,
`computers, and computer-readable media of varying scope.
`Besides the embodiments, advantages and aspects of the
`invention described here, the invention also includes other
`embodiments, advantages and aspects, as will become
`apparent by reading and studying the drawings and the
`following description.
`BRIEF DESCRIPTION OF THE DRAWINGS
`
`FIG. 1 is a diagram of an exemplary computer system in
`which the invention may be implemented.
`FIG. 2 is a diagram of an example network architecture in
`which embodiments of the present invention are incorpo-
`rated.
`
`40
`
`45
`
`60
`
`65
`
`Page 9 of 15
`Page 9 of 15
`
`4
`FIG. 3 is a block diagram representing the data flow for
`a streaming media system for use with the computer network
`of FIG. 2.
`
`FIGS. 4A, 4B, 4C, 4D, and 4E are schedules illustrating
`data flow for example embodiments of the streaming media
`system of FIG. 3.
`FIG. 5 is a decoding schedule for multimedia content
`pre—encoded at a full bit rate.
`FIG. 6 is a schedule showing the full bit rate encoding of
`FIG. 5 advanced by T seconds.
`FIG. 7 is a schedule showing a low bit rate encoding of
`the content shown in FIG. 5.
`
`10
`
`15
`
`FIG. 8 is a schedule showing the low bit rate encoding
`schedule of FIG. 7 advanced by T seconds and superimposed
`on the advanced schedule of FIG. 6.
`
`FIG. 9 is a schedule showing the transition from the
`delivery of the low bit rate encoded stream of FIG. 7 to the
`data stream of FIG. 6, with a gap to indicate optional bit
`stufling.
`FIG. 10 is a schedule showing the advanced schedule of
`FIG. 6 with a total of RT bits removed from the initial
`frames.
`
`DESCRIPTION OF THE EMBODIMENTS
`
`In the following detailed description of the embodiments,
`reference is made to the accompanying drawings which
`form a part hereof, and in which is shown by way of
`illustration specific embodiments in which the invention
`may be practiced. These embodiments are described in
`sufficient detail to enable those skilled in the art to practice
`the invention, and it is to be understood that other embodi—
`ments may be utilized and that structural, logical and elec-
`trical changes may be made without departing from the
`scope of the present
`inventions. The following detailed
`description is, therefore, not to be taken in a limiting sense,
`and the scope of the present inventions is defined only by the
`appended claims.
`The present invention is a system for achieving low
`latency responses from interactive multimedia servers, when
`the transmission bit rate is constrained. A server provides at
`least two different data streams. A first data stream is a low
`resolution stream encoded at a bit rate below the transmis-
`sion bit rate. A second data stream is a normal resolution
`
`stream encoded at a bit rate equal to the transmission bit rate.
`The server initially transmits the low resolution stream faster
`than real time, at a bit rate equal to the transmission bit rate.
`The client receives the low resolution stream faster than real
`time, but decodes and presents the low resolution stream in
`real time. When the client buffer has grown sufficiently large
`to guard against future underflow by the normal resolution
`stream, the server stops transmission of the low resolution
`stream and begins transmission of the normal resolution
`stream. The system of the present invention reduces the
`start-up or seek delay for interactive multimedia applications
`such as video on-demand, at the expense of initially lower
`quality.
`The detailed description of this invention is divided into
`four sections. The first section provides a general description
`of a suitable computing environment in which the invention
`may be implemented including an overview of a network
`architecture for generating, storing and transmitting audio/
`visual data using the present invention. The second section
`illustrates the data flow for a streaming media system for use
`with the network architecture described in the first section.
`The third section describes the methods of exemplary
`
`

`

`US 6,637,031 B1
`
`10
`
`15
`
`40
`
`45
`
`5
`embodiments of the invention. The fourth section is a
`conclusion which includes a summary of the advantages of
`the present invention.
`Computing Environment. FIG. 1 provides a brief, general
`description of a suitable computing environment in which
`the invention may be implemented. The invention will
`hereinafter be described in the general context of computer-
`executable program modules containing instructions
`executed by a personal computer (PC). Program modules
`include routines, programs, objects, components, data
`structures, etc. that perform particular tasks or implement
`particular abstract data types. Those skilled in the art will
`appreciate that the invention may be practiced with other
`computer-system configurations,
`including hand-held
`devices, multiprocessor systems, microprocessor-based pro-
`grammable consumer electronics, network PCs,
`minicomputcrs, mainframc computers, and the like. The
`invention may also be practiced in distributed computing
`environments where tasks are performed by remote process-
`ing devices linked through a communications network. In a ,
`distributed computing environment, program modules may
`be located in both local and remote memory storage devices.
`FIG. 1 employs a general-purpose computing device in
`the form of a conventional personal computer 20, which
`includes processing unit 21, system memory 22, and system
`bus 23 that couples the system memory and other system
`components to processing unit 21. System bus 23 may be
`any of several types, including a memory bus or memory
`controller, a peripheral bus, and a local bus, and may use any
`of a variety of bus structures. System memory 22 includes
`read-only memory (ROM) 24 and random-access memory
`(RAM) 25. Abasic input/output system (BIOS) 26, stored in
`ROM 24, contains the basic routines that transfer informa-
`tion between components of personal computer 20. BIOS 24
`also contains start-up routines for the system. Personal
`computer 20 further includes hard disk drive 27 for reading
`from and writing to a hard disk (not shown), magnetic disk
`drive 28 for reading from and writing to a removable
`magnetic disk 29, and optical disk drive 30 for reading from
`and writing to a removable optical disk 31 such as a
`CD-ROM or other optical medium. Hard disk drive 27,
`magnetic disk drive 28, and optical disk drive 30 are
`connected to system bus 23 by a hard-disk drive interface
`32, a magnetic-disk drive interface 33, and an optical-drive
`interface 34, respectively. The drives and their associated
`computer-readable media provide nonvolatile storage of
`computer-readable instructions, data structures, program
`modules and other data for personal computer 20. Although
`the exemplary environment described herein employs a hard
`disk, a removable magnetic disk 29 and a removable optical
`disk 31, those skilled in the art will appreciate that other
`types of computer-readable media which can store data
`accessible by a computer may also be used in the exemplary
`operating environment. Such media may include magnetic
`cassettes, flashmemory cards, digital versatile disks, Ber-
`noulli cartridges, RAMs, ROMs, and the like.
`Program modules may be stored on the hard disk, mag-
`netic disk 29, optical disk 31, ROM 24 and RAM 25.
`Program modules may include operating system 35, one or
`more application programs 36, other program modules 37,
`and program data 38. A user may enter commands and
`information into personal computer 20 through input devices
`such as a keyboard 40 and a pointing device 42. Other input
`devices (not shown) may include a microphone, joystick,
`game pad, satellite dish, scanner, or the like. These and other
`input devices are often connected to the processing unit 21
`through a serial-port interface 46 coupled to system bus 23;
`
`60
`
`65
`
`Page 10 of 15
`Page 10 of15
`
`6
`but they may be connected through other interfaces not
`shown in FIG. 1, such as a parallel port, a game port, or a
`universal serial bus (USB). A monitor 47 or other display
`device also connects to system bus 23 via an interface such
`as a video adapter 48. In addition to the monitor, personal
`computers typically include other peripheral output devices
`(not shown) such as speakers and printers.
`Personal computer 20 may operate in a networked envi-
`ronment using logical connections to one or more remote
`computers such as remote computer 49. Remote computer
`49 may be another personal computer, a server, a router, a
`network PC, a peer device, or other common network node.
`It
`typically includes many or all of the components
`described above in connection with personal computer 20;
`however, only a storage device 50 is illustrated in FIG. 1.
`The logical connections depicted in FIG. 1 include local-
`area network (LAN) 51 and a wide-area network (WAN) 52.
`Such networking environments are commonplace in offices,
`enterprise-wide computer networks, intranets and the Inter-
`net.
`
`When placed in a LAN networking environment, PC 20
`connects to local network 51 through a network interface or
`adapter 53. When used in a WAN networking environment
`such as the Internet, PC 20 typically includes modem 54 or
`other means for establishing communications over network
`52. Modern 54 may be internal or external to PC 20, and
`connects to system bus 23 via serial—port interface 46. In a
`networked environment, program modules depicted as resid-
`ing within 20 or portions thereof may be stored in remote
`storage device 50. Of course,
`the network connections
`shown are illustrative, and other means of establishing a
`communications link between the computers may be sub-
`stituted.
`
`FIG. 2 is a diagram of an example network architecture
`200 in which embodiments of the present invention are
`implemented. The example network architecture 200 com—
`prises video capturing tools 202, a video server 204, a
`network 206 and one or more video clients 208.
`
`The video capturing tools 202 comprise any commonly
`available devices for capturing video and audio data, encod-
`ing the data and transferring the encoded data to a computer
`via a standard intcrfacc. The example vidco capturing tools
`202 of FIG. 2 comprise a camera 210 and a computer 212
`having a video capture card, compression software and a
`mass storage device. The video capturing tools 202 are
`coupled to a video server 204 having streaming software and
`optionally having software tools enabling a user to manage
`the delivery of the data.
`The video server 204 comprises any commonly available
`computing environment such as the exemplary computing
`environment of FIG. 1, as well as a media server environ-
`ment that supports on-demand distribution of multimedia
`content. The media server environment of video server 204
`
`comprises strcaming softwarc, one or more data storage
`units for storing compressed files containing multimedia
`data, and a communications control unit for controlling
`information transmission between video server 204 and
`
`video clients 208. The video server 204 is coupled to a
`network 206 such as a local-area network or a wide-area
`network. Audio, video, illustrated audio, animations, and
`other multimedia data types are stored on video server 204
`and delivered by an application on-demand over network
`206 to one or more video clients 208.
`
`The video clients 208 comprise any commonly available
`computing environments such as the exemplary computing
`environment of FIG. 1. The video clients 208 also comprise
`
`

`

`US 6,637,031 B1
`
`5
`
`10
`
`15
`
`7
`any commonly available application for viewing streamed
`multimedia file types, including OuickTime (a format for
`video and animation), RealAudio (a format for audio data),
`RealVideo (a format
`for video data), ASF (Advanced
`Streaming Format) and MP4 (the MPEG-4 file format). Two
`video clients 208 are shown in FIG. 2. However, those of
`ordinary skill in the art can appreciate that video server 204
`may communicate with a plurality of video clients.
`In operation, for example, a user clicks on a link to a video
`clip or other video source, such as camera 210 used for video
`conferencing or other purposes, and an application program
`for viewing streamed multimedia files launches from a hard
`disk of the video client 208. The application begins loading
`in a file for the video which is being transmitted across the
`network 206 from the video server 204. Rather than waiting
`for the entire video to download, the video starts playing
`after an initial portion of the video has come across the
`network 206 and continues downloading the rest of the
`video while it plays. The user does not have to wait for the
`entire video to download before the user can start viewing.
`However, in existing systems there is a delay for such “on
`demand” interactive applications before the user can start
`viewing the initial portion of the video. The delay, referred
`to herein as a start-up delay or a seek delay, is experienced
`by the user between the time when the user signals the video ’
`server 204 to start transmitting data and the time when the
`data can be decoded by the video client 208 and presented
`to the user. However, the present invention, as described
`below, achieves low latency responses from video server
`204 and thus reduces the start-up delay and the seek delay.
`An example computing environment in which the present
`invention may be implemented has been described in this
`section of the detailed description. In one embodiment, a
`network architecture for on-demand distribution of multi-
`media content comprises video capture tools, a video server,
`a network and one or more video clients.
`
`'
`
`Data Flow for a Streaming Media System. The data flow
`for an example embodiment of a streaming media system is
`described by reference to FIGS. 3, 4A, 4B, 4C, 4D and 4E.
`FIG. 3 is a block diagram representing the data flow for a
`streaming media system 300 for use with the network
`architecture of FIG. 2. The streaming media system 300
`comprises an encoder 302 which may be coupled to camera
`210 or other real time or uncompressed video sources, an
`encoder buffer 304, a network 306, a decoder buffer 308 and
`a decoder 310.
`
`40
`
`45
`
`The encoder 302 is a hardware or software component
`that encodes and/or compresses the data for insertion into
`the encoder buffer 304. The encoder buffer 304 is one or
`more hardware or software components that stores the
`encoded data until such time as it can be released into the
`network 306. For
`live transmission such as video
`
`conferencing, the encoder buffer 304 may be as simple as a
`first—in first—out (FIFO) queue. For video on—demand from a
`video server 204, the encoder buffer 304 may be a combi-
`nation of a FIFO queue and a disk file on the capture tools
`202, transmission. buffers between the capture tools 202 and
`the video server 204, and a disk file and output FIFO queue
`on the Video server 204. The decoder buffer 308 is a
`hardware or software component that receives encoded data
`from the network 306, and stores the encoded data until such
`time as it can be decoded by decoder 310. The decoder 310
`is a hardware or software component that decodes and/or
`decompresses the data for display.
`In operation, each bit produced by the encoder 302 passes
`point A 312, point B 314, point C 316, and point D 318 at
`
`60
`
`65
`
`Page 11 of 15
`Page 11 of15
`
`8
`a particular instant in time. A graph of times at which bits
`cross a given point is referred to herein as a schedule. The
`schedules at which bits pass point A312, point B 314, point
`C 316, and point D 318 can be illustrated in a diagram such
`as shown in the FIGS. 4A, 4B, 4C, 4D and 4E.
`FIGS. 4A, 4B, 4C, 4D and 4E are schedules illustrating
`data flow for example embodiments of the streaming media
`system of FIG. 3. As shown in FIGS. 4A, 4B, 4C, 4D and
`4E, the y-axis corresponds to the total number of bits that
`have crossed the respective points (i.e. point A, point B,
`point C, and point D in FIG. 3) and the x-axis corresponds
`to elapsed time. In the example shown in FIG. 4A, schedule
`A corresponds to the number of bits transferred from the
`encoder 302 to the encoder buffer 304. Schedule B corre-
`sponds to the number of bits that have left the encoder buffer
`304 and entered the network 306. Schedule C corresponds to
`the number of bits received from the network 306 by the
`decoder buffer 308. Schedule D corresponds to the number
`of bits transferred from the decoder buffer 308 to the decoder
`310.
`
`In the example shown in FIG. 4B, the network 306 has a
`constant bit rate and a constant delay. As a result, schedules
`B and C are linear and are separated temporally by a
`constant transmission delay.
`In the example shown in FIG. 4C, the network 306 is a
`packet network. As a result, schedules B and C have a
`staircase form. The transmission delay is generally not
`constant. Nevertheless, there exist linear schedules B‘ and C‘
`that provide lower and upper bounds for schedules B and C
`respectively. Schedule B' is the latest possible linear sched-
`ule at which encoded bits are guaranteed to be available for
`transmission. Schedule C'
`is the earliest possible linear
`schedule at which received bits are guaranteed to be avail-
`able for decoding. The gap between schedules B‘ and C' is
`the maximum reasonable transmission delay (including jitter
`and any retransmission time) plus an allowance for the
`packetization itself. In this way, a packet network can be
`reduced, essentially,
`to a constant bit rate, constant delay
`channel.
`
`Referring now to the example shown in FIG. 4D, for
`real-time applications the end-to-end delay (from capture to
`presentation) must be constant; otherwise there would be
`temporal warping of the presentation. Thus, if the encoder
`and decoder have a constant delay, schedules A and D are
`separated temporally by a constant delay, as illustrated in
`FIG. 4D.
`
`At any given instant in time, the vertical distance between
`schedulesAand B is the number of bits in the encoder buffer,
`and the vertical distance between schedules C and D is the
`number of bits in the decoder buffer. If the decoder attempts
`to remove more bits from the decoder buffer than exist in the
`
`buffer (i.e., schedule D tries to occur ahead of schedule C),
`then the decoder buffer underfiows and an error oc

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket