throbber
5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology I Ars Technica
`
`SUBSCRIPTIONS
`
`SIGN IN
`
`THE PAST, PRESENT, AND FUTURE OF TOUCH -
`
`From touch displays to the Surf ace: A brief
`history of touchscreen technology
`The beginnings of capacitive, resisitive, and multitouch screens.
`
`FLORENCE ION - 4/4/2013, 9:00 AM
`
`It's hard to believe that just a few decades ago, touchscreen
`technology could only be found in science fiction books and film.
`These days, it's almost unfathomable how we once got through our
`daily tasks without a trusty tablet or smartphone nearby, but it
`doesn't stop there. Touchscreens really are everywhere. Homes, cars,
`restaurants, stores, planes, wherever-they fill our lives in spaces
`public and private.
`
`The Past, Present,
`and Future of Touch
`
`Finger-free phones, full
`body gesturing, and our
`"touchscreen" future
`
`How today's touchscreen
`tech put the world at our
`fingertips
`
`> View more stories
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-t0-the-surface-a-brief-history-of-touchscreen-technology/
`
`0001
`
`Apple Inc.
`Exhibit 1018
`Page 001
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`It took generations and several major technological advancements for
`touchscreens to achieve this kind of presence. Although the
`underlying technology behind touchscreens can be traced back to the 1940s, there's plenty of
`evidence that suggests touchscreens weren't feasible until at least 1965. Popular science fiction
`television shows like Star Trek didn't even refer to the technology until Star Trek: The Next Generation
`debuted in 1987, almost two decades after touchscreen technology was even deemed possible. But
`their inclusion in the series paralleled the advancements in the technology world, and by the late
`1980s, touchscreens finally appeared to be realistic enough that consumers could actually employ
`the technology into their own homes.(cid:98)
`
`This article is the first of a three-part series on touchscreen technology's journey to fact from fiction.
`The first three decades of touch are important to reflect upon in order to really appreciate the
`multitouch technology we're so used to having today. Today, we'll look at when these technologies
`first arose and who introduced them, plus we'll discuss several other pioneers who played a big role
`in advancing touch. Future entries in this series will study how the changes in touch displays led to
`essential devices for our lives today and where the technology might take us in the future. But first,
`let's put finger to screen and travel to the 1960s.
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/
`
`0002
`
`Apple Inc.
`Exhibit 1018
`Page 002
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`1960s: The first touchscreen
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/
`
`0003
`
`Apple Inc.
`Exhibit 1018
`Page 003
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`Johnson, 1967
`
`Historians generally consider the first finger-driven touchscreen to have been invented by E.A.
`Johnson in 1965 at the Royal Radar Establishment in Malvern, United Kingdom. Johnson originally
`described his work in an article entitled "Touch display—a novel input/output device for computers"
`published in Electronics Letters.(cid:98)The piece featured a diagram describing a type of touchscreen
`mechanism that many smartphones use today—what we now know as capacitive touch.(cid:98)Two years
`later, Johnson further expounded on the technology with photographs and diagrams in (cid:98)"Touch
`Displays: A Programmed Man-Machine Interface," published in(cid:98)Ergonomics(cid:98)in(cid:98)1967.
`
`How capacitive touchscreens work.
`
`Tireseas
`
`A capacitive touchscreen panel uses an insulator, like glass,
`that is coated with a transparent conductor such as indium tin
`oxide (ITO). The "conductive" part is usually a human finger,
`which makes for a fine electrical conductor. Johnson's(cid:98)initial
`technology could only process one touch at a time, and what
`we'd describe today as "multitouch" was still somewhat a ways
`away. The invention was also binary in its interpretation of
`touch—the interface registered contact or it didn't register
`contact. Pressure sensitivity would arrive much later.
`
`Even without the extra features, the early touch interface idea
`had some takers. Johnson's discovery was eventually adopted by air traffic controllers in the UK and
`remained in use until the late 1990s.
`
`1970s: Resistive touchscreens are invented
`
`Although capacitive touchscreens were designed first, they were eclipsed in the early years of touch
`by resistive touchscreens. American inventor Dr. G. Samuel Hurst developed resistive touchscreens
`almost accidentally. The Berea College Magazine for alumni described(cid:98)it like this:
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/
`
`0004
`
`Apple Inc.
`Exhibit 1018
`Page 004
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`To study atomic physics the research team used an overworked Van de Graff accelerator that
`was only available at night. Tedious analyses slowed their research. Sam thought of a way to
`solve that problem. He, Parks, and Thurman Stewart, another doctoral student, used
`electrically conductive paper to read a pair of x- and y- coordinates. That idea led to the first
`touch screen for a computer. With this prototype, his students could compute in a few hours
`what otherwise had taken days to accomplish.
`
`Hurst and the research team had been working at the University of Kentucky. The university tried to
`file a patent on his behalf to protect this accidental invention from duplication, but its scientific
`origins made it seem like it wasn't that applicable outside the laboratory.
`
`Hurst, however, had other ideas. "I thought it might be useful for other things," he said in the article.
`In 1970, after he returned to work at the Oak Ridge National Laboratory (ORNL), Hurst began an
`after-hours experiment. In his basement, Hurst and nine friends from various other areas of
`expertise set out to refine what had been accidentally invented. The group called its fledgling venture
`"Elographics," and the team discovered that a touchscreen on a computer monitor made for an
`excellent method of interaction. All the screen needed was a conductive cover sheet to make contact
`with the sheet that contained the X- and Y-axis. Pressure on the cover sheet allowed voltage to flow
`between the X wires and the Y wires, which could be measured to indicate coordinates. This discovery
`helped found what we today refer to as resistive touch technology (because it responds purely to
`pressure rather than electrical conductivity, working with both a stylus and a finger).
`
`As a class of technology, resistive touchscreens tend to be very affordable to produce. Most devices
`and machines using this touch technology can be found in restaurants, factories, and hospitals
`because they are durable enough for these environments. Smartphone manufacturers have also
`used resistive touchscreens in the past, though their presence in the mobile space today tends to be
`confined to lower-end phones.
`
`A second-gen AccuTouch curved touchscreen from EloTouch.
`
`EloTouch
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/
`
`0005
`
`Apple Inc.
`Exhibit 1018
`Page 005
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`Elographics didn't confine itself just to resistive touch, though. The group eventually(cid:98)patented(cid:98)the first
`curved glass touch interface. The patent was titled "electrical sensor of plane coordinates" and it
`provided details on "an inexpensive electrical sensor of plane coordinates" that employed
`"juxtaposed sheets of conducting material having electrical equipotential lines."(cid:98)After this invention,
`Elographics was sold to "good folks in California" and became EloTouch Systems.
`
`By 1971, a number of different touch-capable machines had been introduced, though none were
`pressure sensitive. One of the most widely used touch-capable devices at the time was(cid:98)the University
`of Illinois's PLATO IV terminal—one of the first generalized computer assisted instruction systems.
`The PLATO IV eschewed capacitive or resistive touch in favor of an infrared system (we'll explain
`shortly). PLATO IV was the first touchscreen computer to be used in a classroom that allowed
`students to touch the screen to answer questions.
`
`The PLATO IV touchscreen terminal.
`
`FLORENCE ION
`Florence is a former reviews editor at Ars.
`
`Page: 1 2 3 Next →
`
`125
`SHARE THIS STORY
`READER COMMENTS
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/
`
`0006
`
`Apple Inc.
`Exhibit 1018
`Page 006
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology I Ars Technica
`
`1980s: The decade of touch
`
`In 1982, the first human-controlled multitouch device was developed at the University of
`Toronto by Nimish Mehta. It wasn't so much a touchscreen as it was a touch-tablet. The Input
`Research Group at the university figured out that a frosted-glass panel with a camera behind it
`could detect action as it recognized the different "black spots" showing up on-screen. Bill
`Buxton has played a huge role in the development of multitouch technology (most notably with
`the PortfolioWall, to be discussed a bit later), and he deemed Mehta's invention important
`enough to include in his informal t imeline of computer input devices:
`
`One of the first di11gr11ms depicting
`multitouch input.
`
`The touch surface was a translucent plastic filter mounted over a sheet of glass, side-lit by a fluorescent lamp. A video
`camera was mounted be-low the touch surface, and optically captured the shadows that appeared on the translucent filter.
`(A mirror in the housing was used to extend the optical path.) The output of the camera was digitized and fed into a signal
`processor for analysis.
`
`Shortly thereafter, gestural interaction was introduced by Myron Krueger, an American computer artist who developed an optical
`system that cou Id track hand movements. Krueger introduced Video Place (later called Video Desk) in 1983, though he'd been
`working on the system since the late 1970s. It used projectors and video cameras to track hands, fingers, and the people they
`belonged to. Unlike multitouch, it wasn't entirely aware of who or what was touching. though the software could react to different
`poses. The display depicted what looked like shadows in a simulat ed space.
`
`Myron Kreuger - Video Place - 1989
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-10-the-surface-a-brief-history-of-touchscreen-lechnology/2/
`
`0007
`
`Apple Inc.
`Exhibit 1018
`Page 007
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology I Ars Technica
`
`a
`
`Bill Buxton introduces the PortfolioW11ll 11nd det11ils some of its 11bilities.
`
`Though it wasn't technically touch-based-it relied on "dwell time" before it would execute an action-Buxton regards it as one of
`the technologies that "'wrote the book' in terms of unencumbered ... rich gestural interaction. The work was more than a decade
`ahead of its time and was hugely influential, yet not as acknowledged as it should be." Krueger also pioneered virtual reality and
`interactive art later on in his career.
`
`A di11gr11m (in Sp11nish!) det11iling how the Video Piece worked.
`
`Touchscreens began being heavily commercialized at the beginning of the 1980s. HP (then still formally known as Hewlett-Packard)
`tossed its hat in with the HP-150 in September of 1983. The computer used MS-DOS and featured a 9-inch Sony CRT surrounded by
`infrared (IR) emitters and detectors that could sense where the user's finger came down on the screen. The system cost about
`$2,795, but it was not immediately embraced because it had some usability issues. For instance, poking at the screen would in turn
`block other IR rays that could tell the computer where the finger was pointing. This resulted in what some called "Gorilla Arm,"
`referring to muscle fatigue that came from a user sticking his or her hand out for so long.
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-10-the-surface-a-brief-history-of-touchscreen-lechnology/2/
`
`0008
`
`Apple Inc.
`Exhibit 1018
`Page 008
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`Wikimedia Commons
`
`Enlarge / The HP-150 featured MS-DOS and a 9-inch touchscreen Sony CRT.
`
`A year later, multitouch technology took a step forward when Bob Boie of Bell Labs developed the first transparent multitouch
`screen overlay. As Ars wrote last year:
`
`...the first multitouch screen was developed at Bell Labs in 1984. [Bill Buxton] reports that the screen, created by Bob Boie,
`"used a transparent capacitive array of touch sensors overlaid on a CRT." It allowed the user to "manipulate graphical
`objects with fingers with excellent response time."
`
`The discovery helped create the multitouch technology that we use today in tablets and smartphones.
`
`1990s: Touchscreens for everyone!
`
`Android Authority
`
`IBM's Simon Personal Communicator: big handset, big screen, and a stylus for touch input.
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/2/
`
`0009
`
`Apple Inc.
`Exhibit 1018
`Page 009
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`In 1993, IBM and BellSouth teamed up to launch the Simon Personal Communicator, one of the first cellphones with touchscreen
`technology. It featured paging capabilities, an e-mail and calendar application, an appointment schedule, an address book, a
`calculator, and a pen-based sketchpad. It also had a resistive touchscreen that required the use of a stylus to navigate through
`menus and to input data.
`
`The original MessagePad 100.
`
`Apple also launched a touchscreen PDA device that year: the Newton PDA. Though the Newton platform had begun in 1987, the
`MessagePad was the first in the series of devices from Apple to use the platform. As Time notes, Apple's CEO at the time, John
`Sculley, actually coined the term "PDA" (or "personal digital assistant"). Like IBM's Simon Personal Communicator, the MessagePad
`100 featured handwriting recognition software and was controlled with a stylus.
`
`Early reviews of the MessagePad focused on its useful features. Once it got into the hands of consumers, however, its
`shortcomings became more apparent. The handwriting recognition software didn't work too well, and the Newton didn't sell that
`many units. That didn't stop Apple, though; the company made the Newton for six more years, ending with the MP2000.
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/2/
`
`0010
`
`Apple Inc.
`Exhibit 1018
`Page 010
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`The first Palm Pilot.
`
`Wikimedia Commons
`
`Three years later, Palm Computing followed suit with its own PDA, dubbed the Pilot. It was the first of the company's many
`generations of personal digital assistants. Like the other touchscreen gadgets that(cid:98)preceded(cid:98)it, the Palm 1000 and Pilot 5000
`required the use of a stylus.
`
`Palm's PDA gadget had a bit more success than IBM and Apple's offerings. Its name soon became synonymous with the word
`"business," helped in part by the fact that its handwriting recognition software worked very well. Users used what Palm called
`"Graffiti" to input text, numbers, and other characters. It was simple to learn and mimicked how a person writes on a piece of
`paper. It was eventually implemented over to the Apple Newton platform.
`
`PDA-type devices didn't(cid:98)necessarily(cid:98)feature the finger-to-screen type of touchscreens that we're used to today,(cid:98)but consumer
`adoption convinced the companies that there was enough interest in owning this type of device.
`
`Near the end of the decade, University of Delaware graduate student Wayne Westerman published a(cid:98)doctoral(cid:98)dissertation entitled
`"Hand Tracking, Finger Identification, and Chordic Manipulation on a Multi-Touch Surface." The paper detailed the mechanisms
`behind(cid:98)what we know(cid:98)today as multitouch capacitive technology, which has gone on to become a staple feature in modern
`touchscreen-equipped devices.
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/2/
`
`The iGesture pad manufactured by FingerWorks.
`
`0011
`
`Apple Inc.
`Exhibit 1018
`Page 011
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`Westerman and his faculty advisor, John Elias, eventually formed a company called FingerWorks. The group began producing a line
`of multitouch gesture-based products, including a gesture-based keyboard called the TouchStream. This helped those who were
`suffering from disabilities like repetitive strain injuries and other medical conditions. The iGesture Pad was also released that year,
`which allowed one-hand gesturing and maneuvering to control the screen. FingerWorks was eventually acquired by Apple in 2005,
`and many attribute technologies like the multitouch Trackpad or the iPhone's touchscreen to this acquisition.
`
`2000s and beyond
`
`With so many different technologies accumulating in the previous decades, the 2000s were the time for touchscreen technologies
`to really flourish. We won't cover too many specific devices here (more on those as this touchscreen series continues), but there
`were advancements during this decade that helped bring multitouch and gesture-based technology to the masses. The 2000s were
`also the era when touchscreens became(cid:98)the(cid:98)favorite tool for design collaboration.
`
`2001: Alias|Wavefront's gesture-based PortfolioWall
`
`Car Design News
`
`As the new(cid:98)millennium(cid:98)approached, companies were pouring more resources into integrating touchscreen technology into their
`daily processes.(cid:98)3D animators and designers were especially targeted with the advent of the PortfolioWall. This was a large-format
`touchscreen meant to be a dynamic version of the boards that design studios use to track projects. Though development started in
`1999, the PortfolioWall(cid:98)was unveiled at SIGGRAPH in 2001 and was produced in part by a joint collaboration between General
`Motors and the team at Alias|Wavefront. Buxton, who now serves as principal research at Microsoft Research, was the chief
`scientist on the project. "We're tearing down the wall and changing the way people effectively communicate in the workplace and
`do business," he said back then. "PortfolioWall's gestural interface allows users to completely interact with a digital asset. Looking
`at images now easily become part of an everyday workflow."
`
`Portfolio Wall
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/2/
`
`0012
`
`Apple Inc.
`Exhibit 1018
`Page 012
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology I Ars Technica
`
`a
`
`Bill Buxton introduces the PortfolioWall and details some of it abilities.
`
`The PortfolioWall used a simple, easy-to-use, gesture-based interface. It allowed users to inspect and maneuver images,
`animations, and 3D files with just their fingers. It was also easy to scale images, fetch 3D models, and play back video. A later
`version added sketch and text annotation, the ability to launch third-party applications, and a Maya-based 3D viewing tool to use
`panning, rotating, zooming. and viewing for 3D models. For the most part, the product was considered a digital corkboard for
`design-centric professions. It also cost a whopping $38,000 to get the whole set up installed-$3,000 for the presenter itself and
`$35,000 for the server.
`
`The PortfolioWall also addressed the fact that while traditional mediums like
`clay models and full-size drawings were still important to the design process,
`they were slowly being augmented by digital tools. The device included add(cid:173)
`ons that virtually emulated those tangible mediums and served as a
`presentation tool for designers to show off their work in progress.
`
`Another main draw of the PortfolioWall was its "awareness server," which
`helped facilitate collaboration across a network so that teams didn't have to
`be in the same room to review a project. Teams could have multiple walls in
`different spaces and still collaborate remotely.
`
`The PortfolioWall was eventually laid to rest in 2008, but it was a prime
`example of how gestures interacting with the touchscreen could help control
`an entire operating system.
`
`The PortfolioWall allowed designers to display full-se11le
`3D models.
`
`Page: 1 2 3 Next -
`
`FLORENCE ION
`Florence is a former reviews editor at Ars.
`
`READER COMMENTS 125
`
`SHARE THIS STORY
`
`https://arstechnica.com/gadgets/2013/04/from-touch--displays--10-the-surface-a--brief-history-of-touchscreen-lechnology/2/
`
`0013
`
`Apple Inc.
`Exhibit 1018
`Page 013
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`Using the Sony SmartSkin.
`
`In 2002, Sony introduced a flat input surface that could recognize multiple hand positions and touch
`points at the same time. The company called it SmartSkin. The technology worked by calculating the
`distance between the hand and the surface with capacitive sensing and a mesh-shaped antenna.
`Unlike the camera-based gesture recognition system in other technologies, the sensing elements
`were all integrated into the touch surface. This also meant that it(cid:98)wouldn't(cid:98)malfunction in poor
`lighting conditions. The ultimate goal of the project was to transform surfaces that are used every
`day, like your average table or a wall, into an interactive one with the use of a PC nearby. However,
`the technology did more for capacitive touch technology than may have been intended, including
`introducing multiple contact points.
`
`Sony Computer Science Laboratories, Inc.
`
`How the SmartSkin sensed gestures.
`
`Jun Rekimoto at the Interaction Laboratory in Sony's Computer Science Laboratories noted the
`advantages of this technology in a whitepaper. He said technologies like SmartSkin offer "natural
`support for multiple-hand, multiple-user operations." More than two users can simultaneously touch
`the surface at a time without any interference. Two prototypes were developed to show the
`SmartSkin used as an interactive table and a gesture-recognition pad. The second prototype used
`finer mesh compared to the former so that it can map out more precise coordinates of the fingers.
`Overall, the technology was meant to offer a real-world feel of virtual objects, essentially recreating
`how humans use their fingers to pick up objects and manipulate them.
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/3/
`
`0014
`
`Apple Inc.
`Exhibit 1018
`Page 014
`
`

`

`From touch displays lo the Surface: A brief history of touchscreen technology I Ars Technica
`5/10/2018
`2002-2004: Failed tablets and Microsoft Research's TouchLight
`
`Multitouch technology struggled in the mainstream, appearing in
`specialty devices but never quite catching a big break. One almost
`came in 2002, when Canada-based DSI Datotech developed the
`HandGear + GRT device (the acronym "GRT' referred to the device's
`Gesture Recognition Technology). The device's multipoint touchpad
`worked a bit like the aforementioned iGesture pad in that it could
`recognize various gestures and allow users to use it as an input
`device to control their computers. "We wanted to make quite sure
`that HandGear would be easy to use," VP of Marketing Tim
`Heaney said in a press release. "So the technology was designed to
`recognize hand and finger movements which are completely
`natural, or intuitive, to the user, whether they're left- or right(cid:173)
`handed. After a short learning-period, they're literally able to concentrate on the work at hand, rather
`than on what the fingers are doing."
`
`A multitouch tablet input device
`named HandGear.
`
`HandGear also enabled users to "grab" three-dimensional objects in real-time, further extending that
`idea of freedom and productivity in the design process. The company even made the API available for
`developers via AutoDesk. Unfortunately, as Buxton mentions in his overview of multitouch, the
`company ran out of money before their product shipped and DSI closed its doors.
`
`Touchlight - Microsoft Research
`
`a
`
`https://arstechnica.com/gadgets/2013/04/from-touch--displays--10-lhe-surface-a-brief-history-of-touchscreen-lechnology/3/
`
`0015
`
`Apple Inc.
`Exhibit 1018
`Page 015
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`Andy Wilson explains the technology behind the TouchLight.
`
`Two years later, Andrew D. Wilson, an employee at Microsoft Research, developed(cid:98)a gesture-based
`imaging touchscreen and 3D display. The TouchLight used a rear projection display to transform a
`sheet of acrylic plastic into a surface that was interactive. The display could sense multiple fingers
`and hands of more than one user, and because of its 3D capabilities, it could also be used as a
`makeshift mirror.
`
`The TouchLight was a neat technology demonstration, and it was eventually licensed out for
`production to Eon Reality before the technology proved too expensive to be packaged into a
`consumer device. However, this wouldn't be Microsoft's only foray into fancy multitouch display
`technology.
`
`2006: Multitouch sensing through “frustrated total internal reflection”
`
`Jeff Han
`
`In 2006, Jeff Han gave the first public demonstration of his intuitive, interface-free, touch-driven
`computer screen at a TED Conference in Monterey, CA. In his presentation, Han moved and
`manipulated photos on a giant light box using only his fingertips. He flicked photos, stretched them
`out, and pinched them away, all with a captivating natural ease. "This is something Google should
`have in their lobby," he joked. The demo showed that a high-resolution, scalable touchscreen was
`possible to build without spending too much money.
`
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/3/
`
`0016
`
`Apple Inc.
`Exhibit 1018
`Page 016
`
`

`

`5/10/2018
`
`From touch displays lo the Surface: A brief history of touchscreen technology I Ars Technica
`
`Toial Internal
`
`Acrylic Pane
`
`A diagram of Jeff Han's multitouch sensing used FTIR.
`
`Han had discovered that the "robust" multitouch sensing was possible using "frustrated total internal
`reflection" (FTIR). a technique from the biometrics community used for fingerprint imaging. FTIR
`works by shining light through a piece of acrylic or plexiglass. The light (infrared is commonly used)
`bounces back and forth between the top and bottom of the acrylic as it travels. When a finger
`touches down on the surface. the beams scatter around the edge where the finger is placed, hence
`the term "frustrated." The images that are generated look like white blobs and are picked up by an
`infrared camera. The computer analyzes where the finger is touching to mark its placement and
`assign a coordinate. The software can then analyze the coordinates to perform a certain task, like
`resize or rotate objects.
`
`Jeff Han on TED Talks
`
`a
`
`https://arstechnica.com/gadgets/2013/04/from-touch--displays--10-lhe-surface-a-brief-history-of-touchscreen-lechnology/3/
`
`0017
`
`Apple Inc.
`Exhibit 1018
`Page 017
`
`

`

`5/10/2018
`
`From touch displays to the Surface: A brief history of touchscreen technology | Ars Technica
`
`Jeff Han demonstrates his new "interface-free" touch-driven screen.
`
`After the TED talk became a YouTube hit, Han went on to launch a startup called Perceptive Pixel. A
`year following the talk, he told Wired that his multitouch product did not have a name yet. And
`although he had some interested clients, Han said they were all "really high-end clients. Mostly
`defense."
`
`Last year, Hann sold his company to Microsoft in an effort to make the technology more mainstream
`and affordable for consumers. "Our company has always been about productivity use cases," Han
`told AllThingsD. "That's why we have always focused on these larger displays. Office is what people
`think of when they think of productivity.
`
`2008: Microsoft Surface
`
`Before there was a 10-inch tablet, the name "Surface" referred to Microsoft's high-end tabletop
`graphical touchscreen, originally built inside of an actual IKEA table with a hole cut into the top.
`Although it was demoed to the public in 2007, the idea originated back in 2001. Researchers at
`Redmond envisioned an interactive work surface that colleagues could use to manipulate objects
`back and forth. For many years, the work was hidden behind a non-disclosure agreement. It took 85
`prototypes before Surface 1.0 was ready to go.
`
`As Ars wrote in 2007, the Microsoft Surface was essentially a computer embedded into a medium-
`sized table, with a large, flat display on top. The screen's image was rear-projected onto the display
`surface from within the table, and the system sensed where the user touched the screen through
`cameras mounted inside the table looking upward toward the user. As fingers and hands interacted
`with what's on screen, the Surface's software tracked the touch points and triggered the correct
`actions. The Surface could recognize several touch points at a time, as well as objects with small
`"domino" stickers tacked on to them. Later in its development cycle, Surface also gained the ability to
`identify devices via RFID.
`
`Microsoft unveils the SURFACE
`https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/3/
`
`0018
`
`Apple Inc.
`Exhibit 1018
`Page 018
`
`

`

`5/10/2018
`
`From touch displays lo the Surface: A brief history of touchscreen technology I Ars Technica
`
`a
`
`Bill Gates demonstrates the Microsoft Surface.
`
`The original Surface was unveiled at the All Things D conference in 2007. Although many of its design
`concepts weren't new, it very effectively illustrated the real-world use case for touchscreens
`integrated into something the size of a coffee table. Microsoft then brought the 30-inch Surface to
`demo it at CES 2008, but the company explicitly said that it was targeting the "entertainment retail
`space." Surface was designed primarily for use by Microsoft's commercial customers to give
`consumers a taste of the hardware. The company partnered up with several big name hotel resorts,
`like Starwood and Harrah's Casino, to showcase the technology in their lobbies. Companies like AT&T
`used the Surface to showcase the latest handsets to consumers entering their brick and mortar retail
`locations.
`
`Microsoft Surface Demo@ CES 2008
`
`a
`
`https://arstechnica.com/gadgets/2013/04/from-touch--displays--10-lhe-surface-a-brief-history-of-touchscreen-lechnology/3/
`
`0019
`
`Apple Inc.
`Exhibit 1018
`Page 019
`
`

`

`5/10/2018
`
`From touch displays lo the Surface: A brief history of touchscreen technology I Ars Technica
`
`Surface at CES 2008.
`
`Rather than refer to it as a graphic user interface (GUI), Microsoft denoted the Surface's interface as a
`natural user interface, or "NUI." The phrase suggested that the technology would feel almost
`instinctive to the human end user, as natural as interacting with any sort of tangible object in the real
`world. The phrase also referred to the fact that the interface was driven primarily by the touch of the
`user rather than input devices. (Plus, NUl-"new-ey"-made for a snappy, marketing-friendly
`acronym.)
`
`Samsung SUR40 with Microsoft® PixelSenserM
`
`a
`
`Microsoft introduces the Samsung SUR40.
`
`In 2011, Microsoft partnered up with manufacturers like Samsung to produce sleeker, newer tabletop
`Surface hardware. For example, the Samsung SUR40 has a 40-inch 1080p LED, and it drastically
`
`https://arstechnica.com/gadgets/2013/04/from-touch--displays--10-lhe-surface-a-brief-histor

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket