throbber
(12) INTERNATIONAL APPLICATION PUBLISHED UNDER THE PATENT COOPERATION TREATY (PCT)
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`(10) International Publication Number
`
`WO 2006/077068 A2
`
`(19) World Intellectual Property Organization
`International Bureau
`
`(43) International Publication Date
`27 July 2006 (27.07.2006)
`
`(51) International Patent Classification:
`G06F 9/445 (2006.01)
`
`'
`
`(21) International Application Number:
`PCT/EP2006/00035 1
`
`(22) International Filing Date: 17 January 2006 (17.01.2006)
`
`(25) Filing Language:
`
`(26) Publication Language:
`
`English
`
`English
`
`(30) Priority Data:
`11/040,798
`
`22 January 2005 (22.01.2005)
`
`US
`
`(71) Applicant (for all designated States except US): TELE-
`FONAKTIEBOLAGET L M ERICSSON (PUBL)
`[SE/SE]; 7,
`,7 SE7164 83 STOCKHOLM (SE).
`
`(72) Inventors; and
`(75) Inventors/Applicants (for US only): SVENSSON Mats
`[SE/SE]; Valdemars V'ag 98, SE—224 74 Lund (SE).
`ROSENBERG blichael
`[SE/SE]; Fermnotesvagen 32,
`SE—247 33 dera Sandby (SE). BAUER Niclas [SE/SE];
`Regementsgaten 25A, SE—217 53 Malmo (SE). AULIN
`Peter [SE/SE]; Regementsgatan 31C, SE—217 53 Malmo
`(SE).
`
`(74) Agent: ONSHAGE, Anders; ERICSSON AB, Patent
`Unit Mobile Platforms, SE—221 83 (SE).
`
`(81) Designated States (unless otherwise indicated. for every
`kind of national protection available): AE, AG, AL, AM,
`AT, AU, AZ, BA, BB, BG, BR, BW, BY, BZ, CA, CH, CN,
`CO, CR, CU, CZ, DE, DK, DM, DZ, EC, EE, EG, ES, FI,
`GB, GD, GE, GH, GM, HR, HU, ID, IL, IN, IS, JP, KE,
`KG, KM, KN, KP, KR, KZ, LC, LK, LR, LS, LT, LU, LV,
`LY, MA, MD, MG, MK, MN, MW, MX, MZ, NA, NG, NI,
`NO, NZ, OM, PG, PH, PL, PT, RO, RU, SC, SD, SE, SG,
`SK, SL, SM, SY, TJ, TM, TN, TR, TT, TZ, UA, UG, US,
`UZ, VC, VN, YU, ZA, ZM, ZW.
`
`(34)
`
`Designated States (unless otherwise indicated, for every
`kind of regional protection available): ARIPO (BW, GH,
`GM, KE, LS, MW, MZ, NA, SD, SL, SZ, TZ, UG, ZM,
`ZW), Eurasian (AM, AZ, BY, KG, KZ, MD, RU, TJ, TM),
`European (AT, BE, BG, CH, CY, CZ, DE, DK, EE, ES, FI,
`FR, GB, GR, HU, IE, IS, IT, LT, LU, LV, MC, NL, PL, PT,
`RO, SE, SI, SK, TR), OAPI (BF, BJ, CF, CG, CI, CM, GA,
`GN, GQ, GW, ML, MR. NE, SN, TD, TG).
`Published:
`
`without international search report and to be republished
`upon receipt of that report
`
`For two-letter codes and other abbreviations, refer to the "Guid-
`ance Notes on Codes and Abbreviations ” appearing at the begin-
`ning of each regular issue of the PCT Gazette.
`
`(54) Title: OPERATING—SYSTEM—FRIENDLY BOOTLOADER
`
`(57) Abstract: A conventional bootloader can conflict with the operating system (OS) ofa multi-u processor system. An OS—friendly
`bootloader and methods are described that integrate an OS with a bootloader in any system in which a host processor and a client
`processor have a communication mechanism that requires the OS for the mechanism to work and the client has two memory systems:
`one visible to both host and client and one visible only to the client.
`
`INTEL 1 203
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`1
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`OPERATING—SYSTEM—FRIENDLY BOOTLOADER
`
`This invention relates to initialization of electronic systems having multiple
`
`programmable processors.
`
`The process of starting, or booting up, an electronic system having a
`
`programmable processor connected to one or more memory devices for storing
`
`program instructions, or code, and data is not as simple as it might seem at first glance.
`
`An important part of the reason for this is the need for the processor to begin operation
`
`1O
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`in a well—defined state.
`
`The traditional ways of loading program code and data to a bare system are
`
`either by "pushing" the code and data into the system's random-access memory (RAM)
`
`directly or by using a bootloader. The bootloader, which is sometimes called a boot
`
`loader or a bootstrap loader, is a set of instructions (i.e., program code, sometimes
`
`called "boot code") that can be either "pushed" into the system's RAM or loaded into the
`
`RAM from a non—volatile memory, such as read—only memory (ROM).
`
`In its execution
`
`by the processor, the bootloader then _"drags" in the rest of the code and data and starts
`
`the system.
`
`Examples of prior mechanisms for starting processor systems, including
`
`bootloaders, are U.S. Patents No. 5,652,886 to Tulpule et al. and No. 6,490,722 to
`
`Barton et al. and U.S. Patent Application Publication No. US 2002/0138156 A1 to Wong
`
`et al. Barton et al., for example, describes a two-stage bootloader in which the second
`
`stage finds, verifies, and loads the operating system.
`
`in Wong et al., a multiprocessor
`
`system uses a master processor coupled to a ROM to transfer boot code to slave
`
`processors, with memory controllers in the slave processors denying memory access
`
`requests until the boot code has been transferred to their RAMs.
`
`As indicated by Barton et al. and Wong et al., for example, starting up a multi-
`
`processor system, which can be generally considered as having a master or host
`
`processor, i.e., the system that orders the boot, and one or more slave or client
`
`processors, i.e., the system to be booted, is even more complicated than starting up a
`
`single-processor system.
`
`Advantages of the "push" method are that it requires no code to execute in the
`
`slave during boot and that the only synchronization required is to hold the slave in a
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`reset state and release it when loading is finished. Nevertheless, the "push" method
`
`works only when the memory or memories of the slave are visible to the host. This
`
`visibility can be implemented in several ways. For example, a memory may be visible
`
`on the address and data busses of both the host and the slave processors or direct
`
`memory access (DMA) transfers may be allowed from the host's memory or memories
`
`to the slave's memory or memories.
`
`When the slave's memory to be loaded is invisible to the host, the "push" method
`
`cannot be used.
`
`In that situation, some form of bootloading must be used. As noted
`
`above, the bootloader technique requires either that boot code can be pushed onto the
`
`slave (which in this case is not possible) or that the slave can load code from a non-
`
`volatile memory. The bootloader then initiates a transfer of code from the host to the
`
`slave and finishes loading the memory.
`
`Multi—processor systems in which some or all of a slave's memory is not visible
`
`to a host are possible.
`
`In such systems, it can be advantageous to take advantage of
`
`well—established software frameworks for loading and inter-processor communication,
`
`which render traditional bootloaders undesirable. Moreover, a bootloader can conflict
`
`with the operating system, which can be said to want to have control over the entire
`
`system and all of the memory.
`
`Among the problems faced when integrating a bootloader with an operating
`
`system (08) are ensuring that code that is not yet loaded is not executed, efficiently
`
`loading code to a memory or memories invisible to the host, and synchronizing with the
`
`host the loading and booting of the slave(s). Moreover, it is necessary to determine
`
`which portions of the system must be loaded to memories visible to both host and slave
`
`processors and how the binary image to be loaded should be arranged for the
`
`bootloader to work together with the 08. Another issue that can be important is the
`
`integration of the bootloader and the 08, as an already established framework for
`
`communication between host and slave then can be used during loading. Such a
`
`framework typically would include one or more primitives for communication that rely on
`
`OS—featu res.
`
`SUMMARY
`
`This invention provides, in one aspect, a method of loading program code into a
`
`slave processor in a multi-processor system that includes a master processor and the
`
`slave processor. Th'eVmethod includes the steps of resetting the slave prOCessor and
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`holding the slave processor in a reset state; pushing information into a first memory that
`
`is accessible by the master and slave processors; booting the slave processor; starting
`
`an operating system in the slave processor, including blocking scheduling of processes
`
`having program code located in a second memory that is accessible by the slave
`
`processor and inaccessible by the master processor; reserving an intermediate storage
`
`area in the first memory; sending to the master processor information about a location
`
`and size of the intermediate storage area reserved; based on the sent information,
`
`loading the intermediate storage area with information to be loaded into the second
`
`memory; sending a first message to the slave processor that indicates the intermediate
`
`storage area has been loaded and whether loading is finished or more information is to
`
`be loaded; copying information in the intermediate storage area to the second memory;
`
`and sending a second message to the master processor that indicates that information
`
`in the intermediate storage area has been copied.
`
`in another aspect of the invention, a multi-processor system includes a host
`
`processor, at least one client processor, a first random-access memory accessible by
`
`the host and client processors, a second random-access memory accessible by the
`
`client processor and not accessible by the hostprocessor, and a bootloader. The first
`
`memory includes an intermediate storage area, and the bootloader includes a host part
`
`and a client part. The host part is loadable into the first random-access memory and
`
`has a first stage and a second stage. The first stage resets and holds the client
`
`processor in a reset state and pushes information into the first random-access memory.
`
`The second stage is initiated by the client part, loads the intermediate storage area with
`
`information to be loaded to the second random—access memory, and sends to the client
`
`part a first message indicating the intermediate storage area is loaded. The client part
`
`is loadable into the first random—access memory, starts an operating system including
`
`an idle process and initially blocking scheduling of all processes having program code
`
`located in the second random-access memory, copies information loaded into the
`
`intermediate storage area to the second random—access memory, and sends to the host
`
`part a second message indicating information has been copied.
`
`In another aspect of the invention, a computer—readable medium contains a
`
`computer program for loading information into a slave processor in a multi—processor
`
`system that includes a master processor and the slave processor. The computer
`
`program performs the steps of resetting the slave processor and holding the slave
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`processor in a reset state; pushing information into a first memory that is accessible by
`
`the master and slave processors; booting the slave processor; starting an operating
`
`system in the slave processor, including blocking scheduling of processes having
`
`program code located in a second memory that is accessible by the slave processor
`
`and inaccessible by the master processor; reserving an intermediate storage area in
`
`the first memory; sending to the master processor information about a location and size
`
`of the intermediate storage area reserved; based on the sent information, loading the
`
`intermediate storage area with information to be loaded into the second memory;
`
`sending a first message to the slave processor that indicates the intermediate storage
`
`area has been loaded and whether loading is finished or more information is to be
`
`loaded; copying information in the intermediate storage area to the second memory;
`
`and sending a second message to the master processor that indicates that information
`
`in the intermediate storage area has been copied.
`
`BRIEF DESCRIPTION OF THE DRAWINGS
`
`The various features, objects, and adVantages of this invention will be
`
`understood by reading this description in conjunction with the drawings, in which:
`
`FIG. 1 depicts a multi-processor system;
`
`FIG. 2 is a flowchart of an OS-friendly bootloader; and
`
`‘
`
`FIG. 3 depicts an example of an organization of an intermediate storage area.
`
`DETAILED DESCRIPTION
`
`As noted above, a conventional bootloader can conflict with the operating
`
`system of a multi-processor system. This application describes an OS—friendly
`
`bootloader and methods that meet the challenge of integrating an 08 with a bootloader
`in systems in which the host and a client have a communication mechanism that
`
`requires the OS for the mechanism to work and the client has two memory systems:
`
`one visible to both host and client and one visible only to the client.
`
`FIG. 1 depicts such a multi-processor system 100 that includes a host processor
`
`102 and a client processor 104.
`
`It will be appreciated that although FIG. 1 shows one
`
`client processor 104, more can be provided.
`
`It will also be appreciated that the host
`
`and client processors may be any programmable electronic processors.
`
`In the example
`
`depicted in FIG. 1, the processor 102 is shown as the central processing unit (CPU) of
`
`an advanced RISC machine (ARM), and the processor 104 is shown as the CPU of a
`
`digital signal processor (DSP) device. The dashed line in FIG. 1 depicts the hardware
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`boundary between the host and slave devices, in this example, the ARM and the DSP,
`
`and also a non-volatile memory 106. The memory 106 may be a ROM, a flash
`
`memory, or other type of non—volatile memory device.
`
`Most commercially available DSP devices include on—chip memories, and as
`
`indicated in FIG. 1, the DSP includes "internal" single—access RAM (SARAM) and dual-
`
`access RAM (DARAM) 108, as well as an "external" RAM (XRAM) 110. An
`
`intermediate storage area, indicated by the dashed line, is defined within the memory
`
`108 as described in more detail below. The arrows in FIG. 1 indicate access paths,
`
`e.g., busses and DMA paths, between the CPUs and the memories. The ARM host
`
`CPU 102 can access the non-volatile memory 106 and the SARAM and DARAM 108 of
`
`the DSP, but not the DSP's XRAM 110, and the DSP slave CPU 104 can access all of
`
`the RAMs108, 110.
`
`The SARAM and DARAM 108 can be loaded from the non-volatile memory 106
`
`by the trivial "push" method. When code needs to be loaded to the XRAM 110 during
`
`boot, however, a bootloader solution is required because the XRAM 110 is invisible to,
`
`i.e., not accessible by, the CPU 102 and so boot code cannot be pushed to the
`
`XRAM 110.
`
`As described in more detail below and in connection with the flow chart of FIG. 2,
`
`an OS-friendly bootloader advantageously has a host part and a client part that is
`
`loaded into a memory or memories visible to both the master and the slave (e.g.,
`
`SARAM and DARAM 108).
`
`The host part of the OS—friendly bootloader may be considered as including two
`
`stages or modes of operation. The first stage resets and holds the slave 104 in the
`
`reset state (Step 202) and pushes information (program instructions and/or data) (Step
`
`204) in the usual way from the non—volatile memory 106 into the commonly visible
`
`memories 108. The information pushed into these memories is mainly the bootloader,
`
`the OS, and any necessary start—up code for the 08.
`
`It should be appreciated that an
`
`application or applications or parts thereof may also be pushed into these memories at
`
`start—up and may start executing during the loading of the "external" memory 110.
`
`When this "push" is finished (Step 206), the slave 104 is allowed to boot (Step 208) and
`
`to start up the OS (e.g.,-it is released from the reset state) and its normal
`
`communication mechanisms (Step 210). The host part then awaits a message from the
`
`slave, which initiates operation of its second stage as described in more detail below.
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`The slave part of the OS-friendly bootloader that is loaded ("pushed" by the host
`
`part's first stage) into the commonly visible memories 108 starts the operating system,
`
`carrying out the following operations (Step 210). First, interrupt handlers are created.
`
`The code for the interrupt handlers must be located in the memory that is already
`
`loaded because an interrupt may occur at any time. Second, data structures (e.g.,
`
`process control blocks and stacks) of common processes, i.e., processes that run in
`
`both the host and the slave, are created.
`
`It should be understood that since these
`
`common processes have not yet executed, their code may be loaded at a later time and
`
`may very well be located in "external" memory visible only to the slave, e.g., XRAM
`
`110. Third, the system idle process is created. The code for the idle process must be
`
`located in the memory that is already loaded because the idle process is the process
`
`selected to run by the 08 if there is nothing useful to do. Fourth, the scheduling of at
`
`least all processes residing in, Le, having program code or data located in, the
`
`"external" memory 110 is blocked. Execution of processes residing in the "internal"
`
`memory can thus advantageously start or continue in parallel with the loading of the
`
`"external" memory as noted above.
`
`It is also possible to stop scheduling all processes
`
`except the idle process, but this is not necessary. Making this blocking the last thing
`
`done before the OS scheduler switches on ensures that the code in these processes
`
`will not run when the scheduler releases. Finally, the OS scheduler is released, which
`
`allows the OS to start executing code and scheduling processes.
`
`It will be understood
`
`that since at least all external-memory-process scheduling was blocked, all that the OS
`
`can now do is schedule interrupts and the idle process.
`
`At this point, the slave 104 is partly up and running. The slave part of the OS-
`
`friendly bootloader has been loaded, and the slave's idle process is executing. The
`
`slave's 08 can schedule and execute code in response to interrupts and can schedule
`
`the idle process and any unblocked processes having code residing in internal memory.
`
`08 mechanisms for which all code and data accesses are in memory that has already
`
`been loaded (SARAM and DARAM 108, in this example) are available, including the
`
`usual communication mechanisms. These 08 communication mechanisms, being
`
`high-level abstractions of DMA, shared memory, and structured registers, are more
`
`capable than simple semaphores and enable the host processor to communicate
`
`efficiently with a processor (the slave) that has not completely started, which is to say a
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`processor that is executing mainly only the OS, interrupt services, and processes
`
`residing in "internal" RAM.
`
`The idle process reserves a block of memory in the slave's heap of memory that
`
`is located in the memory visible to the host, such as ”internal” memory 108 (Step 212).
`
`As described in more detail below, this reserved block of memory is used for
`
`intermediate storage of information (code and/or data) to be transferred to the slave-
`
`private memory, i.e., the memory that is invisible to the host, such as "external"
`
`XRAM 110. The slave's idle process advantageously uses the established
`
`communication mechanisms to send to the host (Step 214) information about the
`
`address and size or length of the intermediate storage area reserved in the previous
`
`step. After sending the information, which may be contained in one or more suitable
`
`messages, the slave blocks, awaiting a message from the host. While "blocked", the
`
`slave does not conduct any further loading activities until it receives the host's
`
`response.
`
`It will be understood that whether the slave's OS acts on an interrupt at this
`
`stage depends on the nature of the interrupt. Since many OS mechanisms (like those
`
`used to communicate with the host, for example) rely on interrupts, and it cannot be
`
`known in advance when an interrupt will occur, all interrupt code must have been
`
`loaded into "internal" memory.
`
`In that respect, interrupts are served during the second
`
`stage of the bootloading. Nevertheless, if an interrupt is to trigger a chain of events
`
`such as processes starting to do some data processing and the code or data for those
`
`processes are located or will be located in "external" memory, the interrupt is blocked
`
`and the interrupt service puts the request in the "in—queue" of that process so that the
`
`request will be served after booting has finished and that process can execute.
`
`On receipt of the slave's information, the second stage of the host bootloader fills
`
`the intermediate storage area with information (code and/or data) to be loaded into the
`
`slave's invisible memory (Step 216). Code and data is pushed to the intermediate
`
`storage area in the usual way because this area is memory that both processors can
`
`access, but the push is activated through the 08 communication mechanisms.
`
`The host now sends a message to the slave (Step 218) that indicates the
`
`intermediate storage area has been loaded and whether loading is finished or more
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`code and/or data is available. This is the message the slave is waiting for. The host in
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`turn now blocks, awaiting a messagefrom the slave. The slave copies the contents of
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`the intermediate storage area to appropriate locations in its slave-private memory (Step
`
`220), thereby implementing its actual loading. The slave then sends a message to the
`
`host (Step 222) that indicates that the slave has copied the contents of the intermediate
`
`storage area.
`
`If there is more code and/or data to load (Step 224), this cycle of copying and
`
`messaging (Steps 216—224) can be repeated as many times as required. When the
`
`loading is finished, i.e., when no more information needs to be copied to the slave, the
`
`slave releases the blocking of processes that were blocked earlier, thereby allowing
`
`scheduling of code in its slave-private memory (Step 226). Loading is now complete.
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`As described above, the host fills the intermediate storage area in the memory
`
`108 with code and data that the slave further copies to end destinations in the slave-
`
`private memory 110. Perhaps the simplest way of doing this is to precede all code and
`
`data in the intermediate storage area with a tag that contains the destination address
`
`and length of the block to be loaded. FIG. 3 depicts one example of such an
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`organization of the intermediate storage area. A block of code and/or data to be
`
`transferred into the intermediate storage area includes a header that indicates the
`
`length of the block and where it is to be loaded in the slave memory, i.e., the destination
`
`address. As indicated by the dashed lines in FIG. 3, several such blocks may be
`
`concatenated in the intermediate storage area.
`
`The information (code and data) to be loaded can be arranged in many ways in
`
`the intermediate storage area and memories. Often the information is arranged as
`
`blocks of consecutive information that are to be loaded to different addresses, and thus
`
`an arbitrarily chosen size of the intermediate storage area'may not match the sizes of
`
`all such blocks. Still, it should be understood that the system will operate more
`
`efficiently when the intermediate storage area is always filled. This means that if the
`
`blocks to be loaded are smaller than this area, a transfer of several (smaller) blocks
`
`should be done at the same time. This also means that a block should be split if it is
`
`larger than the remaining part of the intermediate storage area, and one part
`
`transferred to the intermediate storage area with the remaining part transferred in the
`
`next block. Moreover, if a block is several times larger than the intermediate storage
`
`area, it may have to be split more than once. All of this splitting and concatenation is
`
`done in the host part of the OS—friendly bootloader in ways that are well known to
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`computer scientists. From the point of view of data communications engineers, the
`
`host part of the OS-friendly bootloader is thus a kind of "tranSport layer“.
`
`The artisan will understand the benefit of this splitting and concatenation of
`
`information into transfer blocks. Some kind of communication mechanism is required to
`
`perform the actual transfers of information between memories, and whatever the
`
`mechanism used, fewer large transfers are typically preferable to more small transfers.
`
`A kept-full intermediate storage area can make the most efficient use of the available
`
`bandwidth by advantageously minimizing overhead on the communications channel.
`
`Each message requires some amount of administration and administrative information,
`
`and so fewer messages means less overhead.
`
`A good example of the benefit of block splitting and concatenation effect is DMA
`
`as the communication mechanism. DMA typically requires some setup overhead (i.e., it
`
`takes some time to set up), but then DMA is very efficient once it has been started
`
`because transfers can be carried out in minimal CPU cycles.
`
`In order to gain the
`
`greatest benefit from the use of DMA, the largest DMA transfer permitted by the
`
`hardware should be done every time. Thus, it is currently believed to be advantageous
`
`to set the size of the intermediate storage area to the maximum DMA block size.
`
`The host part of the OS—friendly bootloader should "know" when to leave its first
`
`stage (loading information by pushing it into memory) and to enter its second stage
`
`(loading information through one or more communication mechanisms). After all, the
`
`host cannot push information into memory that is invisible to it. Although the slave
`
`sends a message to the host part when it has reached the idle process, this may not be
`
`enough for the host part to tell the slave to start executing. This transition from pushing
`
`to bootloading will be seen as a change from the paradigm of passive loading (i.e., no
`
`code executing in the slave) to the paradigm of active loading (Le, a partly alive,
`
`executing slave).
`
`One way for the host part to know when to change stages is to tag the code and
`
`data to be loaded with information on what memory it shall be loaded to. For example,
`
`information intended for the invisible memory could include a tag or tags that indicate
`
`the information is to be loaded to the invisible memory. The absence of such a tag
`
`could indicate that the information is to be loaded to the visible memory, although it will
`
`be appreciated that a tag explicitly indicating that the information is to be loaded to the
`
`visible memory could also be used. -This enables the host to do two passes over the
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`WO 2006/077068
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`information and load only the information required in each pass.
`
`In the first pass, things
`
`that go into the internal memory would be found and loaded, and in the second pass,
`
`things that go into the external memory would be found and loaded.
`
`Another way, which currently appears to be simpler, is to arrange the slave-
`
`private memory such that all of it resides above (or below) a predetermined address.
`
`The information to be transferred is then sorted accordingly, with all sections of code
`
`and data to be loaded to the slave—private memory put at the end (or the beginning) of
`
`the sorted image. Then, all the host part of the OS—friendly bootloader has to do is to
`
`enter its second stage when an address larger (or smaller) than the predetermined
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`1O
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`(boundary) address is encountered.
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`In order to save memory or increase code integrity and platform security on the
`
`host side, information to be loaded to the slave can also be pre—processed in several
`
`different ways. For example, the information may be compressed according to a
`
`suitable algorithm, thereby reducing the size of the memory needed for it on the host
`
`side. For another example, the information may be encrypted, thereby strengthening ‘
`
`platform security, as a potential hacker will not be able to disassemble the information
`
`easily.
`
`It is currently believed that encryption is valuable if the information to be loaded
`
`to the slave is stored in the internal file system of the host, where the information is
`
`available (at least in theory) to anyone.
`
`From this description, it will be understood that 08 mechanisms are available to
`
`the slave part of the OS—friendly bootloader that is executed by the slave proceSsor and
`
`that the slave can reuse existing OS-dependent code required for communication.
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`Moreover, the OS—friendly bootloader uses loading resources (e.g., DMA) efficiently,
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`with the host part automatiCally deciding when to switch from a first stage, or push
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`mode, to a second stage, or bootloader mode.
`
`It is expected that this invention can be implemented in a wide variety of
`
`environments, including for example mobile communication devices. Newer ones of
`
`such devices can employ the OS—friendly bootloader described here to boot their DSPs,
`
`which may be provided to handle multimedia tasks, in cooperation with their main-
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`processor software systems.
`
`The OS-friendly bootloader described here takes the operating system into
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`account and actually executes on an Operating system. The host is fully running when
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`the slave is booted or re-rebooted. This bootloader does not require the host processor
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`to be in a certain state in order to start up the slave processor.
`
`Indeed, the startup of
`
`the slave processor can be carried out any time during the execution of the host
`
`processor software. The OS—friendly bootloader does not need a special executable file
`
`that is run in the slave processor while information is being loaded to it from the host
`
`processor and the host-inaccessible RAM. One executable is linked to all of the slave
`
`processor’s memories. The slave is booted before all code is loaded, but code that is
`
`linked to host-inaccessible memory is not run until it is loaded with the help of code that
`
`is linked to the slave processor's host-accessible memory.
`
`It will therefore be understood that the OS-friendly bootloader described here
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`10
`
`also makes it possible to change software executing in the slave processor and to start
`
`slave execution of an application software before it is completely loaded. One or more
`
`application processes can be chosen for "pushing" with the bootloader into the slave
`
`processor's host—accessible memory, and those processes will start executing at the
`
`same point in time as the slave processor's host—inaccessible memory begins to be
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`loaded.
`
`This capability can be important in many devices and many use cases.
`
`In a
`
`mobile telephone, for. example, such use cases include making a call, receiving a call,
`
`compressing/decompressing speech, playing music files, etc. With the OS-friendly
`
`bootloader described here, one can load and execute new software in the slave
`
`processor virtually anytime the host processor is running.
`
`It will be appreciated that procedures described above are carried out repetitively
`
`as necessary. To facilitate understanding, many aspects of the invention are described
`
`in terms of sequences of actions that can be performed by, for example, elements of a
`
`programmable computer system.
`
`It will be recognized that various actions could be
`
`performed by specialized circuits (e.g., discrete logic gates interconnected to perform a
`
`specialized function or application-specific integrated circuits), by program instructions
`
`executed by one or more processors, or by a combination of both.
`
`Moreover, the invention described here can additionally be considered to be
`
`embodied entirely within any form of computer-readable storage medium having stored
`
`therein an appropriate set of instructions for use by or in connection with an instruction-
`
`execution system, apparatus, or device, such as a computer-based system, processor—
`
`containing system, or other system that can fetch instructions from a medium and
`
`execute the instructions. As used here, a "computer—readable medium" can be any;
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`means that can contain, store, communicate, propagate, or transport the program for
`
`use by or in connection with the instruction-execution system, apparatus, or device.
`
`The computer-readable medium can be, for example but not limited to, an electronic,
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`magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus,
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`device, or propagation medium. More

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