`
`(12) United States Patent
`US 8,041,860 B2
`(10) Patent No.:
`Ye et al.
`(45) Date of Patent:
`Oct. 18, 2011
`
`(54)
`
`(75)
`
`METHOD FOR PRODUCING A MAPPING
`TOOL, A PC GAME HAVING THE MAPPING
`TOOL AND OPERATION METHOD
`THEREFORE
`
`Inventors: Zhou Ye, Taipei (TW); Shun-Nan Liou,
`Kaohsiung (TW); Ying—Ko Lu, Taoyuan
`County (TW); Ching-Lin Hsieh,
`Taoyuan County (TW)
`
`(73)
`
`Assignee: CyWee Group Limited, Tortola (VG)
`
`(*)
`
`Notice:
`
`Subject to any disclaimer, the term of this
`patent is extended or adjusted under 35
`U.S.C. 154(b) by 263 days.
`
`(21)
`
`Appl. No.: 12/314,624
`
`(22)
`
`Filed:
`
`Dec. 15, 2008
`
`(65)
`
`Prior Publication Data
`
`US 2010/0153596 A1
`
`Jun. 17, 2010
`
`Int. Cl.
`
`(51)
`
`(52)
`(58)
`
`(2006.01)
`G06F 13/12
`(2006.01)
`G06F 13/00
`US. Cl.
`............................. 710/62; 463/36; 345/163
`Field of Classification Search .............. 710/36738,
`710/62767; 715/762; 463/36739; 345/163
`See application file for complete search history.
`
`(56)
`
`References Cited
`
`U.S. PATENT DOCUMENTS
`
`4/2001 Sim ................................. 463/37
`6,213,880 B1*
`6,488,584 B2 * 12/2002 Nelson ............
`463/37
`
`.. 715/762
`2008/0288878 A1* 11/2008 Hayashi et al.
`.
`2009/0048021 A1*
`2/2009 Lian et al.
`.......
`463/37
`........................ 463/37
`2009/0291759 A1* 11/2009 Cox et a1.
`
`* cited by examiner
`
`Primary Examiner 7 Christopher B Shin
`(74) Attorney, Agent, or Firm 7 Winston Hsu; Scott Margo
`
`(57)
`
`ABSTRACT
`
`A method for producing a mapping tool, a PC game having
`the mapping tool and operation method therefore is disclosed.
`The mapping tool is created by means of linking a remote
`motion signal generated from a remote device which is oper-
`ated by user with a keyboard signal from the inside of the
`conventional keyboard mapping table. User may operate the
`PC game through the mapping tool. The present invention
`employs the said mapping tool to replace the conventional
`keyboard motion mapping table, thereby achieving the objec-
`tives of providing natural ergonomic and consistently using
`the existing PC game having the keyboard motion mapping
`table.
`
`9 Claims, 4 Drawing Sheets
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`
`
`
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`14
`
`
`Remote Device
`
`Wireless
`
`Transmission
`Module
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`144
`
`Sensing
`Signal
`Operation
`Unit
`
`
`
`
`12%
`
`
`
`- Keyboard
`Motion
`Mapping
`Table
`124
`
`
`Mapping Tool
`
`
`Remote
` Remote
`
`Wireless
`
`Motion
`Motion
`
`Reception
`
`
`Resolution
`Mapping
`Device
`Section
`Table
`
`
`
`1240
`
`1242
`
`0001
`
`Google 1042
`Google 1042
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`0001
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`
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`US. Patent
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`Oct. 18, 2011
`
`Sheet 1 014
`
`US 8,041,860 B2
`
`
`
`Creating a remote motion database
`having a plurality of remote motions
`
`
`
`8100
`
`reading a keyboard motion mapping table
`
`$102
`
`
`
`
`
`
`
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`resolving keyboard commands and
`
`motion commands included in
`
`keyboard motion mapping table
`
`searching for corresponding remote
`motion commands based on motion commands
`
` 5104
`
`
`
`
`$106
`
`8108
`
`
`
`linking remote motion commands with
`
`keyboard commands to produce mapping tool
`
`FIG. 1B
`
`0002
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`0002
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`
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`U.S. Patent
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`Oct. 18, 2011
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`Sheet 2 of 4
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`US 8,041,860 B2
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`U.S. Patent
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`()ct 18,2011
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`Sheet3of4
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`US 8,041,860 B2
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`US. Patent
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`Oct. 18, 2011
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`Sheet 4 014
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`US 8,041,860 B2
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`Loading PC game having
`keyboard motion mapping table
`
`3200
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`Installing mapping tool
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`8202
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`S204
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`Resolving remote motion
`signals through mapping tool
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`8206
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`
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`Separating keyboard key signal
`in the keyboard motion mapping
`table through mapping tool
`
`
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`
`
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`8208
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`Linking remote motion signals
`with keyboard key signals
`
`8210
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`Simulating keyboard key signal
`based on remote motion signal
`
`5212
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`Operating PC game
`
`using mapping tool
`
`$214
`
`FIG.3
`
`0005
`
`0005
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`
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`US 8,041,860 B2
`
`1
`METHOD FOR PRODUCING A MAPPING
`TOOL, A PC GAME HAVING THE MAPPING
`TOOL AND OPERATION METHOD
`THEREFORE
`
`BACKGROUND OF THE INVENTION
`
`1. Field of the Invention
`The present invention relates to a method for producing a
`mapping tool, a PC game having the mapping tool and opera-
`tion method therefore; in particular, to a system and method
`which replaces the keyboard mapping table with the mapping
`tool, and uses the remote signal generated by a remote device
`to operate conjunctively with the mapping tool to control the
`PC game.
`2. Description of Related Art
`In human daily lives, apart from working, studying and
`sleeping, the rest of time is mostly devoted to activities for
`recreation and entertainment. Among these activities, video
`game sites are widely favored by people, and there in such
`sites usually place various types of video games to allow
`people to play. Recently, thanks to rapid development and
`advancement of computer industry, many video games origi-
`nally designed for large video game machines have been
`transplanted to stand-alone computers, commonly referred as
`PC games.
`When the computer industry arose, many game design
`companies veered to design many popular PC games. In order
`to match the computer peripheral input devices, all actions of
`each character in a PC game needs to receive the signal
`transferred by the computer peripheral input devices. Taking
`the keyboard and direction keys as the computer peripheral
`input device for example, it may be like that: jump up motion
`is represented by the Up key (’|‘) on the keyboard, jump down
`motion indicated by the Down key (J, ), forward motion by the
`Left key (6) and backward motion by the Right key (—>). All
`motions of each character of the PC game have been pro-
`grammed by the game design company as a keyboard motion
`mapping table in advance and stored in the PC game; when a
`user plays the aforementioned PC game and operates the
`direction keys on the keyboard, the PC game can understand
`the motion instructed by the user through the above-said
`keyboard motion mapping table, thereby generating corre-
`sponding actions.
`However, the said scheme for PC game design may cause
`the following drawbacks:
`1. although such a PC game design approach may satisfy
`computer industry’ s needs, it does not fit human ergonomics,
`probably inducing injuries or negative influences on user’s
`fingers;
`2. such a PC game design approach may at last lead to the
`competitions in speed between the user’s control and the
`computation of PC operations, totally losing the effects of
`recreational activities;
`3. the above-mentioned input devices of the PC game are
`limited to the keyboard or mouse, so the user can only play the
`PC game within a certain restricted space, as a result the
`extent of entertainment has been significantly reduced.
`Accordingly, the inventors of the present invention have
`considered the improvable defects illustrated hereinbefore,
`particularly devoted to the relevant development and, in con-
`junction with theoretical applications and expertise, proposed
`the present invention of reasonable design which provides
`effectiveness in resolving the aforementioned issues.
`
`SUMMARY OF THE INVENTION
`
`The essential objective of the present invention is to pro-
`vide a method for producing a mapping tool, a PC game
`
`2
`
`having the mapping tool and operation method therefore,
`which system and operation method allowing to use a remote
`device to output at least one remote motion signal, resolve the
`at least one remote motion signal to create a mapping tool,
`replace the conventional keyboard mapping table with the
`created mapping tool, and use the remote device in conjunc-
`tion with the mapping tool to control the PC game.
`To achieve the above-said objective, the present invention
`provides a method for producing a mapping tool, comprising
`creating a remote motion database having a plurality of
`remote motions; reading a keyboard motion mapping table;
`resolving a plurality ofkeyboard commands and a plurality of
`motion commands included in the keyboard motion mapping
`table; searching for the corresponding remote motion com-
`mands based on such motion commands; and linking such
`remote motion commands with such keyboard commands to
`produce the mapping tool.
`To achieve the above-said objective, the present invention
`provides a PC game system having the mapping tool, com-
`prising a host, consisting of a wireless reception device and at
`least one PC game; a remote device, generating a remote
`motion signal and transmitting it to the wireless reception
`device; and a mapping tool, consisting of a remote motion
`resolution section and a remote motion mapping table, the
`remote motion resolution section being used to resolve the
`remote motion signal, and to generate the remote motion
`mapping table based on the results ofthe resolution, in which
`the remote device controls the PC game in accordance with
`the remote motion mapping table.
`To achieve the above-said objective, the present invention
`provides a PC game operation method using the mapping
`tool, comprising loading at least one PC game having a key-
`board motion mapping table;
`installing a mapping tool;
`receiving at least one remote motion signal; resolving such
`remote motion signals through the mapping tool; separating
`at least one keyboard key signal in the keyboard motion
`mapping table by means of the mapping tool; linking such
`remote motion signals with such keyboard key signals; and
`operating the PC games using the mapping tool.
`The present invention provides the following beneficial
`effects:
`
`1. the user, during PC game operations, may be exempted
`from the limitation ofkeyboard, better conforming to human-
`ized operation condition and achieving the goal of natural
`ergonomics, without causing injuries or negative influences
`on specific portions of user’s body (e.g. fingers). It is also
`possible to enhance the effect of entertainment by exploiting
`the features of the mapping tool;
`2. the game design company needs not to abandon popular
`PC games developed in earlier days, the user can still play the
`existing PC game through the mapping tool; hence, the game
`design company is able to significantly reduce the cost of
`game development.
`In order to facilitate further understanding of the charac-
`teristics and technical contents of the present invention, ref-
`erences are made to the detailed descriptions and appended
`drawings of the present invention; however, the appended
`drawings are simply referential and illustrative, rather than
`being used to limit the scope of present invention thereto.
`
`BRIEF DESCRIPTION OF THE DRAWINGS
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`FIG. 1A shows a diagram for an embodiment of the map-
`ping tool according to the present invention;
`FIG. 1B shows a flowchart for the method ofproducing the
`mapping tool according to the present invention;
`0006
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`US 8,041,860 B2
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`3
`FIG. 2A shows a diagram for the architecture of a PC game
`system having the mapping tool according to the present
`invention;
`FIG. 2B shows a diagram for an embodiment of a PC game
`system having the mapping tool according to the present
`invention; and
`FIG. 3 shows a flowchart for the operation method of a PC
`game using the mapping tool according to the present inven-
`tion.
`
`DETAILED DESCRIPTION OF PREFERRED
`EMBODIMENTS
`
`In order to work with computer peripheral device, the
`design of PC games at early stage mostly used a keyboard or
`mouse as the input source; therefore, a keyboard motion
`mapping table is designed by software programming in each
`PC game,
`in which the keyboard motion mapping table
`records the correspondence between each motion command
`of the PC game and any key command on a keyboard. The
`purpose ofthe keyboard motion mapping table is to allow the
`PC game to be able to resolve the motion command issued by
`the user through a specific key, and then, using the keyboard
`motion mapping table, to facilitate execution of correspond-
`ing motions to the PC game. For example, jump up motion is
`represented by the Up key (’|‘) on the keyboard, jump down
`motion indicated by the Down key (J, ), forward motion by the
`Left key (6) and backward motion by the Right key (—>).
`However, as the drawbacks caused by the keyboard motion
`mapping table in the prior art set forth hereinbefore, this may
`largely weaken the entertaining effect created by existing PC
`games. Besides, since people’s demands may increase and
`health-care issues may become noticeable in the future, long-
`term use ofthe PC game employing existing keyboard motion
`mapping table by the user can result in specific injuries to
`user’ s body (e.g. fingers), so conventional PC games using the
`keyboard motion mapping table will inevitably vanish on the
`market gradually.
`In order to allow existing popular PC games to survive on
`the current market, the present invention provides a new
`mapping tool to substitute the conventional keyboard motion
`mapping table, and the mapping tool of the present invention
`can also get rid of limitation in keyboard using a remote
`device as the input device.
`Refer conjunctively to FIGS. 1A and 1B, wherein FIG. 1A
`shows a diagram for an embodiment of the mapping tool
`according to the present invention, and FIG. 1B shows a
`flowchart for the method of producing the mapping tool
`according to the present invention. In implementation, the
`mapping tool set forth hereinafter may be a software appli-
`cation.
`
`In FIG. 1A, the mapping tool 10' according to the present
`invention is linked with the original keyboard mapping table
`10, wherein the Up key (’|‘ ), Down key (J, ), Left key (6) and
`Right key (—>) each represents respective direction key on the
`keyboard, while the alphabets A, A' indicate jump up motions,
`the alphabets B, B' indicate jump down motions, the alphabets
`C, C' indicate forward motions and the alphabets D, D' are for
`backward motions. Each motion in the mapping tool 10'
`according to the present invention is not instructed by the
`keyboard, but enabled by a remote motion signal generated by
`an external remote device, and then the key press signal on the
`keyboard is simulated based on the generated remote motion
`signal so as to replace the effect of the keyboard mapping
`table 10, further using the remote motion signal to control the
`PC game. Details of the method for producing the mapping
`
`4
`
`tool 10' according to the present invention can be shown as
`FIG. 1B, and will be explained infra.
`In the method shown as FIG. 1B, it generates a plurality of
`remote motion commands with an external remote device,
`and creates a remote motion database consisting ofthe remote
`motion commands based on the remote motion commands
`
`(8100), wherein such remote motion commands may be
`motions such as, but not limited thereto, swing up, swing
`down, swing left, swing right, circling, swing upper right to
`lower left, swing upper left to lower right, stab forward or
`retract backward, then the mapping tool 10' determines on
`each remote motion command to define an actual motion.
`
`Next, it reads the keyboard mapping table 10 ($102) to further
`resolve the plurality of keyboard commands and plurality of
`motion commands in the keyboard motion mapping table 10
`(8104); upon completion of the resolution, the mapping tool
`10' appreciates the correspondence between the keyboard
`commands in the keyboard motion mapping table 10 and the
`motion commands. Subsequently,
`the mapping tool 10'
`searches for the corresponding remote motion command
`based on the motion command ($106), and when the corre-
`sponding remote motion command being searched is located,
`the mapping tool 10' links the remote motion command with
`the keyboard command included in the keyboard motion
`mapping table 10; as the linking operation is done, the pro-
`duction of the mapping tool 10' is completed (8108).
`Refer now conjunctively to FIGS. 2A and 2B, wherein
`FIG. 2A shows a diagram for the architecture of a PC game
`system having the mapping tool according to the present
`invention, and FIG. 2B shows a diagram for an embodiment
`of a PC game system having the mapping tool according to
`the present invention. As shown in FIG. 2B, the system com-
`prises a host 12, a remote device 14, a mapping tool 124 and
`a screen 16. The host 12 can be a desktop computer, and
`consists of a wireless reception device 120, a mapping tool
`124 and at least one PC game 122. The wireless reception
`device 120 can be a wireless receiver used to receive the
`
`remote motion signal transmitted from the remote device 14,
`and the wireless reception device 120 can employ various
`types of connection interfaces to connect to the host 12, and
`such connection interfaces may be a USB interface, IEEE
`interface or RS-232 interface. The PC game 122 has a key-
`board motion mapping table 1220, the keyboard motion map-
`ping table 1220 recording the correspondence between each
`motion command of the PC game and any key command
`pressed on a keyboard. The mapping tool 124 consists of a
`remote motion resolution section 1240 and a remote motion
`
`mapping table 1242, the remote motion resolution section
`1240 being used to resolve the remote motion signal and
`generating the remote motion mapping table 1242 based on
`the result of the resolution; meanwhile, the remote device 14
`controls the PC game 122 through the remote motion map-
`ping table 1242 and displays the control result on the screen
`16.
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`As shown in FIG. 2A, the mapping tool 124 can be loaded
`in the host 12 by at least two fashions. The first approach is to
`download the mapping tool 124 included in the server host 18
`to the host 12 via the network 20, and the second way is to,
`with a recordable media 22, transfer the mapping tool 124
`included in the recordable media 22 to the host 12 by manual
`loading. The said recordable media 22 may be a Compact
`Disk (CD), a floppy disc or a USB thumb drive.
`The remote device 14 is used to generate a remote motion
`signal and transmit it to the wireless reception device 120.
`The remote device 14 consists of an inertia sensing module
`140, a sensing signal operation unit 142 and a wireless trans-
`mission module 144. The inertia sensing module 140 can
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`US 8,041,860 B2
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`5
`sense the acceleration and angular speed ofthe remote motion
`that the user performs through the remote device 14 along X
`axis, Y axis and Z axis and accordingly generates a signal; in
`the present embodiment, the remote device 14 is held in hand
`by the user. The inertia sensing module 140 consists of at least
`one accelerometer or at least one gyroscope. The sensing
`signal operation unit 142 is used to receive the acceleration
`and angular speed of the remote motion generated by the
`inertia sensing module 140, and generates the remote motion
`signal indicating the acceleration and angular speed of the
`remote motion through computation; the wireless transmis-
`sion module 144 receives the remote motion signal generated
`by the sensing signal operation unit 142, further transmitting
`such a remote motion signal to the wireless reception device
`120 wirelessly (e.g. BluetoothTM, Radio Frequency)
`Refer now conjunctively FIGS. 2A, 2B and 3, wherein FIG.
`3 shows a flowchart for the operation method of a PC game
`using the mapping tool according to the present invention.
`Initially, the user first loads in at least one PC game containing
`the keyboard motion mapping table 1220 (S200), the key-
`board motion mapping table 1220 recording the correspon-
`dence between each motion command of the PC game and
`any key command pressed on a keyboard. The PC game 122
`may be an action game, a heuristic game, an adventure game,
`a shooting game, a simulation game, a sport game or a stra-
`tegic game, shown on the screen 16 of FIG. 2A as a tennis
`sport game. Next, it installs the mapping tool 124 into the host
`12 (S202), the mapping tool 124 comprising a remote motion
`resolution section 1240 and a remote motion mapping table
`1242. The mapping tool 124 can be installed in two ways; the
`first approach is to download the mapping tool 124 included
`in the server host 18 to the host 12 via the network 20 and then
`
`install it, and the second way is to, with a recordable media 22
`(e.g. a Compact Disk (CD), a floppy disc or a USB thumb
`drive), install the mapping tool 124 stored therein into the host
`12.
`
`The wireless reception device 120 of the host 12 receives
`the remote motion signal transmitted by the remote device 14
`(S204), the remote motion signal being the signal generated
`by the acceleration and angular speed of the remote motion
`that the user performs through the remote device 14 along X
`axis, Y axis and Z axis, and the remote motion resolution
`section 1240 of the mapping tool 124 receives the remote
`motion signal transmitted by the wireless reception device
`120, then the remote motion resolution section 1240 resolve
`the received remote motion signal (S206). The remote motion
`resolution section 1240 can be a motion algorithm which
`resolves the meaning ofthe remote motion signal based on the
`rules defined in the motion algorithm, and creates a remote
`motion database with each of the resolved remote motion
`
`signal, in which the remote motion database can be defined
`beforehand. The mapping tool 124 next separates the motion
`command and keyboard key command included in the key-
`board motion mapping table 1220 to acquire the keyboard key
`command (S208), and the mapping tool 124 links the
`resolved remote motion signal stored in the remote motion
`database with the separated keyboard key command of the
`keyboard motion mapping table 1220 (S210); upon comple-
`tion of such a linkage, the production of the remote motion
`mapping table 1242 is done. The mapping tool 124 simulates
`the keyboard key signal based on the remote motion signal
`through the remote motion mapping table 1242 (S212), and at
`this moment, the user can now operate the PC game using the
`mapping tool 124 (S214).
`The mapping tool 124 according to the present invention
`can replace the conventional keyboard motion mapping table
`1220. It senses the acceleration and angular speed generated
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`by the user’s body with the inertia sensing module 140 of the
`remote device 14, thereby creating signals indicating motion
`states of the user’s body such as rotation, rhyme, swing or
`force, then transmitting wirelessly the generated remote state
`signal to the host 12; in this way, it is possible to provide the
`feature of high sensitivity, thus satisfying the demand for
`real-time control. Through the resolution on the remote state
`signal performed by the remote motion resolution section
`1240 ofthe mapping tool 124 and then using the mapping tool
`124 to operate the PC game, it allows the present invention to
`meet the requirement for real-time operation of high sensi-
`tivity.
`The present invention provides the following beneficial
`effects:
`
`1. the user, during PC game operations, may be exempted
`from the limitation ofkeyboard, better conforming to human-
`ized operation condition and achieving the goal of natural
`ergonomics, without causing injuries or negative influences
`on specific portions of user’s body (e.g. fingers). It is also
`possible to enhance the effect of entertainment by exploiting
`the features of the mapping tool;
`2. the game design company needs not to abandon popular
`PC games developed in earlier days, the user can still play the
`existing PC game through the mapping tool; hence, the game
`design company is able to significantly reduce the cost of
`game development.
`The aforementioned descriptions simply set forth the pre-
`ferred embodiments ofthe present invention, rather than lim-
`iting the scope of the present invention thereto. It is noted that
`all effectively equivalent technical modifications and changes
`made in accordance with the disclosure of the present inven-
`tion and appended drawings thereof are deemed to be
`included in the scope ofthe present invention delineated in the
`following claims.
`What is claimed is:
`
`1. A method for producing a mapping tool, comprising:
`creating a remote motion database having a plurality of
`remote motion commands generated by a remote device;
`reading a keyboard motion mapping table from a game
`program, wherein the keyboard motion mapping table
`corresponds each of the remote motion commands to its
`respective keyboard command;
`resolving the keyboard commands and a plurality of
`motion commands included in the keyboard motion
`mapping table;
`searching for the corresponding remote motion commands
`based on the motion commands; and
`linking the remote motion commands with the correspond-
`ing keyboard commands to produce the mapping tool.
`2. A PC game system having the mapping tool, comprising:
`a host, having a wireless reception device and at least one
`game program;
`a remote device, generating remote motion commands in
`terms of remote motion signals and transmitting the
`remote motion signals to the wireless reception device
`for the host having the wireless reception device to pre-
`pare a remote motion data base; and
`a mapping tool stored in the host, having a remote motion
`resolution section and a remote motion mapping table,
`the remote motion resolution section being used to
`resolve the remote motion signals, and to generate the
`remote motion mapping table based on resolving the
`remote motion signals, so that the remote device con-
`trols the game program in accordance with the remote
`motion mapping table;
`wherein the remote motion resolution section is configured
`to read a keyboard motion mapping table having a plu-
`
`0008
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`0008
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`US 8,041,860 B2
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`7
`rality of motion commands and a plurality of keyboard
`commands, resolve the keyboard commands and the
`motion commands, search for the corresponding remote
`motion commands based on the motion commands, and
`link the remote motion commands with the correspond-
`ing keyboard commands before generating the remote
`motion mapping table.
`3. The PC game system having the mapping tool according
`to claim 2, wherein keyboard motion mapping table corre-
`sponds each of motion commands of the game program to its
`respective keyboard command.
`4. The PC game system having the mapping tool according
`to claim 2, wherein the remote device comprises:
`an inertia sensing module, used to sense an acceleration
`and an angular speed of the remote device;
`a sensing signal operation unit, receiving information of
`the acceleration and the angular speed of the remote
`device; and
`a wireless transmission module, transmitting wirelessly
`the remote motion signal
`to the wireless reception
`device.
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`5. The PC game system having the mapping tool according
`to claim 1, wherein the inertia sensing module comprises at
`least one accelerometer or at least one gyroscope.
`6. The PC game system having the mapping tool according
`to claim 3, wherein the mapping tool searches for the motion
`command of the game program equivalent to the remote
`motion signal in the keyboard motion mapping table based on
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`8
`resolving the remote motion signal, in order to acquire the
`corresponding keyboard commands based on the keyboard
`motion mapping table, before linking the remote motion sig-
`nal with the acquired keyboard command.
`7. A PC game operation method using the mapping tool
`according to claim 1, comprising:
`loading the game program having the keyboard motion
`mapping table;
`installing the mapping tool;
`receiving the remote motion signals;
`resolving the remote motion commands generated by the
`remote device through the mapping tool;
`separating a keyboard key signal in the keyboard motion
`mapping table by means of the mapping tool; and
`linking the remote motion signals with the keyboard key
`signals.
`8. The PC game operation method using the mapping tool
`according to claim 7, wherein the keyboard motion mapping
`table corresponds each of the remote motion commands of
`the game program and the keyboard command associated
`with the keyboard key signal.
`9. The PC game operation method using the mapping tool
`according to claim 7, wherein linking the remote motion
`signals with the keyboard key signals further comprises simu-
`lating the keyboard key signal based on the remote motion
`commands.
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