throbber
Stealth Mac
`
`Running Virtual PC is only one step toward crafting a Stealth Mac that
`can slip undetected into any Windows stronghold without arousing the
`suspicions of Apple-hating MIS goons. Here are a few more tips to
`help your Mac survive in a Wintel world:
`
`Lab Mice That Apple keyboard and friendly one-button mouse
`are dead giveaways. Beef up your disguise with the $125 MacAdapt,
`from Usar Systems. This little box lets you connect PS/2 keyboards
`and mice-especially ones that say Microsoft on them-as well as
`control panels, bar code readers, etc., to your ADB port. It even has
`an on/off switch, which PS/2 keyboards don't. Check it out at
`http://www.usar.com/prodnser/protin/macf.htm.
`
`Switch Printer Printing from Virtual PC to any Mac-compatible
`printer is no sweat-if your Mac is already connected to it. Suppose
`you need to print to an ancient Epson 9-pin with nothing but a RS-232
`parallel port. Most cable suppliers offer a Mac-to-PC printer cable,
`which is all you need when running Virtual PC. But you might want to
`print when you're stealthily running the Mac OS, too. Look into
`PowerPrint ($149 SRP) from lnfoWave (formerly GDn. PowerPrint
`(and its more expensive sibling PowerPrint Pro) enable Macs to use
`over 1,000 PC-compatible printers just like a Mac printer. Included are
`all the necessary printer drivers as well as a serial-to-parallel "smart"
`cable. The Pro version enables Macs to share a PC-compatible printer
`over a LocalTalk or Novell NetWare network. Get more info at http://
`www.gdt.com.
`
`It's Your Pad, Man Ditch that free Apple mousepad for a
`Microsoft mousepad. Any PC store will be glad to sell you one.
`If you score one of the ultrarare "Bob" pads, consider yourself BBB
`(Blessed by Bill).
`
`Stick It Microsoft, unlike Apple, does not distribute free logo stick(cid:173)
`ers. But if you've got access to a label printer, you can easily make
`your own by grabbing the Microsoft logo off the Web or scanning it
`from the Microsoft Office box. Slap MS tags on everything that might
`otherwise arouse suspicion. At least stick a Dilbert cartoon over the
`PowerPC logo on the front bezel.
`
`Windows drivers. Hardware compatibility is determined by what the
`Mac can support. One essential feature is not implemented: You can't
`cut and paste from the PC to the Mac, but you can go the other way.
`The Win95 apps performed as expected, but if you depend on
`older mission-critical apps, you may have compatibility problems.
`Virtual PC keeled over right after I installed the wonky DOS DBMS
`shell I use eve1y day. Restarting forced Windows into safe mode and
`brought on a string of illegal operation errors. In the end I had to
`reinstall Virtual PC and start over.
`Possibly more problematic is Virtual PC's performance, or lack
`of it. Rum1ing Win95 under Virtual PC on my daily machine, a dowdy
`Power Mac 7200 120 with no cache card, brought to mind the word
`"glacial." At least Connectix is up front about the fact that you really
`need a fast 603e or 604e for bearable responsiveness. (See "Revving
`Virtual PC" for ways to improve Virtual PC performance.)
`Of course, performance also depends on software. You had better
`have a fast Mac to run PC "twitch" games. On the 7200, I checked out
`Duke Nukem 3D for the PC. It installed effortlessly into DOS, but the
`frame rate, even at the standard low resolution of 320 x 240, was
`maybe two per second. Demons were tipping into Duke before he had
`
`RUN THE FAST-PACED DUKE and most other games in DOS for best
`fighting performance.
`time to lift his freeze gun. How~ver, the action picked up significantly
`when I dropped the colors down to 256, and even better when I
`installed DN3D on a 200 MHz 604e with 512K L2 cache, internal AV
`dtive, and an 8X CD-ROM. The game was very playable, though not
`comparable to what you'd experience on the latest 266 MHz Pentium
`II machines. One reason: Virtual PC doesn't support 3D acceleration.
`Windows NT 4.0 support means you can tag along where the high(cid:173)
`end Wintel world is headed without having to give up your Mac. But
`emulation performance becomes even more of an issue here,
`because NT apps are generally designed for high-performance
`
`PC Preferences
`
`Current PC Settings
`5l C Drive
`
`f5l D Drive
`
`@CD-ROM
`
`~ Floppy
`(£::1 Shar ed Folders
`O Video
`.q)) Sound Card
`(51 Mouse
`
`i Windows 95 (260M8)
`;
`j None
`! Standard Setting
`i Booting Allowed
`! No Folders Shared
`I Enabll'd
`l Shift-click
`l-~-.;,:,_K_•Y_bo-•r_d __ ! Keys Not Assigned
`
`J 1 Mb, Don't Adjust
`
`. . COM I Port
`
`. . COM2 Port
`
`~Printing:
`( .. ·> Ethernet
`PC Memory
`•
`
`! Modtm Port
`! None
`[ Click to view settings
`i Enabled
`' ! 17 Mb
`
`. . COM 1 Port Settings
`
`()None
`® Mac Seri a 1 Port :
`I Modem Port
`QText File :
`
`Se1ect Fi1e location ...
`
`I .;::.I
`
`The COMI port on a PC is typically used for a
`modem. You may select a Mao serial port or a
`tex t file to emulate the PC serial port.
`
`I Cancel
`
`OK JI
`
`SET COM PORT and other Win-type details in Virtual PC's Preferences window.
`You won't be able to configure Internet Explorer until you activate COM1.
`
`Pentium Pro or Alpha processors. Forget rulllling cool graphics soft-
`ware such as Kinetix's 3D Studio or Microsoft's Softimage (sorry,
`Raf!). Even a fast 604e doesn't have the muscle. But future ultrafast
`PPC processors may make NT-level graphics a reality on a Virtual PC(cid:173)
`equipped Mac [Ed Note: on an early Arthm~based Mac, Virtual PC ran
`Windows95 at almost PC-normal speed.]. And now you can run any
`NT app that isn't graphics based.
`All told, Virtual PC is the easiest, most cost-effective way to run
`Windows on a Mac. But it's not the solution to everything, so I'm not
`selling my Pentium just yet. -Steven Anzovin
`
`GOOD NEWS: Easy installation. Good Wintel compatibility.
`Excellent value.
`BAO NEWS: Requires a fast Mac and lots of RAM for responsive
`performance. May choke on older DOS programs. Networking
`incompalibilifies. Cut-and-paste from PC to Mac needs work.
`
`MacADD/CT 59
`
`Page 61 of 116
`
`Unified Patents Exhibit 1023
`
`

`

`reviews
`Ray Dream Studio 5.0
`
`COMPANY: MetaCreations
`CONTACT: 800-297-COOL, http://wWW.metacreations.com
`PRICE: $499 (SRP)
`REQUIREMENTS: Power Mac, System 7.0 or later, 24MB of RAM,
`CO-ROM drive, 24-blt display (recommended: 604e, 64MB of RAM
`or more, QuickDraw 30 accelerator)
`
`Ray Dream has thrown everything but the
`
`kitchen sink into the latest version of its
`flagship 3D animation program, Ray
`Dream Studio 5.0. With features such as
`physics simulation, inverse kinematics, and
`3D painting, Ray Dream Studio 5.0 rivals most
`high-end 3D programs in number and diversity of features. But
`Ray Dream Studio is not a high-end program. It lacks the speed
`and the level of control necessary for true high-quality production.
`Let's Get Ptiysical
`Dynamics comes to the Mac with Ray Dream Studio 5.0's physics simulation. The collision
`detection feature alone is worth all the hype that MetaCreations can lavish on it. When two
`objects touch, collision detection actually prevents them from going through each other.
`Specialized behaviors (such as Initial Velocity, Friction, and Flow Force) can be
`,lilllllllll!lllll! Perspecllue of Uolllled-1:1 o1 00:00:00 l'lll1llli!mllllii USed tO Simulate COmpleX phys(cid:173)
`ical effects. Vases automatically
`1 can fall down stairs, marbles
`can roll by themselves down a
`funnel-motions that are very
`difficult to animate by key(cid:173)
`framing alone. But Ray Dream
`Studio's physics engine
`is
`limited. For instance, a domino
`effect can't be simulated
`because the program doesn't
`accurately pass momentum
`from one object to another.
`
`~
`
`Ray Dream Studio 5.0's most important new
`feature is physics simulation, the ability to make
`a 3D object interact with its environment in a
`physically realistic way. This takes two forms:
`general collision detection for use in the 3D
`workspace; and specialized physical behaviors,
`such as elasticity and rebound, that can be
`applied individually to an object. With physics simulation, you can
`animate motions that would be nearly impossible to create with
`keyframe animation. Ray Dream Studio 5.0 is the only full-featured
`animation program for the Mac with this capability.
`If you've used other 3D programs, you may be disoriented at first
`by Ray Dream Studio's unusual workspace. Instead of giving you the
`standard front/right/top/perspective view, it displays a three-way grid
`with bounding-box projections of objects in the scene. Although this
`is not an inherently inferior way of showing object placement, it does
`have.its drawbacks. For one, if you wish to see your scene from any
`of the standard views, you'll have to put a camera there yourself.
`In addition to Ray Dream Studio's free-form modeler, which cre(cid:173)
`ates spline objects by extruding cross sections along a path, there's
`a new mesh-form modeler that lets you edit polygons and vertices
`individually or as a group. Deformers offer deformation effects with(cid:173)
`out opening the modeler. In Ray Dream Studio 4, deformers could
`be manipulated only with numeric sliders. Now, they all can be manip(cid:173)
`ulated directly within the workspace.
`Ray Dream Studio also supplies one of the most important fea(cid:173)
`tures to character animators: inverse kinematics (IK) . Ray Dream
`Studio's IK is quite good, automatically setting keyframes for the
`intermediate objects in an IK chain. Although it was slow at times
`(even on a 200MHz system) , it was easier to set up than many other
`IK systems. Ray Dream Studio's direct-manipulation tools allow
`you to adjust joint constraints without the usual trial and error.
`Animation is controlled through the Total Control Timeline, and
`yes, it does give you just about total control, because almost all attrib(cid:173)
`utes have their own timeline. But the 1\veeners, which control the
`motion transition between keyframes, don't give you the same fine
`control as velocity graphs or function curves in other 3D programs.
`
`THESE TWO SPHERES are prevented from
`passing through each other by Ray Oream
`Studio 5.0's collision detection feature.
`
`Perspectiue of Planks.rds: I
`
`2:1 ¢
`DIRECTIONAL FORCE has been applied to these two
`spheres to simulate gravity. They will bounce off
`the yellow object once they reach it.
`
`60 MacAOO/CT
`
`Page 62 of 116
`
`Unified Patents Exhibit 1023
`
`

`

`blend between them, then applied as paint objects to object
`surfaces in a variety of shapes. You also can draw directly
`on an object with a variety of brushes, but in practice, Ray
`Dream Studio 5.0's 3D painting was incredibly slow. Alpha
`channel support in image maps is still sorely needed for
`pro-level work.
`Rendering in Ray Dream Studio is reasonably fast, and
`the quality is good if somewhat plastic-looking. In addi(cid:173)
`tion, the new natural-media effects impart a hand-drawn
`look to renderings. Redraw speed in the workspace is
`another story. Ray Dream Studio 5.0's own real-time
`rendering engine · gives good interactivity with simpler
`objects but bogs down with more complex objects. Ray
`Dream Studio 5.0 feels very sluggish when working with
`large scenes, even on a 200MHz 604e.
`All in all, Ray Dream Studio 5.0 provides a lot of 3D
`for a low price. The program's sluggishness has to be
`addressed, and a few very important features are still miss(cid:173)
`ing (velocity graphing and alpha channel masking for
`surfaces). But it's a good choice for 3D artists who can't
`afford Electricimage Animation System or NewTek's
`LightWave 3D, or for an animator who wants to play in
`a physical world. -Raf Anzovin
`
`GOOD NEWS: Physics simulation. Collision detection. Inverse
`kinematics. Vertex-level editing. JD painting.
`BAD NEWS: Sluggish redraw. No velocity graphing. Interlace is
`sometimes disorienting.
`
`RAY DREAM STUDIO 5.0'S 3D PAINTING and vertex-level editing yield very
`naturalistic images. Here's a good example of texture mapping.
`Ray Dream Studio 5.0's texturing abilities are strong. Both
`procedural surfaces and image mapping are supported and can
`be combined into Shaders, with a different image or procedure
`possible for each channel (bumps, specularity, color). Multiple
`textures can be mixed, with another texture used to dictate the
`
`ReBirth
`
`COMPANY: Stelnberg/Propellerhead Software
`CONTACT: 818-993-4161, http://www.steinberg.net
`PRICE: $199 (SRP)
`REQUIREMENTS: Power Mac, &&MHz or faster, 16MB
`of RAM, System 7.5.3 or later, CD-ROM drive
`
`Now you can turn your Mac into a suite of
`
`vintage synthesizers: a drum machine,
`a distortion device, a mixer, and a
`sequencer. Without any expensive MIDI gear,
`interfaces, or s.oftware, you can design your
`own techno, industrial, or acid core master(cid:173)
`pieces. You don't even need to know how to
`write music.
`Now there's ReBirth RB-338 Techno Micro
`Composer, which is a computer version of two
`Roland 303 analog synthesizers and the clas- DOWN TO THE WOOD PANELING, ReBirth simulates the best audio hardware of the '70s, all in
`sic TR-808 drum machine. The interface is
`'90s software. MOOG freaks and techno heads, rejoice.
`exactly like the original hardware versions, except the computer
`The really groovy part is that you can manipulate the synths
`performs the wave formation.
`as the song plays. Modulate the cutoff, resonance, and envelope
`The drum machine offers 16 analog drum sounds. It's easy to
`and record your moves. Change the decay, pitch, and accent as
`set up a pattern-the 16 switches along the bottom of the inter-
`though you had four hands. Then mix everything together, add
`face represent one musical measure. Choose one of the drum
`distortion, and tweak the delay parameters. Your music can be
`sounds, and click the number beats you want to hear. Wild and
`saved as a native ReBirth file or as an audio file. -Judy Munsen
`original rhythms can be created just by selecting patterns that look
`good visually.
`ReBirth's synth modules also use 16th notes. You can combine
`them in real or step time.
`
`e GOOD NEWS: Easy-to-use analog music system. Will sync to other
`
`MIDI hardware and soltware. Excellent documentation.
`BAD NEWS: Won't run without the original·CD in the drive.
`
`MacADD/CT 61
`
`Page 63 of 116
`
`Unified Patents Exhibit 1023
`
`

`

`reviews
`Golive CyberStudio 1.1
`
`COMPANY: Golive Systems
`CONTACT: 800-554-6638, http://WWW.gollve.com
`PRICE: $349 (SRP), $1 DO "cross-grade" rebate
`REQUIREMENTS: Power Mac or compatible, System 7.5.5 or later, 8MB of free
`RAM, BMB of free hard disk space, Quicklime 2.5 or later, AppleScript
`
`GoLive has overhauled its underpowered Web page builder (the
`
`lowercase golive) , turning it into a "studio" that aims to
`provide not only pixel-perfect page layout but also Web site
`management. CyberStudio is packed with powerful features, but its
`idiosyncratic methods and steep learning curve can be frustrating.
`The package's many palettes easily fill even a 19-inch screen. This is
`a shock, but there's a reason for it. To build a page in CyberStudio, you
`drag elements from a floating palette (named, simply, Palette) into the
`Layout tab of the document window. For example, to place an image, you
`drag an Image tag from the Body section of the Palette onto the Layout
`
`n.Hn1
`,_ . , ._ _ ._
`-
`... ~ •.1..il1Li!..UXtJ C3 ~lliE.!1~.!l m o. ~ ..
`
`THE SITE VIEW
`shows what's
`connected to
`what-and how.
`
`THE COLOR PICKER
`contains lots of tiny
`colorpalettes.
`
`section of the document window. Then you click the Browse button in
`the Image Inspector (a floating palette, similar to the Inspector palette
`in Adobe's PageMill) . Also you can drag and drop the image file from
`the Finder or use CyberStudio's "Point and Shoot" method to link to a
`placeholder in the Project \vindow. Flexible, yes, but a bit exhausting.
`Adding to the screen-side complexity is the fact that CyberStudio's
`Frames window shows you the structure but not contents of fran1es,
`and the Preview window doesn't preview a framed page. It runs Java
`applets and any plug-in that a browser will support (though Shockwave
`causes rare contlicts) but, strangely, not animated GIFs. You still need
`to check your work in a real browser.
`The way CyberStudio handles tables is more of a problem than in
`many WYSIWYG editors. To make a table, you drag and drop a Table
`tag from the Palette (unfortunately, there's no button or keyboard
`shortcut) . To resize rows or cells, you need to Option-click on only
`the right side of the row or cell, then drag. CyberStudio does allow
`
`62 MacADDICT
`
`MOVE IT ON OVER: You'll be practicing screen real estate management in
`order to use all of CyberStudio's features to their fullest.
`
`you to color individual cell backgrounds and text, but you must color
`each cell individually, which can be a pain-literally, given
`CyberStudio's odd method of selecting colors. First you must check a
`Color checkbox in the Inspector palette and double-click the color
`swatch there, which opens the Color Picker. There, you must select a
`color (look hard for the 216-color Web-safe palette-it's tiny) , which
`then you must grab from the Color Picker and drag to a little box on
`the Inspector palette. You must repeat this process for every cell. Page
`background color selection requires the same process.
`If you feel tables are passe, turn to CyberStudio's Layout Grid.
`Dragging this element onto the Layout window gives you a resizable
`grid with snap-to options. Onto this grid you can lay out images, text,
`whatever, with a precision unavailable in tables. Our layouts repro(cid:173)
`duced well in both Netscape Navigator and Microsoft Internet Explorer.
`This precise layout came at the cost of easily readable HTML, though
`the code still wasn't as bloated as that produced by NetObjects Fusion
`2.0. And how could I tell? Because
`CyberStudio allows you to view and
`edit HTML code within the applica(cid:173)
`tion. Just tab the document window
`to Source, and there it is, with color(cid:173)
`coded tags. Missing only are a spell
`checker and soft wrap (long lines
`require a lot of scrolling) .
`Perhaps what distinguishes
`CyberStudio most is its site man-
`agement capability. Once you have
`all the elements of your site set up
`(e.g., graphics in proper format,
`all files in a final file structure) , just
`drag the index file into the Project
`window, and CyberStudio imports
`THE PROJECT
`the entire site. Then it builds a full
`PALETTE is
`where you
`site view, complete with all links.
`keep track
`In the manner of Adobe SiteMill, it
`of all your
`also checks for broken links
`site's files.
`(internal only) and, in some cases,
`can repair them. Also, if you make any changes within the site(cid:173)
`renaming a page or altering a much-used graphic-CyberStudio
`propagates the change sitewide, saving you buckets of time.
`All in all, CyberStudio has much to offer. Sometimes it offers too
`much, resulting in a steep learning curve and some annoying quirks.
`And for all its features, it still doesn't free you from endless browser
`checks. Still, in a young field of Web site tools (Microsoft FrontPage
`and NetObjects Fusion among them), CyberStudio is easily my tool of
`choice. -D. D. Turner
`
`THE PALETTE
`CONTAINS all
`the elements
`you'll want
`to drop onto
`your page.
`
`t-1-t!l!E-t-THE INSPECTOR
`CHANGES
`according to
`the element
`selected.
`
`GODO NEWS: Powerful Web site management tools. Automatically
`checks links and warns of breaks. Pixel-precise layout generates
`clean HTML. Can edit HTML within application.
`BAD NEWS: Steep learning curve. Otten works in ways contrary to
`common sense. Hetty system requirements. Still must preview in
`browser. Screen hog.
`
`Page 64 of 116
`
`Unified Patents Exhibit 1023
`
`

`

`Your PowerMac™is One Year Old.
`
`In Dog Years, It's Seven.
`
`~ / ., \"
`
`In Computer Years, It's Alreadv Dead.
`KLRB = CPR For Your CPU
`MacBench 4.0 Test Results
`400
`500
`600
`
`CPU Test
`
`200
`
`300
`
`FPU Test
`
`200
`
`300
`
`400
`
`500
`
`600
`
`Power Mac 8500/150
`XLR8 MACh Speed 233
`XLR8 MACh Speed 225
`XLR8 MACh Speed 200
`XLR8 MACh Speed 180
`
`.247
`
`578
`
`-
`
`367
`
`Power Mac 8500/150
`XLR8 MACh Speed 233
`XLR8 MACh Speed 225
`XLR8 MACh Speed 200
`XLR8 MACh Speed 180
`
`---- --- ____ _J
`I
`_____ _J 447
`
`501
`
`-
`
`-
`
`405
`
`400
`
`MacBench 4.0 results using Power Mac 8500, 16 MB RAM , on board SCSI, no hardware disk cache, 5 I 2K disk cache, running System 7.6. All products used in this test were
`shipping versions available to the public. All tests were performed by the XLRB division of lnterex. Ziff-Davis makes no representations or warranties as to the results of this test.
`
`••••Bl•· soon as you set it up, it's obsolete. Give your prematurely outdated
`
`MacUser UK You sink thousands of dollars into a cutting edge system-it seems as
`y. y. y. ~ machine the same or better performance than the newest, fastest
`PowerMacs and clones. XLR8 can bring your Mac back from the dead for
`a fraction of the cost of a new machine. With the world's best accelerators, CPU upgrade
`cards, video acceleration cards and high speed L2 cache, XLR8 has everything you need to
`make your Mac young again.
`
`BECAUSE FASTER IS ALWAYS BETTER™
`www.XLRB.com
`
`Official Trade Show Supplier Of:
`
`~®
`
`Club Mae-
`
`1-800-217-9153
`
`ICYBERfANd¥1iU4il
`
`WWW.CYBOUT.COM
`
`M~ al
`
`1-800-222-2808
`
`Malllt1'fBJIL"E
`1-800-255-6227
`
`1-800-248-0800
`
`Call I •888•XLR8TOR • Toll Free Support l •800•513•9744
`MacBench is a registered trademark of Ziff-Davis Publishing Company • All other trademarks are property of their respective owners.
`
`Page 65 of 116
`
`Unified Patents Exhibit 1023
`
`

`

`reviews
`
`Coda
`
`COMPANY: RandomNoise
`CONTACT: 415-437-0321, http://www.randomnoise.com
`PRICE: $495 (SRP)
`REQUIREMENTS: Power Macintosh or compatible, System 7 .5 or later, 32MB
`of RAM, 2MB of free hard disk space, Java Virtual Machine
`
`The word ballyhooed doesn't even begin to cover the PR buzz
`
`around the Java programming language. Platform independent.
`Portable. So, cries the real-world user, what do I get out of it?
`Just some little Web page animations?
`RandomNoise made a leap of faith when it created Coda, the first
`general-use application written entirely in Java. You can run Coda if
`you have a Java Virtual Machine installed on your Mac (we ran Coda
`with no problems under Macintosh Runtime for Java (MRJ) version
`1.0 .2 and with speedier but less solid performance under MRJ 1. Sb 1).
`Coda does its best to masquerade as a normal application, all the
`way to giving you a splash screen upon launch. Once up and run(cid:173)
`ning (and in about the time it takes to launch Microsoft Word 6),
`Coda presents a face that will warm the hearts of page layout pros.
`There's a page (with a user-definable default height and width in pix(cid:173)
`els), floating palettes, and a floating tool bar. It even can show rulers
`and snap-to (or not) grids and guides.
`Making a page is fairly easy. RandomNoise did an excellent job in
`creating a user interface that will be familiar to most graphics appli(cid:173)
`cation users, and the overall learning curve is gentle. Click a tool in
`the toolbar-like Controls Panel (so-called because, in technical terms,
`every element on a page, whether an image or scrolling text, is a Java
`control or object), then click and drag on the page to make a bound(cid:173)
`ing box for this object. In a nice interface touch, holding down Shift
`while dragging constrains the box to a square. You can move, resize,
`align, even layer objects exactly as you would graphics in a page lay(cid:173)
`out program. There's a healthy variety of tools, but if you find you miss,
`say, an arrow tool, no problem. Because Coda is written in Java, the
`application is modular by nature. That means anyone with a basic
`(well, maybe more than basic) grasp ofJava can create a tool, and
`integrating it into Coda is as easy as installing a plug-in.
`The other advantage of Coda's Java nature (aside from the
`wealth of caffeine-related puns available) is that anything you
`build can be dynamic. In other words, nothing has to just sit there.
`A button can move, change appearance when the mouse rolls over
`or clicks it, and even send messages to any other element. The
`last is the most powerful benefit of creating a Web page in Java:
`Pages not only can be flashy but also can have added functionali(cid:173)
`ty. For instance, you can place a small "window" icon on your
`Web page that will pop up into a full window (into which you can
`enter text) upon either Mouse Enter or Mouse Down. A user could
`type in comments, which could be sent via a simple HTML Post
`command. This feature saves space and load times, and it's pret(cid:173)
`ty cool, to boot.
`Still, all is not sweetness and light in Codaland. Although its Java
`nature endows Coda with all these capabilities (Don't like Coda's
`Windows-like appearance? Replace all the appropriate Java class
`files and graphics, and it's got a new look!), that same nature makes
`
`64 MacAOO/CT
`
`THE NEXT BUTTON, when clicked on, sends a message to the Flipbook
`object, which then displays the next MacAddict staffer's lace.
`regular and thorough use of Coda problematic. First, Java is far
`from a mature technology-not only is it shaky in heavy-use con(cid:173)
`ditions (making it unsuitable for use in nuclear power plants, for
`example), but widespread acceptance is far on the horizon.
`RandomNoise implicitly acknowledged that limitation, positioning
`Coda as a Web page builder when it conceivably could work as
`almost any type of application, such as a replacement for Microsoft
`PowerPoint, on a Java-savvy system.
`Second, even for Web use, Java is not a stand-alone solution.
`Although Coda can send its 1untime files (the Java files needed to run
`the applets that comprise a page) to the user's browser in compressed,
`uncompressed, or CAB (for Microsoft Internet Explorer only) for(cid:173)
`mat, Web pages created by Coda are quite large-easily hundreds of
`kilobytes for a snazzy page. You can create small Java applets within
`Coda for inclusion within a plain HTML page-just build a "page" of
`small dimensions, and cut and paste the HTML tags Coda generates(cid:173)
`but other, cheaper applications do a decent job of this, albeit lacking
`Coda's power. Also, many people browse the Web with Java turned
`off. Even though it's a simple matter for an astute Webmaster to write
`a Javascript that redirects such users to a non-Java page (and
`RandomNoise makes such a script available) , this still means
`Webmasters must make multiple versions of a site.
`Finally, there's Java's just plain weirdness-on rare occasions
`parts of applets won't work, or Coda itself will redraw a screen in a
`strange way. Being on the bleeding edge means sometimes you get a
`bit bloody.
`Despite the its shortcomings, working with Coda is a joy, when
`not wrangling with Java issues. It's a good example of good design
`and offers a lot in an easy-to-use package. If this is the future, we
`could do a lot worse. -D. D. Turner
`
`GODO NEWS: Easy-to-use interface makes it a breeze to create
`pages. Adds unique features to a Web page. Easily extensible.
`BAO NEWS: Java still isn't a mature technology. Most Web surfers
`won't access Java-only sites, so you must make non-Java versions
`of Coda sites also.
`
`Page 66 of 116
`
`Unified Patents Exhibit 1023
`
`

`

`Photo Vista
`
`COMPANY: Live Picture
`CONTACT: 800-724-7900, http://www.livepicture.com
`PRICE: $79 (street)
`REQUIREMENTS: Power Macintosh, System 7 .5 or later, 16MB
`of RAM (32MB recommended}, 8MB of hard disk space
`
`The idea of stitching together lots of photos for a
`
`QuickTime YR panorama never had much appeal.
`Live Picture's Photo Vista fills the gap between the
`creative impulse and the ability to cany it out by mak(cid:173)
`ing it easy to create panoramas.
`Photo Vista aligns a se1ies of images or photos to form one contin(cid:173)
`uous panorama (see below). Beats taping together a bunch of Polaroids.
`Just import tl1e image files into Photo Vista, choose a lens (this controls
`the amount of image warping), and push tl1e Stitch button. You'll soon
`have a panorama that you can save as a QuickTime VR panorama or
`in one of several other formats (including JPEG or BMP) . Although the
`interface is simple, there are a couple of gotchas: Be sure to import
`your images in the order in which they should be stitched together
`(add them one at a time or name them sequentially) , and give Photo Vista
`
`plenty of RAM, especially
`foralargepanorama. Read
`the manual for lots of
`valuable tidbits.
`PhotoVista also lets
`you alter your panoramas,
`mapping them to cubes or
`spheres (instead of the
`traditional cylinder). A
`PHOTOVISTA'S MAIN INTERFACE needs only five buttons lo
`panorama also can be
`handle most of the program's functions.
`saved as a screen saver, and if you have an Internet connection, a
`built-in FI'P client lets you publish your panoramas in Live Picture's
`Panorama Gallery. Also, your panorrunas can contain embedded VRML
`files, ru1d the resulting image displays as it downloads-no more
`waiting for a huge file to come
`across the Net.
`If you own a digital cam(cid:173)
`era (or a scanner), you'll
`love Photo Vista. In fact, you'll
`probably be driving everyone
`around you nuts with pleas
`to look at yet another pano(cid:173)
`rama of your bathroom.
`Nothing else does the same
`job as easily, or as cheaply.
`-David Reynolds
`
`~ FIND A DEMO
`
`of PhotoVista
`and a few
`sample
`panoramas
`on The Disc.
`
`GOOD NEWS: Takes the work out ol making Quicklime VR
`panoramas. Handles lots of image types. Simple interface.
`BAD NEWS: Must put images in order manually. Requires lots of
`memory lor larger panoramas.
`
`Recorders
`2x2x6 Rewritable .. $529
`2x6 Phillips ........ .. :$275
`4x4 Teac ................ $585
`4x4 Mitsubishi ...... $555
`4x6 Yamaha .. ......... $615
`4x8 Panasonic ... ..... $555
`Add $50 for external
`CD-R Duos
`Jaz2CDR (4x4) ....... $979
`CD2CDR(12x/4x4) . $959
`DAT2CDR(4x4) ..... Call
`All Duo prices external
`Media (minimum 10)
`Media One ... ......... $2.99
`Brand Name .......... $3.49
`CD-RW ............. $19.99
`Jaz Cartridges ...... $89.95
`Software
`Copy Glt (multi CD)$199
`Toast ................ ..... $99
`Gear...................... $59
`
`Page 67 of 116
`
`Unified Patents Exhibit 1023
`
`

`

`reviews
`Media Cleaner Pro 2.0
`
`COMPANY: Terran Interactive
`CONTACT: 800-577-3443, http://WWW.terran-int.com
`PRICE: $359 (SRP)
`REQUIREMENTS: 16MB of RAM; 2MB of free hard disk space (for minimal
`installation}, 140MB (for full installation); MacOS 7.5 or later; Quicklime 2.1
`
`In its previous incarnation (as Movie Cleaner Pro) , Media
`
`FIND THE
`SIMPLETEXT
`movie Max
`Rates the
`World and
`a demo of
`Media Cleaner
`Pro 2.0 on
`The Disc.
`
`Quicklime tedium, begone! If you're tired of
`compressing large numbers of movies one by one,
`Media Cleaner Pro can do them all for you auto(cid:173)
`matically. And Terran Interactive has created one of
`the easiest batch processing routines I've seen.
`Here's how to whip up a big batch of movies:
`
`Cleaner Pro was the tool of choice for cleaning and compressing
`QuickTime movies for presentation, CD-ROM, and the Web.
`The new Media Cleaner is a decided improvement, with invaluable
`feanms that allow you to process a wider range of media more
`easily than before.
`The big deal in version 2.0, and the one feature that movie mak(cid:173)
`ers need most, is batch processing. The program can automatically
`clean and compress up to 2,000 files according to built-in settings,
`or to settings you tailor yourself. You can save compression tasks
`for the end of the day and process overnight. All that's missing
`is a timing function that will automatically start batch processing at
`a set time.
`Actually, you can do that tinting trick, and automate any number
`of other tasks, with AppleScript, now that Media Cleaner Pro
`supports it. Check out the scripts posted at Terran's Web site. The best
`is one that has Media Cleaner monitor a folder for new clips,
`compress them, and move the compressed files to a "Done" folder.
`How often have you slapped your forehead in frustration
`because you wanted to work on something, but your Mac was
`tied up compressing a movie? Media Cleaner Pro 2.0 now has the
`ability to suspend and resume compression without introducing
`glitches into your media. Try
`Batch Processing
`that in Adobe Premiere!
`Speaking of Premiere:
`The included export module
`plug-in for Premiere lets you
`compile Premiere projects
`directly into Media Cleaner.
`That avoids the time- and
`space-wasting step of sepa(cid:173)
`rately compiling an uncom(cid:173)
`presse

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