throbber
Case 1:16-cv-01240-SLR Document 1 Filed 12/16/16 Page 1 of 10 PageID #: 1
`
`IN THE UNITED STATES DISTRICT COURT
`FOR THE DISTRICT OF DELAWARE
`
`)
`)
`)
`
`))))))
`
`
`
`C.A. No. _____________
`
`JURY TRIAL DEMANDED
`
`
`
`PALTALK HOLDINGS, INC.,
`
`Plaintiff,
`
`v.
`
`RIOT GAMES, INC.,,
`
`Defendant.
`
`PLAINTIFF’S COMPLAINT FOR PATENT INFRINGEMENT
`
`Plaintiff PalTalk Holdings, Inc. (“PalTalk”) brings this action against Riot Games, Inc.
`
`(“Riot Games”), and for its causes of action alleges as follows:
`
`THE PARTIES
`
`1.
`
`PalTalk is a Delaware corporation with its principal place of business at 500 North
`
`Broadway, Suite 259 Jericho, NY 11753. PalTalk was incorporated in 2001 and is the owner of
`
`various patents relating to methods and systems for communicating over networks.
`
`2.
`
`Upon information and belief, Riot Games, Inc. is a Delaware corporation having a principal
`
`place of business in Los Angeles, California and offering its products and services, including those
`
`accused herein of infringement, to customers and/or potential customers located in the District of
`
`Delaware. Riot Games may be served with process through its registered agent: The Corporation
`
`Trust Company (registered agent) Corporation Trust Center, 1209 Orange Street, Wilmington, DE
`
`19801.
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 1
`
`

`

`Case 1:16-cv-01240-SLR Document 1 Filed 12/16/16 Page 2 of 10 PageID #: 2
`
`JURISDICTION AND VENUE
`
`3.
`
`This is an action for patent infringement under the Patent Act, 35 U.S.C. § 271. Riot Games
`
`provides infringing services in the District of Delaware. This Court has personal jurisdiction over
`
`Riot Games, in part, because Riot Games provides infringing online services to subscribers who
`
`reside in this district. This Court has subject matter jurisdiction by virtue of Sections 1331 and
`
`1338(a) of Title 28, United States Code.
`
`4.
`
`Venue in this Court is proper by virtue of Sections 1391(b) and (c) and 1400(b) of Title 28,
`
`United States Code as the Court has personal jurisdiction over Riot Games.
`
`BACKGROUND OF THE PATENTS
`
`5.
`
`PalTalk’s predecessor-in-interest, HearMe (formerly known as MPath Interactive Inc.), is
`
`one of the early pioneers of technology that allows users to participate in multiplayer games over
`
`the Internet. Multiplayer games conducted over wide area networks generally involve difficult
`
`technical issues because of the requirement that all players have the same view of the game
`
`environment in real-time. PalTalk’s technology provides for efficient handling of communications
`
`between players necessary to maintain a consistent game environment for all players. PalTalk’s
`
`technology covers a number of aspects of online gaming, including communications through a
`
`group messaging server as well as establishing groups for online game play.
`
`6.
`
`PalTalk’s predecessor-in-interest filed numerous patent applications that cover online
`
`gaming technology. On October 13, 1998, the United States Patent and Trademark Office issued
`
`the first of these utility patent applications. Specifically, United States Patent No. 5,822,523 (the
`
`“’523 Patent”) was duly and legally issued to MPath Interactive Inc. as the legal assignee of the
`
`inventors, Jeffrey Rothschild, Marc Kwiatkowski, and Daniel Samuel. The title of the ’523 Patent
`
`is “Server-Group Messaging System for Interactive Applications.” A true and correct copy of the
`
`
`
`2
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 2
`
`

`

`Case 1:16-cv-01240-SLR Document 1 Filed 12/16/16 Page 3 of 10 PageID #: 3
`
`’523 Patent is attached as Exhibit “A.”
`
`7.
`
`Thereafter, the United States Patent Office issued other patents on HearMe’s technology,
`
`including U.S. Patent No. 6,226,686 (the “’686 Patent”), which issued on May 1, 2001. A true
`
`and correct copy of the’686 Patent is attached as Exhibit “B.” The ’686 Patent is a continuation
`
`of U.S. Patent No. 6,018,766, which is a continuation of the ’523 Patent. The ’523 Patent and the
`
`’686 Patent collectively constitute the “PalTalk Patents.” In 2002, HearMe sold the PalTalk
`
`Patents to PalTalk Holdings, Inc.
`
`8.
`
`On or around June 14, 2010, an ex-parte reexamination request no. 90/011,033 with respect
`
`to the ‘523 Patent was filed with the United States Patent and Trademark Office (USPTO). All
`
`claims of the ‘523 Patent were confirmed patentable without amendment. An additional 41 claims
`
`(claims 7–47) were added.
`
`9.
`
`On or around June 14, 2010, an ex-parte reexamination request no. 90/011,036 with respect
`
`to the ‘686 Patent was filed with the United States Patent and Trademark Office (USPTO). Claims
`
`1–4 and 7–19 were confirmed patentable without amendment. Claims 5 and 6 were canceled. An
`
`additional 51 claims (claims 20–70) were added.
`
`10.
`
`Presumably, these reexamination requests stemmed from litigation that was ongoing at the
`
`time between PalTalk and various other companies including Sony Computer Entertainment
`
`America Inc., Activision Blizzard, Inc., and NCSOFT Corporation in the Eastern District of Texas.
`
`All of those prior litigations have been resolved, resulting in these former defendants taking
`
`licenses to the patents-in-suit.
`
`TECHNOLOGY BACKGROUND
`
`11.
`
`Before a group of players can form an online game, they must establish channels of
`
`communication between their respective computers. Each computer participating in the online
`
`
`
`3
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 3
`
`

`

`Case 1:16-cv-01240-SLR Document 1 Filed 12/16/16 Page 4 of 10 PageID #: 4
`
`game play must be capable of transmitting its player’s movements to the group such that all players
`
`have consistent views of the game environment. The transmissions must occur frequently in order
`
`to maintain consistency between the computers. The frequency requirement is particularly
`
`important in action-oriented video games with high resolution graphics. Such games require very
`
`frequent updates from most or all players in order to maintain a real-time consistent view of the
`
`game environment. The large number of communications necessary from a number of players can
`
`result in bandwidth or computer processing bottlenecks.
`
`12.
`
`To alleviate these problems, the ’523 Patent describes, as a preferred embodiment, using a
`
`group messaging server to receive the individual messages from each computer. The group
`
`messaging server maintains an accurate list of all members of the group, eliminating the need for
`
`each member of the group to maintain its own independent list. The group messaging server of
`
`the ’523 Patent also is capable of aggregating the payload portions of the individual messages into
`
`an aggregated message, which the group messaging server may then send to each group member.
`
`Aggregation through the group messaging server simplifies the communications between
`
`computers by reducing the number of messages that each individual computer must send and
`
`receive.
`
`13.
`
`The ’686 Patent describes and claims forming a message group and maintaining
`
`consistency between the computers within the group. In particular, the ’686 Patent describes
`
`receiving a create message specifying a message group to be created and receiving join messages
`
`from a first subset of host computers specifying the message group. The ’686 Patent also describes
`
`receiving host messages from a second subset of the first subset of host computers within the
`
`message group and aggregating the payload portions of those host messages to form an aggregated
`
`message. The aggregated message is then sent to the first subset of host computers within the
`
`
`
`4
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 4
`
`

`

`Case 1:16-cv-01240-SLR Document 1 Filed 12/16/16 Page 5 of 10 PageID #: 5
`
`message group. The method described in the ’686 Patent similarly facilitates efficient
`
`communications between host computers and reduces the burden of maintaining consistency
`
`between the host computers within the message group.
`
`14.
`
`After MPath invented its technology, online game play became one of the most popular
`
`Internet activities.
`
`PREVIOUS LITIGATION
`
`15.
`
`In October of 1999, Hearme, f/k/a Mpath Interactive Inc. brought suit for patent
`
`infringement regarding the ‘523 Patent against Lipstream Networks, Inc. in California. The case
`
`settled around September of 2000.
`
`16.
`
`In September of 2006, PalTalk brought suit against Microsoft Corporation in the Eastern
`
`District of Texas for its infringement of the ‘523 and ‘686 Patents. The case went to trial in March
`
`of 2009. During trial, evidence was discussed concerning how Microsoft wanted Mpath’s
`
`technology for itself and expressed how unique it was and discussed the significant advantages it
`
`offered. Microsoft employees made proposals to Bill Gates that Microsoft acquire Mpath in the
`
`mid-1990s. Facing powerful evidence of infringement and validity, Microsoft settled the case
`
`during trial in exchange for a license.
`
`17.
`
`In September of 2009, PalTalk brought suit against Sony Corporation, Activision, Blizzard,
`
`NCSoft, Jagex, Turbine, and other related companies in the Eastern District of Texas. Similar to
`
`Microsoft, many of these entities settled on the brink of trial in September of 2011 in exchange for
`
`a license.
`
`18.
`
`Leaders in the video gaming industry have paid, in total, many tens of millions of dollars
`
`to PalTalk in connection with the ‘523 and ‘686 Patents.
`
`
`
`
`
`5
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 5
`
`

`

`Case 1:16-cv-01240-SLR Document 1 Filed 12/16/16 Page 6 of 10 PageID #: 6
`
`DIRECT INFRINGEMENT
`
`PalTalk incorporates its previous allegations by the reference.
`
`PalTalk is the assignee of the ‘523 and ‘686 Patents and has all rights, title, and interest in
`
`19.
`
`20.
`
`and to each of the PalTalk Patents, including all substantial rights in and to the PalTalk Patents,
`
`and including the right to sue and collect damages, including damages for past infringement.
`
`21.
`
`Prior to filing this suit, PalTalk complied with the marking requirement pursuant to 35
`
`U.S.C. § 287(a) and is thus entitled to recover past damages for the infringement of the PalTalk
`
`Patents, as more fully described below.
`
`LEAGUE OF LEGENDS
`
`22.
`
`League of Legends (“LoL”) is a multiplayer online battle arena (“MOBA”) video game
`
`developed and published by Riot Games.
`
`23.
`
`Upon information and belief, LoL grossed in excess of $1 billion dollars for Riot Games
`
`in 2015, making it one of the most profitable online games in the world. This revenue comes in
`
`part at least from the sale of virtual goods and other game related benefits connected with LoL.
`
`24.
`
`LoL has become one of the most popular games in the world, with peak simultaneous
`
`players in excess of 7,000,000 in many months.
`
`25.
`
`Riot Games has servers that support LoL in multiple locations in the United States.
`
`‘523 Patent Infringement
`
`26.
`
`Riot Games has directly infringed at least Claim 1 of the ‘523 Patent, either literally or
`
`under the doctrine of equivalents, by and through its use of the methods claimed in the ‘523 Patent
`
`in this country in connection with at least LoL. This conduct constitutes infringement under 35
`
`U.S.C. § 271(a). An exemplary claim chart is provided in Exhibit C.
`
`27.
`
`Every step of the method of at least Claim 1 of the ‘523 Patent is attributable to Riot Games
`
`
`
`6
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 6
`
`

`

`Case 1:16-cv-01240-SLR Document 1 Filed 12/16/16 Page 7 of 10 PageID #: 7
`
`by virtue of Riot Games’ ownership and control of its own servers which perform various method
`
`steps, and through Riot Games’ licensing and software agreements with its players.
`
`28. With respect to the limitation in Claim 1 of “sending, by a plurality of host computers…,”
`
`Riot Games expressly conditions participation in LoL, as well as receipt of benefits of having
`
`champions, upgrades, game items, influence points, riot points, virtual goods, and other game-
`
`related benefits, upon the performance of this step of the patented method.
`
`29.
`
`By way of a non-limiting example, each player is required to download and install a valid
`
`copy of Riot Games’ software (Exhibit D, Terms of Use Agreement (“TOU”), at Preamble, § 2),
`
`only use Riot Games’ software to play the LoL game (TOU § V.J–K), and must not modify Riot
`
`Games’ software (Exhibit D, End User License Agreement (“EULA”) § III.C).
`
`30.
`
`Riot Games can change and automatically update the software at any time for any reason
`
`at Riot Games’ sole and absolute discretion. TOU § VII.B; EULA § VII.A, IX. The player does
`
`not own the software, has no rights to the software, and merely has a “limited, non-exclusive, non-
`
`transferable license” (revocable at anytime at Riot's sole discretion) to use the software for non-
`
`commercial, entertainment purposes, that is expressly conditioned on the player’s compliance with
`
`the TOU, EULA, and other conditions. EULA § I, III; TOU § I, XVI.
`
`31.
`
`Riot Games establishes the manner of the performance of this step through Riot Games’
`
`software which the player must download and install to play the game, must use to play the game,
`
`cannot modify, and must accept all changes imposed by Riot Games. E.g., TOU § V.J–K, VII.B;
`
`EULA § III.C, VII.A, IX. The software must be used to perform this step, and the player has no
`
`choice as to the manner in which this step is performed. The entire organization of the claimed
`
`message(s) and their sending to Riot Games’ servers is accomplished by Riot Games’ software
`
`(that Riot Games owns, controls, and exercises dominion over) in the way that Riot Games
`
`
`
`7
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 7
`
`

`

`Case 1:16-cv-01240-SLR Document 1 Filed 12/16/16 Page 8 of 10 PageID #: 8
`
`programmed the software to perform.
`
`32.
`
`Riot Games establishes the timing of the performance of this step through its software that
`
`is programmed to immediately send the claimed message(s) directly or indirectly in response to
`
`player input and/or server information, commands, or authorization.
`
`33.
`
`By virtue of Riot Games’ agreement with each player, Riot Games has the complete right
`
`at any time and at Riot Games’ sole discretion to stop and/or limit the performance of this
`
`infringing step by modifying the player's software. E.g., TOU § III.E, V.J–K, VII.B; EULA § III.C,
`
`VII.A, IX.
`
`34.
`
`Riot Games also establishes the manner and timing of the players' performance so that a
`
`player can only avail themselves of the game upon the performance of this claimed step. Id.
`
`35.
`
`It is impossible to play the LoL game without the Riot Games software performing this
`
`step, the player cannot modify the software, and the player has no other ability to interact with the
`
`game except through the software.
`
`36.
`
`Riot Games’ employees also play the LoL game on behalf of Riot Games during
`
`development, beta testing, live testing, playtesting, demonstrations, and to advance their
`
`understanding of Riot Games’ product offerings.
`
`37.
`
`Accordingly, Riot Games is a direct infringer of at least Claims 1 of the ‘523 Patent.
`
`‘686 Patent Infringement
`
`38.
`
`Riot Games has directly infringed at least Claim 7 of the ‘686 Patent, either literally or
`
`under the doctrine of equivalents, by and through its use of the methods claimed in the ‘686 Patent
`
`in this country in connection with at least LoL. This conduct constitutes infringement under 35
`
`U.S.C. § 271(a). An exemplary claim chart is provided in Exhibit E.
`
`39.
`
`Every step of the method of at least Claim 7 of the ‘686 Patent is attributable to Riot Games
`
`
`
`8
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 8
`
`

`

`Case 1:16-cv-01240-SLR Document 1 Filed 12/16/16 Page 9 of 10 PageID #: 9
`
`by virtue of Riot Games’ ownership and control of its own servers which perform the claimed
`
`method steps.
`
`40.
`
`As a result of Riot Games’ infringement of the PalTalk Patents, PalTalk has been damaged
`
`and as a result is entitled to recover damages which in no event can be less than a reasonable
`
`royalty, including its costs, and pre-judgment and post-judgment interest pursuant to 35 U.S.C. §
`
`284.
`
`DAMAGES
`
`41.
`
`Riot Games’ acts of infringement of PalTalk’s Patents as alleged above has injured PalTalk
`
`and thus PalTalk is entitled to recover damages adequate to compensate it for that infringement,
`
`which in no event can be less than a reasonable royalty.
`
`JURY DEMAND
`
`42.
`
`PalTalk demands a trial by jury on all issues so triable, including the Defendant’s
`
`counterclaims and affirmative defenses, if any.
`
`PRAYER FOR RELIEF
`
`WHEREFORE, PalTalk prays for entry of judgment:
`
`A.
`
`B.
`
`C.
`
`That Defendant, Riot Games, has infringed one or more claims of the ‘523 Patent;
`
`That Defendant, Riot Games, has infringed one or more claims of the ‘686 Patent;
`
`That Defendant, Riot Games, account for and pay to ‘523 Patent all damages caused
`
`by the infringement of the ‘523 Patent, which by statute can be no less than a reasonable royalty;
`
`D.
`
`That Defendant, Riot Games, account for and pay to ‘686 Patent all damages caused
`
`by the infringement of the ‘686 Patent, which by statute can be no less than a reasonable royalty;
`
`E.
`
`That PalTalk be granted pre-judgment and post-judgment interest on the damages
`
`caused to it by reason of the Defendant Riot Games’ infringement of the ‘523 Patent and the ‘686
`
`
`
`9
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 9
`
`

`

`Case 1:16-cv-01240-SLR Document 1 Filed 12/16/16 Page 10 of 10 PageID #: 10
`
`Patent; and
`
`F.
`
`That PalTalk be granted such other and further relief that is just and proper under
`
`the circumstances.
`
`
`
`
`
`
`Of Counsel:
`
`Matthew J.M. Prebeg
`Matthew S. Compton, Jr
`PREBEG, FAUCETT & ABBOTT PLLC
`8441 Gulf Freeway, Suite 307
`Houston, Texas 77017
`(832) 742-9260
`
`
`Dated: December 16, 2016
`
`
`
`
`
`
`
`
`ASHBY & GEDDES
`
`/s/ Andrew C. Mayo
`
`
`
`John G. Day (#2403)
`Andrew C. Mayo (#5207)
`500 Delaware Avenue, 8th Floor
`P.O. Box 1050
`Wilmington, DE 19801
`(302) 654-1888
`jday@ashby-geddes.com
`amayo@ashby-geddes.com
`
`Attorneys for Plaintiff
`
`
`
`10
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 10
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 1 of 38 PageID #: 11
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`EXHIBIT A
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 11
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 F ed 12/16/16 Page 2 of 38 Page D
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
` 12
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 12
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 3 of 38 PageID #: 13
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 13
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 4 of 38 PageID #: 14
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 14
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 5 of 38 PageID #: 15
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 15
`
`

`

`
`
`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 6 of 38 PageID #: 16
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 16
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 7 of 38 PageID #: 17
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 17
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 8 of 38 PageID #: 18
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 18
`
`

`

`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 9 of 38 PageID #: 19
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 19
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 10 of 38 PageID #: 20
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 20
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 11 of 38 PageID #: 21
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 21
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 12 of 38 PageID #: 22
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 22
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 13 of 38 PageID #: 23
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 23
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 14 of 38 PageID #: 24
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 24
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 15 of 38 PageID #: 25
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`Petitioner Riot Games, Inc. - Ex. 1016, p. 25
`
`

`

`Case 1:16-cv-01240-SLR Document 1-1 Filed 12/16/16 Page 16 of 38 PageID #: 26
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket