`FOR THE DISTRICT OF DELAWARE
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`))))))
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`C.A. No. 16-1240-JFB-SRF
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`PALTALK HOLDINGS, INC.,
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`Plaintiff,
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`v.
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`RIOT GAMES, INC.,
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`Defendant.
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`PALTALK’S PROPOSED TERMS AND CONSTRUCTIONS
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`Plaintiff PalTalk Holdings, Inc., pursuant to the Court’s scheduling order provides the
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`following identification of claim terms, phrases and clauses, and their corresponding constructions,
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`that should be addressed by the Court as part of claim construction proceedings for Plaintiff’s
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`patents-in-suit, 5,822,523 (the “’523 Patent”) and U.S. Patent Nos. 6,226,686 (the “’686 Patent”).
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`The inclusion of any such claim term, phrase, or clause is not intended to imply, and should
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`not be construed, to mean that any such term, phase, or clause has a special or uncommon meaning.
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`Moreover, this list is preliminary and Plaintiff reserves the right to modify, add to or delete from
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`these lists based upon, without limitation, the identifications propounded by the Defendant
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`(including in the related Riot Games case), any meet and confer sessions, or any information
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`learned through the course of discovery. Plaintiff reserves the right to refine these lists by
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`combining or dividing identified terms, phrases or clauses (or omitting them altogether) in an effort
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`to resolve any dispute that may arise as to the proper disposition of the listed terms, phrases or
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`clauses.
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`Exhibit A contains Plaintiff’s proposed terms and constructions for the ‘523 Patent.
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`Exhibit B contains Plaintiff’s proposed terms and constructions for the ‘686 Patent.
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`{01285656;v1 }
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`Petitioner Riot Games – Ex. 1054,
`Riot Games, Inc. v. PalTalk Holdings, Inc., IPR2018-00129, -130, -131, -132, p. 1
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`ASHBY & GEDDES
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`/s/ Andrew C. Mayo
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`
`
`John G. Day (#2403)
`Andrew C. Mayo (#5207)
`500 Delaware Avenue, 8th Floor
`P.O. Box 1050
`Wilmington, DE 19801
`(302) 654-1888
`jday@ashbygeddes.com
`amayo@ashbygeddes.com
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`Attorneys for Plaintiff
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`Of Counsel:
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`Matthew J.M. Prebeg
`Matthew S. Compton, Jr
`PREBEG, FAUCETT & ABBOTT PLLC
`8441 Gulf Freeway, Suite 307
`Houston, TX 77017
`(832) 742-9260
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`Dated: January 30, 2018
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`{01285656;v1 }
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`
`2
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`Petitioner Riot Games – Ex. 1054,
`Riot Games, Inc. v. PalTalk Holdings, Inc., IPR2018-00129, -130, -131, -132, p. 2
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`
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`v.
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`PALTALK HOLDINGS, INC.,
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` Plaintiff,
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`
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`RIOT GAMES, INC.,
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` Defendant.
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`
`IN THE UNITED STATES DISTRICT COURT
`FOR THE DISTRICT OF DELAWARE
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`C.A. No. 16-1240-JFB-SRF
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`))))))
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`NOTICE OF SERVICE
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`The undersigned hereby certifies that on the 30th day of January, 2018, PALTALK’S
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`PROPOSED TERMS AND CONSTRUCTIONS were served upon the following counsel of
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`record at the address and in the manner indicated:
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`
`Kelly E. Farnan, Esquire
`RICHARDS, LAYTON & FINGER, PA
`One Rodney Square
`920 North King Street
`Wilmington, DE 19801
`
`Richard A. Cederoth, Esquire
`SIDLEY AUSTIN LLP
`1 South Dearborn
`Chicago, IL 60603
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`Theodore W. Chandler, Esquire
`SIDLEY AUSTIN LLP
`555 West 5th Street
`Los Angeles, CA 90013
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`VIA ELECTRONIC MAIL
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`VIA ELECTRONIC MAIL
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`VIA ELECTRONIC MAIL
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`{01175876;v1 }
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`
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`Petitioner Riot Games – Ex. 1054,
`Riot Games, Inc. v. PalTalk Holdings, Inc., IPR2018-00129, -130, -131, -132, p. 3
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`
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`Of Counsel:
`
`Matthew J.M. Prebeg
`Matthew S. Compton, Jr
`PREBEG, FAUCETT & ABBOTT PLLC
`8441 Gulf Freeway, Suite 307
`Houston, TX 77017
`(832) 742-9260
`
`Dated: January 30, 2018
`
`
`
`
`
`
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`
`
`ASHBY & GEDDES
`
`/s/ Andrew C. Mayo
`
`
`
`John G. Day (#2403)
`Andrew C. Mayo (#5207)
`500 Delaware Avenue, 8th Floor
`P.O. Box 1050
`Wilmington, DE 19801
`(302) 654-1888
`jday@ashbygeddes.com
`amayo@ashbygeddes.com
`
`Attorneys for Plaintiff
`
`2
`
`Petitioner Riot Games – Ex. 1054,
`Riot Games, Inc. v. PalTalk Holdings, Inc., IPR2018-00129, -130, -131, -132, p. 4
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`
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`EXHIBIT A
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`PLAINTIFF’S IDENTIFIED TERMS AND PROPOSED CONSTRUCTIONS
`FOR U.S. PAT. NO. 5,822,523 (THE “’523 PATENT”)
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`TERM
`
`aggregated message
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`aggregated message/aggregated
`payload/server message
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`aggregating, by said server in a time
`interval determined in accordance with a
`predefined criterion, said payload
`portions of said messages to create an
`aggregated payload
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`aggregating/aggregated
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`create message
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`creating . . . said first message group by
`sending a first control message
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`PROPOSED CONSTRUCTION
`
`one or more messages containing destination data and data items from an aggregated
`payload
`
`one or more messages/payloads
`
`The group messaging server forms an aggregated payload by aggregating at least one data
`item from the payloads of all the claimed messages it receives from the claimed plurality
`of host computers within a certain time period. The data items may be aggregated in any
`order and the time period is certain in that it must arise from criteria specified prior to the
`beginning of the time interval
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`
`
`
`
`
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`to collect two or more data items together as a unit, however, where each data item
`retains its identity and may be extracted from the unit
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`it is not necessary for the GMS to aggregate the entire payload portion of each
`message it receives from the host computers
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`
`A message creating a message group
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`A host computer sends a control message that creates a message group with at least one
`host computer as a member.
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`1
`
`
`
`
`
`Petitioner Riot Games – Ex. 1054,
`Riot Games, Inc. v. PalTalk Holdings, Inc., IPR2018-00129, -130, -131, -132, p. 5
`
`
`
`TERM
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`forming an aggregated message using
`said aggregated payload
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`group messages
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`group messaging server
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`PROPOSED CONSTRUCTION
`
`creating one or more aggregated messages that contain data items from an aggregated
`payload
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`messages that are sent to a collection of one or more host computers belonging to a
`common message group
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`A server or computer system with a network interface that maintains a set of message
`groups used by the host computers to communicate information between themselves. The
`group messaging server must be capable of receiving messages from the host computers
`addressed to a message group and sending messages to the host computers that have
`joined the message group. A group messaging server can process messages with or
`without aggregated payloads, and can allow for group membership to change very rapidly.
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`join message
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`A message causing a host to become a member of a message group
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`joining . . . Said first message group by
`sending control messages
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`message group
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`The method by which host computers become members of a particular message group by
`sending control messages
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`A collection of one or more host computers that (1) have joined a particular group and (2)
`receive group messages addressed to that particular group.
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`payload portion
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`The part of a message that contains data item(s) conveying information
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`portion for identifying said first message
`group
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`Any part of a message, sent by a host computer to a group messaging server, that
`identifies the message group of a receiving host computer.
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`
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`2
`
`Petitioner Riot Games – Ex. 1054,
`Riot Games, Inc. v. PalTalk Holdings, Inc., IPR2018-00129, -130, -131, -132, p. 6
`
`
`
`TERM
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`portion that is used to identify said
`message group
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`PROPOSED CONSTRUCTION
`
`Any part of a message, sent by a host computer to a group messaging server, that
`identifies the message group of a receiving host computer
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`session layer protocol
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`A protocol for a layer in the OSI reference model on top of the transport layer protocol.
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`shared, interactive application
`
`Software operating on multiple host computers that provides for sufficient interaction to
`allow users of the hosts to share an application or experience.
`
`
`
`
`
`3
`
`Petitioner Riot Games – Ex. 1054,
`Riot Games, Inc. v. PalTalk Holdings, Inc., IPR2018-00129, -130, -131, -132, p. 7
`
`
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`EXHIBIT B
`
`PLAINTIFF’S IDENTIFIED TERMS AND PROPOSED CONSTRUCTIONS
`FOR U.S. PAT. NO. 6,226,686 (THE “’686 PATENT”)
`
`TERM
`
`aggregated message
`
`aggregated message/aggregated
`payload/server message
`
`aggregating said payload portions of said
`host messages …to create an aggregated
`payload
`
`aggregating said payload portions of said
`messages…to create an aggregated
`payload
`
`aggregating said payload portions…
`
`aggregating said payload portions…to
`create an aggregated message
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`aggregating/aggregated
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`PROPOSED CONSTRUCTION
`
`one or more messages containing destination data and data items from an aggregated
`payload
`one or more messages/payloads
`
`aggregating said payload portions of said host messages…to create one or more
`aggregated payloads
`
`aggregating said payload portions of said messages…to create one or more aggregated
`payloads
`
`Aggregating at least one data item from the payloads of all the claimed messages from the
`claimed plurality of host computers. The data items may be aggregated in any order.
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`aggregating said payload portions of said host messages…to create one or more
`aggregated messages
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`
`
`
`
`
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`to collect two or more data items together as a unit, however, where each data item
`retains its identity and may be extracted from the unit
`
`it is not necessary for the GMS to aggregate the entire payload portion of each
`message it receives from the host computers
`
`1
`
`
`
`
`
`Petitioner Riot Games – Ex. 1054,
`Riot Games, Inc. v. PalTalk Holdings, Inc., IPR2018-00129, -130, -131, -132, p. 8
`
`
`
`TERM
`
`create message
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`creating . . . said first message group by
`sending a first control message
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`forming a server message by using said
`payload portion of said host message…
`
`forming an aggregated message using
`said aggregated payload
`
`group messages
`
`group messaging server
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`PROPOSED CONSTRUCTION
`
`
`A message creating a message group
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`A host computer sends a control message that creates a message group with at least one
`host computer as a member.
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`forming one or more server messages, each containing one or more data items from the
`payload portion of the host message and one or more data items from the payload portion
`of a second host message received from another of the plurality of host computers
`belonging to said message group, where each of the data items retains its identity and may
`be extracted from the one or more server messages
`
`creating one or more aggregated messages that contain data items from an aggregated
`payload
`
`messages that are sent to a collection of one or more host computers belonging to a
`common message group
`
`A server or computer system with a network interface that maintains a set of message
`groups used by the host computers to communicate information between themselves. The
`group messaging server must be capable of receiving messages from the host computers
`addressed to a message group and sending messages to the host computers that have
`joined the message group. A group messaging server can process messages with or
`without aggregated payloads, and can allow for group membership to change very rapidly
`
`join message
`
`joining . . . Said first message group by
`sending control messages
`
`A message causing a host to become a member of a message group
`
`The method by which host computers become members of a particular message group by
`sending control messages
`
`
`
`
`2
`
`Petitioner Riot Games – Ex. 1054,
`Riot Games, Inc. v. PalTalk Holdings, Inc., IPR2018-00129, -130, -131, -132, p. 9
`
`
`
`TERM
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`message group
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`PROPOSED CONSTRUCTION
`
`A collection of one or more host computers that (1) have joined a particular group and (2)
`receive group messages addressed to that particular group.
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`payload portion
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`The part of a message that contains data item(s) conveying information
`
`portion for identifying said first message
`group
`
`portion that is used to identify said
`message group
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`server message
`
`Any part of a message, sent by a host computer to a group messaging server, that
`identifies the message group of a receiving host computer
`
`Any part of a message, sent by a host computer to a group messaging server, that
`identifies the message group of a receiving host computer
`
`one or more messages formed by a server for delivery to one or more group members
`
`session layer protocol
`
`A layer in the OSI reference model on top of the transport layer protocol.
`
`shared, interactive application
`
`Software operating on multiple host computers that provides for sufficient interaction to
`allow users of the hosts to share an application or experience.
`
`
`
`
`
`3
`
`Petitioner Riot Games – Ex. 1054,
`Riot Games, Inc. v. PalTalk Holdings, Inc., IPR2018-00129, -130, -131, -132, p. 10
`
`