throbber
Microsoft Corp. Exhibit 1009
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`

`

`
`
`
`IEEEmpuferGraph
`
`
`
`AND APPL/CAT/ONS
`
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`
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`
`
`Articles
`
`VRML
`1
`
`Guest Editor’s Introduction:
`Virtual Reality Modeling Language
`Maureen Stone
`
`March/April 1999
`Volume 19 Number 2
`Published by the IEEE Computer Society
`
`5
`
`Developing the VRML 97
`International Standard
`George S. Carson, Richard F. Puk, and
`Rikk Carey
`VRML 97 arose from a cooperative effort between the
`standards and VRML communities. The methodology
`employed applies equally well to development of
`future standards.
`
`
`
`
`
`
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`
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`
`
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`
`
`‘l 8 Tutorial: Building Virtual Worlds
`with VRML
`David R. Nadeau
`
`VRMLmakes it easyto create Virtualworlds. This
`
`tutorial reviews VRML’s syntax and features as well
`as its world construction and animation abilities.
`
`5 9
`
`VRML Testing: Making VRML Worlds
`Look the Same Everywhere
`MaryBrady, Alden Dima, Len Gebase,
`Michael Kass, Carmelo Montanez-Rivera,
`3 O TerraVision ll: Visualizing Massive
`and Lynne Rosenthal
`Terrain Databases in VRML
`NIST tools address problems posed by testing 3D
`Martin Reddy, Yvan Leclerc, Lee Iverson,
`graphics. This article explains the test development
`and NatBletter
`strategy and design issues in developing and deliver—
`To disseminate 3D maps and spatial data over the
`ing these testing tools.
`Web, the authors designed massive terrain data sets
`accessible through eitheraVRML browserorthe cus— 68
`
`tomized TerraVision II browser.
`
`A Framework for Streaming Geometry
`in VRML
`
`3 9 Large-Scale Mine Visualization
`Using VRML
`Keith Russ andAndrew Wetherelt
`Traditionally, mine plans and sections in 2D stored
`3D information. This article shows that using VRML
`to model this information leads to new, interactive
`
`Andre’ Gue’ziec, Gabriel Taubin, Bill Horn,
`and Francis Lazarus
`The authors introduce a framework for streaming
`geometry in VRML that eliminates the need to
`perform complete downloads of geometric models
`before starting to display them.
`
`Dynamics Modeling and Culling
`Stephen Chenney, Jefi‘rey Ichnowski, and
`DavidForsyth
`The tools described permit including large numbers
`ofcomplex dynamic models in a VRML world easily
`and efficiently while maintaining high frame rates.
`
`
`
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`
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`
`
`
`methods ofdataVisualization.
`45 "Bottom, Thou Art Translated”:
`The Making of VRML Dream
`Stephen N. Matsuba andBernie Roehl
`Bringing virtual theater to the Web requires 3D
`graphics, efficient networking, and strong content.
`The authors discuss the VRML Dream Project, a real-
`time Internet performance.
`
` http://computer.org/cga/
`ISSN 0272-1716
`
`Microsoft Corp. Exhibit 1009
`
`

`

`
`
`VRML
`
`TerraVision ll:
`
`Visualizing Massive
`Terrain Databases
`
`in VRML
`
`
`
`To disseminate SD maps and
`
`spatial data over the Web,
`
`we designed massive terrain
`
`data sets accessible through
`
`Researchers have in—
`creasingly turned to
`Virtual Reality Modeling Language
`(VRML)
`to represent geographic
`information. In VRML’s early days,
`the result was a few toy examples
`that did not scale well, such as
`coarse, single-resolution elevation
`grids. Today, VRML is drawing more
`serious interest from researchers
`across the spectrum, including geo—
`graphers, cartographers, geologists,
`and computer scientists, as the side—
`bar “Related Work” describes. As
`Theresa-Marie Rhyne noted, geo-
`graphic information system (GIS) and scientific Visual—
`ization tools have begun to expand into each other’s
`
`either a VRML browser or
`
`the customized TerraVision
`
`ll browser.
`
`
`
`Martin Reddy, Yvan Leclerc, Lee Iver
`and Nat Bletter
`SRI International
`
`domains,1 and VRML offers cartograph
`phers the potential to disseminate 3D l
`data over the World Wide Web. However
`not seen useful large-scale VRML geogr
`We aim to enable Visualization of ne
`3D models of terrain that can be on i
`dreds of gigabytes. This might include
`terrain imagery for particular regio r
`models and auxiliary information for
`The following scenario indicates
`required. Say a user wants to find a p
`in a particular city. Her journey begins
`of the earth Viewed from space. This
`mapped with satellite imagery of 100‘
`lution—that is, each pixel in the te
`a region on the planet’s surface cov
`find the city, the user first rotates the
`
`Michael Abernathy and Sam Sh
`their work using VRML to visualize
`l97-mile relay race through the
`Area.2 They did this using standa .
`Survey (USGS) 7.5 arc min digital
`models (DEMs) for the terrain -«
`referenced satellite imagery dra
`terrain. Their system also used G
`System (GPS) input to create a lit
`showing the race’s course over a
`
`Related Work
`Currently, interesting and significant work
`addresses the problem of representing geographic
`data in VRML. In the earth sciences, Kate Moore
`described the work of the Virtual Field Course
`NFC) project,‘ which is developing software tools
`to familiarize students with fieldwork locations and
`aid data collection and analysis. The VFC project
`uses VRML and java to provide interactive 2D and
`3D views of geo-referenced data to enhance
`students’ cognition of the real environment.
`The US Naval Postgraduate School is currently
`working on a project to develop a 3D model of the
`Monterey Bay National Marine Sanctuary. They
`aim to create a VRML representation of the
`sanctuary based on raw bathymetry (below sea
`level) data for a 2.5 x 2.5 degree region of the bay.
`Their representation uses multiresolution
`techniques to deliver these large data amounts
`over a 28K modem connection.
`
`References
`1. K. Moore, "Interactive Virtual
`work,” British Cartographic 500‘
`available at http://www.geog.le.
`
`2. M. Abernathy and S. Shaw, "It
`Information in VRML Models,
`VRML, ACM New York, 1998, l
`
`
`
`March/April 1999
`
`Microsoft Corp. Exhibit 1009
`
`

`

`
`
`Karen Anderson
`Perkins Coie LLP
`LIBRARIAN
`2901 North Central Avenue Suite 2000
`Phoenix, AZ 85012-2788
`USA
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`8th January 2016
`
`Dear Ms Anderson,
`
`
`TerraVision II: visualizing massive terrain databases in VRML (Volume:19, Issue: 2)
`March/April 1999
`Title: IEEE computer graphics and applications.
`Contributor: IEEE Computer Society. ;
`National Computer Graphics Association (U.S.)
`Publication Details: [Los Alamitos, CA] : IEEE Computer Society : National Computer
`Graphics Association
`Identifier: ISSN 1558-1756; System
`Holdings Notes: Document Supply 4362.814300 Volume 1, issue 1 (1981)-***See ESTAR
`for full holdings.
`UIN: BLL01012433228
`Shelfmark(s): Document Supply 4362.814300
`
`
`
`
`According to our records, this item was receipted by The British Library on the 3rd March
`1999. It was then catalogued and would have been available for public use from that date.
`
`A scan of the cover page showing the date stamp indicating the date of availability has been
`attached, together with the table of contents.
`
`Please note that we can only provide the date that the British Library made this item available
`for public use; for the actual date of publication, please contact the publisher.
`
`
`
`Yours sincerely
`
`
`Miss S Jennings
`
`
`
`
`
`Microsoft Corp. Exhibit 1009
`
`

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