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`UNITED STATES PATENT AND TRADEMARK OFFICE
`
`__________________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`
`___________________
`
`ACTIVISION BLIZZARD, INC.,
`ELECTRONIC ARTS INC.,
`TAKE-TWO INTERACTIVE SOFTWARE, INC.,
`2K SPORTS, INC.,
`ROCKSTAR GAMES, INC., and
`BUNGIE, INC.,
`Petitioner,
`v.
`
`ACCELERATION BAY, LLC,
`Patent Owner.
`____________________
`
`Case IPR2015-019511
`Patent 6,714,966
`
`__________________________________________________________
`
`DECLARATION OF ROBERT ABARBANEL IN SUPPORT OF PATENT
`OWNER’S RESPONSE
`
`
`
`1 Bungie, Inc., who filed a Petition in IPR2016-00935, has been joined as a
`petitioner in this proceeding.
`
`
`
`

`

`Declaration   of   Robert   Abarbanel 
`I,   Robert   Abarbanel,   declare   as   follows: 
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`1.
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`I   am   over   the   age   of   majority   and   make   this   declaration   of   my   own 
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`personal   knowledge. 
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`2.
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`I   am   currently   retired,   and   doing   part­time   consulting   work   as   a 
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`programmer   for   Jonova,   Inc.,   in   Seattle. 
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`3.
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`From   1990   to   2001,   I   was   employed   at   Boeing,   Inc.   (“Boeing”)   as 
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`member   of   the   Computer   Science   group,   in   the   Mathematics   and   Computer 
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`organization.   
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`4.
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`From   1993   to   2000,   I   was   the   manager   of   a   section   of   the   Computer 
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`Science   group   in   the  
`
`  
`
` at   Boeing.      During   that   time   frame,   I 
`
`had   direct   supervision   over   Virgil   Bourassa.      As   his   manager,   I   oversaw   the 
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`creation   and   development   of   “SWAN:   Small­World   Wide   Area   Networking” 
`
`(“SWAN”).      Specifically,   I   would   receive   regular   progress   updates,   attend 
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`meetings,   review   reports,   and   observe   the   progression   of   the   development   of 
`
`SWAN.      The   SWAN   project   began   in   November   1996   and   was   satisfactorily   tested 
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`on   or   before   September   16,   1999   in   an   internal   program   at   Boeing   known   as 
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`     
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` I   observed   SWAN   being   implemented   in  
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` on   or   before 
`

`
`

`

`September   16,   1999   with   a   demonstration   of   the   project   that   was   given   to   the 
`

`

`
`5.
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`Based   on   my   observations   of   SWAN   in  
`
` and   my   discussions 
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`with   Virgil   Bourassa   and   Fred   Holt,   on   or   before   September   16,   1999,   SWAN   was 
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`a   peer­to­peer   communication   platform.      It   achieved   high   reliability   and   low 
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`latency   which   allowed   for   significant   scalability.      The   system   was   completely 
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`distributed   and   allowed   participants   to   join,   depart   and   fail   at   any   time. 
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`6.
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`Based   on   my   observations   of   SWAN   in  
`
`  
`
` and   my   discussions 
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`with   Virgil   Bourassa   and   Fred   Holt,   on   or   before   September   16,   1999,   the   SWAN 
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`technology   was   an   application   level   communication   system   that   allowed   for   the 
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`simultaneous   sharing   of   information.      It   was   a   communications   library   that   allowed 
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`computer   processes   to   share   information   across   a   wide­area   network   using 
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`underlying   point­to­point   network   communication   protocols.      In   one   example,   the 
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`SWAN   communication   library   overlaid   on   an   underlying   TCP/IP   point­to­point 
`
`network.  
`
`7.
`
`Based   on   my   observations   of   SWAN   in
`
`  
`
` and   my   discussions 
`
`with   Virgil   Bourassa   and   Fred   Holt,   on   or   before   September   16,   1999,   the   SWAN 
`
`technology   was   implemented   as   a   4­regular   graph   that   was   incomplete. 
`
`Specifically,   each   participant   had   a   connection   to   at   least   three   neighbor 
`

`
`­   2   ­ 
`
`

`

`participants.      The   SWAN   technology   would   send   data   from   an   originating 
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`participant   to   the   other   participants   by   sending   data   through   each   of   its   connections 
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`to   its   neighbor   participants.      In   order   to   continue   the   transfer   of   data,   each 
`
`participant   would   send   data   that   it   receives   from   a   neighbor   participant   to   its   other 
`
`neighbor   participants.      A   screenshot   of   the   SWAN   system   as   it   existed   on   or   before 
`
`September   16,   1999   is   shown   below   which   demonstrates   100   participants   each 
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`having   4   connections   to   its   neighboring   participants: 
`

`
`­   3   ­ 
`
`

`


`
`8.
`
`Virgil   Bourassa   and   Fred   Holt   first   showed   me   the   graph   in   Figure   2 
`
`on   or   before   September   16,   1999,   and   described   to   me   the   optimized 
`
`communications   among   nodes   in   this   graph   and   the   resistance   to   damage   of   the 
`
`group’s   functions   due   to   failed   edges.  
`

`
`­   4   ­ 
`
`

`

`9.
`
`On   or   before   September   16,   1999,   the   SWAN   technology   had   many 
`
`contemplated   functions.      This   included   providing   a   gaming   environment, 
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`information   delivery   services   and   collaborative   airplane   design.      In   a   gaming 
`
`environment,   each   of   the   participants   would   be   gaming   participants   using   a   gaming 
`
`application   and   the   data   that   was   transferred   from   participant   to   participant   would 
`
`be   gaming   data.      In   an   information   delivery   service,   each   of   the   participants   would 
`
`be   interested   in   particular   information   that   is   being   distributed   using   applications 
`
`and   the   data   that   was   transferred   from   participate   to   participant   would   be 
`
`information   delivery   service   data.      In   a   collaborative   airplane   design   system   such 
`
`as  
`
`  
`
` each   of   the   participants   would   be   airplane   engineers   and   the   data   that 
`
`was   transferred   from   participant   to   participant   would   be   CAD   data. 
`
`10.
`
`
`
`   Based   on   my   observations   of   SWAN   in  
`
` and   my   discussions 
`
`with   Virgil   Bourassa   and   Fred   Holt,   on   or   before   September   16,   1999,   SWAN   was 
`
`a   dynamic   network   that   used   a   non­routing   table   based   broadcast   channel.      SWAN 
`
`used   an   underlying   communication   network   that   provides   peer­to­peer 
`
`communications   between   the   participants   connected   to   the   broadcast   channel.      In 
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`one   example,   each   participant   to   the   broadcast   channel   could   receive   an   indication 
`
`of   the   four   neighbor   participants.      The   broadcast   component   could   receive   data 
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`from   a   neighbor   participant   using   the   communication   network   and   send   the   data   to 
`

`
`­   5   ­ 
`
`

`

`the   neighbor   participants   to   effect   the   broadcasting   of   the   data   to   each   participate   of 
`
`the   broadcast   channel.      As   shown   above,   the   SWAN   technology   was   implemented 
`
`using   a   4­regular   network   with   100   participants   which   results   in   a   non­complete 
`
`graph. 
`
`11. Attached   as   Appendix   A   is   a   true   and   correct   copy   of   the   Invention 
`
`Disclosure   form   that   Virgil   Bourassa   and   Fred   Holt   submitted   and   presented   to   me. 
`
`As   demonstrated   on   the   first   page,   I   was   the   manager   of   Virgil   Bourassa.      Each 
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`page   of   this   document   following   the   first   contains   my   signature   demonstrating   that 
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`the   invention   was   described   to   me   and   that   I   understood   it.      Although   the   date   on 
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`each   page   that   shows   my   signature   contains   the   date   of   December   23,   1999, 
`
`Appendix   A   contains   a   description   of   the   SWAN   system   as   it   worked   when   it   was 
`
`satisfactorily   tested   on   or   before   September   16,   1999   as   indicated   on   the   first   page 
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`of   the   document   based   on   my   observations.  
`
`12.
`
`I   was   aware   that   there   was   significant   interest   in   the   SWAN   system 
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`because   of   its   ability   to   provide   an   application­level   environment   in   which   a   large 
`
`number   of   participants   could   collaborate.      This   interest   was   generated   because   of 
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`the   unique   design   of   the   system   which   allowed   participates   to   send   data   to   other 
`
`participants   using   an   m­regular,   non­complete   graph.      As   demonstrated   in 
`
`Appendix   A,   this   interest   came   from   IBM,   Data   Connections,   Ltd.,   Dassault 
`

`
`­   6   ­ 
`
`

`

`Systems.      In   addition,   potential   licensing   opportunities   existed   with   software   game 
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`vendors. 
`
`13.
`
`I   declare   under   penalty   and   perjury   under   the   laws   of   the   United   States 
`
`of   America   that   this   declaration   is   true,   complete,   and   accurate   to   the   best   of   my 
`
`knowledge.      I   further   acknowledge   that   willful   false   statements   and   the   like   are 
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`punishable   by   fine   or   imprisonment,   or   both,   under   18   U.S.C.   §   1001. 
`

`
`Executed   at   Seattle,   WA   on   July   11,   2016. 
`

`
`_________________________ 
`Robert   Abarbanel 
`

`

`

`
`­   7   ­ 
`
`

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