`
`Alsoin this issue:
`Ringworld _
`LOTMA eran
`vketet of vet
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 1
`
`
`
`
` =
`
`
`
`
`
`
`
` Wad
`i
`
`.
`
`J
`
`‘
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`9
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`eeeas = A
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`
`7
`
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`mates
`CU mieLL
`i
`esees. 33
`
`Spear of Destiny brings virtual realityto©spectacular VGA virtual reality system & “the playeris ‘there’ like no game
`PURCUMCUSREMSM CrHELMSReeetyag
`I've ever played..."
`between good and evil in which only you
`TESUCCle
`“the sound and the visualaction, is
`can save the world! A breathtaking
`% digitized stereo sound effects for
`CLGAUS)ae
`musical soundtrack sets the mood, while
`Sound Blaster, Sound Source
`CORR RCRUELCi
`amazing “first person" visual perspec-
`over 20 complete floors to cover
`such effective use of perspective and
`
`tive and spectacular digital stereo sound)=4 levels of play difficulty sound and thereby evoking such
`effects give an experience like no other
`special extra challenges for advanced
`intense physiological responses from
`game you've ever played!
`gameplayers
`Telean
`% saves multiple games in process
`
`Fax: (416)857-4531
`(416)857-4141
`(800)263-2390
`Game by id Software. Published by FormGen Corporation, Box 279, North Andover, MA, USA, 01845-0279
`Circle Reader Service #58
`Petitioner Microsoft Corporation, Ex. 1025, p. 2
`
`2
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 2
`
`
`
`. 3. —izerorel—
`
`A Fantasy Role-Playing Simulation by D.W. Bradley
`
`e
`
`_»
`
`“CRUSADERS
`
`ave ii] oP
`
`eres
`listen re
`
`Marne to the sequel to Bane ofthe Cosmic Forge and the only gamethat could possibly followits lead.
`It's everything Banewas...and more.
`
`256 Colors * Outdoor Campaigns ¢ Full Musical Score & Sound Effects * Auto Mapping
`True Point & Click Mouse Interface * Unprecedented depth of story
`
`=I
`
`S/A-TECHI
`
`Ogdensburg Business Center, Suite 2E Ogdensburg, New York 13669
`BCmCmee mlmLe mLmL
`1-800-447-1230
`Na ahaa Petitioner Microsoft Corporation, Ex. 1025, p. 3
`
`3
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 3
`
`
`
`COMPUTER
`
`GAMING WORLD
`
`Special Forces pg. 122
`
`8
`
`14
`
`18
`
`20
`
`30
`
`34
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`42
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`54
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`59
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`60
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`64
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`69
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`74
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`78
`
`84
`
`90
`
`FEATURES
`
`SEAL Team: li’s About Time
`Johnny L. Wilson takes the point on this
`gritty 3-D infantry combat simulation
`
`Willy B. (CD) Good
`Charles Ardai hears voices in his heacl as he reviews the
`Adventures of Willy Beamish-CD
`
`Not Gambling with Chips
`Intel’s super Pentium™microchip raises the gaming stakes
`by Johnny “Cache 22” Wilson
`
`Where Were You in Populous 2?
`For goodorevil, Allen L. Greenberg plays the god
`of pixel people in this divine review
`
`lt Slices! It Dices!It’s Bill’s Tomato Game
`The incredible writing machine, Chuck Miller,
`takes a saucy look at this puzzle game marinara
`
`Ultima Underworld Il: The Guardian's Styx & Stones
`Douglas Seacattakes a 3-D scroll through Origin’s latest offering
`
`Legendsof Valour Arrives from Overseas
`Thelegendary Chuck Miller tells the tale of SSI’s new import
`
`Completing the Circle on Ringworld
`WhenTsunamicloses in on a Larry
`Niven universe,
`adventure gamers will want to be ‘round
`by Charles Ardai
`
`Telecommuting fo the Cyburbs
`A special section connecling our readers to
`the worlds of on-line gaming
`
`‘Mech Warand Kick 'Bots
`GEnie’s latest rock ‘em, sock ‘em romp
`is a monster ‘Mech mash supreme
`by David “Heat Seeker” Wilson
`
`A Gamer's Guide to Private BBS Games
`A trip through the dark worldof private BBSs
`as compiled by WilliamJ. Shefski
`
`Getting More MPGsfrom On-Line Role-Playing
`Drakkar adds interactive human players
`to the computerfantasy role-playing genre
`by Jasper Sylvester
`
`Educating Gamers onthe Internet
`A surveyof tun and games on the world’s
`largest computer network
`by John J. Brassil
`
`Shining Light Upon The Shadow of Yserbius
`Samuel “The Barbarian” Baker travels to TSN’s
`Medievalandandjoins a real role-playing party
`
`The Net Results
`A survey of on-line entertainment
`
`Polishing the Gemstone
`Behind the scenes of GEnie’s interactive
`fantasy role-playing classic
`by Jay Kee
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 4
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 4
`
`
`
`
`
` creeping machine
` Pn ede a ke a ee
`
`Look for Creepers crawling
`in your favorite software store,
`or call: (800) 438-7794
`
`— Pd7 -.
`
`-
`
`SS
`
`heeTeage
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 5
`
`
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 5
`
`
`
`COMPUTER
`GAMING WORLD
`
`Publisher
`Russell Sipe
`Editor
`Johnny Wilson
`On-Line Editor
`Alan Emrich
`Managing Editor
`Ken Brown
`Assistant Editor
`Chris Lombardi
`Art Director
`Susan Zurawik
`
`Graphic Artist
`Jack Rodrigues
`Marketing Manager
`Diane Miller
`M.I.S. Manager
`GeneAllen
`Assistant M.I.S. Manager
`Mike Weksler
`Ad Manager
`Jim Messing
`Circulation
`Kathy Garcia
`Contributing Editor
`(Adventure Games)
`Scorpia
`Contributing Editor
`(Wargames)
`Evan Brooks
`Ad Director
`Jay Eisenberg
`
`Comprter Gaming World (SSN 0744-6667) is
`published monthly by Golden Empire Publications,
`Inc. 130 Chaparral Ct. Suite 260, Anaheim Hills, CA
`92808, Second-class Postage paid at Erlanger, KY 41011
`and additional mailing offices. Permit #672-910.
`Contents are copyrighted by Golden Empire
`Publications, 1993,
`
`Postmaster: Sendaddress changes to Computer Gaming
`World, P.O. Box 601, Mi Mauris, IL 61054-8052
`The subscription nite for twelve issues (one-year) is
`$25.00, Canadian and foreign surface subseriptions add
`SU1,00, Foreign air subscriptions are $75.00 per year, All
`payments must be in U.S. dollars, made by check drawn
`upon a US. bank, Visa, MasterCard, or moneyorder.
`Printed in the USA,
`Psalms 921-2
`CompuServe (76703,622)
`America On-Line: CGW
`Prodigy: EXPT40B
`GEnie; CGW
`1 (800) 827-4450.
`Subscription Dept.
`Telephone: (714) 283-3000
`Fax: (714) 283-3444
`Foreign Subscribers: (815) 734-1113
`Foradvertising information only, call:
`JE Publishers’ Representative Company
`4415S. Sepulveda Blvd., Suite 520
`Los Angeles, CA 90034
`(310) 572-7272
`Jor newsstand circulition, call:
`Kemeo Publishers Services
`(603) 924-0224
`
`94
`
`96
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`98
`
`102
`
`106
`
`108
`
`112
`
`114
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`118
`
`122
`
`124
`
`130
`
`COMPUTER WARGAMING WORLD
`
`An Inter-Network WargameRivalry
`Strategists from Prodigy and CompuServeclash
`over Microplay’s Command HQ
`
`Another Pagein the Hundred Years War
`A refresher course on the history of
`GEnie’s on-line diplomatic/military game
`by David “Papal Assassin” Wilson
`
`Air Warrior — Konami Connects!
`Adding SVGAgraphics anda standalone version
`reallytlies with this GEnie on-line classic
`by Douglas Fick
`
`Mastering the Padlock View
`Tom Basham offers a new perspective on Falcon 3.0
`
`| Came, | Saw, | Conquered Kingdoms
`Strategy tips from Master Randall Black,
`The “Black” Prince of Conquered Kingdoms
`
`,
`Gamefor Hire: Tegel’s Mercenaries
`Mindcraft “breaches” on the watersof tactical sci-fi combat
`by Paul “Shoot’em Up” Schuytema
`
`Mental Meditations Over Dune II
`A warrior’s guide to Virgin’s
`worldof Arrakis: DuneII
`byJeff “Harkonnen Unto Me” James
`
`Getting Vertical with AV8B Harrier
`Paul Rigby proves that he can land
`on the Domark fromthis cockpit review
`
`A Miniatures-Like Feel Makes Good Impressions
`A philosophy lesson from Impressions’ Ed Grabowski
`on animating figures on thebattlefield
`
`What's SoSpecial About Special Forces?
`Jeff James offers a briefing to CGW readers
`
`Reachfor the Skies
`Paul “Bomber” Rigby explains in this review
`what happens when your Reach exceeds yourgrasp
`
`PBEM Computer EasfFront
`A replay that puts new chips on some old blocks
`by Michael “Stalin’ for Time” Peck
`
`DEPARTMENTS
`
`10
`
`26
`
`32
`
`CGW Stock Watch
`(IntelIntelligence)
`Scorpia's Tale (Eric the Unready)
`Scorpia's View (Magic Candle Ill)
`The Bestof the Rest (Shareware)
`Over There: European
`Software Report
`120 Ad Index
`
`46
`
`50
`
`132 Taking a Peek
`141 CGW Hall of Fame
`449 CGW Poll: Top 100 Games
`444 What's Hot!
`445 the Patch File
`146 Editorial — Steam Rising
`from the SPA
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 6
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 6
`
`
`
`
`
`HE MOSTHI
`
`
`RATED GAME|!
`
`
`_ FOOTBALL.
`
`
`
`
`ge For John Madden,“Football's
`Sameof ratings and matchups”
`That:5 why John Madden Football"I] captures
`all the subtle nuances,all the
`personality of the gameitsell.
`You'd expect that with up to 8
`ratings per player, 35 players per
`team, 28 pro caliber teams,plus
`an All-Madden squad.
`What you might not expect
`is howfar inside football you get.
`Design your own plays. Or choose
`from Madden's new playbook
`packed with over 80 offensive and
`100 defensive plays.Your game
`plan has to take into accountevery
`facet of the game: injuries, penal-
`ties, and, of course, the plan of
`the guy pacingthefarsideline.
`The challenge to tackle is
`making theright call, theright one-on-one matchups. Every down. On both sides
`of the ball. Kind oflike chess with shoulder pads.
`Ofcourse,the action’s broughtto you bythe highestrated sports network: EASN"
`Providing stunning 3-Dfield perspectives. Instant replays. Statsat any time.
`And play-by-play analysis and help from Maddenhimself.
`It’s no wonder John Madden Football earned suchpositive ratings. adi
`OMNI, for example, called theoriginal “Computer Sports Gameof the
`5
`Year.’ And this version's even moreintense.
`Visit your local EA dealerorcall (800) 245-4525 anytimeto order.
`
`Then see howyourate Ss
`
`in Madden's league. SS
`ELECTRONIC ARTS®
`
`
`ly
`
`
`
`
`
`
`Madden dissects the action like a surgeon
`with in-depth analysis on every play.
`
`
`Circle Reader Service #55
`
`ak
`
`i
`
`eeeeoffootball:
`HD
`field view and256-colorVGAsupor.
`at
`ist and W, erie Rd
`peepee Pest rere)
`feet,a haiaridbateea|
`
`
`
`Ta
`
`|
`
`Strategyis thenameofthegame.Ifyou
`ae oe ao youll
`er ae
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 7
`
`
`
`
`
`-
`
`:
`
`Simulation Therapy With ElectronicArts’
`
`SEAL Team
`
`byJohnnyL. Wilson
`
`mission where the team returns andthe pro-
`gramonly showsthesurvivors getting offthe
`boaror ourofthe helicopter? Wouldthere be
`glory or revulsion as he adjusted his weapon
`to full automatic andfired, just as a black
`pajama-clad VC starred standing andraising
`his hands in surrender? Would he nervously
`peerar thescreen, occasionally jumping, as a
`white butterfly crossed the screen or a blue
`bird flew out of the bushes or would those
`feints of nature be brushedaside as an annoy-
`ance, a waste of programming energy? I think
`theyare a great touch,
`Wouldhe pay anyattentionto the elaborate
`insertion and extraction scenes where the
`SEAL team must wade out into the water to
`reach their objective or be picked up bytheir
`support boat? Would he realize that the on-
`screenbull session that precedes each mission
`was talking about just such bodies of water
`when one of these stalwart commandoes
`spoke of wearing pantyhosein orderto be able
`to removeleeches casier? Would herealize that
`his alr-condirioned house was nothing like the
`hor, humidjungles being depicted in beauri-
`fully-rendered terrain on the screen? Would
`
`|
`
`SneakPreviews are not designedto be reviews,
`
`They are feature articles based on “works in
`progress” that CGW’s editors have deemed war-
`thyof early coverage, These articles are not in-
`tendedto provide the final word on a product,
`since we expect lo publish appropriate review
`coverage Whenthe gameis finished.
`
`n acquaintance of mine has a son who
`happens to be the same age as my
`daughter. Both offspring are in their
`last year of high school. That makes me sen-
`sitive to any stories about adolescents whoare
`venturing into adulthood. What got my at-
`tention, though, was the fact that myfriend,
`a Vietnamveteran, had a son whodesperately
`wantedtoenlist in theservice (special forces,
`in particular) and get involvedina “hot one.”
`I told this gentlemanthat my daughter was
`a “peacenik”like her father, and I had hoped
`that all of her generation had learned the
`painful lessons of war. | had hoped that their
`generation would be, as cornyas it sounds,
`spared the casualties that our generation had
`aced, He responded that he couldn’r get
`through to his son. His son’s favorite filmis
`The Green Berets (starring John
`Wayne)
`and the young man
`watches it regularly, firmly believ-
`ing that the glory depicted in the
`filmis the glory of war. Myfriend
`cried to get his son to watch more
`realistic presentations of the Viet-
`nam Conflict, citing Apocalypse
`Nowand Platooninparticular, The
`upshoris that | amextremely proud
`of my daughter’s direction inlife.
`Myfriend is rather disappointedin
`his son.
`
`he be affected by thesight offallen polygon-
`filled comrades behind him and other team
`members rushing medical aid to said com-
`radc? Wouldhe recognizethat the simulation
`makes it easy for gamers todistinguish be-
`tweenthe black pajamas of “Charlie” and the
`blue pajamas ofcivilians? Would he place any
`importance upon the fact that VC guerrillas
`always surrender(in myplaying experience)
`legitimately vo the player's team rather than
`pulling any diabolical
`tricks like being pre-
`wired with explosives?
`
`How Realistic Is It?
`Electronic Arts’ SEAL, Teamisa first-person
`simulation of small unit action in the jungles
`of Viernam. Iris graphically impressivein thar
`it presents a more detailed environment than
`many games which use polygon-filled graph-
`ics, and because it uses cinematic techniques
`to enhance the mission briefing anddebrief-
`ing, as well as the insertion ofthe ream inta
`and extraction of the team from the action.
`‘The polygon-filled figures seem morerealistic
`than those in Wolfenstein 3-D and the action
`feels smooth and convincing.
`fascinating be-
`The interface is
`cause it uses the mouse in a fascinar-
`ing analog of movement. When one
`wishes the team to move forward,
`the mouse must be pushed forward
`in deliberate steps. When one wishes
`to go faster, more such mouse steps
`are required, To slow, one reverses
`the procedure by simulating mouse
`steps backward. To stop, ane con-
`tinues pulling the mouse back. To
`back up, one continues the reverse
`mouse steps, lo curn left, oneclicks
`I wonder what thereaction ofthis
`the left mouse butron. To rurn right,
`young man would be to Electronic
`one clicks the right mouse button,
`eed
`e.
`Arts’ SEAL Team. Would he be
`Such aninterface adds to the veri-
`i ns
`HILO: “An F-4 Wild tee Chabert|
`affectedat all by the moving cine-
`similitude of the experience, particu-
`the B-52 bombin
`on went down."
`matic sequences at the end ofeach
`larly when combined with
`the
`
`north of Sai at
`
`Page &
`
`Computer Gaming World
`Petitioner Microsoft Corporation, Ex. 1025, p.
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 8
`
`
`
`
`
`
`Tay Khanh Village, An Thanh, RSSZ
`Time:
`10:21
`1
`Feb 1966
`o
`gf First Objective:
`Ambush
`8
`if Second Objective:
`Patrol
`Insertion Tearn:
`Boat Support Unit
`Extraction Team:
`Boat Support Unit
`Fire Support Unit:
`Seawolf Helicopter
`Break Contact Unit: Seawolf Helicopter
`Weather:
`Humid, 80 degrees.
`Tide:
`N/A
`Terrain:
`Farmland
`Enemy strength is heavy.
`
`capacity to moveupright, lumberin a crouch,
`or crawl in a prone position (performed with
`a press ofthe 1, 2. and 3 keys respectively) and
`the graphic views to support such perspec-
`tives.
`
`
`
`
`
`In many ways, SEAL Teamis extremely
`realistic, The missions follow a logical pro-
`gression, and the teamhas adequate resources
`to accomplish them(in contrast to the chaos
`faced by the grunts in the jungle). Some mis-
`sions only require intelligence gathering and
`return, while others require the player to use
`demolition skills or set up an ambush. The
`weaponshaveaccurateratesoffire andranges,
`the role of the support boats and
`aircraft seems reasonable, and the
`objectives are based on actual mis-
`sion dara from the Vietnam era.
`Verisimilitude
`breaks
`down
`somewhat (as in most simulations)
`when one considers how much
`damage the gamer’s character can
`take before being killed. On one
`mission, my unit was shelled by a
`mortar attack as soonas we stepped
`our ofthe river. Although one of |
`the ream members was wounded,
`this had very little impact on our ©
`abiliry to carry out our mission,
`After another ambush, one of the
`team members was forced to carry
`the other memberandthis did slow
`ussomewhar. Yer, I chink we would
`all have been wasted in a real am-
`bush. Ofcourse, being éoorealistic can kill a
`game.
`Further, although the game has extremely
`attractive graphics, current machine speeds do
`not allow programmers the ability to really
`make the jungle as dense as it
`truly is, and
`travelling
`through
`the underbrush and
`swampyrice paddies seemed significantlyeas-
`ier than | would have expectedit tobeinreal
`
`life. Again, a simulation should not be so
`
`
`
`May 1993
`
`BH
`Hl
`(
`as
`3
`
`r
`oe
`aaa ceSey 2 |
`-
`it
`Shavitz: “Yeah,
`3
`The primary objective is to ambush the
`Pots eyteaea
`PeMOmee att Pa
`
`UC patrol near the clearing.
`each recruit who had graduated from SEAL
`realistic that it is no longerinteresting toplay,
`training and carefully nurtured him through
`but
`I would have liked to sce some game
`the campaign. In myinitial campaign, hewon
`feature that indicated something more ofthe
`alot of purple hearts and was often extracted
`unfriendlyterrain, In many ways, the simula-
`from unsuccessful missions by the skinofhis
`tionis too pretty. Many gamers, however,will
`teeth.
`prefer the less inhibited movement system
`chosen by the designers thanthe sluggish re-
`Yet, every time mycharacter returned to
`strictions | might have imposed onthe sim.
`base, [ felta sense of accomplishment — even
`if we botched the mission. Somehow, it was a
`Finally,
`though the simulation accurately
`more personal
`issue than when| brought
`conveys someof the problemofcivilian casu-
`planes and submarines home in othersimula-
`alties which wasfaced by personnel during the
`tions. Somchow,it was more important to me
`Vietnam Conflict, the gamercertainly hasit
`than winning medals, even though there are
`significantly casier than the veterans did. The
`plenty of medals ro be won in SEAL Team.
`programnotonly color-codes civilians (blue)
`I also think thar the skill-based
`nature of the character selection
`adds something to this personaliza-
`tion, as do the atmosphere-serring
`conversations berween team mem-
`bers prior
`to each mission. The
`deaths of my brother SEAL mem-
`bers on various missions and the
`cinematic segues between an extrac-
`tion andthe missiondebriefing cer-
`tainly brought the message home.
`Further,
`| will never forget
`the
`time | switched my weapon from
`semi-automatic to automatic fire
`and pulled the trigger (by hitting the
`ENTERkey), only to watch a VC
`stand to surrender just before my
`burst sliced through him. Im sure it
`wouldn’t dissuade myfriend’s son
`from enlisting in special forces, but
`it sure
`might openhis eyes to what's in store,
`Technologically, SEAL Team is an our
`standing advance.
`It offers all
`the bells and
`whistles of a vehicle simulation with a clever
`interface and a design that makes gamers re-
`ally care about
`the results.
`It
`is a showcase
`a
`product
`graphically with
`tremendous
`amount of gameplay. Give the design reama
`medal. They deserve it. caw
`
`and VC(black), bur the targeting diamond
`designates (at
`least in the pre-release version
`weexamined) whether that potential target is
`a civilian or Charlie. As anyone whohas stud-
`ied the histary of the Vietnam Conflict
`is
`aware, it wasn't always easy to tell the “good
`guys” from the “bad guys.” One thing is cer-
`tain, Tamgladthat the design team took the
`time to put non-combarants in the game.|
`really hate games where onecanshoot every-
`one and everything with impunity. Fortu-
`nately, SEAL Team has more character than
`such games.
`Mission Accomplished
`Whatever my quibbles about verisimilitude,
`| must confess char SEAL Teanzhas the poten-
`tial to be a phenomenal game.
`| was against
`the war in Vietnamand avoidedic with all my
`resources, yet | found myselfdrawn into the
`humanityofthe game. For me,the goalofthe
`game was to survive.
`| sclected myplayer
`character froma selection offiles describing
`
`
`
`Page 9
`Petitioner Microsoft Corporation, Ex. 1025, p. 9
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 9
`
`
`
`
`
`
`WATCH
`
`the
`A monthly look at
`Campuier Entertainment
`Stack Market
`
`Intel Corporation
`NASDAQ SymbolINTC
`One week perbar.
`
`
`
`|
`
`
`
`StockPriceperShare ao)
`
`OQ©
`
`NoO
`
`Intel Processors Drive Profits And Computers
`
`Apparently, computer gamers aren’t the only ones whothink
`processing poweris important. There scems to be a real hunger
`for faster, more powerful processors in the marketplace. and
`Intel Corporation (NASDAQ: INTC)hasthe earnings to prove
`it, On February 10, 1993, Intel announcedearnings per share of
`$4.97 for 1992. This was approximately a 27% increase over
`the earnings of the previous year ($3.92 per share, representing
`a 23% increase overthe previous year).
`In addition, the compa-
`ny paidits initial quarterly dividend in Decemberof 1992 ($.10
`pershare).
`In aninteresting move which occurred at press time, the com-
`pany announcedits intent to offer a 2-for-1 stock split on their
`commonstock, As the chart shows, Intel has had a tremendous
`run overthe last year, from around the $46 per share mark toits
`press time quote of $116. In order to provide more affordable
`shares for the average investor, the company’s directors have
`electedto offer the split which would, in effect, halve the price
`per share (while doubling the numberofshares held by existing
`shareholders),
`
`Page [0
`
`As readers whoperuse the story on the Pentium processor
`(see the following pages) shouldrealize, Intel is expecting to
`playa big role in the lives of gamers. At press time, the
`Pentium processorhad not beenofficially announced and
`Standard & Poors(providers of the most followed rankings on
`Wall Street) had alreadyestimated 1993 income at $6 pershare.
`Whetherthe newtechnologywill have significant impact on
`these earnings estimates or not will remain to be seen.
`In the
`meantime, cutting-edge technology. strong demandfor existing
`processors, and sound management make Intel a stock to watch
`overthe long haul.
`Ironically, Intel’s success is a mixed bag for computer
`gamers. Their continually improving processors make newand
`improved gamespossible, but the proliferation of advanced
`machines creates an accelerating pattern of obsolescence (mean-
`ing gamers have to upgrade more often) and provides a tempta-
`tion for some game developers to try too much(resulting in
`“buggy” products).
`In the long run, the introduction of new
`processors should create a better gaming atmosphere. cew
`
`.
`$6)
`“1 Gentine Ward
`Petitioner Microsoft Corporation, Ex16255""f0 ae
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 10
`
`
`
`ALL FLIGHT SIMS
`ARE NOT CREATED EQUAL.
`Some Are More Real Than Others
`
`
`
`
`
`Real-
`world
`graphies.
`
`
`Incredibly
`
`detailed
`mission
`planning.
`
`Fly missions
`with up
`
`tofive other
`
`Tornados.
`
`INCLUDES 2-PLAVER MODEM VERSION
`
`THE ALLIES’ MOST DEADLY STRIKE FIGHTER
`
`I;
`
`MTEC
`
`saan
`
`You'veplayedthelatest flight sim games, nowbrace yourself
`forthe real thing. Whenit comestofirst-class authenticity,
`down-and-dirty realism, anda target-rich environment, nobody
`comes close to Tornado.
`Pilot the Gulf War's most gutsystrikeaircraft at breakneck
`speeds overthree explosive combatareas loadedwithreal-
`worlddetails deliveredat a high frame rate — buildings,
`structures, roads, powerlines, trees and much, much more.
`From tanks to TV towersto rivers andrailways, Tornado’s
`unsurpassed3-D worldis so authentic, you can see the mesh
`of fence surrounding a communication tower.
`Atsealevel, there is nofasterfighterjet than a Tornado.
`Hugging the earth at a heart-stopping
`speed, the Tornadois an extremely
`difficult target. Meanwhile,it can
`deliver nearly 10 tonsofthe latest
`
`Falcon® 3.0.
`
`Tornado,fromthe
`companythat brought
`you the award-winning
`
`“smart” and submunition weaponry
`with pinpoint accuracyin any weather, day ornight.
`Andit’s notjust you against the enemy. Uptofive other
`‘Tornadoshelp you corneryouradversaryin high-speed
`synchronizedattacksthat determine the outcomeof your
`missions andthe successorfailure of the campaign.
`Tornadoeven delivers the most sophisticated mission
`planning ever seen on a home computer.Asatellite overview
`ofthe airfield andthe surroundingareaslets youset and
`analyze your flight plan andprofile. And the mostintricate
`fighter mission planning systemeverdevisedlets youset
`the autopilot parameters and check
`your waypointflight times and fuel
`consumption.
`Tornado,
`Realism that'll blow you away.
`
`
`
`Digital Integration
`Distributed by Spectrum HoloByte
`Spectrum HoloByte, Inc. 2490 Mariner Square Loop, Alameda, CA 94501
`For Visa/MasterCard orders call 24 hours a day, 7 days a week:
`1-800-695-GAME (Orders Only)
`For technical questions call: 1-510-522-1164 (M-F; 9am-5pm PST)
`
`Digital Integration is a trademarkof Digital Integration Ltd, Spectrum HoloByteIs a registered trademark of Spectrum | foloByte,Inc.
`
`Circle Reader Service #102
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 11
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 11
`
`
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 12
`
`TETatte oercoer
`A RANDOM MAP GENERATOR.
`computer gameIs IBM PC and
`UTILIZE BASIC HUMAN UNITS, THE
`cee RetealRLLeaa
`can be obtained through your
`FANTASY UNITS OR BOTH.
`favorite retailer or ordered direct by
`‘21 LEVELS OF PLAY (STRONGAl).
`calling:
`MODEM PLAY.
`COMPLETE GAME SCORING HISTORY.
`RenENGUace Uhreuileck
`SEVERAL FULL CAMPAIGN
`CONQUESTS.
`
`SvererrreertieCeenpere
`
`atte Pea mo eek)
`conquer Cascatia, an untamed
`‘land of conquest & glory. Invade
`castles,fly over mountains, and
`use the forest to your advantage
`as you battle across the
`Cascatian Realm, to become the
`reigning king. Just about the
`beststrategy and tactics game
`you will ever play.
`(Oi/ral ter(elalca[aoeX)
`
`aUSrdetergels)
`PAstortoanBeAteheadteycs
`Sy eles
`Amiga is a trademark of Commordore.
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 12
`
`
`
`Seem eu Eos
`
`ChallengingArtifical Intelligence
`(9 levels ofdifficulty)
`Air, ground and naval combat
`22 different units to construct
`Modem play
`Over 20 beautiful worlds to conquer
`Completeplayerhistory
`Dynamic scoring system
`Campaignplay
`Circle Reader Service #33
`
`‘
`Pycclewe
`Conquerthe world in “Battles
`of Destiny.” Seek out and
`destroy up to three
`opponentsinthis state of the
`art global conquest
`simulation. It's simple to play,
`eltmega=W Uemele IIT
`reign in “Battles of Destiny.”
`
`ere
`
`The “Battles of Destiny”
`computer gameis IBM
`PC.It
`can be obtained through your
`favorite retailer or ordered direct
`bycalling:
`1-908-788-2799
`© 1992 Q.Q.P.All rights reserved.
`IBM is a trademark ofInternational
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 13
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 13
`
`
`
`
`Become CD-ROM,
`My Beamish Boy!
`
`
`
`aay
`
`Dynamix’
`The Adventuresof
`Willy Beamish
`
`by Charles Ardai
`
`i
`
`
`aving just reviewed Sierra’s CD-ROMeditionof Space Quest
`/V(issue #105), a first-rate enhancement ofasolid original, |
`amparticularly disappointed to see what sister company Dy-
`namix has done to TheAdventures ofWilly Beamish. Well-chosen voices
`andstrong readings made Space Quest /V smarter, faster and funnier.
`Willy Beamish, on the other
`hand, is practically ruined by a cast ofvoice
`actors who climball over each otherto give their characters the ugliest
`voices this side of Saturday Night Live's “Pat.” In the process, they
`trample thestoryline, louse upthe jokes, and generally make a hash of
`whatstarted out as a pretty good game.
`One wonders how this happened. Did CD Di-
`rector Scott Wallin deliberately instruct his actors
`to read their lines as slowly as they do? The per-
`formances seem to be paced and pitched at the
`comprehensionlevel of a four-year old, with lots
`of strained pauses between words and actors
`speaking in condescending baby-talk intonations.
`Did Voice Casting Director Sher Alltucker |
`(who,ina fit ofinspiration, cast herself'as both the
`villain and the heroine of the story) think it was
`clever
`to have the singularly untalented Roxy
`Ragozzino supply the voices for all of Willy's
`fernale relatives? In the mostill-advised triplecast
`since NBC's showing of the Summer Olympics
`last year, Ragozzino gives readings as Willy's
`mom, big sister, and little sister that are as subrle
`as a kick in the pants and as enjoyable to hear asa
`car alarm at
`three in the morning. (Momis a
`whiny yuppie, Tiffany a whinyvalley girl, Brianna
`
`|
`
`a whiny toddler.) Sitting at a dinner table with these three harpiesis
`like dying and waking up in Sartre’s No Exit.
`Did Michael Zibelman, who struggles along bravely in the role of
`Willy, never ask politely whether the game might not be that much
`better ifhe screamed “Yahooey!”alittle less often? Didnooneplaythe
`game before it went out to thestores to see whether anyone could stand
`ro listen to it?
`We'll never know. Somehowthe game madeir to thelight of day
`wearingall irs flaws like so much Spring finery.
`That no one stepped in somewhere along the
`waywitha reality check — “Timeout, guys, are
`wedoingthis right?” — is remarkable.It seems,
`nevertheless, to be the case.
`
`Slick Willy
`Willy Beamish is an attempt to present a kid’s-
`eye view of being a kid. The gameconsists ofa
`series of dirty-hands-and-skinned-knees adven-
`tures in suburbiastarring a precocious (but not
`geeky), cute (but not cloying), mischievous (but
`not
`rotten),
`tousle-headed,
`videogame-ad-
`dicted, chore-avoiding moppet.
`TITLE:
`The Adventures of Willy Beamish CD-ROM
`SYSTEM:
`IBMwith CD-ROM
`PRICE:
`$69.95
`None
`PROTECTION:
`DESIGNERS:
`Jeff Tunnel, Meryl & Tony Perulz
`Sierra/Mynamix
`Coarepold, CA
`(800) 326-6654
`
`PUBLISHER:
`
`Page 14
`
`Camputer Gaming World
`Petitioner Microsoft Corporation, Ex. 1025, p. 14
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 14
`
`
`
`Join Electronics Boutique
`As We Celebrate The
`MicroProse 10tk Anniversary.
`
`$10InGamesWe Trust!|
`~~ MicroProse 10th Anniversary
`$10 Rebate Coupon
`This couponis good towards your next purchase of any MicroProse gamein
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`
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`____CGW-593 |
`
`1993 MicroProseSoftware, Inc. ALL RIGHTS RESERVED:
`
`Circle Reader Service #71
`
`¥
`:
`Ll
`Petitioner Microsoft Corporation, Ex. 1025, p. 15
`
`Petitioner Microsoft Corporation, Ex. 1025, p. 15
`
`
`
` UY
`
`Willyis a good kid but he’s noangel. Helives in a fantasy world out
`of a 1950's sitcom (everyone seems to be white and upper-middle-
`class), but his world is not untouched byevil: his father loses his job;
`the town is at the mercyof a nasry, rich woman named Leana; andthe
`plumbers goonstrike, leaving the rownfaucets full ofbrownglop. Lots
`ofthe comedyis sepia-toned andsweerlynostalgic, but not all — there
`are also moments of satire thar could come out ofthe pages of Mad,
`Spy, or National Lampoon.
`Inshort, Willy Beamish offers a mix: things thata nine-year-oldplayer
`will enjoy, things a nineteen-year-old might, and things that only a
`person even older than that will appreciate, such as an encounterwith
`a street gang that saunters downthestreet snappingits fingersa la West
`
`Side Story. This mix worked finein the original because theplayer was
`free to read the game’s text at his or her ownpaceandto take away
`from it as much as he or she understood.
`Alas, in deciding onasetofvoices to use for the game, Dynamix also
`had to decide onasingle tone for the gameto have. They could have
`chosen subrle, quick,
`ironic readings, bur they were probably con-
`cerned abour alienating younger gamers. Or they might have done a
`straightforward, child-oriented reading; while that would have sacri-
`ficeda lot of the game's humor it would, at least, have been bearable.
`Instead, Dynamix went for something in between, andthe result comes
`across as, at once, insulting to childven and inconsiderate of adults,
`
`=H on
`
`whoseskin it will make crawl,
`
`Thereis little in the world morecruel to the ear than the sound of
`presumably normal adults gurgling in thick-tongued googly-woogly
`voices. The worst offender here is
`the Narrator (played by Ld
`Ragozzino, further proofthar in the Ragozzinos Dynamix has turned
`up a family whosecalling ought to be mime). The Narrator manages
`to put exactly the wrong emphasis on every word he speaks, mis-read
`jokes so that they are no longer funny, andaffect a voice that makes
`Pee-Wee Hermansoundlike Sir Ralph Richardson — all at the same
`time.
`
`Oh, Frabjous Day
`Ofcourse, not everything about the CD-ROMedition is terrible.
`There is the game’s story, for instance, which hasn't changed a whit
`fromthe original. Willy’s maingoalis still to help his petfrog, Horny,
`win a frog jumping contest so that he (Willy) will have enough money
`to goto the Nintari videogame championships. Along the wayhestill
`has to contend with the school bully, boring reachers,
`a sinister
`babysitter, his deceased but talkative grandfather, a family ofJapanese
`tourists, and any numb