throbber
(12) Ulllted States Patent
`Birrell et al.
`
`(10) Patent No.:
`(45) Date of Patent:
`
`US 6,332,175 B1
`Dec. 18, 2001
`
`US006332175Bl
`
`(54) LOW POWER SYSTEM AND METHOD FOR
`PLAYING COMPRESSED AUD10 DATA
`
`5,896,352 *
`6,076,063 *
`
`4/1999 Takenaka ............................... 369/32
`6/2000 Unno et al.
`........................ .. 704/500
`
`(75)
`
`Inventors: Andrew Birrell, Los Altos, CA (US);
`William Laillg, Redmond, WA (US);
`Puneet Kumar, Mountain View, CA
`(US)
`
`FOREIGN PATENT DOCUMENTS
`9514329.6
`9/1995 (EP) .
`00300988
`11/2000 (EP) .
`OTHER PUBLICATIONS
`
`(73) Assignee: Compaq Computer Corporation,
`Houston, TX (US)
`
`“
`
`.
`5,
`.
`.
`.
`_
`The Rcwritablc M1n1D1sc Systcm ; Tadao Yoshida; 8078
`Proceedings of the IEEE; Oct., 1994, No. 10, New York, US.
`
`( * ) Notice:
`
`Subject to any disclaimer, the term of this
`patent is extended or adjusted under 35
`U.S.C. 154(b) by 0 days.
`
`(21) Appl' No‘: 09/241183
`(22)
`Filed:
`Feb. 12, 1999
`
`U.S. C].
`
`(51)
`
`,
`(56)
`
`Int. Cl.7 ......................... .. G06F 12/00, G11B 17/22,
`GHB 3/90; GHB 27/36; C101‘ 21/00
`........................... ..
`369/48; 369/33; 369/60; 704/500; 704/5043
`7
`.704/502
`_
`(58) Fleld of Search ...................... 711/11-, 1111369/54,
`369/48a 60> 33$ 704/500> 304> 502
`_
`References Clted
`Us. PATENT DOCUMENTS
`
` 596179386 *
`
`5508598 *
`
`3/1997 Yamanoi
`4/1997 Choi “““ “
`4/1998 Suetomi
`’
`5’74O’143
`5,822,288 * 10/1998 Shinada .... ..
`5,867,457 *
`2/1999 Parvulesco .
`5,870,710
`2/1999 Ozawa et al.
`
`~ 369/54
`‘ 369/32
`’ 369/60
`.369/54
`369/33
`...................... .. 704/500
`
`* cited by examiner
`
`Primary Examiner—Do Hyun Yoo
`Assistant Examiner—Kimberly Mclean
`(74) Attorney, Agent, or Firm—Gary Williams; Pennie &
`Edmonds LLP
`
`ABSTRACT
`(57)
`Aportable audio player stores a larve amount of compressed
`audio data on an internal disk drivoe, and loads a portion of
`this into an internal random access memory (RAM) which
`requires less power and less time to access. The audio player
`plays the data Stored in RAM and monitors the amount of
`unplayed data. When the amount of unplayed data falls
`below a threshold, additional data is copied from the disk
`drive into RAM. Because the time necessary to copy a block
`of data from the disk drive to RAM is much less than the
`amount oi time it takes to play the same block oi audio data
`from RAM, this approach minimizes the amount of time that
`the disk drive must be operated a11d thus ininiinizes the
`amount of ower consumed b the s stem
`1’
`Y
`Y
`
`'
`
`11 Claims, 4 Drawing Sheets
`
`Portable Compressed Audio CD Player
`100
`
`\,‘
`
`I
`U
`t
`P
`ser n enace
`116
`
`/132 /102 E: E;---
`
`Play Rew
`Cmptr
`CPU
`Jack
`LCD Display
`
`L134
`
`120
`E1
`Pause
`if
`
`118
`
`122
`Battery
`
`liiwal
`124
`
`112
`ROM
`
`(comm
`
`Prorams
`
`
`
`
`
`
`
`Converter
`Audio File
`
`RAM:
`Compressed
`Audio Data
`Buffer
`
`D/A
`
`
`
`
`E10
`Flash Memory:
`Fast on
`Compressed
`Audio Data Buffer
`
`
`
`
`A 106
`D-
`isk Controller
`
`Compressed
`
`tflk
`
`— > Headphones
`
`SONY Exhibit 1013
`SONY Exhibit 1013
`SONY v. Creative
`SONY V. Creative
`
`

`
`U.S. Patent
`
`Dec. 18, 2001
`
`Sheet 1 of4
`
`US 6,332,175 B1
`
`Portable Compressed Audio CD Player
`1O0\/X
`
`/132 /102
`Cmptr
`Jack
`
`User interface
`116
`
`Play Rew
`LCD Display
`
`120
`1,-EH
`Pause
`3:}
`
`134
`
`108
`RAM5
`Compressed
`A d’ D t
`Bafigr aa
`
`126
`
`D/A
`Converter
`
`112
`ROM
`(Contro|
`
`Prorams
`
`124
`
`106
`Disk Controller
`
`122
`B it
`
`1 10
`
`
`
`
`Flash Memory:
`Fast On
`
`
`
`Compressed
`Audio Data Buffer
`
`
`
`
`
`128
`
`Disk
`
`Audio Amplifier
`
`130
`
`Compressed \\_1—_Q5
`Audio File
`
`. Audio
`1 Output
`Hick
`
`> Headphones
`
`FIG. 1
`
`Audio
`
`152
`
`150-1
`
`'_Fable of Contents
`
`Track 1
`
`1502
`
`

`
`U.S. Patent
`
`Dec. 18, 2001
`
`Sheet 2 of4
`
`US 6,332,175 B1
`
`ROM
`
`
`
`User interface
`
`Display Control
`
`Track Selection
`
`Decompression Proc
`
`Power Down
`
`Power Up
`
`Power Up / Fast—Start
`
`Rew
`
`Fwd
`
`Scan
`
`FIG. 2B
`
`
`
`160
`
`162
`
`180
`
`164
`
`166
`
`168
`
`170
`
`172
`
`174
`
`176
`
`178
`
`
`
`FIG. 2C
`
`Flash Memory
`
`Play State information
`
`
`
`202
`Partiai Table of Contents
`
`204
`
`
`
`200 M Seconds of Audio Data
`
`FIG. 2D
`
`

`
`U.S. Patent
`
`Dec. 18, 2001
`
`Sheet 3 of4
`
`US 6,332,175 B1
`
`Play Procedure
`166\,‘
`
`220
`
`Continuously decode data in
`memory buffer and send to DAC.
`
`222 1 Amount of unplayed data in
`memory buffer < LowWaterMark
`
`_
`226
`
` Stop playback
`
`Y
`
`At end of play list?
`
`224
`
`Power on Disk.
`
`
`N
`
`when data in
`memory buffer is
`exhausted.
`
`228
`
`N = Lesser of (A) duration of remaining data in
`play list, and (B) available room in memory buffer.
`Copy next N minutes of data to memory buffer.
`Power down disk.
`
`FIG. 3
`
`Power Down Proc
`
`‘7°\/an
`
`:24o
`
`Detect power down condition
`(e.g., playback off and no user input for X seconds)
`
`242
`
`Predict data user will want to play back upon power on
`
`/ 244
`
`Store predicted data in Flash memory
`
`246
`
`Power down device
`
`FIG. 4
`
`

`
`U.S. Patent
`
`Dec. 18, 2001
`
`Sheet 4 of4
`
`US 6,332,175 B1
`
`Power Up / Fast-Start Procedure
`172-174
`\,‘
`
`
`
`
`
`
`
`Receive play request
`
`252
`
`Requested
`data in flash memo
`
`?
`
`264
`
`266
`
`
`
`Start playing data stored
`in flash memory
`
`
`Load next N minutes of
`
`data to RAM
`
`K268
`
`
`
`
`
`
`Invoke play procedure
`
`
`
`FIG. 5
`
`

`
`US 6,332,175 Bl
`
`1
`LOW POWER SYSTEM AND METHOD FOR
`PLAYING COMPRESSED AUDIO DATA
`
`The present invention relates generally to a system and
`method for storing data on a portable audio player and for
`playing the stored data so as to minimize power consump-
`tion.
`
`BACKGROUND OF THE INVENTION
`
`Since the advent of the audio cassette, portable audio
`players have enjoyed widespread popularity. Portable audio
`players allow a user to listen to audio data in virtually any
`setting by freeing the user from the mobility constraints
`imposed by bulky home—based stereo systems. Because
`portable audio players are often used in manner that makes
`connection to an external power supply impractical, portable
`audio players typically rely on batteries to provide power.
`Since such batteries have a limited lifetime, it is desirable for
`the audio player to consume as little power as possible. In
`addition, because portable audio players are often physically
`carried by the user, it is desirable to make the portable audio
`player’s batteries small and lightweight.
`Current portable audio players play digital audio data
`stored on a compact disk, or CD, which is manually loaded
`into the player by the user. CDs are capable of storing more
`data than cassette tapes and are less susceptible to degrada-
`tion resulting from repeated use. In addition, CDs allow the
`user to jump quickly and automatically to different tracks of
`data, unlike cassette tapes, which require a magnetic tape to
`be physically spooled to the desired location, and typically
`do not contain indexing information to indicate where new
`tracks begin.
`However, while CDs represent an improvement over
`audio cassette tapes, CDs still s11ffer from a limited amount
`of storage. For example, most present-day CDs are capable
`of storing at most 70 to 75 minutes of audio data. Moreover,
`many of the CDs that a user owns will contain even less data
`than this, since separate CDs are typically used to record
`separate programs and events. Even with the advent of the
`digital video disk, or DVD, with a much greater storage
`capacity than a traditional CD, it will typically be the case
`that a user will own a library of many different disks, each
`containing its own unique set of data. Thus,
`to listen to
`several hours of audio data, or to listen to a variety of
`programs, a user must carry several CDs and manually load
`the next CD into the player when the previous CD is finished
`playing. In addition, since CDs are relatively large, they
`require a relatively large portable unit
`to contain them.
`Another disadvantage of CDs is that the manner in which
`data is read from the disks is sensitive to physical shocks,
`which can cause undesirable discontinuities, or skips, in the
`audio output. In addition, power is consumed by continu-
`ously spinning the compact disk to obtain data.
`The development of effective compression techniques has
`enabled a greater quantity of audio data to be stored in a
`much smaller amount of memory. For example, the MPEG
`audio layer 3 compression format, or MP3,
`is able to
`compress CD-quality digital audio data by a factor of about
`ten, and thus enables a CD-quality audio signal
`to be
`delivered at a data rate of 128 kilobits per second. As a
`result, these compression techniques make it practical for a
`compressed audio player to use storage media other than
`traditional cassettes or disks—n1edia that would otherwise
`be prohibitively expensive to use. For example, the Rio MP3
`Software Player, made be Diamond Multimedia, stores data
`in a 32 megabyte flash memory, a type of non-volatile
`
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`2
`electronic memory that allows for writing and erasing of
`data. By making use of compression techniques, a user can
`thus store approximately 30 minutes of audio data in the
`flash memory, whereas without compression, only about 3
`minutes of audio data could be stored. However, current
`flash-memory-based portable audio players are only able to
`store about half as much data as a typical CD. As a result,
`whenever the user wants to listen to the data stored on a
`different CD, the user must manually copy that CD into the
`flash memory,
`a process which is much more time-
`consuming and cumbersome than simply loading a new CD
`into a traditional portable CD player. Although a flash
`memory can store additional audio data if a higher com-
`pression rate is used, higher compression rates can cause
`undesirable degradation of the audio data. In addition, flash
`memory is subject
`to fatigue, and will wear out after
`repeated write-erase cycles.
`What is needed, then, is a portable player that makes use
`of a compact, high-capacity non-volatile storage medium,
`thus allowing the user to listen to a virtually unlimited
`supply of audio data without having to physically insert or
`copy additional data into the portable player’s memory.
`While non-volatile magnetic media, such as the hard disk
`drives 11sed in portable computers, have a large storage
`capacity, the amount of power that these hard disk drives
`consume makes them impractical for use in a portable audio
`player, which would either have to include an undesirably
`large battery, or have an undesirably short playtime. For
`example, while the 2.5“ disk drives used in laptop computers
`are designed to consume relatively little power, their power
`consumption is still much greater than that which is accept-
`able in a typical CD-based portable audio player. Whereas a
`portable audio player may have a total battery weight of
`about 2 ounces, a laptop computer may have a battery
`weight of more than a pound. Thus, if a portable audio player
`were to use a hard disk in the same manner as a laptop
`computer, the battery life of the portable audio player would
`be prohibitively short.
`Moreover, if the hard disk were turned off to conserve
`power, it would take a relatively long time to access data at
`a random location on the hard disk in comparison to the time
`necessary to access random data on a flash memory or CT).
`More specifically, from a powered off state, it typically takes
`three to six seconds to “spin up” and begin accessing data at
`a specified disk location. As a result, powering off the hard
`disk to conserve power would cause an undesirable delay
`between a user’s request for audio data and the actual
`delivery of that data to the user.
`Accordingly, it is an object of the present invention to
`provide a system and method for storing a large volume of
`audio data in a portable audio player. It is another object of
`the present invention to provide a system and method for
`reducing the power consumed by a portable audio player.
`Yet another object of the present invention is to provide a
`system and method for providing continuous, uninterrupted
`audio data to the listener.
`
`SUMMARY OF THE INVENTION
`
`A self-contained portable audio player uses both a disk
`storage unit and memory buffer for storing compressed
`audio data. A compressed audio data converter converts
`compressed audio data in the memory buffer into a decom-
`pressed analog audio signal, and a communications port
`transmits the decompressed analog audio signal to a user.
`Play-mode management logic periodically powers on the
`disk storage unit, copies compressed audio data from the
`
`

`
`US 6,332,175 B1
`
`3
`disk storage unit into tl1e memory buffer, and powers off the
`disk storage unit after completing the copying operation.
`The play time associated with the copied audio data is
`greater than the time required to power on the disk storage
`unit and copy data to the buffer. In a preferred embodiment,
`the disk storage unit is powered on less than 10% of the play
`time,
`thereby greatly reducing power usage by the disk
`storage unit.
`BRIEF DESCRIPTION OF THE DRAWINGS
`
`Additional objects and features of the invention will be
`more readily apparent from the following detailed descrip-
`tion and appended claims when taken in conjunction with
`the drawings, in which:
`FIG. 1 is a block diagram of a portable audio player
`system in accordance with the present invention.
`FIGS. 2A, 2B, 2C and 2D are block diagrams of the
`contents of the memory units contained in a system accord-
`ing to the present invention.
`FIG. 3 is a flow chart of a method of playing data in one
`embodiment of the present invention.
`FIG. 4 is a flow chart illustrating a method of powering
`down a portable audio player in accordance with an embodi-
`ment of the present invention.
`FIG. 5 is a flow chart showing a method for powering up
`a portable audio player in accordance with an embodiment
`of the present invention.
`DESCRIPTION OF THE PREFERRED
`EMBODIMENTS
`
`The following embodiments of the present invention will
`be described in the context of a portable audio player 11sed
`to play compressed audio data, although those skilled in the
`art will recognize that the disclosed systems and methods are
`readily adaptable for broader application. For example,
`without limitation, the present invention could be readily
`applied in the context of a video, audio-video or other
`multimedia, or uncompressed audio player.
`The present invention enables a portable audio player to
`store a large amount of data while maintaining an acceptable
`level of power consumption and an optimal data retrieval
`time. The portable audio player stores a large amount of
`compressed audio data on an internal, non-volatile storage
`medium, such as a hard disk drive, and loads a portion of this
`into a volatile storage medium, such as random-access
`memory (RAM) which requires less power and less time to
`access. The audio player plays the data stored in the volatile
`storage medium while keeping track of the amount of
`playtime associated with the remaining, unplayed data. Once
`the remaining playtime decreases to a predetermined level,
`additional data is copied from the non-volatile storage
`medium into the volatile storage medium. Because the time
`necessary to copy a block of data from the non-volatile
`storage medium to the volatile storage medium is much less
`than the amount of time it takes to play the same block of
`audio data, this approach minimizes the amount of time that
`the non-volatile storage medium must be operated, and thus
`minimizes the amount of power consumed by the system.
`In addition, when the portable audio player is turned off,
`a predetermined amount of audio data is stored in a fast-
`access non-volatile storage unit, such as flash memory.
`When the audio player is turned back on, and play is
`resumed, a suitable portion of this data can be played while
`data is being loaded fror11 the main non-volatile storage unit
`into the volatile storage unit, thus reducing the amount of
`time a user must wait before receiving data in response to a
`play request.
`
`4
`FIG. 1 shows an implementation of the portable audio
`player 100 that preferably includes:
`a data processor 102;
`a main non-volatile storage unit 104, preferably a hard
`disk drive having an associated disk controller 106;
`a volatile storage unit 108, preferably random access
`memory (RAM);
`a fast-access non-volatile storage unit 110, preferably a
`flash memory array;
`a control memory module 112, preferably read only
`memory (ROM), which stores the control programs for
`the system;
`a user interface 116 that includes a display 118 and one or
`more buttons 120 or other user input devices;
`a power supply 122, preferably a battery;
`a switch 124 for delivering power from the battery to the
`system and for shutting power off when the system is
`powered down;
`a digital to analog data converter 126;
`an audio amplifier 128;
`an audio output jack 130 that can be used to deliver an
`analog audio signal to a pair of headphones or another
`audio output device;
`a jack 132 for coupling the system to a computer (not
`shown), such as for downloading compressed audio
`data onto the hard disk 104; and
`one or more internal buses 134 for interconnecting the
`aforementioned elements of the system.
`To play audio data via the audio output jack 130, it is
`necessary for processing unit 102 to decompress a portion of
`the audio data stored in RAM 108. Once the compressed
`audio data has been decompressed, it is sent via bus 134 to
`the digital-to-analog converter 126 which converts the digi-
`tal audio data to an analog audio signal. This audio signal is
`then sent to one or more audio amplifiers 128 before being
`delivered to the audio output jack 130.
`In a preferred embodiment, the hard disk 104 is preferably
`a compact device, such as 2.5“ diameter or smaller hard disk
`device, that includes at least four gigabytes of storage. Four
`gigabytes of non-volatile disk storage enables the system
`100 to store over 65 hours of MP3 compressed audio data.
`The compressed audio data is preferably received, via the
`jack 132, from a host computer that compresses the audio
`data from audio CDs. One of ordinary skill in the art will
`recognize that any suitable non-volatile storage medium
`could be used in place of the hard disk used in the preferred
`embodiment.
`
`Each “track” of each audio CD may be stored as a
`separate file 150 (FIG. 2A) on the hard disk 104. Referring
`to FIG. 2A, a table of contents 152 is stored on the hard disk
`104. The table of contents, which is composed by the host
`computer, preferably organizes the compressed files in a
`hierarchy. For example, the top level could contain music
`genres such as classical, jazz, country, rock, light rock, and
`so on. Only music genres for which at least one CD or at
`least one track has been stored on the hard disk are included
`in the table of contents. At the second level, within each
`genre, is a listing of the CDs for which music is stored on
`the hard disk. At the third level is stored the names of the
`tracks for each CD stored on the hard disk. If the user has
`
`selected individual tracks for storage on the system 100,
`instead of entire CDs, the second level may reference user
`specified “pseudo-CDs.” The table of contents also includes
`information about the disk storage location of each track.
`The table of contents 152 can be viewed on the display
`118, and the user can select CDs and/or individual tracks to
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`
`US 6,332,175 B1
`
`5
`be played. User selections are added to a “play list” 190
`(FIG. 2B), which is a queue of tracks to be played by the
`system.
`The host computer, when coupled to the system 100 via
`the jack 132, can access the table of contents 152, delete
`entire CDs and/or tracks stored on the hard disk 104,
`download additional CDs and/or tracks onto the hard disk
`104, and replace or update the table of contents 152.
`Referring to FIGS. 1 and 2B, the control logic of the
`system 100 is implement primarily in the form of control
`programs that are executed by the system’s data processor
`102. The system’s control programs may be stored in
`read—only memory (ROM) 112. In a typical implementation,
`the control programs stored in the ROM will include:
`a set of user interface procedures 160, including a display
`control procedure 162 for displaying user selected
`portions of the table of contents, and track selection
`procedures 164 for enabling the user to select audio
`tracks to be played;
`a play procedure 166, discussed in more detail below, for
`controlling the playing of audio tracks;
`a decompression procedure 168 for decompressing com-
`pressed audio data;
`a power down procedure 170, discussed in more detail
`below, for powering down the system and enabling the
`fast-start feature of the present invention;
`a power up procedure 172 for turning on the system and
`for invoking the power 11p fast-start procedure 174
`whcn appropriate; as wcll as
`other control procedures for implementing such features
`as fast forward 176, rewind 178, track scanning 180
`and the like.
`
`One of ordinary skill in the art will recognize that in an
`alternate embodiment, the control logic could readily be
`implemented with a custom-made chip, rather than with
`software operating in conjunction with a general-purpose
`processor 102.
`FIG. 2C shows a memory-map for RAM 108 in accor-
`dance with one embodiment of the present invention. A
`portion of RAM 108 is devoted to storing a predetermined
`amount of compressed audio data 192. In addition, RAM
`108 preferably stores a copy 194 of the table of contents
`(copied from the hard disk) and play state information 196.
`The play state information 196 indicates the state of the
`portable audio player 100, for example, information regard-
`ing the amount of unplayed data stored in RAM, and the
`playing mode of the device (e.g., fast—forward, normal play,
`rewind, etc.). The play state 196 also includes a “play list”
`190, which is a list of audio tracks to be played.
`FIG. 2D shows a memory map for flash memory 110 in
`accordance with an embodiment of the present invention.
`Flash memory 110 stores a predetermined amount of com-
`pressed audio data 200. In addition, flash memory 110
`preferably includes a table of contents 202 indicating the
`location and identity of data within flash memory, and a play
`state table 204 which stores, for example,
`information
`regarding the play state of the audio player just prior to the
`device being powered down.
`
`Power Conserving Play logic
`
`The operation of the portable audio player 100 will now
`be described with reference to FIG. 3, which is a flow chart
`of a preferred method of playing audio data in accordance
`with the present invention. Data is played by continuously
`reading it from RAM 108, decompressing it, converting it
`into an analog audio signal, and sending it to the output jack
`
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`130 (220). The rate at which the data is read from RAM 108
`is dictated by the application. For example, MP3 com-
`pressed audio data is typically played at a rate of 128 kilobits
`per second.
`Play control logic monitors (222) the amount of data that
`remains in RAM (or equivalently, it monitors the amount of
`playtime associated with the unplayed data in RAM). To
`cnsurc that there is no undcsirablc break in thc audio output,
`when the playtime associated with the data stored in RAM
`falls below a predetermined threshold (sometimes called the
`low water mark), the play control logic determines whether,
`and how much, additional data will be required by RAM
`108, and initiates the transfer of additional data from disk
`104 to RAM 108 (224). To transfer data from disk 104 to
`RAM 108, the play control logic powers on the hard disk,
`copies data to RAM 108, then powers ofl the disk 104. The
`threshold at which data will be copied from disk 104 to
`RAM 108 will depend on the playtime of the data remaining
`in RAM 108 and the time required to access disk 104 and
`transfer data to RAM 108. To ensure that an undesirable
`
`the threshold
`break in the audio output does not occur,
`should be chosen so that RAM 108 does not run out of data
`
`to play before additional data is copied into it from the disk
`104. In addition, by playing data directly from RAM 108,
`rather than from disk 104, undesirable skips in the audio
`output are avoided, since reading data from RAM 108 is
`typically not dependent on moving parts that are sensitive to
`physical jarring.
`To minimize power consumption, the frequency and dura-
`tion of accesses to disk 104 should be minimized. Thus, it is
`desirable to power on the disk just long enough to copy data
`into RAM 108, and to play as m11ch of the data stored in
`RAM as is practical bcforc copying additional data from
`disk 104. In addition, it is desirable for RAM 108 to contain
`a relatively large amount of memory. Preferably, the ratio of
`(a) the time necessary to play the data stored in RAM 108,
`to (b) the time necessary to copy data from disk 104 into
`RAM 108 will be greater than five-to-one, and in a preferred
`embodiment this ratio is approximately sixty—to—one. In any
`event, the ratio should be at least two-to-one, although any
`suitable ratio could be chosen in accordance with the prin-
`ciples of the present invention.
`For example, in one embodiment of the present invention
`a 10 megabyte RAM is used in conjunction with a 4 gigabyte
`hard disk drive with an access time of 5 seconds. Thus, if
`128 kilobits of compressed audio data are played every
`second, RAM will contain approximately 10 minutes of
`compressed audio data and disk 104 will contain approxi-
`mately 65 hours of compressed audio data. Assuming it
`takes 5 seconds to power on the hard disk and an additional
`5 seconds to copy 10 megabytes of compressed audio data
`from the hard disk to RAM, then the system must allow at
`least 10 seconds to access the disk and copy data to RAM in
`order to ensure that RAM does not run out of data to play.
`Thus, for example, a threshold of 20 or 30 seconds could be
`used in this embodiment. Since disk 104 is only powered on
`for 10 seconds every 10 minutes of play time, power
`consumption is minimized.
`Of course, the play time associated with the stored audio
`data will be smaller if the portable audio player 100 is
`operated in a play mode such as fast-forward. However, this
`can readily be accounted for by simply initiating access to
`disk 104 sooner, thereby insuring that RAM 108 will not run
`out of data to play. In addition, in one embodiment, play
`control logic will not completely overwrite the data in RAM
`with data from disk 104 once the threshold is reached.
`
`Instead, the final portion of the previously-played data will
`
`

`
`US 6,332,175 B1
`
`7
`be retained in case the user wishes to reverse the direction
`of play. Thus,
`in this embodiment,
`the amount of data
`comprising this final portion would be at least as great as the
`rewind speed multiplied by the amount of time it takes to
`access disk 104 and copy data from disk 104 to RAM 108.
`When the amount of data remaining in RAM 108 falls
`below the threshold, but the play list is empty (226), the play
`procedure stops when the data in RAM 108 is exhausted
`(228). Further, the last transfer of data from disk 104 to
`RAM 108, when the play list
`is exhausted, may only
`partially fill the RAM 108 with audio data (224).
`
`Fast Start Logic
`
`Referring now to FIGS. 4 and 5, a preferred method for
`reducing restart latency will be discussed. FIG. 4 is a flow
`chart of a preferred method for powering down the portable
`audio player 100. The power down sequence shown in FIG.
`4 can be initiated in a variety of ways. For example, a user
`can command the system to power down by pressing appro-
`priate buttons on the user interface. In addition, power down
`can be initiated when the control logic detects a predefined
`power down condition (240). In a preferred embodiment,
`one predefined power down condition is (A) data is not
`being played, and (B) no user input has been received for a
`predefined period of time (e.g., 30 seconds).
`Once a power down command is received or generated,
`the power down method shown in FIG. 4 is initiated. First,
`the control logic makes a prediction regarding the data that
`the user will want to access once the unit is turned back on
`
`(242). This prediction could be quite simple, consisting of,
`for example, the next portion of data starting from where the
`user left off, or could be more complex, consisting of several
`predictions regarding what the user may desire next, such as
`the beginning of the user’s favorite tracks, as determined by
`frequency of play. In addition, some or all of these predic-
`tions could be made at the time the player is turned off, or,
`alternatively, could be made in advance. Moreover, it should
`be understood that these exemplary predictions are provided
`for illustration only, as one of ordinary skill in the art will
`recognize that any suitable prediction or group of predic-
`tions could be used in accordance with the present invention.
`Once a prediction or group of predictions is obtained, the
`control logic copies blocks of data from the predicted areas
`of RAM 108 or disk 104 (or both) into flash memory 110
`(244). Preferably,
`the size of these blocks will be large
`enough so that the playtime associated with each block will
`be greater than the amount of time it takes to copy data from
`disk 104 to RAM 108, thus preventing undesirable gaps in
`play when play is restarted. Once the desired blocks of data
`have been copied into the flash memory 110,
`the audio
`player is powered down (246). In one embodiment, power is
`removed from the audio player by deactivating switch 118.
`When power is removed from the portable audio player 100,
`the data stored in volatile memory, such as RAM 108, will
`be lost. However, data stored in non-volatile memory, such
`as disk 104 and flash memory 110, will remain stored.
`FIG. 5 is a flow chart of a procedure followed by an
`exemplary embodiment of the present invention when the
`audio player is turned back on. When power is turned on
`(step 260), the audio player waits for the user to request data,
`such as by pressing the play button on user interface 116.
`When a command to resume play is received (step 262), the
`play control logic checks the table of contents stored in flash
`memory 110 to determine whether the beginning of the data
`the user has requested to be played corresponds to the data
`stored in flash memory 110 (step 264).
`In some
`
`8
`embodiments, the system may be turned on by pressing the
`system’s play button, in which case the resume play com-
`mand is received immediately. If the system was previously
`in the middle of playing a track when it was shut down, the
`flash memory will contain data for a next portion of that
`track. If the system was not playing a track when it was shut
`down, the flash memory may contain data for the track last
`shown on the user display, or other data.
`If the beginning of the requested data is stored in the flash
`memory 110, then the play control logic plays that data (266)
`by reading it from the flash memory, decompressing it, and
`sending it
`to audio output jack 130 via digital-to-analog
`converter 126 and audio amplifier 128. In one embodiment,
`data in the flash memory 110 is copied to RAM before it is
`played. This copying step is fast and not noticeable to the
`end user.
`
`Preferably, at the same time that the requested data is
`being played from flash memory 110, the next portion of
`data responsive to the user’s request is copied from disk 104
`to RAM 108 (268), so that once the requested data stored in
`flash memory 110 is finished playing, the audio player can
`begin playing data from RAM 108 using the procedure set
`forth in FIG. 3, thus preventing any interruption in play. If
`the requested data is not contained in flash memory 110, then
`the requested block is copied fron1 disk 104 to RAM 108
`(268) and played according to the play procedure shown in
`FIG. 3 (270).
`Thus, the present invention minimizes the amount of time
`a user must wait to receive audio output after turning the
`system on. If the requested data is found in flash memory
`110, it can be played immediately, while the remainder of the
`user’s request is copied into RAM 108, thus rendering the
`step of copying data into RAM 108 transparent to the user.
`In one embodiment, the present invention enables a user
`to skip to tracks of data that are not stored in RAM 108 and
`begin listening to them without waiting for data to be
`transferred from disk 104 to RAM 108. For example, in this
`embodiment, the system maintains a list of the N (e.g., 10 or
`20 or 100) tracks last played by the user, and the flash
`memory 110 stores the first fifteen seconds of each track in
`that list. Accordingly, when the user asks to play a selected
`track of data, the play control logic can first check to see if
`that data is stored in the flash memory unit before copying
`data for the selected track from disk 104 to RAM 108. Thus,
`steps 242 and 244 of the power down procedure, for
`predicting data the user will want to play and storing it in the
`flash memory, may also be implemented in the play proce-
`dure or elsewhere in the system’s control logic.
`While the present
`invention has been

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