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` 463 - 1
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`463 AMUSEMENT DEVICES: GAMES
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`1
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`2
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`3
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`4
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`5
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`6
`7
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`8
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`9
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`10
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`11
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`12
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`13
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`14
`15
`16
`17
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`18
`19
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`20
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`21
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`INCLUDING MEANS FOR PROCESSING
`ELECTRONIC DATA (E.G.,
`COMPUTER/VIDEO GAME, ETC.)
`.In a game including a simulated
`projectile (e.g., bullet,
`missile, ball, puck, etc.)
`..Paddle-type game (e.g.,
`pinball, tennis, baseball,
`golf, hockey, etc.)
`..Simulated court game or
`athletic event (e.g., soccer,
`basketball, etc.)
`..Simulated projector with
`diverse interactive target
`.In a race game
`.In a game requiring an element
`of a participants physical
`skill or ability (e.g., hand-
`eye coordination, reflex,
`etc.)
`..Martial-art type (e.g., boxing,
`fencing, wrestling, etc.)
`.In a game requiring strategy or
`problem solving by a
`participant (e.g., problem
`eliciting response, puzzle,
`etc.)
`..With chance element or event
`(e.g., backgammon, Scrabble,
`etc.)
`...Card- or tile-type (e.g.,
`bridge, dominoes, etc.)
`....Ultimate outcome dependant
`upon summation of plural card
`or tile values (e.g.,
`blackjack, etc.)
`....Ultimate outcome dependant
`upon relative odds of a card
`or tile combination (e.g.,
`poker, etc.)
`..Chess- or checker-type
`..Geometric maze
`.In a chance application
`..Lot match or lot combination
`(e.g., roulette, lottery,
`etc.)
`...Plural lots (e.g., keno, etc.)
`....Plural matches create pattern
`(e.g., bingo, etc.)
`....Lot-to-lot combination (e.g.,
`slot machine, etc.)
`.....Having means to alter
`combination probability
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`22
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`23
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`24
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`25
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`26
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`27
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`28
`29
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`30
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`31
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`32
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`33
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`34
`35
`36
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`37
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`38
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`39
`40
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`41
`42
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`43
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`44
`45
`46
`47
`47.1
`47.2
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`..Lot generator (e.g., card
`distribution, simulated dice,
`random number generator, etc.)
`.Skill level adjustment (e.g.,
`speed change, complexity,
`etc.)
`.Suspension or restoration (e.g.,
`power failure resumption,
`etc.)
`.Credit/debit monitoring or
`manipulation (e.g., game
`entry, betting, prize level,
`etc.)
`..Pool amount (e.g., jackpot,
`etc.)
`...Pool carryover (e.g.,
`progressive jackpot, etc.)
`...Parimutuel pool
`.Access or authorization (e.g.,
`game selection, security,
`etc.)
`.Perceptible output or display
`(e.g., tactile, etc.)
`..Visual (e.g., enhanced
`graphics, etc.)
`...Three-dimensional
`characterization
`....Object priority or
`perspective
`...Image projection
`..Audible
`.Player-actuated control
`structure (e.g., brain-wave or
`body signal, bar-code wand,
`foot pedal, etc.)
`..Hand manipulated (e.g.,
`keyboard, mouse, touch panel,
`etc.)
`...Pivotally-translatable handle
`(e.g., joystick, etc.)
`..Wireless signal
`.With communication link (e.g.,
`television broadcast, etc.)
`..Telephonic (e.g., modem, etc.)
`..Network type (e.g., computer
`network, etc.)
`.Data storage or retrieval (e.g.,
`memory, video tape, etc.)
`..Cartridge
`..Cartridge adaptor
`.Housing
`.Accessory
`FENCING
`STRIKING WEAPON
`
` January 2011
`
`PETITIONER VALVE CORPORATION, EX. 1024 p. 001
`IPR2016-00948 - 00949
`VALVE CORP. v. IRONBURG INVENTIONS LTD.
`
`
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` 463 - 2
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`CLASS 463 AMUSEMENT DEVICES: GAMES
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`65
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`66
`67
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`68
`69
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`.Object propelled along
`reciprocating or vibrating
`surface
`.Object pulled by reelable cord
`.Object propelled by rotatable
`arm or disk
`.Object propelled by endless loop
`.Gravity propelled object
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`FOREIGN ART COLLECTIONS
`
`FOR 000 CLASS-RELATED FOREIGN DOCUMENTS
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`47.3
`47.4
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`47.5
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`47.6
`47.7
`48
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`49
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`50
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`51
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`52
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`53
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`54
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`55
`56
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`57
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`58
`59
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`60
`61
`62
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`63
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`64
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`.Having electric shock feature
`.Combined with antigrasping
`device or diverse art device
`(e.g., with light, knife,
`etc.)
`.Having similar striking members
`flexibly tethered together
`.Cross-handle type
`.Telescopic
`COMBINED WITH OR CONVERTIBLE TO
`EXTERNAL ART DEVICE OR
`FUNCTION
`SIMULATED-PROJECTILE GAME, TARGET
`THEREFOR, OR ACCESSORY
`.Plural simulated projectors
`(e.g., tennis, shoot-out,
`dual, etc.)
`.Electromagnetic ray simulates
`projectile or its path, or
`utilized for coincidence
`detection (e.g., light-ray
`gun, infrared aim detector,
`etc.)
`..Having active target (e.g.,
`moving target, "hit"
`responsive, etc.)
`.Coindence detection or
`indication means (e.g., aim
`detector, "hit" -indicator,
`etc.)
`..Having target or subtarget
`marker
`...Perforator
`..Having target deflector (e.g.,
`"hit" indication)
`..Coincidence detection via
`electrical contacts
`PROPELLED RACING
`.Having contest condition
`indicator (e.g., lap counter,
`timer, start indicator, etc.)
`..Winner or finish order
`.Magnetically propelled object
`.Electrically self-propelled
`object
`..Having means to alter lateral
`position of object (e.g.,
`steerable car, lane changer,
`etc.)
`.Object propelled by impact,
`projection, or reaction force
`(e.g., spring, fluid jet,
`wind, etc.)
`
`January 2011
`
`PETITIONER VALVE CORPORATION, EX. 1024 p. 002
`IPR2016-00948 - 00949
`VALVE CORP. v. IRONBURG INVENTIONS LTD.
`
`