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`
`SEPVEMBER VOLUME 38
`US $4.95 / EANADA $5.95
`
`‘
`
`U4
`
`2
`
`winning_ §_ ‘
`
`More sci‘
`
`SCEA Ex. 1021 Page 1
`
`SCEA Ex. 1021 Page 1
`
`

`
`‘»\
`
`mnmvoo FEWER
`
`SCEA Ex. 1021 Page 2
`
`SCEA Ex. 1021 Page 2
`
`

`
`CONTENTS
`VOLUME 88 September 1996
`
`dper “ ‘aria 64:
`’
`I
`T L-"van?" re Begins!
`.
`—
`e seen the tantalIz-
`_
`V,
`-r;..-- -,5?
`-~
`-

`9nreVIeWs-BF-en I131‘
`_
`zled by the early screen
`s_ho_ts. This month, we
`‘
`hegmin-depth coverage
`look at the layout of Princess
`dstool's castle and maps of the
`st lew levels. Don‘tmiss out on the
`details! It all starts on page 14.
`
`FULL COVERAGE
`Super Maria 64
`Pilatwings E4
`Realm
`
`.
`Kirby Super Star Part E
`flankey Kang Land 2
`D.dd , K
`D
`t
`' y 5 any “E5
`.
`.
`p’naCEh'a
`
`..
`
`I
`
`,
`
`'
`
`.
`
`-
`
`~
`
`I
`
`’
`
`V
`
`‘
`
`w
`
`--
`
`'
`"
`
`7
`
`‘
`
`'
`
`Take Flight with
`Pilotwings 6‘!
`‘
`I
`For aspiring N64 pilots. the
`wait is over. In this issue.
`complete coverage of
`Pilotwings 64 gets all the
`ground with llighz plans for earning certificates
`in A and 8 classes. See the Pilotwings 64
`wor|d—lrom the air, beginning on page 24.
`
`Ready for a
`Road Trip-)
`Any racer's engine would rev at the
`. pmspect of a toast to_coast rally, anil
`thats just what Cruls n USA has to
`offer video thrill-seekers. The green
`flag drops on the racing action this
`month with a four-page preview.
`
`Dnnkey_Kang Eauntry 3
`Dixie Kong's Dauble Trouble
`Prince nf Persia E
`
`Maui Mallard
`
`_
`
`_
`Epu: NEWS
`_
`_
`5ll77Elty
`War 3010: The Revolution
`Epic Strategies
`
`""°"‘,"
`
`Ev RY Issue"
`
`Player's Pulse
`Elasgifi-Ed Information
`(Du,-,§£.[a,-5' fa,-ner
`Arena
`
`Now Playing
`
`Paki Watch
`‘
`a yer '5 Pall
`Ne
`
`’
`
`SCEA Ex. 1021 Page 3
`
`SCEA Ex. 1021 Page 3
`
`

`
`t?‘
`
` " NINTEND054]
`
`The N is near!
`()n September 29th, the most anti<'ipal—
`erl system in video-game history
`goes
`on sale in stores all over the United
`States and Canada. Mark your calendar
`and hustle on down to your
`loral
`Nintendo dealer. if the N6-'i’s appearante
`in North America is anything like its
`
`Japanese debut, you can expect one of
`the wildest days in retailing history.
`In T
`Japan, eager gamers lined up the night
`before the N64 went on sale. Two ship»
`ments,
`totaling a half-million systems,
`sold out
`in a week. Many of those sys-
`tems went to game players who placed
`their orders and plunked down 25,000
`yen (about $250) long before the N64 hit
`the shelves.
`It's not
`surprising that
`
`t
`
`.‘..~ll‘lz
`
`HL r:c.1t,{
`
` Let the Games Begin
`
`Nintendos philosophy is simple: deliver the
`best games, period. That's why Nintendo
`and the Dream Team of third-party develop-
`ers are busy putting the finishing touches on
`an all—star lineup of games slated to ship
`soon after the initial N64 launch.
`
`Blast Corps
`Cruis'n USA
`Killer Instinct Gold
`Mortal Kombat Trilogy
`NBA Hang Time
`Star Wars: Shadows of
`the Empire
`Tetrisphere
`Turok: Dinosaur Hunter
`Wave Race 64
`Wayne Gret2ky's 3-D
`Hockey
`
`Nintendo
`Nintendo
`Nintendo
`Williams
`Williams
`Nintendo
`Nintendo
`Acclaim
`Nintendo
`Williams
`
`Nintendo officials are advising retailers
`to prepare for an onslaught of game play-
`ers eager to get their hands on the future
`of fun.
`‘til September 2‘)th to take
`Can't wait
`the N64 for a spin! U.S. residents mi;:,ht
`wanl l() head over lr)ll1eirlt)(‘al
`loys ‘R’
`Us. Beginning
`the
`first week of
`September, every stateside Toys
`‘R’ Us
`will have a special N64 section l'eaturin_9,
`at least three systems that you can test
`out. No Toys
`‘R’ Us nearby? Don’t
`despair. Throughout September, other
`Nintendo retailers will be setting up dis-
`plays as fast as they can get them. Every
`Target and most Wal—Mart stores are slat-
`
`SCEA Ex. 1021 Page 4
`
`This rearlooking box contains a world of fun. Nintendo plans to ship at least 1 million
`to U.
`. and Canadian stores by March 30th,1997.
`
`@ NINTENDO POWER
`
`SCEA Ex. 1021 Page 4
`
`

`
`To really appreciate the N64, you've gotta play it. For tunately, that won't be too hard. By launch
`date, high-tech displays like this one willbe installed in stores from coast to coast. Head on down to
`your local Nintendo retailer to get your lingers on the future of fun!
`
`VOLUME as
`
`SCEA Ex. 1021 Page 5
`
`ed to get playable N64 displays. At least
`3,000 Blockbuster Video stores nation-
`wide will be getting display systems that
`you can try out. By mid-October, more
`than 10,000 playable N64 displays will
`be up and running in the United States.
`Still Can't find a store with an N64 you
`can try out? Many more will be running
`N64 demos. Across the United States,
`about 1,800 stores will have N64 games
`on their Power Previews displays. At the
`push of a button, you'll be able to pre-
`view Super Mario 64, Pilotwings 64 and
`other hot new titles.
`if a brief tryout in .1 store leaves you
`thirsting for more, you can rent a system
`at your
`local Blockbuster Video store.
`From the launch date until November
`30th, Blockbuster Video will be the only
`official
`rental dealer
`in the U.S. For
`$16.99, you'll get everything you need
`for instant fun, including the N64 control
`deck, all the rtege--;<ary cables and cords,
`two controllers,
`instructions and your
`choice of a (iame Pak.
`Canadian game players can also look
`forward to a big piece of the N64 action.
`In fact, they’ve already been enjoying the
`game this summer at special Nintendo
`
`
`
`Team Nintendo ace Alan Belardinelli demos I
`Super Milt IU 64 at the Nintendo Power Pod in
`Toronto.
`
`'
`
`._..~_.,.e-_..e;.._4;._'-‘
`
`Itl
`
`
`
`SCEA Ex. 1021 Page 5
`
`

`
`in Toronto,
`pavilions in theme parks
`Montreal
`and Vancouver. By mi(l~
`September, every Toys
`’R’ Us
`in the
`country will have a display with at least
`one playable N64. Other outlets will join
`the N64 brigade, so that by launch date,
`more than 600 different stores across the
`country will have playable displays.
`Wanna take an N64 home for a few
`nights? Beginning September 30th, every
`Rogers Video (Videotron in Quebec),
`about 250 outlets in all, will rent an N64
`and your choice of one game for three
`nights for $14.99. Rogers is also running
`a contest in which you'll have a chance
`to win an N64!
`If we hear about additional places you
`can play the N64, we'll post them on
`Nintendo Power Source on America
`Online (Keyword: Nintendo) and the
`Nintendo Web site (www.nintendo.com).
`
`The North American version of the N64
`will come with the Control Deck AC
`adapter and one controller.
`in order to
`keep the price down, Nintendo decided
`to leave out the A/V cable that connects
`the Console to a TV set. This shouldn’t
`present a problem for Super NES owners,
`who are expected to be in the majority of
`N64 buyers. They can simply use their
`A/V cables
`to hook up their N645.
`In
`case you don't have a Super NES,
`Nintendo dealers will stock A/V cables.
`
`Separate controllers will also be avail-
`able at the launch, even though the first
`multiplayer games won't ship until later.
`You'll have your choice of six Play It
`Loud colors, including red, yellow, blue,
`green, charcoal and light gray. The man-
`ufacturer’s suggested retail price for
`these polychromatic beauties is $29.95
`apiece. The N64 Controller Pal<““ should
`appear on store shelves later in the fall.
`Slotting into the bottom of the N64
`Controller, this atld—on device will store
`personal gamc—p|ay into, such as your
`name and save point. Take it along to a
`
`SCEA Ex. 1021 Page 6
`
`Q NINTENDO POWER
`
`SCEA Ex. 1021 Page 6
`
`

`
`
`
`
`
`
`
`
`
`
`
`
`
`What It's Called
`
`What It Does
`
`Alphablending
`
`Makes great transparency effects. For example,
`obiects seen through water look different than
`obiects seen through air
`
`
`
`CPU
`
`Central processing unit. 54 bits means fast and
`
`powerful
`Powerful Reality CoProcessor generates huge, richly
`Level-of-detail (LCD)
`management
`detailed worlds, with many objects up close and far away
`
`Microcode
`Custom CPU control instructions optimized for audio,
`
`lighting, graphic details and other iiltra-realistic
`
`effects
`The heart and soul of the N64. A 64-bit ciistnin
`
`
`chip from Silicon Graphics that performs all
`graphics and audio processing
`Puts a bitmap picture, or texture, onto a surface.
`
`In other words, a brick wall looks like a brick wall,
`not like a blank one
`Trilinear MIP-map interpolation
`Subtly blends colors and patterns of texture maps
`
`
`to make 0l)|9ClZ$ more realistic, even as they move
`closer to you
`The N64 has lots of fast memory. VrJii'!l be able to
`Unified Memory Architecture
`add toit, too
`
`Dynamic high-fidelity sounds. Found in pricey
`Wavetable synthesis
`
`
`multimedia PCs
`Z-Buffer
`Keeps stuff in the right place even if you're moving
`
`
`
`
`quickly. Objects maintain their true spatial
`relationships
`
`
`Siliicon Graphics helped
`develop the heart and soul
`of the N64. SGI also provided
`the workstations used to
`design the oh-so-cool case.
`Pop in a Game Pak, though,
`and you'll instantly forget all
`the technical specs. You've
`never experienced anything
`like the thrill of playing with
`the world's greatest fun
`machine!
`
`friends house and you'll be able to
`pick up a game where you left off!
`
`Technical Stuff
`The hardware wizards at Nintendo
`and Silicon Graphics really pushed the
`envelope with the N64. The result: a
`fast, powerful system that offers game
`developers plenty of room to grow.
`You get the world's greatest gaming
`experience now and you’re assured of
`getting amazing new games
`far
`into the future. What a deal!
`HCic’s at quick guide to some of the
`technical
`feats behind this ground-
`breaking system. Note that most of
`these capabilities are ”harrl—wir(:rl”
`into the N64, which means they're
`built right into the hardware. You can
`achieve some of these same effects in
`other vicleo—game systems, but often
`they've been slapped on with soft-
`ware that can slow down the system.
`Expect
`future generations of N64
`games to far outperform games for
`other systems!
`
`
`
`
`
`Reality Co-processor
`
`Texture mapping
`
`
`
`
`
`
`nIufeuno§4
`
`SCEA Ex. 1021 Page 7
`
`SCEA Ex. 1021 Page 7

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