`(12) Patent Application Publication (10) Pub. No.: US 2004/0137983 A1
`(43) Pub. Date:
`Jul. 15, 2004
`Kerr et al.
`
`US 20040137983A1
`
`(54) GAMING ACCESSORY FOR WIRELESS
`DEVICES
`
`(22) Filed:
`
`Jan. 13, 2003
`
`Publication Classi?cation
`
`(75) Inventors: John Sexton Kerr, Chicago, IL (US);
`John R. Fitzsimons JR., Wheeling, IL
`(US); William R. Rochowicz, Park
`Ridge, IL (US)
`
`Correspondence Address:
`MOTOROLA INC
`600 NORTH US HIGHWAY 45
`ROOM AS437
`LIBERTYVILLE, IL 60048-5343 (US)
`
`(73) Assignee: GAMING ACCESSORY FOR WIRE
`LESS DEVICES
`
`(21) Appl. No.:
`
`10/342,072
`
`(51) Int. Cl.7 ................................................... .. A63F 13/02
`(52) US. Cl.
`....... .. 463/29
`ABSTRACT
`(57)
`The present invention provides an apparatus that alloWs a
`user to easily perform a gaming operation While playing a
`game on a handheld Wireless device Without Weakening the
`battery in the phone. This apparatus alloWs a user to effort
`lessly perform a gaming operation on the handheld Wireless
`device While simultaneously charging the phone and imple
`menting a vibration mechanism on the apparatus. In addi
`tion, this apparatus provides the advantage of alloWing a
`user to play a game for a prolonged period of time Without
`depleting the battery poWer of the Wireless phone.
`
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`SCEA Ex. 1007 Page 1
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`Patent Application Publication
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`Jul. 15, 2004 Sheet 1 0f 12
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`US 2004/0137983 A1
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`-PRIOR ART
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`SCEA Ex. 1007 Page 2
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`Patent Application Publication Jul. 15, 2004 Sheet 2 0f 12
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`US 2004/0137983 A1
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`SCEA Ex. 1007 Page 3
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`Patent Application Publication Jul. 15, 2004 Sheet 3 0f 12
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`SCEA Ex. 1007 Page 10
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`Patent Application Publication Jul. 15, 2004 Sheet 10 0f 12
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`US 2004/0137983 A1
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`1001A COMMUNICATION WITH
`WIRELESS DEVICE
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`Patent Application Publication Jul. 15, 2004 Sheet 11 0f 12
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`US 2004/0137983 A1
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`1101A COMMUNICATION WITH
`WIRELESS DEVICE
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`SCEA Ex. 1007 Page 12
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`
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`Patent Application Publication Jul. 15, 2004 Sheet 12 0f 12
`
`US 2004/0137983 A1
`
`(
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`START
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`A COMMUNICATION wITH
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`SCEA Ex. 1007 Page 13
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`
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`US 2004/0137983 A1
`
`Jul. 15, 2004
`
`GAMING ACCESSORY FOR WIRELESS DEVICES
`
`BACKGROUND
`[0001] The present invention relates generally to Wireless
`devices. More particularly, the present invention relates to a
`method and apparatus for enhancing a Wireless gaming
`experience on a Wireless device.
`
`[0002] Consumers throughout the World use Wireless
`phones or handheld Wireless devices for business and per
`sonal purposes. Handheld Wireless devices refers to: mobile
`phones, pagers, radios, personal digital assistants (PDAs),
`notebook or laptop computers incorporating Wireless
`modems, mobile data terminals, application speci?c gaming
`devices, video gaming devices incorporating Wireless
`modems, etc. Usually, people use these Wireless phones to
`communicate verbally or electronically. HoWever, Wireless
`phones may also be used as a personal digital assistant, an
`appointment book, a phone book, an alarm and as a gaming
`device (Wireless or standalone).
`[0003] SoftWare programs included in Wireless phones
`enable the Wireless phones to function as a Wireless gaming
`device. Some of the previous softWare programs Were for
`primitive computer games. For example, Tic Tac Toe or
`Solitaire, Which require only a very basic user interface.
`
`[0004] Over time, neW softWare tools Were developed for
`Wireless phones. These softWare tools combined With
`improved graphics and display technology alloW today’s
`game designers to deliver high resolution, multicolor images
`that improve the gaming experience on Wireless phones.
`Even though the neW advances have improved the Wireless
`phone as a gaming platform, there are several problems With
`playing a game or performing a gaming operation on a
`Wireless phone.
`[0005] Since many Wireless device’s primary function are
`not solely gaming their user interface and shape may not be
`optimiZed for gaming. The ergonomic design of a Wireless
`device is usually organiZed around its primary function as
`phone, organiZer, etc. This design can make the device
`uncomfortable to use or hold for long periods While playing
`games. For example, it may be desirable to have an
`extremely thin PDA, alloWing easy portability. HoWever,
`thin devices can be aWkWard to hold With both hands in a
`‘landscape’ orientation common to game playing. As
`another example, a person performing a gaming operation
`on a Wireless device must simultaneously hold the device
`and press multiple buttons rapidly Which can be cumber
`some and unpleasant. The buttons on such a device are often
`small and either in close proximity to each other or too far
`apart from each other. Either case can make it dif?cult to
`operate the buttons in rapid succession.
`
`[0006] Additionally, When a person is playing a game on
`a Wireless phone, the battery of the Wireless device Will be
`depleted quickly.
`[0007] Accordingly, there is a need for an apparatus that
`alloWs a user to comfortably and easily perform a gaming
`operation on a Wireless device While supplementing poWer
`to the battery.
`
`BRIEF DESCRIPTION OF SEVERAL VIEWS OF
`THE DRAWINGS
`[0008] FIG. 1 is a schematic diagram shoWing a prior art
`Wireless phone;
`
`[0009] FIG. 2 is an illustrated block diagram of the
`Wireless phone of FIG. 1;
`
`[0010] FIG. 3 is an external vieW of a ?rst embodiment of
`a gaming shell structure;
`
`[0011] FIG. 4 is a detailed circuit diagram of the ?rst
`embodiment of the gaming
`
`[0012] shell structure of FIG. 3;
`
`[0013] FIG. 5 is a detailed circuit diagram of the ?rst
`embodiment of the gaming shell structure of FIG. 3 includ
`ing optional components;
`[0014] FIG. 6 is a schematic diagram shoWing the Wire
`less phone in a recessed portion of a ?rst embodiment of the
`gaming shell structure of FIG. 3;
`
`[0015] FIG. 7 is an external vieW of a second embodiment
`of a gaming shell structure;
`
`[0016] FIG. 8 is a detailed circuit diagram of the second
`embodiment of the gaming shell structure of FIG. 7;
`
`[0017] FIG. 9 is a schematic diagram shoWing the Wire
`less phone connected to the second embodiment of the
`gaming shell structure of FIG. 7;
`
`[0018] FIG. 10 is a How chart that depicts the interaction
`betWeen the Wireless phone and the ?rst embodiment of the
`gaming shell structure of FIG. 4; and
`
`[0019] FIG. 11 is a How chart that depicts the interaction
`betWeen the Wireless phone and the ?rst embodiment of the
`gaming shell structure including the optional components of
`FIG. 5;
`
`[0020] FIG. 12 is a How chart that depicts the interaction
`betWeen the Wireless phone and the second embodiment of
`the gaming shell structure of FIG. 7.
`
`DETAILED DESCRIPTION OF THE
`PRESENTLY PREFERRED EMBODIMENTS
`
`[0021] FIG. 1is a schematic diagram of a prior art Wireless
`phone 100. The conventional Wireless phone may also be
`referred to as a handheld Wireless device. Handheld Wireless
`devices include: cellular phones, mobile phones, pagers,
`radios, personal digital assistants (PDAs), mobile data ter
`minals, application speci?c gaming devices, video gaming
`devices incorporating Wireless modems, etc. Wireless phone
`100 may also incorporate any one of the handheld Wireless
`devices, for example the Wireless phone 100 can include a
`PDA. Since the operation of a conventional Wireless phone
`is Well knoWn a description of the operation of the Wireless
`phone 100 has been omitted.
`
`[0022] This Wireless phone 100 includes the folloWing
`components: a speaker 101, a display 103, a plurality of
`starpad buttons 105, a microphone 107, an antenna 109,
`gaming buttons 111a-f, an integrated camera 113 and an
`accessory port 115 connected together in any suitable com
`bination. Wireless phone 100 also includes an on-off sWitch
`(not shoWn) for completely poWering doWn or turning off the
`Wireless phone. Each component of Wireless phone 100 Will
`be described.
`
`[0023] Speaker 101 is equivalent to any type of conven
`tional speaker used for a mobile phone or cellular phone.
`Next to speaker 101 on the Wireless phone 100 is the display
`
`SCEA Ex. 1007 Page 14
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`US 2004/0137983 A1
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`Jul. 15, 2004
`
`103. Display 103 is equivalent to any conventional display
`device used for a cellular phone or mobile phone, such as a
`liquid crystal display. BeloW the display 103 there is a
`plurality of starpad buttons 115. The plurality of starpad
`buttons 105 is utiliZed by at least one user to input infor
`mation into the Wireless phone 100. The plurality of starpad
`buttons 105 are equivalent to an input device, such as a
`keyboard, mouse, touch screen, graphical user interface or
`any other device or method that can be utiliZed as an input
`device. In an alternative embodiment, the plurality of star
`pad buttons 105 are utiliZed With display 103 to provide an
`enhanced user interface on the Wireless phone 100. BeloW
`plurality of starpad buttons 115 is microphone 107.
`
`[0024] Microphone 107 is equivalent to a conventional
`microphone used in a Wireless phone. Antenna 109 is
`equivalent to the conventional antenna used for a Wireless
`phone, antenna 109 includes an external antenna connection
`Which When used With an external antenna bypasses the
`existing antenna 109 to enhance signal strength. BeloW
`antenna 109 are gaming buttons 111a-f. Gaming buttons
`111a-f are equivalent to conventional gaming buttons used in
`Wireless phones. Gaming buttons 111a-f interfaces With the
`integrated camera 113. Integrated camera 113 is equivalent
`to a conventional integrated camera used in a Wireless
`phone. Alternatively, the integrated camera 113 may include
`a tWo-Way camera. The camera is connected to a controller
`211 of the Wireless phone 100, Which is connected to the
`accessory port 115, and could potentially be used to send
`image data across the accessory port 115.
`
`[0025] The accessory port 115 is a connection port for
`receiving and transmitting information from an external
`device such as a computer or the accessory port of a ?rst
`embodiment of gaming shell structure 301 or second
`embodiment of gaming shell structure 701 of FIGS. 3 and
`7, respectively. Accessory port 115 may also serve as the
`connection port for a standard battery charging device.
`Accessory port 115 is in communication With interface
`device 204 of Wireless phone 100. This interface device 204
`receives and transmits information from the controller 211 in
`the Wireless phone 100 through the accessory port 115 to the
`accessory ports of gaming shell structure 301 (FIG. 3) or
`gaming shell structure 701 (FIG. 7).
`[0026] FIG. 2 is a block diagram of the Wireless phone of
`FIG. 1. Wireless phone 100 includes a typical internal
`electrical circuitry 201 found in Wireless phones, for
`example the antenna 109, a tunable receiver 203, an inter
`face device 204, a transmitter 205, a demodulator 207, a
`correlation circuit 209, a controller 211, a user interface 213,
`a battery 217, a battery control 215 and a control input 219.
`Generally, the electrical circuitry 201 Works in cooperation
`With the speaker 101, display 103, plurality of starpad
`buttons 105, microphone 107, gaming buttons 111a-f, inte
`grated camera 113 and accessory port 115.
`[0027] Turning to the operation of the Wireless phone 100.
`Wireless phone 100 may receive and transmit information
`by utiliZing the antenna 109 and/or the interface device 204
`then both components transfer the information to the con
`troller 211.
`[0028] Upon reception of radio frequency (RF) signals,
`the Wireless phone 100 receives the RF signals through the
`antenna 109. The antenna 109 detects the received RF
`signals. The tunable receiver 203 is coupled through a port
`
`(not shoWn) to the path of the antenna 109 and converts the
`RF signals into baseband signals. The channel or frequency
`at Which the tunable receiver 203 receives signals is con
`trolled by the controller 211. The demodulator 207 is also
`coupled to the receiver 203. The demodulator 207 demodu
`lates the baseband signals, and provides the data to the
`correlation circuit 209. The correlation circuit 209 correlates
`the digital data and recovers the data transmitted on the RF
`signals. The correlation circuit 209 provides the recovered
`data to the controller 211.
`
`[0029] Turning to the operation of the interface device
`204, this interface device is the internal mechanism control
`ling the accessory port 115, Which alloWs Wireless phone
`100 to receive and transmit information to gaming shell
`structure 301 (FIG. 3) or gaming shell structure 701 (FIG.
`7). For example, When the interface device 204 receives data
`and/or serial signals from the accessory port 115, then it
`transmits the data to controller 211. The controller 211, in
`turn, transmits the appropriate response to the interface
`device 204. Then interface device 204 transmits the response
`to the gaming shell structures 301 and 701. The interface 204
`device may have several different forms.
`
`[0030] In one embodiment, the interface device 204 is a
`softWare algorithm that is compatible With an interface
`device of ?rst and second embodiments of the gaming shell
`structure 301 and 701. For example, the interface device 204
`is an application program interface (API) program compat
`ible With the interface device of gaming shell structures 301
`and 701. Alternatively, the interface device 204 is a hard
`Ware device having pre-processing functionality that is
`compatible With the interface device of gaming shell struc
`tures 301 and 701. For example, the interface device 204 is
`a netWork interface, optical sensor interface, modem, or
`Ethernet interface that is compatible With the interface
`device of gaming shell structures 301 and 701.
`
`[0031] In another embodiment, the interface device 204 of
`Wireless phone 100 may be implemented as a combination
`of softWare and hardWare that is compatible With the inter
`face device of gaming structures 301 and 701. Further, the
`interface device 204 may include softWare functionality to
`decode, decrypt, authenticate or otherWise implement secure
`communications With gaming shell structures 301 and 701.
`
`[0032] In an alternative embodiment, interface device 204
`includes one or more of a Universal Serial Bus (USB)
`transceiver, an RS-232 Transceiver, IrDA, Bluetooth, manu
`facturer speci?c or other similar communications protocols.
`In order to understand the aforementioned different types of
`interface devices available the terms IrDA, Bluetooth, USB
`and RS-232 Will be described.
`
`[0033] Infrared Data Association (IrDA) is a standard
`form of Wireless transmission, Which is a focused ray of light
`in the infrared frequency spectrum that is modulated With
`information sent from a transmitter to a receiver over a short
`distance.
`
`[0034] Bluetooth is a computing and telecommunications
`industry speci?cation that describes hoW mobile phones,
`computers, and personal digital assistants (PDAs) can easily
`interconnect With each other and With home and business
`phones using a short-range Wireless RF connection. USB is
`a standard interface betWeen a computer and add-on devices,
`for example joysticks, keyboards, etc. RS-232 is a standard
`
`SCEA Ex. 1007 Page 15
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`
`data interface protocol used in PC’s and other devices Which
`allow them to communicate and exchange data With
`modems and other serial devices.
`
`[0035] With regard to the operation of controller 211,
`When the controller 211 receives the data from the correla
`tion circuit 209 and/or interface device 204 the controller
`211 processes this data in various Ways. In the ?rst case,
`When the controller 211 receives data from the correlation
`circuit 209, the controller 211 formats the data into recog
`niZable voice or information for use by user interface 213.
`The user interface 213 communicates the received informa
`tion or voice to a user. User interface 213 includes the
`components of Wireless phone 100, for example speaker
`101, plurality of starpad buttons 105, microphone 107,
`gaming buttons 111a-f and the integrated camera 113.
`
`[0036] In the next case, When the controller 211 receives
`information from the interface device 204. The controller
`211, in turn, transmits the appropriate response to the
`interface device 204. Interface device 204 receives the
`response, then transmits it through accessory port 115 to
`gaming shell structures 301 and 701.
`
`[0037] While the interface device 204 may have different
`con?gurations, the controller 211 may also have different
`con?gurations. In one embodiment, the controller 211 or any
`portion in the electrical circuitry of Wireless phone 100 can
`include softWare program applications. The softWare pro
`gram applications include: Microsoft Word®, Microsoft
`Excel®, Microsoft PoWerpoint®, I-mode, Java, Pocket PC,
`Wireless application protocol (WAP), Linux, Symbian and
`Binary Runtime Environment for Wireless (BREW).
`Microsoft Word®, Microsoft Excel®, Microsoft PoWer
`point® are all registered trademarks of Microsoft Corpora
`tion having a corporate headquarters in Redmond, Wash.
`The controller may also include softWare application spe
`ci?c to gaming similar to Chess, Doom, Pac-Man, or
`Defender. SoftWare program applications are Written using
`programming languages speci?cally designed to create com
`plete applications that may run on a mobile phone, a
`computer or be distributed among servers and clients in a
`netWork.
`
`[0038] In an alternative embodiment, the controller 211 or
`any portion of Wireless phone 100 can include a personal
`digital assistant, a Web broWser, a contact list, a calendar,
`task list, an MP3 player, a global positioning system (GPS),
`an advanced email and messaging system, a document/edit
`vieWer system, application speci?c gaming devices, video
`gaming devices incorporating Wireless modems and soft
`Ware applications in any portion of the Wireless phone 100.
`
`[0039] Alternatively, the controller 211 may be imple
`mented as hardWare. Preferably, this hardWare includes
`microprocessors, micro-controllers, or digital signal proces
`sors, having an electronic erasable program read only
`memory (EEPROM) or Flash memory, static random access
`memory (RAM), a clocking/timing circuit, or any typical
`processor utiliZed in an electrical device.
`
`[0040] Controller 211 is connected through the battery
`control 215 to the battery 217. Battery 217 provides the
`poWer for Wireless phone 100. The battery 217 is preferably,
`a removable, rechargeable battery, such as nickel-metal
`hydride battery, a lithium ion battery, poWer cell or other
`similar energy storage device. Preferably the battery 217 is
`
`designed to be physically small and lightWeight While stor
`ing substantial useable energy to provide a maximum oper
`ating time for the Wireless phone 100 before requiring
`recharge. Further, the battery 217 is preferably designed to
`be located in a module or other housing Which is detachably
`joined With the other elements of the Wireless phone 100 in
`a single handheld unit to provide a radiotelephone handset or
`other device Which maximiZes user convenience.
`[0041] The battery control 215 operates as a sWitch for
`decoupling the battery 217 from predetermined portions of
`the Wireless phone 100. As is illustrated in FIG. 2, the
`battery control 215 is coupled to the transmitter 205 and the
`receiver 203 for selectively removing battery poWer from
`the transmitter 205 and the receiver 203. The battery control
`215 may also be coupled to other portions of the Wireless
`phone 100. The battery control 215 has a control input 219
`coupled to the controller 211. In response to a control signal
`received at the control input 219, the battery control 215
`removes or applies battery poWer to portions of the Wireless
`phone 100. The battery control 215 may be implemented by
`a sWitch or by any other suitable device. The battery control
`215 also controls the charging of the battery. Alternatively
`the battery control may comprise a plurality of individual
`sWitches for decoupling circuit portions from the battery
`217, each sWitch is individually controllable by the control
`ler 211. Additionally the battery control 215 may comprise
`a sWitch to provide battery poWer to the accessory port 115
`to poWer an external accessory. Some individual connec
`tions among the elements of the Wireless station are omitted
`in FIG. 2 so as to not unduly complicate the ?gure.
`[0042] FIG. 3 is an external vieW of a ?rst embodiment of
`a gaming shell structure 301. Gaming shell structure 301 is
`used to receive a handheld Wireless device, for example a
`Wireless phone 100 to charge the Wireless phone and/or play
`a game on the Wireless phone 100. Gaming shell structure
`301 is able to expand and collapse to ?t around the back,
`sides and top front of Wireless phone 100. This gaming shell
`structure 301 may be referred to as a communication device.
`[0043] A shape of the gaming shell structure 301 or an
`outside area or outside structure can be grasped by either
`hands or one hand of a user to ergonomically enhance the
`device, increasing the comfort level for playing a game on
`Wireless phone 100, thus alloWing the user to play for an
`extended period of time. Gaming shell structure 301 may be
`made from any material, such as plastic or metal or any other
`material conventionally used to construct or make a con
`troller for a video gaming system.
`[0044] Gaming shell structure 301 includes an accessory
`port 303, an external poWer port 305, button 306, button 307
`and lever 308. The accessory port 303 is connected to the
`external poWer port 305, button 306, button 307 and lever
`308.
`[0045] Accessory port 303 is a connection port or standard
`accessory connector for receiving and transmitting informa
`tion (interfacing) from Wireless phone 100 via the accessory
`port 115. This accessory port 303 is in a recess 302 in the
`middle portion of the gaming shell structure 301. The recess
`302 is utiliZed to receive Wireless phone 100. When the
`Wireless phone 100 is received, then the accessory port 303
`provides a connection to the accessory port 115 of Wireless
`phone 100 shoWn in FIG. 6.
`[0046] The recess 302 receives Wireless phone 100 With
`out damaging antenna 109 or any component on or in
`
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`Wireless phone 100. In addition, recess 302 includes an
`antenna area 302a that Wraps around an antenna, for
`example antenna 109 of Wireless phone 100. This antenna
`area 302a is non-metallic to avoid interfering With the
`operation of antenna 109. This antenna area 302a also
`protects the antenna 109 from being damaged. In an alter
`native embodiment, the recess 302 is able to receive any
`type of Wireless phone or handheld Wireless device. While
`the recess 302 is in the middle portion of Wireless phone 100
`the external poWer port 305 is located at a bottom middle
`portion of gaming shell structure 301.
`
`[0047] This external poWer port 305 is a connection port
`or a jack for receiving poWer from a poWer supply. This port
`is used to charge the gaming shell’s on board batteries 407.
`Typically, for the Wire connection the external port 305
`receives a plug 304 at one end of an electric cord 310. At the
`other end of the electric cord 310 there is a transformer 312
`With transformer circuitry. The transformer 312 is connected
`to a plug 314 that is inserted into an electrical outlet 316 of
`a poWer supply 318. Conventionally, the transformer 312
`converts an alternating current (AC) voltage from a main
`poWer supply 318 to a direct current (DC) to operate the
`gaming structure 301. While the external poWer port 305 is
`located at the bottom middle portion of the gaming shell
`structure 301 the buttons 306 and 307 are at a top right
`portion of the gaming shell structure 301.
`
`[0048] The buttons 306 and 307 provide a person utiliZing
`the gaming shell structure 301 the ability to play a game on
`the Wireless phone 100. These buttons 306 and 307 are of a
`sufficient length to mechanically press through holes (not
`shoWn) in gaming structure 301 to contact and press doWn
`on the gaming buttons 111a-b (FIG. 1) to play a game or
`perform a gaming operation on Wireless phone 100. BeloW
`buttons 306 and 307 there is a lever 308. Lever 308 is
`utiliZed to release and keep buttons 306 and 307 mechani
`cally pressed doWn on gaming buttons 111a-b. Alternatively,
`gaming shell structure 301 includes a plurality of buttons
`that mechanically presses doWn through holes in gaming
`shell structure 301 to contact gaming buttons 111c-f
`
`[0049] FIG. 4 is a detailed circuit diagram 401 of an
`operating circuitry of gaming shell structure 301. Circuit
`diagram 401 utiliZes pre-existing softWare in Wireless phone
`100 requiring no phone hardWare or softWare changes. This
`utiliZation of pre-existing softWare is important because the
`circuit diagram can be adapted to multiple styles/manufac
`turers phones. The circuitry diagram 401 duplicates the
`Wireless phone 100 standard charger, connected at accessory
`port 115, thus extending game play/charging the battery 217.
`Essentially, the gaming structure 301 is enabled to cause the
`Wireless phone 100 to believe it is only a charger so the
`gaming structure 301 can charge the Wireless phone 100.
`The phone can also initiate a vibration motion on vibration
`mechanism 403 by using the pre-existing softWare and
`applying sWitched external poWer on Wireless phone 100 via
`accessory ports 115 and 303.
`
`[0050] Circuit diagram 401 includes: the accessory port
`303, vibration mechanism 403, a charging circuitry 405, at
`least one battery 407, an external poWer circuit 409 and the
`external poWer port 305.
`[0051] Accessory port 303 is coupled With the charging
`circuitry 405 and vibration mechanism 403. Charging cir
`cuitry 405 is further coupled With the battery 407 and the
`
`external poWer circuit 409. External poWer circuit is further
`coupled With the external poWer port 305. Vibration mecha
`nism 403 also includes an eccentric member 403a and motor
`403b. In an alternative embodiment, the components in
`circuit diagram 401 may be connected to each other in any
`suitable combination.
`
`[0052] Turning to the operation of the accessory port 303,
`this device connects gaming shell structure 301 to the
`accessory port 115. Also, accessory port 303 continuously
`makes poWer available to Wireless phone 100 and alloWs
`Wireless phone 100 to control and operate vibration mecha
`nism 403.
`
`[0053] Wireless phone 100 enables external poWer to be
`transmitted from the battery 217 and battery control 215
`through accessory port 115 to accessory port 303. Accessory
`port 303 directly connected to the vibration mechanism 403
`transfers the poWer to the motor 403b. Motor 403b is
`energiZed by the poWer, then motor 403b transmits the
`poWer to eccentric member 403a, Which makes eccentric
`member 403a move vibration mechanism 403 in a vibration
`manner.
`
`[0054] Charging circuitry 405 is a typical charging cir
`cuitry that receives instructions to charge a battery in the
`Wireless phone 100 or initiate vibration mechanism 403
`from accessory port 303. Accessory port 303 is directly
`connected to charging circuitry 405, Where accessory port
`115 transmits a request to accessory port 303 to receive
`poWer. Charging circuitry 405 upon receiving the request
`obtains the poWer from battery 407 and/or external poWer
`circuit 409. The charging circuitry 405 transmits the poWer
`through accessory port 303 to the accessory port 115 of
`Wireless phone 100.
`[0055] For charging the Wireless phone 100, charging
`circuitry 405 is coupled to electrical contacts (not shoWn) of
`the battery 407 and the external poWer circuit 409. The
`battery 407 is preferably, a removable, rechargeable battery,
`such as nickel-metal-hydride battery, a lithium ion battery,
`poWer cell or other similar energy storage device. Preferably
`the battery 407 is designed to be physically small and
`lightWeight While storing substantial useable energy to pro
`vide a maximum operating time for the gaming shell struc
`ture 301 before requiring recharge. Turning to the external
`poWer circuit 409, this poWer circuit interfaces With the
`external poWer port 305 to receive poWer from an external
`source or main poWer supply as described above.
`
`[0056] FIG. 5 is a detailed circuit diagram 501 of an
`operating circuitry of gaming shell structure 301 including
`optional components. Circuit diagram 501 enables the struc
`ture 301 to control the Wireless phone 100. Circuit diagram
`501 includes: the accessory port 303, an optional interface
`device 503, the vibration mechanism 403, an optional pro
`cessor 505, a charging circuitry 405, at least one battery 407,
`an external poWer circuit 409, an optional battery feedback
`line processor 507 and the external poWer port 305. The
`required components the accessory port 303, vibration
`mechanism 403, eccentric member 403a, motor 403b,
`charging circuitry 405, battery 507, external poWer circuit
`409 and the external poWer port 305 Were described above
`so a description of these components is omitted.
`
`[0057] The optional interface device 503 is coupled With
`the optional processor 505 and the optional battery feedback
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`line processor 507. Optional battery feedback line processor
`507 is further coupled With the charging circuitry 405.
`Processor 505 is further coupled With the vibration mecha
`nism 403 and charging circuitry 405. Charging circuitry 405
`is further coupled With the battery 407 and the external
`poWer circuit 221. Vibration mechanism 403 also includes
`an eccentric member 403a and motor 403b. In an alternative
`embodiment, the components in circuit diagram 501 may be
`connected to each other in any suitable combination.
`
`[0058] Optional interface device 503 is the internal
`mechanism that receives and transmits information or
`instructions from the accessory port 303