`
`WORLD INTELLECTUAL PROPERTY OR<JANIZA TION
`International Bureau
`
`INTERNATIONAL APPLICATION PUBLISHED UNDER THE PATENT COOPERATION TREATY (PCT)
`WO 00/08909
`
`(11) International Publication Number:
`
`(51) International Patent Classification
`Not classified
`
`A2
`
`(43) International Publication Date:
`
`24 February 2000 (24.02.00)
`
`(21) International Application Number:
`
`PCT/US99/18383
`
`(22) International Filing Date:
`
`12 August 1999 (12.08.99)
`
`(74) Agent: SOUCAR, Stephen; IBM Corporation, Intellectual
`Property Law, Building I, Mail Drop 1140, Route 100, P.O.
`Box 100, Somers, NY 10589 (US).
`
`(81) Designated States: AE, AL, AM, AT, AU, AZ, BA, BB, BG,
`BR, BY, CA, CH, CN, CU, CZ, DE, DK, EE, ES, Fl, GB,
`GD, GE, GH, GM, HR, HU, ID, IL, IN, IS, IP, KE, KG,
`KP, KR, KZ, LC, LK, LR, LS, LT, LU, LV, MD, MG, MK,
`MN, MW, MX, NO, NZ, PL, PT, RO, RU, SD, SE, SG, SI,
`SK, SL, TJ, TM, TR, TT, UA, UG, US, UZ, VN, YU, ZA,
`ZW, European patent (AT, BE, CH, CY, DE, DK, ES, FI,
`FR, GB, GR, IE, IT, LU, MC, NL, PT, SE).
`
`Published
`Without international search report and to be republished
`upon receipt of that report.
`
`(30) Priority Data:
`09/133,519
`09/177,096
`
`13 August 1998 (13.08.98)
`22 October 1998 (22.10.98)
`
`us
`us
`
`INTER(cid:173)
`(71) Applicant (for all designated States except US):
`NATIONAL BUSINESS MACHINES CORPORATION
`[US/US]; New Orchard Road, Armonk, NY 10504 (US).
`
`(72) Inventors; and
`(75) Inventors/Applicants (for US only): DORAK, John, Jr.
`[US/US]; 22238 S.E. 62nd Avenue, Boca Raton, FL 33428
`(US). DOWNS, Edgar [US/US]; 2740 N.E. 58th Street,
`Fort Lauderdale, FL 33308 (US). GRUSE, George, Gregory
`[US/US]; 4310 N.E. 24th Avenue, Lighthouse Point, FL
`33064 (US). HURTADO, Marco [US/US]; 4720 N.W.
`28th Avenue, Boca Raton, FL 22434 (US). LEHMAN,
`Christopher [US/US]; 2663 Hampton Circle S., Delray
`Beach, FL 33308 (US). LOTSPIECH, Jeffrey [US/US];
`992 Foothill Drive, San Jose, CA 95123 (US). MEDINA,
`Cesar [US/US]; 4017 N.W. 24th Terrace, Boca Raton, FL
`33431 (US). MILSTED, Kenneth [US/US]; 9927 Majestic
`Way, Boynton Beach, FL 33437~3303 (US).
`
`(54) Title: SYSTEM FOR TRACKING END~USER ELECTRONIC CONTENT USAGE
`
`(57) Abstract
`
`A system for tracking usage of digital content on user devices. Electronic stores coupled to a network sell licenses to play digital
`content data to users. Content players, which receive from the network the licensed content data, are used to play the licensed content data.
`Additionally, a logging site that is coupled to thte network tracks the playing of the content data. In particular, the logging site receives
`play information from the network, and the play information includes the number of times that the content data has been played by the
`associated content player. Also provided is a method for tracking usage of digital content on user devices. According to the method, a
`license to play digital content data is sold to a user, and the licensed content data is transmitted to a content player for the user. Further,
`information is transmitted to a logging site whenever the content data is played by the content player or copied from the content player to
`an extemal medium so that usage of the licensed content data can be tracked.
`
`Petitioner Apple Inc. - Exhibit 1007, p. 1
`
`
`
`FOR THE PURPOSES OF INFORMATION ONLY
`
`Codes used to identify States party to the PCT on the front pages of pamphlets publishing international applications under the PCT.
`
`AL
`AM
`AT
`AU
`AZ
`BA
`BB
`BE
`BF
`BG
`BJ
`BR
`BY
`CA
`CF
`CG
`CH
`CI
`CM
`CN
`cu
`cz
`DE
`DK
`EE
`
`Albania
`Annenia
`Austria
`Australia
`Azerbaijan
`Bosnia and Herzegovina
`Barbados
`Belgium
`Burkina Faso
`Bulgaria
`Benin
`Brazil
`Be lams
`Canada
`Central African Republic
`Congo
`Switzerland
`Cilte d'Ivoire
`Cameroon
`China
`Cuba
`Czech Republic
`Gennany
`Denmark
`Estonia
`
`ES
`FI
`FR
`GA
`GB
`GE
`GH
`GN
`GR
`HU
`IE
`IL
`IS
`IT
`JP
`KE
`KG
`KP
`
`KR
`KZ
`LC
`Ll
`LK
`LR
`
`Spain
`Finland
`France
`Gabon
`United Kingdom
`Georgia
`Ghana
`Guinea
`Greece
`Hungary
`Ireland
`Israel
`Iceland
`Italy
`Japan
`Kenya
`Kyrgyzstan
`Democratic People's
`Republic of Korea
`Republic of Korea
`Kazakstan
`Saint Lucia
`Liechtenstein
`Sri Lanka
`Liberia
`
`LS
`LT
`LU
`LV
`MC
`MD
`MG
`MK
`
`ML
`MN
`MR
`MW
`MX
`NE
`NL
`NO
`NZ
`PL
`PT
`RO
`RU
`SD
`SE
`SG
`
`Lesotho
`Lithuania
`Luxembourg
`Latvia
`Monaco
`Republic of Moldova
`Madagascar
`111e fanner Yugoslav
`Republic of Macedonia
`Mali
`Mongolia
`Mauritania
`Malawi
`Mexico
`Niger
`Netherlands
`Norway
`New Zealand
`Poland
`Portugal
`Romania
`Russian Federation
`Sudan
`Sweden
`Singapore
`
`SI
`SK
`SN
`sz
`TD
`TG
`TJ
`TM
`TR
`TT
`UA
`UG
`us
`uz
`VN
`YU
`zw
`
`Slovenia
`Slovakia
`Senegal
`Swaziland
`Chad
`Togo
`Tajikistan
`Turkmenistan
`Turkey
`Trinidad and Tobago
`Ukraine
`Uganda
`United States of America
`Uzbekistan
`VietNam
`Yugoslavia
`Zimbabwe
`
`Petitioner Apple Inc. - Exhibit 1007, p. 2
`
`
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`wo 00/08909
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`PCTIUS99/18383 -
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`SYSTEM FOR TRACKING END-USER ELECTRONIC CONTENT USAGE
`
`5
`
`BACKGROUND OF THE INVENTION
`
`1.
`
`Field of the Invention
`
`The invention disclosed broadly relates to the field of electronic commerce and more particularly to a
`
`system and related tools for the secure delivery and rights management of digital assets, such as print media, films,
`
`games, and music over global communications networks such as the Internet and the World Wide Web.
`
`2.
`
`Description of the Related Art
`
`The use of global distribution systems such as the Internet for distribution of digital assets such as music,
`
`film, computer programs, pictures, games and other content continues to grow. At the same time owners and
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`publishers of valuable digital content have been slow to embrace the use of the Internet for distribution of digital
`
`assets for several reasons. One reason is that owners are afraid of unauthorized copying or pirating of digital
`
`content. The electronic delivery of digital content removes several barriers to pirating. One barrier that is
`
`removed with electronic distribution is the requirement of the tangible recordable medium itself (e.g., diskettes or
`
`CD ROMs). It costs money to copy digital content on to tangible media, albeit, in many cases less than a dollar for
`
`a blank tape or recordable CD. However, in the case of electronic distribution, the tangible medium is no longer
`
`needed. The cost of the tangible medium is not a factor because content is distributed electronically. A second
`
`barrier, is the format of the content itself i.e. is the content stored in an analog format versus a digital format.
`
`Content stored in an analog format, for example, a printed picture, when reproduced by photocopying, the copy is
`
`of lesser quality than the original. Each subsequent copy of a copy, sometimes called a generation, is of less
`
`quality than the original. This degradation in quality is not present when a picture is stored digitally. Each copy,
`
`and every generation of copies can be as clear and crisp as the original. The aggregate effect of perfect digital
`
`copies combined with the very low cost to distribute content electronically and to distribute content widely over the
`
`Internet makes it relatively easy to pirate and distribute unauthorized copies. With a couple of keystrokes, a pirate
`
`can send hundreds or even of thousands of perfect copies of digital content over the Internet. Therefore a need
`
`exists to ensure the protection and security of digital assets distributed electronically.
`
`Providers of digital content desire to establish a secure, global distribution system for digital content that
`
`protects the rights of content owners. The problems with establishing a digital content distribution system includes
`
`developing systems for digital content electronic distribution, rights management, and asset protection. Digital
`
`content that is distributed electronically includes content such as print media, films, games, programs, television,
`
`multimedia, and music.
`
`The deployment of an electronic distribution system provides the digital content providers the ability to
`
`achieve fast settlement of payment through immediate sales reporting and electronic reconciliation as well as gain
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`Petitioner Apple Inc. - Exhibit 1007, p. 3
`
`
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`PCT/US99/18383-
`
`secondary sources of revenue through redistribution of content. Since the electronic digital content distribution
`
`system is not affected by physical inventory outages or returns, the digital content providers and retailers may
`
`realize reduced costs and improved margins. Digital content providers could facilitate new, or augment existing,
`
`distribution channels for better timed-release of inventory. The transactional data from the electronic distribution
`
`system could be used to obtain information regarding consumer buying patterns as well as to provide immediate
`
`feedback on electronic marketing programs and promotions. In order to meet these goals, a need exists for digital
`
`content providers to use an electronic distribution model to make digital content available to a wide range of users
`
`and businesses while ensuring protection and metering of digital assets.
`
`Other commercially available electronic distribution systems for digital content, such as real audio, A2B
`
`from AT&T, Liquid Audio Pro from Liquid Audio Pro Corp., City Music Network from Audio Soft and others
`
`offer transmission of digital data over secured and unsecured electronic networks. The use of secured electronic
`
`networks greatly reduces the requirement of digital content providers of distributing digital to a wide audience.
`
`The use of unsecured networks such as the Internet and Web allows the digital content to arrive to an end- user
`
`securely such as through the use of encryption. However, once the encrypted digital content is de-encrypted on the
`
`end-user's machine, the digital content is readily available to the end-user for unauthorized re-distribution.
`
`Therefore a need exists for a secure digital content electronic distribution system that provides protection of digital
`
`assets and ensures that the Content Provider(s)' rights are protected even after the digital content is delivered to
`
`consumers and businesses. A need thus exists for rights management to allow for secure delivery, licensing
`
`authorization, and control of the usage of digital assets.
`
`Another reason owners of digital content have been slow to embrace electronic distribution is their desire
`
`to maintain and foster existing channels of distribution. Most content owners sell through retailers. In the music
`
`market these U.S. retailers include Tower Records, Peaches, Blockbuster, Circuit City and others. Many of these
`
`retailers have Web sites that allow Internet users to makes selections over the Internet and have selections mailed
`
`to the end-user. Example music Web sites include @tower, Music Boulevard and Columbia House. The use of
`
`electronic distribution can remove the ability of the retail stores from differentiating themselves from each other
`
`and differentiate themselves from the content owners, especially on the Web. Therefore a need exists to provide
`
`retailers of electronic content such as pictures, games, music, programs and videos a way to differentiate
`
`themselves from each other and the content owners when selling music through electronic distribution.
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`Content owners prepare their digital content for electronic distribution through distribution sites such as
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`electronic stores. Electronic stores on the Internet, or through other online services, want to differentiate
`
`themselves from each other by their product offerings and product promotions. A traditional store, i.e. - the
`
`non-electronic, non-online analogs to electronic stores - use product promotions, product sales, product samples,
`
`liberal return policies
`
`and other promotional programs to differentiate themselves from their competitors.
`
`However, in the online world where the content providers impose usage conditions on the digital content, the
`
`35
`
`ability of electronic stores to differentiate themselves may be severely limited. Moreover, even if the usage
`
`conditions can be changed, electronic stores are faced with the difficult task of processing the metadata associated
`
`Petitioner Apple Inc. - Exhibit 1007, p. 4
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`PCTIUS99/18383-
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`with the digital content from the content providers to promote and sell products electronically. Electronic stores
`
`need to manage several requirements when processing the metadata. First, the electronic store is required to
`
`receive the metadata associated with the digital content from the content providers. Many times, parts of this
`
`metadata may be sent encrypted, so the content provider must create a mechanism to decrypt the encrypted content.
`
`Second, the electronic store may wish to preview metadata from the content provider either before the content is
`
`received from the content provider or after the content is received by the electronic store, in order to assist with
`
`product marketing, product positioning and other promotional considerations for the content. Third, the electronic
`
`store is required to extract certain metadata used for promotional materials such as graphics and artist information.
`
`Often, this promotional material is used directly by the electronic store in its online promotions. Fourth, the
`
`electronic stores may wish to differentiate themselves from one another by modifying some of the permitted usage
`
`conditions to create different offerings of the digital content. Fifth, the electronic store may have to insert or alter
`
`certain address, such as URLs, in the metadata to direct payment reconciliation to an account reconciliation house
`
`automatically by the purchaser without the need to go through the electronic store for payment clearance. Sixth,
`
`the electronic store may need to create licenses for the permitted use of the copyrighted digital content that match
`
`usage conditions. For example, the license may grant the permission to make a limited number of copies of the
`
`digital content. A license is needed to reflect the terms and conditions of the permission granted.
`
`In light of all these requirements, to process the metadata related to the digital content, many electronic
`
`stores write customized software programs to handle these requirements. The time, cost and testing needed to
`
`create these customized software programs can be large. Accordingly, a need exists to provide a solution to these
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`requirements.
`
`Still, another reason owners of digital content have been slow to embrace electronic distribution is the
`
`difficulty in preparing content for electronic distribution. Today, many providers of content have thousands or
`
`even tens of thousands of titles in their portfolio. In a music example, it is not unusual for a content owner to have
`
`a single master sound recording available on several different formats simultaneously (e.g. CD, tape and
`
`MiniDisc). In addition, a single format can have a master sound recording re-mastered or re-mixed for a specific
`
`distribution channel. As an example, the mixing for broadcast radio may be different than the mixing for a dance
`
`club sound track, which may be different than a generally available consumer CD. Inventorying and keeping track
`
`of these different mixes can be burdensome. Moreover, many owners of master recordings often times re-issue old
`
`recordings in various subsequent collections, such as "The Best Of', or in compilations for musical sound tracks
`
`to movies and other collections or compilations. As more content is offered digitally, the need to re-mix and
`
`encode the content for electronic distribution grows. Many times providers need to use old recording formats as
`
`guides to select the correct master sound recordings and have these sound recordings reprocessed and encoded for
`
`release for electronic distribution. This may be especially true for content providers that wish to use their old
`
`formats to assist them in re- releasing the old sound recording for electronic distribution. Providers will look
`
`through databases to match up titles, artists and sound recordings to set the encoding parameters. This process of
`
`manually searching databases for recording portfolios is not without its shortcomings. One shortcoming is the
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`Petitioner Apple Inc. - Exhibit 1007, p. 5
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`need to have an operator manually search a database and set the processing parameters appropriately. Another
`
`shortcoming is the possibility of operator transcription error in selecting data from a database. Accordingly, a need
`
`exists to provide content providers a method to automatically retrieve associated data and master recordings for
`
`content such as audio.
`
`Content owners prepare their digital content for electronic distribution through a process known as
`
`encoding. Encoding involves taking the content, digitizing it, if the content is presented in an analog format, and
`
`compressing it. The process of compressing allows the digital content to be transferred over networks and stored
`
`on recordable medium more efficiently because the amount of data transmitted or stored is reduced. However,
`
`compression is not without its shortcomings. Most compression involves the loss of some information, and is
`
`called lossy compression. Content providers must make decisions on what compression algorithm to use and the
`
`compression level required. For example, in music, the digital content or song may have very different
`
`characteristics depending on the genre of the music. The compression algorithm and compression level selected
`
`for one genre may not be the optimal choice for another genre of music. Content providers may find certain
`
`combinations of compression algorithms and compression levels work very well for one genre of music, say
`
`classical, but provide unsatisfactory results for another genre of music such as heavy metal. Moreover, audio
`
`engineers must often equalize the music, perform dynamic range adjustments and perform other preprocessing and
`
`processing settings to ensure the genre of music encoded produces the desired results. The requirement to always
`
`have to manually set these encoding parameters such as setting the equalization levels and the dynamic range
`
`settings for each digital content can be burdensome. Returning to the music example, a content provider for music
`
`with a collection covering a variety of musical genre would have to manually select for each song or set of songs to
`
`be encoded, the desired combination of encoding parameters. Accordingly, a need exists to overcome the need for
`
`manually selection of process parameters for encoding.
`
`The process to compress content can require a large amount of dedicated computational resources,
`
`especially for larger content items such as full-length feature movies. Providers of compression algorithms offer
`
`various tradeoff's and advantages associated with their compression techniques. These tradeoff's include: the
`
`amount of time and computational resources needed to compress the content; the amount of compression achieved
`
`from the original content; the desired bit rate for playback; the performance quality of the compressed content; and
`
`other factors. Using an encoding program which take as input a multimedia file and generate an encoded output
`
`file with no interim indication of progress or status is a problem. Moreover, in many circumstances, other
`
`programs are used to call or to manage an encoding program with no interim indication of progress. This leaves
`
`the calling application with no way to gauge the amount of content that has been encoded as a percentage of the
`
`entire selection of designated to be encoded. In circumstances where the calling program is trying to schedule
`
`several different programs to run at once this can be a problem. Furthermore, this can be especially burdensome in
`
`cases where batches of content have been selected for encoding and the content provider wants to determine the
`
`progress of the encoding process. Accordingly, a need exists to overcome these problems.
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`Petitioner Apple Inc. - Exhibit 1007, p. 6
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`Yet, still another reason digital content providers have been slow to adopt electronic distribution for their
`
`content is lack of standards for creating digital players on end-user devices for electronically delivered content.
`
`Content providers, electronic stores, or others in the electronic distribution chain may want to offer customized
`
`players on a variety of devices such as PCS, set-top boxes, hand-held devices and more. A set of tools that can
`
`5
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`handle the decryption of the digital content in. a tamper resistant environment, that is, an environment to deter the
`
`unauthorized access to the content during playing by a third party is needed. Moreover, a set of tools is needed to
`
`enable an end user to manage of a local library of digital content without allowing the end user to have access to
`
`the content for uses other than what was purchased.
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`Further information on the background of protecting digital content can be found from the following three
`
`sources. "Music on the Internet and the Intellectual Property Protection Problem" by Jack Lacy, James Snyder,
`
`David
`
`Maher,
`
`of
`
`AT&T
`
`Labs,
`
`Florham
`
`Park,
`
`N.J.
`
`available
`
`online
`
`URL
`
`http://www.a2bmusic.com/about/papers/musicipp.htm. Cryptographically protected container, called DigiBox, in
`
`the article "Securing the Content, Not the Wire for Information Commerce" by Olin Sibert, David Bernstein and
`
`David Van Wie,
`
`InterTrust
`
`Technologies Corp.
`
`Sunnyvale,
`
`CA
`
`available
`
`online URL
`
`http://www.intertrust.com/architecture/stc.html. And "Cryptolope Container Technology", an IBM White Paper,
`
`available online URL http:///cyptolope.ibm.com/white.htm.
`
`SUMMARY OF THE INVENTION
`
`It is an object of the present invention to remove the above-mentioned drawbacks and to provide a system
`
`for tracking usage of content data. One embodiment of the present invention provides a system for tracking usage
`
`of digital content on user devices. Electronic stores coupled to a network sell licenses to play digital content data
`
`to users. Content players, which receive from the network the licensed content data, are used to play the licensed
`
`content data. Additionally, a logging site that is coupled to the network tracks the playing of the content data. In
`
`particular, the logging site receives play information from the network, and the play information includes the
`
`number of times that the content data has been played by the associated content player.
`
`A further embodiment of the present invention provides a method for tracking usage of digital content on
`
`user devices. According to the method, a license to play digital content data is sold to a user, and the licensed
`
`content data is transmitted to a content player for the user. Further, information is transmitted to a logging site
`
`whenever the content data is played by the content player or copied from the content player to an external medium
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`30
`
`so that usage of the licensed content data can be tracked.
`
`BRIEF DESCRIPTION OF THE DRAWINGS
`
`FIG. 1 is a block diagram illustrating an over view of a Secure Digital Content Electronic Distribution
`
`System according to the present invention.
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`35
`
`FIG. 2 is a block diagram illustrating an example Secure Container (SC) and the associated graphical
`
`representations according to the present invention.
`
`Petitioner Apple Inc. - Exhibit 1007, p. 7
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`FIG. 3 is a block diagram illustrating an overview of the encryption process for a Secure Container (SC)
`
`according to the present invention.
`
`FIG. 4 is a block diagram illustrating an overview of the de-encryption process for a Secure Container
`
`(SC) according to the present invention.
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`5
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`FIG. 5 is a block diagram illustrating an overview of the layers for the Rights Management Architecture
`
`of the Secure Digital Content Distribution System of FIG. 1 according to the present invention.
`
`FIG. 6 is a block diagram illustrating an overview of the Content Distribution and Licensing Control as it
`
`applies to the License Control Layer of FIG. 5.
`
`FIG. 7 is an illustration of an example user interface for the Work Flow Manager Tool of FIG. 1
`
`1 0
`
`according to the present invention.
`
`FIG. 8 is a block diagram of the major tools, components and processes of the Work Flow Manager
`
`corresponding to the user interface in FIG. 7 according to the present invention.
`
`FIG. 9 is a block diagram
`
`illustrating the major tools, components and processes of an Electronic Digital Content Store of FIG. 1 according
`
`to the present invention.
`
`FIG. 10 is a block diagram illustrating the major components and processes of an End- User Device(s) of
`
`FIG. 1 according to the present invention.
`
`FIG. 11 is a flow diagram of a method to calculate an encoding rate factor for the Content Preprocessing
`
`and Compression tool of FIG. 8 according to the present invention.
`
`FIG. 12 is a flow diagram of a method to automatically retrieve additional information for the Automatic
`
`Metadata Acquisition Tool of FIG. 8 according to the present invention.
`
`FIG. 13 is a flow diagram of a method to automatically set the Preprocessing and Compression parameters
`
`of the Preprocessing and Compression Tool of FIG. 8 according to the present invention.
`
`FIG. 14 is an example of user interface screens of the Player Application downloading content to a local
`
`library as described in FIG. 15 according to the present invention.
`
`FIG. 15 is a block diagram illustrating the major components and processes of a Player Application
`
`running on End-User Device of FIG. 9 according to the present invention.
`
`FIG. 16 is an example user interface screens of the Player Application of FIG. 15 according to the present
`
`invention.
`
`FIG. 17 is a flow diagram of an alternate embodiment to automatically retrieve additional information for
`
`the Automatic Metadata Acquisition Tool of FIG. 8 according to the present invention.
`
`DETAILED DESCRIPTION OF AN EMBODIMENT
`
`A Table of Contents is provided for this present invention to assist the reader in quickly locating different
`
`sections in this embodiment.
`
`I.
`
`SECURE DIGITAL CONTENT ELECTRONIC DISTRIBUTION SYSTEM
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`Petitioner Apple Inc. - Exhibit 1007, p. 8
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`A.
`
`System Overview
`
`1.
`2.
`3.
`
`Rights Management
`
`Metering
`
`Open Architecture
`
`5
`
`B.
`
`System Functional Elements
`
`l.
`
`2.
`
`3.
`4.
`5.
`
`6.
`
`Content Provider(s)
`
`Electronic Digital Content Store(s)
`
`Intermediate Market Partners
`
`Clearinghouse( s)
`
`End-User Device(s)
`
`Transmission Infrastructures
`
`c.
`
`System Uses
`
`II.
`
`CRYPTOGRAPHY CONCEPTS AND THEIR APPLICATION TO THE SECURE DIGITAL CONTENT
`
`ELECTRONIC DISTRIBUTION SYSTEM
`
`A.
`
`B.
`
`C.
`
`D.
`E.
`F.
`
`Symmetric Algorithms
`
`Public Key Algorithms
`
`Digital Signature
`
`Digital Certificates
`
`Guide To The SC(s) Graphical Representation
`
`Example of a Secure Container Encryption
`
`10
`
`15
`
`20
`
`III.
`
`SECURE DIGITAL CONTENT ELECTRONIC DISTRIBUTION SYSTEM FLOW
`
`25
`
`IV.
`
`RIGHTS MANAGEMENT ARCIDTECTURE MODEL
`
`A.
`B.
`
`c.
`
`Architecture Layer Functions
`
`Function Partitioning and Flows
`
`1.
`2.
`3.
`4.
`
`Content Formatting Layer
`
`Content Usage Control Layer
`
`Content Identification Layer
`
`License Control Layer
`
`Content Distribution and Licensing Control
`
`v.
`
`SECURE CONTAINER STRUCTURE
`
`A.
`
`B.
`
`General Structure
`
`Rights Management Language Syntax and Semantics
`
`30
`
`35
`
`Petitioner Apple Inc. - Exhibit 1007, p. 9
`
`
`
`wo 00/08909
`
`8
`
`PCT/US99/18383 -
`
`5
`
`10
`
`15
`
`20
`
`C.
`D.
`
`E.
`
`F.
`G.
`H.
`
`I.
`
`Overview of Secure Container Flow and Processing
`Metadata Secure Container 620 Format
`
`Offer Secure Container 641 Format
`
`Transaction Secure Container 640 Format
`
`Order Secure Container 650 Format
`
`License Secure Container 660 Format
`
`Content Secure Container Format
`
`VI.
`
`SECURE CONTAINER PACKING AND UNPACKING
`
`A.
`
`B.
`
`C.
`
`Overview
`
`Bill of Materials (BOM) Part
`
`Key Description Part
`
`VII.
`
`CLEARINGHOUSE(S)
`
`A.
`
`B.
`c.
`D.
`
`E.
`
`F.
`
`G.
`
`Overview
`
`Rights Management Processing
`
`Country Specific Parameters
`
`Audit Logs and Tracking
`
`Reporting of Results
`
`Billing and Payment Verification
`
`Retransmissions
`
`VIII.
`
`CONTENT PROVIDER
`A.
`
`Overview
`
`25
`
`B.
`
`30
`
`35
`
`New Content Request Process
`
`Automatic Metadata Acquisition Process
`
`Manual Metadata Entry Process
`
`Work Flow Manager
`Products Awaiting Action/Information Process
`1.
`2.
`3.
`4.
`5.
`6.
`
`Usage Conditions Process
`
`Supervised Release Process
`
`7.
`8.
`9.
`10.
`
`11.
`
`Metadata SC(s) Creation Process
`
`Watermarking Process
`
`Preprocessing and Compression Process
`
`Content Quality Control Process
`
`Encryption Process
`
`Petitioner Apple Inc. - Exhibit 1007, p. 10
`
`
`
`wo 00/08909
`
`9
`
`PCT/US99/18383-
`
`12.
`13.
`
`14.
`
`15.
`
`Content SC(s) Creation Process
`Final Quality Assurance Process
`
`Content Dispersement Process
`
`Work Flow Rules
`
`5
`
`c.
`
`Metadata Assimilation and Entry Tool
`
`l.
`
`2.
`
`3.
`
`Automatic Metadata Acquisition Tool
`
`Manual Metadata Entry Tool
`
`Usage Conditions Tool
`
`10
`
`15
`
`20
`
`D.
`
`E.
`
`F.
`G.
`H.
`
`I.
`
`Parts of the Metadata SC(s)
`
`4.
`5.
`Content Processing Tool
`
`Supervised Release Tool
`
`1.
`
`2.
`
`3.
`4.
`
`Watermarking Tool
`
`Preprocessing and Compression Tool
`
`Content Quality Control Tool
`
`Encryption Tool
`
`Content SC(s) Creation Tool
`
`Final Quality Assurance Tool
`
`Content Dispersement Tool
`
`Content Promotions Web Site
`
`Content Hosting
`
`1.
`
`2.
`
`Content Hosting Sites
`
`Content Hosting Site(s) 111 provided by the Secure Digital
`
`Content Electronic Distribution System
`
`25
`
`IX.
`
`ELECTRONIC DIGITAL CONTENT STORE(S)
`
`Overview- Support for Multiple Electronic Digital Content Store(s)
`
`Point-to-Point Electronic Digital Content Distribution Service
`
`30
`
`A.
`
`B.
`
`c.
`
`Integration Requirements
`
`Content Acquisition Tool
`
`Transaction Processing Module
`
`1.
`2.
`3.
`4.
`5.
`Broadcast Electronic Digital Content Distribution Service
`
`Notification Interface Module
`
`Account Reconciliation Tool
`
`35
`
`X.
`
`END-USER DEVICE(S)
`A.
`
`Overview
`
`Petitioner Apple Inc. - Exhibit 1007, p. 11
`
`
`
`wo 00/08909
`
`10
`
`PCTIUS99/18383 -
`
`B.
`c.
`D.
`
`Application Installation
`
`Secure Container Processor
`
`The Player Application
`
`1.
`
`2.
`
`3.
`
`4.
`
`5.
`
`6.
`
`7.
`
`8.
`
`Overview
`
`End-User Interfacc.Components
`
`Copy/Play Management Components
`
`Decryption 1505, Decompression 1506 and Playback Components
`
`Data Management 1502 and Library Access Components
`
`Inter-application Communication Components
`
`Other Miscellaneous Components
`
`The Generic Player
`
`I.
`
`A.
`
`SECURE DIGITAL CONTENT ELECTRONIC DISTRIBUTION SYSTEM
`
`System Overview
`
`The Secure Digital Content Electronic Distribution System is a technical platform that encompasses the
`
`technology, specifications, tools, and software needed for the secure delivery and rights management of Digital
`
`Content and digital content-related content to an end-user, client device. The End-User Device(s) include PCS, set
`
`top boxes (IRDs), and Internet appliances. These devices may copy the content to external media or portable,
`
`consumer devices as permitted by the content proprietors. The term Digital Content or simply Content, refers to
`
`information and data stored in a digital format including: pictures, movies, videos, music, programs, multimedia
`
`and games.
`
`The technical platform specifies how Digital Content is prepared, securely distributed through
`
`point-to-point and broadcast infrastructures (such as cable, Internet, satellite, and wireless) licensed to End-User
`
`Devicc(s), and protected against unauthorized copying or playing. In addition, the architecture of the technical
`
`platform allows for
`
`the
`
`integration and migration of various
`
`technologies such as watermarking,
`
`compression/encoding, encryption, and other security algorithms as they evolve over time.
`
`The base components of the Secure Digital Content Electronic Distribution System arc:
`
`(1) rights
`
`management for the protection of ownership rights of the content proprietor; (2) transaction metering for
`
`immediate and accurate compensation; and (3) an open and well-documented architecture that enables Content
`
`Provider(s) to prepare content and permit its secure