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EXHIBIT 2001 
`
`EXHIBIT 2001
`
`

`

`IEEE VGTC Virtual Reality Technical Achievement Award 2005
`
`The 2005 Virtual Reality Technical Achievement Award goes to Mark Bolas in recognition
`for seminal technical achievement in virtual & augmented reality. Mark Bolas has been a
`leader in the field of virtual reality for the past eighteen years. He is a Visiting Associate
`Professor in the Interactive Media Division at the University of Southern California. He
`and his company, Fakespace Labs, have designed and produced visualization instruments
`for hundreds of research labs, universities, and companies, both domestically and inter-
`nationally. Most important, there have been many new discoveries and designs made by
`others due to his efforts to create immersive experiences that augment one’s ability to visu-
`alize, understand, communicate, and design. The IEEE VGTC is pleased to award Mark
`Bolas the 2005 Virtual Reality Technical Achievement Award.
`
`Biography
`
`Mark Bolas is a research scientist, artist, and designer of
`perceptually focused computer systems used to augment per-
`ception, agency, and intelligence. He is a Visiting Associate
`Professor in the Interactive Media Division, School of
`Cinema and Television at the University of Southern
`California, and Chairman of Fakespace Labs in Mountain
`View, California.
`Mark’s 1988-89 thesis work “Design and Virtual
`Environments” was done under the direction of Rolf Faste in
`Stanford’s design program and Scott Fisher at NASA Ames.
`It was among the first efforts to map the breadth of virtual
`reality as a new medium. This effort provided the founda-
`tion for a number of seminal observations which led Mark
`toward a basic model for immersive experience design, con-
`cluding that the medium’s power to deeply transport a user
`is closely tied to finding an appropriate balance between
`realism and abstraction.
`Mark co-founded Fakespace Inc. to build instrumenta-
`tion for research labs to explore virtual reality and grow the
`emerging field. His work with Ian McDowall resulted in the
`invention of display and interaction tools used by most VR
`research and development centers around the world. The
`Boom, the Pinch, the Rave, and VLIB software are just a few
`examples of the tools they created that changed design and
`research in many areas: automotive and aerospace design,
`oil and gas exploration, molecular modeling and data vis-
`ualization, to name a few. Fakespace products have been
`used to design cars at Chrysler, bring immersion to software
`environments like Catia, allow our national laboratories
`and research centers around the world to dig a bit deeper
`in visualizing their data, and educate patrons at the Chicago
`Museum of Science and Industry.
`Mark continues to explore the nature of virtual reality
`through the design of immersive experiences. His work
`focuses on creating virtual environments and transducers
`that fully engage one’s perception and cognition to create
`a visceral memory of the experience. His work has been
`exhibited in many venues including six Emerging Technology
`exhibits at Siggraph starting in 1991 with Flatlands, which
`
`Mark Bolas
`(cid:38)(cid:65)(cid:75)(cid:69)(cid:83)(cid:80)(cid:65)(cid:67)(cid:69)(cid:12)(cid:0)(cid:41)(cid:78)(cid:67)(cid:14)
`(cid:41)(cid:37)(cid:37)(cid:37)(cid:0)(cid:54)(cid:39)(cid:52)(cid:35)(cid:0)(cid:54)(cid:73)(cid:82)(cid:84)(cid:85)(cid:65)(cid:76)(cid:0)(cid:50)(cid:69)(cid:65)(cid:76)(cid:73)(cid:84)(cid:89)(cid:0)
`(cid:52)(cid:69)(cid:67)(cid:72)(cid:78)(cid:73)(cid:67)(cid:65)(cid:76)(cid:0)(cid:33)(cid:67)(cid:72)(cid:73)(cid:69)(cid:86)(cid:69)(cid:77)(cid:69)(cid:78)(cid:84)(cid:0)(cid:33)(cid:87)(cid:65)(cid:82)(cid:68)(cid:0)
`(cid:50)(cid:69)(cid:67)(cid:73)(cid:80)(cid:73)(cid:69)(cid:78)(cid:84)(cid:0)(cid:18)(cid:16)(cid:16)(cid:21)
`
`used the illusion of perspective to transform a sculpture
`into Mondrian’s Composition with Line, 1918; the music-
`driven worlds of Vacuii and StillLife created with Christian
`Greuel and Niko Bolas; and the invisibly structured
`Snared Illumination created with Perry Hoberman and Ian
`McDowall.
`Mark has been a professor at Stanford University and
`KEIO University exploring tangible interfaces, augmented
`reality, and computational illumination. These projects
`have explored context sensitive audio interfaces, socially
`interactive toys, augmented reality, confocal illumination,
`and mobile phone web logging. Mark has co-chaired The
`Engineering Reality of Virtual Reality conference at SPIE for
`over 10 years. He holds twenty patents with his co-inven-
`tors at Fakespace and has won many significant awards for
`his products and designs.
`Mark’s cross-disciplinary work and teaching have led
`him to understand that design is a conceptual discipline that
`can be taught independently of the field to which it’s being
`applied. It is a personal process that transcends the specific
`implementation details of the science or art through which
`it is being learned or practiced. Developing the implica-
`tions of this theoretical model of design is now part of his
`ongoing research and teaching at the University of Southern
`California.
`
`Award Information
`
`The IEEE VGTC Virtual Reality Technical Achievement
`Award was established in 2005. It is given every year to rec-
`ognize an individual for a seminal technical achievement in
`virtual & augmented reality. VGTC members may nominate
`individuals for the Virtual Reality Technical Achievement
`Award by contacting the awards chair, John Staudhammer,
`at http://tab.computer.org/vgtc/.
`
`

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