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`Chapter 2: Streaming Media Basics
`
`This chapter introduces you to streaming media and RealSystem G2. It shows you the diiferent types of
`
`streaming media that you can create with RealProducer Plus, what you need to get started, and discusses the
`
`importance ofknowing your audience.
`
`Although you do not need to know this inforrmtion in order to use RealProducer Plus for basic tasks, it is
`
`recommended that you have a working knowledge ofthese topics.
`
`What is Streaming Media?
`
`Streaming media created by RealProducer Plus can be either RealAudio or ReaIVideo. Before the advent of
`
`streaming media, you had to wait for a media file to download from the Internet or a network server in order to
`
`experience it. When you create streaming media, users can view it almost instantly.
`
`Streaming media allows you to send small packets of information over a network connection. The user receives
`
`the information packets and plays your media piece by piece. The process is almost invisible to the user, except
`
`for a small amount ofbuifering at the beginning.
`
`Step by Step: Streaming with RealSystem G2
`
`RealProducer Plus G2 is an integral part ofthe RealNetworks RealSystem G2. Below is a brief overview ofthe
`
`steps that you can take to create streaming media and put it on the Internet, or your company’s Intranet.
`
`Step 1: Start with a Media Source File
`
`RealProducer Plus creates streaming media from two kinds of sources: audio and video. Whether the source is a
`
`digital file or a live feed directly to your computer, you can convert it into a RealMedia clip.
`
`Ifyou are creating a digital file for your source, you should save it under the following formats:
`
`0 Audio (.au, .aiffi .wav)
`
`0 QuickTime for Windows (.mov); must be QuickTime 3.0 compatible
`
`Ifyou are sending audio and video directly to your computer, you will need:
`
`0 a media device (such as a VCR, video camera, or microphone)
`
`Step 2: Record Your Source into a RealMedia Clip
`
`RealProducer Plus takes your input media source and records it into a RealMedia clip. Your clip can be saved
`
`as a file to be streamed at a later time. The figure below shows how RealProducer Plus converts your source into
`RealMedia.
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`Recording RealMedia Clips
`
`Media Sources
`
`RealMedia
`
`Clips
`
`_D‘
`
`RealMedia File
`
`~
`
`a Audio or 1li'ielee File
`
`.
`
`
`
`RealProducer Flue
`
`RealMedia clips are also known separately as RealAudio and RealVideo. You will learn how to create these
`
`types in the next chapter, "Recordin from Media Files".
`
`RealAudio
`
`A RealAudio clip is created by converting an audio file or by recording fiom a microphone (or other audio input)
`
`onto your computer. RealProducer Plus uses various audio codecs (compression/decompression algorithms) to
`
`convert your standard audio into a format that can be streamed.
`
`You also have various compression options based on the type of audio you are converting: voice, voice with
`
`background music, music only, or stereo music. As expected, the quality ofthe original audio will have the
`
`greatest efiect on the ultimate quality ofthe compressed audio.
`
`RealVideo
`
`A RealVideo clip is created by converting a video file or by capturing fiom a video source, such as a video
`
`camera or video cassette player, to your computer. RealProducer Plus converts diiferent attributes ofthe video-
`
`such as fiame rate, type ofmotion, and size ofthe image-into a ReaIVideo clip using a video codec.
`
`Step 3: Transfer Your Clips to a Server
`
`Once your streaming media clip is created, you will want to show it to your audience. With RealProducer Plus,
`
`you can publish (upload) the clip to your server. This server can be either a RealServerTM G2 or a standard Web
`
`server. Ifyou plan on using a Web server, you will not be able to take advantage ofmany G2 features.
`
`See "Publishing to the Internet" for more information on publishing your clips.
`
`Step 4: Stream Your Clip
`
`You will use a RealServer G2 or a Web server to stream your clip to the Internet (or to an Intranet). The
`
`RealServer G2 is a separate software product, created by RealNetworks, that allows you to stream live or
`
`recorded RealAudio and ReaIVideo files to anyone using a RealPlayer. The server can work with Web servers
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`to stream media over the Internet or to users on a corporate Intranet.
`
`For more information on how you can obtain and use a RealServer G2, go to the RealNetworks Web site at
`
`hfip J/www.realcom and look for the links to this product.
`
`Step 5: Play the Clip
`
`Once your audience has connected successfully to your streaming media clip, they will want to experience it. A
`
`RealPlayerTM G2 is all they need. Two versions ofthe RealPlayer are available from RealNetworks, a fiee
`
`version and a Plus version. The RealNetworks Web site (hflp '//www.real.com) has more information about each
`version and how to install and use them
`
`Know Your Audience
`
`Whenever you create a RealMedia clip, you should always keep in mind the connection speed ofyour audience.
`
`Are they using lower- speed modems, or are they playing your clip over a high- speed network?
`
`This section introduces you to your target audience, and shows you a way to increase your audience:
`SureStream
`
`About Target Audiences
`
`When you select a specific target audience, you are actually specifying a maximum bandwidth for your
`
`RealMedia stream at the selected target audience. Bandwidth, measured in kilobits per second (Kbps), is the
`
`amount of data that can be sent through an Internet or network connection during a set period oftime. Standard
`
`modems are commonly referred to by the bandwidth they are able to receive--for example, 28.8 and 56 Kbps.
`
`In addition to these standard audiences, you can record clips for connection speeds of 100 Kbps, 200 Kbps, or
`
`higher. These higher bandwidths, however, are generally more typical of corporate Local Area Networks
`
`(LAN5) or entertainment-based Web sites.
`
`Keep in mind that the maximum bandwidth a connection is capable of is greater than the average bandwidth
`
`carried across it. For that reason, 28 Kbps connections actually only use approximately 20 Kbps, while a 56
`
`Kbps connection actually uses about 34 Kbps.
`
`Norrmlly, these constraints can alfect your recording in many ways. Sometimes you have to compromise
`
`between reaching the largest audience (with the lowest— speed connections) and the quality ofyour work.
`
`Fortunately, RealProducer Plus enables you to record for a number oftarget audiences simultaneously using
`SureStream
`
`About SureStream
`
`With SureStream recording you can reach the widest possrble audience, and provide all users with the best
`
`listening and viewing experience optimized for their bandwidth.
`
`There are several advantages to using SureStream You can create:
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`0 a single RealMedia clip recorded for multiple target audiences (up to two)
`
`0 a clip that will autonntically switch to a lower bandwidth during poor network conditions
`
`0 a clip that is compatlble with an older version ofRealPlayer
`
`SureStream RealMedia files can combine several different streams that take advantage of any or all ofthese
`features.
`
`For example, you can record a video clip for both 28 Kbps and 56 Kbps audiences, and RealPlayer G2 will
`
`automatically use the correct stream based on the user's connection speed. Meanwhile, a separate stream can
`
`exist for people who still own a RealPlayer 5.0 so that they can experience your clip. All streams are contained
`
`within a single RealMedia file.
`
`Keep in mind that ifyou are broadcasting SureStream files, you must use a RealNetworks RealServer G2.
`
`Copyright © 1998-1999 RealNetworks
`For information on RealNetworks' technical support, click here.
`Comments on this document? Click here.
`This file last updated on 09/02/99 at 09:53:00.
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