throbber
' Vul.6,No.12
`'
`" Canada
`[Icaflon
`
`.YOUR SCORE
`1—
`:j'
`I"?
`__|
`_.
`
`.1
`
`i
`
`ait
`. .4
`
`J1 .
`
`Ey
`
`SKYHAWKE EX. 1027, page 1
`
`

`

`A new small computer
`that won’t limit you tomorrow
`
`\
`
`
`
`New Cromemcu System One shown with our
`high-capability terminal and printer.
`
`
`
`Expandability
`
`SKYHAWKE EX. 1027, page 2
`
`

`

`Here's a low—priced computer that won't run out
`of memory capacity or expandability halfway
`through your project.
`Typically, computer usage tends to grow, requir-
`ing more capability, more memory, more storage.
`Without a lot of capability and expandability, your
`computer can be obsolete from the start.
`The new System One is a real building-block
`machine. It has capability and expandability by the
`carload.
`Look at these features:
`
`I ZED-A processor
`64K of RAM
`
`780K of disk storage
`
`CRT and printer interfaces
`
`Eight 5-100 card slots, allowing expansion
`with
`
`— color graphics
`— additional memory
`— additional interfaces for telecommunica-
`tions, data acquisition, etc.
`I Small size
`
`GENEROUS DISK STORAGE
`
`The 730K of disk storage in the System One
`Model CS-1 is much greater than what is typically
`available in small computers. But here, too, you
`have a choice since a second version, Model
`CS—l H, has a 5” Winchester drive that gives you
`5 megabytes of disk storage.
`
`MULTl-USER, MULTI-TASKING
`CAPABILITY
`
`Believe it or not, this new computer even offers
`multi-user capability when used with our advanced
`CROMIX' operating system option. Not only does this
`outstanding Ol'S support multiple users on this com-
`puter but does so with powerful features like multi-
`
`ple directories, file protection and record level lock.
`CROMIx lets you run multiple jobs as well.
`In addition to our highly-acclaimed CROMIX, there
`is our CDOS‘. This is an enhanced CPIM" type system
`designed for single-user applications. CPIM and a
`wealth of CHM-compatible software are also
`available for the new System One through third-
`party vendors.
`
`COLOR GRAPHICS/WORD PROCESSING
`
`This small computer even gives you the option of
`outstanding high-resolution color graphics with our
`Model SDI interface and two—port RAM cards.
`Then there’s our tremendously wide range of
`Cromemco software including packages for word
`processing, business, and much more, all usable
`with the new System One.
`
`ANTI-OBSOLESCENCEILOW-PRICED
`
`As you can see, the new One offers you a lot of
`performance.
`It’s obviously designed with anti-
`obsolescence in mind.
`What's more,
`it’s priced at only $3,995. That's
`considerably less than many machines with much
`less capability. And it’s not that much more than
`many machines that have little or nothing in the
`way of expandability.
`Physically, the One is small — 7" high. And it's all-
`metal in construction. It’s only 14‘la” wide, ideal for
`desk top use. A rack mount option is also available.
`
`CONTACT YOUR REP NOW
`
`Get all the details on this important building-block
`computer. Get in touch with your Cromemco rep
`now. He'll show you how the new System One can
`grow with your task.
`
`'CROMIK and C1305 are trademarks of cmmarnw Inc.
`tCPfM is a trademark or'Dlgilai Research
`
`9'39”???pr
`
`zen BERNARD!) AVE. MOUNTAIN VIEW. CA 94040 0 (41519544400
`Tomorrow's computers today
`
`Circle 111 on lnqulry card.
`
`i
`
`SKYHAWKE Ex. 1027, page 3
`
`

`

`CROMIK FllE SYSTEM
`
`
`
`CROMIX *— Cromemco’s outstanding
`
`UNIXi— like operating system
`
`the kind of major
`just
`CROMIX is
`development you’ve come to expect
`from Cromemco. After all, we’re
`already well-known for
`the most
`respected software in the microcom.
`puter field.
`And now we've come up with the in—
`dustry‘s
`first UNIX-lookalike for
`microcomputers. It's a tried and proven
`operating system. It’s available on both
`5" and 8” diskettes for Cromemco
`systems with 128K or more of memory.
`Here are just some of the features you
`get in this powerful Cromemco system:
`| Multi-user and molti-tasking
`capability
`0 Hierarchical directories
`0 Completely compatible file,
`device, and interprocess U0
`0 Extensive subsystem support
`
`FILE SYSTEM
`One of the important features of our
`CROMIX is its file system comprised of
`hierarchical directories. It's a tree struc-
`
`ture of three types of files: data files,
`‘CROMIX is a Indemnrl: of Cromemco, Inc.
`tUNiX is a trademark ol Bell Telephone Laboratories
`
`directories, and device files. File,
`device, and interprocess HO are com-
`patible among these file types (input and
`output may be
`redirected inter-
`changeably from and to any source or
`destination).
`The tree structure allows different
`directories to be maintained for different
`users or functions with no chance of
`conflict.
`
`PROTECTED FILES
`Because of the hierarchical structure
`the file system, CROMIx maintains
`of
`separate ownership of every file and
`directory. All files can thus be protected
`from access by other users of
`the
`system. In fact, each file is protected by
`four separate access privileges in each
`of the three user categories.
`
`TREMENDOUS ADDRESS SPACE,
`FAST ACCESS
`The flexible file system and general-
`ized disk structure of CROMix give a disk
`address space in excess of one gigabyte
`per volume — file size is limited only by
`available disk capacity.
`
`Speed of access to disk files has also
`been optimized. Average access speeds
`far surpass any yet
`implemented on
`microcomputers '
`
`‘C’ COMPILER AVAILABLE, T00
`Cromemco offers a wide range of
`languages that operate under CROMIX.
`These include a high-level command
`process language and extensive sub-
`system support such as COBOL. FORTRAN
`Iv, karma, use, and 32K and tax BASICS.
`There is even our highly-acclaimed
`’C' compiler which allows a program-
`mer fingertip access to CROMIK system
`calls.
`
`THE STANDARD O-S
`FOR THE FUTURE
`
`The power and breadth of its features
`make CROMiX the standard for the next
`generation of microcomputer operating
`systems.
`And yet it is available fora surprisingly
`low $595.
`this
`to get all
`The thing to do is
`capability working for you now. Get in
`touch with your Cromemco rep today.
`
`Circle 112 on inquiry card.
`
`Q'ZQWQWFR T
`
`280 BERNAHDO IIVE.. MOUNTAIN VIEW, CA 96040 0 (41519644400
`Tomorrow's computers today
`
`SKYHAWKE EX. 1027, page 4
`
`

`

`In The Out...
`
`Volume 6. Number 12
`
`Features
`
`36 The Colnless Arcade by Gregg Williams i With
`microcomputer games. you can have your fun and your quarters
`{00.
`
`45 2 Onllne information Retrieval: Promise and
`Problems by Steven K Robertsl The public must be
`convinced that online databases provide efficiency. economy. and
`convenience.
`
`
`
`42 Build a Touch Tone Decoder for Remote
`Control by Steve Ciarcia i Once you get your computer to
`answer the telephone and decode tone signals, you can use it for
`remote control.
`
`1 34 Color Computer from A to D, Make Your
`Color Computer "See" and "Feel” Better by William
`Barden Jr f Hardware and software projects to tie your Color
`Computer to the real world.
`
`1 66 The Atari Tutorial, Part 4: Display-List
`interrupts by Chris Crawford i How to get the most out of
`the Atari 400 and 800‘s color-graphics features.
`
`I 90 How to Build a Maze by David
`Matuszek iGenerate unique random mazes for puzzles and
`games.
`
`1 98 Toward a Structured 6809 Assembly
`Language, Part 2: implementing a Structured
`Assembler by Gregory Walker i implementing GOTOeIess
`structure in an already existing language is easy with
`macroinstructions.
`
`2 29 MIKBUG and the Tits-80, Part 1: A Cross-
`Assembler for the Motorola 6800 by Robert
`Labenski i A TRS—BO crossvassembler package for those who are
`tired of hand—assembling code and loading it two bytes at a time
`into MIKBUG.
`
`2 58 What Makes Computer Games Fun? by
`Thomas W Malone i Why the average outer-space game may
`be more educational than many classroom drill-and-practice
`programs.
`
`3 20 Computer Scrabble by Joseph J Roehrig iGive
`your computer a vocabulary and challenge it to a fascinating
`game of micro-Scrabble.
`
`3 5 2 Generating Programs Automatically by
`Jacob R Jacobs l' Three utility programs help write the Applesoft
`BASIC program for you.
`
`366 BYTE's Cumulative index prepared by
`Microcomputer Information Services fOur six-year
`cumulative index will put an end to your random searches
`through past issues of BYTE for that specific article.
`
`474 Handi-erter, A Video Note Pad for the
`Physically Handicapped by Howard Batie iHow to turn
`the TRS-SD into a communications device for severely
`handicapped persons.
`
`Revlews
`
`24 Robotwar by Curtis Feigei
`74 BYTE's Arcade: Olympic Decathlon by David A Kater:
`Missile Defense vs ABM by Robert Moskowitz; Gorgon by Peter
`V Cailamaras; Commbat: A TeleoGame for Two by George
`Stewart
`
`1 08 alphaSyntauri Music Synthesizer by Steve Levine and Bill
`Mauchly
`1 63 Battle of the Asteroids by Gregg Williams
`304 Pascal-80 by Rowland Archer
`486 Starfighter by Eric Grammer
`
`Nucleus
`6 Editorial: New Games, New Directions
`14 Letters
`22, |32 BYTE's Hits
`132, 483 Book Reviews: AIM 65 Laboratory Manual and Study
`Guide; Apple Machine Language
`252 Ask BYTE
`278 System Notes: The Game of LerRight
`302 BYTE Game Contest
`314- BYTELINES
`462 Event Queue
`465 Books Received
`466 Clubs and Newsletters
`467 Software Received
`469 Technical Forum: Apple Xio Control
`484 Languages Forum: APL Runs Circles
`489 What's New?
`542 Unclassified Ads
`543 Reader Service
`544 BOMB. BOMB Results
`
`Page :90
`
`MINI o am Public-um 1n:
`
`3
`
`SKYHAWKE Ex. 1027, page 5
`
`

`

`II“
`c“.
`tart
`
`Editor in Chief
`Christopher Morgan
`M
`Editor
`Mark Haas
`
`1%
`Gregg Williams. Senior Editor:
`Richard S Shuiord: Curtis P Feigel:
`George Stewart: Arthur Lime:
`Stanley Wszola.‘ Charles Freiberg.
`New Products Editor: Steve Ciarcia:
`Marl: Dahmke: Philip Lemmons.
`Consulting Editors: .lon Swanson.
`Draftsman
`
`(223M
`Beverly Cronin. Chief: Faith Hanson:
`Warren Williamson: Anthony J Lockwood:
`Ann Graves: David R Anderson:
`Bob Relnert: Linda M Evers
`Alfl'fllfll!
`Faith Ferry: Debe Wheeler:
`Kare-1 A Cilley: Susan Ferber.‘
`Marie Hennessy
`
`
`Production
`Nancy Earle. Director: Christine Destrempes.
`Asst Director: Jonathan M Graves. Creative
`Consultant War Chlu Li: Patrice Scribner.
`Damian Hentiques: Jan Muller:
`Linda J Sweeney; Sherry McCarthy.
`Chief Typographer: Debi Fredericks;
`Donna Sweeney: Valerie Horn
`Advertislng
`Thomas Harvey. Director; Marion Carlson:
`Rob Hannings: Marilyn Williams;
`Deborah Porter; Vicki Reynolds:
`Cathy A R Drew; Jacqueline Earnshaw.
`Reader Service Coordinator
`Clrculation
`Gregory Spitzfaden. Manager;
`Andrew Jackson, Asst Manager;
`Agnes E Petty: Barbara Vatnum:
`Louise Menegus; Pinky Krulis:
`James Bingham. Dealer Sales:
`Deborah J Cadweli. Asst.
`
`Controller's Office
`Daniel Rodrigues. Controller:
`Mary E Fiuhr, Acct. S. Di'P Mgr: Karen Burgess:
`Jeanne Cilley: Linda Fluhr: Vicki Bennett
`
`Traffic
`N Scott Gagnon.‘ Michael Bacon;
`Scott Jacitson
`Publishers
`Virginia Londoner. Gordon R Williamson:
`John E Hayes. Associate Publisher:
`Cheryl A Hurd; Michele P Verville. Publisher‘s
`Assistants;
`
` Officers of McGraw-Hlii Publications Com—
`
`pany: Paul F McPherson. President; Executive
`Vice Presidents: James E Boddon‘. Daniel A
`McMillan.
`ill. Gene W Simpson; Senior Vice
`President-Editorial: Ralph
`R Schulz: Vice
`Presidents: Kemp Anderson, Business Systems
`Development: Robert B Doll. Circulation: James
`E Hackei‘t. Controller; En'c B Herr. Planning and
`Development: H John Sweger, Jr. Marketin .
`Officers of
`the Corporation: Harold
`McGraw Jr, Chairman and Chief Executive
`Officer: Joseph L Dionne, President and Chief
`Operating Ofl'icer.‘ Robert F Landes. Senior Vice
`President and Secretary: Ralph
`J Webb.
`Treasurer
`
`4
`
`thumbs: 1001 @3 BYTE Publications Inc
`
`
`
`In This Issue
`Playing games may not be the most Important task your computer does, but it sure
`makes for a lot of fun. As Robert Tlnney‘s cover Illustrates, computers play a central role
`in our recreational activites. BYTE‘s writers have been working hard at playing games.
`and their articles and reviews will help you pick and choose from among the many
`computer games available. Sgoior editor Gregg Williams speculates on the shape of
`games to come in the editorial, "New Games. New Directions." Thomas W Malone
`analyzes the attraction of computer games in "What Makes Computer Games Fun?" To
`learn how you can turn your game ideas into cash, see the rules for the BYTE Game
`Contest, page 302.
`'
`On a more serious note, the Atari Tutorial continues with Part 4, "Displaylist inter-
`rupts" and William Barden Jr present: the first installment of a new series on Radio
`Shack computers, ”Color Computer from A to D, Make your Color Computer 'See' and
`'Feel' Better." BYTE's six~year cumulative index will eliminate those random searches for
`that specific article. See page 3&6. All this, plus our regular features.
`
`BYTE is Published monthly by BYTE Publications int, 10 Main St. Peterborough NH 034-58, phone 1603]
`924.923I . a wholly-owned subsolary or McGraw-Hill. inc. Address subscriptions. change of address, USPS Form
`357“), and fulfillment questions to BYTE Subscriptions. POB 590. Martinsville NJ 03836. Second class postage paid
`at Waseca. Minnesota 56093 . USPS Publication No. 528000 [ISSN 0360-5280]. Canadian second class registra-
`tion number 932 l . Subscnptions are 5 I9 for one year. 53$ for two years. and $49 [or three years in the USA and
`its possessions. in Canada and Mexico, 52 I for one year, $38 for two years. 555 for three years. 543 for oneyear
`air delivery to Europe. 535 surface delivery elsewhere. Air delivery to selected areas at additional rates upon re-
`quest. Single copy price is 52.50 in the USA and is possessmns. $2.95 in Canada and Mexico, 54.01) in Europe,
`and $4.50 elsewhere. Foreign subscriptions and sales should be remitted In United States funds drawn on a US
`bank. Printed in United States of America.
`Address all editorial correspondence to the editor at BYTE. POB 332. Hancock NH 03449. Unacceptable
`manuscripts will be returned if accompanied by sufficient first class postage. Not responsible for lost manuscripts or
`photos. Opinions expressed by the authors are not necessarily those of BYTE. Entire contents copyright i5) i901
`by BYTE Publications inc. All rights reserved. Where necessary. permission is granted by the copyright owner for
`libraries and others registered with the Copyright Clearance Center [CCCi to photocopy any article herein lot the
`base fee of S LOG per copy of the article or item plus 25 cents per page. Payment should be sent directly to the
`CCC 2| Congress St. Salem MA 0 I 9m. Copying done for other than personal or internal reference use without
`the permission of McGraw-Hlil is prohibited. Requests For special permission or bulk orders should be addressed to
`the publisher.
`BYTED is available in microforrn from University Microfilms international. 300 N Zeeb Rd. Dept PR. Ann
`Arbor Ml 48min USA or is Bediord Row. Dept PR. London WC1R 4EJ England.
`
`Subscription WATS Line: [800] 258-5485
`Office hours: Mon-Thur 3:30 AM - 4:30 PM, Friday 8:30 AM - Noon, Eastern Time
`
`NATIONAL ADVERTISING SALES REPRESENTATIVES:
`
`NORTHWEST [415l964-0106
`Hajar Associates
`1000 Elweli Ct. Suite 227
`Falo Alto CA 94303
`
`sounmasr [tilii 540-3551
`Hajar Associates
`3303 Harbor Blvd
`Suite K4
`
`Circle 3T4 on inquiry card. —*
`
`SKYHAWKE Ex. 1027, page 6
`
`Costa Mesa CA 92626
`
`NORTHEAST [61714444946
`Hajar Associates
`230 Hillside Ave
`Needham Heights MA 02194
`MIDWEST [312] 950-0160
`Hajat Associates
`5225 Old Orchard Road
`Suite 50
`Skoki‘e iL 60076
`
`MID ATLANTIC [201] 741—7744 SOUTHEAST [305] 886-?210
`Hajar Associates
`Hajar Associates
`32| Broad Street
`1220 Prairie Lane
`Red Bank NJ 0770|
`Apopka FL 32703
`New York NY [212: 682—5344
`
`

`

`What Makes
`Computer Games Fun?
`
`Thomas W Malone
`Cognitive and Instructional Sciences Group
`Xerox Palo Alto Research Center
`3333 Coyote Hill Road
`Palo Alto CA 94304
`
`ing noneducational computer games
`or in making other computer pro-
`grams more fun to use. All of the
`work I discuss
`in this article is
`described in more detail elsewhere
`{references 3 and 4).
`
`Survey of Preferences
`As a first step toward finding what
`makes computer games fun, I inter-
`viewed 65 students—from kinder-
`garten through eighth grade—about
`their computer-game preferences. All
`the children had been playing with
`computer games in a weekly class for
`at least
`two months and some for
`
`more than two years. The computer
`class teachers provided a list of the 25
`games
`they judged most popular
`among the students. Then I asked
`each child to rate how well he or she
`
`liked each game, on a three-point
`scale.
`
`Table 1 lists all the games in order
`of their average rating by children
`who had played them. One of the
`most interesting questions we can ask
`about these results is what features
`
`the popular games share that are
`missing in the unpopular games. To
`answer this I rated each game using a
`number of criteria that seemed likely
`to affect
`their motivational value.
`Table 2 shows the correlations be-
`tween these game features and the
`average ratings the games received
`
`Rumor has it that when the Space
`Invaders game was first introduced in
`Japan the Japanese treasury ran out
`of the coin that was used to operate
`the game. True or not, the phenom—
`enal popularity of various computer
`games is obvious to anyone who has
`wandered through a shopping mall,
`an airport lounge, or a toy store in
`the last few years.
`Why are these games so captivat-
`ing? And how can the same things
`that make computer games captivat-
`ing be used to make learning with
`computers more interesting and en-
`joyable? To help answer these ques-
`tions,
`I systematically studied more
`than 100 people playing computer
`games,
`looking primarily at what
`made the games fun. Then I devel-
`oped a set of guidelines for designing
`highly motivating educational com-
`puter programs.
`Though I
`focused on making
`educational activities more fun, these
`guidelines can also be used in design
`
`Acknowledgments
`This article is based on the author’s PhD
`dissertation submitted to the Stanford Univer-
`sity Department of Psychology. Parts of the cm
`ticle were previously included in the pro-
`ceedings of the Association for Computing
`Machinery Symposium on Smm‘l and Personal
`Computer Systems
`(Palo Alto, California.
`September 19. 1980) and in references 3 and 4.
`
`258
`
`December 1981 E: BYTE Publications Inc
`
`from the children.
`
`The most important factor deter-
`mining popularity in this sample was
`whether or not the game had a goal.
`For example, the top three games all
`had obvious goals (getting a high
`score in Petball,
`trapping the other
`person’s snake in SnakeZ. and de-
`stroying all the bricks in Breakout),
`while the bottom two games had no
`clear goals (conversing with a simu-
`lated psychiatrist in Eliza or filling in
`blanks in a story in Gold). Scoring,
`audio effects, and randomness also
`had high correlations with game
`popularity. The children liked graph-
`ic games and significantly disliked
`word games.
`Even though these results are inter-
`esting, it is impossible to draw strong
`conclusions from this kind of correla-
`tional study. Among other things, the
`results depend entirely on the sample
`of games 1 used. The other
`two
`studies I describe focus on a single
`game and systematically vary its fea—
`tures in a series of slightly different
`versions of the game; this allows us to
`make some stronger conclusions.
`
`Breakout—The first game I studied
`in detail was Breakout. Figure 1
`shows atypical screen display in the
`original Breakout game. The player
`uses a knob to control the position of
`the paddle on the left side of
`the
`
`SKYHAWKE EX. 1027, page 7
`
`

`

`Wild Hare Software Systems
`Multiply the Capabilities of
`Data General‘s
`
`RDOS
`
`INFOS®
`
`lCOS
`
`DOS
`
`.
`Wild Hare gives Data General $3:
`users a choice when upgrading ‘5;
`to a multi-user environment and
`3
`eliminates the need to use A05.
`
`'
`
`Wild Hare makes it easy for you. It creates
`a true mum-lingual. multi—user environment for
`your current system. No user software modifications
`are necessary. There is no need to install a new
`operating system. And. no expensive hardware upgrade Is
`required.
`
`‘
`
`Features
`
`- Each user is totally independent of all other users.
`
`- Each user may run all standard Data General software.
`
`- Each user may independently edit. compile. execute and debug
`programs written in any language supported by RDOS. IN FOS®.
`ICOS and DOS.
`
`. Standard languages supported inciude: Fortran IV. Fortran V.
`COBOL. ALGOL. RPG. DG/L". BASIC. PASCAL. MAC. etc.
`
`° All NOVA'5® and ECLIPSE's® are supported.
`
`- Wild Hare guarantees its software systems on a money back basis.
`
`
`
`Wild Hare’s Software
`Gives Data General Users
`A Choice!
`
`NOUA' Hurts: - and INFOS- .ue reg-slum trademarks oi Dau-Cmneml Calpomllon
`
`5glSWELSAStElJflleOO
`
`RO.Box3581.Boulder.CoIorado BO 01'
`(303)-494-0221
`
`Circle 438 an inquiry card.
`
`SKYHAWKE Ex. 1027, page 8
`
`

`

`Game
`
`Average
`Rating
`
`Description
`
`Petball
`Snake2
`Breakout
`Dungeon
`Chase 8
`StarTrek
`Don't Fall
`
`Panther
`Mission
`Chaser
`Chase
`Horses
`Sink Snip
`Snake
`Lemonade
`Escape
`Star Wars
`Maze Craze
`Hangman
`Adventure
`Draw
`Stars
`Snoopy
`Eliza
`Gold
`
`2.8
`2.6
`2.6
`2.6
`2.6
`2.5
`2.5
`
`2.4
`2.4
`2.4
`2.4
`2.4
`2.3
`2.3
`2.3
`2.2
`22
`2.2
`21
`20
`20
`2.0
`1.9
`1.8
`1.5
`
`Simulated pinball with sound
`Two players control motion and shooting ot snakes
`Player controls paddle to hit ball that breaks through a wall. piece by piece
`Player explores a cave, like Dungeons and Dragons
`Two players chase each other across an obstacle course. with sound effects
`Navigate through space and shoot Klingon ships
`Guess words like Hangman but. instead of a person being hung. a person or robot advances to a
`cliff
`
`Guess who committed a murder by questioning witnesses who may lie
`Bomb submarines without getting your ship sunk
`Capture a moving square with perpendicular lines
`Like Chase S but without sound
`Bet on horses that race along track
`Bomb a ship from an airplane
`Like Snake2 but snakes can't shoot
`Run a lemonade stand: buy supplies. advertise. etc
`Escape from moving robots
`Sheet Darth Vader's ship on screen
`Escape from randomly generated maze
`Guess letters ot a word before man is hung
`Explore cave with dragons, etc
`Make any design on the screen
`Guess a number. Clues given by number of stars
`Shoot Red Baron by subtracting Snoopy's position on number line from Red Baron's position
`Converse with simulated psychiatrist
`Fill in blanks in story about Goldilocks
`
`Table 1: 25 computer games, listed according to preference. Sixty-five students were asked to rate the games (I =don't like;
`
`2=lrke: 3=like a lot).
`results were correlated with the game preferences from table I.
`
`F
`
`eature
`Goal
`:1
`IO e or: s
`30309“? 129993 a score
`Randomness involved in game
`Speed of answers counts
`31'3“?“ items
`rope I
`IOI'I
`Variable difficulty level
`Cooperation
`Fantasy
`Kind 0, game:
`Graphic game
`Math game
`Word game
`
`Statistical significance levee:
`“3:33?
`
`Gorrelatlorfl With
`Average Fre eronoe
`0.65"
`.
`33?:
`0.48"
`0.36”
`3-3:
`.
`0.1?
`0.02
`0‘06
`
`use“
`— 0-20
`—0.38*
`
`Table 2: Features influencing grime preference, listed according to importance.
`The 25 games listed in table I were analyzed in terms of these features, and the
`
`screen. The paddle is used to bounce
`the ball against the wall of bricks on
`the right side of the screen. Each time
`the ball bounces off
`the wall,
`it
`.
`knocks one brick out and adds to the
`score. The ultimate goal of the game
`15 to knock out all the bricks.
`My survey and other casual obser-
`.
`-
`-
`.
`.
`various indicate that this is one of the
`most popular contemporary com-
`putt-2r games. What is the "secret" of
`its success? lvlany devotees of Brealc-
`out and Similar games mention their
`score—usually their highest one—
`when talking about the game. 15 the
`challenge of getting a record-high
`score the principal attraction? Is it the
`visual stimulation of watching the
`bricks break out? Or is it: simply the
`enjoyment of the sensorimotor skill
`involved in putting the paddle in
`front of the ball"! There are, of course,
`many other features of Breakout, but
`these three—the score,
`the breaking
`
`260
`
`December 1931 o BYTE Publications In:
`
`SKYHAWKE Ex. 1027, page 9
`
`

`

`Solve
`the Great
`
`for the rim. The Accounts List
`summarizes current activity
`and status at each client.
`
`The LBS |s_ designed so '
`that even first—time com uter
`rotors can insta the s s-
`o
`tem wrl'fiout exgefi Help.
`System f documentation-5 895
`Demonstration System-S 75
`Documentation alone-S 40
`
`Two new
`solutions
`from Westico
`
`/ The LBSisdesigned
`
`'_
`'
`
`
`
`
`'I'
`
`You spent a lot at
`time searching
`and researching ,._.
`to find just the '
`right computer.
`Butwhen it comes to
`.
`compatible software.
`
`you're stymied. Where do
`you turn? What is the key
`that unlocks the software _.,_
`mystery’?I The answer is ele-
`mentary.
`it takes a com-
`pony with the expertise and I"
`research facilities to dis-
`cover and develop a wide
`variety of quality software
`programs — a company -‘-
`with a staff of experts who
`understand both software
`and hardware— a company
`that is not only reliable but at-
`ters uniaue 24-hour services
`and — a company dedi-
`cated to being your software
`company.
`With all these pluses
`there's no mystery as to why
`Westico is so popular with
`knowledgeable software
`buyers. But look! There‘s more.
`
`'
`
`'
`
`
`
`The Westico 24-Hour
`Computer Hotline
`[203] 853-0816
`(300 baud] for detailed pro-
`gram Information and quick
`access ordering.
`. A full range of professional
`software.
`
`0 Support for a wide variety of
`CPiM" and other computer
`systems.
`including: TREE-80
`Model
`ll. Apple. Vector
`Graphic. Cromemco. North
`Star. Micropolis. Ohio ScienA
`titic. Altos. Dynabyte. lBM.
`superBrain, Xerox. Zenith
`and more.
`
`MicranTox provides in-house
`computerized tax capability
`for the tax practitioner or se-
`for law offices with
`rious investor. The system is
`up to 25 attorneys and 35
`designed to accept informa-
`tion. summarize data. com-
`timekeepers.
`including
`pute tax and print the retums
`paralegals and secre—
`taries. The system distrib—
`required by the Internal Reve-
`utes all Time and Expenses
`nue Service. The system‘s im-
`mediate response capability
`to client accounts or des-
`ignated Overhead Ac-
`' gives both tax specialist and
`clients immediate results of
`counts. and produces
`the computation.
`monthly Client Review
`The system reduces time
`' sheets. Atter any adjust-
`ments it also provides:
`required to complete a return
`ready-to-mail
`itemized bills.
`while aiso minimizing the tax
`obligation of the taxpayer
`monthly Office Management
`within the limit at the law.
`Summary. Aged Receivables
`Report. An Accounts
`Three levels of tax prepara-
`
`List is also built into
`tion systems are
`available:
`the system.
`Level 1 —
`C o m p I e x
`transactions re-
`Uses 235ched-
`
`" ules and forms.
`cording is re-
`duced to a mini-
`
`handles multiple
`mum because
`
`clients. and prints
`the LBS system is
`lRS approved forms.
`Level 2 — All at
`based on daily
`timesheets pre-
`Leveit plus six more schedu
`ules and forms, depreciation
`pared by each
`_
`
`system. state tax interface. in-
`timekeeper with '
`a complete system for cod-
`tegrated data base for year
`ing client matters and ex-
`to year data storage. and
`penses. The attorney auditing
`batch compute and print
`functions,
`the preebilllng review form
`Level 3 — All at Level 1
`can choose various predeter-
`mined rates. or bill on re—
`plus partnership schedules
`and forms
`tainer. contingency fee or an
`adjusted basis.
`State tax computation
`The Office Management
`for the following
`states is availa-
`Summary provides a finan-
`bie at additional
`cial analysis of each attor—
`cost: Arizona, Cal—
`ney's billings. aging of his ac-
`counts receivable and an
`ifornia.
`illinais.
`analysis of the work effort at
`Ohio. Oregon.
`each timekeeper and total
`Maryland, New York.
`
`Utah, Virginia and
`Washington, DC.
`Other states and municipali-
`ties are being added.
`Prices:
`Level 1 — $250
`- Level 2 — 31,000
`Level 3 — 3750
`Level 2 plus Level 3 — $1,500
`State Tax i Call for prl ces
`; Demonstration system — $75
`
`
`
`1 a WAYS 'i'r')ORDER
`|nc..
`I Write Westico.
`25 Van Zant Street,
`Norwalk. CT 06655.
`
`
`
`‘
`i
`
`[
`
`i . fl (2031 853-6830.
`, o Telex 643-788.
`' I Dial-u our24-hourcom-
`p er
`00 baud]
`(203] 853-0316.
`COD. MasterCard and VISA ac-
`‘
`cepted.
`Prices do not include shipping j
`and are subject to change. In CT
`add W296, solestax. All saiesflnal.
`Manual price may be credited to-
`
`_ ward purchase otsottware.
`Dealer inquiries invited.
`Copyright is) 1981 Westloo. Inc.
`WES-£0
`
`;
`
`Send tor FREE cotal_og I
`
`WES-TKO
`
`The Software Express Service
`25 Van Zant Street 0 Namaik. Connecticut 06855
`[206) 353-6330 0 Telex 643338
`
`SKYHAWKE Ex. 1027, page 10
`
`

`

`Circle 256 on Inquiry card.
`
`TM
`
`for the manufacturing
`manager.
`
`It you manage
`an assembly plant,
`will help you
`make the decisions
`which will:
`
`reduce inventory and interest
`expense through improved parts
`ordering,
`plan production for greater plant
`and personnel productivity.
`meet production schedules by
`expediting purchase orders and
`providing plcklists Tor parts.
`improve customer relations by
`aiding on-time delivery. and
`control product costs and allow
`pricing forecasts or quotes tor
`special products based on cur?
`rent or "what it" costs.
`is our software which
`provides. personal. in grated. decision
`support through easy access to your
`database. Based on the powerful
`TM DBMS. Decisionware can pro
`woe the information you need in the
`lorm you need
`consists oi modules which
`provide full billsolsmateriai structuring for
`your products and complete control cl
`inventories. purchase orders and sales
`' each ol which is password-
`ed
`prote
`Personal: Easy to learn and to use.
`is menu-driven and distribut-
`ed with a sample database to speed
`familiarity. Because it runs on your
`desktop computer. it's always available
`to you
`Integrated: With all its modules.
`proyides a fully integrated
`view 01 your How of goods from order-
`ing parts to inn-piping customers. But
`you can start With a smaller portiOn
`may be integrated into a
`larger cerporate system by downloading
`data lrom remote files.
`Requirements 3
`t‘PtM operating system.
`nd Zilog 2430. or Intel
`r
`(“all for availability oi
`no 8033. Format is
`‘th special order
`n Do montalion
`ity is $40. \I’1SA. MC.
`tar and OEM inquiries
`
`invited
`
`
`
`out of the bricks, and the ball bounc-
`ing off the paddle—seem to capture
`the essence of the game.
`To examine which of these three
`
`features was most important to the
`game’s appeal,
`I constructed six dif—
`ferent versions of the game, varying
`each of the three features in all sensi—
`ble combinations. For example,
`in
`some versions the ball bounced back
`and forth between the wall and the
`
`paddle but no bricks ever broke out
`of the wall. In other versions the ball
`never bounced off the paddle; it was
`simply "caught" when the paddle was
`placed in front of it. Also, only half
`of the versions had a score.
`
`I asked 10 college undergraduates
`to play all the versions and then rate
`how well
`they liked each one. The
`factor that made the most significant
`difference
`in
`their
`ratings was
`whether or not
`the bricks were
`broken out.
`It
`is unclear from this
`
`the bricks
`study what aspects of
`breaking out are most important, but
`the list of features in table 2 suggests a
`number of important possibilities. A
`partially destroyed wall of bricks
`presents a visually compelling goal,
`while acting as
`a graphic score-
`keeping device which tells how close
`the player is to that goal. It thus pro-
`vides a goal. a visual effect, and scor-
`ing at
`the same time.
`In fact,
`the
`wall's structure suggests many goals
`at different
`levels: knocking out a
`brick in the third row, destroying the
`first row completely, etc.
`the
`The results also showed that
`versions without
`scores or bricks
`
`3 BALLS LEFT
`
`SCORE 12
`
`Figure 1: A typical display from the
`Breakout game, which is popular because
`it provides a clearly defined challenge
`(breaking through the wall by bouncing
`the ball against the bricks) and provides
`visual and auditory stimulation.
`
`breaking out were significantly less
`appealing than the other versions. In
`other words,
`the versions in which
`there was no clear goal——other than a
`vague “keep the ball going as long as
`you can"——were significantly less fun
`than the others. Without a clear goal,
`it was not really a game at all.
`I believe a similar combination of
`
`multiple-level goals and visual effects
`is important in the success of a num-
`ber of other games,
`like Space In-
`vaders, Snakez, and Petball.
`
`Darts—The second game I studied
`in detail was called Darts, designed to
`teach elementary students about frac-
`tions (see reference 2). In the version I
`used.
`three balloons appear at ran-
`dom places on a number line on the
`screen and players try to guess their
`positions (see figure 2). They guess by
`typing in mixed numbers
`(whole
`numbers and/ or fractions], and after
`each guess an arrow shoots across the
`screen to the specified position. If the
`guess is right, the arrow pops the bal-
`loon; if wrong, the arrow remains on
`the screen. The player gets to keep
`shooting until all
`the balloons are
`popped. Circus music is played at the
`beginning of
`the game;
`if all
`three

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket