throbber

`
`SKYHAWKE Ex. 1010, page 1
`
`

`

`Collect the All-Star Line-Up
`Of Sports Titles from Konami®/Ultra@
`
`
`”HI/W“ EEEEL
`
`
`ULTRA
`
`SKYHAWKE Ex. 1010, page 2
`
`

`

`ULTRA SOFTWARE CORPORATION LIMITED WARRANTY
`
`Ultra Software Corporation warrants to the original purchaser of this Ultra software product that the medium
`on which this computer program is recorded is free from defects in materials and workmanship for a period of
`ninety (90) days from the date of purchase. This Ultra software program is sold “as is,” without express or
`implied warranty of any kind, and Ultra is not liable for any losses or damages of any kind resulting from use
`of this program. Ultra agrees for a period of ninety (90) days to either repair or replace, at its option, free of
`charge, any Ultra software product, postage paid, with prool of date of purchase, at its Factory Service
`Center. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and
`shall be void if the defect in the Ultra software product has arisen through abuse, unreasonable use,
`mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
`REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ULTRA ANY
`IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF
`MERCHANTABILITY AND FITNESS FOR A PARTICULAR
`PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD
`DESCRIBED ABOVE. IN NO EVENT WILL ULTRA BE LIABLE FOR
`ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES
`RESULTING FROM POSSESSION, USE OR MALFUNCTION OF
`THIS ULTRA SOFTWARE PRODUCT. Some states do not allow
`limitations as to how long an implied warranty lasts and/or exclusions
`or limitations ol incidental or consequential damages so the above
`limitations and/or exclusions of liability may not apply to you. This
`warranty gives you specific rights. and you may also have other rights
`which vary from state to state.
`
`
`
`THIS OFFICIAL SEAL Is YOUR ASSURANCE
`THAT NINTENDO HAS APPROVED THE
`QUALITY OF THIS PRODUOT. ALWAYS
`LOOK FOR THIS SEAL WHEN BUYING
`
`Ultra Software Corporation
`900 Deerfield Parkway
`Buffa|o Grove‘ |[_ 60089.451 0
`(708) 215-5111
`
`GAMES AND ACCESSORIES TO ENSURE
`COMPLETE COMPATIBILITY WITH YOUR
`GAME BOY SYSTEM. ALL NINTENDO
`PRODUCTS ARE LICENSED BY SALE AND
`
`FOR USE WITH OTHER AUTHORIZED
`PRODUCTS BEARING THE OFFICIAL
`NINTENDO SEAL OF QUALITY.
`
`SKYHAWKE Ex. 1010, page 3
`
`
`
`
`
`THIS GAME IS LICENSED BY
`
`Q
`
`n‘l‘endo
`NINTENDO, GAME BOY AND THE
`
`OFFICIAL SEALS ARE TRADEMARKS
`OI: NINTENDO OF AMERICA INC.
`©1989 NINTENDO OF AMERICA INC.
`
`
`
`

`

`WELCOME TO THE WORLD OF ULTRA!
`
`TABLE OF CONTENTS
`
`MAJOR FEATURES .............................................................5
`
`How ToBEGIN ......................8
`
`TOURNAMENT/PRACTICE ............................................... 1o
`
`MATCH PLAY RULES ....................................................... 12
`
`STROKE PLAY RULES ..................................................... 13
`
`TEEING OFF ....................................................................... 14
`
`SWINGING .......................................................................... 15
`
`PUTTING ............................................................................ 18
`
`THE LEADER BOARD .......................................................20
`
`Well, you asked for it. And now it’s here. The most intense golf
`challenge ever conceived for Game Boy®. It’s from Ultra?) and
`it‘s hot. But before scorching the ball down the fairway, we
`recommend that you read the following instructions. Think of
`them as your own private golf lesson.
`
`STRATEGY .........................................................................22
`
`7
`
`SKYHAWKE Ex. 1010, page 4
`
`

`

`
`
`Ultra Golf can be played by one or two hackers...l mean golfers. While an immense
`amount of talent is required, a Game Link is not.
`
`After you qualify in a Pro Test round on the Masters Course, you can join the pro
`tour and compete for the championship.
`PRACTICE MODE (FOR ONE PLAYER ONLY)
`This mode lets you select any hole in any order to sharpen your skills. If this
`doesn’t improve your game, nothing will.
`
`MATCH PLAY MODE (FOR TWO PLAYERS)
`Your goal here is to win every pOSSIble hole. After the round is completed, the
`player who’s won the most holes doesn’t have to worry about picking up the
`check at the nineteenth. Before beginning, you can choose the course and
`number of holes to play.
`
`SKYHAWKE Ex. 1010, page 5
`
`

`

`
`
`STROKE PLAY MODE (FOR TWO PLAYERS)
`When the round ends, the player with the least number of strokes wins. In other
`words, avoid those big bad bogies at all costs, or else it’s back to the practice
`tee. Before beginning you can choose the course and number of holes to play.
`
`RECORD MODE (LEADER BOARD)
`Here you can view the best score as well as holes-in-one, longest drive, closest
`to the pin and score over the four day tournament. This is where the big time
`swingers can hang their egos.
`
`NOTE: This Game Pak is equipped with a backup function to record data and mid-
`game position. You may lose data if you turn off the unit while the demo screen is on,
`so be careful. BACKUP IS POSSIBLE FOR TOURNAMENT PLAY ONLY.
`
`_
`
`
`
`
`
`
`
`SKYHAWKE Ex. 1010, page 6
`
`

`

`HOW TO GET IN THE SWING OF THINGS
`
`Place the Game Pak properly into the Game Boy and switch on the power.
`NINTENDO followed by ULTRA will appear. Press the Start Button and you‘ll head
`to the famous Title Screen Clubhouse.
`
`
`
`JIP
`2P
`
`
`
`
`LICENSED B? NINTENDO
`
`TH&© 1892 KONFIHI
`
`TITLE SCREEN
`
`When you reach the Title screen, press
`the Control Pad Left or Right to select
`1P or 2P. if you select 2P, your twosome
`will be sent to the Mode Select screen.
`
`HNDPGRSTUVHX
`
`BCDEFGHIJKL
`
`v Q
`
`NAME ENTRY SCREEN
`To enter your name, use the Control Pad to move the
`cursor to “NEW”, then press the Start Button. Select
`each letter by pressing the Control Pad Left, Right, Up
`or Down, then press the A Button. To cancel a
`selection, press the B Button. After entering your
`name, move the cursor to “END” and press the Start
`Button. You'll then be sent to the Registration screen.
`. NOTE: Names can only be 5 letters long. Sorry, Bartholomew.
`
`SKYHAWKE Ex. 1010, page 7
`
`

`

`
`
`cursor onto the name and press the Start Button. NOTE: When two players are playing, there ’5 no name
`
`REGISTRATION SCREEN
`Use the Control Pad to select the number you want
`to register. “?????” will flash on the screen. Press
`the Start Button to register the number. Remember,
`in order to play under a registered name, move the
`
`registration.
`
`‘
`l
`
`MODE SELECT SCREEN
`There are five modes in Ultra Golf:
`. TOURNAMENT, PRACTICE, RECORD,
`MATCH PLAY and STROKE PLAY.
`Remember, Match Play and Stroke Play
`
`require two players.
`
`SKYHAWKE Ex. 1010, page 8
`
`

`

` I'[‘t
`
`TOURNAMENT TALK
`
`Your tournament competition includes some of today's
`greatest names in golf (First names only, of course. We
`don’t want to upset any agentsl). Before taking on the
`
`._.... ,2
`pros, you must qualify in the Pro Test round for
`.:::::.::;
`amateurs on the Master Course. To qualify, your final
`5:245:55
`18 hole score must be under par (that’s below 72 for
`I n m “I:2l
`
`'Egfiéfia‘n'fi‘f
`you laymen). if you survive the hazardous Pro Test, it’s
`off to the first tee of the Championship Course, where you’ll either become a legend,
`orjust one of those guys who hangs out along the fringes of the “out line."
`I
`
`
`
`To enter the Tournament Mode, select 1P at the Title screen. Move the cursor to
`Tournament and press the Start Button. Set the number of days for the tournament, from
`1 — 4 by pressing the Control Pad Up or Down. Press the Start Button to tee ‘er up.
`
`SKYHAWKE Ex. 1010, page 9
`
`
`
`1-
`,
`,
`:
`1
`i
`
`;
`
`,
`E,
`l
`tl
`i
`it
`l’
`1‘
`
`l ll l
`
`;
`fl
`
`i
`
`,
`
`l
`
`‘
`
`l
`l
`
`‘
`
`l
`
`
`
`
`
`

`

`
`
`PRACTICE MAKES PAR-FECT
`
`in the old days if you wanted to improve your game,
`you’d have to spend X time at the driving range, X time
`at the putting green and X time trapped in a practice
`bunker. Well now, thanks to the miracle of modern
`
`electronics, you can practice each facet of your game,
`from tee off to final putt, on an actual hole. X-citing, eh?
`You can choose any hole on either the Master or
`Championship Course.‘
`
`
`
`To enter the Practice Mode, select 1P at the Title screen. Move the cursor to Practice,
`and press the Start Button. Select a course by pressing the Control Pad Up or Down.
`Select a hole by pressing the Control Pad Left or Right. Press the Start Button to begin.
`
`SKYHAWKE Ex. 1010, page 10
`
`

`

`MATCH PLAY RULES ‘
`Match play has been popularized over the last few
`years by high stakes, high TV ratings skins games.
`The game itself, though, has been around since
`knickers first hugged the knees. As a rule, Match Play
`is a head—to-head competition, where a winner is
`decided on each hole. After the round is complete,
`whoever has won the most holes...wins.
`/
`
`HR TCH PLFt‘r‘
`COURSE
`
`SELEC T
`
`To begin Match Play,
`and press the Start B
`
`select the 2P at the Title screen. Move the cursor to Match Play
`utton. Select the Match Play course by pressing the Control Pad
`
`Start Button.
`
`ns you’re in for a full round. FT is for a front nine (holes 1 — 9)
`s for a back nine (holes'10 - 18) free-for-all. Fi nally, press theJ
`
`12
`
`SKYHAWKE EX. 1010, page 11
`
`

`

`
`
`STROKE PLAY RULES
`
`This is traditional knock-down, drag-out golf at it’s finest.
`Just you and a friend trying to destroy each other’s
`psyche, as you pound that little white ball around, over
`and through obstacles more hazardous than those on a
`Chicago freeway. After the brutal round is over,
`whoever has the lowest total score (and the fewest
`frazzled nerves) wins.
`
`,.
`'
`STROKE pL-zw
`if};
`'5'; COURSE
`SELECT :i'j
`
`
`
`
`
`To begin Stroke Play, select the 2P at the Title screen. Move the cursor to Stroke Play
`and press the Start Button. Select the Stroke Play course by pressing the Control Pad
`Left or Right. Select the number of holes you want to play by pressing the Control Pad
`Up or Down. Again, 18 means you’ll play a round of 18. FT is for the front nine. And
`BK is for the back nine.
`
`A NOTE CONCERNING HONOR
`The honor system is in effect during both Match and Stroke Play. At the first tee 1P
`leads off. followed by 2P. But from then on, whoever has the lowest score on a'hole
`will fire first on the following hole. We thought that deserved honorable mention.
`
`13
`
`SKYHAWKE EX. 1010, page 12
`
`

`

`FROM TEE TO GREEN
`THE FUNDAMENTALS OF WINNING
`INITIAL DECISIONS
`When the game begins, the Course screen appears. You may view the entire hole by
`pressing the Control Pad Up, Down, Left or Right.
`
`After you finish viewing the hole’s topography, you must determine the direction you
`want to hit the ball. Press the A Button and a cross cursor will appear. Press the
`Control Pad Left or Flight to move this cursor to the point where you want to aim your
`shot, then press the A button to lock it in.
`Hole number
`
`
`
`
`
`
`
`and then press the A Button to
`realign the cursor.
`
`Par indicator
`
`Distance
`
`Wind direction
`
`Number of strokes
`
`Wind speed
`
`Player
`
`Ball position
`
`Score
`
`SKYHAWKE Ex. 1010, page 13
`
`

`

`
`
`
`
`
`
`
`TAKING YOUR BEST SHOT (THE ART OF THE SWING)
`After lining up your shot, press the A Button again, and the Shot screen will
`
`appear. Here you can make final adjustments to your cross cursor, select your
`club, set your stance and set the power of your swing.
`
`
`WWIflfllfllflll
`
` éStance
`
`Club
`
`‘
`
`The ball’s lie
`
`Club distance
`
`Wind direction
`
`Wind speed
`
`Distance to’green
`
`SKYHAWKE EX. 1010, page 14
`
`

`

`
`
`
`
`SIX STEPS TO SUCCESS
`1. At the Shot screen you can make final
`adjustments to your cross cursor (see the right
`side of the screen). Press the Control Pad Right
`or Left to move the cursor, then press the A Button
`to lock in your choice.
`
`
`
`2. Next, select the appropriate club. Press the
`,,
`Control Pad Up or Down to scroll through your
`computer bag. After you've made a selection, press the A Button. Remember,
`your club selection should be dependent on the ball position, wind direction and
`remaining yardage.
`
`3. Next, set your stance by pressing the Control Pad Left or Right. When you’re
`comfortable with your selection, press the A Button. This step is very important.
`Fading (when the ball goes to the right), drawing (when the ball goes to the left)
`or hitting the ball straight are important factors to consider, depending on your
`position on the course and the direction of the wind.
`
`4. After setting your stance, the club will immediately begin rotating. Try to press
`the A Button before the club rotates past MAX. Just like in real golf, if your timing
`is off, worms will be scrambling for cover. The closer to MAX you get, the farther
`your ball will go. Remember to play the percentages, and figure out your distance
`
`SKYHAWKE Ex. 1010, page 15
`
`

`

`
`
`
`
`to the pin relative to the maximum club distance and wind strength. Then press
`the A Button at the point which you believe is the correct force to reach the pin.
`
`5. Once the power is set, your downswing will begin. Press the A Button again
`when the club head reaches the exact point where you want to strike the bail.
`
`NOTE: YOU CAN CHANGE ANY OR ALL OF YOUR CHOICES BY PRESSING THE
`B BUTTON AND THEN RESETTING.
`
` Back spin zone
`
`Center point/perfect contact
`
`Top spin zone
`
`6. By adjusting your contact point, you can add backspin 0r topspin to the bail to
`differing degrees. Remember backspin has a high trajectory and is easily
`affected by wind, while topspin has a low trajectory and is relatively unaffected
`by the breeze. Of course, if you miss the contact zone altogether, your pals will
`start calling you Dr. Duff-Meister.
`
`
`17 r
`
`SKYHAWKE Ex. 1010, page 16
`
`

`

`
`
`
`
`
`
`PUTTING. IT’S A GAME IN AND OF ITSELF
`
`When the ball lands near the green or on it, the Putting screen will appear. Touch will
`suddenly overcome power, as you prepare to accomplish your ultimate objective—sinking
`a putt and hearing that beautiful rattle which emanates from the bottom of the cup.
`
`FOUR STEPS TO HOLING OUT
`1. Look over the entire green using the Control Pad. After surveying the dips and
`swells, press the A Button.
`-
`
`2. Press the Control Pad Left or Right to line up the cross cursor. When lining up
`your putt, consider the arrows which represent the slopes on the green. Double
`arrows mean the slope is more radical, thus the speed of your putt will be
`affected to a greater extent.
`
`3. After your putt is lined up, press the A Button and the Power Putt Gauge will
`appear on the right side of the screen. This gauge works on the same principles
`as the Shot screen power gauge, except you press the A Button twice instead of
`three times.
`
`4. Press the A button and the power gauge cursor will rise. When it's at the
`power point you feel is adequate to get your ball to the hole, press the A Button
`again. Hopefully your touch is tre' magnifique, or else you‘ll find yourself with a
`one way ticket to Bogey City.
`
`SKYHAWKE EX. 1010, page 17
`
`

`

`1
`
`
`
` Putting power gauge
`
`19
`
`SKYHAWKE Ex. 1010, page 18
`
`

`

`HfiSTEnHDlEH 1 2
`
`
`,
`
` ‘
`
`;
`3
`f—k gmpgj
`
`.
`naer'rEn—EW 4
`
`:jD--m
`
`
`
`
`
`1_s___rmw Uni 35
`
`12|
`mmv—lflf 34H 33
`
`
`@UEEE
`
`
`l—hlmnv DEE 39
`gest drive closest to the pin total score and
`Here official scorers keep track of the ion
`Until your game is up to par you
`best overall tournament scores (from first to last).
`to destroy your confidence.
`might want to avoid this mode. For it has the power
`
`To review the leader board, select 1P at the Title screen and press the Start Button,
`then move the cursor to “Records” and press Start again. Data for each category will
`appear each time you press Start Button.
`
` i
`
`
`
`‘
`
`ll
`
`l
`1
`
`1
`3
`
`‘
`
`
`
`SKYHAWKE Ex. 1010, page 19
`
`

`

`SYMBOLS OF EXCELLENCE (OR PATHETICNESS)
`
`(A)
`
`(E)
`
`(0)
`
`(-)
`
`(A)
`
`(X)
`
`Albatross (double Eagle)
`
`Eagle
`
`Birdie
`
`Par
`
`Bogey
`
`Double Bogey or over
`
`
`
`THE TOURNAMENT ORDER
`IN DICATOR
`
`If you‘re competing in a tournament, the player order
`(from 1- 5) will be indicated here. If you’re not in the top
`five, don’t fret. Millions play the game, and they can’t all
`fit into this tiny space reserved for legends only.
`
`.l.<l 1I
`
`llIt"
`
`I
`
`E:
`fllflflnflll
`
`21
`
`SKYHAWKE Ex. 1010, page 20
`
`

`

`
`
`
`
`
`A LITTLE STRATEGY THAT MIGHT PREVENT
`YOU FROM HAVING A STROKE
`
`TIP 1 I
`
`Before striking the ball, check the hole layout, topography and
`wind direction. Try to keep the ball on the fairway. If the ball
`lands in the rough, you might consider hitting a club one length
`longer than normal. Say a four iron instead of a five iron.
`Remember, if the ball lands out-of—bounds (OB) or in a water
`hazard, you'll be penalized one stroke.
`
`Tip 2: Note that the scale on the Course screen is set to 50
`yards per unit. 80 be sure to calculate your exact
`distance before choosing a club
`and taking a shot.
`
`.
`_
`Tip 3.
`
`.
`_
`If your ball IS lying on the
`fringe of the green, you might
`want to use a putter instead of a
`wedge. It all depends on the type of
`shot you feel most comfortable with.
`
`
`
` ' Do 8
`00
`Doggéogg
`88880830
`0
`3:33 Egg?
`a
`
`SKYHAWKE EX. 1010, page 21
`
`

`

`23
`
`SKYHAWKE EX. 1010, page 22
`
`

`

`
`
`marks of Ultra Software Corporation;
`ULTRA® and ULTRAGAMES® are registered trade on. © 1992 Ultra Software Corporation
`Ultra GolfTM is a trademark of Ultra Software Corporati
`Ultra Software Corporation
`900 Deerfield Parkway
`Buffalo Grove, IL 60089-4510
`708-215-5111
`
`Printed in Japan
`
`
`
`SKYHAWKE Ex. 1010, page 23
`
`

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