`CARDIOCOM v. BOSCH IPR2013-00468
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`database administrator
`database administrator
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`I
`I
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`I
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`database (1) Set of interrelated files that is created and managed by a DBMS.
`database (1) Set of interrelated mes that is created and managed by a DBMS.
`(2) Any electronically-stored collection of data.
`(2) Any electronically-stored collection of data.
`
`DATABASE
`DATABASE
`
`rrXT
`rfXT
`filE
`filE
`
`SPREADSH£rT
`SPREADSHffT
`filE
`FilE
`
`o 00
`
`= D O = DO
`
`Database 2 See DB2.
`Database 2 See DB2.
`database administrator Pe[s(Jn responsible for the physical design
`database administrator Pe[S()n responsible for the physical design
`and management of the database and for the evaluation. selection and
`and management of the database and for the evaluation. selection and
`implementation of the DBMS.
`implementation of the DBMS.
`
`ncy between
`ncy between
`:abase, it is
`:abase, it is
`
`a peripheral
`a peripheral
`
`>n.
`>n.
`
`lses or
`lses or
`
`iginated.
`iginated.
`
`:r.
`~r.
`
`Ids, fixed
`Ids, fixed
`:5,
`:5,
`:lata sttuctures.
`:lata structures.
`
`xample. it is
`xample. it is
`ters to one
`teTS to one
`
`~-. -
`"_. -
`
`DATA SWITCH
`DATA SWITCH
`
`network.
`network.
`
`1 data no matter
`l data no matter
`
`lphanumeric
`lphanumeric
`Uow for tbe
`llow for the
`
`type. For example,
`cype. For example,
`:lata cannot be
`:lata cannot be
`
`....
`- - - - -.... 1
`::Omputer Glossary
`::Omputer Glossary
`
`The Computer Glossary
`The Computer Glossary
`
`-
`
`123
`123
`
`.
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`2
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`
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`~ ... ~~--------------------------------
`
`long
`long
`
`SHORT
`SHORT
`CARD
`CARD
`
`long In programming, an integer variable. In
`long In programming, an integer variable. In
`C, a long is four bytes and can be signed (- 2G to
`C, a long is four bytes and can be signed (- ZG to
`+ ZG) or unsigned (4G). Contrast with slunt.
`+2G) or unsigned (4G). Contrast with slunr.
`long card In Pes, a full-length controller
`long card In Pes, a full-length controller
`board that plugs into an expansion slot.
`board that plugs into an expansion slot.
`Contrast with shem card.
`Contrast with short card.
`long-haul In communications, modems or
`long-haul In communications, moderns or
`communications devices that are capable of
`communications devices that are capable of
`transmitting over long distances,
`transmitting over long distances.
`long lines In communications, circuits
`long lines In communications, circuits
`that are capable of handling transmissions over
`that are capable of handling transmissions over
`long distances.
`long dis[3nces.
`
`1
`
`""'" "iii
`
`if
`
`LONG CARD
`LONG CARD
`
`longitudinal redundancy check See LRC.
`longitudinal redundancy check See LRC.
`lookup Data search performed within a predefined table of values (array, matrix,
`lookup Data search performed within a predefined table of values (array, matrix,
`etc.) or within a data me.
`etc.) or within a data file.
`loop In programming, a repetition within a program. Whenever a process must
`loop In programming, a repetition within a program. Whenever a process must
`be repeated, a loop is set up to handle it. A program has a main loop and a series of
`be repeated, a loop is set up to handle it. A program has a main loop and a series of
`minor loops, which are nested within the main
`minor loops, which are nested within the main
`loop. Learning how to set up loops is what
`loop. Learning how to set up loops is what
`programming technique is all about.
`programming technique is all about.
`The loop example on the right prints an
`The loop example on the right prints an
`invoice. The main loop reads the order record
`invoice. The main loop reads the order record
`and prints the invoice until there are no more
`and prints the invoice until there are no more
`orders to read. After pri.nting date and name
`orders to read. After printing date and name
`and addresses, the program prints a variable
`and addresses, the program prints a variable
`number of line items. The code that prints the
`number of line items. The code that prints the
`line items is contained in a loop and repeated as
`line items is contained in a loop and repeated as
`many times as required.
`many times as required.
`Loops are accomplished by various
`Loops are accomplished by various
`programming structures that have a beginning,
`programming structures that have a beginning,
`body and end. The beginning generally tests
`body and end. The beginning generally tests
`the condition that keeps the loop going. The
`the condition that keeps the loop gning. The
`body comprises the repeating statements, and
`body comprises the repeating statements, and
`the end is a GOTO that points back to the
`the end is a GOTO that points back to the
`beginning. In assembly language, the
`beginning. In assembly language, the
`programmer writes the GOTO, as in the
`programmer writes the GOTO, as in the
`following example that counts to to.
`following example that counts to 10.
`
`Una
`item
`loop
`
`Main
`Main
`loop
`loop
`
`I
`Get next order
`Get next order
`
`Print date
`Print date
`Print bill-to
`Print bill·to
`Print ship-to
`Print ship·to
`
`Print line item
`
`+
`+
`unerj
`~:o~~e".m
`
`Print totals
`Print rtalS
`
`LOOP
`LOOP
`
`M:>VE
`MOVE
`ADD
`ADD
`COMPARE
`COMPARE
`GOTO
`GOTO
`STOP
`STOP
`
`II 0" TO COUNTER
`"0" TO COUNTER
`111" TO COUNTER
`"1" TO COUNTER
`COUNTER TO "1011
`COUNTER TO "10"
`LOOP IF UNEQUAL
`LOOP IF UNEQUAL
`
`In high-level languages, the GOTO is generated by the interpreter or compiler; for
`In high-level languages, the GOTO is generated by the interpreter or compiler; for
`example, the same routine as above using a WHILE loop.
`example, the same routine as above using a WHILE loop.
`COUNTER = 0
`COUNTER = 0
`DO WHILE COUNTER <> 10
`DO WHILE COUNTER <> 10
`COUNTER = COUNTER + 1
`COUNTER = COUNTER + 1
`ENDDO
`ENDDO
`STOP
`STOP
`
`318
`318
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`The Computer Glossary
`The Computer Glcssary
`
`3