`By: Brenton R. Babcock
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`Ted M. Cannon
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`KNOBBE, MARTENS, OLSON & BEAR, LLP
`2040 Main Street, 14th Floor
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`Irvine, CA 92614
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`Tel.: (949) 760-0404
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`Fax: (949) 760-9502
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`Email: BoxGSN@Knobbe.com
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`UNITED STATES PATENT AND TRADEMARK OFFICE
`__________________________________
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`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`__________________________________
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`Game Show Network, LLC and WorldWinner.com, Inc.,
`Petitioners,
`v.
`Patent Owner of
`U.S. Patent 6,174,237 to Stephenson
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`Case IPR2013-00289
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`PETITIONERS’ DEMONSTRATIVE EXHIBITS
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`Petitioner Game Show Network’s
`Slides for PTAB Oral Hearing
`Game Show Network et al. v. Stephenson
`IPR2013-00289
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`U.S. Patent No. 6,174,237
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`July 10, 2014
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`GSN1
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`Three (3) Claim Limitations at IssueThree (3) Claim Limitations at Issue
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`(1) “playing a game of skill in a qualifying round
`between a single player and the host
`computer”
`(2) “evaluating the results of said qualifying round”
`(3) “said performance level award increases as a
`player qualifies for higher performance level
`classifications”
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`GSN2
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`SummarySummary
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`(1) The broadest reasonable interpretation of the
`“playing a game” limitations does not require the
`computer to compete head-to-head with the player.
`(2) Walker discloses “evaluating the results of said
`qualifying round” under any claim construction.
`(3) It would have been obvious, in view of Walker, to
`award performance level awards that increase as
`players qualify for higher performance levels.
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`GSN3
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`Issue 1: The "playing a game" limitations do not require the Issue 1: The "playing a game" limitations do not require the
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`computer to compete head-to-head with the player.computer to compete head-to-head with the player.
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`• Board: BRI does not require head-to-head
`competition.
`• No dispute that Walker discloses the “playing a
`game” limitations under the Board’s construction.
`• The ordinary meaning in view of the ’237 Patent’s
`specification supports the Board’s construction.
`• Stephenson’s admissions to the USPTO and to the
`U.S. District Court (N.D. Okla.) show that the Board’s
`construction is reasonable
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`GSN4
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`The ’237 Patent discloses embodiments in which the host The ’237 Patent discloses embodiments in which the host
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`computer does not compete head-to-head with a player.computer does not compete head-to-head with a player.
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`“The game of skill tournament is divided into two distinct
`portions: the qualifying round and the playoff round. The
`qualifying round is played between a single player through
`a computer terminal and a host computer. The host
`computer has the ability to act as a game sponsor by
`keeping score, operating the game, monitoring the
`player’s progress and to distribute awards when
`appropriate. Also, the host computer has the ability to act
`as another player if the game requires more than a single
`player.”
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`’237 Patent, Ex. 1001 at Col. 2:14-21 (emphasis added).
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`GSN5
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`The ’237 Patent discloses single-player games.The ’237 Patent discloses single-player games.
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`“Examples of games of skill include . . . solitaire, . . . ,
`crossword puzzles, word search, . . .”
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`’237 Patent, Ex. 1001 at Col. 3:33-57.
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`“The fact that crosswords, or word search or solitaire are
`traditionally single player games, played without
`computers, does not mean that a version of those games
`couldn’t be created that featured a computer opponent being
`played over a network in a particular tournament structure.”
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`Stephenson’s expert’s declaration, Ex. 2007 ¶ 59 (emphasis added).
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`GSN6
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`The ’237 Patent claims single-player games.The ’237 Patent claims single-player games.
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`“10. The method of claim 9 wherein said card game is
`selected from the group consisting of . . . solitaire.”
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`’237 Patent, Ex. 1001, Claim 10 (emphasis added).
`“14. The method of claim 13 wherein said strategy game is
`selected from the group consisting of crosswords, word
`search . . . .”
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`’237 Patent, Ex. 1001, Claim 143 (emphasis added).
`“The fact that crosswords, or word search or solitaire are
`traditionally single player games . . .”
`Stephenson’s expert’s declaration, Ex. 2007 ¶ 59 (emphasis added).
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`GSN7
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`The ’237 Patent does not disclose a two-player The ’237 Patent does not disclose a two-player
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`implementation of crosswords, word search, or solitaire.implementation of crosswords, word search, or solitaire.
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`“Q: Are there – now, the specification lists crosswords. Does
`it describe a two-player implementation of crosswords?
`A: It does not.
`Q: Does the specification describe a two-player
`implementation of word search?
`A: It does not.
`Q: Does it describe a two-player implementation of solitaire?
`A: It does not.”
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`Stephenson’s expert’s deposition, Ex. 1020 at 109:23 – 110:8.
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`GSN8
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`The ordinary meaning of “playing between” and “playing The ordinary meaning of “playing between” and “playing
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`against” does not require competition.against” does not require competition.
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`“The term ‘between’ means ‘by the common action of: jointly engaging.’”
`Stephenson’s Response, Paper No. 22 at 24 (citing Ex. 2001 (Webster’s
`Dictionary) and Ex. 2007 ¶ 56 (Stephenson’s expert’s declaration)).
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`“When you play craps, you play against the house. When you play
`blackjack, you play against the house. When you play baccarat,
`slots, video poker, keno, big wheel, or flip-it, you play against the
`house.”
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`Ex. 1019 at 216 (emphasis added).
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`“Walker discloses a tournament structure where multiple players play
`against each other, or against a natural yardstick like time.”
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`Stephenson’s expert’s declaration, Ex. 2007 ¶ 81 (emphasis added).
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`GSN9
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`Stephenson’s attempted claim amendment is an admission Stephenson’s attempted claim amendment is an admission
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`that the claims do not require head-to-head competition.that the claims do not require head-to-head competition.
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`“a. playing a game of skill in a qualifying round between a
`single player and the host computer, wherein said playing
`includes the single player and host computer playing
`against each other”
`Stephenson’s ex parte reexamination request, Ex. 1009 at 17 (emphasis, in
`original, to show “the new limitations” of proposed Claim 20).
`“The new limitations of claim 20, as well as those of
`dependent claims 21-28, represent a significant change
`from the original claims of the ’237 Patent that are
`currently before the panel.”
`Stephenson’s Opposition to Motion to Terminate or Stay Ex Parte Reexamination,
`Ex. 1015 at 2 (emphasis added).
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`GSN10
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`Stephenson's assertion of the '237 Patent against Golden Stephenson's assertion of the '237 Patent against Golden
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`Fairway shows that the Board's construction is reasonable.Fairway shows that the Board's construction is reasonable.
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`• In 2009, Stephenson alleged in
`U.S. District Court that Golden
`Fairway infringed the ’237 Patent.
`See Exs. 1012-1014.
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`• Golden Fairway did not have a computer that competed
`head-to-head with a human player.
`See Exs. 1011 & 1021.
`• Stephenson could not have ethically accused Golden
`Fairway of infringement unless it was reasonable to construe
`the ’237 Patent’s claims to not require head-to-head
`competition. See Fed. R. Civ. P. 11.
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`GSN11
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`Stephenson alleged that Golden Fairway infringesStephenson alleged that Golden Fairway infringes
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`the ’237 Patent.the ’237 Patent.
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`“11. Defendants use, sell, have sold, and/or offer to sell a variety of
`infringing products and/or services that incorporate a method of
`play as described in ’237 patent, namely, having a qualifying round
`of game play and a playoff round of game play, all performed over an
`interactive computer system, including, but not limited to, Defendants’
`game entitled ‘GOLDEN FAIRWAY’, which is an online game having a
`golf theme, in this judicial district and elsewhere in the United States.
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`12. According to Defendants’ website, the instructions for play for the
`GOLDEN FAIRWAY indicate that a player must first obtain a
`qualification level prior to entry into a tournament.”
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`Stephenson Complaint for Patent Infringement, Ex. 1012 ¶ ¶ 11-12;
`see also Exs. 1013 & 1014.
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`GSN12
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`Golden Fairway did not have a computer that competed Golden Fairway did not have a computer that competed
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`head-to-head with a human player.head-to-head with a human player.
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`“3. On November 3, 2009, I posted to my blog a review of a computer
`golf game called Golden Fairway. Prior to writing my review of Golden
`Fairway, I became familiar with the game by playing many rounds of
`Golden Fairway golf on a computer. I played the game in each of the
`different modes, including solo player games, multi-player games,
`challenge games, and online tournaments. I estimate that, in total, I
`played 100 rounds of golf with the Golden Fairway game.”
`Declaration of David Johnson, Ex. 1021 ¶ 3.
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`GSN13
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`Golden Fairway did not have a computer that competed Golden Fairway did not have a computer that competed
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`head-to-head with a human player.head-to-head with a human player.
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`“5. In some modes, such as in challenge games or online
`tournaments, Golden Fairway allowed players to play in head-to-head
`competition against other human players. From my experience,
`Golden Fairway did not offer an option to compete head-to-head
`against a computer-operated opponent that acted as a player in
`the game. Rather, from my experience, all head-to-head competition
`in Golden Fairway involved only human players.”
`Declaration of David Johnson, Ex. 1021 ¶ 5.
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`GSN14
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`Issue 2: Walker discloses “evaluating the results of said Issue 2: Walker discloses “evaluating the results of said
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`qualifying round” under any claim construction.qualifying round” under any claim construction.
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`• Board: did not construe this limitation
`• Stephenson: argues that this limitation requires the
`evaluation of a single player’s absolute performance,
`not relative comparison to other players.
`• GSN: The BRI of this limitation includes both absolute
`and relative evaluation, but, in any event, Walker
`discloses both absolute and relative evaluation.
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`GSN15
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`The claims cover “evaluating the results” using either The claims cover “evaluating the results” using either
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`absolute or relative performance criteria.absolute or relative performance criteria.
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`• The “evaluating the results” limitation broadly covers any
`performance criteria.
`• Stephenson incorrectly infers that absolute criteria are
`used because “a single player” plays the “game of skill.”
`• But the “evaluating the results” limitation evaluates “said
`qualifying round”—which includes multiple games and
`multiple players—not just a single “game of skill.”
`• Thus, the “evaluating the results” limitation covers either
`absolute or relative performance criteria.
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`GSN16
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`It is undisputed that Walker discloses “evaluating the It is undisputed that Walker discloses “evaluating the
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`results of said qualifying round” using relative criteria.results of said qualifying round” using relative criteria.
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`“Walker teaches qualification based on the player’s
`performance as well as the performance of the other players
`in the qualifying round:”
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`Stephenson’s Response, Paper No. 22 at 34.
`“However, regarding whether a player has qualified for
`advancement, Walker only discloses a relative
`comparison between player’s scores after all players in the
`qualifying round finish playing . . . .”
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`Stephenson’s expert’s declaration, Ex. 2007 ¶ 85 (emphasis added).
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`GSN17
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`Walker also discloses “evaluating the results of said Walker also discloses “evaluating the results of said
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`qualifying round” using absolute criteria.qualifying round” using absolute criteria.
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`“There are a number of preferred embodiments for the
`qualifying criteria, including, for example, a minimum
`required score, a minimum average score over the last
`several game sessions, or the maximum score within a sub-
`group of players in the game session.”
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`Walker, Ex. 1002 at 14:11-14 (emphasis added);
`see also GSN’s expert’s declaration, Ex. 1005 ¶ 57 (pp. 36-37).
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`GSN18
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`Issue 3: It would have been obvious to give increased Issue 3: It would have been obvious to give increased
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`awards as players qualify for higher performance levels.awards as players qualify for higher performance levels.
`• Claim 4: “said performance level award increases as a
`player qualifies for higher performance level
`classifications”
`• This limitation means, simply, that there is a direct
`relationship between the player’s performance level
`and the amount of performance level award that he or
`she receives.
`• This limitation does not say when the player qualifies,
`or that the player knows that he or she has qualified,
`for an award.
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`GSN19
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`Claim 4 expresses a simple direct relationship between Claim 4 expresses a simple direct relationship between
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`performance level and award amount.performance level and award amount.
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`’237 Patent, Ex. 1001 at Col. 5:1-9; Table 1.
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`GSN20
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`Claim 4 does not require that the player know that he or she Claim 4 does not require that the player know that he or she
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`has qualified for a higher award during the qualifying round.has qualified for a higher award during the qualifying round.
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`“After each player has completed the qualifying round, the
`results are analyzed. The results are listed in Table 2.”
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`’237 Patent, Ex. 1001 at Col. 5:23-33; Table 2 (emphasis added).
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`GSN21
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`Increasing performance level awards as a player qualifies Increasing performance level awards as a player qualifies
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`for higher performance levels would have been obvious.for higher performance levels would have been obvious.
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`“Prizes awarded might be $100 for the player getting the top
`score, $50 for the player with the second highest score, and
`$25 for the third highest score.”
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`Walker, Ex. 1002 at 13:29-30.
`“. . . it would have been obvious, to a person of ordinary skill
`in the art, that multiple levels of prizes can be awarded after
`the qualifying round. The person of ordinary skill in the art
`would readily understand that it is advantageous to provide
`multiple award levels in order to promote competition by
`providing an incentive to perform at the highest possible level
`during the qualifying round.”
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`GSN22
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`GSN’s expert’s declaration, Ex. 1005 ¶ 78.
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`IPR2013-00289
`GSN v. Stephenson
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`CERTIFICATE OF SERVICE
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`I hereby certify that a true and correct copy of PETITIONERS’
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`DEMONSTRATIVE EXHIBITS is being served on July 8, 2014, via email
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`pursuant to 37 C.F.R. § 42.6(e) per agreement of the parties, to counsel for
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`Stephenson at the email address set forth below:
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`MERCHANT & GOULD P.C.
`P.O. Box 2903
`Minneapolis, MN 55402-0903
`stephensonIPR@merchantgould.com
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`Dated: July 8, 2014
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`18382724
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`VIA EMAIL
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` /Ted M. Cannon/
`Ted M. Cannon
`Reg. No. 55,036
`Attorney for Petitioners
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