`Worldwinner.com, Inc.
` v. John H. Stephenson
`
`IPR2013-00289
`
`Counsel for Patent Owner
`
`Merchant & Gould
`July 10, 2014
`
`Stephenson Ex. 2011
`Game Show Network et al. v. Stephenson
`Trial IPR2013-00289
`
`
`
`Merchant &:. Gould
`
`An Inlcllcctu(I! Pmpcrty uv.' I irm
`
`FIG. 1
`
`10 \ "
`
`PlAYER PLAYS
`GOS vs. HOST
`COMPUTER
`
`22
`
`2O~;-_.L_,
`
`ANAlY2E
`RESULTS
`
`24
`
`32
`
`CLASSIFY
`PLAYERS ~
`APPROPfllil.TE LOP
`
`DISTRIBUTE
`LOP AWAAD
`
`PLAYER PLAYS
`GOSV$, HOST
`COMPUTER
`SIMULTANEOUS
`WITH OTHER PLAYERS
`
`", 40
`
`" "",
`ANA1.Y2E
`RESULTS
`
`48----
`
`RANK
`~ PlAYEAS
`
`DISTAIBVTE
`AWARDS PER
`RANK
`
`52
`
`2
`
`
`
`Merchant & Gould
`
`An Intellectual Property La\\' firm
`
`,
`,_ ... ,
`•
`"
`
`US6, 1 7~.2.l1 1J 1
`
`,
`
`- ... _ ...
`-
`-
`- •
`-
`-
`
`•
`
`"
`
`a. playing a game of skill in a qualifying round between
`a single player and the host computer;
`..... _ ........ ..---,(cid:173)
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`
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`
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`
`3
`
`
`
`Claim Construction
`
`– MPEP§2111.01: “Plain Meaning”
`
`
`
`• Heading I: “The words of the claim must be given
`their ‘plain meaning’ unless such meaning is
`inconsistent with the specification.” (emphasis
`added).
`
`
`
`
`
`4
`
`
`
`“Playing a Game… Between a Single Player
`and the Host Computer”
`
`• “Between” defined as “by the common
`action of: jointly engaging”
`
`– Merriam Webster’s Collegiate Dictionary, 109 (10th
`ed. 1993), Ex 2009 at 109.
`
`
`
`5
`
`
`
`“Playing a Game… Between a Single Player
`and the Host Computer”
`
`Q: Dr. Whitehead, in your review of the
`Stephenson patent, from the perspective of one of
`ordinary skill in the art, at the time of the invention,
`would -- would you agree that the Stephenson
`patent uses play between and play against a
`host computer interchangeably?
`
`A: Yes, I would agree.
`
`– Whitehead Depo., Ex. 2008 at 224:20-225:4
`(emphasis added).
`
`6
`
`
`
`“Playing a Game… Between a Single Player
`and the Host Computer”
`
`• “Against” defined as “in competition with”
`or “in opposition or hostility to.”
`
`– Merriam Webster’s Collegiate Dictionary, 21 (10th ed.
`1993), Ex 2009 at 21.
`
`
`
`7
`
`
`
`“In the qualifying round, a player
`competes against a host computer.”
`’237 patent, Abstract (emphasis added).
`
`8
`
`
`
`“…the qualifying round is played between a
`single player and a host computer.”
`’237 patent, col. 2:2-3 (emphasis added).
`
`“If a player obtains a result that qualifies him…,
`he would be eligible to play the game of skill
`against the host computer in the playoff
`round.”
`
`’237 patent, col. 2:38-42 (emphasis added).
`
`9
`
`
`
`“Playing a Game… Between a Single Player
`and the Host Computer”
`
`• Proper Construction:
`– “Playing a game of skill in a qualifying round
`where a single human player plays against a
`host computer opponent”
`
`
`
`10
`
`
`
`“Playing a Game… Between a Single Player
`and the Host Computer”
`
`Board’s preliminary construction:
`
`“playing a game of skill in a qualifying round,
`where the game includes only one human
`player and is at least administered by a host
`computer.”
`
`Paper 8, Decision at 9.
`
`11
`
`
`
`“Playing a Game… Between a Single Player
`and the Host Computer”
`
`
`“A person of ordinary skill in the art would have understood
`solitaire to be a single-player game with no head-to-head
`competition, or second player, involved.”
`
`“Playing solitaire between a single player and the host
`computer cannot mean that there is head-to-head
`competition between a single player and the
`computer.”
`
`Paper 8, Decision at 7 (emphasis added).
`
`12
`
`
`
`Chapter 21: “Solitaire and Patience
`Games”
`
`“Any solitaire may be played as a
`competitive game among two or more
`persons.”
`Scarne’s Encyclopedia of Card Games, John Scarne, 419
`(Harper & Row, 1983), Exhibit 2010 at 419.
`
`13
`
`
`
`“The game of skill tournament first begins
`with at least one player playing a game of
`skill against the host computer in the
`qualifying round 20 as shown in box
`22….Examples of games of skill
`include…solitaire.”
`’237 patent, col. 3:26-43(emphasis added).
`
`14
`
`
`
`Merchant & Gould
`
`An Intellectual Property La\\' firm
`
`lIS fl,. 1 7~.211 D1
`
`_.
`--- ..... _ ..... -
`
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`
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`For purposes of the present invention, a game of skill is
`.• ,g:-::§l:~;t~?§
`defined as any game where a player'S knowledge and
`::::::.::::.::~:
`§-%§':ff;:;§
`experience influences the outcome of the game. Examples of
`_ .. _ ... -..... _._-
`of skill include but are not limited chess, poker,
`'§::;;~:;;;;';;'';;~
`..... -.--~~ .... blackjack and question/answer trivia games.
`·~§£::·:'::::::::
`The game of skill tournament is divided into two distinct
`. ::::..::.;:;;;:.=~.;.~;=
`I :;:t~:~~ .. __ ... __ .
`portions: the qualifying round and the playoff ro:~u~n:~d:.~ .~T~he~~I~.:;::;t;§§f.g:;g
`..... _."" .. _ ............ _ ....
`" .§::.~€~:;g;
`qualifying round is played between a single player
`a computer terminal and a host computer. The host
`:.;:.;:r~:::.::=::::::'::
`the ability to act as a game sponsor by keeping
`=':::':;:E.'::::~=
`-_ .... _ .. _ .... _.-
`....... __ .. _ ... _ ....
`Ir')l~el·ating the game, monitoring the
`layer's progress and
`· =..:::€;,=3~:;
`.... ,_ .... --.. .... _ ..
`..... _ ,.'''''' __ ... ~ ... _ .....
`awards when
`the host
`' .. ~?Z.~;"~-=.7'.:. .... ~:;: . ..:
`... ~ .. - ... -....--..... ~
`I·:;;;~;;·~ ~.- - -- .... - . - ......
`.. ....---
`
`I ~'
`
`~~~~~~~~~~~
`
`-
`
`15
`
`
`
`Walker Lacks “Playing a Game… Between
`a Single Player and the Host Computer”
`
`• Petitioners do not dispute that Walker fails
`to disclose a single human player playing
`against a host computer opponent.
`
`
`
`• None of the claims are anticipated by
`Walker
`
`16
`
`
`
`Merchant & Gould
`
`An Intellectual Property La\\' firm
`
`FIG. 1
`10 \,.
`
`START
`
`22
`
`24
`
`PLAYER PLAYS
`GOSvs. HOST
`COMPUTER
`
`ANALYZE
`RESULTS
`
`•
`
`26
`
`60
`
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`10 a qua
`a. plaY10g a game
`a single player and the host computer;
`b. evaluating tbe results of said qualifying round to
`determine if said player qualifies to be classified witbin
`a specific performance level from a plurality of perfor(cid:173)
`mance levels ranging from a low performance level to
`a
`
`US6, 1 7~.2.l1 1J 1
`
`,
`
`,
`
`LOP
`
`CLASSIFY
`PLAYERS IN
`APPROPRIATE LOP
`
`..
`
`17
`
`
`
`Merchant & Gould
`
`An Intellectual Property La\\' firm
`
`,
`,_ ... ,
`
`US6,17~.2.l11J1
`
`•
`
`00
`
`4. The method of claim 1 wherein said performance level
`award increases as a player qualifies for higher performance
`level classifications.
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`
`18
`
`